#suggestion-discussion

1 messages · Page 222 of 1

real trellis
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wait nevermind no they didn't lol they rolled that part back

tight fox
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dude was only spending like 50 gold or something and just face tanking people in GC xD

real trellis
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Yeah I mean that is absurd

amber solstice
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Most people don't want what's best for the game. They want what's best for their personal gameplay. So many people are delusional Uncle Ricos thinking they could throw a pigskin 5 miles over a mountain if only coach put them in. Most games try to enforce the delusion because it is popular and sells well. Not all games are E for Everybody. The devs said it at the beginning and they say it in every dev QnA.

It is unfortunate that this game is only DnD inspired game with good feeling combat so there really isn't a good alternative game or mode for casual/anti-hardcore/anti-gear/anti-pvp crowds. At this point I hope they add modes for them with simple restrictions with minimal resources devoted to them and keep making the game the way they want without trying to appease everyone while getting yelled at from all sides.

I don't think balance is perfect and think mods like all attributes shouldn't exist at all. Movement speed in general in the most broken mechanic. I also think that most people blame gear when they should be blaming most of the game mechanics that give the stronger player a bigger advantage. There needs to be more equalizer mechanics, weaker players need to be able to avoid and extract, and the game needs to actually wipe every team now somewhat frequently. Having the game force everyone to the same spot, being able to so easily defend the escapes, and PvE only being dangerous to newbies and low geared player are all just giving the stronger player extra advantages.

Both times they got rid of all the modifiers on gear pretty much the game got super stale for me. Looting was pretty much just meds and the only hint of excitement was if they had a surgical kit. Still won almost all fights, deaths were usually from getting 4th or 5th partied, but a game built around power and risk and reward having no power or risk or reward had me happy to wait for the next hotfix to see if they change their minds. I didn't have to wait long.

tight fox
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Honestly I would want to see a few weeks of them making LR hell the same difficulty as HR and see how that goes

stuck perch
# amber solstice Most people don't want what's best for the game. They want what's best for their...

You're not wrong, although Ironmace has been promising many things and doing the opposite in the long term. The classes need to be fun before balance ever comes into the picture and by this I mean all the classes. This fits some of the values Terrence laid out during early interviews. Yet they've been changing their minds on everything they've said to take the game down this path and this over and over again. They claim they want to test things but the things they test never come back unless the community complains enough and even then the community doesn't always complain for the right things. How fun is rogue post nerf? How many nerfs has bard had and has any of them fixed the purported problem with the class? How many times will they nerf warlock until it has a single bland way of being play?

ember swan
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Here's what I think in order to balance the game a bit better, because somewhere in between the last patch and this patch is where we need to be. Loot wise right now it's fine for normal. But buff high roller loot back to how it was in hotffix #15. As for +1 all I think it's right where it should be. Any raw added damage stat ( additional physical, weapon damage, true physical damage) needs to be capped at +2. Also limit the amount of gear it can appear on. Maybe only rings, necklaces, gloves, chest and the weapons get those rolls. All the other stats are fine keep them how they are it's mainly the added damage that's the problem, ttk is way too fast right now. Edit** Also bring back the merchants as well. It filters a lot of the gold out of the game and is really convenient for people who can't play everyday all day. So far compared to when the merchants were good and had decent options for gear there have been less people playing.

spark elk
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Game is still in beta disguised as “early access”.
Truth is we paid to beta test the game. So expect more and more issues, bugs, changes, etc.

Our only hope is that at the bare minimum we can get better communication from the devs and a better scheduled cadence for maintenance, updates, etc.

tight fox
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first room I spawn in and get a +4 weapon dmg longbow hmm 🤔

short heath
woven marsh
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If the devs are going to dump buckets of shit onto the rogue as they have at the behest of whiney Wizard players, the least they could do is let Rogues stealth in the storm.

tight fox
tight flicker
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things on the floor, such as smaller rocks and small tiny braziers. LEMME WALK OVER IT, THERES NO REASON IS SHOULD GET STUCK ON IT

jagged flicker
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Anyone else think that hitscan spells got little counterplay outside "Don't be in range"

-my friend said that; but like, EVERY ABILITY can be summed up with Don't be in Range.

Hitscan spells are easily abused by cheat software. I would love if they were all solid projectile personally.

cobalt root
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True, chain lightning be like: if I see you, you're dead

crisp quiver
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For the love of the game we need to reduce gear disparity, Neck beards can be mad all they want the average player is gonna be ok with the changes. Instead of pandering to the 1% sweatlords help out the other 99% who want to play a better game. TTK felt good for those few hours after patch 15 since people didn't have crazy stats on every piece of equipment they had. Make +all only available on jewelry/capes and watch how much better it feels without everyone stacking +all on every piece of gear they have. There is a reason you have the stats the way they are, Any higher on certain stats and it becomes unbalanced so why allow sweats to become so overpowered you can't do anything against them? +weapon should not be on armor since that makes 0 sense, Make the rolls on items make more sense like armor can't get any dmg buffs like armor pens or +weapon dmg and weapons can't give damage reduction.Loot rates can for sure be reduced for gold an otem rarity to no overflow the game. Don't fold to these no lifers when you know what your vision for the game is. Hold true to what you said and the most of the community will support you!

cerulean kestrel
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Buffing / healbotting a W holding LMB Barb is the lamest most unengaging gameplay imaginable

worn island
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Nerf barb and ranger

frigid berry
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@ironmace Please Bring back the good drop rate with current stats.

glacial sphinx
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droprates pretty good imo

cerulean kestrel
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It’s just casuals and solo donks who don’t know how to mix up their movement that are complaining about Ranger

strange badger
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Two emotes give a big advantage. The coffee resting emote makes so you don't make any sound when getting up from resting, and the hold the line emote reaches forward so far you can look cleanly through a lot of walls.

These 'bugs' need removed. I refuse to believe they're features.

cerulean kestrel
strange badger
frigid berry
short heath
abstract swallow
sturdy tulip
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Ive been using rouge more and more and came up with ideas on a potential cool rework. Would appreciate some feedback to bounce off of. Perhaps it could be made similar to other classes where you have an ability wheel and use knowledge to use rouge tricks. You should be able to have invis, caltrops, & smoke available for better pvp options. Leave the damage and other perks (double jump, pickpocket,hide mastery, ect) as is. His tricks should be more available. With appropriate cooldowns to avoid abuse. Thoughts?

short heath
# sturdy tulip Ive been using rouge more and more and came up with ideas on a potential cool re...

If you're going this route, there would have to be a form of resource associated with their use (caltrops has 3 use charges, restored by using a campfire kit, for example). Not a bad idea, but I think it wouldn't be a good idea to tie the number of tricks allowed to have "memorized" to Knowledge specifically. That turns a dead stat into a useful stat for the class, and will affect their gearing options/considerations, which would inevitably take away from their potential damage output by substituting a normally taken damage mod for Knowledge, which might cascade into the playerbase thinking that Rogues "need more damage", when in reality they're just gearing for useful stats to the class that just don't aid in the damage output category, arguably of which is the entire design of a Rogue in 90% of games. When I think anything along the lines or Rogue or Assassin, I think back line nuke, aka that Wizard or Bard is gunna die, even if I die in the process (obviously preferably not). Your job as a Rogue is to infiltrate and blow up a back line without being detected by their front line, ideally, turning the fight into a 2v3 very quickly.

cerulean kestrel
cerulean kestrel
cerulean kestrel
short heath
# cerulean kestrel Yeah probably a bad take, guessing their job is to kill the bard or wizard ? Ju...

Traps and ranged dps. Barb tries to zug, ignores the ground, hits trap, takes arrows to face, flops to ground. With Crossbows still being able to hit 80+ to the head on Barbs, it's a pretty easy win as soon as they hit a trap or get too cocky and misstep even slightly. And if you're running Longbow/Recurve, you can 3-4 shot Bards and Wizards before they can really be impactful on the fight beyond their buffs to the Barb... then you just kite and win the 1v3.

cerulean kestrel
# amber solstice Most people don't want what's best for the game. They want what's best for their...

To your point about a mode with easy extraction and gearing for lesser skilled players: LR gobbo caves is now that mode with the 7 player cap and 6 escapes.

I agree with everything you said but one addition I would like to see is independent balancing between solo, duos, and trios. Changes to skills/perks that only occur in their respective mode. I think this would go a long way for the “pulling in each direction to appease all” category

short heath
cerulean kestrel
cerulean kestrel
short heath
floral totem
short heath
cerulean kestrel
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I’m still skeptical on Ranger being better than running the buff ball comp yourself. I can’t imagine it’s that hard of a counter unless the opposing Barb is unga bunga into traps and the wizard/bard are not mixing up their movement to force strafing lead guesses out of the ranger. And even if so, countering the dull ass meta is far from a reason to nerf them.

cerulean kestrel
solemn jackal
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I just got hit by earthquake while I was already double jumped far off the ground wish they'd fix that

short heath
cerulean kestrel
short heath
tight fox
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Like he said you have to be really geared to one shot a wizard but realisitcally really geared just means like 2-3 pieces with weapon dmg rolls with current mods

cerulean kestrel
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The perk modifiers being multiplicative with headshot modifier make the threshold for 1 shotting wizard to the dome like 45 damage or some shit

short heath
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So as long as you get more than +8 weapon damage across your whole kit you can one tap to the face with a blue Longbow max roll.

cerulean kestrel
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Are just calculating 48 damage 1.65x? I guess that’s probably fairly reasonable since you’re not including physical damage modifier, but you’re also not including armor reduction

short heath
cerulean kestrel
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I’m pretty sure physical damage modifier Carrie’s a bit more weight though since it’s calculated before headshot multiplier

short heath
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Big brain move by IM would be to add a random modifier to all gear for headshot damage reduction so you'll never know if you deal more damage to the face or the body to any given target.

cerulean kestrel
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Then again it’s harder to build strength now adays

cerulean kestrel
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On stationary , predictable, or slowed targets it is though if you have good aim

short heath
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Imagine having +25% headshot damage reduction and a Crossbow Ranger headshots you and you don't die. They'd have an aneurysm for sure.

zealous cipher
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Suggestion: Make matchmaking based off if the player has opted in to be a trader. Make trader and non-trader pools for matchmaking.

sullen vortex
trail flower
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Wouldn't it be cool if you could interact with zombie toxin clouds, say you fireball them or throw torch and they explode in flames

zealous cipher
edgy cape
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When will the new Goblin Cave finally be removed from the game?

sullen vortex
zealous cipher
cerulean kestrel
strange badger
cerulean kestrel
cerulean kestrel
sullen vortex
cerulean kestrel
sullen vortex
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Idk why you guys don't just go buy BIS gear from the trader tbh. Much easier than gearing up naturally so I hear.

cerulean kestrel
cerulean kestrel
sullen vortex
cerulean kestrel
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I get the misconception because most people comment based on their bias and personal wishes rather than the relative health of the game

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to say that gear disparity is overestimated is just plainly untrue. Regardless if it’s a good thing or a bad thing, that’s a different conversation

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Persoally I think what’s healthiest for the game is a middle ground between patch 14 and patch 15

tired ingot
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Suggestion: Divine Protection ability should give both MDR as well as PDR

abstract swallow
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they just need to make EVERY bonus big, but only appear on specific slots so that statstacking isn't the forever meta

sullen vortex
worldly bramble
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game is unplayable as a solo

tight fox
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well that's a lie

tight sparrow
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Make duo only in caves and dungeons not only Ruin map (awful map imo)

sonic birch
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Duo queues was never in the devs vision originally so I doubt it

tight sparrow
sonic birch
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Their long term plan is to make ruins 3 man again but the upper level of a 3 map tier system

tight sparrow
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should be solo duo and trio every map, becaouse why not

sonic birch
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Nah trios is what majority of the player base likes.

abstract swallow
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trios is what the game is built around
the whole gimmick of the game is being in trios and your team size bleeding the longer you're in the dungeon, it's why we have the portals system

tight sparrow
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xdd no

sonic birch
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Cos this game only has about 20k player concurrently at best. You’d have empty lobbies

sullen vortex
sonic birch
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Like boss fights etc are all made for trios in mind too

tight sparrow
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but why u got problem? @sonic birch its channel for sugestions so my sugetion is make every map possible to play as u want not playing 3 vs 1 always

sullen vortex
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could also have some damage on gloves

tight sparrow
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stop still complaining

sonic birch
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I’m not making a problem or complaining just responding to yours, I assume that’s what the devs are thinking

tight fox
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I think weapon damage should honestly only be on Weapons and trinkets

worldly bramble
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Gathering hall in now dead and no one trio with random

sonic birch
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I like having the ruins duo actually but I play it as the last resort if I can’t find a trio

tight sparrow
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they will adaptive as always, we giving money they giving the most possible enjoy in game for everyone

sullen vortex
worldly bramble
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I think all classe should have more HP

sonic birch
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Because it’s so easy to find a trio team, I feel like I only play duo if I have no choice which is rarely

sullen vortex
short heath
sonic birch
short heath
# cerulean kestrel I get the misconception because most people comment based on their bias and pers...

