Had a question regarding SnS Rune Durglint if anyone apart from me (as far as I know cuz the SnS Slander lately has been rampant 🤣) has been using it;
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Durglint doesn’t work as described in the description, where it says it’ll work with a “Parry”. it’s a continous beam which is basically a “charger” of sorts. The more you hit an enemy with the beam, the more it stores a charge. I think the description needs an update.
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When you hit an enemy with the beam at least once, it stores a charge on the next hit that lands on an enemy (whether a shield throw or a sword hit). The damage feels like it’s almost as good as Tethren’s Fellust but u can kill Bannerets with 2 or 3 charged hits instead of waiting to get to the 6th hit in Fellust for big bonk damage.
My question is;
**the charge effect only seems to work if I’m hosting, and it doesn’t work as much if I’m in another player’s world. Is this intended or a bug? **
I noticed it when I was playing with friends where when I was host, I hit a ban with the beam a few times and threw my shield at its head; the hp went from near full to 0. But when I wasn’t host and was in my friend’s world, I didn’t do as much damage as compared to when I was host; I still dealt quite a bit, bit it wasn’t as crazy as before. I think this might be a bug but I’m not sure.
Can this be looked at?