#suggestion-discussion
1 messages · Page 212 of 1
its going to create a bigger gear gap between the normals and HR
How about a dam report button in the chat
oh yeah for real
Like a simple fix and they would get reported 100 times in 10 mins. That's 2 lines of code max
automated report punishments are highly exploitable
people would just dogpile/bot report streamers and it'd be a whole thing
No one said it has to be like WOW and do auto bans but would give them a head start banning people
There should be a gear gap between normals and HRs, the issue is right now that gear gap is too often within the queues themselves, running into a juiced player in a low roller dungeon should and would still happen, but the current frequency that it does happen is ridiculous, it would push more players with juiced gear into high rollers
well thats something they should have to deal with on weather or not they just outright get baned. im not saying it should be an auto ban, but they need a system that they can review this crap instead of it filling the players time trying to sift through crap when they are buying things. its already crap enough people are doing stupid prices
Simply put them up for review not auto ban them multiple games have that function with 10 times more players
simple report button just auto blocks them for you, so at the end of the day its not your issue anymore at least
Add crosshair/weapon sway when a bow string is drawn back for more than ~3 seconds. A longbow has a draw weight of around 120lbs on average and this is a mechanic in pretty much every game with archery. Could also expand on this and make the sway more severe for fighters using a bow.
PLs revert storm chages
About the Chads in low rollers, they could either make a queue from 1-4, one from 5-9, one from 10-14 and a 15+, also could get current high roller difficulty turned into a MID tier difficulty with the 50g cost and unlocked at 10 and make an even harder one for current high roller cost
Is a barbarian perk for round shield a bad idea?
Would also be nice to have a campaign mode maybe? Would be perfect to practice bosses and high tier difficulty mobs
Also, would be nice to have a friend list instead of having to search for my friends' names every single time
We definitively need a naked mode only
I'd play it. I'd also want for rangers to able to use shields and more melee options.
If the goal is to slow down the game, and each class is getting nerfed progressively to prevent fast pve and pvp, I would suggest also slowing the zone closing. Ideally slowing the zone down a bit could limit the need for spawn rushing. But of course slowing the zone would make the zone less impactful, so having the damage ramp up like most other BR games could keep the impact there.
Give us shared stash and color coded items already
There should be a better overlay for trading so that u can see who requested the trade first
are we going to see changes to the trade system ?
NERF FIREBALL ASAP TY
I don't think the ranger overall needs a nerf but they should nerf the individual parts of his kit.
- Longbow: Strictly just better than every other bow
- Traps: Cancer and if played right or with the KB skill is literally just a small wall.
My suggested changes is making the longbows have WAY LESS slowdown and have 4 arrows instead of 6 whilst taking longer to reload
and Traps are able to be deactivated by attacking them.
The fact they're ignorant to the point where the biggest change ranger has actually gotten throughout the entirety of the game was the fact he needs to reload.
Fall DMG must be a consideration surely?
exhibitionism enjoyer?
I personally still would like to see some type of training/practice grounds. This would allow players to try move sets, skills, gear combos, and the chance to get to know their class prior to jumping into a dungeon. This would also allow players to connect directly with GMs on any issues when working out power balances and etc. https://darkanddarker.featureupvote.com/suggestions/493754/training-grounds-practice-area
add sword swallower that is invincable to bladed weapons
Skele archers and crossbowman need to be less accurate please, i cant even run past a crossbowman as a rogue without getting one shot. nvm if i want to fight it.
and also not allowing triple shot to give 3 extra arrows "per reload"
yeah that
i literally started playing ranger when rogue got gutted to see if the class was as strong as people said, and its literally just play defensively and you have lots of get out of jail free cards
had to tank zone? nibble on some meat, messed up a mini boss fight? nibble on some meat + a pot, good trap positions to lock players out of safe zone or just to make people avoid you in general
nerfing some of ranger's resourcefulness would also help with some of this BS, because they wont be able to trap and close/open doors as fast
also, +100 MR on a barb perk seems kinda excessive, didnt play barb so i wouldn't be able to have an opinion on that, but it seems to be an entire MR build on a single perk
what could also help would be to have the talent trees on this new patch
which would make a lot of sense on their adjustments to all classes, not resetting levels and sending weakpoint down to hell (maybe some skills to buff weakpoint and hide?)
no
Puzzle room fights would go crazy, but probably favor ranged battles far more. Sporadic cover for melee classes to advance would be necessary
tbf i think a lot us barbarians don’t use Iron Will because we already have a good match up against wizards/warlocks, but i would agree it is perhaps excessive to have as an option
@grave nebula i haven't played barb to have a decent opinion though, but +100MR seems waaay excessive from the number alone, since its practically a full build of items focused on MR
my experience with barbarian was only to create the character to know which weapons, perks and skills they have though
maybe a flat 5% MR instead would be better, it would be WAY less impactful early game, and more impactful on a MR build, since 100 MR from base barb gets it to I THINK 32% magic damage reduction? That would make it early game weaker, but stronger late game, where diminishing returns comes a lot into work, and that 100MR wont be as impactful
https://darkanddarker.featureupvote.com/suggestions/495464/gear-rebalance-refinement-degradation
Let all weapons (not greys) be practicaly the same with variable rolls, greed and blue just mean it has a additional attribute
fix karma system. make it so you cant trade if you are red. can only shop from goblin merchant. i dunno. something. too many games ruined by toxic nerds screaming to be their buff/heal bot
i think they are going to have a reputation system with the merchants eventually and that could tie into it
i mean im fine with them replacing the perk altogether, it doesn't really make sense to run unless the barb feels like the lobby is continually packed with magicians that evening
or IM could make any class have some option for magic damage (as in poison, magically enchanted weapons, etc)
Please remove this crap of 15 lobbies and stuff. so dumb
anyone think insurance system like tarkov would be nice in this game? like you pay the goblin merchant to get your stuff back that you died with unless someone took it
we need less gear recycling and safe money in this game, not more
unless its significantly more costly than the gear would be to rebuy it doesnt really make too much sense
trash iron will and give me 100 arrow resistance perk (jk ofc) lmao
actually i would take that sorry rangers
who wouldnt?
fun getting headshots for 80%hp on a class that dont even have any ranged options
GIVE CLERIC MORE WEAPONS 
every time i spawn near some shitter wearing all gold gear in normal goblin caves I give nexon another dollar
Need more bullets bigger weapons bigger weaponss
In light of trying to buy sets of gear before wipe https://darkanddarker.featureupvote.com/suggestions/495707/add-a-way-to-save-presets-for-item-filters-in-the-outpost
Disagree w/ 4 arrows, you either shoot 1 arrow; or you shoot 3. It should stay w/ 3 / 6 / 9 etc for the 3 shots. That's just creating weird dynamic because of the weird arrow count.
Honestly the issue I have is the fact people think ranger is OP when all things consider it's a class you need to know how to aim, you're squishy like a rogue and other than that, it's because people are stacking 2 perks that increase damage by 10%
If anything, they can nerf their food ability to give health after x amount of time, instead of static HP gain. They would also have to compensate that everytime you take a bite, that it would start the progress of it instead of waiting for an entire animation.
If we're talking about realism then why tf is Ranger's arrow slow as hell and also the fact it has a delay every time you shoot, it's insanely inconsistent and sometimes just inaccurate to what you aimed and shot.
Like you said, they nerfed them via reloading; but let's not forget they're limited to needing to carry their arrows (without a quiver).....
Before they nerf Ranger, they should nerf things that actually matter in this state of game. Netcoding / server issues w/ range classes where sometimes my triple shots don't even shoot an arrow BUT STILL consumes the cooldown..... Sometimes I let go of my M1 and it shoots with a delay.
If they nerf the arrow count of longbow, they need to at least make longbow worth it including the fact it should have the fastest velocity for the arrow. It's a long bow but shoots as if you shot a nerf dart w/ wind, it's slow asf and doesn't make sense....
idk if someone has already proposed this, but wouldn't it be better if instead of separating the players by level, give the gears power points and with them separate the players? Let me explain with an example, the gray equipment/ Whites give 5 each gear (pants, chest, shoes, helmet, gloves, the 2 rings, necklace and count 2 weapons, either equipment 1 and 2 or left or right hand weapons), greens give 10 points, that mean, with a maximum of 100 power points you are paired with people who have between 51~100, if you have a maximum of 50, you are paired with people between 1~50, and when it comes to power points over 100 you are paired with people of 100~150, after 150~200, and so on with multiples of 5 or 10 begin to differentiate, gray/white 5, green 10, blue 20, purple 50 and now orange(legendary) 100
it's just an idea that occurred to me on the fly, i may have a lot of ears, so i wouldn't mind if you commented on it and improved it, thx for reading
Seems like a good idea until you realize that the vast majority of players would be in the lower brackets, meanwhile the few kitted teams at the top-end would either have to have extremely lengthy queue times, or if queue times stay around 2 minutes, they'd just get a lot of empty lobbies, or just be fighting the same people over and over again. Sorry if this was hard to understand 🙏
no no no, don't apologize, is rly good u tell me that, its more, now that you mention it, you're right, thx for taking your time to read and comment about it
sound rly hard balance the matchmaking now the i think about it
at least for me is hard hahaha
that's 220$ towards nexon's legal battle against you keep this up IM pretty soon they'll win with all they've earned.
Cleanse potion for running bosses without cleric?
Buyable from alchemist only so as not to clutter loot pool maybe
This is how it be for game devs. The majority of people talking shit on here don't realize there is a lot more depth to thinking like a game developer.
I imagine, I only did my internship as an intern in a small video game company, so I have some idea, but when I see/read the general chat here I realize that I lived in ignorance like a baby
wipe when
PLEASE BNA TEAMING IN GOBLIN CAVES!
Pre-planned teaming is banned, but spontaneous teaming over VoIP is allowed and intended
it should not be an intended feature, im in base gear with two rangers that have capes on teaming up agaisnt me and sharing loot
That sounds like pre-planned teaming, which is a bannable offense
https://darkanddarker.featureupvote.com/suggestions/481886/stash-sort-up-button-qol🇺
https://darkanddarker.featureupvote.com/suggestions/485873/add-game-replay-for-cheat-expose
https://darkanddarker.featureupvote.com/suggestions/494585/one-big-trade-post-with-class-filters
please check those and if you like it vote up or share so we can reach the devs faster ❤️
start talking to people then
Extend Zone times significantly, you want a slow paced game then make it slow paced.
Also limit gear stacking. Nothing past +1
Only CERTAIN gear has certain stacks
Weapon has weapon damage
Boots has movement speed
Chest piece/shields with +AR
Rings having +stats/attributes/resistance
Legs with +1 stats etc.
Only put +1 all attributes on rings/pendents
^
Most of these things are either already in or will change with tomorrow (and having locked stats on items would be too easy)
What?, No.
It would forced people to think how to build items, instead of whale +3 Weapon DMG and +3 True damage on every piece with +1 attributes.
Would make the game skill based with perks and skills rather then make gear the only important thing
This is going to change tomorrow, if it doesn’t we can have this discussion
true that
I actually like getting bad stats on gear it makes me value the good ones more.
But yeah the zone time needs to be much longer if they want a slow paced game.
I really hope the ammount of heals cleric can use gets lowered. I think a really good change would be less heal for cleric only and holy light for team.
