#Active hearing protection
1 messages · Page 1 of 1 (latest)
Pretty sure devs have to make sure their game can’t cause permanent or temporary hearing loss/damage for liability reasons anyways
i mean yeah ofc lol, but to simulate having active ear pro on (optionally of course)
I think it would be interesting if it both suppressed the noise but amplified your squad’s chatter so you can hear them in larger gun fights
Assuming the gun fire is loud enough anyways
yeah
Taking your OPSCORE on and off would be an interesting detail
@late plume I would say implement this as a quick setting you can change in game, an audio feature that muffles explosions and gun shots and amplifies voices etc. Having shot with noise suppressing ears and basic muffs IRL, theres a HUGE difference
can confirm as well