📝feedback
No way to transport many different wire Signals over long distances.
(duplicate) Delete shapes from the blueprint icons
Updating blueprints could be less laborious
When looking at level 3, it's really hard to see level 1.
operator level blueprint reward seems really small
Space tunnel entrance, when placed, should automatically select space tunnel exit to be placed next
Chaining extractors could be streamlined
Would prefer Color mixing come before Pin Pusher Milestone
shape overlap/timing issues on conveyors
Shape Viewer Rotation Point
The compass is the wrong logo
Minor annoyances
audio reseting
floating shapes
Level 4 Progression
Extra Shortcut/Key+mouse information Bar Optional
Old eyes, windmill shape
Feedback/suggestions! (Color Swapping, Trains, Misc)
blueprints imports
hi im sorry.
prefer the old ui
Allow conveyors and pipes to branch in all 6 directions
To my eye, some fluids look like bodily fluids
Space Belt Turn Crossings
Feedback
3 way splitter distribution
3 way move outward
Demo feedback
Paint Accuracy
Louder Machinery
my thoughts after the demo
Just finished the demo
lifts as a belt variant
Right click a space platform deletes it even if it has useful stuff on it .
thoughts on fluids
Undo hotkey should use key label, not key location
Add a slight delay to upgrade buttons
Fluids dont feel... fluid-y (alpha 17)
Packers/unpackers shouldn't have integrated elevators
Research/Tech
Form rotation is fixed
No real need to venture out into the vastness..
Excited!
More greebles
Borderless/windowed mode still captures mouse, even with mouse-panning disabled
Placing elevators is difficult
Revamp Task System for Dynamic Pipeline Output
floor toggle keybind
Train color for each paint color
View control in blueprint mode