Yeah, bad stats are fine. Just not dead stats. Nobody is out here really going: "Hell yeah" cause they got +4% item equip speed... but it's there so that not every roll is a good roll. That being said, and I've said this before and I think you've said you agree but getting +spell capacity on a weapon that physically can't be used by casters for instance is just dumb.
I have a suggestion addressing this exact problem. Let me go find it
Yeah I voted this one up awhile ago but it has gotten no traction sadly.
Yeah I don't shill it constantly like some people so it hasn't been seen much lol
I know, but those useless stats also make it so that a "higher quality" piece of gear ends up being worth less rather than allowing them all to hit a baseline level of usefulness. I kinda like that even if it's annoying as hell.
Yeah bad stats are all gucci, just don't like stats that achieve nothing, might as well not have the roll rather than have it roll spell capacity on a barbuta helm.
nerf wizzards asap
Before we nail that coffin in we have to see all the classes get released though. Spell capacity on a barbuta may seem useless now but maybe it'll find a use when Paladins get released and they have a few spells that they can cast while wearing that type of gear. They still have yet to release and even conceptualize the detail of a lot of classes, so it would be pointless to change the system now and then go back and undo those changes a second time.
Why are people still hating on wizards? Wizards will likely stop being as OP as they are when sorceror gets released which might be the next class after the druid.
I mean yeah but if they add paladins to the game it's okay for them to add those stats back in on those items, I'm fine with it.
My whole spiel is just don't let impossible-to-do-anything rolls exist in the first place. So if a roll becomes POSSIBLE to do something later then they can bring it back.
Then you have to create a whole new system to say which stats can roll on what and redistribute the weights for each stat on each item type. Then you have to redistribute that everytime something comes out that affects each item. In the end it'll be easier to just not add a class to old item types because of the work involved. Simple is best even if it's annoying. When all the classes are released we can re-visit this.
I don't think it would be that hard to redistribute if it's coded correctly.
If you setup a table for each class of which rolls can and can't affect them. Then you make it so the system automatically determines roll tags based off of what class tags are attached to an item.
So instead of having to change each item individually they could just in the future add 'paladin' tag to that, and paladin would have it's own set of rolls that are determined for loot roll eligibility.
And to be clear, the tag system for class specific items is the existing one they already use. Where it says: "Class Required" so it would be quite easy to work it into their existing systems.
lame
What exactly is lame?
overoptimizing the quirks out of the game
I didn't, though. I merely suggested literal dead rolls don't exist. We don't need to overoptimize useless stats like item equip speed because they still do SOMETHING and are intended to be underwhelming. Just talking about like magical power + rolls or spell casting speed on barbarian specific items for instance.
yes, overoptimizing the game. It's not an excel spreadsheet.
That's... not what I'm doing but you feel free to think that.
there's a roll for not rolling any stat. It's obviously intentional. Strength is a very wanted stat, why don't we multiply it by 10 everywhere and then start rolling strength on every item in the single digts. Less frustration right, we get stats we want!
Are you intentionally missing the point of what I'm saying or not?
Just don't let it roll dead rolls, if it were going to roll a dead roll then just have it not roll anything instead if we think it would make gear too 'optimized'.
At NO point did I suggest we make it so classes get preferred stat rolls, just rolls that LITERALLY DO NOTHING should not be able to happen. +Will on a barbarian or +Knowledge on a barbarian still does something so let it go.
what's the difference?
I'm fine with dead rolls, and actually prefer them to rolling a blank, that way I at least know something was rolled.
I've been as concise as can be. I do not think I could explain it to you if I tried.
by removing possible rolls from items you are giving preferred stat rolls on top of making something more complicated programatically and design wise.
I agree with the complexity but as I said it's a pretty easy fix as far as coding goes. Not giving out preferred rolls though because as I just said we could just have it not roll instead as opposed to showing the useless roll. It's not really the idea that I want rolls to be more consistently better, just seeing absolutely dead rolls is annoying.
https://darkanddarker.featureupvote.com/suggestions/495047/bear-trap-improvement Suggestion for bear trap improvement
Seeing dead rolls is absolutely annoying but I'd rather keep them, especially with the dev time it would take to build such a system and tune it so it works well.
I fail to understand how it's any more annoying than a null roll
I don't think it's more or less annoying than a null roll, but in the off chance that you can double roll I want to know if I double rolled with poor stats or roll high without. And who knows maybe we'll get a weird barbarian skill or perk that scales off of this otherwise useless stat. Kinda like how rogue poison scales off of magic damage.
I dislike this idea
y? must be a skill issue
I also dislike the idea. DaD is not a chivalry, or for honor where pvp is the entire reason for the game.
Love when people think codings as easy as a snap of a finger
How hard could it be to make working code? 
Im in college for computer science and trust me its not always easy specially when bugs and shi like that pops up
Woosh
especially when you're not the only person working on the code. Sometimes it's something else in someone else's code that doesn't interact with yours well which is a pain to find.
7 babysitters make the child one eyed xD
I don't think it's as easy as snap of the finger, I just think there's a good way to make this complex system without it taking the years that other peoople were saying it would. I have coded before and I'm a career software tester that analyzes code for a living.
The context to my post was important.
btw I am a lawyer for coding analyzis.
Like when someone said they would have to code it for every singular piece of equipment and adjust it every single time a new class or anything changes it, I don't think you'd have to do that unless their system is written in a way to accept things that way already, and given the tweaks they have made to their looting algorithm already I doubt that it is coded that way.
You don't have to be rude, I just don't like being compared to someone that doesn't know about computer sciences and being taken out of context like that when I am 8 years into a career of working with code.
As a lawyer for computer sciences I can say based on your profile picture, you are at max 16 years old. Why are you trying to insist on your skills of whatever in a random discord channel?
When is wipe?
I was taken out of context on something I said earlier so I was responding to it?
Your were taken out of context on the internet? Thats a crime of unspoken intensity. I will call the FBI. We will help you.
<@&988703997378584596> I would say this is a misuse of the channel.
Alright since the Bard got nerfs once again (especially for recovery), I have made this new Bard song suggestion. Please leave a vote!
It is not about songs and their variety that is the problem so the new song will not change anything. The core of the problem is that bard is able to provide multitude of the buffs at the same time, which turns his team into a wreaking ball. To solve that problem it needs to be changed in the way, that bards can either to play his song to provide continuous buff as the song is played (with a few seconds duration after he stops) or he can fight. It is not a good design when someone can have at any given time a dozen of buffs to ALL around him and then to go in fight without those buffs falling off. Especially if you consider, that it is his music that provides the buff.
That would be pretty cool but I think the origin would be cooler like: "Was originally looted by X in location Y", would be pretty neat to see.
Sounds like a fun idea, but I would recomend that it only list the prior holders name, and not a long list of everyone that might have had the item, simply because it would lead to clutter.
GIVE CLERIC MORE WEAPONS 
Like what? I think it fits the class identiy to be restricted to blunt weapons. That weapon limitation is also one of the things that does help balance the class, you can expect in most fights that a cleric will always be swinging from up to down trying to bonk your head.
Huge extra data storage and server costs for very little gameplay value
This, basically, turns items in the NFT. Which is a "fun" thing to consider, but awful thing to realize. Especially if the ownership of items will need to be traced down more than once. So it is fun to think about, but only to THINK about.
Both cleric and ranger needs their melee options to be increased in numbers.
I've talked about this my entire playthrough of this game w/ friends. Games are supposed to be fun at their core. Even though DnD is a very hard game, fun shouldn't come so hard. Finding grey/white items in raids is insane. Make incentive for playing the game by having players know, they could find something to help them become stronger. Currently it's a hope and a prayer and if you do find something, you'll most likely have to trade/sell for what you may need. Way too hard to find green/blue loot at a lower level to increase the "fun" of your characer.
Any feedback on this idea? There has been a lot of debate on splitting lobbies for trade and no trade and how to balance lobbies with gear descrapncy.. I was wondering if a solution would be that traded gear can only be taken into highroller. It would leave normal lobbies as loot only gear and people buying from trade hall can gear up BiS to run HR.
my thoughts are the base stat rolls should be varied across rarity as the higher rarity has extra "enchantments"
Good suggestion. Upvoted. The gear tier gap is unreasonably high with the lowest to highest number being almost double in value. So it is either your solution to be realized, or to remove the the value of damage and protection increase at all, with only the number of enchantments being the thing that separates white from green, green from blue etc.
please add bigger goblin feet and a goblin race
also, femboy goblins would be awesome and maybe a really fat goblin who would crush you with his belly
The problem is, if you raise the loot of the games, you break the market and the trade would not be used at all, because people would get those objects by playing
Bard should receive a buff to all songs and song memory 2 should be removed from his kit cause there is no downside in playing with 10 songs

This is just an another gold sink for those who already able to bathe in cash, while those poor will only be taxed even more.
Obviously the problem and I agree, but the current gap is too wide IMO. The fact grey/white items appear in a chest I loot when I'm wearing base loot that is BETTER than it...What sense does that make?
The difference between junk, grey, and white is almost entirely negligible and pointless. You could say that whites should still be found perhaps.
The suggestion does not say to change the loot drop rate of blue and higher grade items. The main factor is removing junk & grey since their presence adds nothing but dilutes the loot table unecessarily having 3 almost-identical low grades
Yupp, like I just said, why am I finding something in a chest that I have a better version of (and it's the starter kit)?
He is right it, Item degradation is a tax on the poorer players. Gold sinks are good but we should look for ones that are more targeted toward the top % of the playerbase.
also add a really huge buff goblin covered in sweat that pummels you relentlessly
true, add buff goblin
warhammer fans when they see a prime opportunity to be unfunny
lmfao real
Wtf you talking about? The starter kit is worse than grey
The starter kit is not grey quality, is junk quality, everything you find in the dungeon is better
It is not about being funny. I see heresy. The desire to purge it intensifies, nothing more. I exclaim my desire with memes. Humor is irrelevant here.
Most socially conscious warhammer fan
Think certain songs should be scrapped, imo the +3 all song and the armor song could be the only buffs, maybe movespeed can be gained via a perk passively similar to how the +war song perk works. Otherwise they will end up buffing all the time and lose out on the more interesting songs like reducing enemy armor, invis etc.
I would remove the movespeed songs (party move speed on succesfully playing a song becomes a perk replacing current dancing feet), the action speed songs and the 10% physical power song
add in a really stinky goblin who debuffs you and you can recruit him to join your party and raise a necular family
The broken things about the Bard are not the buffs itself but the amount of buffs you can stack
If you limit the total song to 5 a bard need to choose between buffs or utility or a mix of both
Right now Bard can have everything with no downsides
I get your point but the problem is that the buffs are so appealing you would likely end up having only buffs as a loadout if you limited them to 5. The space for niche things decreases
No, that will not be enough. It should be either he continuously plays ONE SONG and that song provides some buff, maybe even few buffs at once, OR he doesn't plays, don't provide any buff but is able to fight. Because right now it is absolute bull crap when he can just buff himself to over 9000 and THEN go in swinging.
Bard's self buffs just put him roughly above base fighter and need to be re-upped and the drastic buffs only last a few seconds
If bard can't selfbuff before fighting in solos then he is genuinely worse than a base fighter
With my suggestion you could put up two meaningful buffs, and then use the other more directly combat oriented songs like silence or reducing armor n combat, or go into melee. The perk would grant your team some movespeed from these things and it would be more fun to play than constantly rebuffing, while also keeping the total amount of buffs in check.
