#Create a vortex

25 messages · Page 1 of 1 (latest)

gilded quarry
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The ability to create a new vortex would be 🔥

tight jetty
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but people can just spam vortexs and one of the points of the game is to find ways to connect

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the belts, its a factory game

barren bay
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would be a cool end game mechanic if there was a specific kind of complex shape that if you fed a lot of to the vortex (like millions), it would create a new vortex somewhere in the map, and the location of that vortex was determined by properties of the shape like the colors of each quadrant, so you had to make a new factory for a variant of that shape for each location you wanted to spawn a new vortex in.

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that way it would only be worth it to do it for large outposts and not just put them everywhere

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would introduce a new type of MAM as well, where you could make a complex machine with wires that you enter coords into, and it calculates the shape needed to spawn a vortex in that location and starts producing it on mass

alpine yoke
vivid path
gilded quarry
cosmic sparrow
# tight jetty but people can just spam vortexs and one of the points of the game is to find wa...

RickRoller, This suggestion seems like another in a family of suggestions I'm starting to see more of. Basically to give us super powered machines, pipes, vortexes etc. But only after we have achieved particular milestones or research values etc. The idea here is as our shape factories grow in complexity, we want ways to reduce the burden of the low level simple stuff that we've already proven we know how to do.

frail bough
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like this?

alpine yoke
frail bough
alpine yoke
# frail bough save editing

You blaspheming traitor! Scum of the meteors! Face the wrath of the vortex you so openly deface! Wraaaaagh!

alpine yoke
maiden cipher
barren bay
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it's pretty easy to get a ton

magic pier
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Creating millions of shapes isnt hard and with trains jumping into vortex making another one seems like a cheat code just learn how to use trains and you wont be blocked by input slots

errant cedar
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I’d love an expensive extra vortex. The argument that it’s a cheat object or you can just train things in is moot when you are comparing extreme endgame senecios. Of course you can do the same thing over and over. Consider this a form of organizing or decorating.

magic pier
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It would be cool to have decorative vortexes that dont have a use but just making a new vortex seems like a way for people to push the easy button and dont want to deal with logistics which is the basis of the game, maybe you could choose to move your vortex at some point for like 1000rp but thats the most id like to see in that sense

unreal plank
magic pier
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Yeah so pushing the easy button

pure tangle
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I think this could be a really cool reward for the final milestone. The ability to move your vortex and get a second one to place anywhere.