#Belt Filter breaks prediction after it.

65 messages ยท Page 1 of 1 (latest)

brave oriole
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Edit: Figured out issue and updated title

summer estuary
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you mean like the preview isn't showing?

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Maybe you accidentally disconnected some part of the factory

quasi crown
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or just predictions doing the thing they do rn and be inconsistent :P

brave oriole
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dunno, it finished up just fine by itself, so factory was workin

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this one doin it too

summer estuary
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maybe you disbaled it or so idk

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if you can even disable it

brave oriole
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reloading the save doesnt fix

summer estuary
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in the settings

brave oriole
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thought it might be the levels, but thats not it

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a setting i would expect all on/off

vivid timber
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zooming is a thing on this matter

brave oriole
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?

vivid timber
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the predictions icons can sometimes disappearing is you are to far zoomed in or out. rendering thing i think how more there is, lesser predictions are showed

brave oriole
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zoom doesnt seem to matter

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in or out, certain ones dont show

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but others do

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and its only on the vortex so far

vivid timber
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I have seen it everywhere where there is a lot to see/render

brave oriole
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maybe related but doesnt seem to be anything to do with zoom here

vivid timber
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In this case he switching the prediction icons... the 2 dots on it
means maybe he want to render the other one, but switching an be a thing then i do not know....

brave oriole
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reloaded the game from scratch, still missing

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not a huge deal but def seems to be a bug

vivid timber
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Also switching preditions

brave oriole
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ya i got that already

vivid timber
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Yeah and i think it has to do with that

brave oriole
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the bug here is the ones missing completely

vivid timber
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Yes : true ; but why : maybe because of the switching prediction icons : thats for the devs ๐Ÿ˜„

brave oriole
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looks like it might be this

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soon as the line uses this, prediction stops

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belt filter

vivid timber
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๐Ÿค”

brave oriole
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before and after

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Belt Filter breaks prediction after it.

vivid timber
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Just to say : you're right

brave oriole
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Reproducible bugs, dev's favorites!

vivid timber
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hehehe

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And because i use a lot of this, i understand now too why the predictions are missing : so Thanks

winter locust
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We currently do not support predictions when they involve wires. And we most likely never will support them properly because, well, you can create MaMs with wires and it would not make sense for the predictions to account for all possibilities.

However, what I am thinking is that in this case (the belt filter) we could just forward the prediction for both outputs disregarding wires altogether. Do you think that this solution would be helpful?

summer estuary
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I think it would make the most sense if it showed the prediction of the current setting of the wires

reef coral
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Wires can change all too frequently for that to be reasonable, IMO

vivid timber
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I understand that Wire using (MaM related) will stop the predictions, but i think some situations will normally used in the Game without having a MaM, Belt Filters (to trash overflow for example, or filter out wrong shapes to trains) can be a common thing in game so yeah Belt filters should output predictions

brave oriole
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Agreed, simple stuff should show. For everything else, at least for clarity, perhaps add a new icon to indicate prediction is disabled.

winter locust
# summer estuary I think it would make the most sense if it showed the prediction of the current ...

We could evaluate the wire value at the exact moment of the prediction calculation, but would that be helpful? The predictions are processed asynchronously. What should we do if the wire value changes while we are processing. I can imagine the output being unhelpful and creating confusion

Furthermore, for performance reasons, we only recalculate predictions when some external action causes a change in the game map, which could make you get stuck with a prediction that used an old wire value

brave oriole
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Can you re-add prediction later down the line? Assuming once your past the wire stuff, it's once again predictable

vivid timber
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Cant you continue the prediction after 3 normal belts ?

winter locust
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You mean based on the current content of it?

vivid timber
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yes

winter locust
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It is possible and it is what we are currently doing for the fluids, but not ideal

vivid timber
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thats up for your team then : i can not say "i want it, so make it happen*
as i already told i do not check the predictions but for other players....

brave oriole
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I think at the very least, an icon to let players know prediction is disabled due to wire use is good.

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and if you can get something good worked out later, great

quasi crown
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well for a filter, if there is a shape signal applied, then you would know that only that shape could go through

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and if a truthy signal is applied, then its "just a regular belt"

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in both cases here, it seems decently reasonable to accurately predict

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although thats assuming the signal is constant, which is not a given i suppose

brave oriole
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The primary issue is players need to know prediction was turned off. Otherwise you get this bug report here of 'why's it not working' before I figured it out.
Secondary is if we can make prediction work with wires... I suspect options are limited here. My thought is to show up to 4 predictions...
Kinda like the current dots for more than one type
If the wire throws more things out then disable it

vivid timber
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make them red and no prediction lol