#suggestion-discussion

1 messages · Page 251 of 1

sullen heart
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because it ruins the game

wheat mirage
long blade
violet stream
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Cleric "Judgment" should be 10m range or remove the "will fail" out of range. I feel like an idiot just trying to use it as other players can keep baiting me and quickly running out of range. You open yourself up to risk of being pushed, or the other player can toy with you until it is optimal for them to push. What's the alternative? Just stop trying to use it? It seems more of a liability

civic zodiac
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Im scared it might encouravr rager to teamkill beginners cuz they wont play for pvp but learning and looting also.

civic zodiac
merry kestrel
#

imagine if fighters reloaded crossbows as fast as dark bolt casts KEKW

sullen heart
sullen heart
long blade
sullen heart
#

Just remove solos for a month and watch the game get instantly better

tulip venture
thick sky
calm bronze
#

does anyone really want mutliclass at all or especially before druids out ?

tulip venture
thick sky
thick sky
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And what I’ve suggested is exactly the spiders we already have but GIGANTIC

tulip venture
thick sky
tulip venture
merry kestrel
tulip venture
tulip venture
merry kestrel
tulip venture
tulip hill
tulip venture
tulip hill
tulip venture
tulip venture
tulip hill
tulip venture
tulip hill
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The more I think about it, the more I like the dynamic between the two spells
ranged meta aside, when looking at just these two spells I think they did a good job designing them against each other

merry kestrel
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Died 3 times as a fighter in the frontline by simply hitting an enemy who was pushing in.

Which class?

Warlock.

Dark Reflection punishes players for playing the game as-intended and provides no agency for counterplay.

It needs to trigger only on successful blocks.

elfin vale
#

rename rogue to victim

exotic parrot
#

Lol

tulip hill
sour sandal
#

One message removed from a suspended account.

merry kestrel
dense quail
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Nerf warlock dude its insane

sturdy crater
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Thoughts on having footstep noise while crouching or walking related to a threshold of resourcefulness or dexterity instead of given to all classes? This way classes like rogue, ranger, and bard can be inherently stealthy and ones like Barbarians or Clerics will have to dedicate item slots to improve it.

Like 10 and under would be louder than typical, 15 is average, at 20-25 it's more quiet and audio reaches a shorter range, and at 30-35 it's dead silent. Just an idea for how to shift this universal creep change to one that makes sense for classes.

somber wind
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I'd love it if they would make the english localization accurate.

civic zodiac
hallow flare
elfin vale
#

rename rogue to victim

upper hearth
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Put a cap on the amount on consumables, throwables and ammo you can bring into the dungeon. Make fights more meaningful, stop people from just shutting doors and medding 20 times a game.

tulip venture
upper hearth
hallow flare
#

Maybe only let you take consumables into the dungeon via pockets? The problem with this would be bard obviously, but it would also stop people from bringing a billion heals too

wheat mirage
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It's hard to balance though and you'd get the train scenario of whoever engaged first is most likely to die to the next person since they can't heal back up

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So it encourages people hiding and only going in at the end once everyone is weakened

tulip hill
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There is also the fact that the less healing items available, the more powerful healing abilities become. Restricting healing items will affect different classes and team comps more than others

graceful yew
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Windlass needs some sort of rework, being able to start a fight shaving 50% of someone’s HP off with a bodyshot is insane

tulip hill
severe narwhal
# graceful yew Windlass needs some sort of rework, being able to start a fight shaving 50% of s...

you do have the particularly cripling advantage of it basically only being useful in team fights at range with cover, meaning theres a bigger skill gap to hit farther targets in the head to get the huge damage you want and people to keep you from just getting rushed while reloading, in solo play it's really good to hot swap out of after landing a shot but taking almost any ranged damage before the melee engage almost always ensures your loss in the fight.

hallow flare
tulip hill
subtle shadow
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Prevent us from skipping weapon sheathing animation using belt items, such an exploit

toxic forge
subtle shadow
elfin vale
#

rename rogue to victim

sour sandal
#

One message removed from a suspended account.

vagrant matrix
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Make this game turn based

abstract veldt
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@ripe yoke lolz barbs have the lest amount of range

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like can they revert warlock back to to way is was on last patch maybe get rid of fire walking i dont know but that hugh debuff to spell casting speed for wearing heavy armor was a good change but im sick of seeing these warlocks in base kits just cast a curse then run a way and if you do get on im just turn invincible its not fun fighting them it

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and seeing two warlocks is insane in duo they just aggro the whole room run away with fire walking never have to deal with mobs looks so cheesy

abstract veldt
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also you can buy normal full normal grade armor as warlock have 201 armor in norms turn into demon thats 250 armor have as much health as a barb also life steal true dmg@ripe yoke

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then dark stacks

rich veldt
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Can you place add better filters to the market place. I want to filter after class requirements, and random/static attribute amount, i also want to search for more than one random attribute at a time.

hallow flare
fluid shuttle
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I wanted to provide some feedback on the current quest that are available. Overall, I think they are well designed and an improvement on the last wipe, but there are some outlier quests that I think need improvement or are just flat out poorly designed.

Starting with quests that are fun in theory but badly designed.
Crate Chaos: I think this is a fun quest generally but is really poorly designed for any class that has no native way of breaking crates. Namely Rogue: the only way for a rogue to break crates is with a pickaxe. (I only play Rogue and Warlock so I am not sure what other classes might be having the same issues.) Overall, this quest is not bad, it might just need some tweaking.

Sacrifices Must Be Made: this quest is interesting in theory but punishes solo players who cannot use the altar. Either have a way for solo’s to still interact with the alter or remove the quest. I think quest should not punish your solo player’s experience. All quests should be in theory achievable by any player given enough skill.

Next, I want to talk about quests that are technically achievable by any player, but I still think need adjustments.

Mystic Inquiries, Elegance in Execution, Braving the Shadows, Brutish Truths.
I think these quest in general are not bad, I think they need to be tweaked a little. Much like with Saint Nick’s quest line last wipe this quest should not be map specific. The reason behind that is that you are never guaranteed to ever see those classes on any of those maps. If you are going to make it class specific for kills it should be across all maps, this also again punishes your solo players since there is no solo queue on the maps besides goblin caves.

This quest can also deter players of those classes potentially from playing on those maps since they will be hunted down for the quest.

I think the rest of the quest are well balanced and not too grindy like in the past season. Great job Iron Mace Team.

tulip hill
# fluid shuttle I wanted to provide some feedback on the current quest that are available. Overa...

if I may add to what you said about Sacrifices Must Be Made
its generally not a good design to have what would be considered a mistake as a prerequisite for a quest. Why? because that incentivizes to purposely make that mistake. The most effective way to complete the quest is to rush to an alter and just kill your friend, revive them, and then rush to the next alter to do it again. While this may play into the name of the quest, literally sacrificing your party member in an almost ritualist matter, the bottom line is such gameplay goes against the normal objective of...well, not dying

I could definitely see people being able to pick up the hearts of fully wiped parties to sacrifice them for some kind of buff or treasure

merry kestrel
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make slayer apply to all weapons with same penalty

sharp cape
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remove spider collision

sharp cape
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cyclops is unbeatable with the felling axe because its collision box is meters bigger than its hitbox :|

tulip hill
# merry kestrel make slayer apply to all weapons with same penalty

might cause some people to complain about getting one shot by some of the heavier weapons, not that they don't already
but all weapons? I'd say exclude ranged weapons, even with the weapon mastery penalty, +5 weapon damage on a survival bow sounds like a nightmare to deal with

tulip hill
tulip hill
# sharp cape yes haha

can't say I ever compared them, I knew it was short but that's honestly hilarious
that very much is a bummer, I probably wouldn't try with a felling even if it could hit

sharp cape
tulip hill
sharp cape
merry kestrel
tulip hill
elfin vale
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rename rogue to victim

ancient veldt
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Make marketplace's fee 15 coin per listing + 5% on SALE, and not a straight up 5% on listing no matter the amount

civic zodiac
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there should be 2 thind of quest. the generic one and the squire equipment class one. generic quest would be accountwide and class equipment unlockers like weaponsmith woodsman etc character wise. having to redo every quest on every char is a huge pain.

civic zodiac
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also it would be nice to have a price-check / trade section in the discord. a/h without the possibility to search multiple affix and also min number is a pain

rare bluff
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Make it so when you are using demon form and you transform wearing a skeleton skin you are a skeleton demon with bones that match the color, easy to make just recolor the skeleton twice after white and its a cool addition and also base demon form ugly af Edit: id even pay for it fr

tulip hill
# rare bluff Make it so when you are using demon form and you transform wearing a skeleton sk...

that would actually be sick as hell (haha)
though that is a tall ask when the closest thing I can think of to that kind of class/race interaction is the fact that barbarians have a male/female yell
would be cool if eventually each race had their slightly different demon form, like maybe the lizardmen could look almost draconic, not sure what you could do with orc and elf to make them significantly different

pastel basalt
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Ssf mode with bound when looted once you exit the dungeon please and thank you

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But dreams aside, a trade history would be nice

static turret
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remove creep fron non rogues

earnest wraith
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FOR THE EVER LOVING LOVE OF GOD, PLEASE FUCCKING FIX THESE DOGSHITT SERVERS HOW IS IT THAT I HAVE LESS LAG WITH OVERSEAS SERVERS VERSUS MY CLOSEST ONES. AND ITS SO FUCCKING SPORADIC TOO. LIKE HOW CAN I PLAY JUST FINE ALL DAY, THEN THE MOMENT I GO IN WITH A 50,000 GOLD KIT I START TELEPORTING SO BAD THAT I CANT EVEN CAST A SPELL OR DEMON FORM, JUST TO DIE TO A FUCCKING TEAM THAT SPAWNED IN THE NEXT ROOM OVER

civic zodiac
granite plinth
gaunt hamlet
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why does shriek of witness give away invisible rogues? the rogue should still receive the debuff but without musical notes surrounding him

light hound
# civic zodiac been praying for a self found mode forever. would enhance the gameplay experienc...

This would be a very "rich get richer" type of experience. The Apex predators would rule over the dungeons with an even greater power gap unless you had a very strict gear or skill-based matchmaking system, or wiped it literally every few days. In other words, it would actually make the problem it's trying to solve worse (which is bringing the gear level/gap down on average).

Once anyone starts snowballing and collecting the best pieces off of everyone they kill, the gear gap becomes enormous. Starting back at greys while they stay in blues and purples would feel insurmountable.

With easily accessible gear, the gear gap is actually a lot more approachable - you can get some economy going and buy some pieces for a workable set

civic zodiac
agile nest
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add a clipping system where you can review clips of sketchy people and flag people who you think are actually cheating and have the clips sent to a moderator

strong grotto
strong grotto
pastel basalt
strong grotto
pastel basalt
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you can drop it with people you looted with it when they were in that dungeon with u, but not after youve left the dungeon

strong grotto
pastel basalt
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bound on equip

strong grotto
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Hmm... Might work.

light hound
civic zodiac
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i dont think so since its pretty easy to do zero to hero without a/h already. geared peoples wont stay geared forever since they gonna mostly become no1 lobby targets.

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anyway. only way to know it trying and having more players. rn theres not enough to try different gamemode...

light hound
civic zodiac
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legit team of ambusher* and not teaming. but teaming would probly happen more often since the risk bigger. more risk will probly make peoples tend to play more stealthy and rats than yolo rushing pvp

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its not easy to get a full +all gear by urself. probly gonna endup losing kits midway before to get fully bised

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as long the mode dont exist and we dt try it its all theory XD

light hound
civic zodiac
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if someone legit manage to get that much of wealth by themself and are good at the game like streamer level i assume they deserve to be kinda that strong.

light hound
# civic zodiac if someone legit manage to get that much of wealth by themself and are good at t...

Well, that's the point. It doesn't take much for the average player to start steamrolling lobbies with a significant gear gap. Then that gear gap gets worse every time they kill another player and loot the very best pieces they've found.

The difference to the live version is that the players who die basically start from 0 - which effectively makes it a "you die, you quit" kind of game type. You're too far behind now

Generally a nice idea, but I don't think it works unless it's a per-game loot system like Normals (in which case drop rates would need to very high and class specific - think battle royales), or a very fast wipe interval (you get a week to play it before it resets)

civic zodiac
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sound like a streamer paradise XD

lusty zephyr
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Ranger traps shouldn't be able to be placed beneath bodies/gear. They should be auto-triggered/break as a result of anything being in its hitbox.

broken lagoon
pine comet
merry kestrel
#

remove creep from everyone

replace it with slayer for everyone

tulip venture
unique seal
#

May we please have magical interaction go back to Knowledge please

hidden hemlock
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So I don’t think creep should be on every class but I do think every class with a shield or block should be able to have a quick follow up attack like the fighters ability, almost like a weaker parry, in some fights the block doesn’t even make sense because the enemy is winding up for their second swing before the block animation happens so there’s no room for a punishing attack

elfin vale
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rename rogue to victim

hidden hemlock
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Also I think if you give everyone a class ability, that skill should be astronomically better on that class (ex. Creep on the rogue means your footsteps are completely silent regardless of crouch walking or running) obviously that example might be a little busted but it’s just to make sure skills aren’t completely nullified

sour sandal
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One message removed from a suspended account.

tulip hill
# hidden hemlock So I don’t think creep should be on every class but I do think every class with ...

