#PVP / Gunplay Rework Suggestion

4 messages · Page 1 of 1 (latest)

copper vale
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Right now, PVP mostly comes down to who can aim the steadiest. It feels too point-and-shoot and not very skill-based. A rework would help both new and experienced players relearn and make fights more rewarding.

Main Changes:
• Recoil Patterns: Guns should have set recoil patterns you have to learn and control.
• Downed System: Add a system where players can be knocked instead of instantly dying, with med packs to revive.
• Small Deployable Walls: Allow small walls to be placed in monument areas (on dirt/grass) for better cover and positioning.
• Big Wall Delay: Add a short delay (2–3 seconds) when placing large walls so they can’t be spammed in fights.
• Tag System: When you get hit, you slow down slightly for a very short time. This helps stop zig-zagging and makes players actually fight instead of just dodging. It also makes using cover more important.

Goal:
Make PVP more about skill, positioning, and smart decisions instead of just aiming and spraying

copper vale
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copper vale
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left helm
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ay they are adding recoil patterns