Healthy to a casual/new player and healthy to players like you and I are different, though. I advocate for new players and casuals simply because it aids in the retention of those players, which is one of the most important things to IMs current financial method and subsequently the longevity of the game in general. You'll always have more potential new players and casuals than you will ever have dedicated, hardcore long-time stayers. So doing something like applying GBMM only to no-ante maps and not touching HR queues with any form of matchmaking is what I suggested, which appeases both majority groups (leaderboard pushers and new/casuals).

sullen vortex
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I think they should do an account based level and once you reach a certain point you graduate to the "veteran" lobbies. Having new players not thrown in with experienced ones is good.

neat hearth
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movement speed

short heath
cerulean kestrel
wet mortar
sonic birch
sullen vortex
cerulean kestrel
sullen vortex
cerulean kestrel
sonic birch
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I didn’t find smurfing that big a deal cos the top players were busy doing HR leaderboards. Everyone else is within the same kinda skill bracket..

short heath
# cerulean kestrel Well, I do see your point but I don’t necessarily agree that a middle ground wou...

The difference between skill difference and gear difference is that a skill difference is always preferred to lose to over a gear difference. 90% of the time if someone loses to someone due to a skill difference, they might be salty, but they aren't going to complain that it is a problem. When people slap a 70% PDR Cleric 9 times with their white Rapier and deal all of 50 damage total to that Cleric just for them to full heal in a single cast because of a gear difference, then get bonked twice after the Cleric misses the first 6 swings and they die... They're 100% going to complain that the gear difference is an actual problem, because they clearly were better in the fight and still lost.

sullen vortex
sonic birch
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But I dunno maybe the devs need to do something for brand new players.

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Something else, like a tutorial solo mode where you can learn to at least fight the 5 most common enemies in the dungeons or something

whole warren
cerulean kestrel
nova mango
cerulean kestrel
short heath
sonic birch
cerulean kestrel
cerulean kestrel
sonic birch
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I think they wanted to make ruins the top level of a 3 dungeon delve. But make Ruins very easy that you’d get to a red portal easily if you wanted to.

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But they also said they wanted to make it so you could skip ruins and go directly to crypts

cerulean kestrel
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So you haven’t seen any comments from IM on it since the original idea of ruins ? I do remember that ruins was supposed to be the initial floor to crypts but I have a feeling they changed their mind since then but idk

sonic birch
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They said in a Q and A, that after you go down from ruins you’d enter another match making pool of players going into crypts and then again for inferno

cerulean kestrel
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Right but that was a long time ago unless you’re saying they commented on it recently ?

Just trying to clarify when it was you heard this

sonic birch
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Kinda. Like the surviving players from 5 lobbies of ruins go into 3 lobbies of crypts and so on and so forth

short heath
sullen vortex
sonic birch
cerulean kestrel
cerulean kestrel
sonic birch
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Part of that plan was recent but they also said it when ruins was released. 4th play test I think so ages ago

short heath
cerulean kestrel
rose folio
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This game needs a shared storage system and more storage, why it hasn't got shared is beyond my understanding unless they played BDO and thought their storage system is great ( it f#$king isn't). Though more space is needed since they added crafting, that should be a given unless annoying everyone for no reason is what they going for then i understand

tight fox
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I don't believe gear disparity is as big an issue more so the fact that fully kitted middle ground players would rather run LR with a lower risk of death and much more pub stomping power rather than go HR for better loot yes but much more risk just because LR still gives comparable loot

sonic birch
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But they realise it’s very hard to implement so they aren’t doing it any time soon, cos even now it’s hard to balance the loot in maps between LR and HR and give a good learning ground for new players too

cerulean kestrel
nova mango
sullen vortex
cerulean kestrel
tight fox
sonic birch
short heath
# cerulean kestrel Right, so I think that any sort of gear based matchmaking is going to see that s...

Why? GBMM would objectively reduce gear disparity in no-ante lobbies, which is why the people who were remaking were remaking - they wanted to avoid geared nerds from ruining their experiences. With GBMM on no-ante lobbies, those players who aren't BIS stand a much better chance of not having their gaming experience ruined by a BIS player/team, because there is a much higher chance of surviving against a BIS player/team.

cerulean kestrel
cerulean kestrel
tight fox
sullen vortex
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Honestly I think the moral of the story is that this game isn't for the weak willed. If people aren't fine with getting dragged through the mud by better/more geared players, until they learn, then this probably isn't the game for them.

cerulean kestrel
cerulean kestrel
short heath
# cerulean kestrel Because you’re gonna have the same issue of people avoiding the higher gear matc...

They wouldn't have a reason to avoid high gear matches. The reason they avoided matches is because of the gear disparity. Now that they can get that kind of gear, they're going to have a more even playing field and will be more inclined to play with their better gear. GBMM is better all around the board for casuals and new players because it reduces gear disparity and gear fear at the same time.

sullen vortex
short heath
cerulean kestrel
tight fox
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Also just a side note Limit on the point of noob stompers I've had multiple crypt matches today with fully kitted teams in either full blues or purps holding 2nd to last and last circle just because they can xD, me being a solo ranger rather than a rouge can be pain in regards to stealth

cerulean kestrel
cerulean kestrel
short heath
cerulean kestrel
sullen vortex
cerulean kestrel
sullen vortex
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learn mob movements and whatnot

cerulean kestrel
short heath
cerulean kestrel
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Well I’m off to the dungeons I appreciate the great discussions ❤️

short heath
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Was duoing no-ante crypts last night with a friend and we killed a few buffballs that were slightly overgeared on us, so it's doable right now at low end for sure. High end it's still a nightmare though.

sullen vortex
short heath
cinder skiff
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I would like to say my opinion regarding pre lvl 15 lobby. As when you added it so many people not only new were happy as this was an actual opportunity to rather level up or get some gear. As before and now it is almost impossible to survive more than 2 minutes in normal lobbies as a fresh character without being killed by GIGA geared team. If I can even call it "Killed" as we were absolutely wiped in 6-7 seconds time. I am saying this not as new and unexperienced player as I been playing since PT2 and I got another characters leveled and geared but not me or my teammates do not abuse the fact that we have a massive gap between our gear and gear of most people in normal lobbies. So we are going in to HR map. And test our skills there. Now either Ruins or Crypts map are unplayable or at least me and my friends don't find it enjoyable to play there with new characters as you get wiped no matter what in 2 minutes time.
So my suggestion would be to get pre lvl 15 lobbies back to give people more compete opponents. I also think if you would add like "gear score" type system which would not allow you to go in low lvl lobbies if you have at least 2 pieces of blue/purple/leg item equipped. In my opinion lobbies will be more balanced that way.
I do really appreciate what you guys doing and creating and what I said above is not a complaint it is just a fact and feelings of a most players who are trying to lvlup or are new to the game.
Sincerely

lone crescent
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With the current state of the game you open a random chest and you become giga geared

abstract swallow
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I don't often agree with Khan, but he's right
literally my first game into last patch was the corner mummies spawn with 3 large chests and I had more blue items drop than I could carry
gear is so incredibly overtuned right now that even the tiniest timmies can rock full kits with 0 effort and minimal time investment

lone crescent
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I go into HR to regear, i loot a couple of chests and take the first portal and i have enough money to buy a full gear

buoyant yew
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I think if they put more focus on things like quests, vendor rep, and more perks (for all classes except rogue) it would help against steamrolling more than balancing. quests would split up the lobbies intentions further(mining, questing, bossing, monster part farming, new to the game exploring), vendor rep would allow them to sell good gear without breaking the wipe day 1 and potentially lower loot tables in general, and the perks would add more build diversity making you feel like the inevitable steamroll (that always happens in an extraction game) isn't the same thing you've seen 100 times over

abstract swallow
lone crescent
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In my opinion that's a huge misconception, i don't understand why making the gear more rare and harder to obtain could in any form "fix" the geared team in normal problem.

Harder to find loot will only harm players who don't have loot already

buoyant yew
abstract swallow
stuck perch
buoyant yew
abstract swallow
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it's arguably the single biggest part of the playerbase now, so they permanently fucked themselves over having to appeal to them
a bunch of people here to play the quickplay easy mode instead of the actual multi-floor dungeon the game is based around

stuck perch
buoyant yew
short heath
abstract swallow
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it's about as healthy as the playtests with event candy were, which isn't particularly but it's better than nothing

lone crescent
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Solo is balanced enough right now

Balancing the game for solo is needed, not only cause a part of the community plays there, but seeing how a class performs in a solo environment will highlight its weakness and strong points

The problems with balance atm starts when you start stacking buffs in trio

lone crescent
short heath
# lone crescent Solo is balanced enough right now Balancing the game for solo is needed, not on...

Low end buffballs are easy to deal with. High end buffballs are still meta and a nightmare to deal with. I was duoing in no-ante crypts with a friend of mine last night and we killed a few buffball trios who were slightly more geared over he and I, but the moment we went into HR with our BIS sets, we still got rolled over like a stack of playing cards by the first buffball that came our way.

lone crescent
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Hotfix 15 was the best balance patch imho, gear should be balanced around stat min maxing and base weapon damage, +all is the dumbest shit ever and +weapon, +add phys and +true on every piece of gear is equally dumb

buoyant yew
stuck perch
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Return classes to how they were at launch, keep things like the movement speed cap to fix the most egregious problems and just move on with content. When all classes have been released then look at balancing things with a full toolset. Otherwise their balance point will be so low that the game won't be any fun even if it's relatively balanced.

Balancing is a complicated science, and often times adding tools to deal with something that's otherwise a bit too strong is much better than just straight numbers nerfing. Numbers nerfing really should be the last resort when it comes to balancing content.

abstract swallow
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+All being capped at 1 and non-All being capped at 3-4 is probably the best balance they've gotten
+All existing is good since it creates less specialized but easier to trade loot that has obvious value, is more directly useful for players still progressing/building kits from scratch, and benefits hybrid classes that are already more gear dependent than their peers

short heath
lone crescent
abstract swallow
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2-week wipes would be nice, it would really wrangle a lot of the problems
but obviously they want to see and study those problems live

lone crescent
short heath
lone crescent
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There's no point in building a class with agility or strength when you can have both with +all, and every other roll makes that piece of gear garbage

buoyant yew
short heath
stuck perch
stuck perch
lone crescent
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With just armor pieces you can double your damage, that's bs

abstract swallow
short heath
lone crescent
abstract swallow
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if they want to squeeze, give them the juice

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but also yeah, this is why positive stats need to scale in brackets like negative stats do

stuck perch
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negative stats?

lone crescent
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I played in Hotfix 15 and it felt the best imho

You don't need to build full agi to catch players, classes that should be squishy can't be tanky, classes that should be tanky can't be immortal

It's ridiculous that if you actually get BIS you can have up to +10 all, +31 weapon damage, + 31 add physical and + 20 true, you get way more than double your damage from armor pieces

stuck perch
lone crescent
stuck perch
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Yeah I didn't mind what they did to the gear. I'm salty about them having too low of a balance point for classes.

abstract swallow
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I'm not sure why they bumped magic and weapon damage back up after explicitly leaving them out of what they said they were gonna buff back

lone crescent
abstract swallow
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true
fuck 'em
wipe all gear, legacy gear is a fuck, 10,000,000 dead stashes

lone crescent
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And somewhat they convinced the devs to give them back (or they found a compromise to make them happy enough)

stuck perch
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Just wipe the game more frequently and we'd be fine. Too much hoarding is bad.

lone crescent
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If the loot drop rate stays the same they could wipe more frequently

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They just need to make every base weapon usable (I'm talking about battle axe)

stuck perch
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As much as that would be great, balancing those at this point is pointless as they'll add more content later and it'll mess up any work they do now.

buoyant yew
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the general chat is full of people complaining, threatening to quit the game, or play a different game. so I'm not surprised the devs are doing some reactive balancing but I do think its in the games best interest to focus on developing and adding features to round out the game not balancing and trying to make a 5 star meal out of what we have right now

abstract swallow
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I'd also much prefer they go back to churning out actually important shit like the missing first floor of Forgotten Castle and collapsing lobbies or the MISSING STATS

lone crescent
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They made all those patches in the past to nerf scaling to Wizard and to nerf weapon damage but somehow the damage rolls on armor are still in the game

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Wizard was OP due to add magical damage and true damage stacking, not due to scaling

stuck perch
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missing classes, more spells and skills for classes that need them instead of nerfing classes because their compatriots aren't living up to their power level.

small furnace
#

@short heath I know you're suggesting GBMM still but I think they finally hit the sweetspot for HR. I actually feel heavily incentivized to go in.

tbf that could change when the leaderboard sweats come back, but right now it feels very good to just go in, grab some high end loot and you always make back your money + some

lone crescent
stuck perch
#

Maybe 10 years from now. The problem is nerfing existing things means balancing around a low balance point, they need to raise that balance point or the classes will become bland. How fun is rogue at the moment?

#

Right now they're putting out classes and other content at the speed of an eye dropper and taking months to balance it. Something that would be easier to do all together.

short heath
# small furnace <@246081307291942912> I know you're suggesting GBMM still but I think they final...

I definitely agree. But, as I've said multiple times before - no amount of increased incentive will bring the players who overgear and underlobby, so to speak. The people who do that kind of thing only do it because that is how they get their feel good brain chemicals. As pathetic as it is for them to get that by effectively kicking puppies, they don't play the game the same way you and I do, so they won't want to go to HR like you and I do... otherwise, they'd already have been doing that once they got good enough gear to trivialize pve. Also, my suggestion is specifically for no-ante lobbies, keep in mind. While I know you're suggesting this will potentially push some of these players from no-ante into HR, I am not at all confident that will be the case, and it is kind of apparent that already isn't the case. People are still complaining about overgeared people murdering them in no-ante lobbies. Just scroll up a bit, you'll see.

lone crescent
#

The only class that is kinda unplayable atm is Rogue, the only playable build is with 30 throwing knives@stuck perch

stuck perch
#

imagine how unfun the game would be if they brought all classes down to where rogues are now. It would be balanced but it would suck.

short heath
# stuck perch Maybe 10 years from now. The problem is nerfing existing things means balancing ...