When blocking, there is a hidden stat called Impact Resistance which goes against the enemy's Impact Power. If the enemy has more Impact Power than you have Impact Resistance, then yes, you will be staggered and they won't be. This is what leads to them being able to continue their combo while you are stuck in the block animation. But even outside of that, I don't think the devs want blocking to allow for consistent counter attacks. When used effectively, blocking can turn a disadvantageous situation back to neutral. Not only can you use it to avoid their weapon damage, but a blocked attack will still use things like Blow of Corruption, Rupture, and Achilles Strike

If I were to make any changes, I'd probably make it so a perfectly timed block gets a +1 to its impact resistance. Currently Barbarians can get up to 7 impact power using Crush and a Warmaul, the max impact resist is 6. That means outside of Fighter's Perfect Block skill, there is no way to block that warmaul without getting full staggered. This change would also help in other specific and more common situations, such as Morning Star (5 impact) vs Round Shield (4 resist)
Though with all that said, messing with the impact numbers might have unintended gameplay consequences, its hard to say just how impactful this would be

stuck thorn
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the quests that require specific classes are absurd. its possible to not even see 5 bards or rangers in solos in the entire season, let alone have them willing to fight us.

strong grotto
strong grotto
# stuck thorn the quests that require specific classes are absurd. its possible to not even se...

Have a friend. Find each other. Kill each other. Profit.

JK.

If serious, the questing definitely needs to be updated a bit. It is fine idea and I like it, just needs a bit of polish. Like the thing, that some quests rely solely on RNG finds during your run or some require you to directly go to Hell dungeon as the 1st quest mission, while others just ask you to kill a few goblins? Yeah, BALACNED distribution of challenge, lol.

stuck thorn
#

plus one this !!

strong grotto
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1st thing about those stashes is to give us easy way to put things we want inside them and not just automatically fill those from up to bottom.

#
  • Removed the ‘dungeon’ requirements from the Character Kill quests.

REJOYCE!!!

That's the first step. Now remove the class requirement too and we are solid.

cyan fable
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On a real note can we get more CC in the game? Like a frost wall/fog/mist for Wizards, maybe a glowing blood orb for Warlocks (similar to magelight) maybe grease or icy terrain, I think more forms of cc would make the game more interesting and fights take a different turn. Also cc helps prevent +all's from just face checking you. Add more teamplay mechanics!

flint brook
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ty for class specific filter on marketplace

formal valve
#

maybe not have wanderer in pool with demi god?

tulip hill
final talon
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Spear perk nerf is a straight meme the only viable self defense perk that doesnt just add range modifiers. and lets be real no ranger wins a sword fight period

floral herald
floral herald
small furnace
floral herald
formal valve
ashen nymph
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they should buff rangers its already dead class and they nerfed it as well

floral herald
nimble sigil
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They just added wanderers to the big pool
The slash denotes the two pools, it has been blue through demi and neo through wanderer for the longest time

forest crescent
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buff bonk wizard, give us +5 magic damage with staves back

upbeat hare
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"All class creep should just make steps quieter like -40% when walking and -80% sound when crouching. Rogue itself should have full silence when crouching and -80% when walking and if creep actually used on Rogue, the speed boost can stay + silent walk but maybe also just quieten down interactions like opening chests/doors to -60%."
In addition, remove hide and ambush they aren't needed imo

floral herald
floral herald
nimble sigil
#

That's how they formatted it?
That's consistent with how the pools have been working?

floral herald
proud sigil
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make a matchmaking system that needs to be filled completely the lobby, like league or apex

tulip hill
nimble sigil
#

rogue

tulip hill
# proud sigil Yeah

that's tough
a lot of people don't care if the lobby is completely full
and some don't care how many people are in it at all just wanting to get in to do something other than PvP like bosses
but I understand the want, maybe have it be an opt in option?

proud sigil
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But thats my preference. Maybe normals can be any number of players and hr full

tulip hill
dense rune
small furnace
proud sigil
small furnace
proud sigil
small furnace
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Since you lose your entire kit for backing out, and you get banned temporarily for leaving the queue. It is an atrocious idea to force people to stay in when queue times will be as long as 10 minutes.

proud sigil
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For this game would be good if they had inmense playerbase. Or just make a pve lobby since some people want empty lobby

small furnace
proud sigil
tulip venture
tulip venture
modest ermine
#

why cant my slayer fighter wear the heavy gambeson? its cloth now

merry kestrel
tulip venture
ashen apex
#

LET US TOON TRADE

charred fossil
#

Hello, You changed heave Gameson to cloth but i still can not wear it as a slayer fighter ? even tho it says cloth and not plate ?

storm blade
#

whats the 5th stash cost 20k

peak cloud
#

I SUGGEST WE REMOVE EL CREEP.

cunning gorge
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This has to be the 5th time I'm saying this, but I'll continue. As someone who is able to farm cyclops - I'd suggest that you PLEASE consider removing the RNG rockfall phase, or reworking the fight entirely. Regardless of gear, you can literally die to the rocks in the fall phase due to COMPLETE RNG. This is a HORRIBLE mechanic. It makes the fight not worth doing with any sort of gear. This is common sense. Rework the fight.

hallow flare
tulip venture
fluid shuttle
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The Gamba Quest is kinda rude to Warlocks. Since you know, their spells all make them take damage. decent quest, but should maybe be only 1 survive instead of 3.

dense rune
stable sentinel
#

Sorry for adding <@&1019888848773328936> but would we be able to get a chat for quest help other than genchat ? thx for ur help and thx for what u do on the discord much love

echo gazelle
#

For anyone trying to complete the (Sanctified Healing quest) You Need to be the first to use 3 Separate shrines of health! (You can't just use 1 for all 3!)

sullen heart
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They removed the dungeon requirements from the character kill quests so I will no longer ask for them to remove solo queue, good day.

hallow flare
sullen heart
dense rune
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Tbh I think 5x5 goblin cave is a really good duos map, use like 5~7 teams so total player count if 10~14.
3 by 3 with 5~7 is good for pvp, but for pve you’re definitely gonna get interrupted often.
Y’all think a 4 by 4 goblin caves with 8ish players would be a good balance of the two?

stable sentinel
primal thicket
#

Hey maybe remove silent walking? like why was that introduced at all

stable sentinel
dense rune
stable sentinel
dense rune
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Also true lmao. They said first thing that would officially be tested there is headshots going to a 2x multiplier instead of a the current 1.5x multiplier

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IMO if they rebalance the headshot reduction of helmets accordingly it shouldn’t change much except for non-plate classes. But more importantly the rockfall from HR cyclops would become an one~two shot unless you have insane amounts of pdr

worn lava
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Francisca Axe weapon damage has been reduced. The movement speed penalty applied to the target has been increased from -25% → -35%. this is stupid its a bad change for wizards for a wiz you just got to hit em once roar barbs catch up in no time you should change how many they can bring in and put a cap on it

tulip venture
fluid shuttle
hallow flare
fluid shuttle
hallow flare
#

Should probably read “take no damage from enemies”, would be better that way

fluid shuttle
opaque notch
#

add ruins back

tulip hill
twilit void
#

Add character customization

tulip hill
ruby chasm
fluid shuttle
chrome gale
#

idea give every map trios and let every map lead to inferno until there down layers are done?

split trench
#

Day something of requesting greens in norms because they're downright useless otherwise

hearty sleet
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Bring back map rotation:
Static maps isolate players who don't like those maps but make players who do very happy; rotating maps isolates nobody.
It seems likely player counts will drop over time due to static maps.
Players who love the current maps aren't going to quit because of rotation but people who dislike them very likely will.
Plus, to be honest, the same maps are just getting stale.

dark dust
#

Since we can have up to 5 storage tabs now, you should really reduce the cost of them.

dense rune
dark dust
dense rune
#

If it went something like
1k
3k
5k
10k
Then I’d be super happy with it.

#

Hell, unless you get multiple bags or a chest, I don’t know if you could reasonably store 10k with only 2 pages lmao

tulip hill
# dense rune Hell, unless you get multiple bags or a chest, I don’t know if you could reasona...

3k is 60 pouches, which is 5 rows or 25% of your storage at that point
buying the first tab doubles your storage with the next tab costing over 3x as much, taking just under 42% of your total storage to buy the 3rd tab.
after getting the 3rd tab I've kind a just been slowly building up my gold and farming for gold bags to store more gold
with the market, liquidating your gear into money and buying new gear later isn't too much of a hassle, so while the prices and storage required to have that money is pretty steep, you can definitely keep a a solid set of backup gear and still have enough space for the gold to buy the next tab

dense rune
sour sandal
#

One message removed from a suspended account.

tulip hill
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what do you mean by "shouldn't be in"?
that seems to imply solos wanting to play against trios are wrong in some way

civic zodiac
#

solo ice cave work very well tbf

rare bluff
#

Delete creep

tulip hill
rare bluff
tulip hill
# rare bluff global mechanic

understandable, I've heard enough good reasons to not have a problem with that sentiment, even if I personally don't mind the mechanic

rare bluff
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I dont mind it but when im in a god kit fighting a fighter and some random ass naked it just on me with no indicators to then distract me so the fighter gets 3 free hits and wins is so fun and enjoyable and has such a high skill ceiling

boreal kiln
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Bring back The Ruins it was the best map... Game sucks without it and without map rotations

tulip hill
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I'm still not 100% clear what exactly you want, but you do bring up a very good point with the quests
the two people I play with don't like playing solo so they are not getting the GC quests done

granite plinth
#

Agree

strong grotto
# rare bluff Delete creep

And the reason is your lack of awareness? I have more than one problem with the game and is fighting system, but creep is not one of them. At least now rangers have a reason to have a tracking perk, lol.

flat rivet
#

Release druid please

rare bluff
strong grotto
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Dude, if someone like barb creeped to your arse and you didn't notice - it is kinda on you, lol

rare bluff
#

Bro

void atlas
# strong grotto And the reason is your lack of awareness? I have more than one problem with the ...

Except that the chase perk doesn't let you hear them when they make zero noise to begin with >.>

It DOES show any footsteps they have made in the last 30 seconds yes, I will give you that. But the range is only about 8-ish feet from you I'd say and generally I feel like the person wouldn't be creeping around an area that you are currently in, they would be creeping up TO the area you are currently in.

#

Point being: Creep sucks ass...

Actually love it as a rogue perk, adds class identity and mechanics that aren't "I pReSs HiDe AnD kIlL GuD" adds a more "skill based" version of stealth imo. Also, it's a PERK that has to be chosen over other valuable options.

But for everyone to have it for free is just ridiculous.. It's basically become "meta" to hold shift the whole match, which was nerfed a bit by the reduced movement while walking or crouching but people will still do it and at that point it sorta becomes a "you do it too or you lose" kind of scenario which is lame af.

Maybe if crouching/walking just reduced the distance that your steps could be heard or reduced the volume of your steps depending on boot type or something, I would be all in for that. But COMPLETE SILENCE is just too game breaking..

#

.
Not to mention that the reduced move speed while crouched also hinders dodging in general in both PvE and PvP...

restive otter
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I totaly agree @void atlas

ashen nymph
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agree

unborn yacht
#

if you double left click it should equip into weapon slot 1 and double right click should bring into slot 2, i been around since playtest 3 and i still cant get used to that it isn;t like this to begin with

unborn yacht
#

always felt the same about the belt with the sides too or at the very least have a config option to set the default side things get put on because the default side happens to be the opposite of what i always liked to use

limber dock
#

you can drag the items

strong grotto
# void atlas Point being: Creep sucks ass... Actually love it as a rogue perk, adds class i...

I really can't understand all the butthurt from creep. Like seriously. Ambush is a viable strategy of playing. Creep adds to possibility of it happening. And if anything just how much harder it really becomes? Maybe higher in the ranks of HR it does make difference, for people are generally more skilled in playing and ambushing someone is just that much lethal. But I am not that skilled. And I don't like HR very much as it is unfair game mode for stat checking players, who aren't even starting on the same level of equipment. I play normals. And if I die to someone creep on me - it is just another death I must learn from, lol.

hallow flare
strong grotto
hallow flare
#

Has the added benefit of making smaller arms like daggers more desirable for stealth as well

#

Also, chase for rangers should allow you to hear anyone if they are close, unless it is a rogue with creep equipped maybe

strong grotto
#

I heard more interesting proposal - to tie the noise with how filled your inventory is. It is not only logical, but also much more interesting from the gameplay perspective. Still, no creep with plates on, if it is not a helmet.

tall raptor
#

Wizard invisibility should have after images every 2 seconds not every 1. After casting you should have 1 second then and after image then 2 seconds then an after image and then 1 seconds and it ends. As it stands now the after images are to frequent to allow for creative play against players. It feels like just a pve tool to de-agro mobs.

#

Also, I can't wait for monk. I'd love a deflect/catch projectiles skill. I also think it could make sense to give them a forward dash. That and some passives to help with unarmed damage and action speed and an unarmored PDR scaling for will would be perfect.

hallow flare
hallow flare
ashen pike
#

Any thoughts on having Knowledge slightly increase Buff Duration as a secondary similar to how other attributes increase secondaries, i.e. Dex += action speed, Str += Health, etc? This would at least help knowledge not be completely useless on the classes that don't scale anything from it.

hallow flare
quasi grove
hallow flare
neon zinc
#

-Reduce bow/crossbow damage as same like throwable.
-Remove creep let the sounds back.

strong grotto
hallow bronze
#

add nudity

strong grotto
gusty lily
#

When there is an upgrade in the squire, give us some achievement notice. Remove obsolete Items from Squire, once better grade gear is available.

tulip venture
sour sandal
#

One message removed from a suspended account.

frigid current
#

@keen onyx @dawn grotto @shy fulcrum solo goblin caves feels very balanced rn appreciate yall

also the difficulty level of climbing ranks is hard enough that a solo player in demigod will actually be meaningful, which is sick

#

👍

hallow bronze
#

add voip to pre game

brazen token
#

Add hard-limited uses to phantomize. If rogues can't have endless smoke pots and caltrops, I don't see why a literal invulnerability skill 85% of the classes can't do anything about should have endless uses.

