Changes
- Mora’s Hand’s Inferno no longer deals self-damage after exploding near the Envoy.
- Re-balanced the effectiveness of Bromius attacks in The Waste Bear Fable to better accommodate Envoy’s encountering him for the first time.
- Casting attacks now deal only Magick damage (applies to Vadagar as well).
Reduced the damage dealt and range of the root attack.
Removed the damage-over-time effect from the root attack.
Reduced the damage and radius of Bromius’ area of effect attacks. - Only affects Bromius’ encounter during The Waste Bear Fable:
Reduced Bromius’ physical damage.
Reduced Bromius’ base Armour value. - Added a checkpoint after defeating Lady Deora but before fighting Garren Rood in The Torment Stag Fable.
- The Vadagar Bear’s ‘rump-thump’ should land in front of the intended target more accurately.
- Music from interactive activities is now tied to the Cinematics Volume audio slider rather than the Music Volume slider.
Fixes
- Fixed Avex’s melee attacks sometimes not hitting enemies.
- Fixed an issue where, after crafting an item, an Envoy would have to acquire more Weapon Capacity, despite having open capacity.
- Fixed an issue preventing the purchase of multiple Fragments of an item from an Enclave representative that requires multiple Fragments to craft (e.g., Regent’s set).
- Fixed the Lord/Lady Cardinal Sparrow Guide Skins being unequipped upon logging out.
- Fixed being able to purchase multiples of one Virtue Prism from an Enclave representative.
- Fixed the Paragon Greatsword’s first swing using the incorrect side of the blade.
- Fixed Oscelda’s Phantom Flock targeting wildlife.
- Fixed the reward-list UI not appearing after completing The Organ.
- Fixed Orengall’s Packhunter wolves playing level-up sounds, despite not levelling up.
- Fixed ‘Rivers of Dendria’ no longer playing after being defeated during the fight with Lady Deora / Garren Rood in The Torment Stag.
- Fixed the Juniper music statues glowing despite having acquired the respective Fragment.
- Fixed Bromius’ encounter’s entrance being blocked by a vine wall after dying.
- Fixed a crash while fighting Bromius during The Waste Bear Fable.
- Fixed a crash while planting Wevetseeds during The Waste Bear Fable.
- Fixed a crash while interacting with the Wevetwood trees during The Waste Bear Fable.
- Fixed a crash while crafting with Tuvalkane.
- Fixed a crash while petting a Totem after a perfect charm.
- Fixed a crash while hovering over details in the Arsenal.
- Fixed a crash originating from the HUD after entering a dungeon as part of a Faction Tale.
- Fixed a crash after Bromius’ Wevetwood cinematic at the beginning of The Waste Bear Fable.
Forums: https://forums.soulframe.com/topic/10450-soulframe-preludes-13-hotfix-7/



