#Demo: stackers are a bit frustrating
1 messages · Page 1 of 1 (latest)
then you can check https://discord.com/channels/1000343719314198548/1200099588485427231 for discussions about that
I know they're a pain, but you can tidy it up quite nicely. I call this the three-fourths shape maker. That's four modules, two normal orientation and two mirrored.
EDI : image updated below.
It's a skill issue. Use mirrored variants for buildings. In shapez 1 similar problems existed if you don't think creative enough, builds would be messy there too.
Also, if you played 1st version, you probably know that planning for exact speeds is not generally good idea earlygame, as research changes speeds of your buildings constantly. General rule of thumb is to plan for all the buildings to have the same speed.
this is 1 tile longer than it needs to be, elevators can turn and even flip back over themselves inside the square you go up or down in
True enough, I guess.
this design still needs always a 2x2 footprint for a 1x1 stacker. didnt seems efficient or space saving or perfect designed at all
A full belt generally needs 4 stackers, so in that scenario, it's the same footprint as the old 'straight out' design:
Agree that, especially visually, the old way is better and more direct with how you expect it to output.