#Feedback

1 messages · Page 1 of 1 (latest)

arctic zodiac
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QoL Changes:
UI:

-There should be a button to go directly to the inventory on the main screen. Also, I don't feel like the "Chaku-ring" or Workstation buttons are necessary. (4)

-The ability to filter out/for locked Modules/Shells (1)

-Epic Seven's "Manage Gear" function. If you're not familiar, in epic seven (a pvp gacha fairly similar to Etheria) you can simulate changes in entire gear sets without actually moving pieces of gear around. It lets you see the changes in stats and set bonuses. Words cannot describe how valuable this function is. Below is a screen shot from E7 to show you what it looks like. (5)

-On the Animus details page, the stats should be shown as such: Total(added), NOT Base(added). I HATE having to add up every number every time for every Animus. Yes I can do simple addition, no I shouldn't have to. (99999999999999)

-Setting preferences should save. Example: If I sort my modules by Rarity on the Animus' module page, it should save that for next time, not revert back to level. (4)

-Being able to always click a debuff/buff in a skill description to see its effect. (1)

-Option to hide equipped modules/shells in the inventory. (1)

-Ability to filter by equipment slot while recycling (I find myself recycling all left side pieces of a certain rarity at once, while I often have to settle for lower rarity right side pieces). (1)

-Collect all button for Achievements actually collecting all would be nice. (1)

-There needs to be a slider for selecting EXP books. Clicking one at a time or being forced to use them all is tedious. (5)

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-Bigger text option (3) (HeavensRoyality)

Combat:

-Needing to press "Battle" to start the fighter is unnecessary. I think a 3 second countdown should start once you enter the unit selection phase. If you don't touch the UI the battle begins after the countdown elapses. I can't say how many times I've pressed Continuous battle, only to forget to press "Battle" and start the fight. (2)

-Turn order is very hard to visualize. You currently have to press the "Buff" button at the top right, and then you can see what turn order % each unit is at. You should be able to click the bar and have a UI that shows the bar with a % above each unit. (4)(Soligen)

-Exact health should be visible somewhere (2)(Soligen)

Misc:

-An obvious Bug report button. I feel like this should have been in the game for open beta especially, though it would be nice to have it for launch too. I couldn't even find the bug report section on the discord... (1)

-The "Strategy" page for Threshold other modes should include a Continuous battle filter, as well as a success rate (6/10, 5/10, 6/8, etc) for the continuous battle. TBF, I'm not sure if it shows manual clears, but if it does, please change it. Manual clears are cool for the leaderboard, but not as helpful for people looking to find an autoable comp. (4)

-Fix the chat filter, JFC (9999999999)

-This might be decisive, but allowing Guest accounts or instant account deletion for rerolling would be cool. (1)

-The Animus Reconfigure event should be permanent. (2)

-Perhaps some kind of Dupe shop, where you can spend currency generated by obtaining copies of SSR characters you've already max duped to get characters you don't have. (1)

Pain Points:

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Resources:

-Upgrading modules costs too many coins. I think upgrades 1-9 should be cheaper, allowing you to 'test' gear. (4)

-Skill upgrades cost too many imprints. (3)

Modules:

-Rarity should indicate quantity of substats. Why can Outstanding gear have 1 substat? (4)

-Right side droprate should be closer to 50/50 with left side. You need 3 right side pieces, and 3 left side, but its 25% four ways? (5)

-Right now, getting a right side piece with the set and primary stat you want is a frustrating endeavor. Not to mention you risk it having only 1 substat. I think there should be an exchange or some way to buy gear with a currency earned from farming Threshold to guarantee a primary stat and set on a piece of right side gear. Maybe something like Epic Sevens "Gear Conversion." The current process is as such:

I want a Swiftrush Crit Rate piece -> Defeat DokidDoki ->Hit the 1/4 for your set(Will be a 1/8 when inferno is available to farm)->Hit the 1/4 for a right side piece (correct me if right side has higher odds) ->Hit the 1/10 for the primary stat you want. This results in a 1/160 For Hell4, 1/320 for Inferno. (5)

Game Balance:

-The AI is very smart. Not sure if this is something the community or devs even want changed, but it may be frustrating for some players. For example, the enemies will focus an element that they are strong against--this makes sense. However, if another unit becomes low, they will focus that unit instead, ignoring the type advantage. (?)

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-The EXP sink is absolutely massive. Leveling an SSR unit from 4lvl1 to 6lvl 50 with EXP books would probably takes like 10k energy farming INV-25, perhaps more. It's worth noting that are SR units are better in this regard. (3)
-G shield damage taken from advantageous elements needs to be doubled. Why am I killing them before their shield breaks using 2 type advantageous units? (5)
-Later stages of GP Outpost are very difficult, particularly Odd. This is one of the most important stages to farm, as a massive amount of power is locked behind skill upgrades. (3)

-Terrormatron is very hard. This might just be a skill issue, but it feels way harder than DokiDoki/Aurora, or really any other PvE content in the game. I don't have Marvell, but I feel like needing a Light SR should not necessary. (?)

-Upgrading character stars is difficult. I feel like upgrading SR's should cost fewer Shadowprints too. (?)
-If 15% resist from E7 is in the game, it absolutely needs to be removed.
Misc:

-Having to build Lian for the Hyperlink Charter is kinda annoying. For example, If you get a fire DPS, you kinda have to shelf them while you complete Lian's charter quests. I know you can reset her after you finish it, but by that point you're pretty far into the game. Not to mention you only have 1 free reset, and after that they cost gems. I think you should be able to select your own SSR for the "Animus Fate" section of the charter. That would be cool (3)

-Some Debuffs are a little ambiguous in what they do. For example, how exactly Kraken's "Deep freeze" is different from his regular freeze is unclear. (2)

-Why does betting on the underdog in Champion's call cost gems...? Why does betting even cost anything? (????????)

-Stage star requirements being pure dps is boring. Perhaps not lock cont. battle amount to stars, and make the stars give special rewards for clearing with certain handicaps. Example: Clear DokiDoki with no Hollow units. (3)(F2PF2PF2P)