#Flute Suggestions

1 messages · Page 1 of 1 (latest)

upbeat jolt
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I have gotten pretty decent at playing the fipple flute after about 200 hours of playing soulframe more or less. When I first started playing I was absolutely terrible at it. After getting a lot of experience with it I've realized a few things that have made it easier to play and have a few suggestions that could improve it and make it easier for players to get the hang of it.

First off I couldn't really play the fipple flute at all till it was bound to keybindings that I could intuitively use which for me was 1-5 on the 10 key numpad. Something like this should probably be set as default, with maybe a couple easy to use layouts.

Second the orientation is very difficult to deal with for me as I am right eye dominant. I have found that if I close my left eye it is easier to see the line and tell exactly when the notes are touching the line which is a requirement for perfect notes, so at the bare minimum we should get the option to flip the orientation right or left but I see someone has also asked for top down orientation in another thread here.

Third the single line is just not enough. 2 lines would be much better allowing you to center the note for better timing. Adding a transparent coloration between the lines that maybe glows when the note is perfectly centered would really help with timing as well just to make it absolutely clear when exactly to play the note.

Fourth a metronome that plays to the timing of the song would be extra helpful for a lot of people who are just bad with rhythm. Would have to be an audio tick or something of that nature that could be enabled/disabled in accessibility so once you got good at the timings you could just turn it off.

I know people wanna freestyle on this thing and play songs. So it would be great to be able to make and store songs you can then play later and having an autoplay function like warframe's shawzin would also be pretty cool.

What do you think envoys?

steel portal
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It was definitely strange how they introduce the music moving one direction, but then charming animals and other activities moves in the opposite direction. It should be possible for the direction of movement to be swapped.

A metronome is a good idea, and some UI accessibility options to make it easier to read would also be good.

gloomy dome
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I agree, the two types of flute "puzzles" could use improvement. I wrote a suggestion on this a few months ago. Took me about a week to be able to do these.

I have no musical ability at all, so no additional metronome would help me. What does help is to not think of this as a musical puzzle at all (it really isn't). This is simply a visual puzzle, where you press the right key at the right time.

What did help me is to assign the keys such that I didn't have to move my fingers to press them. I set the first two to LMB and RMB. The next 3 to 1, 2, 3. There does seem to be a bug in the key mapping as restarting or something might be needed to get these to take effect.

The puzzle uses a musical scale, which as I say, is not helpful to those of us who are not musical. We just see it as a visual puzzle and the order of key presses all seems reversed from what it should be. I'd like to see the notes move from left to right for that reason. The current way makes no sense to me and is part of why it took me a few weeks to get good at this puzzle.

plain kite
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^
R
F
V
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this just example pointing seperating binds so 1 hand doesnt do all the work.

i have half bound to mouse and then 2 are my ability keys. (done with a vertical alignment inmind)

one advantage the orignal system has over the other is kac of delay

metronome might be more of a hinderfance because the random note thrown in already thows off