Now up front I will admit, I am not great at parrying and perfect dodging, and I'm actively trying to improve that.
I also understand that this game is slower paced, and you can't spam-attack your way through combat.
My attempts at getting good here, I don't think should mean I'm constantly lying on the ground. My greatest frustration will Soulframe continues to be just how often I'm unable to control my character because of stagger and knock down.
At higher levels, everything staggers and annoyingly, even basic attacks stagger you out of your attack animations and casts.
I don't feel like the hero of the story when even the enemies grunts are able to easily and consistently put me on my arse. Just let me take the little bit of damage from those basic attacks without the stagger.
The lack of recovery from stagger and knockdown also bothers me. Control is taken away from the player, with no recourse but to wait until the character finishes the stagger animation or gets up from the stun. Coupled with the duration of these animations, this causes combat pacing to feel very awkward and not at all fun.
Some enemies have a near-instant stun I cannot avoid, or a series of attacks where, if you miss the first dodge, you are stun-locked, forced to suffer the entire combo.
And then there are instances I don't understand. Vadagar Stag comes to mind. He fell, so I rushed up to use the opportunity, only for him to fall slightly more and knock me down? Huh? When this happened again, I waited for the second part of his fall to notice this is a shockwave move. That's really confusing. I do not like that a boss attack is telegraphed to look like he is stunned.
I'm trying to branch out into other pacts, but honestly I live in Ode Tempest because I'm not having fun being the Oden ping-pong ball.