#Soulframe Feedback

1 messages · Page 1 of 1 (latest)

near garnet
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After playing for a while, I've experienced all the content available in the current version. Here are my thoughts and suggestions based on my recent in-game experience:

  1. The balance of the three virtues is largely one-sided, mainly reflected in arm attribute point allocation. I've checked the wiki and understand that most arm skills currently focus on Courage, while the other two virtues, although occasionally involved, have negligible impact compared to Courage. Furthermore, attribute point allocation also affects weapon virtue inclinations, making weapons with Spirit and Grace virtue inclinations perform somewhat poorly when paired with arms.

  2. A bug where attribute points change after changing arms in the equipment library. This usually occurs every time you change equipment. If you've already set the attribute points for arm A, then switch to arm B, and then back to arm A, the attribute points will often change, making the process cumbersome. I hope the developers can fix these values ​​and prevent them from changing after changing equipment.

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  1. Game environment issues. I play in the Chinese-speaking region of the game. Although the following cases do not involve me personally, they have made me worried about the future game environment. I have noticed many players forming small groups, instigating conflict, and engaging in mutual slander and verbal abuse. If the official team needs this information, I can provide it. I urge them to investigate, as I have high hopes for this game and do not want the game environment to become so chaotic.

  2. Exploiting bugs to farm resources. I'm not sure if this is part of the game's mechanics, but regardless, I believe this kind of resource farming behavior will affect the balance of player skill. This usually manifests as using a host machine to exploit bosses/deer, or using a client machine to repeatedly farm specific resources. This has become a trend, even resembling an "industry chain" operation. This creates a significant gap between players who honestly follow the game's rules and those who exploit bugs, leading to a game industry environment similar to the "gold farming" practices of the past, which will make individual players feel unbalanced.

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  1. This point extends from the previous one to the potential negative impacts of future exploits. If, as mentioned in point 4, resources are exploited by using bugs, given the current advanced currency similar to Warframe's Platinum, a future trading system would disrupt the game's market balance. I would even prefer the game to not implement P2P trading or to restrict tradable items and conditions.

  2. Expectations for the game's future direction. I've played another DE game (Warframe) for a long time, and when I heard about Soulframe, I tried it out. The gameplay is surprisingly fun, unlike Warframe which focuses excessively on resource farming. I hope Soulframe doesn't become "another Warframe." Soulframe offers more exploration and skill-based gameplay, allowing me to switch things up between Warframe. Please emphasize the game's exploration, gameplay, and story. I believe Soulframe has a higher potential; please don't make it a "farm and then log off" design that devalues ​​it.

These are my current thoughts and suggestions about the game. I hope the official team can consider them and make appropriate adjustments. Thanks

cyan radish
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  1. Virtue system is getting reworked soon.
  2. Known bug
  3. Take screenshots and send them to Modmail thru this discord #discord-mod-mail
pseudo scaffold
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  1. If people are feeling the need to exploit bugs / glitches to farm, then the actual issue isn't that the bugs exist, but there is a core issue of how tedious it is to normally farm.

  2. Being able to trade platinum is one of the saving aspects of Warframe, and also a rarity among F2Ps. Though Soulframe having a platinum-like currency in pre-alpha is weird and feels wrong on so many levels.

  3. What you're describing is a standard thing with free-to-plays. There is a lot of excessive farming, though I feel that Soulframe is leaning too hard on that too early.

Other notes:
Honestly, I see a lot of similarities in Warframe's early days and Soulframe's. Though farming actually was easier, as well as mission structure allowing things to progress at a better pace when considering the number of items.

Warframe also started as a much slower-paced game, it wasn't until the game progressed that movement sped up and so did time-to-kill.

I would not be at all surprised if it continues on the same trajectory with it being a F2P.

near garnet
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Regarding the incidents of forming cliques, creating antagonism, and verbal abuse mentioned in point 3, due to the large number of records, I have only saved a few fragments for review. Since the incidents occurred in the Chinese-speaking region, the content is entirely in Chinese. Screenshots are attached below.