#[0.0.9] new upgrade *spoiler* question
1 messages · Page 1 of 1 (latest)
you dont need to spoiler it lets say you have the upgrade at 3 so every shape counts as 3 instead of 1
Said otherwise, it makes every task easier to fullfil. Like if you need 1000 shapes but have a x2 multiplier, you only need to send 500 shapes into the vortex.
(And honestly, it would probably be clearer if it reduced the amount of shapes needed for the task rather than multiplying your shapes)
(And honestly, it would probably be clearer if it reduced the amount of shapes needed for the task rather than multiplying your shapes)
"Nice, I have a x3 multiplier, let's now see how many shapes I need for my next goal. Wait why do I need 333.3 shapes"
There seems to be 6 levels of upgrades possible. The first three need 250, 750 and 1250 research points and the multiplier is x2, x3, x4. Does anyone know the rest?
Upgrades are purchased with Research Points. Upgrades are divided into two columns, linear upgrades that speed up shape production and delivery, and unlockable upgrades that provide new buildings, platforms, and train components.
By that, I would mean rewording the ability. Instead of shape multiplier, it would be "task optimization" which would say "-50%/-67%/-75%/etc shapes required to fulfill a task". Not keeping the current wording and changing the effect.
They could always do both 😉
But that would be kind of pointless, wouldn't it? They're mathematically equivalent. Like literally, "Shape multiplicator 2" and "Task optimization -50%" yield to exactly the same behavior (outside of the UI which would display the state differently).
IMO the question is just whether one way is easier to understand than the other.
And what would happen if your multilier is x3
Wouldn‘t every goal then have to be divisble by 3?
probably just rounds up or down