#Soulframe Preludes 14: Hotfix 1

1 messages · Page 1 of 1 (latest)

queen owl
#
  • Fixed The Wreck Of Mestra Carmo not rewarding all Duelo Fragments or Navalha.
    Affected accounts have been updated to receive the correct rewards. Envoys who earned a Fragment for Espadarte from the Fable will keep it.
  • Fixed the Pensive armour set having incorrect Virtue Requirements and Attunements.
    Reduced Virtue Requirements from 12 to 6.
    Courage and Grace now only have 1 Attunement.
  • Fixed a progression stop in The Wreck Of Mestra Carmo if all Envoys in a Party are defeated during a duel.
  • Fixed Clients not seeing the final cutscene in The Wreck Of Mestra Carmo.
  • Fixed Picktrix not consuming Smite charges on use.
  • Fixed the Ode Conductors in The Siege of Mirifuir sometimes being pushed or falling off the castle walls.
  • Fixed button input icons not visually updating when switching between keyboard and controller.
  • Fixed various enemy pop-in and camera issues in The Wreck Of Mestra Carmo.
  • Fixed certain Organ zipline poles that were missing a mesh.
  • Fixed hair clipping issues while wearing Wyld Oscelda's Pendelveil.
  • Fixed a visual issue with Wyld Oscelda Beltolls.
  • Fixed a duplication bug.
  • Fixed a script error while interacting with lore notes.
  • Fixed a script error while using The Hollowing.
  • Fixed a script error while using Splitbolt.
  • Fixed a script error while using The Durglint.
  • Fixed a script error during a Faction Tale.
  • Fixed a script error while opening the Foes tab in the Journal.
  • Fixed a script error while starting The Wreck Of Mestra Carmo.

Forums: https://forums.soulframe.com/topic/10672-soulframe-preludes-14-hotfix-1/

split prism
#

Live reaction

#

no seeds, I'm going to sob

zealous kestrel
#

Nothing regarding the Lyke-Wake drop ? Looks like the drop table of the mendicant enemies is missing

dusky aurora
#

holy bug fixes

native ledge
#

anyone else movement i.e jumping feeling off. just me?

abstract python
dusky aurora
#

nah about the amount of fixes in a few hours

manic aurora
cobalt frigate
#

It was a very fun few minutes with infinite Picktrix.

worthy trench
#

Nevermind

hoary patrol
#

Still can't do the new seige and the game things it's Curlail

honest cedar
#

got this after update any help?

cobalt frigate
limpid radish
cobalt frigate
#

Also yeah, where onec there was a seed to pluck, none more

stoic plinth
livid trail
#

read

main delta
native ledge
wintry kraken
#

anyone else getting Witch withdrawn after completing duelo fable and loosing verminia from the nightfold

wintry ravine
#

Ode Tempest grapple is bugged, it stops pulling after while 😭

bronze latch
zealous kestrel
unreal wasp
#

is the mestra uniform supposed to have 2 pips of attunement in all slots for all virtues? feels overloaded

cobalt frigate
celest lynx
#

oh boy

fierce girder
#

sorry, am i meant to be using a wulder against mestra carmo?

stable totem
#

hm, I am stuck with chapter2/oblivio - Complete Sperrow tailes ... i did all long time ago...where to go? wht to do?

celest lynx
rotund prairie
fierce girder
#

anyone who did the tale already, did you guys have to use an unranked wulder without any grip upgrade?

#

cause i cant even riposte during the duelo

stable totem
celest lynx
odd bone
#

My quest log says to do 3 Sparrow's Tales. If you track it and push g it will bring up the objective count.

stable totem
#

Thank you 🙏

upper wing
#

Thanks for the update!
But, truly, as a dev to devs, woe is to have a release scheduled on Friday. From the bottom of my heart, please accept my deepest condolences 💖🙏

abstract python
#

tbh it was scheduled for this week, they never said a proper solid date for p14

upper wing
swift nexus
#

not receiving email for 2FA

native ledge
floral hornet
#

anyone else have all their Gildaur joineries now named Verite (so now there are two colours of Verite)? Also now what is the difference between each name of joinery at this point? now that they don't do other stats anymore, just the attunement?

elfin quartz
#

how do i accept the challenge =((
the rapier is flying

worthy trench
#

ships have cooldown or i can reset em?

frank lava
agile igloo
#

Buggier than usual for sure. Love the progress

woven oak
#

so are all the different types of joineries just pointless now? since they now only increase attunement scaling

frank lava
#

Yeah

woven oak
#

curious what they’ll do about it in the future

unreal wasp
woven oak
#

i’m aware that their old effects may come back in other forms. moreso talking about the joinery types themselves, like quicksilver and feybalt for example not having a reason to exist anymore, they could all be streamlined to one single joinery the way it is now.

