Alright I’m about 10 hours in and I notice that bosses that don’t have minions are especially hard if you’re running a soul pull or smite build. I understand that smite in itself is sorta an execute mechanic, but IMO the combat would benefit from it being either a forced effect or a damage effect I.e. I do X amount of damage over the course of X amount of time for a guaranteed smite or something of that nature. Other than that the game plays great, the combat is fluid, and the mechanics are solid. I really enjoy it