✍️feedback-tracking
This game does not respect my time.
Blacksmith fragment sorting
Please replace the Boss timers.
Gameplay
Why are some enemies just labeled invincible while doing quests?
Gameplay
Soulframe PT-BR Localization Feedback
General
Accessibility
Two minor issues with the music minigame
Chat filters. We need them.
Can we ditch the mastery system?
Please make the game playable offline
Design
General
Fix Fellust. Do NOT normalize its current state.
World bosses and Siege markers & Marker filter
UI
Design
Gameplay
Cannot Complete the Waste Bear Quest
Orengall Pact - General feedback.
General
Gameplay
Buffing on the move
Gameplay
DE: Please, give us a rock as a weapon.
Weapons
There's a reason why every other game w/ this style of combat has a target lock-on feature...
Draw Alternate Weapon
Weapons
Gameplay
Start over or Delete your character.
The game could use an armor shredding mechanic, for weapons that aren't at max rank.
Design
Levels
Accessibility
Gameplay
I'm really loving the whole totem and animal charming/freeing loop
Design
General
Gameplay
Allow prelude honor to be used with threads
Make Flute Keybinds show during music playing.
UI
Gameplay
Orengall's 1 should be a complete transformation that lets you attack & fight
cogah mobs buff
Courage, Spirit, and Grace
General
Gameplay
Paragon Weapons
Weapons
General
World Tree Matchmaking
UI
Design
General
Gameplay
AVAKOT items purchased not adding up to inventory
Cursor snapping in arsenal
Design
General
Gameplay
playing with the new greatswords made me realize a few very apparent things so here's my feedback
Weapons
General
Gameplay
The Walls... the walls are closing in
Design
General
Levels
Gameplay
Soulmode toggle out of combat
General
Accessibility
Gameplay
Multiplayer Totem Change
General feedback
General
Npc’s And Taverns
The Mistgale: Visual effects
Art & Animation
I miss the Pact weapons.
Gameplay
Bows don't feel fun anymore.
Please implement a "shortbow" as a sidearm
Weapons
Gameplay
Potions/Healing Issues.
General
Gameplay
Bard Pact
Avakot vendors should be in the gardens
Sparrow's Tale completion popup is slow and intrusive
Design
Gameplay
Faction rework has made the grind worse, not better.
Passive Set Bonus' for Armor
General
Gameplay
Feedback, Suggestions and possible QoL
Design
Gameplay
UI
General
Levels
Weapon & Pact Slots rework
Gameplay
Avakot Should Sell Thunderstones
Gameplay
Combat grudges bullet points
Eternity Gardens Instances