Ah, wait, its a warlock ability, my mistake, they aren't allowed to have weaknesses that make it seem like they're playing the same game as everyone else.

fickle plover
#

Thanks :)

hallow flare
hallow flare
hallow flare
#

I think they should add an arcane bomb, then maybe give a class “throwing weapon” mastery that makes all thrown weapons better

sick bronze
#

The Torches in the Basement of the Tavern don't have the particle effect

tulip hill
# hallow flare I think they should add an arcane bomb, then maybe give a class “throwing weapon...

If any class would get a throwing weapon perk, I'd say bard or barb
Bard can already use both Fancisca and Throwing Knives, as well as having the drum to throw. Flavor the perk towards jungling or some other preformance based throwing activity
For barbarian, I'd say model it after the dungeons and dragons feat "throw anything" which normally lets you throw melee weapons as if they were meant for that, though I could see it just letting barbarian use throwing knives and drums with an extra small bonus. That said, I will still advocate for the funny but dubiously useful active skill that just chucks whatever you are holding at the enemy. Just full on throw your purple felling axe at them

arctic flame
#

there needs to be more action time on throwables, like a wind up of 1second or something. Long enough, that if you want to spam throwables, you are slowed from the windup and I get time to close the gap and clap dat ass

abstract veldt
#

@brazen token@hallow flarei didnt actually know you can deal magic dmg when they turn phantom but yeachanging it to 28 secs kames the ability whatever to me

brazen token
#

I feel my point still stands, though. I get why smoke pot was restricted to 4 uses and then nerfed even beyond that, but caltrops are basically nothing and still hard-limited. Why should phantomize, a much stronger escape tool, also be unlimited uses beyond "We don't like warlocks having restrictions or weaknesses?"

#

The class already has multiple ways to ignore the only weakness it was supposed to have, the hp cost on spells.

abstract veldt
#

what i want to see is warlock curse ability have a lot longer cast time or just make it just not heal as much. dumb ass spell dealing 30 health of dmg and i have over 200 mr rating. the lest fun character playstyle for me as a barb is these warlocks or just run away use firewalk, cast curse never have to fight you. just cast spells with no limit cause you know ironmace had to go and add magical healing on tons of extra armor when before wipe magic healing on a kit was really expensive and when you pulled a piece of gear that had this stat you knew that it would sell?

#

@tulip hill bard can use bows they dont need throwables

hallow flare
#

I mean, they shouldn’t have nerfed smoke pot so hard. Limited use abilities are all automatically bad and nobody uses them. Second wind doesn’t count because it isn’t actually limited

tulip hill
tender seal
tulip hill
# void atlas Point being: Creep sucks ass... Actually love it as a rogue perk, adds class i...

I actually quite like the compromise of it simply reducing the sound radius. I'm sure the exact range would be complained about no matter that the devs put it at, but making it a radius thing allows people to still sneak around better without allowing them to literally get within striking range with 0 sound.

Fact of the matter is, as far as sound is concerned, every class can be as quiet as a rogue which simply doesn't seem like it should be true

abstract veldt
#

On another note is the golem and worm boss ever coming back sucks that crypts is gone but what about the bosses they could showup in ruins or ice map gobby already feels like it has enough?

worn lava
#

you all got some issue a bug for the c button every time i put away my weapon i crouch i tried changing the binds or resetting them but every time i hit c i crouch the only way i should be crouching is through my side mouse button even changing the crouch button to y or z for some reason c is still crouch i have 2 crouch buttons now

abstract veldt
#

In that ice room with the lion/gold chess in the middle with the shield giant cant they make it a pit for the worm?

tulip hill
tulip hill
fossil karma
#

fix load room when moving to hell, and fix ghost king sucking when not even in boss room

elfin vale
#

rename rogue to victim

sharp cape
#

Gold storage should not cost 5x what it can hold

frigid current
#

how do yall feel about being able to change item prices after posting at no/minimal cost
unless raising price obv

arctic flame
#

Marketplace and trade hall should be abolished. Game would balance so much better, if you had to search for your BIS through many games

half kraken
#

he is playable, two crossbows, run away and shoot people, shit gameplay design but that's how hes played rn

signal vine
#

*Make crystal swords one handed, allow to have both sword and crystal ball

somber wind
#

I'd love to see a map where it's gimmick is it's randomly generated instead of being hand made. Could have a zone similar to Ice Caves to make it less of a problem that no one knows the map.

tiny patio
#

Allow cleanse to work on bosses again, it makes the bossed easier for more casual players wanting to boss. Yes I am bad at bossing and need the crutch

languid spoke
frigid current
ebon needle
#

It'd be nice to have a way to track quests while in the dungeon. Even if you can only track a couple at a time.

frigid current
#

^this is solid af

brave magnet
#

get rid of creep please, it doesn't make sense

granite plinth
#

An option to limit the amount of packets you can send would be game-changing for me as my wifi is really bad.
Valorant has an option called Network Buffering that does it. There could be 4 different options, Off, Minimal, Moderate, and Maximum.
I feel like this would be an awesome addition that people would love especially if they normally have high ping.

icy spindle
#

They should add a new NPC called the Bounty Hunter or Bounty Board where u can collect soul hearts of players and trade them for gold or even gear

tulip hill
# granite plinth An option to limit the amount of packets you can send would be game-changing for...

Did a little research as to how it works and it seems like it would be a neat addition
if your network gets bottlenecked you can start dropping packets which will cause desynch and rubber banding
the network buffer holds onto packets and basically throttles your data so it doesn't lose anything
so average ping might go up for people using it but it should limit how many lag spikes the user experiences
very neat and probably a good addition given how many people are still reporting network issues

granite plinth
#

ya, and also it could limit the things that are generated. Like maximum could just be it only renders in essentials. NPCS, the dungeon ofc, chests, people, etc. No debris or any extra stuff. like me personally i dont care about how good the game looks or any of that. I just wanna stab goblins and go through it and have fun without rubberbanding every few secs and alt + f4ing due to crappy internet

#

In Valorant i've always got it set to the maximum and it makes me go from it being unplayable due to internet to it being actually playable

light hound
sharp cape
sharp cape
#

fix the 180 clockwise spin cyclops does with his overhead swing when youre behind him its just a guaranteed insta kill

light hound
# sharp cape explain how

Because space is valuable, so the price is reflecting the value and convenience of the stash space you save, rather than the gold it can hold. (Of course scarcity plays a roll, which depends on crafting/drop difficulty)

1 gold coin bag is equal to saving 16 stash slots, which provides room for 3~5 pieces of gear. The value of being able to hold a few more pieces to sell on marketplace or to use as backup gear can have significant value.

Alongside that, the gold requirement to get more stash tabs effectively requires gold coin bags to avoid wasting a bunch of stash space that could otherwise be productive.

So in short, the value of the bag is not just what it can hold, but the amount of space it can free up and their neccesity for stash upgrades - players are setting a price they are willing to pay for that privledge. I am happily paying 5k+ per bag to avoid handling hundreds of coin purses clogging up my stash.

light hound
sharp cape
light hound
sharp cape
light hound
sharp cape
light hound
sharp cape
light hound
sharp cape
light hound
#

Okay, but then you're speaking from two sides. You're speaking for the unnamed majority that it's bad, then saying it's fine for you

A bit confusing

sharp cape
light hound
sharp cape
light hound
sharp cape
light hound
sharp cape
light hound
sharp cape
#

sorry idk why im editing instead of just sending messages

woeful parcel
#

Warlock should not be able to beat a fighter that is in full plate with a dagger its getting old. What is the point of even having a fighter class if a warlock can ware full plate us a dagger and beat you down with ease? Maybe nerf the scaling of blow of corruption instead of taking 5 damage off of it might help.

strong grotto
sacred turret
#

Please reverse crouch move speed reduction. Fighting mobs (indigo, Berserker, Centaur, axeman, Frost Giant Berserker) is now significantly harder (too hard)

sour sandal
#

One message removed from a suspended account.

faint dirge
strong grotto
faint dirge
#

For centaur axe skele frost giant you never need to move and crouch and for berserker i am 50% sure you can just stand and walk left/right

strong grotto
sacred turret
#

You need crouch to dodge all the listed mobs, also you need crouch movement in fights, to dodge arrows and spells. My making crounch soo incredibly slow they killed like 30-40% of movement skill in this game

strong grotto
# faint dirge On the berserker? Or every mob?

What he says: "You need crouch to dodge all the listed mobs, also you need crouch movement in fights, to dodge arrows and spells. My making crounch soo incredibly slow they killed like 30-40% of movement skill in this game"

sacred turret
#

The solution would be to make the Shift movement silent and slow and crouch movement loud but as fast as it was

faint dirge
#

But the pvp take is 100% valid

strong grotto
sacred turret
#

Wow, deep content) will look after. Thanks everybody for engaging and casting some light on this problem

strong grotto
north violet
#

Make the game more hardcore take off the map in HR

vocal lodge
#

still cant equip heavy gambeson as cloth with slayer perks! man they cant even test that shit!

#

CANT EQUIP HEAVY GAMBESON WITH SLAYER PERK!

#

ret@rds

strong grotto
# north violet Make the game more hardcore take off the map in HR

Sure, because nothing brings more people in HR, as locking it behind countless hours of memorizing rooms, that are constantly changed with every update. Brilliant idea. Instead of contributing with interesting mechanic you are just removing things. The things that were never a hindrance in the first place. You should go work in government with such ideas. Will fit just right.

sour sandal
#

One message removed from a suspended account.

tulip hill
#

counter point
even if rogue isn't powerful atm, there are still people who enjoy the playstyle its perks and skills allow
I for one love being a little rat bastard pickpocketing trios when my friends aren't online

frigid current
#

rogue can deal an insane amount of burst damage
you need to play smart as a rogue, and it has high potential

runic night
#

Dude rogue is in a great spot. Yes you have to play smart and out play people. You can’t just charge in and insta kill everyone. You still can with some classes but rogue is still strong if you know how to utilize the movement speed. Cutthroat is super strong and then ambush with hide is kinda a better version of sprint from fighter at the moment.

#

This game makes it so that some classes are easy to beat depending on your class and setup while the others are still harder but still killable. That’s balancing for you and it’s in a pretty good spot except warlock probably is on the stronger side at the moment.

tulip hill
#

ngl bro, barbarian is probably the worst example you could use there
yes, the ambush class isn't good in a straight forward 1v1 against the class that is specialized in melee combat
what are you expecting from that match up?

frigid current
#

this is a rock paper scissors class counter style game, so that does make sense
this appears to be a personal skill issue

#

being unable to kill a "base kit barb" with your "full rogue kit" 100% implies that you just need to get better

runic night
#

Base kit barb shouldn’t stand a chance even if you run straight at him. Maybe you’re missing because you should still be able to kill the barb in 4-5 stabs and he should not be able to hit you twice before that. But to be safe you should still play smart and get a couple crossy shots off.

frigid current
#

my point being that you can't kill a "base kit barb" as a "full kit rogue"
nothing more needs to be said lol, practice up dude

stable granite
#

Hey guys any chance we can get a Bard # discord chat????

#

@gentle blade

gentle blade
frigid current
#

<@&988703997378584596> !

#

OH SNAP <@&988703997378584596>

tulip hill
#

regardless of any person's sensitivity to insults, I don't think it wise to break the rules a second time in response to the first time being pointed out
that's basically asking to be punished

frigid current
#

super sensitive to insults, bro hurt me deeply and must be punished

arctic flame
#

lol y’all need to stop arguing I blocked jizzames a while ago. Just block the idiot

vestal oasis
arctic flame
#

Don’t remember why, just noticed someone arguing with someone I blocked lol. Sorry I didn’t read the covveraatioj

tulip hill
arctic flame
#

Yeah yeah

vestal oasis
#

it's about whether or not rogue is playable

frigid current
#

the worst thing i said in this situation is that if you're unable to kill a base kit barb with full kit rogue, you'll need to practice more
bro got deeply offended and resorted to insults

tulip hill
torn hazel
#

guys nerf warlock

tulip hill
#

anyone else find it strange that Rogue has not one, but three perks that only interact with the Hide skill?
like, I know Ambush/Shadow Runner was getting abused using invis pots and that's why it was change to be Hide only
but from a conceptual level, I find it weird that a perk requires a specific skill to do anything

Needing spell memory is a bit more understandable since that is basically a customizable skill, but even then I kinda hope they add more spell like skills to the casters that can interact with their perks

normal robin
steady harness
#

a chat called stash for sexy stash tabs

whole furnace
#

can someone give me best spells for warlock w 9 spell cpacity begginner

tacit plume
#

nerf being naked

winter wadi
#

pls let us get AP from gear we loot of pvp klls

light hound
raw fractal
#

If you can get to 11 you could go hydra + life drain + curse of pain

astral warren
#

revert crouch slow changes and make creep only work on slow walk (shift)

lament sequoia
#

Suggest letting players leave lobbies with penalty but keep kits cause sometiems we accidently go in with wrong kit

feral condor
#

bring back map rotation

uncut pivot
#

Best classes

jovial swan
sour sandal
#

One message removed from a suspended account.

civic zodiac
#

goblin merchant should have more item to gamble and gamble should have a small chance of legendary for gold sink purpose.

