#Animations feel clunky and too much animation-locking.

1 messages · Page 1 of 1 (latest)

honest jacinth
#

I know its pre-alpha, and it will likely be cleaned up, but a LOT of actions/animations in the game cause the player to self-CC. It can be pretty frustrating and really punish you, but in an un-fun way. For example, if I press my 2 or 3 ability in Tethren right as someone just happens to be lobbing a grenade at me, there is no dodging it. I will be locked in place for the animation and eat the nade.

I think animation locking should be reserved for very specific things, not nearly as often as it happens in the game currently. It makes combat feel a lot less fluid than it could feel. Not saying the game needs to be faster by any means. Just smoother and fluid.

worldly python
#

+1

vestal panther
#

Yeah too much being rooted in place in general, very strange you can't move when essentially just popping buffs.

woven cargo
#

+1 this needs improving yesterday

neat jewel
#

yeah the grenade and ability cast tho rare does suck

zenith gale
#

most basic attacks shouldn't animation lock either, but it seems like any follow up attacks do animation lock you.

carmine prawn
#

i don't mind attacks or abilities having some animation lock, but some animation need to be interruptible, like getting back up after a knockdown or right after being cc.

zenith gale
#

I wouldn't mind the attack animation locks if the game had less frantic fights with 6+ opponents. As is the game is leaning more into Batman Arkham than say Monster Hunter as examples of extremes.
Edit: and I'm not even sure Monster Hunter locks you out of dodge... been a while since I've played World.

quartz sand
#

+1

delicate vault
#

+1. Every time I get locked into an animation I find it so distracting. I keep missing out on seeing how much faction rank I have because instead. I'm getting steeled to escape or kill the NPCs that gather around me getting ready to attack me.