Just some ideas to slow progression down a bit and make things feel more interactive and risky instead of just rushing loot.
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Monument Virus (Replacing Radiation)
Instead of radiation, monuments could have an airborne virus.
- Tied into lore through Beacon’s medical side
- Gets stronger the closer you get
- You’ll need hazmat or meds to deal with it
- Makes monuments feel more dangerous and unique
The Lord behind the virus is that it is a experiment that beacon is doing on players and they’re using the information from that to make medicine better (the virus could explain why players act interestingly🤣)
(Idea for virus is bye @vagrant fox )
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Monument Puzzles
Make monuments take a bit more effort instead of quick in-and-out runs.
- Simple stuff like levers, buttons, or small hacking minigames
- Turn power on before opening doors
- Keeps players in the area longer, so more chances for PvP
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Loot Changes
Right now loot feels a little too consistent.
- Add more junk items to lower-tier crates
- Not every box should be useful
- Makes good loot feel more rewarding and slows progression
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Keycard Changes
Make keycards a bit more balanced.
- Remove scanners
- Green = 1 use
- Blue = 1 use
- Red = 2 uses
- Stops people from snowballing high-tier loot too fast
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Red Vault Changes
Make red vaults more of a risk.
- Remove one crate
- Add a timed locked crate with better loot
- Server-wide notification when opened
- Should bring more fights and interaction
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Overall Idea
Just trying to make progression slower, fights more common, and everything feel a bit more earned instead of rushed.
Some inspiration took from due to it having a good way to implement into lore
https://discord.com/channels/992604384343105586/1491196230720557286