I main Rogue and actually am very pleased with where it is at currently. I've killed plenty of overgeared Ranger/Fighter, Cleric/Fighter, Bard/Rogue duos in Ruins with my buddy (we ran Rogue/Ranger), and the funniest part is having a full purple Ranger panicking hard as hell when I roll up to him (Rupture/Weakpoint, btw - no Ambush in my build currently), he pulls out his purple Spear, and by the time he turns to swing on me once he flops from my damage over time. I had a mix of green/blues and he was all purple with a blue cape.

lone crescent
tired ingot
buoyant yew
#

rogue isn't too bad, I was worried they were gonna kill it when people complained that a rogue ambushing you kills you. like how a rogue works in every game ever. But they just split up the power into perks creating builds, which is what every class needs

lone crescent
#

One thing i wish i knew earlier is that it's full kit or base kit, going in half geared is dumb af

stuck perch
# lone crescent They already plan to buff Rogue

Yeah they also said they were done with nerfs with hotfix #14, that they wouldn't be balancing the game around solo queues, and that fun was going to be more important than balance. Yet they've gone against their word at every turn.

buoyant yew
#

wizard has 5 different elemental spells but perks only support 2 of the categories

#

its forces people into encountering the same "unfun engagment"

short heath
tight fox
#

can't you stack up the dot build to some absurd degree

short heath
grave coral
lone crescent
tight fox
#

remind my squishy ranger self to never run into you in crypts

lone crescent
stuck perch
grave coral
short heath
small furnace
grave coral
# tight fox No need to be rude.

Nah that's the problem with this community. People just whine and complain and throw around "facts" when they have no idea what's going on in the game.

lone crescent
#

Geared Rogue is still op

short heath
lone crescent
#

Ungeared everything is miserable

small furnace
short heath
tight fox
#

eh ungeared ranger is pretty fun

lone crescent
#

Ungeared Barb has ridiculously low dps with that shit weapon

short heath
tulip bear
#

I want guilds. A large group of like-minded or similarly skilled individuals to play with so you don't have to go to gathering Hall and gamble with randos. Maybe even a guild bank where you can share gear.

short heath
#

I will run Weakpoint/Rupture, Lockpick, Poisoned Weapon, Jokester, Double Jump on naked runs simply because it provides max loot potential and max damage potential with base kit gear, while also maximizing how easily I can put any random mods on gear I find throughout the first run to use, then will modify perks on my subsequent run based on what kind of random mods I got on gear I found.

tight fox
#

guild would be interesting but probably won't see anything of that sort for a while if they even do do it

tulip bear
#

Would be a good alternative to friend list that won't be redundant when we get steam friends back

neat mantle
#

Grey meta best meta make rare quality rare to find again

stuck perch
# lone crescent They can't completely ignore balance, when Rogue was op game was unfun, when Wiz...

They can't completely ignore balance but they can take care of the most egregious problems while leaving the finer points for after. Egregious problems like the move speed before the cap at 340, PDR before they capped it at 85%. These balance fixes were necessary. The bard nerfs that were important enough were the memory capacity one that made them more gear dependent and the Din of darkness/Piercing Shrill attribute application factor one. The rest could easily have waited until the rest of the content was released.

short heath
#

Bard is STILL ran in every competitive HR team comp because they are STILL strong as hell, even following 3 patches in a row of nerfs.

azure fog
#

Bard is also stronger now because they have unlimited lock chest access while being more useful to team than rogue, so the buff to gold chests was a HUGE buff for Bard. especially in HELL and bossing where you can get the marvelous locked chests

tired ingot
# lone crescent Ungeared everything is miserable

See, the thing with this tho, is that if people are not geared it comes down to player skill on who wins the engagement. Who can actually block with a shield or is good at evading hits. If you’ve got a +All +5 additional +3 true damage spear with a wind locket on… it’s just dps at that point and hold W, But maybe that’s my preference, I had the most fun in the 1-14 lobbies where people didn’t have access to trade chat

lone crescent
stone marlin
#

Naw keep the damage rolls come on now adds alot of diversity

short heath
stone marlin
#

Well I agree certain characters like rogue might need some move speed balances but that would fix that issue

tight fox
#

lantern can roll weapon dmg slayer fighter here I go

stone marlin
#

Why not play archer if u wanna play grimy 😂

short heath
tight fox
#

give it here

stuck perch
stuck perch
# azure fog Bard is also stronger now because they have unlimited lock chest access while be...

Yeah because the whole reason why I wanted to play bard is to skulk around and loot chests while my team is clearing or play a couple songs every 2 minutes. Last time I played bard my party told me not to play songs unless I had to open a locked chest and for the rest they bought me a luck+ potion and told me to stick to looting. Was bored out of my mind.
They were fine if I played songs once we engaged in pvp but preferred that I made myself useful with a crossbow or falchion.

inland hill
#

Remove the instant cast for wizards shit is absolutely unbalanced

stuck perch
inland hill
#

its a 20 dmg shield double that of the clerics of course its getting nerfed

stuck perch
inland hill
#

how?

#

a 40 hp magic shield is completely unfair. its also gives them a dmg buff

#

you also dont have spell slots...

stuck perch
#

Yeah the damage buff is a seperate thing. But it's hard to use given the duration of the buff you get from it. I'm fine with that damage being nerfed down. But It's still not comparable to a tier 1 spell. But if it makes you happy increase the cleric's shield. However consider that the cleric shield counters 5 classes hard, and is still useful against 2 more. Warlock might not have spell slots but spamming my spells in combat puts severe limitations on me. But by all means increase the protection shield. Might make it more useful if it can soak at least a blow of the heavier weapons.

#

At the same time you complain that wizard is broken. Well if you had a warlock in your party with a 40hp eldritch shield, wizard might not seem broken after all. Eldritch shield also prevents warlocks from healing off of you and people are up in arms about warlocks healing themselves too much in pvp.

#

It's as if people want the devs to remove all the classes from the game but one just so they won't end up in a unfavourable match up.

loud river
#

Warlock shield is useless post nerf...it wasn't even strong to begin with

stuck perch
#

The damage buff from it could be seen to be a bit much if you want to keep that at 20%, maybe increase the time to use said buff so we're not limited to a super short window and that's fine.

loud river
#

Remove the damage buff, not needed...just put it back to 40hp spell shield and be done with it

#

40hp magic shield, make it 15 or 20hp cost and done

stuck perch
#

Oh no but wizards. Yeah wizards could melt through your shield with 4 magic missiles and you're taking over 85% of that 4th missile assuming you don't get hit in the head and the wizard is base kit naked AND also happens to forget his perks AND uses a implement that doesn't have +magic damage.

loud river
#

All classes have counters....wizards holding hallway with fireball/ice bolt/chain lightning is why you'd cast eldrich on your front line

stuck perch
loud river
#

Nah if you can coat the whole team in 40hp shields for basically free...it should cost decent health

stuck perch
loud river
#

40 for 5 is too strong imo

stuck perch
#

Even then I'd want to add something like 50% scaling to it so it matters a bit more at high tier. But the base effect matters.

stuck perch
#

Besides the only class it really counters is wizards because clerics and warlocks can also smack your target with physical damage if need be.

#

And wizards can melt that right off with magic missiles or even 75 dam fireballs.

stuck perch
#

You're not a wizard who can take 5 spells of his choice without issues.

urban schooner
#

I propose : Flickable gold that deals one dmg. That is all

stuck perch
#

Oh and the cleric's protection shield lasts for 20s instead of our 15s, to add insult to injury.

glacial sphinx
fossil prawn
#

NERF BUFFBALL PLEASE

stuck perch
glacial sphinx
#

it was a 100% free win against any wizard or cleric running eldritch. you're essentially immune to damage and you heal back the cost. Unlike protection it has no limited charges and does twice as much against them as protection does against physical. And thats vs caster damage which is finite charges whereas physical is infinite. Vs other locks you turned fights endless at range, the damage buff lets you two shot with hitscan or much faster projectiles than wizard has

stuck perch
#

I'm dealing 58+19 damage with a fireball as a base kit wizard on a dummy. Explain how soaking 40 of that with a warlock is broken OH and wizard gets scaling on his fireball, you don't get scaling on your eldritch shield. And that's just fireball, magic missiles it's 25 damage per hit again with base wizard. How many of those do you think Eldritch shield should be able to soak?

stuck perch
# fossil prawn NERF BUFFBALL PLEASE

They can't, no matter what they nerf it won't impact buff ball enough without killing the individual classes. What you want are options to counter the buff ball.

urban schooner
#

A spell to Dispel enemy Buffs would fix it

abstract swallow
stuck perch
urban schooner
#

we sadly have none

#

i was also kinda hoping with druid we'd get a significant root or something, but thats a long way down the road

stuck perch
stuck perch
# urban schooner we sadly have none

You have 1 dispel already in the game, people just don't use it. Cleanse clears both buffs and debuffs from your target. It's not the best spell vs buff balls unless you can hit with it though.

urban schooner
#

It didnt work last time i tried it but maybe i just didnt hit then

stuck perch
#

There's a short range on it. It's not ideal.

urban schooner
#

Worth knowing, seems war cleric is back on the menu

glacial sphinx
#

if you're getting hit by magic missiles in PVP you have bigger problems. If you get hit by fireball point blank you realistically fked up, but despite that Eldritch absorbed ~80% of one. You also don't do the same damage on a lock as you do on a dummy with -10% magic resistance. If you ever lost to a wizard as a pre nerf warlock with eldritch shield you were skill gapped hard. A lock that had preshielded dots a wizard kills him on his next cast if eldritch shield was broken. Meanwhile he's topped from dotting his hydra and can refresh eldritch shield

stuck perch
#

They might patch it one day since it doesn't seem like it's the intent but it better stick around until we get proper dispel mechanics.

stuck perch
glacial sphinx
#

yeah it was which is why i always supported a 25% ABR on torture mastery and thats exactly what they did

#

but its not enough to fix eldritch shield granting the target immunity to magic damage, erasing fighters weakness and making barb a joke. Protection is widely used at 20, yet Eldritch was better, with less cost AND gave you a huge damage buff. It was broken

abstract swallow
stuck perch
glacial sphinx
#

how is it more versatile? Cause theres more physical damage dealers? how does that make it fine against magic users? If there was a spammable spell absorbing 40 physical damage that buffed a clerics holy strike damage by 40% after breaking it the entire community would riot

stuck perch
#

If you say +40% damage buff on breaking is too powerful, alright I'll cede that, reduce it to 20% and extend the window in which I can use the buff which only applies to a single spell and is also consumed to no effect by another cast of eldritch shield btw.

tawdry sail
#

please provide a better way to report toxic players. for real its 2023 this is not hard

#

the amount of absolute jerks i play with from this discord is crazy

stuck perch
#

If you're concerned about ES taking out fighter's downside, where's the concern that Haste takes out Barb's downside, or bard's tranquility takes out Warlock's downside? Classes are built with synergy in mind and that's a good thing. You can't have more than 3 players in a party so it's not like you can stack everything from every class on to a single guy.

stuck perch
tawdry sail
#

game would be great if it didnt promote toxic behavior

glacial sphinx
#

I have concerns about Barb receiving haste+invis and those issues are well known. They're not an excuse to introduce new ones. ES is in a good place now though, its good but not broken anymore. I think Wiz should get a targeted dispel magic to counter buff stacking and other classes should have options as well, but you cant counter infinitely spammable shields with spell count spells or skills with a CD efficiently

stuck perch
tawdry sail
#

karma is not even remotely good enough

#

i just wasted an entire match rezzing a wizard that killed himself immediately after rezzing and talked shit

stuck perch
tawdry sail
#

cool i can give him a red name. awesome. not good enough. people flex their red names. actually make it mean something. 1000000000% tax on trades/merchants if you have a red name. something

#

actually provide a punishment for acting like a child. its not hard. every modern game does this. why do i need to extract 5 times to report a bad player and it means nothing

stuck perch
#

Then it's up to you to not play with people with red names. If you meet someone and we tell you he's toxic, why are you surprise that he's toxic to play with?

tawdry sail
#

my man tell me you dont group with anyone form this discord without telling me you dont group with anyone from this discord

stuck perch
#

Do you enjoy getting one shotted by a wizard with zap?

proud sigil
stuck perch
#

Wizard are really strong and deal a lot of magic damage. You don't see me crying to get their damage nerfed down so they need to spend their entire stock of spells to kill a single player. Having an Eldritch shield as a counter was great against wizards and other warlocks. Now get this, I can take a a tier 5 spell, which is over half my base spell capacity to soak a whole 15 damage because the base cost of the shield is 10. Oh wait I can get a bit of magic resist. No wait wizard have 100% scaling on zap and most other spells so I'm not going anywhere without full dedication to MR gear instead of gear with normal warlock stats and apparently magic pen and true damage is in season so even that's not going to do much.

#

That's not to mention all the counters warlocks already have like multiple classes being able to silence me, wizards just going invisible, hasted barbarians to only name a few.