Well it's the same for Wizard and Cleric, they stack buffs and fight
Why tf are you arguing about balance changes. There is literally a balance overhaul coming out in a few hours.
That's why i suggested a buff to songs
yeah you said all songs, which includes buffs and I don't really think they need to be buffed. Plus the issue I raised likely remains just from your party wanting buffs, anyway we'll see what they do RLo is kind of right suggestions will be outdated atm
Please add stinky goblin feet that they attack with
Bard continuously playing is the wrong direction imho, the issue about Bard is the need to constant rebuff, they should make a system in which the Bard is still impactful with buff and can actively participate into fights
Wizard have only like 2 buffs, cleric has some buffs, yes, but unlike cleric bard is able to place upon himself 4 times as more buffs as cleric and never run out of spells in the same time. And to heal as well. WHOLE TEAM. Pardon me, but I will take bard in my team over cleric any day of the week, even if that cleric will be #1 in the whole World.
Well maybe the buff songs should stay like they are, maybe with less duration
CEASE. YOUR. HERESY.
Agree with that, he should play slightly less frequently than he does now. Hence removing some buff songs. And reducing duration means MORE playing not less btw (to your second message)
Yeah cause he got 10 songs, cut it in half at 5 songs and you nerf buff spamming
Spamming 4-5 buffs doesnt really make it much better, just remove all but 2 buffs
No cause you reduce the amount of songs, he could have max 5 buffs, but the ideal for the game pace would be like 2/3
Like i doubt flute debuff song will ever be unused and that's one of the 5 slots, if you want song of shadows that's another one, clarity another slot, and so on...
If you think bard can replace cleric in HR teams you're off your gourd
if movespeed is a song it'll always be picked, add to that all stats and harmonic shield and you have 2 actual choices remaining one of which is 99% gonna be the flute armor debuff. Imo that is far too limiting
That's too limiting if you keep the songs as they are, it needs a total rebalance to buffs of course
10 songs isnt the issue its just the amount of buffs that you have to/can juggle. The niche songs are interesting and I think its cool if people run multiple
Again, even it doesn't solve the problem. They want bard be a support? Then DESIGN HIM as support. He either needs to be a buff provider or to go in fight if he is left alone. So he either plays and provides his support, or he is going in to fight. NOT COMBINING those two things together. Even cleric, the one you mentioned as the counter argument can't place more than 3 buffs on HIM ALONE or 3 buffs on ONE OF HIS PARTY MEMEBERS, while bard is able to provide around 10 buffs at any given time. This is bull shit. Leave he be able to use all those buffs, but limit his choice to either buffing or fighting.
The amount of buffs is a consequence of the 10 songs
no its a consequence of making that many buffs
10 buffs lmfao are you serious
ALT + DRAG ammo from bows
There's like 6 buffs that are worth using and only 3 of them apply to party members
Bard's buffs should indeed be weaker than Cleric's buffs cause he is much stronger in a fight
But if you nerf the buffs and leave the 10 songs he will still be op with 10 possible buffs
They did say that they wanted to rework bard to be more in line with their vision for how he should work so who knows you might get what you want
I didnt say nerf I said remove them. You keep only harmonic shield and all stats as buffs and turn the party movespeed buff into a perk similar to war song (with a lesser effect). Its more fun to play when you're not constantly rebuffing and have many options that address specific situations instead.
Also true. I absolutely despise the buff-ball meta in any game. It is just stupid. It turns game from the competition of skill into competition of who can stack more buffs. Like one thing is to have some spells to provide crowd control, to cleanse statuses, to heal or to have a direct damage, sure. I am fine with that. But I hate when one class is able to be heads above every other because he can go from nerd to chad just by talking to his book a few seconds. Buff-ball meta needs to be removed.
Think a bard overhaul could do more though, maybe make all the songs playable with any instrument but have the instruments change the effects up a bit. The current way is a little too clunky imo
how about the other points then besides the refinement and degrading part
It is all the same. You try to make gear more available and lower the gap between tiers, when in reality it is not about it being more available, it is just that tier gap is unnecessary in the first place. The only difference between tiers should be number of enchantments on it. White - none, green - one, blue - 2 and so on. Gray tier is absolutely useless, just for default gear maybe, but any gear found in the run should be white and above. Do that and your suggestion will not be even needed along with many others like it.
I hope Iron Mace could get their game out on steam ASAP before someone else captitalized it. Check out "Greed is Good" on steam, its an all out clone of Dark and Darker.
Nice try. I don't want to "check out" that parody.
what do you think guys about a Luck(magic-find) stat on gear that you can stack to become a magic finder char?
https://darkanddarker.featureupvote.com/suggestions/495795/luck-stats-for-gear
Sounds annoying cus you'd have to make it so 1 of you party members open every chest
Thats already what you do with bard 
Useless.
Point 1 - we already have a potion that increases your luck, which simultaneously acts like a gold sink for people going HR and boss kill.
Point 2 - I'd prefer the enchantments to be something, that helps me survive, than to POTENTIALLY loot something good. Since when you go in the run your biggest investment is already with you - it is your gear. Anything that helps me KEEP that investment and potentially get some more on top of it will be always preferable to anyone sane in their head.
Point 3 - it is already hard enough to find gear with stats you NEED or WANT, so introducing another stat, that is absolutely useless to your overall survival rate, will only clutter the drop rates even more.
Today.
Nerfing the arrow count of the longbow is far more than enough to make it balanced in its current state where you cant even push it without getting slowed to a halt, stop coping and just accept that your weapon is too strong.
No, 3 arrows is all they need to kill you, + quickshot reload
The weapon is just scuffed in every aspect, it needs a complete overhaul to be in the game
longbow just needs a nerf and quickshot should be 80% dmg per arrow
I said quick shot should do less dmg on consecutive hits, so if you hit one arrow on each party member they’re all max dmg but if you hit the same guy 3 times it lowers to 50% and 25% the values could be different
Longbow 110% needs a nerf
Quickshot should not work on Longbow imho
I think it could be neat if they seperated quick shot from long bow
Less as a nerfing thing and more of it would open up more builds to actually run into. YOu either take a long bow for big range and dmg.
Or a recurve/survival for quick kills with the skill but not much range/less dmg
It doesn’t make any real sense but it’s a game… hell ranger should barely be able to pull longbow at all. Which is why barbarian should get longbow as they’re the only class strong enough to pull one 👍
Also monke
You gonna vote my suggestion yet, I want me damn plague fist back
wooo 6 votes
You can't apply poison and rupture with fists anymore?
Nope and they didn't even mention it in any patch notes.
They just one day up and removed it. I can go on a really big rant if you want
I.e removed poison from throwing knives, i.e first hit with dagger no longer applies poison as it suggests
torch no long applies rupture or poison with a melee hit.
Fists no longer rupture or poison.
Wack
Thing that kerfuffles me is that who asked for that? Idk about you but I never saw any meta fist builds
Fr
Quickshot should have a 40 second cooldown
i said nothing about availability. More of that the only thing that should make the difference between the white, green blue ect is the added stats. Let there be a chance that the base stats of a white item be better than the green and blues
Point 1- Luck potion is a gamble
Point 2- you can still use the gear you need to survive
Point 3-the entire point is to upgrade gear rarities which in turn ADDS MORE ROLLS
https://darkanddarker.featureupvote.com/suggestions/494303/leaderboard-rework
Check out my suggestion for a leaderboard rework that is player friendly and promotes less unhealthy habits
yah im all for it specially in the future when we have enchatments or other way to augment/improve our gear
you can still have the option to go for damage or survivability, or you build towards magic finding, as long has it doesnt become a necessary thing for farming content, magic finding should always be an option but not the way to go
MFind sets in any other mmo have always been a thing just due to the repetitive nature of a tiered loot system. So it only makes sense that it could be incorporated here
and I may have not explained it well.
I like magic finding in path of exile where you have the choice to gimp your damage and defenses to build for magic find - this for me is good
What I don't wanna see is doing certain types of content not being worthwhile without have a luck stacking magic finding bard- this is a bad implementation
I mean as long as those content forms are rewarding enough to the point that the luck bard is just a bonus im fine with it
yah thats what I wanted to explain, it should be a bonus, not a necessity
And personally I think if it is implemented to get better gear you should be sort of punished in your survivability, seeing as you went for loot not combat and encountering combat should be risk inducing
But I don't think nerfing songs in contious manner is a solution either. Bard needs to be capable, reliable and fun to play at the end of the day. If Bards keep getting these nerfs, it will eventually become "useless" and not so fun to play anymore. Bards need to have some sort of solo survivability while providing necessary buffs for all classes. There has to be some sort of combinations with consumables, utilties, skills, perks and spells that work with songs. Hell, maybe Ironmace could add something to the map enviroments that Bards can access to with songs (Highlight traps? Just an example). What do you think is the best solution in making Bards enjoyable yet viable class for all to play?
if we would get magic finding through some crafting or augmentation process you would theoretically already be nerfing you damage and survivability by not getting extra stats there instead of magic finding
the way that Path of exile has it is that youll get most of you magic finding from unique items(unique items are always the same other than the numerical value, for example between 5-10 magic finding) and most of the times these items are basically only for the magic finding stats or some simple ones so it requires you to get very good gear in other pieces to actually run content
They can't balance solo and trio and bard broken in trio
game is balanced around trios, adding solos was a mistake imo
Bard is fine in trio rn. They did pretty well slowing down the momentum bard teams were getting
Play with a better bard then cuz he broken as fk
yep they are strong, but don't allow for the non stop rolling of teams specially due to tranquility/clarity changes
give bard 1 spell memory and also other skills that actually matter. slightly stronger song of silence and contender for the most useless skill in the entire game are his other options
I dont have a bard in my HR trio lmao, sure bard gives an advantage but nothing that a competent cleric cant compete against
Rogue should have an acid bottle or perk to remove a corpse. I find a spot and someone ruins it with their body giving me away.
https://darkanddarker.featureupvote.com/suggestions/494303/leaderboard-rework
Check out my suggestion for a leaderboard rework that is player friendly and promotes less unhealthy habits.
You posted this like 15m ago
dragging bodies could be a cool feature in the future
It would be, the acid thing came from Styx the goblin. Some neat ideas there but not sure they all fit in this type of game.
What about cleric bard and barb
What about it, of course double support is strong. Doesnt mean bard is the sole criminal LMAO
But it is hes okay solo but in group play he is busted IMO
Sure, you lost to it so it has to be busted
thats cool and all, but the moment he meets a decent ranger/mage/cleric with earthqucke its over
I've told you already how. He is either going to support or to fight, he shouldn't be able to give 10 buffs to all with no drawbacks. Make those song last a bit, like 5 seconds after he finishes casting them and raise his base stats a bit, so he can fight in melee - done. Class if balanced. Give him some offensive skill to make him viable as solo class and we will never see again the buff-ball bards who never run out of spells and are able to outmelee any melee class just with sheer volume of buffs they have.
How barb has the best MR in the game with all the MS he will kill them asap
Survival=5 recurve =3 and Longbow =2 is how it should be
matchmaking based on gear score so players with similar gear are forced to fight each other?
but that WoUld maKE GeAr pOIntLeSs
Or even better, the ability to plant fake gear or bodies so people attempt to loot them and let you get the drop on them
This. It is not about people fighting people with similar gear "level". It is about making possible to out skill those who out gear you. Thus we need to get rid of burst damage and make tiers of gear to differ only by the number of enchantments.
