Like look at the base speed on every Animus. Most of these balance changes don't actually fix anything for the older units.
Why is Holdens base speed bumping up to 125? (typo in the patch notes last patch was 120 to 122 and now 115). Meanwhile, the "Design Team" is out buffing Massiah when he just needed better support options. Beyo and Tsuki have literally been slower than Holden for months.
I’m sure other players have their own pet peeves, but does the so call design team seriously look at Animuses like Beyo/Mi and go... "yup base speed is totally balanced next..."?
As for Shells... are we just supposed to accept that they’ll never get mechanical overhaul and only minor number tweaks? It feels like because Shells are massive time and money sinks, the devs are too scared to make any large changes to them.
Look at Amber and Jackal. Amber paired with Xuan Chi can push him even while he's in Ice State, which is probably going to be even more effective later as more passive heavy base Animuses get introduced. Jackal lets you cycle and can get out two turns on certain units, and will likely just get amplified by future character released.