#

25 points of shield is not worth the spell capacity to bring it in not to mention the cost of 10, making that tier 5 spell save me an grand total of up to 15 health every cast.

coral cypress
#

what exactly does physical power do opposed to str or weapon dmg? can someone give me a dummy break down?

upper sonnet
formal swift
#

Wizards are really strong, but the spell number seems a bit too annoying. There is barely any point to running intense focus because you wont have spells for the majority of the game or you dont want to use them. I suggest they replace the spell number with a rechargable mana bar that slowly recharges and meditation makes it recharge faster.

tawdry sail
#

figure out what kind of game you want this to be. ill wait a couple patches. clealy needs more time in the oven

fervent tundra
#

honestly, crafting just isn't fun. they need to give crafting materials their own inventory tab, and increase the drop rates of crafting items by like, 2x or more
grinding for materials just isn't fun
and to buy the materials takes more gold than i can reasonably store.

stuck perch
nova drift
#

what do you guys think about a much lighter version of the <level 15 and above level 15 lobbies?

for instance, instead of that, if you were under level 10 you had a 70 percent chance to pair with a game with other people all level 10 or under, and 30 percent chance you just go to a random normal lobby anyways.

main gale
stuck perch
#

Could be, I wish wizard had more spells to choose from though.

nova drift
#

why cant they just recolor and slightly rework some of thes spells and have like, dark fireball, or ice bolt supercharged

tight fox
upbeat yacht
#

Reroll just feels bad.. Killed our groups interest 😦

spring hound
#

nerf barbs scream bro. they should not beable to catch up to a fucking rogue

sacred canyon
#

Does anyone at Ironmace notice that the Armet clips strangely with the Regal Gambeson? That being the collar of the gambeson comes through the neck plating of the armet

upbeat yacht
#

I've been fine with what ever changes they've made, but rolling back servers cost me and my friends soo much loot that it killed their interest completlely. we could finally have some gear and have fun and now lost it all. Guess we wait till next wipe 😦

fossil lotus
#

Please change the spider room spawns on GC, they are so bad if you arent geared

hard perch
#

The Balancing of Dark and Darker can be made better By changing What can roll on items for example the +magic dam, +magic healing or + %phy dam reduction rolls made it very hard to balance and now the game needs all these hidden stats tables to make it work . is it not better to just have stat rolls (+1 will)not the other rolls as they seem to just get in the way(1% dam reduction).
With this all the skills and perks can be leveled off making more build types available. The down side is all gear will be good no more trash gear from bad rolls making the market place not as needed. So a way to fix that is to make a 10% chance on a roll for it to give 2 stats points not just 1. Also make +1 to all stats need and take 2 rolls.
One more way is to add enchants like fulgors thunderbolt. Let’s say it needs and takes 3 rolls to get an Enchant + there are a lot of different Enchants some bad some good some weird. Enchantments should be gear dependent so no thunderbolt on armor. Maybe have +1 to magic dam, +1magic healing or %phy dam reduction as an Enchantment.
If there is still need for +1 to magic dam, +1magic healing or %phy dam reduction in gear make it a part of the white text. example occultist gear gives +1 magic healing so a max of +3 magic healing is possible no more.(unless got an Enchantment with it).

ionic bobcat
#

mag resistance ADD needs to be on the trade filter

#

along with will add, strength add, etc.. we dont want to see implicit rolls, we want to see the random rolls

stuck perch
small furnace
#

Trade chat feels awful. I don't know if anyone noticed but the majority of users are now using chatbots that clog up the chat and they probably have some kind of script that auto trades people the second something comes up for certain high value items such as golden keys cause I can NEVER click it.

Something really needs to be done about this horrid system.

quaint basin
#

suggestion: Buff monster loot and nerf chest loot

hot hemlock
smoky dust
#

Ranger very unfun to play against dont mind people kiting me out but watching them eat biscuits as they go is a bit much either nerf their str or speed but they are too fast and strong for a guy who can use 3x shot ect and get bursts of hp

stuck perch
smoky dust
#

that dont seem to be the trend friend

#

on top of that what a class can do in a game like this is relative to what other classes can do its quiet if people are complaining about class vs pve

#

the pvp element is where 1 class can feel bland because of what another class can do as its a head to head game

stuck perch
# smoky dust that dont seem to be the trend friend

I know. Terrence the Ironmace CEO said once in an interview that they felt like fun was more important than balancing everything perfectly, yes some balance is important but not at the cost of fun. They apparently have changed their minds because they've done numerous balancing passes on the game where they just take the easiest solution and nerf the numbers on everything, sometimes repeatedly as opposed to trying keep that class fun and finding elegant ways of nerfing what needs to be nerfed without impacting the inherent fun of a class.

small furnace
#

What's the point of a gold coin bag (costs 5000 gold and stores 500g of value) when gold bars exists (cost 600g-700g and store exactly that much in value taking up the same space)?

indigo burrow
#

So, not sure what happened, but after the patch today, logged in and lost almost all my loot. Played a lot yesterday and lost it all and a few of other characters lost almost all my gold and most items as well..happen to anyone else?

cobalt root
#

How much do the even rarer gold chests sell for then? Like 20k?

echo wharf
#

geared rogues are still landmines, it needs to be fixed

whole whale
#

i played with several new players recently, and every person hated the experience of the massive power difference between new/existing characters. i believe the only way to tame it is by both removing the leveling system entirely and implementing a sort of "gear score" matchmaking system.

without either of them, you either fight people who simply have more power than you passively, or you fight smurfs who are very difficult to outplay, making for a terrible new player experience

stuck perch
limpid verge
#

make gear rating so those with similar gear ratings get grouped together

stuck perch
# limpid verge make gear rating so those with similar gear ratings get grouped together

That's what people call Gear based match making, or GBMM it gets talked about on here all the time and it's not a good idea for multiple reasons.
For one it's exploitable, it would also drastically increase the amount of time it takes to queue matches, we're talking several minutes if not more. It would also take away the possibility of punch up which some people really like. So far the devs side with it's not a good idea. But they've shown that when ever they say they won't do something they end up doing it anyways. I can't wait for them to start doing P2W as that would be the death of the game.

neat hearth
#

I must say loot is p good still

stuck perch
whole whale
stuck perch
#

You also encounter the problem of players being afraid to use the loot they find because it could push them into the next bracket where they'll have to compete with the top of that bracket as the lowest in the bracket.

whole whale
#

Despite being problems, those are still better than the current state. The bracket thing can be (mostly) addressed by just playing with how the system works. It could be by total item score, it could be based on the best item, could be based on tiers. There is a lot of nuance there, and we have no such balance in that area right now.

#

It isn't analogous to eft either, since better gear drastically reduces the lethality that a new player has, so it is substantially harder to punch up, especially in 3s.

stuck perch
whole whale
stuck perch
#

Pretty much. It's kinda what they were trying lately. But they were also nerfing everything that sticks out the easiest way possible. The result is the game is getting bland and boring. If I found a set of legendary gear with perfect stats for me I wouldn't care because I'm not enjoying the base game anymore.

whole whale
stuck perch
#

Some of it is skill. The game is hard enough to understand the basics for new players. Even if an experienced player in base kit burst into their room he'd likely kill them all. Add gear advantage to that and it can feel oppressive.

fervent tundra
stuck perch
#

The nerfs aren't elegant either so it makes for shit balance.

fervent tundra
#

i know one thing i'd love is faster wiz projectiles and cast speed, even if they reduce damage a lot. atm wiz just feels too slow, just isn't super fun to play. i used to be a wiz main, moved to barb since wi just wasn't fun anymore. I'm concerned eventually non of the classes will be fun anymore, after they are all nerfed into the dirt

whole whale
stuck perch
#

Besides you can level pretty fast by just doing pve and smashing/looting. Doesn't matter if you die you'll eventually level.
Unlike extracting, no one can prevent you from doing that.

#

I'm also not too sure that I necessarily want to worship the idea of skill expression. I've heard the expression thrown around and I typically shrug.

stark cosmos
#

i would like to suggest making keys untradeable

stark cosmos
stuck perch
dire granite
stuck perch
#

And if you don't spawn in the coliseum?

dire granite
stark cosmos
twilit crystal
#

Is it even theoretically possible to get 5k worth of loot from a key? Lmfao

stuck perch
#

It's a gold sink, they're necessary.

twilit crystal
#

Like all 3 people would need to walk out with 1750 in loot lol

dire granite
small furnace
# abstract swallow bragging rights

idk if the reason they added goldbags was so people would stop using keys at money stores but if that was the case it definitely didn't work. Chest should be a bragging rights item, make goldbags affordable.

opaque nacelle
#

Triple jump for rogue, change my mind

abstract swallow
crystal veldt
stark cosmos
runic musk
runic musk
small furnace
silver sail
#

Mage "Mana" need to be passive thing not a sit for 10m to regen spells, like every 5s regen 1/5 of a spell and get item status related like get +1 - +5 mana per second or ever 5s. + pls add health regen in some sort of way to play mage solo.

runic musk
small furnace
# runic musk maybe some temporary item caps?

Idk would rather we just ban the people using obvious bots to gain an advantage.

No bro, I don't believe that you just sat there for 8 hours posting the same message every 10 exact seconds. Those people should be banned 100%

silver sail
runic musk
shadow fiber
#

that normal gc map that is like the high roller one is so dog shit

torn goblet
#

be able to hold shift right click in stash to unequip the shitty starting gear like you can in game or maybe even an option like a checkbox to just stop giving me the shitty starting clothes so im not slow

nova drift
#

put ruins back to 3 man lobbies, just expand it a tiny bit in some smaller areas to account for how many people are on the map. make ruins the main map and add ruins highroller

torn goblet
woven jolt
#

bring back sub level 15 matchmaking

runic musk
woven oak
torn goblet
#

am i supposed to memorize every spike location in the dark, in the middle of a fight? when they're randomized?? really

torn goblet
#

ah so the game is shit i see, i figured

#

i'd rather and will play minecraft instead atp thank you

strong grotto
strong grotto
vernal hedge
torn goblet
#

i mean i know its a skill issue as well but the game doesnt make it any easier lol

strong grotto
# vernal hedge that's not what pay to win is lol, p2w is using real world currency in exchange ...

Are we try and pretend it isn't an issue here? Besides, it doesn't matter where exactly you were able to get that gold. It is matters that with the fighting system we have in the game RIGHT NOW it is a simple stat checking. And the more expensive and better gear you have - the better are your stats. In fact, if they don't turn the rarity and quality of gear found in the regular modes to 11 (or at least get rid of gray and white drops in the map, which is stupid AF to begin with) the game will suffer for the people unable to get the gear, when they are constantly killed by those who did already.
TLDR - if the gear gap is unsolvable, then you should increase the drop of the gear so much, that it isn't an issue to gear up even without gold.

torn goblet
strong grotto
#

Yup. It is only creates even more frustration with the game. And that is what any sane developer should avoid. Well, SANE that is. And I am not so sure with the latest developments that it is applied to the IMace...

vernal hedge
# strong grotto Are we try and pretend it isn't an issue here? Besides, it doesn't matter where ...

disagreed, last patch reigned in a lot of the imbalance, making it so jewerly and certain items bases dont have inherit stat buffs made it so I havent seen any 40str gamers which has a big role in making it possible to upset fights, gear isnt everything and you can take down people a lot more geared than you by playing it correctly and to your classes strenghts and most importantly, you oponents weakness
Are you saying that gear and loot should even be increased more than current?

wind leaf
#

Still waiting for the Patch where the game will become Fun and classes have more build diversity, aka buff/redo unused perks/skills. Most of the classes are very one dimensional.

strong grotto
# vernal hedge disagreed, last patch reigned in a lot of the imbalance, making it so jewerly an...

You are still one-shotted by warlocks with BoC. Fights are still decided in one-two hits. Speed is still a deciding factor if you are even able to fight someone or is simply chased down or run around, while being showered with ranged attacks.
No depth of melee. No real way to ovoid anything, even blocking is bad since weapon are either clipped through or bugged to begin with (hello falchion). Thus we are still getting back to a simple check of stat:

  • Are your HP is high enough to survive this burst or that?
  • Are your damage is enough to kill anyone with 1-2 hits? Preferably in the head?
  • Are your speed is higher, that your enemy's so you can kite him into infinity or even to DECIDE whether or not you to to fight each other?
    So, yes. Gear drops should be increased. Maybe that will prevent geared cape-chads to ruin normals. White and gray drops should be eliminated. That rarity of gear should be ONLY available through vendors, goblin included (as a F U moment from the RNGesus). And, yes, the game is still barebones. Though, I don't see any real meat on it growing even since so much of feedback from community. But do they even listen, when there is a literal one-shot fiesta across the servers, but devs saying, that TTK score is too high? DOUBT.
bleak dagger
#

can you stop crying now? Its 2 month in EA

torn goblet
strong grotto
shadow gulch
#

Random chiming in here

strong grotto
shadow gulch
#

Blocking people you don't agree with is how you get an echo chamber. And then your blindsided by reality 🙄

strong grotto
shadow gulch
#

I pay a lot of attention to this chat room because believe it or not ironmace listens

#

More than any other developer. Only other comparable studio that listens to it's people is jagex.

There is a handful of good studios out there. Protect them at all costs

hushed eagle
#

they should remove gold from ruins and make it high roller only or make high roller ruins and place it there...

strong grotto
# shadow gulch I pay a lot of attention to this chat room because believe it or not ironmace li...