The creature is polling very well https://darkanddarker.featureupvote.com/suggestions/491426/add-the-creature

How do people feel about the following QoL ideas:
- Add a "Sell all" button at the collector, that instantly deposits all sellables, ready to be sold.
- Add a shortcut to quickly deposit / withdraw all of one type of item from your stash. Mainly, I'm thinking of gold here.
- If a merchant is selling multiple of a type of item, allow me to buy more than one at a time (bandages, potions)
- Have someone go over the description of all spells / perks / skills to make sure they're accurate (Rousing rhythms comes to mind)
Making essential parts of a game tedious is almost always poor design. Certainly is in this case.
With all of these suggestions, I'd want to keep the existing way of doing things in place, for the people who prefer them.
Awesome.
I don't think ironmaces goal is to make it tedious (when it comes to these changes), I just think they haven't dedicated the time to implementing them yet.
I'm sure we see a version of everything you mentioned
The sellable items are crafting items. They’ll probably be worth more money in market once crafting comes out.
Probably true. so..?
Not all of them.
Artifact items like Mimic tongue, or the volcanis ash will be quests items, but I don't think cracked slim bangles will have a quest lol
https://darkanddarker.featureupvote.com/suggestions/481886/stash-sort-up-button-qol🇺
https://darkanddarker.featureupvote.com/suggestions/485873/add-game-replay-for-cheat-expose
https://darkanddarker.featureupvote.com/suggestions/494585/one-big-trade-post-with-class-filters
please check those and if you like it vote up or share so we can reach the devs faster ❤️
inb4 collector has a questline to unlock larger money containers where you have to give him X of every rarity of bangles or some other trinket
Prove me wrong ironmace , I wouldn't be upset
add in the ability to place an item over another item to swap their spots in your inventory
Add a 1v1 pvp arena where you choose to fight the same class as yourself or others, and can wager either your entire kit or a gold amount in which the winner obtains whatever is at stake
disliked all.
bongo drums should not do the same fucking damage as gettting hit in the head with a mace... that is all
thanks
Just add 1v1 PvP arena PERIOD. No stakes, nothing, just practice. There is enough of PvP we have all at stakes in.
medium rare steak ?
Nah, I don't eat blood. God forbids that. Only quality fried meat.
git
Hemoglobin would like a word with you
Bible would like to talk to you. "You shall not partake of the blood of any flesh, for the life of all flesh is its blood. Anyone who partakes of it shall be cut off" (Leviticus 17:13-14).
I personally subscribe to this idea, enchantments are what’s interesting about gear for me
nah mate, black pudding is a dietry staple
Would it be too unbalanced to add a melee aspect/talent like lock? So for instance essentially the same it is now, but a "blow of corruption" depending on spec so ice blow would cause damage and slow, fire blow spec would be dmg and tic, lightning would be dmg that can chain to other nearby enemies for half
For wizard
Probably. Wizards have such high range dmg that giving them more melee options would make it nearly impossible for a melee to engage them imo
The burst damage, like blow of corruption, is what makes the game feels bad and "unfair". All of the burst damage should be avoidable and telegraphed or we will go back to the "landmine" meta with PvP being decided with single hit. Which is unfun. DaD is the game first and foremost and games need to be fun and engaging, there is nothing fun at being deleted with no chance to respond back.
^This . No one wants combat to feel like they didn't get to play because they were 1 hit. The reason lower level naked pvp can often feel better than geared is because it often has more back and forth than straight steamroll.
Have you tried blocking or parrying the BoC? Have you tried dodging it until it's duration ends? There's plenty of counter play with it.
While there are ways to get around BOC, it does NOT change the fact that getting 1 shot ruins the game.
I'm not a fan of one shotting in a game that is supposed to have a slower pace, but we need more player options before we nerf everything. Hopefully with the new warlock content it'll reduce the need to rely on something like that.
Yo, admins. The hell is wrong with you, I can't write any message?
Don't even start it. 1 - NOT ALL ARE ABLE TO BLOCK. 2 - there is only so much you can try to dodge a hit. 3 - HOW would you propose to run from someone, who wears lighter armor? The mobility is KING in this game especially because it is the ONLY VIABLE way to "dodge" something. 4 - even if you dodge, block or whatever, it doesn't change the fact, that for next 10 or so seconds fight will end if I WILL NOT PLAY PERFECTLY. How is that fair to give someone so big of advantage, that if you aren't PERFECT with your moves - you lose? All the while the person who, basically, holds me hostage, is still allowed to do any kind of mistakes?
Honestly, with the over nerfs weve already seen with bard and rogue. Id like to see everything nerfed into the ground, and built back up to the point where IM wants the game
Which class are you using that wears heavier armor than warlock yet can't block? And the game is also balanced around 3s, if you can't do anything about a warlock, let your better equiped party member handle it.
I want a cudgel.
Rogues were nerfed exactly because of the burst damage and zero counters to that damage. And they STILL are doing a lots of it with rapiers + rupture + poison. Even after nerf I still can't kill any rogue from invisibility if I am not playing someone tanky enough like cleric or fighter.
one big change i want is fucking lag canceling your spell cast that is so annoying and its completely server side xD
As long as it's everything and not half the classes with the other half being left at what they previously were. I hate FotM design mentality. Compromises would also go far when taking a heavy nerf. Nerf a class but give it another interesting toy rather than just the nerfs. Carrot and stick yo.
I genuinely think they shouldve never even attempted to nerf anything at this state and time, because now it devolved into this aids
True, and worse it is causing content delays because the devs are focus on balance rather than content.
Yep, all classes honestly were fine as is because they were all broken. Nobody complained about getting killed fast because they could all do it if they played their class right
And nerfs dont do anything due to how after 1 class gets kicked off its pedestal, another takes its place
Block is trash in this game, this much I can tell you. Sure, it is "skill issue" since I can't block all the attacks with how perfect you need to be to pinpoint exact way you need to hold your shield and not getting killed because of slight TOUCH clipped through it. Which again leads us to simple truth: if you aren't absolutely PERFECT in your moves - you lose to the burst damage. How is it fun to forcing me to be pinpoint accurate, while person on the other side can just swing in my general direction and win? It isn't. Burst damage needs to be deleted from this game.
Blocking requires practice and some attacks are easier to block than others. Even more so with parries.
Oh fun fact about blocking, did you know you can block axe traps?
How it counters my argument? One side needs practice - other side needs to just swing in your general direction. It isn't equal in the slightest and isn't fun to fight against.
consider blocking a more evolve form of dodging, stick to dodging most of the time, blocking just gives you additional options when trying to dodge.
Blocking is also not completely implemented because the impact mechanics are lacking in scope and definition.
There's also a lack of punishment that comes with blocking to make attempting it worthwhile outside of mobs.
wish curse of pain had a slightly larger hit box just slightly
All you said only confirms my points and not defending the burst damage in the game, lol.
Different discussions. If they want a slower pace game, they do need to tone down the burst.
So you say it is better to leave the mine field mechanics as is and just hope people will like to die with zero counters? Ambitious.
Depends, BoC needed to stay until warlock had more options. But counter play needs to be actively thought of by the devs.
Please ADD a torch spot in the inventory with a key bind
Please Add: Nimble Fingers
It will be a Perk for rogue that combines Lockpick mastery with Pickpocket. This will allow rogue to have more versatility when it comes to acquiring loot as well since it feels you have to sacrifice so much damage in order to do so. This will give rogues a breathe room since if anyone should be able to open a golden chest it should be a rogue… on top of bard having a free song to open plus a 100 base luck perk. This can even the field and help rogue become more appreciated in team play
WHEN WIPE
Remove luck mechanic from the game.
bro i swear curse of pain gotta be one of the most skill cap spells in the game to hit xD
More transparency on the size of the team and on the whole process as whole might make people understand how hard making this game really is? I heard you guys have only 10 members to your team? A bit of transparency might make the volume of complainers a bit less. And might make some people more appreciative of what we have, this isn't some cash grab every year like cod. This is a passion project!
Agreed, I don’t think they should be bullied into nerfing things then doing some mistake that makes everyone hate the game this last patch was kinda a small example
I mean.. to an extent... they literally have more transparency than most AAA teams do already... and have a more active development cycle in terms of how often patches are... people just complain to complain
The patches hardly have content and usually it’s just them tweaking numbers. So tbf nothing has really developed since released just nerfs it feels like
People complain to complain, that's not the problem, it's that these complaints are having a negative impact on the direction of the game and are compromising IM's design principles.
yea and release wasnt even 2 months ago.. most games have 3month / 4month dev cycles for large patches.. we're still getting it in twice the speed...
Skill issue
Even if it's a skill issue, it doesn't flow as well as it should. Nor does it offer enough opportunities for punishment on a successful block (I'm talking with perks and skills related to block as well).
Well its debatable since blocking is piss easy, what reward does a blocking dude deserve? Riposte I can understand, but blocking does its job quite well imo
It's not just blocking on it's own but the perks and skills that come with it.
The perks are pretty bad yeah
And skills like shield bash or perfect block?
Shield bash is cool but has huge cd for some reason. Like most skills in the game
And you can hit through the shield during the bash
Shield bash should be usable from a blocking position, and it should provide significant enough value that it's not just a smack with an off-hand weapon.
Shield bash is painfully bad because it just doesnt do what it should do
It's cool in concept but bad in execution.
Also should 100% scale off what stats the shield has
It's a utility move, the damage it does needs not be anything else than thematic.
I mean like it should be faster with a buckler and slower with kite shield
That's fine because it fits the thematic of smacking someone with your shield, but it needs to do more than just that.
Move em back maybe? Like if its blocked or not itll push you back to give breathing room?
*the enemy back not player
That's another thematic use for it. So is it being usable from a blocking stance. Doing so would let you do something against enemies without dropping your guard. Other options are to make it proc it's effect after blocking the next hit rather than being a skill shot. Or have it dispel buffs like Shield slam in wow.
Yeah exactly, right now shields are ok but they lack versatility against enemies just shoving their weapons in your face hurtbox
Personally I think buckler should let you swing faster after blocking an attack because thats how they were used. Fast but small coverage
So, new here, sorry if this has been discussed before. I feel like a number of suggestions I see on the page and around the internet are around new player onboarding, and I had a thought. Most people come at it from the idea of an MMR system, which would have a lot of weird implications to the state of the game and the meta. My thought is, why not do a version of Goblin Caves that has a level cap of say 5, slightly reduced PvE Density, and a reduced loot pool? This gives new players a chance to PvP on more equal footing, and learn how to navigate the challenging PvE the game offers with less likelyhood they will get swarmed before they know what they are doing. And the lower loot pool would deter seal clubber. It would give newbies a chance to get a small gold pool to get started with some basic gear, while not being something that people would want to try and farm.
Thats what the lv. 1-14 and lv. 15+ queue system was for
split it up more.. the playerbase isnt that large.. would fragment the community too much.
Even with a level 5 cap? I get not wanting people to spend too much time in there, but my idea is to have it so bare bones that the payout wouldnt be worth it
like an onboarding area where people can get their sea legs but no real hard advantages
and forgive my ignorance to any history of the game, just started playing this week
This is the kind of thing they tested with the level queues recently. It's not level 5, but it's the same knob. But overall, handholding is not the great thing some people think it is especially in a game advertised as hardcore. I agree that spreading out the population a bit would help as less encounters overall increases the time players have to learn and practice mechanics in pve. This is the reason why I'd rather lower pop per match, rather than forcing additional queues.
