This is why I propose you go about making sure the characters you create and changes you introduce allows them to function in every content, just perhaps less useful in specific scenarios. Don't gatekeep SR/SSR characters, don't design them in a way that you need to do so.
The most reasonable change to DoT is to stop with the max HP scaling. Make them perform damage scaling on ATK, forcing them to build ATK so they can't tank damages while constantly dishing stacks. For example DPS DoT should be half as useful with their direct attacks, and the other half their DoT damage, to a any other DPS, even take aspiration from Rosa's follow-up attack mechanic. Now there's no need for DoT gatekeeping content as stacking a full team of tanky DoT is gonna be unreliable thus they need to fill the team with others, and it would make sense to fill team with debuffs, buffs, shields or sustain, ext. to help with their direct kit and survivability like any other DPS.
To make DoT further viable in PvP, make it be activated easier, like upon taking the next damage, or maybe even not able to be cleansed so long as the ATK scaling isn't too huge that won't be a problem, as right now DoT can be stripped too easily, it's not an ordinary debuff, it is a core mechanic, and thus far every single core mechanics, such as Messiah's self-buff, has been uncleansable, however the more emphasis you put into their direct kit dmg and viability, the less you need to worry about their DoT being cleansed as that point it's a lesser important mechanic like a DEF% debuff.
And there you have it, DoT that doesn't need to be stacked with specific DoT characters to function, and they can go on doing every content, including future events where you are limited to certain elements, without an issue.
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