- The enemy continues to block hits after being downed in block animation.
- When the rune effect runs out mid hit, it sometimes cancels hit animation, but most importantly always cancels hit if your melee weapon mid throw. The weapon just vanishes and appears in your hand.
- Organ animal rescue sometimes triggers as a cutscene that you can skip, and sometimes as long animation that can't be interrupted. Skippable cutscene gives you Inv frames
-Fast travel seeds won't collect even if the game tells you otherwise - Something is still going on with Mockery weapon drop rates
- Magic weapons attack speed interacts funky with jumps.
- Intercept the messenger - scroll can fall through the map on occasion. Make it float and whisper some Ode gobbledygook to prevent that (for example)
- Enemy AI is struggling to navigate. In idle state they often spin around their axis, or bump into each other competing for the same standing spot. In alert state they often stuck starring into walls tracking you but unable to reach you even if obstacle is small.
Hope it helps, thank you for a great game and journey.