A tutorial intro/practice range has def been a huge want from people
I get wanting to protect the hardcore aspects, which is why I definitely am wanting to explore limiting factors to my idea, but Hardcore or not you need players staying in long enough to feel competent and want to keep playing. I am thankfully a masochist, but I really want to see the game grow and I have definitely seen a lot of people wanting to refund or drop the game after playing because of the difficulty of getting started
Bring back tavern as a intro area
That's the worst thing they can do, you are not supposed to feel competent when starting cause you will eventually hit a wall and die an enormous amount of times.
I don't like baiting players to continue playing the game, that's a mobile game move
"...I am, thankfully, a masochist..."
Dude. Things like that are told with such pride in them, LMAO!
I get the impression players don't learn anything when they die, I tend to learn a lot about the game when I die, like how I should have done things differently.
There is a difference from hitting a skill wall, and knowing what the wall is, and hitting an invisible wall
Also it isn't baiting, it''s allowing people the room to learn
Training grounds / area you can practice combat with friends or against mobs would foster return players who are of a casual sense. Just having level queues (which doesn’t stop me from going in with high level friends and getting fed items to use in low level) doesn’t prevent much of anything. High roller is a better gold sink and use of separating casual and hardcore or rather new and experienced players. Giving a training ground or practice arena for PVE and PVP makes more sense to retain new or casual players and give them a chance to convert to more competitive scenarios.
People can learn by doing crypts, it's a better solo map than goblin caves even if you're going up against trios.
They reduced it's appeal for solos and duos awhile back, but people still play it solo or in duo despite that.
IMO, hardcore games are going to always have solos and duos, because a big part of the audience is adults who are working full time jobs and have trouble coordinating time with friends
It wouldnt hurt to get knowledge on certain things such as stats, physical power, and other niche mechanics even i barely found out about
exactly my point
Like did you know strength affects physical damage? I didnt
I play most of my matchs as a solo player in crypts and I suck at pvp. But I learn from my mistakes and I've gotten good at avoiding fully geared trios.
I am one of those people. Currently new players are literally going into the battlefield without any boot camp. And most of players don't have any real experience with any equipment beyond starting kits, since they die almost as soon as they find something else while not knowing how to actually USE those new weapons. So we have a situation where no-lives and TTV egomaniacs are the only who are good and stomp on everyone below, then we have a thin community of decent players, and a majority who literally serve as NPCs to all above, without receiving any help aside of usual "git good" and "skill issue" mocks.
*physical power
@open spoke players in <15 lobbies are not even playing the real game, you are gatekeeping the real experience and deceiving them, you are level 14 and feel super strong, then you hit level 15 wall and you get destroyed, that's not fun, it breaks the illusion.
It's like those trashy mobile games that will match you with bots, you destroy them, you feel like a god then you play with real players and you didn't learn anything and the game suddenly stops being fun
@stuck perch i always say that a 500h experience doesn't mean you learned cause people tend to refuse admitting their mistakes and keep doing the same over and over again
I am a solo player as well, I have friends who play but lining up schedules with them is hard, and I am on the spectrum so I don't do super well interacting with people I dont know (IE discord matchmaking)
Nuke the discord and the reddit.
I am somewhat agreed on your point with "breaking the illusion" part. Though we still need some solution to give new players some way to adapt and, currently, those lobbies are the best attempt yet.
I like the idea of having the tavern where you can go and try different weapons, bring a friend and spar with each other ect. I'd gladly take time to work with newer players to share some of my wisdom. Sure some people will say skill issue, but I like being more elabourate than that for people who are willing to listen. Unfortunately some people will still complain because getting better takes time and effort, something some people don't want to waste on a game.
make the loot in normal goblin caves worse and make the mobs there do less damage so its eaiser for new players to learn the game we dont need gear based match making
Yes, I also like that idea, mate.
I always hate when devs purposely make me think i'm a god just to put me in real lobbies after and the experience is miserable, it's better to show the game as it is to new players.
I played PT4 and PT5 and i was insanely bad, i never extracted in 4 and in 5 i didn't even have gold to buy heals still i was there holding the line and waiting for release. People should not judge games based on how good (or bad) they are, this mentality won't let you find new things and learn new skills
If I can teach new players the basic dodging and blocking skills. Then hopefully they can get an idea of that skill wall and start working towards overcoming this. I've joined teams of randos that were noobs and I've spent matches telling them about things like how to evade mobs and where to find the good chests. Unfortunately this game doesn't have something like a mentor role that helps connect newer players with more veteran ones willing to teach them.
Not fixing the issue. Tell me, what would you chose after some days work? To go in a dungeon with higher reward, yet also higher danger, with the reward isn't even being a 100% assurance? Or to go into much safer space, where you easily can overpower most if not all opposition, especially when the mobs are easier to clear and those noobs, from time to time, are still carrying something decent you can sell?
What I am leading towards is - WHY would anyone take the risk without any real incentive?
OKAY MAKE IT SO U CAN ONLY TAKE GREEN GEAR AND BELOW INTO GOBLINS
No, don't make the mobs easier to deal with. But the lower loot would deincentize well geared and skilled players who are just looking for easy farm.
Yeah, I agree with that part. That is why I've told you we see eye to eye with "breaking the illusion" part. Problem still is there, though, and I don't know any real ways to fix it without completely destroying the loot system or drastically increasing the time to matchmake.
The lower loot will just make new players's experience even worse cause they have no way to upgrade their kit after green
Here's my suggestion on the matter, upvote if you like
https://darkanddarker.featureupvote.com/suggestions/484028/fixing-over-geared-people-in-lower-lobbies-motivating-better-geared-people-to-mo#comment544273
That would kind of work. Though I still believe the best solution is to remove the gap between tiers of weapon and armor and make only number of enchantments differ from tier to tier. Because right now person with white weapon will do 25 damage, while person with the SAME weapon, but higher tier, will do 35 damage AND having the stat enchantment on TOP of that gap, which only multiplies the problem. And I am not even talking about armor gap...
There are plenty of people with less gear than all greens killing trios in the main crypts. I supported a player yesterday who did just that, we killed trios as a duo and we had shit gear. We need to seperate and deal with the problems of players not having the skills and not having the gear to play effectively. Because otherwise we're not going to apply the right fix to either.
How about a chat command like "!patch" that replies with "NO" if the patch hasn't been posted, or a link to the announcements chat if it has.
bro how much hand holding do u want to give them if u add gear based match making people will smurf and min max stats using the gear score system to get in easy lobbies while still doing good damage not to mention that adding adding a gear score system will completely get rid of snowballing
Players with no skill are found even in HR, i can just take a green axe and rush someone in HR and take his gear, it's not a one time case, that's how i used to regear in the past week
I think we are missing the point here, it isnt meant to be used more than a few levels on any given character, not even to the point of having green gear
there already nerfing ttk this patch but the gap is good the whole point is to get stronger its not a competitive fps game where every fight needs to be fair
But do you have the patience and the will to share your wisdom and skills with new players?
Just enough to get enough gold for like an arming sword or a shield, or a couple health potions
I never said i want gear based matchmaking

True. I also believe that the main problem is majority of players not having enough experience to deal with the PvP of the game. Which only leads to them not having even a chance at killing bosses too, because they are killed by players and lose all. The gear gap is only a multiplier, so we need an actual place or way to train people to play and fight without losing their game 10 seconds in the map to a spawn camper. We NEED a boot camp.
Boot camp! Exactly
Yeah, i'm a solo player but i share my tricks with the community and i helped players that were struggling to kill the troll
As someone recently onboarding as solo, it is ROUGH even with experience in other hardcore games like Hunt, Tarkov, and Marauders.
here in discord and other platforms or in game with new players? Would it help if there was a dedicated system that would put you and newer players together to help speed up their learning?
We need a battle royale style with insane loot but you can start only with basic gear and there a few portals that forces you to fight other players at the end
Yet it is a competitive FPS, lol. We are forced to fight each other and betting all we carry on our ability to survive. And we play from the first person view even, lmao!
Besides, I think you underestimate the force multiplier of the enchantments on the gear, mate. If anything, it is much easier to buff the enchantment numbers than it is to try and give a fighting chance against more experienced and geared player to those in their defaults.
We also need that to be a different game.
That's just a mode with basic gear and improved loot, everyone starts the same
But you can survive by avoiding players and not fighting when you don't have to. This isn't a battle royal where there's only a single winning team per match.
In game no, that's teaming in GC
Yup. Simple arena where people can fight each other in 1 v 1 or 3 v 3 with the white gear they want for no charge, and a simple training room for you to try and kill different kind of mobs and bosses and learn their attacks.
I'm refering to taking such new players into the crypts as part of your party.
You go in a map. There is always half the number of players of portals to extract. You consistently are forced to go in a smaller area and meeting other players becomes bigger and bigger possibility. IT IS a battle royal. The matches I've played where I didn't have to at least once fight someone else were EXTREMELY rare, and, usually, it is because they've KO each other or died to mobs. And, given the fact I am BAD at this game, I have only like 30% win statistics when I am fighting other players or even lower than that on certain classes.
Reduce it only by 30% but make it so you can use a Pavise to shield bash and a pavise does more damage than a normal shield.
I don't have a party

Can't use chat in this period
they should add a small linear dungeon that you go into the first time you play a character. it would have 3 or 4 rooms with enemies from each map with 2 or 3 enemies in each room. once you complete this room you can then go and play against other people on each of the maps, and you could still have the option to do the training area again. it could insure your gear so you don't lose anything so you could go and test out whatever you want and see how it performs against ai without having to lose anything. they could also make another training area for 3 people that would just have larger rooms and a few more enemies per room
Some people play without mics, but that would make it hard to mentor indeed.
It is PvP what most newbs are dying to. Not mobs. We need arena where people can learn to fight other people with different weapons and equipment.
They could also just focus on the main concept of the game instead of adding all these unneeded additional game modes.
Also i don't know if i can teach something to people.
Yes i know combat but i have 0 experience in team and i barely know crypt as a map
Fair, although I highly recommend the crypts over the goblin caves as a solo player.
For now my standard mode has became HR GC, well not know cause i gave away all my stash
https://darkanddarker.featureupvote.com/suggestions/481886/stash-sort-up-button-qol🇺
https://darkanddarker.featureupvote.com/suggestions/485873/add-game-replay-for-cheat-expose
https://darkanddarker.featureupvote.com/suggestions/494585/one-big-trade-post-with-class-filters
please check those and if you like it vote up or share so we can reach the devs faster ❤️
This is our way of reaching the devs?..
@terse jungle
i got the pop-up notification
When there is gonna be a system of GEAR SCORE BASED in NORMAL MOD . Sick of playing vs Trio over stuff , killed by full epic and named niapalan archer while naked... yeah nice gap
matchmaking sucks - gear has to be more balanced, matchmaking allows for cheesing
@midnight osprey let’s hope we get news soon!!!
Get a payment processor that works
Still no patch?
just put on your own epic gear
any kind of match making including gear score based systems are exploitable and not a good fit for this game. There are other ways to balance the game outside of just trying to force level playing fields of different types on to a game that is meant for an uneven playing field.
Best suggestion I can come up with is getting updates on the patch before the patch
Yeah like wtf where patch notes. Let us read
where is patch
Could you make something with the idea of druid having a poisoned stone spike and change it do whatever with that idea please
Kinda wish wizard had more power to the elemental spells like lightning strike
Or a wider aoe
let me report people for trolling 1-15 in legendary and epic gear with bis stats
why not just kill them and take their gear?