#

the best way to stop inflation imo is by gambling. rn gold is too easy to get

ripe turtle
#

Ignore Pain perk for Barbarian - Whenever you get hit by an attack, you wont slow down. 3 second cooldown.

strong grotto
tame dome
#

suggestion. everyone agrees with me. no debating. REMOVE UNIVERSAL CREEP. thank you for coming to my TED Talk

upper hearth
noble birch
#
  • All rolls should be removed, max dmg rolls should be +2.
    Fights already end in 1-2 taps and they consider 2x headshots to lower TTK from 2-3 sec to 0.5 ?
solemn grail
#

I already lost 2 keyboards

ripe turtle
strong grotto
ripe turtle
# strong grotto Suuuuure... Class, that wields most heavy hitting melee weapons, have move speed...

Yeah...they are absolute power houses, are you kidding here! Sure with the right gear and team they are a threat to cloth/leather classes. In solos? They are the running target dummies right now! What is good with all that strength and power if you can't catch your enemy?! Especially Rangers and Warlocks are the actual MENACE here! They just spam their spells and shoot arrows and there is no penalty for just cheesing melee classes. All you gotta do is just jump back sideways and repeat your spam just like in FPS shooter games! It's stupid, waste of time and straight up unbalanced!

strong grotto
sullen heart
#

Why are you guys even wasting time trying to balance classes when the most important thing in this game is the gear difference?

strong grotto
# sullen heart Why are you guys even wasting time trying to balance classes when the most impor...

Because, while I agree with the "gear difference" statement, any gear is just a multiplier of what class is able of. Sure, geared in gold ranger will two shot you with longbow using quick shot skill. But what allows him to wield that longbow in the first place and utilize quick shot? Fact, that he is the ranger. Same with any other class. Gear is important, but class balance lies in the core of every problem with gear.

tulip hill
# sullen heart Why are you guys even wasting time trying to balance classes when the most impor...

Gear difference most definitely has a larger impact on the outcome of a fight, even in situations where it doesn't enable a win (how long it takes and how many resources are burned because of the fight are also important to acknowledge, not just who died)
but given you have to pick a class before you start equipping gear and some classes get more value from a given piece of gear than others, its important to have all the classes balanced before addressing gear difference
you wouldn't adjust the position of the top of the stack when the base is in the wrong spot, otherwise you'll just have to move the top again later

sullen heart
#

If all of the ranger enjoyers don't care about optimizing their gear and all wizard players are the most tryhard gear enjoyers, then your experience in the dungeon will be that wizard counters ranger.

Gear diff is too important for anything else to matter, it throws everything off.

outer lotus
#

Please make quests account wide and not per character. Then add class specific quests making us play all characters to complete the quests. Who the hell got time to finish quests on all characters

feral shadow
#

Bards pecemaking should stop spells within the AoE. It doesnt make sense how it says all players and monsters lose the will to fight yet a wizard can still blast you with a fireball.

tulip hill
proper hull
#

Biscuits should be removed from ranger, go back to giving them a free campfire. You can tell someone important plays solo ranger.

lavish jewel
#

Remove norms and HR and put them together kinda like EFF you can go in with gear or loot it. Also if the maps were bigger and had more people but spawning more modules away it would allow people to loot up and fight first which I think would be overall better for game state

feral shadow
tulip hill
tulip hill
#

Someone once suggested making it so the global creep only makes you silent outside of a specific radius, with rogue's creep perk getting rid of that radius
so like, walking would be silent to anyone outside of say 10 meters, enough to stalk or sneak, but not enough to get right behind someone

hallow flare
tulip hill
#

its like back in the Invis Ignite meta, wizard was legitimately a better assassin than rogue because he had just as effective sneak attack but could force his way into your backline, you didn't even have to walk forward to get assassinated by a wizard

mossy kettle
#

they should change warlock power of sac to curse of power and have it give dex and str instead of str and vig and do the same DoT

tulip hill
#

I mean, a 30% boost to your creep speed is nothing to scoff at, but it rarely makes the difference between passing and failing a given task, just kinda nice to have

hazy sphinx
#

it will be nice if bard piercing skill works on training dummies

hallow flare
tulip hill
#

I fully understand each nerf rogue catches, a lot of the time its getting rid of a very unfun to fight aspect of them
but its rogue, dirty tricks are half the archetype's identity, you gotta replace the dirty tricks with something else if you want them gone

hallow flare
#

Some of them hurt other things too much. Other classes were already not using the hand crossbow at all, now with the damage change that’ll definitely stay the same. I think they should’ve reduced the weight to compensate for the damage reduction

somber notch
#

invisibility potion should allow 10 steps for rogues with the perk

round knoll
#

Lower overall all damage output to have longer drawn out fights vs a high dmg fight that results in 1-2 hits then being KO'd. Suggestion Grey-Whites highest dmg output is 20 dmg. With health is dmg resist being so low its hard to have more engaging fights

white spoke
#

Currently im a solo trying to do the fortune teller alter quest and ive invited a bunch of people in the player list and got one and offered an item for them helping with the quest but im worried about the giving items to people thing from early dark and darker i was thinking they could do like a guild hiring thing for adventuring like in the market place i dont know how they would implement it cause people wanna do specific stuff but like for quest

somber wind
#

Thoughts on special uniques that can only be gotten via the Goblin Merchant? Weaker passives than normal uniques but still that rarity with a passive. They would be in addition to existing uniques.

tulip venture
somber wind
#

Yeah I'd be fine with Stinky Stick being a Goblin Merchant unique and us getting something else on the main tables for that weapon.

unborn yacht
#

warlock op, hey devs why can they still solo wipe everybody they should require at least some degree of skill to use not be able to just W and left click everybody to death

light hound
unborn yacht
#

normies trios

light hound
unborn yacht
#

yeah, i was a fully geared fighter can me alone can hardly even take a quater of their health in that form and it took my entire team hitting him simultainisouly only to bring him down to 60% before we all dead

unborn yacht
#

demon form

light hound
#

Yeah, the all stat and healing scales the best when everyone is in base kit.

It falls off completely in HR, so not sure how they can balance that while making it viable in HR - unless they swap to a type of % scaling for skills and spells

unborn yacht
#

i think hunting trap and run like hell or attempt to block until its over is only viable option against it in normies, or just hope your lucky and they get really low on health before they get into the form

light hound
unborn yacht
#

oki

molten flower
#

Please bring back Ruins. Best map has been gone too long.

civic zodiac
#

push matchmaking forward even if its not flawless. being force to do crypt/inferno quest as a solo is extremely annoying.

#

also quest are nice i would like to have way more of them BUT having them accountwise. doing them twice is not fun. having many to have is a great way to keep having goals while having a accomplishment feeling.

strong grotto
strong grotto
civic zodiac
#

been working hard last 2 day to get quest done. gave up on hell untill i got team its just a waste of time to try to get these lucky runs without getting annoyed by others... missing bat gold ore and waiting room also.

strong grotto
# civic zodiac been working hard last 2 day to get quest done. gave up on hell untill i got tea...

It is the 1st quest I have to do for tailor merchant. The second is to kill 5 bards and 5 rangers. Developers can screw themselves if they think those are good quests. Pure RNG, I only was able to kill 2 rangers, I've never met a single bard on my way in the dungeon, and to kill those 2 demon bats I must ALSO rely on luck to not only survive the castle, but also on RNG to meet those demon bats in Hell!
Absolute crap quest design.

civic zodiac
#

i mean. pvp quest are fine as long they are on a different bracket and not block normal questline progression. also hard endgame quest like hell... if theres a matchmaking... cuz without it rn solo players having a hard time its not worth completing them at all.

strong grotto
marble peak
#

Demonform claw attacks are not reaching cylops hitbox during rockfall

marble peak
strong grotto
#

Warlocks became the best class in game. Totally universal. Can tank, can spank, can cast, has escapes, damage, healing all the checkboxes.
In fact, I believe, that only thing able to balance him out now, without reworking bunch of spells, is to rework his healing from the "instances of damage dealt" to "based on % of HP after target dies".

molten flower
fast hill
#

Locking Regions

#

Some sort of system so 2 Neophytes aren’t put into a game against a Neophyte + Exemplar

strong grotto
molten flower
#

Yea for the 10% of people going to hell i do. Need stats that they do not give us.

fast hill
#

Loot filter

ripe yoke
#

stop letting rogues and barbs go in with 15 throwing axes and knives lower it to 2

lament sequoia
#

Nerf rogue and nerf fighter free 50 ms .... lmao makes tottal sense for a fighter in heavy gear to catch up with someone with cloth..... also cooldown is way to short for such a good ability nerf cooldown or something cause damn feels like a bunch of man babies balancing this game ...

#

make it where crossbow cannot be equiped by fighter unless they bring the one perks that allows you to wield anything simple fix to plate fighters running around with bis crossbows and playing csgo

#

Makes it more viable to have ranger to come along lmao

#

Maybe make sprint a 30 second cooldown that way it be way more punishing if they just spam it

jovial swan
#

I think it's about time we talk about:
-Reworking Ambush completely to be 5% starting physical power that grows by 1% per second while in Hide.
-Reducing Ambush's move speed bonus to 5%.
-Re-adding Hand Crossbow Mastery as a perk but without the +2 weapon damage aspect or making it so that Hand Crossbows can't be paired with other weapons.

strong grotto
# ripe yoke stop letting rogues and barbs go in with 15 throwing axes and knives lower it to...

Sadly - it is not going to happen. You simply can't restrict people from buying their consumables. The only way to do so would be:
Option one - limit your starting equipment load. Introduce the load limit to your backpack to prevent throwable stack meta.
Option two - limit throwables for ONE utility slot only and prevent access to your equipment if you were received damage or done damage yourself in past 10 seconds. That will not only remove the axe/knife stacking from happening, but will also prevent people from constantly refilling those from inventory.

strong grotto
ripe yoke
strong grotto
jovial swan
#

Yeah I'm definitely convinced on the idea that Bard's debuffs need cooldowns at least. I feel like 45 seconds would be a good starting point.

calm sedge
midnight flame
#

so the anti-cheat not working?

light hound
sour sandal
#

One message removed from a suspended account.

upper hearth
# midnight flame so the anti-cheat not working?

The devs primarily rely on reports, I'd say there are probably 10x more hackers than anyone expects, it's just pve hacks. I know on OCE it was common to spectate someone killing an entire room of pve in 3 swings.

balmy finch
#

ADD SOUND WHEN PLAYERS JUMP IN THE WATER THAT IS HEARD ABOVE AND BELOW THE WATER

cursive sluice
#

How about they remove body block from spiders. Got pinned to a wall while 3 people ran in...

ripe yoke
#

set magic missle base damage to 4 each hit

cursive sluice
#

minimizing body rotation while hitting, spinning players all over and jumping while hitting heavy weapons should lead to inaccuracy

worn lava
#

fix the surgeon sanctified healing quest I've interacted with 4 health shrines does not complete

unborn terrace
#

have to be the first one to use them

tidal seal
#

#bringjumpsitback

sour sandal
#

One message removed from a suspended account.

unborn yacht
untold wyvern
#

What if when you take a teammates soul ( like if you cant rez em or somthin) out of the game and then the dead player doesn't lose ap?

next tangle
tulip hill
untold wyvern
#

@tulip hill what would you like to see?

next tangle
untold wyvern
#

That and or using it for a quest item would be cool

next tangle
#

nah i just wanna sell the souls of my victims in ice caves

untold wyvern
#

lol

tulip hill
# untold wyvern That and or using it for a quest item would be cool

well with quest to use a shrine of sacrifice several times, it made me wish there was some way you could sacrifice an enemy's heart
my idea was to have fully wiped teams have their hearts unlocked and able to be sacrificed for some kind of benifit (along with progressing the quest)

untold wyvern
#

ooo what if warlocks, clerics, or druids could sacrifice the souls for a buff

next tangle
#

warlock soul succ

tulip hill
#

and actually, I could totally see a Warlock spell similar to Cleric's Resurrection that eats the soul instead
a long cast channel to permanently kill the target while also getting some kind of buff
though I feel like a lot of people would hate that mechanic

#

hmm, maybe not a buff, but rather a big heal, that seems more on brand and a good way to recover after a fight

next tangle
#

mmmm tasty soul

foggy sun
#

add the option for name changes

zealous cipher
#

please add a stealth mechanic against the mobs. it would be nice if they had a line of sight and it would be possible to sneak past them. the mob combat is so tedious and boring.

woeful parcel
#

Make warlock lose more health for spamming hydra put a health lose multiplier on it up to 2 or 3 stacks

coarse elm
#

Creep is terrible for every CLASS fix it

gilded ether
#

Id like to see some inscriptions here and there in the dungeons, would be a start for lore. Could be advices on bosses mechanics, tips to get to secret areas, infos about the dungeon and its dwellers etc

sour sandal
#

One message removed from a suspended account.

tulip hill
atomic yacht
tulip hill
wanton flame
#

walking away from the music man too hard? hell dont even get close its pretty easy to find where they are

lone plaza
#

Stricter pinglock on OCE, tighten ping range to sub 125ms

feral plinth
#

servers so infested in the AM

#

xaiopi dingyae jaemi crap on US

lone plaza
small ibex
#

please buff the spear

sour sandal
#

One message removed from a suspended account.

small ibex
#

Take creep out of this game immediately or at least make it to where barbs cant creep. Creeping barb is actually the most terrifying and broken meta I've ever seen in this game. Why on earth does the powerhouse class now have the ability to walk up behind me without making a single sound and double roar me. I've also gotten away with using creep to absolutely destroy squads as fighter. It's not a good mechanic, all this has done for the game is add way too much paranoia.

iron palm
#

green items currently have no place in the game. dont allow them to have +2 all and increase normal cap to greens

random junco
#

Make random stats on gear depending on item tier. As example like green no all blue all+1 epic +2 leg and uniq +3. Also i would love to see range of roll on item when i hold alt key like in path of exile.

feral plinth
random junco
#

Mayby instead of +all make dual stat? Like +1 up +3 to will and knowledge / strenght and vigor / dex and agility / resourcfullnes and luck

wet onyx
#

Dungeon fishin

tulip venture
#

It’s literally called fishing grounds

wet onyx
wise walrus
#

I have a fantastic idea lets put all atts on everything.

jovial swan
wanton flame
#

also there are like 4 bard players so like its pretty clear you just have 0 clue what your doing cause youve fought like 4 bards ever

#

complaining about bards using their songs is like complaining about clerics using their buffs. no shit you arent going to stat check a fully buffed guy 🤯 bards cant break doors try closing one and making distance

#

man you are cooking up something here

jovial swan
# wanton flame also there are like 4 bard players so like its pretty clear you just have 0 clue...

