#Parry Audio Cue
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The audio cue works in games like expedition 33 because you only have to deal with 1 attack at a time and since you can't move from your position, the timings are always set in stone.
Having an audio cue in Soulframe wouldn't work well and the more enemies you fight the more messy the audio will become.
An audio cue can't work when we're constantly moving around because any single step we take can throw off the timing it signals.
Just imagine the Mirifuir siege bombarding you with cues every single time an attack/projectile reaches the trigger range for a parry, then you take a step, get out of range and trigger it again, and again, and again.
They would need to completely redesign combat to make it work so it's a hard no from me.