#make projectiles go through incoming players if path is clear when projectile is launched

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round prism
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make projectiles go through incoming players if path is clear when projectile is launched:

  • when projectile is launched, make the aim raycast determine if there is a clear path to target (path contains no player hitbox)
  • if clear path is true, make the projectile ignore all other players hitbox during its travel, in case some player decides to randomly jump in path.

to prevent a clear path suddenly blocked because people jump and run everywhere for no reason

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Even worse, if u fire a projectile, and someone is next to you or directly behind you, the projectile stops the moment it is launched. YES, SOMEONE JUST STANDING BEHIND YOU FOR NO REASON.

fading copper
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i think abilities at least should just innately go through allies

round prism
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Wait they don't?

fading copper
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idk havent tried, i just think they should,