Ah yes let me fight the full plate magical man with my 23 damage sword and his 2 other demi god friends
make a 6 player 3v3 map thats super small and the circle closes fast and portals only spawn from killing enemy players
Oh nope i got one shot by a wizard in purple stuff
if you didn't want to die to the purple wizard, you should have brought your own
or you learn how to better avoid said wizard.
Huh no patch yet, interesting.
the issue isnt people having good gear in 1-15 it can be found if your lucky, i had a juiced fighter and almost killed him. but his pdr was 70% and all his gear was +all and physical/true damage legendary to epic's and that isnt okay. should be punishable for bringing stuff liket hat
Why should this be straight up punishable and not simply de-incentivized?
how do you de incentivize something that isnt worth doing. there is no loot or gear to be gotten its just for people that suck and cant kill in regulars
Surely someone being in pre 15 lobbies with amazing gear has to be pretty rare yeah? The only way they would is if they got lucky with great loot, no?
Kira, far from it. Queue with 15+ player, get fed gear, and escape. Now you're in 1-15 lobby with a god kit.
I'm confused what the solution should be then. Cause people pre level 15 can't go to high roller. If they find amazing loot should they not be allowed to use it until then? I'm not in favor of gear segregation in general but I don't know what is being suggested here is all.
I mean you can load up on gear really easily in the baby queue
I've had multiple blue/purple+ kits with rings and capes before trading opened and that was before 1-14 was implemented, with how overtuned loot is this wipe it's almost harder NOT to be fully geared before 15
@abstract swallow I did suspect something like that might happen when the idea was announced. A queue based on level segregation is super abusable, especially with all the content creators that constantly make new characters for 'challenge runs'
Should wipe discord and reddit too
pretty easy way to cheat through that. just play with lvl 15 friends, have them drop you amazing equipment, then run solos after
That is true and another reason the level segregation queue just doesn't work as it should.
It would be nice to have some kind of knowledge about dmg/hp of the enemies. In real life you would also see how is somebody wounded.
Have servers gone down yet?
It would be but that's probably a QoL feature for later down the pipeline.
I wouldn't mind that, or damage numbers like some of the other clones of dark and darker have, but considering they already have it in dark and darker just ONLY for the training dummy I am guessing it's an intentional choice not to have that.
Weapons should make a different sound if you strike someone on the sour spot, like it makes a wimpy sound and the default sounds when enemies are struck in the sweet spot.
I mean yeah you don't have to convince me. I was never sold on the idea that less HUD elements and less information = more hardcore. I'd be in favor of damage numbers honestly.
I wouldn't like damage numbers on actual runs, but I'm fine if there was a training mode where that happens and you can test out damage on a dummy that gave out accurate numbers.
idk how they'd balance the lobbies... i reckon they just keep it completely random like tarkov
@inland haven they dont need to balance the lobbies, just prevent gear dropped from 15+ lobbies getting into 1-15. if that means 1-15 characters cant queue with high levels ok
that issue will be gone with the wipe
the problem was that people could trade at lvl 10, I had a whole character full stash which was lvl 10 only as a bank, and when they did the lvl 1-15 lobbies, I could have use that gear in -15 lvl lobbies
Now anyone will be able to trade until 15 which will make them more balanced
if that means 1-15 characters cant queue with high levels ok
If you are 12 and you play with someone with lvl 15+ on your team, you will queue on a lvl +15 lobby always, the problem is the one I said up
yeah, but it doesnt make sense...
My Suggestion
Bigger maps, more players, Introduce the "Cake Layer" template that was discussed during the interviews for separate queues allowing more Instances to make us feel like we are exploring a part of the Dark and Darker universe.
PT5. Had a great idea with allowing players to find ways to go "Down" I would like to see more of that with bigger maps that host potentially smaller queues like caves, nests, crypts etc.
Nothing against patches and "Balances" or "Changes" but I feel that should be along the lines of QOL improvements. Unless its SERIOUSLY breaking the experience or game.
Build the skeleton/framework of the game and focus on anything considered or discovered that is game-breaking since it is a detriment to the experience. Then work on the patches and balances of things.
I feel like players would not be as "Murder Hungry" with more to explore and find.
Not that there is an issue with that either I just feel that the shift went from: "Exploring the dungeons" to: "Attack the spawn points we know".
Bigger maps with more variety would tame that down.
Not sure about bigger maps, but I definitely agree on the going deeper part. I feel like that must have been the original idea and fantasy. I wonder if they just lost sight of that or if they are still working on it. I saw some data mining stuff that gives me hope they are still focusing on the idea of exploration and going deeper. I definitely agree that people have a bit too much bloodlust. Adding more challenges would shift their focus to the dungeon and away from simply slaughtering each other.
My worry is that with all the people ranting over their frustrations IM has been addressing that over their own creative vision.
I hope that is not the case.
But to give some insight on my suggestion: It wouldnt be just "One big map".
Similar to how it is presented now you will be able to select things but they will be maps that vary in size. Allowing for more "Compact" or quicker expeditions.
Or long Epics spanning across a half hour or so?
Tarkov does similar with having their levels state how many players you can find total in the map.
But i was thinking this way it would be a blend of the typical "Huge Battle Royal" maps, but allow smaller instances.
[[Which would be unique for DaD as a BR to have separate BR instances.]]
That would be crazy unique to Dark and Darker as a Battle Royal.
But also I feel it would help emulate the feel of: "I'm an adventurer and this journey will not be easy every step of the way"
I feel like they should add a training room where you can go in and spawn random PvE monsters no xp gain or anything obviously but just practice with different weapons against the different PvE that you don't always see and weapons you don't always use so more people can get a feel for what they like.
New map shaped like a huge funnel
Players all spawn on the larger side and the swarm also comes form this direction.
More dangerous map and ai as you progress, blue portals spawn progressively further in and a special gate at the end that acts like a red portal
Dark and Darker isn't a battle royal, it's not a last man standing game mode.
I would love to see a bigger shield for the fighter something a kin to a tower shield maybe even make it a main hand item so it has to be used with like a short sword
There is a tower shield in game...
Let's be real, the pavise is a meme. Troggles is probably referring to a Scutum.
Two-handed shield isn't fun for anybody unless you want to see people running around shield bashing like it's a call of duty lobby
Don't let me near that meme then because I can use it to devastative effect.
battle royales aren't necessarily last-one-standing games. Exctraction games like Hunt, Tarkov and D&D are battle royales.
isn't the literal only use for the pavise is to put it down during the lich boss to MAYBE help block one of his attacks?
Then world of warcraft is a first person shooter.
There are a bunch of theoretical uses for it. They just don't come up practically.
Now on the other hand, if you could jump on the Pavise without it pushing you off... I GENUINELY think it would be useful.
pavises sould either mitigate some damage dealt to the back of the character, or just be "buffed" to the tool (3-4) slot instead of having it on a full weapon slot. Just not good enough atm
The pavis is a great secondary weapon for a fighter that wants to take more of a support role in a team.
And a pavise is not the same as a tower shield
Yeah, exactly. I'm kinda hopeful since they haven't really done any complex patches, it's all been just value adjustments. Chances are, they have been slowly working on the other things in the background. I do get the feeling having longer epics to choose from is their goal, but we will see. That's why I'm curious about this patch. Thought you pinging me was the announcement :,)
The pavis is great for body blocking choke points while your team safely deals damage from behind you.
not even close to being used effectively. Deploy time is way too big to be effetive to be used like this
whats the latest word on patch?
"Okay should be pretty soon, I will be back
" 15m ago by graysun
fwiw, battle royales are absolutely last-one-standing games, as defined by the namesake. extraction games are their own genre
make buckler useful
Help get ranger to 4K votes #the-tavern message
That's exactly what Battle Royal games are, Extraction games like those you mentioned are not battle royal games.
Battle royal (pl battles royal; also royale) traditionally refers to a fight involving many combatants and whoever gets the most kills wins, usually conducted under either boxing or wrestling rules. In recent times, the term has been used in a more general sense to refer to any fight involving large numbers of people who are not organized into factions. Within combat sports and professional wrestling, the term has a specific meaning, depending on the sports being discussed.
Outside sports, the term battle royale has taken on a new meaning in the 21st century, redefined by Koushun Takami's 1999 Japanese dystopian novel Battle Royale and its 2000 film adaptation of the same name. This new meaning of "battle royale" refers to a fictional narrative genre and/or mode of entertainment inspired by the film, also known as death games and killing games, where a select group of people is instructed to kill one another until there is a triumphant survivor.```-Wikipedia
https://en.wikipedia.org/wiki/Battle_royal
instead of saying shit like “little more time than we thought” give a fucking time frame
can we add reactions back to meme channel? who tf turned that off
Most unapreciative and ungrateful fan base of all time. The crazy part is everyone Is going suuuper feral so you know IM is doing something right if this many people are that invested
deffo more than 2 minutes, but maybe not as much as 2 days
-Gambling statistics: Possibility to change a chosen statistic of an object for a random statistic at gold cost, each roll costs more gold. It would give more role to the merchants, more utility to the gold and the possibility to trade with more valuable items. Motive: to give an example..and I am a cleric xD...As there is a possibility that you get ''spell capacity'' in a barbarian axe, and this is useless for him...give him the possibility to try to change the statistic for gold and let luck have the last word (like in diablo, for example).
You will only be able to change a chosen statistic by a random one and it will cost more and more expensive.
Vote if u like ---> ''Change of items stats'' is the title of the post on the official page
https://darkanddarker.featureupvote.com/suggestions/487234/change-of-items-stats
it's not gambling unless I can lose my house and kids doing it
that's just sparkling RNG
big fan of this suggestion, always good to have another gold sink
Help get ranger to 4K votes #the-tavern message
im sick of it....Fighters with Purple crossbows ranging you before you get a chance to wear THEM down .....a ranger was the one supposed to be RANGING you now Fighters are walking around killing at distance and even then still a melee powerhouse when they come close ...fking pointless as ranger ...and ppl say ranger needs nerf what a load of manure..... Fighters are coming in wearing doublet's and other armours and disguising themselfs as BLOODY RANGERS!!!! what a pointless class the ranger is if the FIGHTER does it better..... and dont bother telling me they loose 10% dmg ...THAT is MINISCULE in the run of things
Great Idea and a System I was just saying we should have to my friend the other day! UPVOTED keep sharing this around good sir!
again giving only the MAJOR PROS and gold farmers the best loot
"MAJOR PROS and gold farmers" are going to just buy the best shit from Trade, not spend it on some rerolls
What... how so if we can reroll stats we can have better loot??
its not DIABLO 4
Are you saying the average player struggles to make a bit of gold? 100G per run is easily acheivable by anyone. (1 run is like 5-15 min play a few hours a day you have thousands...)
no im not saying that... ims aying the REROLLS on HIGHER Tierd Lobster outfits would CRUSH EVEN MORE if ppl had the chance to Roll a Attribute..... just so ppl can PERFECT a build ...no chance not giving TERMINATORS more chance to NEVER be killed
Youre delusional if you think this would do anything but help lower tiered players. It would also add a GOLD SINK lowering the GOLD DISPARITY between players. Do you know anything about actual game design fundamentals and theory? Have you studied any kind of game theory or programming or ANYTHING related to game development, or are you talking out of your ass, because youre salty at people who spent more time in game than you.? These games ARE hardcore BY DESIGN.
ecxuse me its you who seems the one talking out ur behind and watch the language BUD.
