This 1x1 mixer take each pair of input individually and mix them together meaning each entry can be a different color without any trouble while handling that
As it is a tiling one it is possible to reproduce for only 2 floors
Should also work with a minor modification if collision for fluid laucher is later implemented and that upper pipe do not count as collision
#1x1 and 2x1 mixer 12belt (no mixing inputs)
68 messages · Page 1 of 1 (latest)
Blueprint Infos :
Version :
1095/0.0.7, Blueprint type :Platform, Blueprint cost :2,588, Platform unit cost :2
Building count :423, Building size :15x16x3, Building tiles :519
Platform count :1, Platform size :1x1, Platform tiles :1
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
1x1 mixer 12belt (no mixing inputs)
ooh, mind if I include this in my late game blueprint set?
Seems to be not the best one as someone told me that the mixer as a 2:2 ratio and not a 2:1 but I don't think I will be able to fix that ^^' but yeah sure
isn't that 2:2?
no :/ only one side output and the other two take input to be 2:2 I should have double the output :/
Actually it output at the correct rate, but the input part use only half of it's capacity so the building is valid, just remember that you need 2 of them with the same input to fully use the input fluid belt capacity
oh wait, a single fluid launcher supplies 4 mixers?
Yes
The fluid launcher output is 1800 L/m and the intake of a mixer is 900 L/m I don't think it does support 4 mixers
Also here's my design where it uses a 2:1 fluid launcher ratio, but I just don't think 4:1 is optimal https://discord.com/channels/1000343719314198548/1274886317599232070
The output is 2 per launcher
The output is twice the inputs because there fluid volume is conserved
Oh gotcha, do pipes work the same as conveyers, if I put 4 inputs into 1 pipe does that pipe max out at 2700 L/m or does it receive all the inputs?
1 pipe maxes out with 4 launchers of paint
i modified it a bit to make it do a sideways output
that looks like its being under fed. you need 4 mixers per fully loaded launcher. looks like you are only feeding 2 mixers per launcher.
you only need 2 per launcher, where'd you get 4?
you do need 4 mixers to fully consume the paint from 1 launcher, but thats because each input is at half the rate of the single output
as fluid volume is conserved
if a launcher is 1800 and an single input of the mixer is 450 then you need 4 mixer per launcher of a single colour to be 100% efficient.
i understand its 900 in 900 out, but that 900 is 450 on each input
the inputs are 450, the outputs are 900 (because fluid volume is conserved)
Right so 1800/450 is 4. Which means you need 4 mixers to take a full launcher
No, you need 4 mixers to consume the input from 1 launcher
And since each mixer has 2 inputs
That means 4 mixers consumes 2 launchers of paint and outputs 2 launchers of paint
In other words, 2 mixers fund 1 launcher
This needs to be tested - most other blueprints here use 4 to 1.... Somebody paste it in and check ?
its been tested
I have an abomination that can do this - but it'd break if collisions on launchers are ever added. It's a 2x1, as it takes 12x2 in, 24 out. There's no way to make this fit in a 1x1 (but works out as a 1x1 efficiency, due to it outputting 24, rather than 12)
So it can make 48 belts of white pretty easily.
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :8,674, Platform unit cost :4
Building count :1,071, Building size :34x16x3, Building tiles :1,263
Platform count :1, Platform size :2x1, Platform tiles :2
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
yeah an 8-8 (per floor) mixer on a 1x1 is probably uh
if it is possible, its not gonna be very useful in any case
I tried and couldn't find it. The extra 6 width from the 2x1 was critical
And even then, it's hideous. Non-mixing designs require so much launcher tomfoolery
It has 2 inputs but it’s inputs for different colours. So each mixer has 1 colour input at 450. Which means you need 4 mixers per launcher of 1 colour.
To make it balanced it has to be 4 mixers, 1 full launcher of colour 1 and one full launcher of colour 2. This will output 2 full launcher of colour 1+2
If you only do 2 mixers you are only using half the launcher
correct. i think we are saying the same thing but from different perspectives. you are looking at it from an output perspective and yes 4 mixers does output 2 full launchers. im talking from the perspective of inputs and you need 4 mixers to ingest the 1 launcher per colour
2 mixers will supply 1 launcher, but 4 mixers are needed to consume 1 launcher of each colour., thus giving you 2 launchers worth of outputs
Took yours and modified the lower part to be reduce the number of launcher in order to try to move down the mixer, well with the design I've got I think I could do it but it would destroy this perfect symmetry on the lower part x)
I tried to modify the upper part but with the space left I think it is the only possible solution without mixing lanes
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :1,888, Platform unit cost :4
Building count :332, Building size :34x16x1, Building tiles :396
Platform count :1, Platform size :2x1, Platform tiles :2
Icons :building.MixerDefaultVariant, <empty>, <empty>, <empty>
Wow, good job. That's so much neater
I have no idea how I made such a mess!
And yes, I made an absolutely awful top section that is pretty much untouchable. It was a lot of brute forcing to find
I see your main difference was swapping the inputs - and wow, that is so much easier that way. I think that was just a non-thought about decision I made at the start. And this is after like hours of trying all sorts of layouts to make it work! I much prefer yours
I just got to move the mixer one layer lower !!!!
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :1,799, Platform unit cost :4
Building count :320, Building size :34x16x1, Building tiles :384
Platform count :1, Platform size :2x1, Platform tiles :2
Icons :building.MixerDefaultVariant, <empty>, <empty>, {RuRuRuRu}
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :1,697, Platform unit cost :4
Building count :306, Building size :34x16x1, Building tiles :370
Platform count :1, Platform size :2x1, Platform tiles :2
Icons :building.MixerDefaultVariant, <empty>, <empty>, <empty>
Perfectly mirrored :3
I bow down to you
how did you do it
You made it look so easy compared to what I did
What do youd o for a career? You clearly have a problem solving mindset 😅
Is this more efficient than mine or is it just looking so complicated for aesthetics?
It is different as each input is not mixed with another meaning you can have blue red green or anything you want at the same time
ah, that's fair
Imagine reading :|
mb
Enable things like that
Not that I've ever had a practical use for it but it's a requirement I hold myself too as it has fun implications.
we
I also made a one like that with no mixed inputs or outputs, just with a slightly different output layout on each floor.
so given inputs A1 A2 A3 A4 B1 B2 B3 B4 it outputs
A1+B1 A1+B1 A2+B2 A2+B2 A3+B3 A3+B3 A4+B4 A4+B4
I tried to get an output of
A1+B1 A2+B2 A3+B3 A4+B4 A1+B1 A2+B2 A3+B3 A4+B4
but it was becoming too much spaghetti
this is golden. i've been searching the whole day for this