Press X to doubt. Their patches and latest statements show they aren't. Or at least they don't notice anything, that would require an actual work from them, other that simple tweaking of numbers and stats.
People ask for more depth of combat, for balance of the class perks, for removal of burst damage, for removal of slow from bows. NEITHER is implemented or talked about.
Of course, it is also a possibility that neither of those above is what they are wish for game to have, for it isn't in their vision of the game's future. Then I should say the game will struggle and, perhaps, even die. Since it isn't fun when you are getting one-shot in a game you can't just wait a bit and respawn in a match, you just lose ALL you had. No one also likes to get stat checked. And to be chased by someone you can't even wish to chase in return.
Three core problems that aren't solved and aren't even talked about by IMace:

  • Movement speed is too important in the PvP to be played around.
  • Gear acquisition is poor, since white and gray items are crap and only frustrate people when they open a chest.
  • Burst damage is unhealthy and needs to be removed.
cerulean kestrel
#

Anyone find the gauranteed exit on ruins yet ?

shadow gulch
# strong grotto Press X to doubt. Their patches and latest statements show they aren't. Or at le...

I counter your burst complaint with play style/gapping.

Slow/hydra/ice bolt/ranger slow/throwable ground effects/earth quake.

If your complaints are ranged burst... you have obstacles, reload time, limited spell casts, health cost per cast.

Gearing. In Several instances I have gone from 0 to high tier set in a day. And lots of other people have to, This is a subjective complaint

Movement speed with buff ball is a problem. But as it being a meta. Wizards with slow and clerics with earthquake would be a wild counter.

terse pier
#

This game needs some gear based matchmaking

dry acorn
#

Battlebit has a system where sniper scopes make a reflection, distinctively telling players "there is a sniper over there", they have one shot potential, but it is swayed by the fair fact that you KNOW they are there. DnD needs something like this with rangers, there should be some signal that they're potentially in a room, particularly true if they can take a skill where they can hear us twice as far as we can hear them

strong grotto
# shadow gulch I counter your burst complaint with play style/gapping. Slow/hydra/ice bolt/ran...

Nah, I am not so against ranged burst, since it is at least telegraphed and is avoidable in most cases.
I am against the burst in melee first and foremost and against longbows slowing people.

About gear - I've also have gone in a day from 0 to 100. So what? Are you going to tell me it is a fun feeling to open a chest surrounded by skeleton champion and 4 archers to have a cracked grey longsword in it? F THAT. If I'd wanted to gear up in whites and grays - I'd pay to vendor. Also, it isn't matter how fast you are able to gear up, when there are people who already geared, and who takes your breathing as their personal offense. We aren't starting equal in the map. So let me at least have a reasonable chance of getting some gear to face those who are above me.

Movement speed is not a problem with buff ball. It is a problem in general. There is no PvP game where movement speed isn't worked to be equal among all players or at least be close to be equal. Why? Because it is the greatest advantage one can have in PvP. If you are faster than your enemy - it is YOU now to decide whether or not you both to fight and where. Especially when ranged attack is an option.

real trellis
strong grotto
strong grotto
shadow gulch
#

Are you saying the guy in purples didn't deserve an advantage. What kinda Commy crap is that.

People deserve the opportunity to try. They don't get equality of outcome

whole whale
# stuck perch I'm also not too sure that I necessarily want to worship the idea of skill expre...

Then it isn't really clear to me what you do want. Perks definitely provide tangible advantages, and you shouldn't have to play a few dozen throwaway runs just to level the playing field.

You said part of keeping the current system would be "punch up", which is skill expression, but say it isn't something you care about in this response. It is clear the current game has problems beyond inter-class balance, and they need to be addressed or it will bleed new players.

strong grotto
# shadow gulch Are you saying the guy in purples didn't deserve an advantage. What kinda Commy ...
  1. Do not mess politics in here. It is a GAME, not a real life. I have enough of inequality IRL for it to be trickled down in game as well.
  2. He deserve and advantage. Sure. But not the disadvantage in the kind of numbers we have right now, when the same piece of armor of the white tier is doubled in value or armor when it is purple with ADDITIONAL value of enchantments on top. This is not even a simple advantage we are talking about. It is like shooting fish in the barrel.
  3. You said it yourself. People deserve the opportunity to try. Yet they don't have that opportunity. Since the gear gap is that much high and your options of avoiding and inflicting damage is so low in numbers, that it all trickles down to... You guessed it! STAT. CHECK.
shadow gulch
real trellis
strong grotto
# whole whale Then it isn't really clear to me what you _do_ want. Perks definitely provide ta...

It already does bleed new players. Which is only adding a problems since the game isn't on Steam and is that much different to find. That being said, perhaps it is even better that way, because with how many bad choices developers made it would've been, most likely, a mixed review score. And that isn't a good either, even considering the Early Access state.
And yes, there should be much more ways for expressing your game's skill. There should be more ways to inflict and avoid damage. Parries, some kind of dodge (perhaps an ALT key or any other button with recharge that is based on your agility score?), weapon on weapon collision, archery and etc.
Btw, here's my suggestion to it, upvote if you like: https://darkanddarker.featureupvote.com/suggestions/493924/melee-and-ranged-battle-system-improvement

woven oak
#

brain worm go sqiggle sqiggle

shadow gulch
#

One fix I think should be implemented. At least for the sake of maintaining a large player base. Is a PVE mode?

Something to build for new players. Those characters don't get transferred over into PvP

strong grotto
# shadow gulch You can always be outplayed. Maybe you haven't had the opportunity to see this ...

Nah, not really. This game is really in the state right now, when the outcome is decided in first few seconds on the engagement. What you position is? What your attack and defensive stats are? Are you dead after first blow? Are you able to run faster than the dude you don't want to face? The last one is, actually, the most important, because, as I've said already, the movement speed isn't something you want to play around in the PvP game.

shadow gulch
#

Get new players involved and hooked by starting in a PVE zone/server. And they have the choice to start a pvp account.

Aside from rankings. Have some kind of personal tavern where you can flex stats. Have pve and pvp objectives. They can unlock shop perks or quests

shadow gulch
strong grotto
woven oak
strong grotto
# woven oak I find they often condradict themselves its really amusing tbh, the game isn't b...

That's the problem. It is supposed to be a game, not the the IRL challenge of who gets the rich parents and who doesn't. Even rats, when play with each other, try to lose to their younger siblings in play fights at least 30% of times, because if they not - the younger siblings will simply refuse to play anymore. Do you think people are more stupid than rats are? Some sure are, but I hope they don't play this video game, lol.
Jokes aside, the game is a game. It is a sport and recreation. And sport is meant to be equalized among the competitors in some way or the other. Weight class, leagues and so on. And I will die on the hill, that move speed should be equal among all classes, that there needed more options of inflicting and avoiding damage, that there should be no one-shots allowed or even possible.

woven oak
#

The fuck does rich parents have to do with it. the game doesnt have pay to win unless you're doing bannable trading

lone crescent
strong grotto
woven oak
#

yeah and how did they get the purple

dry acorn
# strong grotto I'd say it is not even about rangers telegraphing their shots. It is about remov...

cheers for the response, thinking on it I agree that the one shots are more so the issue - I simply don't mind if one shots are in the game, as long as I have a chance to dodge them - the bleed idea is good though!
what about an option for some classes to press a button to deflect the arrow with their blade? a time window is associated for how long a player could ready the deflection animation, resourcefulness could reduce the internal cd of performing arrow deflection. Fun ideas

strong grotto
# woven oak yeah and how did they get the purple

By accumulating wealth in the previous run. Which is the same as accumulated wealth from the previous generation. This game IS P2W, no matter how exactly you got your gold. More gold you have - the more succesfull you are. And the more it is easy for you to stomp on those, who aren't able to put as much of value in their equipment as you are.

woven oak
#

So ur upset at the snowball affect

daring trail
strong grotto
# woven oak So ur upset at the snowball affect

That's one name for it. Sure. The problem is, as I've said before, that the snowball in this game makes you virtually impossible to be deal with, because of how shallow the fighting system is in the game. Thus it is a stat check that is only gets worse with the gear gap.

woven oak
#

Literally the game is intentionally unbalanced asymmetrical live action economy. any game with this system is hard to balance because its not meant to be.
best we can do is make the variable factors have better ratios so the regularity of the snowball ending occurs more often instead of it being perpetual

strong grotto
strong grotto
woven oak
#

Movement is always the strongest stat because it gives more action economy. then you base the scales off that.
but you have to understand. the ranger will abuse action economy with skill to kill melee. if the ranger fails to do so. the melee deserves the win. the combat system isn't the problem.

dry acorn
#

Can we please add an item that goes on the back, that is essentially a giant bell that rings each time you take a step, it provides no stats

daring trail
woven oak
#

League of legends is the most successful model of this game design. and it is perpetually being balanced and unbalanced to create interest and destroy contention in the game

woven oak
# daring trail I've never bought gold, I realize some people do, but it is not an intended thin...

Yes but thats a stat check vs skill check. which takes a long time to balance because stats are linear and static. skill is not. and its hard to balance something static around a subjective curve. ofc the stats need balanced but its tiring hearing
"Ranger op, no barb op! skill issue ez. gear op! combat is shallow!" when there hasnt been real thought behind their arguments.
if you get oneshot as a whites by a full purple by a headshot. that sucks but should be expected. as a blue? yeah that needs stat balancing but alot of complaints are just venting tbh

stuck perch
woven oak
granite plinth
#

make some gear limit to normal dgs

stuck perch
#

@woven oak
But right click on staffs is already spellcasting... Also cantrips are a recent concept. Even when they first showed up in 3.5 they weren't unlimited either. But I get that you want to play a caster to use spells not fall back on mundane weapons. Meditate allows you to be less cheap with conserving your spells but some people want some of the other options so unless you're loaded with clarity pots and campfires or bring a bard you're going to be resting a lot if you don't take meditate.

woven oak
stuck perch
woven oak
#

yeah, personally im okay using melee, but for the people who want to clear rooms with spells its the best option rn. just hate rebuttals that ignore the issue in question

runic musk
worldly herald
#

it would be good to separate the very equipped people from the not equipped people because we can't do anything when we come across them and we can't equip ourselves either

daring trail
stuck perch
woven oak
# runic musk legit just said there are other ways to play instad of wasting your stuff in one...

yeah look ur not wrong. but its redundant to tell people to buy an item (potions campfire crossbow) because theyre using spells and dont want to sit down for 10mins.
the spell recovery system for all classes feels bad and one of the major reasons people will go to games like GoG
The fact you can recover ur bolts or arrows within seconds but spells take minutes is painful. yes resource management is important but there comes a difference between resource management and anger management. people play wizard to be a wizard not to cosplay a ranger

torn goblet
#

zone is too fast in goblin caves man, i may just be shit

woven oak
stuck perch
daring trail
# woven oak yeah look ur not wrong. but its redundant to tell people to buy an item (potions...

Wizards take meditate, over half your spells back inside 30 seconds.
If you run 10 spell then that means you have the gold for clarities/campfires.

Why do people say wizard doesn't have enough spells lol, you have fireball, MM, lightning strike, chain lightning, zap, ice bolt. 6 offensive spells, then 5 "support" spells.
A slow, a weapon ignite, haste, invisible, and a lightorb/stealth detector.

What is the problem lol

stuck perch
woven oak
#

@stuck perch spot the guy who missed the point KEKW

daring trail
wet mortar
#

Warlock and cleric have better spells IMO. Holy strike is just stronger lightning strike, hydra is light orb that does damage and body blocks, only really fireball and chain are the wizard-exclusives, every other spell is done by a different class usually better. Don't get me wrong, wizard is still very strong and very fun, but the tuning is trash.

woven oak
#

Damn isnt wizard dominating with hydra and earthquake

wet mortar
woven oak
#

Satire, currently meta spells you'll hear about atm

#

wizard aint weak but its always the same old

woven oak
wet mortar
# woven oak Satire, currently meta spells you'll hear about atm

Yea but they're complained about for a reason. in 3's earthquake is the most anti-fun spell created, if cleric has ranger/wizard/bard/warlock/fighter on their team they just auto win a fight if earthquake catches anyone.

Hydra gives warlocks a thunder-dome battle if they body block doors with it and a heal sponge.

Holy strike is just fucking busted, so much damage and utility with more charges than lightning strike. - This is in my opinion one of the top spells that needs giganerfing.

woven oak
#

yup cant disagree with any of that

stuck perch
woven oak
#

earthquake really should of been a wizard spell imo, cleric is abit over the place

wet mortar
stuck perch
woven oak
#

Im aware just the underlying mechanics and balance of the game

wet mortar
stuck perch
wet mortar
daring trail
# wet mortar Warlock and cleric have better spells IMO. Holy strike is just stronger lightnin...

For sure, I think that's typically why no one runs lightning strike. Definitely not the greatest spell.

But we shouldn't act like every single spell each class has is "meta"

Cleric is for sure strong I don't deny that. Holy strike scales too much imo, they shouldn't have the same scaling a wizard had for example.

Hydra and light orbs are majorly different lol, like I somewhat see what you are trying to do there, but they are so wildly different.

MM is unique, the spell casted slow is unique, zap is also unique.

Then they can give other people invis and haste.

I just don't understand the whining about this topic. Wizard has 1 less spell overall from any other 'caster' but has the highest damage output.

Like yall are just upset wizard doesn't have 30 spells to choose from?

woven oak
#

look if a wizard casts earthquake its fine. dome them, free headshot. if a cleric casts it. theyve got full plate, holy aura bubble etc theyre fine

stuck perch
woven oak
#

and also deviated from the original point. regaining spells via resting feels bad

wet mortar
woven oak
#

or atleast aoe channels

daring trail
# wet mortar Hydra is literally just better light orb though... MM is unique, sorta... I mean...

