📝feedback
wrong shape but correct shape from the top view
Prefer the Alpha 15-style packers/unpackers
Small Mining Platforms should have the opening point away from the wall.
HI just played the Demo. i wish undo would work with ctrl+z
New tunnel system is super clunky (Alpha 16)
Natural colored shape spawns.
JUST PERFECT
Change/Invert horizontal scroll direction in research panel
Platforms take all the fun out of it for me
media not playing when not windowed
Feedback after playing the demo
Monospaced font for numbers
The Problem with Pins (design critique)
Shape prediction not detecting cyclic pin production
dont like limeted area
Can't scroll to zoom on steam deck - stuck in tutorial
Efficiency Calculation too short
Random idea
Large extractor can't output 4 belts full only 3
An option to play the original shapez soundtrack
Heya, have a request
Dear devs...
The icons on the cutter don't match the output shape.
Inline Stackers would be more compact
Difficulty in raising shapes to higher floors
Pin Making stacker feel unintuitive
Making the bin usable for 2nd floor thrower
Blueprint points per minute
Add the ability to search in the blueprints list
Stupid pit
Please add Pan customization
Is there a machine that can insert 1/4 shape into 4/4 shape, and then the output shape is 5/5
The "Create Map Marker" tool contains a spoiler
View changer idea
Ctrl + Y doesn't work on QWERTZ Keyboard
Isometric top-down view
Make it easier to clear pipes
Pacing
Change vortex from going down to going up
Upkeep missions
Stuttering Video
Soundtrack on Spotify
180 Rotator pop-up shows the 90
Feedfront
Enjoying the alpha. Belt throughput from offscreen machine laziness is biggest issue I see so far.
Demo looks good
Should be able to zoom in further when placing Platform Blueprints.
Disable Platforms
Short tid bits (ggwp!)
Another suggestion for language setting..