#FoV changes when doing camera animations is unwelcome.

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lunar stream
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So I've seen talk about the camera animations on packs being poorly recieved. But here I'm specifically talking about FoV changes. I'm not sure if this is unique to playing on widescreen, or when already using the max FoV allowed by the game, or not.

Take Oscelda's Elderbloom shown here. While Bestone and Phantom Flock do pull and push the camera about they don't warp the FoV like you can see in the clip. It's very noticeable when it has to return to neutral after the animation is over.

Something about this is very jarring, mostly during combat. Also this isn't some big impactful ability, it's just making a plant pop up by your feet, it should have little to none of this going on I feel.