#[0.0.9-RC6][SPZ2-2474] Phony White Dye Asteroids

18 messages · Page 1 of 1 (latest)

short escarp
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i am using the default RGB color setting btw

trim hare
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Does it still produce white if you hook up paint extractors? (It’s just the graphics that are the issue?)

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Also, you modified the map settings right?

short escarp
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i did modify the map settings

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also i cant check if it produces white cuz i just made the save so i dont have the paint extractors unlocked yet

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which will take longer than usual cuz i upped the shape requirement to 1000%

latent lotus
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Export/import > enable cheats > god

neon mango
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[0.0.9-RC6][SPZ2-2474] Phony White Dye Asteroids

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Indeed an issue we are aware of since the early alphas. It is not "broken" but currently displayed that way. Similar to the white color channel in Global Transmitter Buildings.

wary dust
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Could a setting for grey paint be added please on custom mode

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Just use the color that’s here

short escarp
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im sure its just a visual bug but im still gonna check if it produces white once i get the fluid extractors

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in that save

wary dust
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It does produce white

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I played on that setting

short escarp
wary dust
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No but that doesn’t change anything really