Im not?? Im emphasising certain things because this guy hasnt studied any game design at all
they are literally the same thing. the only minor difference on extraction games and exclusively battleroyale games is that you're not required to be the sole survivor on most extraction games. In regards to Dark and Darker, it follows almost literally every requirement for an online battleroyale: looting gear in-game, session-based matchmaking, a minimal sort of matchmaking-leveling, a safezone that closes in as the game is about to end to stimulate last-standing teams and many more. The game operates fully as a Battle Royale and is, to the most extent, treated as such by the developers.
Literally in school for Video game development and graphic design.... But go off bro tell me how an "equalizer system" wouldnt equalize them game even a fraction
Anytihg that benifits low tier like this Ultimately Skyrockets the top tier too .... i dont like that and disagree with you
The only thing that DaD matches is the safezone closing in mechanic. That's it.
It is a battle royale extraction shooter
No lowering gold disparity is great! But first they need to handle R M T for that to happen efficently
I'm not talking about deploying it. I'm talking about holding it out like a giant door your opponents can't move.
Just because there are shared mechanics doesn't mean they're the same genre. It solely boils down to objective. The goal of a BR is to be the last survivor and the goal of an Extraction is to escape, and that's the end of it.
Made 5k GP in a day flipping... We need something more like a WOW auction house and slightly more control over gear, being able to reroll a single gear affix
oh, that's definitely not happening on high leveled lobbies. People bring oil lanterns and such. idc about low level lobbies tbh
This works on pve and in pvp to a certain level, if you get hit blocking you can get hit during the block animation, even with pavise. So good teams will just hit shield and then maul you
I don't have to stand in the fire, and they don't always have enough that they don't run out. Also pve enemies don't do that sort of thing.
isnt that waht the pavais is for
Pavise.
that doesnt address the fact that pavises are ass at the moment and no decent fighter would be running them instead of running crossbows or longbows for boss hunts
You can use both if you cared enough to carry both.
there are diff spellings numb nuts
1 of 2 things. Either let us reroll an affix OR limit the pool to things that actually affect our characters dosent have to be even that great necessarily, give me interaction speed over casting speed (for instance) but just give me something beyond being green.
no one cares about pavises. that is why it is weak and should be buffed like one of my suggestions up above. tag me if you have any other good suggestion
That's all background stuff. It's fine.
Youre muted, You probably are too young to even be on discord lil bro dont @ me again.
Hes right though LMAO
I would have designed it differently but there's nothing wrong with that aspect of the game.
awwww i think i hurt his feelings there ... sry i feel hes the one who is too young if he cant take a reply like that ...oh well
Dude read your own typing?? Type like a normal person please im begging you
nuh uh
Stun locked me gg brain rot too strong
I don't really see a problem with this? Rarity improves base stats but primarily determines how many affixes you get, and then each affix is its own roll. Seems like pretty standard RPG stuff
but the massive base of RNG is what expands the risk/reward duality on the game. Imagine everyone gets a pretty decent (balanced) purple equipment every single time you run high-roller. Some equipment is supposed to be ass and that's ok. The game wouldn't have as much depth without it and you'll come to realize that in a few months of gameplay.
Add elemental damages and let all items roll it and add elemental resist and rework the whole magic resist system into elemental. Add constitution wich scales HP and resistances. STR scales raw damage scalar. This is what id look into personally. (Removing spell casting speed of peoples loot who cant use it too)
i agree that item pickups and Attributes are random and a bit poop but giving the community tools to rewwork RARE drops as is when there are super geared ppl who CANT be killed already is not where the game needs most attention
Nah just do flat DR with a % of all damage being true damage and call it a day.
you are asking for MMORPG features. I am entirely against upgrading equipment, for example. you're supposed to use them as they come to you, and honestly it's been pretty abundant. definitely not a bad design
Do you think having spell casting speed on barb gear is good design. Yes or no.
min-maxing your items is cringe and renders the current trading system almost useless
thats a good point too
Agree to disagree on this. I think that the affixes themselves could use to be nudged around, but I don't think every blue needs to be better than every green. Statistically, blues are going to be better; they have better base stats and another chance at strong affixes. However, sometimes you get a really good affix on a green and really shitty ones on a blue and I think that's okay
reolling 1 affix isnt min maxing either... You still have all the other affixes thar need to fall into place. But it just feels bad to roll a gear that has one MAYBE two affixes and 50% of the time its straight trash with 20% just being unusable affixes that do nothing.
I agree that having spellcasting speed on melee-only units should be removed in its entirely. not rerolling though
IM needs to step up there game and stop treating their community like shit
Fair enough one of two things need to happen to gear imo either remove that shit or let us roll it tbh (in favor of just taking that nasty stuff off our loot tables)
i do think that reroll should require rerolling all of the affixes. have 2/3 stats that you really like but one garbage one? are those first two worth sacrificing for a chance at a better third?
It's a game where you're expected to grind for gear and lose it after a short time. There's no way a game like this can "respect the player's time".
What is a system that you feel respects the player's time? I'm not sure what you mean with that phrasing
He wants a gear system where getting good gear is relatively easy or straightforward.
I'm still not sure I agree that it isn't. If you were to compare 1000 green items with 1000 blue items, I would guess that a large majority of the blues would be better, right?
that is included on the risk/reward scenario. Not all purple gear should be worth 500. I'm honestly totally fine on having 1 minimum buff on Green, 2 on Blue, 3 on Purple etc, as well as a minimum stat for each rarity. That should be enough for a game like that
yeah. this renders the buff useless and therefore should not be treated as their rarity. having just a slight min and max stats isn't intended to constitute a rarity
I think so long as it is generally true that a higher rarity item is better, the design is working as intended. Sometimes I'll get a garbo blue, yes, but other times I'll get a really rad green, and that's just as exciting to me.
Sorry, should've specified; I was referring to comparing 1000 green/blue of the same item
Just find small places to squeeze some scaling for those stats on a class that doesn't otherwise use it. Like spell casting speed on a fighter could reduce the duration of second wind but keeping the total health the same. It would still be a junk stat, but no less useful than item equip speed.
Again, maybe we can just agree to disagree, because I think to say it's bad is very subjective. Personally, I find it to be satisfying; the wider RNG range means the hits just feel that much better, and the worst case scenario is I get an item with improved base stats.
So classes that aren't focused on looting chests while the rest of their team clears are penalized for trying to clear first?
New announcement in the #📢announcements
We just have very differing opinions. Again, I just don't mind finding things that are bad affix rolls or even things that aren't for my class. When I find things that aren't for my class, I move on, or I give them to friends that are playing that class and I get the experience of telling them that I found something for them, which is fun for me. It's consistent to find loot, so eventually I'll find good loot for myself, and that's just the nature of RNG.
The problem is teaming up with a rogue who by the time you've killed the first monsters are done opening all the chests, now guess what? You all have to share rogue loot, yay!
Man it sucks that they're nerfing the aoe damage from the fireball again. I would have been fine with the nerf to the direct portion only.
Warlock is gonna be so op
Who here expected the Warlock summon to be a hydra and not an undead or demon?
Talent tree???
so everyone's only allowed to open an equal number of chests and we have to fight over who opens the good chests? What if the good chest is locked, does that mean it only contains bard or rogue items unless someone has a lockpick?
Better idea, completely random loot for everyone. Have a cap to the quality of items you can find in a chest based on the chest type and level.
Then you can either take them to sell them or leave them behind and fill your inventory with other loot. It's not like there's only 10 chests in the whole map.
I just don't think this person understands what a loot grind is or wants it? Which is fine, but this is probably just not the game for them.
localized loot is dumb. Destiny didn't lead your character to open that chest in that moment because the boots instead happen to have your exact shoe size. Giving loot to people who can better would all but disappear. And yes I've given blue swords to players not in my party before because being nice to random people isn't a bad thing.
Guys, its time to open Steam..
I just don't think finding an item with bad rolls or an item that isn't for you "feels like shit." Again, just seems like you want a different game and that's fine
Only wizard change is a 50% nerf to fireball hahahahahaha these guys are taking the absolute piss
it's probably been floated out there before but I think Ranger's traps should have a trip mechanic when hit with a weapon or projectile, you should be rewarded for finding a trap and not have to stop to disarm it in a tight situation when you do.
50%?
Wasn’t it 5 less direct and 5 less splash? 🤔
Nope. Direct 30/15 and splash 25/10... what have they done to my boy?
Doesn't that mean it went from 30 -> 25 direct and 15 -> 10 splash..?
Yeah, it definitely means that lmao
Maybe, that's not how I read it but I can see that's anotuer way it could be read.
Literally gutting wiz
"Wizard's Fireball damage changed 30/15 -> 25/10" why would the arrow convey the difference between direct/splash and the slash convey the old to new values
Ranger nerfs are good. Affects the class but doesn't kill it. I am assuming Longbow will have 2 shots, Recurve 3, and Survival 4.
Even so, fireball was fine it didn't need a nerf. Wizard changes that are actually needed are moving inventory items while meditating, regening recoverable hp while meditating and a junk tier spell book as secondary item for base kit.
Personally I think the wizard perks also need a rework. They are mostly just flat stat boosts and don't have a lot of flavour.
could we just longsword parry the fireball back to the wizard
like a baseball https://tenor.com/view/ganondorf-ocarina-tennis-final-boss-ocarina-of-time-gif-27703431
has anyone noticed since playtest people dont use res altars anymore? maybe there should be a way to incentivize that?
They take too long
after reading some suggestions about the items I gotta say some of yall have a point. The rng on top of rng makes it so items have too much variation, and more often than not items will have completely uselss stats. An axe or barbarian helm ever having spell capacity is completely useless. so having class specific items having a limited amount of attributes they can have should fix getting terrible rolls that arent even possible to use on some classes. Oh another example that happens way too often for some reason is the viking sword having magic damage bonuses when both classes that can use it dont even have magic in their kit
truuu
Upvote to have developers do a wizard gameplay stream. They seem to have a fetish for nerfing them, so lets see how they do playing one
ROMANCE THE GOBLIN MERCHANT WITH PERSUASION
Coins should stack up to 20
But having a lot of variation on items is a good thing, it slows down attempts at getting perfect gear sets. I hate the idea of having a wipe and by the next day it's as if the wipe never happened.
So ive been thinking something like a skill tree and a quest system could be good for the game
a rural town map
My suggestion is make goblin merchant goods purchasable using silver coins to give them a better purpose in game, 100 to 150 coins to gamba
Im not sure what you mean by attempts. The chances of getting the perfect gear from all the types of ways to get gear wouldnt change much anyways with the sheer amount of variables that go into the rng, even when removing certain stats. There over a hundred items, then the rarities, attribute stats, and the value of the stats. All of those go into the rng and by removing certain useless stat will certainly change the rng but not to an extent that would even matter to a majority of people.
Removing the useless stats will decrease the amount of time it takes for someone to get that optimized set. I want that time to be at least a week for no-life people if not more.
I love the pinned message for this, "We aren't using the suggestion discussion on discord"
They're not refering to this channel, they're refering to the old submit a suggestion channel. This one is more about posting suggestion and trying to drum up support for them.
Auction House PLEASE
Again... it will decrease it by an amount basically no different in a way that matters. Your worried about a probability thats realistically already high with the amount of people and loot being traded.
