#A bit higher starting speed
14 messages · Page 1 of 1 (latest)
start of the game is half of fully upgraded speed, and the first few upgrades are very cheap to get the ball rolling
i dont expect that to change too much tbh
you can reduce travel time with launchers and whatnot
isn't the starting value a third of the max?
i thought it was 90/m
cause you can upgrade 4 times, and every time it increases by 50%
no, lvl 2 is 90/m
ah, well

There can also be an argument made that the slow speed is a deliberate choice to teach new players an important lesson: Go big.
You can easily circumvent the slow speed with using more production lines in the first 2 milestones. And around the third you should have the firs upgrade to 90/sec which feels quite a bit better than 60/sec.
I get all of that and I am aware of that but even taking all of it into consideration, I personally feel it is too slow, dont get me wrong: totally opinion so I thought Id share it because perhaps other players feel the same way
i found it helpful, as i was doing a lot of experimenting with mechanics independently of the milestones i was currently working on, so it gave me plenty of time to explore the game and test different things without advancing too rapidly
and yeah, the slow speed is exactly what pushed me to start using blueprints and double up my production, so if the intention was to subtly teach the player then i think it's really effective