#Can a single square 12x12 intersection work?

1 messages · Page 1 of 1 (latest)

plucky isle
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Please don't tell me how, I just want to know whether I'm wasting my time trying to figure this out. I've been using a quarter because logically all 4 corners would be identical, I think.

candid hamlet
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Bruh just use launcher

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And the way your doing it’s impossible

plucky isle
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@candid hamlet I forgot those existed since I've never used them but IT IS actually possible

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I figured it out shortly after posting, internet just went out

candid hamlet
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And easier to make

plucky isle
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Now that you mention it a lot of my builds could probably be a lot smaller if I used launchers. I've been playing belt management on hard mode for 40 hours

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technically the throughput is the same so it doesn't matter much anyway but it does create a larger buffer

candid hamlet
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use this instead

plucky isle
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I already made this, I think you over-complicated your design a bit

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A lot of my designs are rather stupid in retrospect, like this one. (ignore the personal note)

candid hamlet
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its like that beacuse launchers are faster than belts

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that why i have launhers everywhere they fit

plucky isle
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Oh, it actually is.

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just tested it

plucky isle
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I'm too far into the game to start using them now, I have to finish it for the novelty of it

candid hamlet
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what are these?

plucky isle
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They just turn the belts off essentially, so I can have a different shape on each one, have them all connected to the same belt on the other end and just turn the one I want on. It's basically just a shap picker. I haven't made the reciever yet. Still building

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It looks really complicated because I didn't use transmitters

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What the middle layer looks like

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I've had to get a bit creative

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haha

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Some of my other "creative" designs

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Painter was on a 1x2 because at the time I couldn't think of a way to fit it on one. Probably can, just need to re-visit it.

gray crater
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this is my design of 1x1 intersection:

little sonnet
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I just had a craving to watch this with collisions on.

teal cargo
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#1312712284237463624 message should be collisions safe

maiden furnace
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I keep hearing about shapes collisions, never knew it was even a thing before. Is it something specific to hard/insane mode ?

teal cargo
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it used to be in the game in previous versions but was then removed because it broke, and it might come back in the future

teal cargo
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at first the shapes started to be able to go through some buildings in some configurations then the number of buildings and the number of configuration where they wouldn't collide started augmenting so then it was intentionally removed

candid hamlet
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ah okay

obtuse venture
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oh, I always though it was removed for QoL. very interesting and worrisome.