#Gameplay Feature Wishlist

1 messages · Page 1 of 1 (latest)

jaunty mica
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  • Physical hand interactions with door (ability to push open the door with your hand)
  • Radio between squadmates/ in-game voip (open mic with 3d audio and radio PTT)
  • Support weapons (kinda falls under the art category)
  • Realistically sized doors
  • Enemy dialogue variety
  • Ability to customize weapon position in hand
  • Ability to create preset loadouts
  • Combat ambience would sell the immersion of being part of a larger conflict (for some maps)
  • Enemy snipers
  • Self and other player medical interactions for gameplay. In its barest form: a bleeding mechanic requiring yourself or another player to stabilize you. This would make getting shot a more substantial occurrence.

I'm really enjoying the game. I hope this is of some use.

novel lintel
#

Of these, things that will be added:

  • Hand physics with doors
  • Support weapons
  • More voicelines
  • Presets
  • Ambience (not something that has been explored yet, it needs cooking when all the other high priority stuff is done)
  • Enemy types (probably? this involves enhancing the AI, which is something that will be done throughout all development)
  • Simple medical system, the devs don't want anything complex

The game simply needs more time for all of these to be added, especially the sounds/voicelines, those are a matter of time and art-focused enhancements/reworks that are very low priority

Voip and radio are already in the game, hold trigger on your left ear to talk through your radio
Different positions on your weapon has been explored through procedural gripping, wasn't good. If you wanna change your grip position, foregrips will do the job
I'm not sure if doors will get a rework of some sort, they look pretty fine to me and the devs (apart from tweaking the physics to be less jank)