Hydra and light orb work wildy differently, with the only similarity being they can spot invisibility.

Hydra has a cast range, light orb can travel across the map until it hits something.
Light orb creates light in the room, Hydra does not lol.

Hydra blocks doorways , light orb does not

Zap is not curse of pain for the exact reason you just mentioned, it doesn't heal the wizard.

One magic missile to a mob walking toward you, kills it, while a single hellfire will not kill it. These are also wildly different as MM is 10 fast small bolts being fired, where as hellfire is 1 big fat slow moving high dps spell.

wet mortar
#

Like Hydra does 6 different things, light orb does 2. Also the biggest issue is that warlock has 0 cooldowns, even with nerfed mag heal it's still more spell uptime than wizard with more viability. Dark bolt is just ice bolt that's usable.

daring trail
# wet mortar I think you're missing my point entirely. Hydra is just better light orb, Zap is...

The point you think you are making doesn't even exist tho lol

All of the spells you mentioned are not similar the way you say they are lol.

Zap literally does more damage than curse of pain. It just doesn't heal the wizard lol.

Perfect even more reason how hydra and light orb work differently, not only does hydra cost health but hydra does more overall. Not the same spell.

Hellfire is better inside of specific scenarios, MM better in others. Both wildly differently.

Healing on warlock was busted, but since the torture mastery nerf I haven't given warlock enough time to say weather the healing is still busted or not still.

Actually I haven't even seen a spell lock since the torture mastery nerf.. only melee locks

narrow lotus
#

Can we keep the theme of gold coin purses costing 10% of what they hold and do the same w bags and chests and maybe just have crafting them a free option?

pallid patio
#

PLEASE for the love of god Fighter needs more non-plate headwear... Leather caps are EXTREMELY rare and we really need a 2nd option

wet mortar
daring trail
wet mortar
#

Whatever you say man, idk what else to tell you to convince you my point is a point but you have the right to your opinion.

daring trail
wet mortar
# daring trail you keep saying 'you missed the point', but have yet to actually mention a point...

You have missed the point entirely.

Warlock and Cleric have spells that do the same thing as wizard spells but better. Warlocks also have the luxury of infinite healing and casts.

Hydra does the job of light orb better and with more functionality, only misses the light component which is a nice thing but not that important.
Curse of pain does the job of zap with more casts, similar overall damage, a DOT, and a heal function
Hellfire does the job of Magic Missile better than MM with infinite charges. it can wipe entire rooms of pve and bosses, wizard can't do much against bosses.
Bolt of Darkness flys faster, is easier to use, and does similar damage.
Phantomize is just haste & invis combined with basically immortality.

Holy Strike does similar damage to lightning strike, whilst blinding and slowing people.

daring trail
wet mortar
#

There's a pretty good list, you have the right to disagree but to say my point is nonexistent is just willful ignorance and being a keyboard warrior.

shadow gulch
#

@wet mortar warlock/mage main here. It is entirely different play styles. Ergo it's not the same.

You would know this if you tried fighting on a warlock and then fighting on a wizard.

wet mortar
daring trail
# wet mortar You have missed the point entirely. Warlock and Cleric have spells that do the...

Hydra and light orb are similar, yes. those both detect invis.

That is where the similarity stops. Hydra can block door ways, Hydras can have spells used on them for healing purposes. Light orb can be cast across the map until it hits a surface, while hydra has a cast range.
Hydra does damage to pve/pvp. Light orb does not.
Curse of pain heals the warlock, zap does not heal the wizard.
Hellfire is very situational, but completely different from Magic Missle lol, like how you think these 2 are similar at all is mind boggling.

ok ok bolt of darkness/ice bolt is the same thing different skin, you got me there.

Phantomize isnt haste nor invis, and you TAKE MORE MAGIC DAMAGE when you use pantomize.

Holy strike is a little strong, but no one uses lightning strike anyway so you can compare it to that all day long if ya want. The only similarity between the 2 is they use circle indicators when you cast them lmfao

shadow gulch
pallid patio
#

IMMEDIATE HOTFIX REQUIRED RE: PORTAL MECHANICS: If I open a portal and AM INSIDE THE FUCKING PORTAL, I should get 1 frame advantage over ANYONE ELSE to get into that port. Just 1 frame.

#

right now it seemse to be determined by random chance, server lag w/e

#

but i opened the fucking portal i'm inside the fucking portal, i haven't moved the portal SPAWNED INSIDE OF MY BODY. I should get the portal.

wet mortar
daring trail
#

I'd recommend having a valid point next time

shadow gulch
wet mortar
daring trail
shadow gulch
wet mortar
daring trail
#

I guess hes gonna compare Holy Purification to Magic Missles next. and call them the same

shadow gulch
#

I copy pasted your point. Your rebuttal. You said warlock does wizard better.

You admitted they are different play styles. And now we showed they are completely different abilities.

fast lily
#

Wizard is still one of the best solo classes in the game when it comes to 1v2 or even 1v3s. Warlock and Cleric can't hold a candle to Wizard in that regard. Invis/Haste alone is a massive difference maker but Wizard spells in general are just far better suited for PvP.

wet mortar
stuck perch
# daring trail For sure, I think that's typically why no one runs lightning strike. Definitely ...

Wizard's class fantasy IS to have 30 spells to choose from with many different types. Cleric damaging spells are fine, they're expensive with holy strike being the cheapest and they don't have a high regen rate for them. Once they're spent it takes campfires or forever to get them back even with a bard. Wizard doesn't need higher damaging spells he needs more spell options. Cone spells, CC spells, Debuff spells, Summoning spells. A big part of playing a wizard is bringing in a custom spell load tied to your playstyle.
Curse of pain requires a perk to heal the Warlock, with out the perk it's just a shitty zap.

@wet mortar
Hydra is a tier 6 spell, light orb is a tier 1 spell. It's normal that it's vastly better than light orb, Eldritch shield is a tier 4 spell it's normal that it's better than cleric's tier 1 protection spell.
Warlock has less down time than wizard but wizard can't kill himself for casting his spells (outside of hitting himself or chain lightning bouncing back). Wizard also casts his spells much faster than the warlock.
Phantomize does not make you invisible, and while it makes you immune to physical attacks you're more vulnerable to magical attacks.
Icebolt has that slow component (which honestly should be increased to 2s and maybe have a ice mastery perk to increase it further).
Dark bolt has numerous perks and ways to buff it's damage, Icebolt has a single damage increasing perk and that perk increases the damage of all spells.

shadow gulch
#

Well the warlock horse can't go invis, it can't cast haste
It can't slow enemies. I can't imagine how your missing this gap

wet mortar
stuck perch
shadow gulch
#

Bruh you said WARLOCK DOES WIZARD BETTER

Why are you bringing up cleric

wet mortar
shadow gulch
wet mortar
stuck perch
#

Return Eldritch shield to 40 points of protection at a cost of 5 health and give Wizard a fire elemental possession summon. Everyone's happy?

shadow gulch
#

Because that's exactly how it reads. This isn't a cry baby place. Your ideas will be discussed if you don't like reading feed back I suggest not posting at all.

fast lily
#

Wizard spells are literally the best offensive spells in the game. Warlock has comparable numbers on their damage spells but lack the speed and output a Wizard can do. Combined with Haste Invis, it's not even close when it comes to an offensive PvP class. Cleric's damage spells are good, but again, not about damage output and instead about utility.

Wizard damage spells are incredible. Wizard is the burst class, Warlock is more efficient damage over time and Cleric is about CC/Utility. A blaster, a DoT class and CCer. You can't compare them lmao.

stuck perch
#

Enough with the low grade sophistry, if you don't agree withhold personal attacks.

wet mortar
daring trail
shadow gulch
#

Pardon me if I don't want Iron mace listening to baffoons ruin our game

#

I paid money for the game too. Ideas deserve to be heard. Not to flourish, that's based on merit not feelings

stuck perch
daring trail
shadow gulch
#

Hence the tags in my responses to the guy

stuck perch
wet mortar
daring trail
stuck perch
daring trail
stuck perch
fast lily
#

Ray of Darkness and Magic Missile are more comparable, but yeah.

daring trail
#

I realize there are some 'similarities'

But these classes spells are still totally different.

Lets take COP and Zap.
Yes, as the base. they are both upfront damage, with a DOT attached to the end.

They play completely different though, calling these spells the same is just wrong

frosty agate
#

Start Banning People who are teaming up in Goblin Caves, when they arent even communicating ingame with eachother

stuck perch
#

Maybe he's coming from that hellfire is usuable in pve to kill mobs quickly like magic missile but that's about where I see the similarities end.

daring trail
stuck perch
frosty agate
#

Nerf The Warlocks movement capabilites or lower the damage output for how much they can spam their skills

stuck perch
#

But I get that wizard doesn't feel as fun to play as other casters unless you're all about one-shotting people with magic. Which is fine, glass canon wizards are a common class fantasy for wizards but it's not the only one and for those of us who want different options it gets old quickly.

daring trail
stuck perch
# daring trail 100%, very different spells. Zaps are also easy to get back, obviously mid figh...

I'd rather low cost spells on warlock with lower healing. I don't like the idea of safe healing on hydra or the massive heal scaling that used to happen with torture mastery. Take hydra healing out and drain life comes at a cost, you have to be close to the target, you can't move or it gets cut short and the 10 health initial cost is pretty hefty if you're low on health and can't get one off long enough to recoup and then some.

daring trail
wet mortar
stuck perch
daring trail
#

hmmm they need to give a different class a healing debuff. that could also help

stuck perch
wet mortar
daring trail
stuck perch
daring trail
#

I think a 40hp is too much lol, i dont mind it staying at 25 but the HP cost going back down

stuck perch
wet mortar
daring trail
#

which i think it does good at the 25hp value

#

but its cost shouldnt also be 10 on top of that

stuck perch
wet mortar
stuck perch
# daring trail but its cost shouldnt also be 10 on top of that

Yay you save 15 health for going through the trouble of precasting the spell, and while Eldritch Shield doesn't scale, your other spells do so it might be somewhat viable at low gear, it's going to be useless at higher gear unless you really stack that magic resistance which makes for a boring system.

wet mortar
#

Giving anti heal to warlock and noone else was the strangest decision a dev has ever made imo

stuck perch
wet mortar
stuck perch
wet mortar
stuck perch
wet mortar
forest storm
#

What about giving Hydra a damage vulnerability to it's owner? make it take a high enough multiplier that it dies before a net positive can occur.

stuck perch
stuck perch
#

Something like the same cost for summoning them. Hydra backlash would be an extra 20, evil eye would be an extra 3.

wet mortar
stuck perch
wet mortar
stuck perch
# wet mortar yea I'm trolling. Rogue needs work though, big time.

On the subject of balancing rogue, I'd make the rogue Caltrops and Smoke Pot utility items that you could buy and bring into the dungeon like ranger traps. I'd make caltrops a bit larger area, and I'd give the player the choice of throwing the caltrops where you're aiming at a distance or behind you depending on whether you left or right clicked while holding the item. Same thing with smoke pot.
I'd make the duration of Cut throat and other rogue abilities scale off of resourcefulness. I'd give them a perk that makes rupture reduce incoming healing (or add it straight to the base skill) I'd also make rupture deal true physical damage and scale off of only +true physical damage (and resourcefulness for the duration). The reasoning is that armor doesn't stop you from bleeding once you start bleeding.

Additional notes, considering rogue has too many perks that are too weak, I'd also remove the lockpick perk and let rogue start with a few lockpicks. Also lockpicks wouldn't be consumed on a successful use but the difficulty of the check would depend on the quality of the chest or door and the stats of the user, becoming easier with agi and resourcefulness.

#

The difficulty in balancing rogue is mostly the stealth mechanics. Stealth either feels too weak or rogues pop out of stealths and kills someone before they have a chance to react. There are ways of making stealth more fun to play rather than just picking one of those two options. The assassin fantasy is a strong class fantasy that many rogue players want to play and we need to respect that and make it fun but also keep it from getting out of hand. A rogue ambushing you should be scary but should also leave you with time to turn around and defend yourself.

wet mortar
#

Yea agreed, the damage they do right now is just absurd, never should rogues do 170 damage in 2 hits

stuck perch
#

Rogues could be given a mechanic where instead of it being an activatable ability, stealth would be something that you get after standing still for a few seconds, the exact number of time would be based on how dark the area is. Likewise brining a light into the room would drain the rogue's stealth away based on the amount of light, wizard's light orb being very bright and very effective where as a torch would be less so and more torchers more so than a single torch. Moving would also consume some of this energy so a rogue could creep around but would have to stop every now and then to regain his stealth energy especially if the area is well lit.
This doesn't address the problem of ambushes but it makes stealth more interactable and interesting. Perks and skills could enhance the effectiveness of stealth or grant some interesting interactions while within it. For example a shadow step ability where when in stealth you can use it to teleport to an area within line of sight. Something like this might be fun and it's not just stacking damage.

