#Parry Audio Cue

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lilac relic
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+1 I don't use parry at all because of that, with audio I think it would be more clear when to actually use it

quick vector
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The audio cue works in games like expedition 33 because you only have to deal with 1 attack at a time and since you can't move from your position, the timings are always set in stone.

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Having an audio cue in Soulframe wouldn't work well and the more enemies you fight the more messy the audio will become.

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An audio cue can't work when we're constantly moving around because any single step we take can throw off the timing it signals.

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Just imagine the Mirifuir siege bombarding you with cues every single time an attack/projectile reaches the trigger range for a parry, then you take a step, get out of range and trigger it again, and again, and again.

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They would need to completely redesign combat to make it work so it's a hard no from me.