Clearly you've never played against Bard considering how fast they can actually play their music in combat. If you're lucky, they'll have fully popped Shriek of Weakness by the time you've finally approached them (because they have the Performance perk at minimum), and if you just narrowly avoided being hit by it, then you can expect them to chase you with it until they inevitably hit it.

And hey, good luck going against a Bard through doors, too. It's not like they have the equipment or resourcefulness to just continue chasing you swiftly, or the music to still hit you through the walls (with either a debuff OR the rare attack).

wanton flame
jovial swan
# wanton flame I PLAY BARD

And yet you somehow don't know that you can just spam debuffs freely on your opponent with no counterplay to it? Be for real.

wanton flame
#

no! infact all it does is reduce your ar by around 30 and power by 5 i think

#

and the slow debuff got nerfed like 2 updates ago to -10 movespeed (not even worth using anymore)

#

your entire argument here is that bards can use songs and not that songs are op

jovial swan
# wanton flame no! infact all it does is reduce your ar by around 30 and power by 5 i think

Yeah and that's actually a lot more than you think. Reducing physical power by 5 is pretty huge, and armor rating by 30 makes you less tanky.

And it takes, at base 3 seconds (without the performance perk) to complete and get a perfect on. At extremely high gear, you can expect this to pop in 1.5 seconds. With no cooldown. With high range. And don't get me started on their persuasiveness.

wanton flame
#

maybe save up like 2-3k gold and buy a kit that isnt from the squire and you might have a better shot!

jovial swan
#

You have got to be the single most arrogant prick I've seen on this server for you to assume that.

wanton flame
#

unfortunently the collector beats you out there so you really just have nothing going for yourself

#

please do me and the rest of the world a favor and actually get good at the game before you start complaining about things that do not need changed

lament sequoia
#

esp cheaters on westcoast

coarse elm
#

NO MORE CREEEEP GET IT OUT

ripe yoke
#

rogues fighting backwards throwing knives for ten minutes is the dumbest thing they ever let happen

weak zenith
pure basin
#

Add some purge abilities to counter giga buff please.

weak zenith
#

I think the debuffs are fine as is, i just think its annoying that that is how bard is played, if you hear a bard playing a full song you assume theyre a noob because they dont know how strong skipping can be

cedar totem
#

Bard loses most 1v1s with equal gear, and bard has way more stats to dump into than, say, a barb

you need dex, knowledge, str, resourcefulness etc

+2 All is what makes endgame bard OP, that stat roll should never have been brought back imo

kindred phoenix
#

Add tin foil hats as in game item TinFoilSalute faithful9believer TinFoilSalute

abstract veldt
#

@feral plinth exactly all atribute didnt work last time and its horrble for the game again

light hound
#

To make +2 all a more comparable statline, I suggest bumping up the stat ranges of the alternative rolls on Chest and Leg pieces (perhaps necklaces as well) by around +25~+40%

The stats would then be comparable when building for a specific purpose:

+2 all (not considering quality of life stats)=
4hp
2 speed
2 phys/magic power
2 Dex/knowledge (attack speed)

Revised stats=
10 HP (from 6)
or
25 armor (6%~7% pdr) - from 20
or
8 Physical power (from 5)
or
7 move speed (from 5)
or
5 Dex (from 3)

etc.

outer lotus
#

Make quests account wide and add class specific quests, aint no way im requesting on another class, feels like a big ole waste of time

ivory quartz
light hound
late dock
#

Give windlass a CS AWM like boom sound when you fire it please

ivory quartz
fossil agate
#

eny1 having issues with the launcher size and 3 minutes loading before character selection?

fickle plover
#

Warlocks need to be nerfed below the ground. They can wear the heaviest of armors, outdamage a Ranger at mid range with hitscan abilities, and can then switch to massive two-handers with blow of corruption that'll chunk 50%+ of your health in one hit. Where the fuck is their weakness? They're insanely imbalanced.

somber wind
ivory quartz
ivory quartz
somber wind
ivory quartz
somber wind
#

Something that might be worth adding also from Nioh is color rarities to rolled modifiers so All Stat could be rarer and have it be visible that it's rare. It'd also open up space for adding more niche modifiers that would otherwise flood the pool. So there could be extra rare modifiers that are good for very specific things.

boreal lantern
#

Can we make it so we are able to sort by multiple secondary stat rolls in the marketplace? if i remember correctly we used to be able to do that in the old chat-based trade system and I wish it was possible in the new one.

light pebble
#

when multiclassing comes out they really should wipe all the classes and we just have one character to branch into other abilitys

unborn yacht
#

all abilities used in pre lobby should be restored, it hurts when your a fighter and phat finger your second wind, its surprising this hasn;t already been implemented yet

unborn yacht
#

xd

light hound
# ivory quartz I'm curious on that myself, it seems like Warlocks got buffed really hard. Right...

Warlocks are pretty bad in trios, and questionably too strong in solos (taking into account proper counterplay and a decent gear level), and pretty solid in Duos I think

The main issues appears to be when a BOC Warlock is faster than someone, they don't have a lot they can do. With that said, BOC Warlocks are a joke in Duos because they fold pathetically to ranged.

The proper counterplay is seldom used (Firebox's video shows this), where they don't use their skills appropriately to avoid the BOC trade (a lot of players not kiting, using their abilities, or using ranged options at the correct moments). I think this fact makes it hard to determine how strong it really is - it seems like it's very counterable since the build is extremely one-dimensional

cedar totem
#

plz bring back colored player icons in main lobby screen and trade post ❤️ I felt so cool with my pathfinder, voyager, exemplar and demigod badge colors

sour sandal
#

One message removed from a suspended account.

slim hinge
#

dont allow the same class type to go into raid together

gilded ether
#

Some mobs should be in packs, that aggro together. Some mobs should be patroling, to annoy campers

cunning gorge
#

Remove sneaking from the game entirely for all classes. It's the most toxic thing in this game, solo. You devs always do this.

timid palm
#

parkour in the lobby would be sick

dusk kelp
tulip venture
#

<@&988703997378584596>

tulip venture
elder bobcat
#

i imagine he got shot by a pair of rangers

jade tide
#

Real talk, can we nerf the Nightmare Axemen already? Worst thing in the game to fight. Can't block overhead strike, side-step tracking is whack, 3528345823% action speed

tulip venture
ancient veldt
#

remove 60 seconds spectator it does nothing but allow players to have a pre-lobby person join their game and tell the location of people

we already have deathcam thats good enough

tulip hill
ancient veldt
#

even if you escape you can still spectate for 60 seconds and its the most unneeded thing in the game

#

you have yet to lose a kumas fang while hiding and not moving for 10 minutes until a blue opens to people rushing in knowing your general location somehow

#

pre-lobby teaming is a known issue and for some reason they brought back spectate which still gives pre-lobby teamers an advantage

tulip hill
#

I don't have a problem with your claim that the 60 seconds of spectator is not good for the game, I'm arguing your assertion that the deathcam we have are enough

ancient veldt
#

it is enough though i dont see whats not enough about it

#

the only reason i see spectate was an actual thing was so you know who killed you, and in the case they were cheating to report them

#

but now that death cam is a thing i see 0 reason to have spectating be a thing

tulip hill
ancient veldt
#

also thats still something that can change

#

deathcam being 10 seconds is a bit too short i can agree, they can increase the time of that

tulip venture
ancient veldt
tulip hill
ancient veldt
tulip venture
tulip hill
ancient veldt
tulip venture
tulip venture
ancient veldt
#

would ghosting be considered cheating?

tulip venture
ancient veldt
#

can you get banned for having a friend tell you information about where players are using the spectator's 60 seconds?

tulip hill
tulip venture
#

I read through the whole thing because I wanted to set up my game to enter the lobby over and over and spam Q while I was at work to level my cleric which is indeed bannable

tulip hill
tulip venture
tulip hill
#

ah, understandable

#

people over in game discussion are too busy arguing so I'll ask here, it may lead to a suggestion anyways
What are yall's thoughts on Tumbling and Backstep?

tulip venture
tulip hill
#

What areas would you like to see improved with rogue?

tulip hill
slim hinge
# tulip venture Why do you feel this way?

removes skill and fun in fights. say two rouges jump you at the same time you instant die or say there are two rangers there's no way to fight them when they can just practically instant kill you with longbows

tulip venture
slim hinge
slim hinge
slim hinge
winter nova
#

ishtere large gold bags i need more room, my gold bags i canbuy take up to much room

arctic flame
tulip venture
winter nova
#

where do i get the large coin bagh?

proven valley
#

Suggestion: self found only next wipe for a short wipe

arctic flame
#

Buy the 2nd and 3rd tab before you worry about that

winter nova
#

2nd stash sounds good

light hound
# proven valley Suggestion: self found only next wipe for a short wipe

Self found would be fun for literally a few days then would get lame (assuming gear matchmaking isn't strict - but then is there a point if everyone has the same gear always?)

It's very hard to find good gear, and the Apex predators can just farm low geared players and take their best pieces over and over

tulip venture
unborn terrace
#

i understand the wanting quests to be account wide so you dont have to do them each and everytime you switch classes, but i feel like it gives me goals when i play on a new character than isnt as fleshed out as my main. plus they give bumps in xp and gold when you do them

#

i think its because certain aspects are tied to quests, like making gear or squire stuff, so they feel the need to do them, when in reality, they could ignore all the quests and still be mostly ok

cold magnet
#

perhaps add a feature to pay for more marketplace slots? kinda like paying for another stash for ex: 2500g, and gain 5 more slots ? might be a dumb idea but idk sometimes i got so much i just wanna list it all at once and not wait days to sell stuff from my inventory lol

tulip venture
tulip venture
cold magnet
#

hmm thats true

ruby chasm
#

gear based match making is gonna kill the game so fast

gear effectively will do nothing (hell, if its not BiS its straight up nerfing yourself in relation to your lobby compared to just using squire gear and going into a "squire" lobby)

and the game is gonna feel even more BR like than before (its literally just gonna be who's gonna find good gear pieces first)

wouldn't be surprised if gear thats not explicitly BiS for its color drops like 50-70% in price on the market due to the minimal demand

weak zenith
# light hound Self found would be fun for literally a few days then would get lame (assuming g...

I can see this happening and i think i remember that being part of the reason they added trade.

But do you think theres a middleground between the two that could have less of the whole "buy BIS or die" stuff we see around? We could argue nerfing/removing BIS rolls or buffing non BIS rolls but i think that just transfers the issue to a new set of rolls.

The draw a lot of people see in self found is making gear that doesnt have the best of the best on it feel useful, less of a "yoooo! This piece has [x stat] on it!... Aw man, and 20% reg interact so now its garbage cuz it wasted a roll"

light hound
# weak zenith I can see this happening and i think i remember that being part of the reason th...

Aside from a few roll adjustments (like on Chest and Legs to make +2all a bit more comparable to other rolls,) improvements to useless gear types (stuff that nobody wants because there is objectively better gear types,) and adding more strategic stat rolls (like +1 poison/fire damage for 3 seconds, cooldown reduction, or +20armor AND MR while holding up a shield, +3 all when hit for 4 seconds, get 10% Phys/Magic power when below 50%, etc - whatever people might find interesting to build with), I think it'll be in a pretty fun place.