#

The Ambush perk is probably the culprit here. The rogue's sneak attack that's core to his identity is also represented in the Back Attack perk and stealth can be a vehicle to set that up as opposed to stacking everything and exploding people.

mighty quarry
#

As Casual player now there no seperate queue for lvel 15 and below I and my friends are suffering., Also could we get a gear level queue

wet mortar
stuck perch
wet mortar
stuck perch
#

Rogues don't have a lot of resistances so we a decent balance point other classes would still be able to burst them down relatively easily.

wet mortar
stuck perch
#

hmm... while I think attributes need particular care for tuning I think they're a solid foundation for the game if you take out or severely limit +all attributes. The game is made to scale all attributes up to 100.

pallid patio
#

literally nothing to spend my money on

wet mortar
abstract swallow
#

the game really needs durability & repair so we can start filtering gold and items out of the economy
especially if they want gear to drop at such rates that people can gear up naturally in the dungeon despite the item bloat

stuck perch
#

Some low flat damage reduction on armor, not rolled stuff but primary modifiers (the white bonuses on gear) could encourage players to keep their clothes on and soften the blows of quick low damage weapons especially for heavier armors. These could be hit box specific or overall.

ornate solstice
#

Goblin caves, more like team caves

stuck perch
jagged flicker
#

Hitscan spells got NO COUNTERPLAY, with the exception of "Don't be in range" but that goes for EVERYTHING

stuck perch
stuck perch
abstract swallow
mighty quarry
#

Gear matching please

stuck perch
jagged flicker
stuck perch
jagged flicker
#

Hitscan spells should be made solid is all I'm saying. Like, healing wave or beam; a tendril of energy. Like; make them SUPER fast idc but hitscan spells are easily abused with cheats.

stuck perch
#

I believe you can block them with your shield if you're a warrior or cleric. Rogue has cut throat to give you a few seconds to cut the wizard down. Ranger just outranges the wizard to name a few.

jagged flicker
#

Yeah I just enjoy counterplay, being pointed at and falling over dead is lame to me.

stuck perch
jagged flicker
#

Blocking w. shield is nice but the shield has to be 100% raised to block anything.

#

shield bash isn't a block so arrows/swords sail through it while you blind yourself to the front.

tight flicker
#

Fujking change the zwei, its so dam useless. change the fking animation like jesus fck

jagged flicker
#

If you hold block against magic missile, every other missile goes through your shield.

stuck perch
jagged flicker
#

Shields should be static. If thats too strong, make them heavier or something I say.

stuck perch
tight flicker
jagged flicker
jagged flicker
stuck perch
tight flicker
jagged flicker
#

I make it work. It did take many many runs to come around to her

tight flicker
stuck perch
jagged flicker
#

Ye I find myself switching to viking sword to avoid TK or in tight.

tight flicker
stuck perch
#

Hey I run zwei on my fighter sometimes. It's a fun weapon if you can get the hang of it.

tight flicker
#

again, no one uses it, thats why they had to buff it. and still no one uses it

jagged flicker
stuck perch
#

Granted that's usually as a solo fighter in crypts.

#

It's great for clearing pve.

tight flicker
jagged flicker
#

I go Adrenaline SWIPE SWIPE ; pause ; SWIPE SWIPE

#

It's base impact is good into shields actually. 🤓

tight flicker
#

if only it worked like thatits a miracle to get the whole combo off without hitting something

tight flicker
jagged flicker
#

idk I kill folks with it. I'm going to have to hitchu w. the Skill Issue. and recommend practice. AND if it's use rate plummets more, it'll be buffed. :3

jagged flicker
tight flicker
jagged flicker
#

Yeah it's weird, I improved with practice.

tight flicker
#

and ur not the whole population, if no one is using it, theres a problem

jagged flicker
#

They buff weapons based on use rate btw.

tight flicker
#

yea exactlycuz no one uses it

jagged flicker
#

Ye it was buffed with 45 movespeed from 50.

tight flicker
#

dont buff the damage, cahnge the dam animation, wowww minus 5 movespeed, def gonna make me wanna use it more

jagged flicker
#

Feels fine 2 me. 😛 GL

tight flicker
#

ur not the whole population, for the second time

#

its not a good weapon, due to the animation. u never see it being used, maybe once ina blue moon

stuck perch
jagged flicker
#

felling axe is my least fav weapon btw. Bland yet OP. Like eating C4.

tight flicker
jagged flicker
#

At least it has a right click and you can jerk to the left to hit multiple target dummies.

stuck perch
tight flicker
jagged flicker
#

idk there's 2 of us here. and 1 of u

jagged flicker
tight flicker
#

honestly i think yall are saying u use the zwei for the sake of being different. no one goes out of their way for a zwei. no one picks up a zwei unless they have to. zwei is horrible, fix it. good day

jagged flicker
#

I grew up with zwei in darksouls, it's a comfort weapon. I'd still love her even if her moveset got WORSE.

cobalt root
#

Zwei's swing is so wide you can't use it in any corridor

tight flicker
jagged flicker
#

You can do shorter arcs by turning against the flow.

tight flicker
jagged flicker
tight flicker
#

no

jagged flicker
#

i feel as though you just negging me nao

forest storm
tight flicker
#

no, change the zwei

jagged flicker
#

I'm just being helpful. 😳

tight flicker
#

i get ur giving advice. but like i said. its the only weapon that u have to learn to use. everything else is intuitive, to me atleast. its a bad weapon. u just pined the chat we are in

jagged flicker
#

I know; I was being a turd. If you want change, this is the place. Make a suggestion if u feel so strongly.

tight flicker
#

people have already

jagged flicker
#

Link it.

stuck perch
jagged flicker
#

Voted up. Hopefully it all works out.

tight flicker
jagged flicker
tight flicker
#

except is unuseable in most areas of the game, so, change it

jagged flicker
#

I particulaly enjoy, Left Click Hold - for two sweeps and going straight into rightclick for a 4 hit string.

tight flicker
#

everyone ik disagrees, everyone ive met disagrees. if i start seeing more people use it. ill admit im just nitpicking

runic musk
#

i think it needs slightly more damage or swing speed to be of any use

tight flicker
#

change the animation

jagged flicker
#

I think it should stagger more mobs or something, feels bad to plant your feet and just trade.

runic musk
#

overhead swing on right-click perhaps

jagged flicker
#

Dedicated thrust right click would be s i c k

tight flicker
#

give it a darksouls greatswords swing

runic musk
#

thrust and twist like rondell

jagged flicker
tight flicker
stuck perch
jagged flicker
#

Wanna see a curved greatsword, a scimitar, a katana(kill me), shotel all that stuff.

tight flicker
#

i want shotel

runic musk
#

honestly maybe innate non scale-able bleeds?

stuck perch
#

Maybe replace the first secondary attack with a trust instead of the upwards slash.

jagged flicker
#

If small then yes. Nail bat(club) would be fun

tight flicker
#

gie me shotel, me wanna be Noob Saibot.

jagged flicker
#

I'd upvote a Shotel vote.

tight flicker
jagged flicker
#

currently the opposite tbqh

tight flicker
#

yea yea

jagged flicker
#

Wish its start up wasnt AS slow

tight flicker
#

give it a pommel hit. low damage but faster

drowsy wigeon
#

they really need a pvp map it gets pretty boring after a bit fighting the same adds over and over to get to the fun pvp

jagged flicker
tight flicker
#

pommel into downward

jagged flicker
#

make a suggestion and I'll share it everywhere.

#

pommel > downward zwei would make for a great weapon.

small furnace
rancid gull
#

nobody is actually against adding more wizard spells, right?

thorn pewter
#

there is a stacked fighter with falchion of honor bashing lows on normal GOBCAVE and round will end soon guys pls get this noob in next round TY

runic musk
small furnace
abstract swallow
rancid gull
small furnace
jagged flicker
abstract swallow
stuck perch
thorn pewter
stuck perch
small furnace
# abstract swallow just limit it to actual gear

Could be, but I still don't like the chatbots that flip value store items. They should really work on banning those people. Or just.. y'know make trade chat better so the people thriving aren't the ones that have actual bots.

faint merlin
#

Even after the changes, warlock still does too much on one class.

jagged flicker
stuck perch
#

I'd imagine it works on chests too but that's super niche.

jagged flicker
#

So is Light tbf. Revealing invis, and having a torch;;

stuck perch
small furnace
#

Door locking would be OP. I think they'd need to give other classes a way to deal with it. Imagine you find a fighter and you chase him into a room with only one entrance. You magic lock him inside and there's literally nothing he can do, his run is over.

runic musk
jagged flicker
small furnace
stuck perch
#

It could be that it only works on some doors or it has a set duration but I don't think it's that bad outside of some niche abuse.

runic musk
jagged flicker
stuck perch
jagged flicker
#

S'fair. I'd like a Glyph spell that locks it, and EXPLODES when someone forces it.

small furnace
stuck perch
tight flicker
#

@jagged flickerhopefull it gets changed. i wanna use it more, but it just isnt viable

jagged flicker
stuck perch
stuck perch
#

With the wraith, skele champion and a bunch of other enemies they could bait them into smashing the door as well.

tight flicker
small furnace
# stuck perch Or rogue, or someone with lockpicks. You'd have to lock EVERY door to the room t...

Wraith hall is a giant room with only one door, which is why I gave a valid example. I don't like the idea that something can have no counterplay unless your comp accounts for it.

Hydra is fine because it's limited time and can be killed if it blocks you, there should be some counterplay that doesn't rely on certain classes or items.

They should make it like Hydra so there is counterplay if someone does use it to lock you somewhere.

stuck perch
small furnace
jagged flicker
stuck perch
jagged flicker
#

Ye I could see if being cancer if you get caught in a one way out scenerio, but maybe that's the point;

stuck perch
#

Just make sure every room has at least 1 not lockable door.

jagged flicker
#

some spells kill u, this spell kills u but with the storm.

small furnace
jagged flicker
#

Can't wait to lock a door Riiiiiiiight after a cleric full bubbles their team. Finna nut oceans.

jagged flicker
stuck perch
small furnace
# stuck perch Because door breaking and lockpicking is already a thing it already has counterp...

I don't approve of class-limited counterplay. I think it's very bad to limit the game in such a way. Certainl classes should be good against other classes yes but it shouldn't be the case of: "Oops, you don't have [class] that took [perk option] therefore you have zero counterplay."

One of the bosses is a great example of this where you just have to cleanse your teammate or else they die. It's just such lazy design.

The scenario you described shouldn't exist either.

jagged flicker
fast lily
#

My random hot take suggestion is that they should make every weapon have a parry, like longsword. It's so friggin fun and I think would add more to melee so it's not just hard rushdown every time. Yes, they should let you parry with the book. It should be the ultimate disrespect.

jagged flicker
stuck perch
# small furnace I don't approve of class-limited counterplay. I think it's very bad to limit the...

Lockpicks are usable by every class, several classes also have additional unlock or door breaking mechanics. That's a lot of counter play. But there are options like making at least 1 clear exit out of that room even if you have to go through the storm.
That boss thing if you don't have a cleric you can get around it by either stacking with others or not stacking with others depending on the color of the circle. This includes the boss himself and his adds.

jagged flicker
small furnace
# stuck perch Lockpicks are usable by every class, several classes also have additional unlock...

Assuming this would not be a spell that costs a lot of memory, any base wizard could take it.

Expecting people with base kits to bring lockpicks in casually is unlikely, and it's unfair to have that.

Even if there's 2 ways out of a room a wizard shouldn't be able to lock them both assuming the time is unlimited or he can re-lock them once they expire instantly. I also think it would be too much work for IM to program each door specifically to be lock-able or not.

ivory quartz
stuck perch
small furnace
stuck perch
jagged flicker
lucid acorn
#

ahh, so glad game is one again unplayable. first ranger, now cleric! im glad we are letting holy strike not only flash the living hell outta people, but do infinite dmg from a safe space!!! woowo!! thanks ironmace!! like playing a riot games game

tight flicker
stuck perch
small furnace
fast lily
#

Rogue's Lockpick perk should be able to lock doors. It would take a long time to lock and require either a lockpick to unlock or you need to break it down (or maybe just a very, very long open if you don't have a lockpick).

jagged flicker
#

(going to play dark and darker nao, y'all keep those polls flowing, be the change u wanna see)

stuck perch
#

Originally instead of a magic lock I would have seen the spell be a door freeze, it's a cold spell that jams a door closed for 20 to 30s. You can't pick it but you can destroy it (it would take a 2nd blow though).

ivory quartz
# stuck perch Thoughts on these QoL changes for rogues? The one after has more wild stuff. htt...

I agree with a quite a few of the suggestions. I think smoke pot and caltrops prob should be useable items. I think rather than making cutthroat scale on resourcefulness, a better idea would be to make it do magic damage that scales with +magic damage, so their is a viable way to build Magic damage rogue. I also like the rupture idea as well. I think stealth is actually fine as it is, now that it only lasts 15 seconds and for the first second you use it you have that shimmer, I think its reasonably balanced with actual skill required to use.

jagged flicker
tight flicker
stuck perch
tight flicker
stuck perch
#

The problem with stealth pre-rogue nerf was the ambush perk.

small furnace
#

This game is a meme rn btw. I make more from farming ruins as a naked rogue than I do playing HR. The economy is so wack.

uneven osprey
#

gold farmers

short heath
# small furnace This game is a meme rn btw. I make more from farming ruins as a naked rogue than...

They don't really care about the economy, though. They do in a sense of preventing duping/overinflating, but not in the sense of where people seem to be getting the most bang for their buck, so to speak. They don't care that Ruins still has increased drop rates over the naturally increased drop rates that came with the most recent patch that buffed it. Whether that's an oversight or how they want it to be, we don't know, but it certainly is bass ackwards.

small furnace
# short heath They don't really care about the economy, though. They do in a sense of preventi...