stone sundial
#

New siege bosses in the final phase can teleport down to other areas. Please review!

glad storm
#

Please remove starter weapons fragments like RIVT II from the reward pool of Mirifuir. That battle is too much to be rewarded with beginner items.

spare coral
#

I would like to report an issue that has been present since Preludes 12. In multiplayer, when you are not the host and you hold down the Q key, drops from monsters or items that can be picked up do not light up anymore. This makes them much harder to see. As the host, the highlighting still works normally.

steady pebble
#

Might be just imagining it, but it feels like the targeting for the attacks has gotten way worse than it was after the new combat animations and sound effects were added. The character constantly targets enemies I'm nowhere near and parries/block seem to let attacks bleed through so much more often where it's almost like a coin toss if you block or not. Also Mirifuir siege is busted. The bosses bug out, the final trio doesn't want to spawn, and often, even after burning the floating balloon in the end, the siege won't conclude, meaning you don't get any rewards.

grizzled cradle
#

This may just be a me thing, but I believe perfect dodge fits bow combat better then the riposte parry in the bow combat arts. Even using the Avex, with the dagger's heavy strike , I'd rather perfect dodge back to counter. this is a opinion

pliant lintel
# native ledge anyone else movement i.e jumping feeling off. just me?

Jumps feel off for me too, as though there's some stick or suction when I'm repeatedly jumping. After playing around with it for a bit, it seems like there's a just a mini cooldown for jumping. When you do repeated jumps, there's a delay before it goes off for the successive jumps. If you give a bit of delay between each jumps, it feels in line with button press timings. I honestly like how it was before, since it felt more responsive.

frank lava
grizzled cradle
#

I'm reporting that the Lyke-wake shield is bugged for droprate, 0 drops from multiple runs from multiple people in the new viscii dungeon

main delta
grizzled cradle
#

the Lyke-wake comes from the knights in the dungeon, the nettle and ceno comes from the boss

stone sundial
#

5 runs 0 parts from the knights. Not bugged. Just probably really low drop rate.

grizzled cradle
#

12 runs myself, and multiple runs from 3 others, no parts

sick sorrel
#

are we supposed to not have our tree maxed out with the wyld pact coz before it was maxed out but in p14 i am missing some points

odd bone
#

They added 2 dots to the middle healing pact

twilit knot
#

This update feels really buggy. Maybe cause this is my first time gaming before they get a chance to patch up the update. But here is what I’ve experienced through just about 3 hours of gaming. Tales interest points kept disappearing or not loading, even after i logged out and back in, enemies still sink into the ground, which makes kill count objectives get stuck. Turning into Orengall’s werewalker on slopes also looks broken, his legs stay floating until you attack or get hit.

Greatsword attacks also feel awkward on uneven ground, and the parry feels really slow, which makes real hard to time it right, i think its cause i cant cancel the animation mid attack to parry. (Not sure if that part is intentional, to adopt a roll n hit play style) but overall it feels janky. I also noticed the Pensive Towers walls aren’t solid since you can walk through them. I think it’s abit much to have experienced all that whitin such a short sesh. Oh n some changes made the gameplay feel more awkward, like the ripples effect added to the mid air attack.

I think I’m gonna start a google doc to keep logging those bugs cause i cant wait for this game to finally be complete

crude comet
#

is being able to get nothing from the post-quest duels intended behavior or a bug?

bleak crag
#

@uncut junco Are new creatures NOT added to the journal by accident or on purpose so that players first knock out items and then run around again to make a sketch?

carmine perch
fathom tiger
pallid condor
terse elk
#

now please fix the droprate of Lyke-Wake

sick sorrel
#

for the love of go dplz fix the perfect doidge animation what is the point of animation when perfect dodging and i can not attack

crimson zephyr
sick sorrel
crimson zephyr
#

Understandable - frustrating for sure 😊 just be mindful of language as it's a public server

frank lava
crimson zephyr
frank lava
#

Lol fair enough was going off the @

crimson zephyr
#

No worries 😁

bleak crag
#

Was there any announcement about when they plan to make a fix to the shield and sirin?

upper wing
terse elk
#

hotfix 2 when???

livid trail
#

you just pushed it back a week by asking....

#

it's ok to THINK it but don't verbalize it 😉

#

be patient 😛 🙂

#

hugs

dark pasture
cinder stream
#

When doing post-quest duels, do it matter the weapon I use or is it all good? I just haven't been getting any drops from them