I strongly think that the main reason melee combat doesn't feel good is because the enemies have insanely weird attack telegraphs, like they feint so much for no reason at all. I get if bosses or elites do feints, but regular enemies?
Also, there are some borderline unreactable moves, like the club banneret's budge (which does half of your HP bar btw, good luck if she does it twice). Are we supposed to tank these? I'm genuinely confused on what the design is trying to do.
All these may very well be skill issue on my part, but losing or failing to avoid an enemy attack here feels very frustrating, it's different to when I get hit in other games. This is the main reason I'm writing this as a feedback. Thanks for reading.