I am not talking about ruins drop rates. If we're talking about drop rates HR wins for sure.

On a decent HR run I come out with 500 gold of sellables, which is really good. I'm risking a decent kit, usually the kit is worth like 800g or something like that but I find you can get out pretty often and you find more kit once you're in.

HR is good, the problem is...

Going in as a naked rogue with only a pickaxe on ruins you can get anywhere from 5-15 gold per run. Each gold is worth 150g each ore veins have a minimum of 2. You risk only the 25g from the pickaxe which is basically nothing and you come out with far more money than you could earn in an HR run.

#

This isn't something I'm just guessing on btw, I spent 2 hours last night and I made 4k in gold from doing this riskless strategy.

short heath
#

I mean people were doing similar in previous patches in GC runs. Not making as much g/h, but it was 100% the best and safest method to do naked mining runs.

stuck perch
small furnace
vague verge
#

So why is there a confirmation yes no box for leaving trade channels

short heath
# small furnace Yeah but it's orders of magnitude less than what we have now. There's no reason ...

If you're talking in terms of solely g/hr and extraction rate, I'd agree, and maybe it shouldn't be as easy as it currently is... but HR is by no means unprofitable right now. Taking a few runs to not engage in pvp and just mine/extract to get some gold to buy gear is perfectly fine, imo. It's just a different way of playing the game - which does come with its own risk. If you DO get engaged on during a mining run, you're likely 100% dead, whereas during a typical HR run that's not the case. So you're trading g/hr for survivability in the event that you run into an engagement.

stuck perch
small furnace
# short heath If you're talking in terms of solely g/hr and extraction rate, I'd agree, and ma...

If you DO get engaged on during a mining run, you're likely 100% dead

Not if you're playing rogue. Which I am.

I have hide and smoke bomb and I wear no clothes so I run faster than everyone else.

I got away many times, even had one time where someone came to contest my mining and I pickpocketed the ore off of them and ran away.

It's quite literally riskless, you go in with nothing you come out with a good amount of ore a lot of the time.

HR is not unprofitable, it's just crazy how easy it is to get gold through this riskless strat that's actually quite easy.

subtle summit
#

Suggestion: Ironmace should have never folded to pressure and left weapon damage and +phys damages off the fucking table
Rangers with +~35 damage added to their shots because every single item has +add phys or +weapon damage, phys power, you name it. It's stupid af and one shot mechanics should be nerfed hard.

#

One shot mechanics make the game unfun and unenjoyable for everyone. And I get that you could say "skill issue" or something but there's hardly any counterplay in a comp like that unless they play horribly.
I'd also like to mention I love IM and have from the start, but folding to pressure constantly is making the game worse and whiplash updates are starting to get silly.

gray crane
#

You're not wrong. The item changes just after the patch were awesome Granted, the loot was too crazy, that needed to be turned down. Now we get streamers rolling everyone in normal lobbies in full purple/legendary crafted gear

subtle summit
#

Look if anyone important even reads this -- if removing stuff like that is the intended way you guys want the game, we all signed up for early access with a warning, no? Then remove it and don't bend to people complaining because "my stash is worthless now." Especially when the loot system currently allows people to have a huge abundance of good gear.

#

Something something I miss the old way of suggestions where you can downvote suggestions.. do a server wide poll. It allows for interaction with most of the people in the discord who care.

forest storm
#

They need to make it so that damage stats are displayed in the details while in stash like have a slot 1 and slot 2 stats section

iron snow
#

Could they add an option where you could hold shift over a piece of gear to show a comparison of stats?

lucid acorn
#

ahh, so glad game is one again unplayable. first ranger, now cleric! im glad we are letting holy strike not only flash the living hell outta people, but do infinite dmg from a safe space!!! woowo!! thanks ironmace!! like playing a RIOT games game

stable robin
#

make helmet and gloves offensive enchants and chest and pants armor/health and make boots util/mobility and all of them can get + stats no sense in all armor getting +damage

kindred haven
#

Game needs a wipe this economy is fucked every piece of gear is worth more then a trade window of gold

granite plinth
#

so the general consensus is the games fucked at the minute, is that right ?

Im waiting for the end of month wipe, but im curious to where the games at.

abstract swallow
#

the game is fine, but there's not a lot to it right now
sweats can build their juicy kits, casuals are drowning and loot, but people inbetween are in an awkward spot

granite plinth
#

righton, yeah imma bing chill until the next update i reckon. Would love to see uber rare high tier loot, like its fucking special if you get something nice

#

with a generous middle ground for good pvp + easier pve for the hatchlings

kindred haven
granite plinth
#

wait what the fuck, 1k for blue items xD thats not good

kindred haven
#

If you want a good item like nice rolled purple. 2-5k gold which doesn’t fit in trade window so you need bars or golden keys

keen scaffold
#

let bards play music while sitting down. It just makes sense that a bard should be able to play and cast tranquility while sitting for himself and teammates, and to refresh buffs. Gather round the campfire and sing a campfire song ya know?

iron snow
#

give bard a perk that lets your teammates play instruments that have your spells but requires spell capacity

iron snow
stone marlin
#

ARCHER IS AN ARCHER BECAUSE IT CAN USE BOWS TAKE OFF BOWS OF OTHER FUCKING CLASSES OR TAKE ARCHER FUJCKING OUT THE GAME XD MAKE SOME FUCKING SENSE

hazy chasm
#

combined stash/storage for all characters -- 2x2 or a 10x10, just something, please -- i hate using a collectors discord, waiting around, paying comission, or waiting for a friend -- copy diablos combined stash tab

stuck perch
oblique pewter
#

nerf crossbow pls full weapon dmg is so cheat oneshot barb wtf

undone pecan
#

plz buff warlocks healing slightly im legit using a 10 magical healing set and i cant heal anything with curse of pain i understand the OP healing stage was nuts but i feel the nerf hammer has hit slightly too hard maybe

small furnace
#

@crystal veldt I think I killed you earlier. Assuming your name is "NajzekoFighter" I am AggressiveKira.

crystal veldt
#

oh yo yeah that was me, just levelling fighter

small furnace
#

RIP, it's okay I lost my entire gear set after killing you to swarm rng anyway so you can rest assured karma was served.

wet mortar
crystal veldt
kindred haven
#

make golden keys not tradeable

idle moat
#

HAVE BEST SUGGESTION FOR ROUGES. They are bussted you cannot balance them and make them meta. only thing you could do is remove invisibility !!!!!!!! change that skill so when you use it your steps just dont make a sound ... then they will be skilled to use this and there will be counter play to look around ... perk creep is just too broken ... theyr damage is good now. But think about this. take any mele class and try to out dps them in mele range .. there is no class that could do that besides barbarian one shot.. and if you doge barbs shot you just klill any class for free from ambush. they are over kitted too many good perks.. making new perks does not balance stuff they just make class more wersatile and harder to ballance in the future because you have to think about all perks and stuff .. i know devs want to make good game and balanced on every class but please just fire theyr balancing team and hire someone who plays this game not just thinks about it

#

TO be honest 60 prc of the loby players in ruins are rouges and its insane how much they can tank rangers hits and they just two shot you .. like rouge with cleric its just ounstopoble

wet mortar
#

I've had a rogue tank double axe hit just to 2 shot me

idle moat
#

if you go giered that doesent mater he has weak point that literaly goes through you like a paper. how is this balanced . when they nerfed them game was literaly most fun i had in a year. and i play this game 10+ hours every day

split lake
idle moat
#

bro, want to see some nice videos xDD i am not bad i just record my game and give feed back .. having rouges at this state of the game is not healthy for the game

stuck perch
idle moat
# stuck perch Stealth is part of the rogue's class identity you need to respect that or rogues...

yes . SO MAKE THEM STEALTHY not invinceble. as my suggestion says imagine double jumping rouge who does not make step sounds ... the thing is they use invisibility not to be stealthy but to increase theyr damage output with ambush plus to get first hit on you and dager and rapier spead is so high you just basicly hit them once and they kill you before you can swing your sword back. there is no class in this game that doesn't make sence as rouge.. this is insane it was always insane . and when it was nerfed it was still good. even players sayed it dog shit. oh my now i have to hit 4 times in stead of 2 and now i have to have gier. bro rouges goes in now with 0 gier with good rapier and they kill everyone. before they got buffed again they had to have some gier. we as players gier up on all slots and they just bypass that

#

i am not mad or anything just died today everytime to rouge there was nothing i could do they tanked 4-5 ranger body shots. this is just insanity. i have gier as fighter i hit 80 with falcion head shot . but that does not matter i can swing only once before i die ..

tawdry sail
#

remove bonus luck from bard. every bard i group with is "oh can i loo that? huehue its better if i do!" just guys wtf its a looting game why would you do this lol

hazy sinew
#

Ya'll should add a feature where when a ranger is at a campfire he gets his forage back after roasting meat on the fire for a cool lil animation. Like spells or second wind kind of

hazy sinew
stuck perch
pine comet
hot hemlock
stuck perch
hot hemlock
#

Just make it so ambush only works after 3s of invis, then you dont have these apes pushing you and just tapping E for 30% dmg buff

wet mortar
hot hemlock
#

Thats what back stab is for, positioning shouldnt be the key it should be an actual "ambush" or "surprise attack" required

#

Make them have to think before using invis instead of just saying yea lemme tap this and hit u rq

hot hemlock
#

Even more egregious, the logic still applies

stuck perch
oak orbit
#

add 3 grey and 3 white clarity pots to the alchemist

winter bison
#

can we please make last circle last more then 2 seconds its bs fighting at the end and just dead to zone cuz its too damn fast

ivory quartz
#

New suggestion, Hydra needs to be removed from the game. It is obvious that IM doesn't know how to program it so that warlocks can't heal off their own summons or they would have done it. And no cost for the spell can be high enough to balance it, they could make it cost 50 health and it would still be the meta build. As such Hydra should be removed and no more summons should be attempted.

stuck perch
ivory quartz
vast tide
forest storm
#

I honestly prefer other mechanics to change it like making the hydra deal damage to you if you deal fatal damage to your own summon or or make it frenzy attacking the caster if they attack it.

stuck perch
#

I say any healing specific mechanic (CoP or Drain life) on a summon should turn the warlock hostile in the eyes of his summon. Maybe add him to the top of the threat queue or something.

#

Summoning stays a thing, and warlocks who try to get cheeky get slapped. Having a summon die due to damage should cause backlash damage back to the summoner. Especially possession style summons.

jagged flicker
stuck perch
#

Then they're not coding different rules for who get hit by CoP or drain life and how that affects things. Magic stays the same, but CoP your summon and you get the same treatment as if the match starts and you CoP your PUG team mate.

stuck perch
forest storm
#

Those are all great ideas but the dude in the comments saying zwei needs a repost is on something
not onto something, on something

wet mortar
#

People really out here trying to charge 125G per lockpick nuts

tired ingot
#

They should add a repost with spear that pushes the enemy back

tired ingot
wet mortar
jagged flicker
hot hemlock
#

Might make it somewhat usable outside of being the only thing you have in stash

wet mortar
hot hemlock
#

Hence why itd have some form of use with its unique attack pattern

winter bison
#

the 100g fee + losing your best gear in highroller makes it seem not worth doing ;/

wet mortar
hot hemlock
winter bison
#

maybe solo is fine, but in hell trios you dont make it out theres always a more chad team then you and only 5 portals

wet mortar
#

high roller crypts though no point playing XD it's not even the same game literally jsut neckbeard redditors meta comping hard core

winter bison
lunar narwhal
#

Remove silver coins from the game. Annoying to deal with. Hate when you find them. They have no purpose outside of trading for gold coins.

real dew
winter bison
#

died again, now i lost all my gear and completely broke. yay highroller

pallid patio
#

I am once again begging for a 2nd leather or cloth headgear option for Fighter

abstract swallow
#

chain armor when

spice ether
#

gear cap ? soo it wouuld split it, people would go in high roller, idk this is getting dumb

stone marlin
#

CAN WE YOU KNOW MAKE A CAP ON ARCHERS PER TEAM U KNOW 2 ARCHERS KINDA HARD TO GET CLOSE TO EVEN IF UR RUNNING A META COMP

#

CRAZY HOW U CAN JUST FIGHT ANY 3 CLASSES IN THE GAME AS 1 ARCHER DONT EVEN NEED A TEAM U CAN NAME IS CALL OF DARKER MODEREN WAREFARE UNTIL U FIX THE FUCKING ARCHERS LIKE THE FUCKING WARLOCK IS A PROBLEM

toxic pulsar
#

Gold coin bag and chest need to be more accessible. There is no reason they are worth more than keys lmao. Their purpose is to hold gold coins, not be the next golden keys.

real trellis
storm totem
#

delete warlock heal and nerf phantom, so he wont be immortal god mode, who destroying game, like old rogue

fallen heath
#

Can we get gear capped dungeons for instance if you have purple gear on you cant run normal difficulty dungeons you have to run high roller

small furnace
# toxic pulsar Gold coin bag and chest need to be more accessible. There is no reason they are ...

Atm they serve no purpose. Gold ingots outvalue both of them. 750g each in a stack of 5 taking up 2x2. That's 3750 for a 2x2 occupied space.

Meanwhile the chest holds 2000 coins and costs like 10 keys taking up 2x2 space. That's a 50000 gold investment to hold 2000 coins.

The gold bag holds 500 and costs around 10000 in mats. That's a 10000 gold investment to hold 500 coins.

The whole system is pointless and stupid rn. Just buy gold ingots.