There would be a lot of interesting builds for the high end sets and the lower end gear would still be useful most of the time (instead of just looking for the correct piece + one specific roll, which makes trading a lot easier to gear up than looting in dungeon)

sour sandal
#

One message removed from a suspended account.

weak zenith
outer lotus
arctic flame
#

Soft caps built into stat boosts, so if you try to +2 all on all of your gear, it caps you at like +4 and you waste the rest of the rolls. This would prevent very pointy builds and keep everyone in the same range as each other

abstract veldt
#

HOW ABOUT GET RID OF CURSE OF PAIN AND THIS GAME IS BALANCED

sharp cape
#

KITED FOR 5 MINUTES BY A CROSSBOW ROGUE
CAN YOU SLOW UNCREATIVE DEVS JUST CHANGE THE MOVEMENT SPEED CAP ALREADY THIS IS RIDICULOUS
I WAS A 105% MOVESPEED BARB AND HAD ZERO CHANCE AT EVER CATCHING THIS GUY
EVEN WITH A BUILD SPECIFICALLY DESIGNED TO NOT GET FUCKD BY KITERS I STILL GET FUCKD

somber wind
#

I'd rather not get gear based matchmaking, I use higher end gear as a handicap since I'm not AMAZING at the game, I'm not bad but not good either so I feel like I'll need to just run blues forever if gear based matchmaking added.

#

The other issue is I want to beable to punch up.

steep oak
#

give bard pavise

arctic kindle
#

rebrand game as pve only due to a majority of pvp interactions as being unfun

light pebble
#

move speed should cap at 102%

sharp cape
light pebble
#

like honestly what do they balance around?

random junco
pastel ingot
#

#NerfWarlockBuffRogue

random junco
ruby chasm
random junco
#

Skill > gear should be point of game. Gear should be more tool than have real impact on game.

white umbra
#

There should be a lockpicking minigame

#

To practice lockpicking, like in the menus

strong grotto
# random junco Skill > gear should be point of game. Gear should be more tool than have real im...

I agree. I hate HR, to be honest. Especially solo. If you aren't playing broken class, like warlock, and you aren't wearing like 100500g worth of gear - you will have no chances. You will just be gear checked all the time. I still remember warlock just placing ONE CURSE on me and just walking away. He knew I will die. And I DID. ONE. DAMN. SPELL.

On the other hand I really like normals now. You go in somewhat equaly matched. Yes, you may be lucky and find 1 absolute BiS piece, maybe even two, but that is luck only, that isn't assuring your dominance, neither it makes you immortal, lol!

TLDR, gear is crazy right now, I don't know how people enjoy HR, I simply can't understand it, while normals are just what this game needs, that is: equal footing, adaptability and skill prevails, while gear you find is just adding a bit of spice.

tulip hill
# light pebble move speed should cap at 102%

306 MS? base move speed (based on fighter with nothing equipped) is 300, they'd have to change most if not all of the MS modifiers for that to be a reasonable cap

unless you want MS to be a non-factor for most builds

small ibex
#

why is the additional 10 movement speed buff in the fighters sword mastery only applied if in a defensive stance? I feel that should be changed. It's called sword mastery not defense mastery

tulip hill
light hound
light hound
wanton flame
tulip hill
# light hound Hand crossbow rogue needs to kite to win. Don't get too obsessed with killing hi...

I feel the need to note, rogue may have the fasted base movement speed (310), but they only have very short lived 10% speed boost available to them in the form of ambush. Negw claims to have been a 105% (315) barbarian which I do believe is high enough for rage to boost your speed to the 350 cap. (correct me if I'm wrong)
if Negw wasn't running rage, that is unfortunate
if they were, however...well, they don't really have an excuse

sour sandal
#

One message removed from a suspended account.

wintry wolf
#

cave troll needs to be fixed so that it agros on going in room. people shoulnddt be able to hug the wall with a bow waiting to kill people

tulip venture
wintry wolf
dusk olive
#

Revert to PT3

inner quest
# dusk olive Revert to PT3

100% agree 👍, Bard and Warlock made the balancing too difficult Revert to PlayTest 3 make cleric and Druid the only 2 support classes

hollow light
tulip venture
arctic flame
spare fox
#

what is your take on a "looted gear only" queue, provided the player base can support it - which is not the case as of today - somewhat like normals where you could carry your gear over games, as long as it comes from raid drops you encounter with your char

abstract veldt
#

wtf can we get a warlock nerf wtf is this

tulip venture
abstract veldt
#

curse of pain needs longer cast time needs to deal less dmg. its crazy how they can use everything to heal off of without building magic healing and magical healing use to be rare now its on everything. getting plus 20 attribute on warlock is insane alas they can buy full plate in norms to have 201 armor turn into demon get 251 armor 150 health ass load of stats along with cast infinite amount of times on go invincible run away with only a 28 sec cool down at least its not 11 anymore. changes that would help......... reduce amount of dark stacks reduce demon form stats over all and make warlocks have to either wait for charges on spell to replenish or make then campfire

dusk olive
#

@inner quest @hollow light @tulip venture

I was joking

abstract veldt
#

@tulip venturecurse of pain needs longer cast time needs to deal less dmg. its crazy how they can use everything to heal off of without building magic healing and magical healing use to be rare now its on everything. getting plus 20 attribute on warlock is insane alas they can buy full plate in norms to have 201 armor turn into demon get 251 armor 150 health ass load of stats along with cast infinite amount of times on go invincible run away with only a 28 sec cool down at least its not 11 anymore. changes that would help......... reduce amount of dark stacks reduce demon form stats over all and make warlocks have to either wait for charges on spell to replenish or make then campfire

tulip venture
valid ferry
#

i suggest patch notes NOW

royal carbon
#

I think it would be nice if while in the pre-match tavern, that if when you hit players it displayed damage numbers so you can see how effective your weapons are.

brisk pebble
#

FIGHTER REWORK:
Perks:
Weapon mastery - [innate] 10% physical damage penalty on non-native weapons
Combo attack - Every third successful consecutive attack gets +50% action speed and +15% physical damage bonus.
Adrenaline spike - When your health goes below 70% get 20% movement speed bonus towards enemies. When your health drops below 40% gain 10% action speed for 12 seconds. (40 seconds cd for each part separately)
Projectile resistance - Gain 5% projectile damage reduction and 95% movement speed reduction resistance when moving towards enemies.
Defense mastery - Gain an additional 30 armor rating. True physical and true magical damage counts as additional against you.
Slayer - While working a weapon in each hand, gain 5 weapon damage and lose the ability to equip plate armor. Works with two handed weapons.
Dual wield - While you have weapons equipped in both hands, gain 10% action speed. Attacks with separate hands advances combo counter on other weapon.
Skills:
Victory strike -> Victory onslaught - For 25 seconds after killing an enemy get 10% of max health back instantly and 10% health regeneration, 75 armor and 10% movement speed for all your allies in 20 meters for 5 seconds.
Perfect block - Gain 5 impact resistance for 6 seconds. After hitting your block enemy recovery phase lasts for 50% longer.
Shield slam - Inflict 30 true physical damage on the enemy, and slow their move speed and action speed by 20%. While performing shield slam your shield block is active.
Breakthrough - Removes debuffs that slow move speed and ignores move speed debuff effects (including performing weapon attack) for 8 seconds.
Taunt - Increases the aggro value to monsters within 10m area by 100%. Gain 12% physical damage reduction and 12% magical damage reduction and your character outliner becomes brighter and emanate constant aura which makes you more visible.

tulip hill
brisk pebble
#

I mean that it should be aviable by default

tulip hill
# brisk pebble I mean that it should be aviable by default

if fighter has it by default, that would make the difference between weapons that have a 10% damage penalty and those that do not completely arbitrary, and I while an arbitrary damage penalty is less impactful than an arbitrary "you just can wield that weapon" it is also less intuitive

brisk pebble
#

10% damage penalty is 10 str difference lol

versed hinge
#

Make Goblin Caves a DUO Map, Increase boss health, playercount stays same, insanely good change

tulip hill
brisk pebble
# tulip hill your point?

I dont even know what to say. From a storytelling perspective a trained fighter surely can handle a stick. I guess you can say "character is more trained with fighter-specific weapons so he can wield it with full strength grip" or something. Still arbitrary, but better then what we have know.

tulip hill
# brisk pebble I dont even know what to say. From a storytelling perspective a trained fighter ...

well sure, thematically making every weapon useable by fighter who is described as "a master of arms" by the game itself makes more sense, applying an arbitrary 10% damage penalty on some weapons is very unintuitive gameplay. Also we don't really have precedent for the classes to have innate perks like that. Weapon proficiency, starting stats, skill and perks are the differences. If we give fighter an innate perk that is separate from that, the other classes should get something as well

pastel ingot
#

i must ask, does anybody feel like rogue is getting kind of shafted?

#

I've played most classes, and I can say I've enjoyed playing a rogue, but literally nobody wants a rogue in their party, the nerfs that have been done consecutively over every wipe is excessive and kind of pushes them in the corner to go play by themselves xD

#

im not looking for more damage, but more utility would be amazing. with the addition of creep to all classes, i feel rogues need to be able to silently interact with objects like doors, allowing for a reason to have them on your team.

tulip hill
# pastel ingot i must ask, does anybody feel like rogue is getting kind of shafted?

Rogue is one of those class designs that provokes negative reaction. They rely on dirty tricks which people don't take well when it works. Each time Rogue gets a viable strategy so many people complain about it that it gets nerfed out of the game, sometimes taking other stats with it. Currently kiting with a crossbow is the meta for rogue as far as I know and the community as a whole dogs on kiting as a strat

I'd love more supportive options for rogue, since a lot of the complaints about rogue come from them being able kill/harass you without much counterplay. Assassins are cool but I've always preferred the skill monkey archetype for rogue

pastel ingot
#

i believe they miss out on alot of what other classes have as a whole, i am consectuively suprised by how little people complain about warlocks being literaly gods of combat and can one shot most classes with a proper build, can face tank if they want to, can get away with never purchasing meds and healing themselves to full in every aspect of combat. yet somehow rogues being able to do basic stuff like jumping twice or having a stealth that actually functions gets nerfed to the point nobody uses those skills anymore.

unborn terrace
#

people complain about warlocks all day wym

pastel ingot
#

alright , so lets say they do. where are the nerfs that completely make those perks/skills useless. because i dont see any

unborn terrace
#

well BoC was nerfed already, and rogues werent nerfed all in 1 patch, it was a slow nerf after nerf to get to this point

pastel ingot
#

yet rogue has had every single thing that makes them unique practically removed. i enjoyed the doubling perks together because some wouldnt ever be taken otherwise, but i was always an advocate for thinking stealth the way it was, if anything was underpowered, and they still decided to make it worse:P

unborn terrace
#

stealth was underpowered the way it was? idk about that

tulip hill
# pastel ingot alright , so lets say they do. where are the nerfs that completely make those pe...

it comes down to the dynamics of the fight
warlock might be OP, but if we nerf the numbers enough, the fight will be fair
when rogue is powerful and is able to kill, its not a matter of numbers necessarily, but the actual method of lethality itself
people hate being kited, people hate being landmined, if its not a straight duel people will complain about it (people will complain regardless but less so for a fair fight)

#

in other words, too many people hate the idea of an asymmetric fight

pastel ingot
#

let me explain why i think it was underpowered, stealth as a skill needed 3 stealth related perks to function fully. all to culminate on 2 things, surprise factor, and an extra hit worth 50% more damage.
at the end of the day rogues are suppose to be stealthy, combat ready sneeky little guys, who pop in and out of combat, and distract and separate enemy team focus.

#

if they are going to be forced to use hand crossbows that do a fraction of the damage a bow does, just remove them from the game, they are no longer functional as the class was envisioned

#

and yes rogues, still kill many people daily, weve just been forced to find more creative ways doing so, we literally cant throw on BoC and oneshot 50% of people.

#

just a little utility is all we need, and maybe reverted stealth nerfs because like come on xD rogues not using stealth is just silly 😛

elfin vale
#

rename rogue to victim

lament sequoia
#

Remove MOVESPEED FROM RANDOM STATS 😮 wow no more cat and mouse

normal robin
#

Btw, this isn't where you make suggestions. This is where you discuss suggestions made on the website. The devs don't read this.

tulip hill
dry vault
#

Please auto complete quests that require other players on the test server.

celest basalt
#

There should be perk / more availability to magic resist for all classes other than warlock / barbarian. This would balance out easily the issues with Wizard / Warlock.

tulip hill
sour sandal
#

One message removed from a suspended account.

ripe yoke
#

please just remove throwing axes and knives from the game if you arent going to balance them

outer lotus
tulip hill
# lament sequoia Yea or maybe cap it

I mean, aside from movement speed, agility dictates Action Speed at 25% scaling and Regular Interaction Speed at 40% scaling. It wouldn't be too crazy to just remove Agility if you didn't want people to be able to built movement speed
since Action Speed and Regular Interaction Speed are handled majority by Dexterity and Resourcefulness respectively

lament sequoia
tulip hill
wicked spindle
#

one of the new stash slots should be for 5,000 gold

unborn yacht
#

pre lobby shuld resotere abilities its common sense

elfin vale
#

just lost 5k kit to a fighter in 2k kit after landing rupture cbow, 3 knives, 5 dagger stabs (2 headshot, poisoned weapon) *second wind used AFTER i died

rename rogue to victim

pine comet
#

Did you have weakpoint?

tulip hill
# elfin vale just lost 5k kit to a fighter in 2k kit after landing rupture cbow, 3 knives, 5 ...

let me just tally up those hits using some conservative math
so that's ~40 for the rupture crossbow, 45 for the knives, call it 20 per stab + the two headshots to make 120, then throw in an extra 25 damage from the poison weapon doing its thing throughout all that.
that adds up to 230, but since you were running a kit that number should be a lot more
meaning either the fighter would have had to have been near PDR cap to survive or a lot of that damage hit limbs
either way, it seems plausible, did you think to watch the death cam?

elfin vale
frigid current
#

Gear-based matchmaking will divide lobbies by class, as classes excel at different kit qualities.
White-kit lobbies will be loaded with PDR fighters, green/blue filled with barbs and slayer fighters, purple/orange lobbies filled with rogues and wizards. Not sure where locks fit in, maybe a more versatile class.

