You/your party have to survive and each level or dungeon gets harder and harder, you pick up items, calculate with other parties abilities. The Goal is to reach the end of the dungeon, but chances get lower with each item use, party memeber dying, scenario gain/loss. Edit, you give the Dungeon a theme like Covenant Spaceship or Goblin Labyrinth, the end goal is to escape or defeat the AI and beat his challenges on the way per room.
#Like a DND adventure mode but danger lurking around every corner.
26 messages · Page 1 of 1 (latest)

i hope that there's a chance for everyone to win
and maybe i'd be sick for a lone survivor-like style so that you could defend your teammates or even end the whole run!
There is depending on how well your team works together, if people split up, teleport or cause selfish actions then it leads to someones death or failure
so if you behave good then you're good but if you behave bad you die?
You could possibly die from another players actions.
also i'd be sick that the games also remember's players current state so that if you get injured, the injury stays and maybe you could faint and either be sacrificed or your teammates having to drag you
Works like Lone Survivor but group effort against the AI, one person, multiple people or non people could die
so in shorter words
Lone Survivor + Team mode + Dungeon mode + Maybe no one dies or two people die or 3 or 4 or 5 or idk
Maybe options like "You appear at a graveyard there are two graves you get to choose one out of your party to revive
reviving sounds sick
also by fainting i mean like just... fainting, not dying
It's AI so unlimited possibities, but you can't make stuff up like god powers, only the abilities and items you have, more stratergy focused, but what you can do with those abilites /items is up to you, like mage can use a fireball as a torch in a pitch black cave ect or light up fellow parties toch or start campfire
the PMs could do like "Bandage [InjuredPlayer] and wait 'till they wake up"
sick
but i'd be nice if the AI was nerfed too and didn't godmode
since
the AI can rig your whole plan and make you die
The AI wont godmode, it'll just measure your plausability of success based on team and individual behaviour, like Lone Survivor but not biased to haveing One Survivor, its up to it's own calculations, Its up to the players sensibilites if they contradict each other
i'd also be sick to have a gamemode like this but it's only 1 scenario
- it judges people on how they behave to each other instead of 'uhhh, yeah you suck' instantly breaks the floor
so you would have to think more on friendship than a bizzare way to live
I don't think AI is biased or random the current gamemodes work to it's game mode style, Lone Survivor has to have One Survivor out of all plausible prompts, Judgement day can be a little biased or random, but thats what makes it fun
This thing is probably learning from us each day anyway