#1x1 and 2x1 mixer 12belt (no mixing inputs)

68 messages · Page 1 of 1 (latest)

fathom bay
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This 1x1 mixer take each pair of input individually and mix them together meaning each entry can be a different color without any trouble while handling that
As it is a tiling one it is possible to reproduce for only 2 floors
Should also work with a minor modification if collision for fluid laucher is later implemented and that upper pipe do not count as collision

harsh quiverBOT
fathom bay
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1x1 mixer 12belt (no mixing inputs)

worldly gazelle
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ooh, mind if I include this in my late game blueprint set?

fathom bay
worldly gazelle
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isn't that 2:2?

fathom bay
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no :/ only one side output and the other two take input to be 2:2 I should have double the output :/

fathom bay
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Actually it output at the correct rate, but the input part use only half of it's capacity so the building is valid, just remember that you need 2 of them with the same input to fully use the input fluid belt capacity

worldly gazelle
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oh wait, a single fluid launcher supplies 4 mixers?

gusty verge
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Yes

south ravine
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The fluid launcher output is 1800 L/m and the intake of a mixer is 900 L/m I don't think it does support 4 mixers

gusty verge
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The output is twice the inputs because there fluid volume is conserved

south ravine
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Oh gotcha, do pipes work the same as conveyers, if I put 4 inputs into 1 pipe does that pipe max out at 2700 L/m or does it receive all the inputs?

gusty verge
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1 pipe maxes out with 4 launchers of paint

night spear
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i modified it a bit to make it do a sideways output

lavish maple
gusty verge
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you only need 2 per launcher, where'd you get 4?

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you do need 4 mixers to fully consume the paint from 1 launcher, but thats because each input is at half the rate of the single output

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as fluid volume is conserved

lavish maple
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if a launcher is 1800 and an single input of the mixer is 450 then you need 4 mixer per launcher of a single colour to be 100% efficient.

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i understand its 900 in 900 out, but that 900 is 450 on each input

gusty verge
lavish maple
gusty verge
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No, you need 4 mixers to consume the input from 1 launcher

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And since each mixer has 2 inputs

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That means 4 mixers consumes 2 launchers of paint and outputs 2 launchers of paint

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In other words, 2 mixers fund 1 launcher

tacit wyvern
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This needs to be tested - most other blueprints here use 4 to 1.... Somebody paste it in and check ?

gusty verge
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its been tested

wet geyser
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I have an abomination that can do this - but it'd break if collisions on launchers are ever added. It's a 2x1, as it takes 12x2 in, 24 out. There's no way to make this fit in a 1x1 (but works out as a 1x1 efficiency, due to it outputting 24, rather than 12)

So it can make 48 belts of white pretty easily.

harsh quiverBOT
gusty verge
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yeah an 8-8 (per floor) mixer on a 1x1 is probably uh

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if it is possible, its not gonna be very useful in any case

wet geyser
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I tried and couldn't find it. The extra 6 width from the 2x1 was critical

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And even then, it's hideous. Non-mixing designs require so much launcher tomfoolery

lavish maple
# gusty verge And since each mixer has 2 inputs

It has 2 inputs but it’s inputs for different colours. So each mixer has 1 colour input at 450. Which means you need 4 mixers per launcher of 1 colour.

To make it balanced it has to be 4 mixers, 1 full launcher of colour 1 and one full launcher of colour 2. This will output 2 full launcher of colour 1+2

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If you only do 2 mixers you are only using half the launcher

lavish maple
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2 mixers will supply 1 launcher, but 4 mixers are needed to consume 1 launcher of each colour., thus giving you 2 launchers worth of outputs

fathom bay
harsh quiverBOT
wet geyser
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I have no idea how I made such a mess!

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And yes, I made an absolutely awful top section that is pretty much untouchable. It was a lot of brute forcing to find

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I see your main difference was swapping the inputs - and wow, that is so much easier that way. I think that was just a non-thought about decision I made at the start. And this is after like hours of trying all sorts of layouts to make it work! I much prefer yours

fathom bay
harsh quiverBOT
fathom bay
harsh quiverBOT
# fathom bay

Blueprint Infos :

Version : 1095 / 0.0.8, Blueprint type : Platform, Blueprint cost : 1,697, Platform unit cost : 4
Building count : 306, Building size : 34x16x1, Building tiles : 370
Platform count : 1, Platform size : 2x1, Platform tiles : 2
Icons : building.MixerDefaultVariant, <empty>, <empty>, <empty>

wet geyser
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I bow down to you

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how did you do it

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You made it look so easy compared to what I did

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What do youd o for a career? You clearly have a problem solving mindset 😅

last plaza
# fathom bay

Is this more efficient than mine or is it just looking so complicated for aesthetics?

fathom bay
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It is different as each input is not mixed with another meaning you can have blue red green or anything you want at the same time

last plaza
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Imagine reading :|

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mb

fathom bay
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Enable things like that

wet geyser
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Not that I've ever had a practical use for it but it's a requirement I hold myself too as it has fun implications.

ancient chasm
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we

solemn herald
# fathom bay Enable things like that

I also made a one like that with no mixed inputs or outputs, just with a slightly different output layout on each floor.
so given inputs A1 A2 A3 A4 B1 B2 B3 B4 it outputs
A1+B1 A1+B1 A2+B2 A2+B2 A3+B3 A3+B3 A4+B4 A4+B4

I tried to get an output of
A1+B1 A2+B2 A3+B3 A4+B4 A1+B1 A2+B2 A3+B3 A4+B4
but it was becoming too much spaghetti

viscid venture