If true, and as players catch on, bis low-level gear will quickly rise in price, creating a very similar dynamic to the current gear situation.

Therefore, in the end, I think, all gear-based matchmaking is going to do is separate lobbies by class.

Also, it could make the game very difficult for new-coming wizard or rogue players, as they aren't balanced for low-level lobbies.

This is a solo perspective btw

light pebble
tulip hill
# frigid current Gear-based matchmaking will divide lobbies by class, as classes excel at differe...

Interesting observation
different classes do scale better than others so there probably would be different class distribution in each tier of a gear based matchmaking system
but then again, in a rank based system there is probably a similar trend
while the current system isn't strictly gear based, it is reasonable to assume those who escape consistently enough to achieve higher ranks will on average bring in better gear and therefore be subject to the same class bias, though probably at a much lower rate

light pebble
#

phantomized need an animation like for wraith in apex legends

tulip hill
frigid current
#

Another possibility is that the majority of wizards/rogues struggle in low-gear lobbies, making it difficult for them to even reach the higher tier lobbies, where they'd excel

and then we'll see a bunch of wizard buffs and they'll just be the god class all-around

Though, this would be more prevalent if they implemented this change at the beginning of a wipe. As it is, a lot of people are already made and it'll distort whatever information they receive

thick sky
tulip hill
pine comet
#

Creatures with humanoid upper halves usually are civilized because they have thumbs

tulip hill
#

what do you mean by this?

pine comet
#

I mean that a creature with a human upper half and a spider for its lower half would probably not be colluding with a bunch of skeletons and goblins

frigid current
#

unless it's a necromancer drider

tulip hill
pine comet
#

The only other necromancer is the lich so it would probably be wag to strong for us

pine comet
tulip hill
pine comet
#

No longer looks like a human then, murder it then

#

Thumbs usually mean intelligence, not our fault that diplomacy isn’t an option in the game, but if it was added wouldn’t it be to big to fit through doors

tulip hill
pine comet
tulip hill
pine comet
tulip hill
thick sky
# tulip hill instead of just a giant spider mummy, thoughts on making it an Arachne/Drider ty...

One of the main reasons I think gigantic spider mummy boss would be great is the model already exists in the game, it’s a classic “tough” foe for newer players. The model itself, if you can imagine it being gigantic, in order to get headshots you would need to be surrounded by its front legs, and the head is super small so headshots from a ranger would be difficult. Having spider pots around the room would be thematic. also lore wise, it could be cool to have a gigantic spider mummy boss, and somewhat of an explanation as to where the spiders come from (the spider mommy)

sour sandal
#

One message removed from a suspended account.

dull surge
sour sandal
dull surge
#

Yeah that is true

sour sandal
dull surge
#

Yeah I'd say its overall an improvement. I'll upvote it

sour sandal
outer lotus
elfin vale
#

rename rogue to victim

unborn terrace
#

still on teh account wide quest crusade i see

dusk fiber
#

I think lizards should have +5 unarmed damage and any future beast race should follow.

outer lotus
unborn terrace
#

I disagree.

outer lotus
buoyant wren
#

pwease bring back ruins 👉 👈 🥺

ripe turtle
#

QUEST REWARDS SHOULD BE DELIVERED TO THE STASH, NOT THE INVENTORY! THANK YOU!

tulip venture
brave vessel
#

Please make a small quality of life change for Marktplace. When you click on drop-down menu, the cursor is automatically activated for the search, so that you can type directly without having extra to click in it.

harsh basalt
#

Just thought of this but what about making phantomize cause the user to burn hp while in phantomized state but make the ability a toggle with increasing burn for back to back uses.

ripe turtle
pine comet
#

It took you the entire match to realize that you didn’t stash your stuff?

molten skiff
#

Guys do you think they should do the hotfixes in a different day? it always starts in the weekend

frigid current
bright crystal
#

Why is match making a thing!! u que and play how it should be. I don't want to grind to find my self vs others that have done the same thing. You want to be able to play all night. end up with good gear then kill someone who has not done the same thing. If they want to challenge you play more? Matchmaking of any kind ruins the game. we all have equal opportunities to get good gear. When the game first released on steam was the game at its best. no ranks just simple play and die alot and have fun trying

abstract veldt
#

WTF WHY ARE THEY UPDATING ON THE WEEKEND ME AND MY PALS ALL JUST GOT OFF WORK WANTING TO GRIND THIS IS BULL SHIT

light pebble
light pebble
chrome gale
#

a mode where you and a few other players can play as the dungeon master control mobs and mess with adventurers while adventurers work together to defeat them

tulip hill
celest basalt
#

Is the test servers low fps for others aswell? / laggy

tulip hill
# native hedge https://darkanddarker.featureupvote.com/suggestions/545670/stop-nerfing-bard-alr...

I'm not a fan of bard personally, I know some people like how they work mechanically, but I've always found their music system strangely implemented
I expected bard have much stuff more like Din of Darkness and Chaotic Discord; songs that do a continuous effect as you play. But most songs are basically just spells with a minigame. Sure note skipping adds some interest to the mechanic but overall it feels more like you are a spellcaster that jumps through hoops to cast rather than the music feeling like it is the effect.
I'd personally like to see many of the effects be buffed but only be in effect while the bard is playing. That way the bard becomes more of a buff beacon rather than just slapping it onto their ally before pulling out a sword
keep the self buffs for solo and to allow them to hold their own should they get rushed, but I would want the team buffs to be a power continuous effort

grand gate
#

Love im’s hotfix style.

“We noticed that not enough people are playing warlock and wizard despite them being utterly broken. In response we’ve decided to nerf rogue for the millionth consecutive time in a row.

Like rogues were annoying when back when they were solo wiping whole lobbies, but you can’t just nerf a class into the ground because it counters your favorite. Im really needs to start balancing impartially or bring in a balance team who will.

cunning gorge
#

I feel like this is common sense but uh

#

STOP CHANGING ITEMS MID WIPE? CAUSING PLAYERS TO LOSE THOUSANDS OF GOLD? You devs are SO dumb.

#

Tens of Thousands.

graceful frost
#

It was needed changes. The gear was ass

lyric vault
#

reamove gear based matchmaking im not finding anyone in my lobbies

sour sandal
#

One message removed from a suspended account.

frigid current
tulip hill
soft nebula
tulip hill
# soft nebula yeah little confused if they even read the patch. atp rogues are just complainin...

rogue is really nice solo, I have a lot of time on it because of that fact (I play the most out of my friends so I run solo a lot)
I think what it comes down to is rogue is such an appealing playstyle that even people that can't do well on it keep trying and end up thinking the class is the problem
rogue can be super punishing for sure, and because of their nature they are not allowed to be meta without getting nerfed into the ground soon after, but they are probably the best rat class so even when they are weak they are still playable

#

especially ever since they got hand crossbow base kit, so now they can poke people at a relatively safe distance and still have 4 perks to play with

soft nebula
tulip hill
pine comet
#

Cut throat is only good against a cleric because you just disable their divine prot and smite

tulip hill
pine comet
tulip hill
pine comet
#

You enter an area and a rogue uncloaks and drives his dagger into your jugular usually resulting in your death because you didn’t know he was their, sorta like a landmine

graceful frost
pine comet
#

Rogues usually never get close enough to casterlocks because those guys are so paranoid they hydra every time they move more then 10 steps

tulip hill
pine comet
#

I mean a landmine rogue is basically a rogue that you had no idea existed appearing to murder you, doesn’t matter how you got to that situation

tulip hill
pine comet
#

I mean in real life landmines work in both situations

tulip hill
# pine comet I mean in real life landmines work in both situations

fair
I still think the distinction is an important one to make
baiting an enemy into a rogue is an active strategy that requires good positioning and actually selling the situation
silently waiting in a high traffic spot is simply a matter of when someone will fall for the trap, its a passive strategy that doesn't create very dynamic gameplay for either side

pine comet
#

Baiting an enemy is also just called an ambush usually

tulip hill
# pine comet Baiting an enemy is also just called an ambush usually

then lets call it that
calling the rogue in that situation a landmine carries a negative connotation but baiting the enemy into your rogue feels like that should be how having a rogue in your party works. It doesn't feel like its a cheep strat like landmining is characterized as

pine comet
tulip hill
#

I see, understandable
thank you for the clarification

tulip hill
#

With the fighter changes, it got me thinking, should shield slam's stats (damage, slow, etc.) be determined by the shield used rather than being the same across the board?

valid ferry
#

you shouldnt be able to roll perks you cant use, or the perk should make you be able to use what the perk buffs

#

i got trap mastery on my bard and cant use hunting traps. :(

hearty sleet
#

Multiclassing is up to RNG/Random Roll? I don't even need to state the reasons why that is stupid.

tulip hill
dull quail
#

shield bash still sucks. just implemented wrong :(

terse dawn
#

the rng on multiclass kinda sucks

modest talon
#

where is my fucking +2 all trousersanguish

stray kindle
#

fuck your +2 all trousers HeldTheLine1LINE_YOUGraysun

primal thicket
#

didnt they say druid was coming out as soon as this season drops? when is it droppiiiingg

civic zodiac
#

sooo? if the matchmaking is gear based on high roller what the points of the gear anymore? no use for gear = no use for gold = no more goal or progress in the game i feel the core purpose of the game is rendered useless

orchid hazel
#

Think there should be a way to be able to see your quests in a game/raid so in case you forget you can see what u need to do

civic zodiac
#

quest system need a rework tbf. the quest progression is kinda well handled except they should maybe separate pvp quest (killing player) to progression normal quest. and definatly when we open inventory we should be able to scroll down to our quests a bit like wow so we can track our progression instead of always guessing or memorising everything ( for peoples with goldfish memory its hard )

civic zodiac
#

idk how the gear based matchmaking work but... i brg a kickass amulet and rings with luck and rest being full squire and as a voyager i still get matched with nakeds not even lvl 15 .... like with a pot as a bard i get up to 250 luck i get fully blue/purple in minutes while others still in basic with some blue shit its completly unbalanced. i use to do it to brg back more loot and ap since the equiped stuff i brg with me count and its extra money now i feel like im stomping beginner and its totally unbalanced

frosty creek
#

suggestion : add this character to the game !
Name : Fallen Angle
she is a fallen angle and this its her abilities
Passive : Dark Anguish : the dark energy empower this champ , making dmg to enemy heal Dark Angle for 12 % of dmg
1- Dark prison : Fallen Angle will shoot Dark Bolt and this bolt if its hit enemy it will Root for 2 or 3 second, they are stuck in the prison
2- Dark pool : Fallen Angle will place a Dark Pool at a choosed place , it will make dmg and and become stronger and will reduce cd when its do dmg
3- Dark Shield : fallen angle will make dark shield , able to protect from all magic dmg and make immune to controled effects .
4- Dark Chain : A chain will be place on all enemy , it will do dmg 1 time then again in 3s it will do dmg again if enemmy dont get away ... and they will stunned

#

what do yall think ?

civic zodiac
#

i dtt think fit in the medieval spirit of the game. fallen angel going to some cave dwelling sound weird asf.

terse dawn
#

i love being a 90 degree angle

#

can one of the skills be a tri angle

worn lava
#

I feel you devs should do something to throwing knives and throwing axes I truly believe they should be only allowed a certain amount and that's it they can replenish that amount after each round through the starter kit merchant also side note you should not allow people to come into a game with 2 or more windless crossbows how is that physically even possible to carry more then 2 just saying and also side note when you sit down why the heck can't you put a shield or health or bandage on your hotbar I mean that should be physically possible to also side note change the damn spiders I'm sorry but they are a rusty idea coming out of a pot infinite amount of times what are they hatching in there and somehow physically aging at that fast of a rate why don't you just have 3 or 2 already spawned in not infinitely coming out of a pot but already waiting for the players to stumble apon them or have them on a already set web on the ceiling pls i beg of you change them they construed everyone's enjoyment of the game

#

Also forgot to say this rogues and every other class that can use throwables should not be allowed to have a whole arsenal of them why don't you just take them out of the map do not have them a lootable item make the squire merchant only provide them and if you want gray or white ones you gotta level it up and only should that be grays and whites and get rid of the cheese everyone is doing going into a match getting out but removing the pots they didn't use to get double the squire merchant ones

dusky pike
#

My suggestion is to not add multiclassing. (hot take)

Reasons:
This game is special because of each classes identity and unique playstyle.
The game already has sweeping balance changes every patch - being able to mix and match will be even more of a nightmare.
The main classes don't even have their talent trees implemented yet. Maybe do things in there to spice it up instead of multiclassing.
Being able to identify a target and know their kit is important in this game.

tulip hill
sudden pasture
civic zodiac
tulip hill
# civic zodiac i feel multiclassing will be a very good thing. a bit messy at start probly but ...

