#Something needs to happen with redundant fragments

1 messages · Page 1 of 1 (latest)

wraith eagle
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I have been grinding Mendi King for the new greatsword, and have only gotten a single fragment because it instead gives me fragments for the armor that i have already fully built.

This has always been the case, and missing out on loot because it instead gives you something you already have, isn't interesting, it only serves as a frustration in the grinding process.

The ideal would be to implement a system that recognizes the fragments you already have, and doesn't give you duplicates. But if these redundant fragments must stay (To make the loot feel diverse or create incentives or whatever) at least implement something akin to a mercy system where you can either sell them, or turn enough of them in for something you actually want/need

raw bolt
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Would be cool if we had a system where we could break down excess fragments and get some crafting materials (maybe the ones required to make the armor or weapon)

muted coyote
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Mendi King is bugged, you really dont need a mercy system at all. You get loot galore on most bosses. You dont farm 1 week to get everything you need. With maybe 1 hour of gametime per day

wispy lion
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The loot table is just too big - armor frags are more then enough

trim bridge
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Redundant fragments of boss drops should be able to be turned into a vendor for currency that can then be used to trade for fragments you need.

In order to encourage you to actually do the boss before just trading in a million fragments from previous bosses, have the trade in locked behind beating the boss on Cogah?

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And obviously, it would have an abyssmal return rate so you can't just intentionally farm easy bosses for loot you don't need to circumvent the traditional farm

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It should be a "I need this last piece and I don't wanna rely on RNG" kind of system

vast niche
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Definitely a pity shop cashing boss fragments of a type would be best. Maybe related to the Well?

oblique adder
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Even if its slow, any system to guarantee a max farming time for fragments should really be added.