Overview
A military-grade destroyer operated by StrayTech patrols the island, designed as a high-tier event similar to Cargo but more challenging and lore-driven.
❗️This event is intended to release after the AI update❗️
Spawn & Behavior
- Circles the island periodically
- Fires its main gun at distant, off-island targets instead of using a horn(does not damage/hurt players just for show)
- Gunshots echo across the map as an audio cue
- Spawns every 3–4 hours
Loot
- 2–3 locked crates onboard
Layout & Enemies
- Two-story ship
- Top deck: standard scientists defending against incoming players (boats/minis)
- Lower deck: heavy scientists with increased difficulty and better guns
MLRS system (new idea)
- The boat will have Slots under the deck to place MLRS
- There would be a Max placement of 5 to 6 MLRS
- this could require something like a rare access card from reds(for the ability to launch)
*MLRS are NOT a item you can craft only found in volts
Lore Integration
StrayTech, known for military control and defense, deploys the destroyer to protect the island and support Beacon’s refinery operations. It acts as a frontline defense system to deter outside threats.
❗️Art and depiction is coming soon❗️
Maybe even a short blender animation if I’m feeling up for it 😉