- Increased base Stagger Damage of Melee weapons.
- Increased Stagger Damage earned while leveling weapons.
- Increased Magick Defense of Wyld Oscelda Armour.
- Increased Physical Defense of Wyld Tethren Armour.
- Increased Stability of Wyld Sirin Armour.
- Increased Damage of Esthelle.
- Increased Damage of Thrice Spurns.
- Increased Damage and Smite chance of The Starling.
- Increased the time for a Sinecure grenade to explode.
- Reduced the chance of Sinecure grenades being thrown while the Envoy is surrounded in a fight. The Sinecure might be prone to explosions, but not towards each other!
- Decreased stopping distance of long and short blades, allowing Envoys to get closer when attacking.
- Improved transitions and dismounts from the Synsylk Grappler for smoother movement.
- Increased scrollbar scrolling speed in UI menus.
- Restored the Preludes Honour Talisman to its intended +1 bonus to each Virtue, matching its original Mote values.
- Fixed The Alder displaying wrong Damage value in the Arsenal.
- Fixed enemies sometimes spawning outside of reach and causing a progression stop during the Nightfold Pact selection in “Rise, Envoy.”
- Fixed enemies sometimes not engaging properly during the Nightfold Pact selection in “Rise, Envoy.”
- Fixed accounts created before Preludes 12 that had not completed the original “Rise, Envoy” being unable to progress the updated version.
- Fixed Totems UI not showing which Totems were already equipped.
- Fixed additional cases where Miscellaneous resources could incorrectly duplicate or disappear.
- Fixed missing collision on the Tuvalkane’s Nightfold station.
- Fixed Nightfold station popping before surfacing/rising.
- Fixed Nightfold stations not fully revealing themselves after rising.
- Fixed tutorial prompt timings when using the Arsenal and exiting the Nightfold.
- Fixed Magick weapons sometimes failing to break certain objects, blocking progress on Dermak Undercity puzzles.
- Fixed collision issues blocking progress on a Dermak Undercity puzzle.
- Fixed a rare bug where Envoys could revive at inaccessible shrines and become trapped.
- Fixed Ode Lantern in Sieges able to be prematurely destroyed with fire damage, leaving the rope hanging in midair.
- Fixed issues with Fable tracking, Spirit Guide behaviour, and UI during The Torment Stag.
- Fixed Ode Mistrels restoring their health if enough damage wasn’t dealt.
- Fixed continued instances of the Fort Curlail Castellan getting stuck in the locked tower.
- Fixed the Pact-selecting Shrine having collision during “Rise, Envoy” despite not being present.
- Fixed graphical issues with the water in the Nightfold.
- Fixed various sound effect issues, including Wyld Tethren, Sidearm short blades, Wyld and Sirin’s weapons
- Fixed Tethren’s Fellust to clarify that any consecutive attack applies the buff.
- Fixed a crash during The Waste Bear boss fight.
- Fixed a crash when parrying.
- Fixed a crash during “Rise, Envoy.”
Forums: https://forums.soulframe.com/topic/7519-soulframe-preludes-12-hotfix-7/















I’ll miss you funny flowers but I can’t justify giving up 6 in virtues like I could 3


