#Placing elevators is difficult

18 messages · Page 1 of 1 (latest)

cosmic yew
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Placing an elevator requires pressing a floor change hotkey while dragging the mouse. Placing every other item so far has been much easier because you can select the item, press R and F as needed, then move the mouse and click to place.

My kiddo was super excited for the demo (we played lots of shapez 1) but couldn't get the hang of placing elevators.

fading furnace
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if you are placing an elevator, you are likely already placing a belt. as you are dragging said belt, press the hotkey to go up a layer and continue dragging. its best to not think of it as a unique machine, and just an upwards/downwards facing belt, similar to how a north facing and east facing belt are both just belts.

cosmic yew
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Sure, but for younger audiences or those with motor impairments, this is asking for a lot more coordination than any other element.

fading furnace
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the problem with having an elevator be a separate machine is the insane amount of variants it would have to have. including rotations there would be a total of 32 variants, which frankly doesnt work so well.

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i do understand that it requires pressing two buttons at once, which can be difficult for newer people, but there simply isnt a better solution.

cosmic yew
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Oh I agree that having a separate machine would cause all sorts of mess, but that's not what I was asking for. I think the belt corner anchors are a clever idea and could possibly come into play here.

I think what's missing is some way to enter "belt drag" mode that doesn't require you to hold the mouse button the whole time. Then you could comfortably move the mouse around pressing C for anchors and Q/E for elevators.

This reminds me a bit of the spline tool in most vector graphics programs, where you can create a line by clicking points A and B, or by dragging from point A to B, and the behavior is slightly different.

warm tinsel
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Some team members have also said that making it a distinct building (which it was, once upon a time), has a lot of negative consequences about implications and breaking flow

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And I believe focus on accessibility comes later

cosmic yew
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It is not my place to dictate solutions to your problems. I am simply reporting a usability problem (:

fading furnace
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if you want you can make a suggestion for that on the suggestions portal linked in #❓faq

cosmic yew
paper burrow
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Maybe a combo hotkey (Alt+click) could set drag, then the Q/E hotkeys could be used without holding anything, then the same combo hotkey to stop the drag?

jade herald
hexed swift
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This is probably less about belts and more about adding a generalized accessibility feature for sticky keys/clicks

final plover
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Agreed

tacit stump
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Being able to place belts without having to hold the button seems like a good idea. Could be a setting or just a second selection for belts (added to the pallet like alternate versions of a building)