That's fair, I forget where I've seen that but there was a game I played a while back that did something similar
Sure Weapon Mastery might allow everyone to wield any weapon, but if the penalty was 20% instead of 10%, the weapon you are using better give you a huge advantage
now that I think about it though, I wonder if Weapon Mastery is programmed to take your class into mind or if it just applies the penalty to non-fighter weapons
would be funny to have your native class weapons nerfed but fighter weapons deal normal damage

tulip hill
#

Do yall think a Barbarian perk that leaves you at 1hp the first time you would die would be OP?
Its a classic mechanic that you see in a lot of games
and there are plenty of things that would kill the barbarian right after anyways: Poison Weapon and Rupture, all of wizards burns, CoP and PoS, Dark Swarm
but idk, because (excluding multiclassing) not every class has a good way to deal with that

olive needle
tulip hill
sour sandal
#

One message removed from a suspended account.

unkempt oriole
#

Lute Artifact Weapon : hit enemy with this weapon will auto play music you previously play without playing

strong grotto
strong grotto
unkempt oriole
strong grotto
unkempt oriole
#

why not, bow do poison damge,sword do magic damage,why lute cant play drum music

strong grotto
north pewter
#

Abandon the random perks from multiclass tokens. This random grindy gatcha bullshit will kill the game once and for all.

elfin vale
#

rename rogue to victim

toxic mesa
#

take away gear base match making or widen the range, cant run kumas because i get dead lobbies GG

frigid current
quick mauve
#

yo, multiclass is good? i mean what do you think, fucking good idea to add other class perks/skills to players? rly dont understand ironmace... joke, why not make talent tree where u can add +1 stat and maybe end of tree u can add 1 + lesser heal or something bigger, but not too big, only me tilt this joke?

stone horizon
frigid current
torn hazel
#

Can ironmace please rework shieldbash and breakthrough . The problem with them is not the numbers (cooldown, duration etc) it’s the design they are just bad to use. Shieldbash I think needs to be a rival to sprint so that sprint isn’t a must pick always. Example: put yourself in defense stans and give a movement speed bonus/remove the movementspeed penalty for a short second(shorter then sprint) and perform the slam at the end of the movement. Breakthrough could be a cleanse and a short dash like the rangers but forward with bigger cooldown than rangers. And remove the knockback from shieldslam and give it to victory strike instead of the heal that way victory strike could combo with polearms knock enemy out of close quarters and utilize the short slow with your polearm range. Please that way fighter has more then sprint second wind and maybe only sometimes adrenaline spike. Sorry for the tedtalk but the way fighter ability’s have been tweaked will not work ( feedback would be appreciated)

rancid vale
#

-Cleric Sanctuary should harm/kill Warlocks Hydra
-Cleric Sanctuary should NOT heal enemy Warlocks
-Somehow nerf the constant jumping that's far too prevalent in every encounter. This game is a bunny-hopping simulator. Jump to attack, jump to dodge, jump to run exc...
-Push back mob function would be nice
-Level designs are bland (blocks w/ different textures) and not very fantasy inspiring imo.. Rectangle room to next rectangle room, and so on. Also, Ice Cavern is essentially Goblin Caves, just reskinned.. Crypts is fine though. Maps need to mirror concept/load art for tone and feel
-More less cramped maps would be nice. Ruins sorta had that feel for example
-The Stair Pyramid structure that's in about every map is dumb, useless, and esthetically annoying

strong grotto
north pewter
#

It's just a single step away from selling the tokens for red shards

strong grotto
#

It is not even about that. It is the fact they really think, that we will grind for ages in hope we get something we want? LMAO! Game is already grindy as hell with every player trying to make his favorite class as BiS as possible, perfecting his strategy and control of it. Now we need to grind double as that to unlock just the POSSIBILITY of becoming better. And then they wonder "Why no one tests our multiclass? Why online is so low?"

buoyant glacier
#

If multiclassing is going to reset every Season/League/Whatever. It needs to be fast. Not as fast as the test server, but not super slow by comparison either.. THe first half should be quiock and it should get slow LATE.

sour sandal
#

One message removed from a suspended account.

buoyant glacier
#

The Multiclassing mechanic WILL NOT BE FUN at anything resembling normal progress speeds!

#

If I have to play 50 matches between getting new choices late in the game, it will be awful and people will just reroll and start anew instead of investing in a character.

strong grotto
# buoyant glacier The Multiclassing mechanic WILL NOT BE FUN at anything resembling normal progres...

Agree.
I play every day for like 1-2 hours, also had played few weekends no stop on bard, and STILL have only bard level 32, ranger level 20, cleric level 7.
So, after putting a LOT of hours into game and still can't be able to multiclass is... Discouraging. It will only worsen situation, where disparity between people who play a few hours a day vs people with no life putting 50 hours a week. Now not only economically, but also in sheer power of having absolute broken combinations of perks and skills.

rich torrent
# buoyant glacier If I have to play 50 matches between getting new choices late in the game, it wi...

You can reset your multiclass perks/skills at the fortune teller. So it may be a pretty large time sink to get to the point where you can multiclass but once there, you can basically re-roll until you get what you want as opposed to restarting a new character entirely or waiting 20 levels till your next token. Also, in case you only play one class or only have one above 30, you can still use your tokens to recieve perks etc. from the generic Class Master.

north pewter
#

The 5 minute ban from leaving the lobby is fucking stupid there's no reason for it in a game like this lol

hot hemlock
north pewter
#

This is non HR though, no one can bring in gear lol

ripe turtle
#

OK Ironmace, I have one good suggestion to balance the whole multiclassing: Allow players only equip 1 perk/skill per class. You can have all 4 different perks from different classes and 1 skill from different class. For example, you equip a skill from a Ranger, you can't equip anything else from a Ranger.

elfin vale
#

rename rogue to victim

dusky pike
#

Keep the classes pure! Then if you wanna play that class.... you go play that class :)

#

WoW has this issue between classic and retail as well. Classic has great class identity. Retail for a long time every class had a heal and utility moves.

#

I'd prefer they work on making the talent tree system cool and maybe adding subclasses into that. which would be more work than lazily allowing multiclass but would keep each classes unique identities. idk... thoughts?

strong grotto
outer lotus
strong grotto
limber dock
elfin vale
strong grotto
hallow flare
upper hearth
#

They need to readd the hand-crossbow perk, also to add a greater penalty for reloading/ and or swapping weapons. They should also add more features unique to rogue such as utilizing explosive bottles to rig doors or chests, poisoning potions ect. Right now Rogues in solos do not play like rogues, they are more similar to rangers, and the high ms makes fights less a matter of skill and more of who has more consumables.

elfin vale
#

rogue is weak, anyone saying otherwise is clueless and dies to rogues bc theyre listening to fortunate son on blast in their $20 earbuds

rename rogue to victim, but muiclassing could change everything so we’ll see

languid spoke
graceful frost
ripe yoke
#

Make doors take just as long to shut as they do to open

lavish jewel
#

anyone trying the test server yet?

elfin vale
graceful frost
#

hes just not gonna count 2/3 modes of the game where rogue is a pretty good class|
where 2/3rds of the playerbase is

even in trios rogue isnt that bad, its just not buff ball which is all you can use.

granite plinth
#

-Death cam to 20-25 seconds

-Report button availability during watching replay

Reasoning is because I would be hiding but when I watch death cam it already show me engage in a fight vs how they spotted me when I am crouched and not moving.

If anything the goal of death cam is to see how you died (at most 3 seconds after death). But everything from beginning to the end. I don't know why death cam is me dying and then I watch them loot my body for like 8 seconds. Counter productive imo

elfin vale
#

same deal where i would never balance a class on league of legends based off aram or balance cod guns off how good they are in story mode, those things arent the main game

late marsh
#

Raise all classes in test server to level 100 so we can actually test the feature you want us to test.

graceful frost
#

bro is completely neglecting that ice caves may be the most balanced mode lol.

and if gc is so easy i would go play it for a while

ripe turtle
light hound
# late marsh Raise all classes in test server to level 100 so we can actually test the featur...

I agree tbh, even at 20x exp, it still takes 7+~ games (3~ hours) to get one character to 35 doing hard exp farm runs, then we need to do that multiple times just to test the multiclass feature - why are they making us grind? Confusing

And none of it stays for the next test environments I assume, so we're just wasting a bunch of time on Test server (not actually testing) instead of the live game

At the very least, start us at lvl 35

sour sandal
#

One message removed from a suspended account.

graceful yew
#

PLEASE PLEASE PLEASE for the love of god MAKE WENDIGO CLAWS MORE COMMON. This was a SEVERE oversight to ask for 12 when they are such a low drop rate (seems to be around 2% or less).

meager sapphire
#

Druid will save us

strong idol
#

people will always reverse engineer gear score boundaries to find optimal builds. make gear score clear by itself, add a stat showing gear score and associated gear bracket so we can just put gear on and immediately see the result. no need to make it obfuscated. bard instruments should probably get reduced gear score.
utility should probably have very low gear score (warlock healing = less bandages/pots, bad for balancing)
some kind of weight gear score average should be used maybe (barbarian with savage = no chest piece, probably too big effect in mid rank)

strong idol
# zenith gulch check wiki❤️

thats exactly my point, its already available on the wiki within a day. it would be nice to have it built into the game and see the gear score immediately to know what the ranking will be

harsh forge
#

I think the multiclass system is cool, I think some abilities and spells should be weaker when put on other classes, like smite should do only 7 dmg when not on native and what not

tulip venture
tulip venture
hearty cedar
#

I've been 2 tapped by enough rogues that I am quitting D&D. It isn't fun when it isnt balanced. All the sweatiest players just play rogue and get to pick any fight they want, and get out whenever they want. It's not "skill issue to be killed in .5 seconds of melee. and 2 seconds with high resistances. Daggers are broken, longsword sucks, warlock is a DLC class. Thanks for the little fun.

Great Idea. Always ruined by 2k hour sweats living with their parents. Hopped up on 4 monsters.

strong grotto
light hound
strong grotto
# light hound Nah, I feel where he's coming from - the newer player experience is bad right no...

Mate, he complains about rogues being weak, not about new player experience.
And even if he did - any game with similar gameplay loop isn't sweet for new players. They need to suffer, break and be molded by experience. And only those who will see this game and decide to themselves it is worth their time will stay. And that is GOOD. Games are not meant for everyone. It is made for those, who like them.

light hound
light hound
strong grotto
# light hound I'm assuming you played during the playtests like myself?

Are you dumb?
This is his quotes: "rogue is weak, anyone saying otherwise is clueless and dies to rogues bc theyre listening to fortunate son on blast in their $20 earbuds" and "rename rogue to victim"
While you are saying: " he's saying they're too strong".
One is not like the other~
Also, how is this - "game would not thrive without matchmaking " is correlating with me telling, that new players should "git gut"???? I was the one who advocated for splitting the normals and HR for geared and defaults, so caped thugs weren't smashing through new players! I was one advocating for squire like system to be in place and I was the one who asked for gear score! GIT GUT and "let them suffer" are NOT THE SAME, you forehead! Get gut is - GO AND PLAY THE GAME, learn it, learn the tactics, movements, learn to aim, to stalk, GET YOUR PLAYER EXPERIENCE UP!

TLDR: that dude needs to learn how to play, while you need to learn to READ.

light hound
# strong grotto Are you dumb? This is his quotes: "rogue is weak, anyone saying otherwise is clu...

Nice start to your comment. Showing some real brains.

Oh, thought you were responding to Dingus initially.

On the hardcore gameloop take - you said "any similar game's loop isn't sweet to new players. They NEED to suffer, BREAK...etc...etc.."

How else is someone to read that than to understand you want the new player experience to make them suffer and even BREAK (because you think they NEED it). And you also make clear you don't care if the gamestate only appeals to a small minority - keeping the game very niche for the most masochistic of players. The vast majority of players would certainly leave a hardcore experience like that (when they are at the bottom)

Well, maybe it was lost in translation, but do you support new player matchmaking - putting new players with new players?

strong grotto
# light hound Nice start to your comment. Showing some real brains. Oh, thought you were resp...

"Nice start to your comment. Showing some real brains." and "Oh, thought you were responding to Dingus initially." Back to back.
So, who's lacking any brains, dood?
"any similar game's loop isn't sweet to new players. They NEED to suffer, BREAK...etc...etc.." yes. They NEED. TO. GET. GUT. Simple. Those who will find it worth their time - are going to stay. Just like with Tarkov. I am not telling that nto all are welcomed to TRY, because they are ALL are welcome to try the game. But games are not made for everyone. Games are made for their audience. Just like that. SImple.

I support normal lobbies as they are now. I support gear score. I support squire system, when you can chose what to start with. In fact, I was always for those things exactly because we needed to separate new and old, hardcore and casual fans of the game. But "FANS". Not tourists. I am also for some kind of training zone, where you could train yourself agains PvE and even have some duels. Because, and I repeat, ALL ARE WELCOME TO TRY. It is just not all are welcome to STAY. Games are not made for everyone. Games are made for their audience.

candid flume
#

20 times escape ice caves when no one wants to play it beacosue its fucking boring map 20 times carl or 20 times of interaction with gold chest when the people go to the dangeon finding the chest open it and die instant beacouse its 20 times and you dont want to waste time on it good job(i know you aware of this issue and its just a little reminder how unhappy people about it)

worn lava
#

Y'all need to improve the gear mmr system I been searching and watching a lot of people's videos and there isn't much equal gear getting put in same lobbies y'all should really look into that pretty quickly and correct this people should be put into same lobbies with same quality gear that means same amount of blues purples golds and around the same buffs on their gear people want fairness

ripe turtle
#

I know somebody has mentioned this, but multiclassing should be restriced to one class. EDIT: Even then some class skill/perk combinations are broken as hell.

strong grotto