It will still have a noticeable effect, but I'm open to doing what can be done to reduce the problem from those sides too.
Suggestion: STOP wiping the game mid week when people who actually have lives will be at our jobs and what not. Wipe a day before the weekend so people can actually, at least, be somewhat competative for a couple days. This way we don't have to be miserable playing against a bunch of sweats who were grinding while we were actually being productive members of society.
oi - go upvote the night vision for rogues, it's like a necessity at this point, it just makes sense ya'll
Can you share the suggestion?
I can share a suggestion from their website?
just share the link here
tell me that wouldn't be cool - night eye for rogues. They love to turn off torches and wait. You'd have to pop it like invisibility - could have it to where you can only have one at a time
I don't think it should be a skill. Nor should it be 100 night vision, as long as it's significantly better it's good enough. Especially with the nerfs to rogues we kinda need this.
heck yes, we play to our strong suit - tough enough out there springing on someone and then having to swing my base dagger 47 times to kill a barb
The darkness is also something that has significantly more counterplay than stealth itself.
know what, I guess i'd rather we had that training skill tree first before this, but still it's a good though - hoping it becomes a thing.
It's a better compromise than just nerfing the rogue into uselessness because people keep complaining that a rogue killed them once.
someday godamnzilla will tell us something...someday
ye, tots true tots true. they posted a vague message on the updates though - something about reworking all the weapon damages. Be interesting to see what they do with that
I don't think night vision should ever be a thing in this game. It would suck trying to play on the darkness and someone just sees you, you had to take the rng chance that they were a class with night vision.
Not pure night vision, but rather something like low light vision.
People are already playing with high gamma, low light vision would just exemplify that and make it so people with the perk can bypass the darkness system in general.
There are ways to nerf the gamma exploit, and yes it's an exploit.
Until/if they do, as the current state is I'm not okay with adding anything that makes seeing in darkness. Not sure if I'd even be okay with it after, the game is called "Dark and Darker" and one of the most prominent forms of play in the game is playing with light sources. It's really fun to me, and the idea that there are some classes that could just take a perk to make it easier to see people in the dark is kinda meh... you already have ways to counterplay it, like throwing a torch. Just at least if you throw a torch it's obvious to the other person they've been spotted.
Well it would be something like a perk making light sources reach something like 20% further. It doesn't help in pitch black darkness.
Anyway which class do ya'll think will be OP now, with them rebalancing literally everything? Obviously we just guessin since can't see for a couple more hours
Warlock, they have fun new toys. The fun police won't like that.
I'm thinkin barb has a good chance of being OP myself, they seem the hardest to balance around a 'slow' meta given their whole shtick is one shotting people.
They can still be viable in a slow meta without one shotting people provided they still deal enough damage to make people wince.
That's what I'm saying. I think they're gonna make it so most other classes kill people slowly but they can't do that to barb cause it's their whole identity. I think they won't have tuned down the damage of axes that much. They could be OP. You are right about warlocks though they could def be OP too.
Although if they don't have crazy support mechanics I doubt the whole bard hate squad will be as riled up about them.
Also new attributes, and new things to dilute the loot pool with. Definitely can't wait to roll a battleaxe with persuasion on it.
Battleaxes are good for "persuasion"
Just don't take my support playstyles away from me. If they need to be nerfed, do so by adding hoops and other challenges for me to jump through.
You keep saying it will be noticeable with nothing to back up why. That's not how debates work. But the real issue is that no matter how low you'd make the rng, there are too many people for your argument to have a impactful point. In fact they realistically already slowed down the time it takes by increasing the lv required to trade. There are too many variable already to actually see a noticeable change. Even if it mattered with how much loot is being found at any given time. Its similar to arguing about a pool being filled will drastically change when you change from a dixie cup to a solo cup.
This is pretty accurate to actual classes in 5e with darkvision, not completely sure if rogue fits to that but another class does for sure.
How will it not be noticeable? Every time I find a blue item about 1 out of 8 of them is something that I doesn't have at least 1 shit stat. I still use them but if I'm trying to optimize my build I never find anything but useful stats for the item then I'm turning all those items into gold at the traders and keeping those that align with my class. It ramps up quickly.
I want more shield perks for cleric/fighter >:C
Rogues do 20-40% less burst damage now and the goal is make fights laster longer, rogues should get a passive skill that give a % chance for mellee hits to count as evaded
have you tried just evading attacks on your own?
So you're basically summing up your argument to: "Me want thing, you think thing bad, me not listen to your argument, you no argument, me wins"
Hey, kid. Before you speak maybe think about what your saying? "It will still have a noticeable effect", whats the noticeable effects and by how much? You literally ignored what I said yourself. Dont be a hypocrite, ok?
Atleast tell us why its delayed instead of a vague statement.

honestly fck cleric when you think about it if you dont have cleric in your trio you atomatically lost most of the fights. He is insane at pve and he can recover half your hp with one spell? He also does insane damage output... Isnt that broken? nerf him the fck down
Here, I'm not going constantly repeat myself.#suggestion-discussion message
That doesnt do anything more than what I said. You only once again show your hypocrisy.
Melee needs feints to add skill to fights.. right now it's all positioning, only
and every class should be able to parry
And you're just ignoring the point I made while pretending that nothing was said. I'm not going to waste time elaborating on something you'll just ignore and pretend nothing was said.
feints are bad because they make deceit and animation reading the fundamental skills of high level content, not actual execution
can we get the details of the new speels on the wiki? or even in another anouncment
There's a fair bit of skill involving juking your enemy to get around his shield or to counter this to be able to block reliably. It's also not just positional, you also need to consider your environment for cover, limits to your movement, and hazards like traps or mobs.
The thing is this whole game is about gear diff, positioning and cleric in your trio. You need nothing else as a skill (Which is super boring)
thats simply positioning (all of that)
Should be able to feint up until a certain point in the animation
I'd wrap it up as situational awareness, but call it what you will.
sure but maybe some good pvp skill should be in the game. Because rn if one team pushes the other. The more geared one wins like almost every time (if they have cleric) and not fully braindd players also fully braindd players dont usually have good gear
this meta is simply super boring and the game is anoying
if you for example shoot your teammate with your bow and remove half his HP cleric just fixes that instantly :))))
also grey gear is sooo bad against everything. And I love how high geared players with ruby armors roll on you in normal lobbies!!! so much is wrong with this game
The meta will evolve as time goes on and they add more classes, skills and spells. I've seen more successful comps with bard/wiz/barbarian than those with clerics but that wasn't allowed so it got nerfed. There's still more counters to clerics with both BoC cutting down on that healing and Cut throat silencing that cleric (for not long enough but still) or song of silence which I'm not a fan of.
clerics healing shouldnt be instant it should be like a potion
I feel like Healing over time should be in the game, but I don't think all healing should be over time.
if instant make it heal alot less...
looking at ranger


Ranger wasnt even that OP in the first place.
that*
How do you make it "alot" less without removing the fun involved with it? It's better to add counters like BoC or other healing reduction perks or skills than just taking the easy route and nerfing the ability into insignificance.
the thing is he is not only good at pve but also insane at pvp. Like if he heals that good make him trash at pvp
isnt the counter the insanely loud casting
pve and pvp are too important to the game loop to make any character trash at them. rather than that let's lean into the cleric's class identity and what his weaknesses should be.
lots of classes can have bows so his only up are traps (which are avoidable if not retrded) and that he has his multiple shot perks. Ranger is completely ok. Only thing I d maybe do is if the arrows hit make them slow you less
hold up what class do you main?
Are we talking about the cleric or ranger here?
So wait you do the exact same to me but when I do it its an issue? Do you know what a hypcrite is, kid? Becuase you keep talking like you arent being one, when you literatlly prove it with every word
yes you can completely avoid cleric team if you hear them from further away. but isnt that stupid? you have to avoid cleric because he is too OP in teams and if you are duo you are completely fcked. this game is fun only because of pvp I really hate killing mobs over and over again
I've responded to your point and you're just ignoring mine. You bring no evidence for your claims yet demand others bring evidence to counter them. Go be a nuisence elsewhere.
both
personally that sounds like you can't decide what a good time to fight is and when it isn't but maybe I'm just reading this wrong
You don't have to avoid him all the time. You have to choose where and when to approach him, and avoid being approached by him if you're at a disadvantage.
❗
❗ 
You slander on other peoples arguments but you cant even make a good point yourself. 1 out of 8 blues holds no value to what you say next. What does that 1/8 have to do with anything when you said, "I never find anything but useful stats", when you say that 7 outa 8 have useless stats. You said random numbers that hold no value. Also you need to work on your grammar, its hard to understand there.
Heres a very basic look at what goes into the rng. From just grey to purple rarity there are 588 pieces of gear. Then each rarity has a different amount of the 35 stats they can roll. As a base if every piece of gear, excluding greys, can only have just one stat from the 35, you have a chance of getting over 15k different types of gear. But with thousands of people playing you're going to hit that 15k at some point often enough. Thats being generous as the true variables for gear, utilities, and treasure is much higher. So changing the loot rng by removing some of the completely useless stats from certain gear is hardly noticeable in the grand scheme of both the rng itself and the amount of people playing.
Like I said before, its like arguing against hundreds of people are filling a pool with dixie cups vs solo cups. Itll be filled but the different amount of time it takes is hardly noticeable until way later.
pain for witch there is no ointment
No, kid. You didnt bring any evidence with saying, "Removing the useless stats will decrease the amount of time it takes for someone to get that optimized set." Thats just saying so with nothing to factually proves the amount would matter. I even say to you that there are too many variables in the rng itself for the amount of time to change in such a manner. But here you are crying about being ignored when you werent
Clan Castles where you and your boys can store all your items or even craft items and stuff.
Im not better as I didnt actually provide number proof till later but thats becuase I had to respond to your rambling about being ignored.
How is it negligible if it's frequent enough to warrant complaining about? And you might eventually reach that point but you don't want to reach that point too early after a wipe. You also want perfect gear to not be super easy to replace or you're just going to make the overly geared players stomping ungeared players problem worse.
how read no comma
godamnzilla the moment you mentioned grammar you lost in the eyes of the community
sure buddy because if you had to read what I did then youd realize they didnt make any sense. Funny as how someone else mentions their grammar too.
speaking of grammar
"if had?" *cough cough* grammar
HE EDITED ITTTTT
Careful there, he'll call us hypocrites.
Every time I find a blue item about 1 out of 8 of them is something that I doesn't have at least 1 shit stat. I still use them but if I'm trying to optimize my build I never find anything but useful stats for the item then I'm turning all those items into gold at the traders and keeping those that align with my class. It ramps up quickly.
That is a copy paste of what you said earlier, lets not speak, kid.
you should be sad you're not a kid buddy boy
I'm not the one shitting on others because English ain't their first language. I only pointed it out because you're holding grammar over me as if it impacted my argument.
YALL ARE ARGUING IN A INTERNET LOBBY GO TOUCH GRASS
Right, because guess what? Crying that someone is doing something when you did the exact same thing before, is called being a hypocrite, you Idiot.
Grammar does impact your argument as, "I still use them but if I'm trying to optimize my build I never find anything but useful stats for the item then I'm turning all those items into gold," can mean different things if you used proper grammar. Im not sure if you were saying that you only find useful gear, or that if that you only use useful gear and sell the rest for gold. It also sounds like you find useful gear and sell it for gold. I simply cant tell because you dont want to use commas.
Good take. People be silly
"Right, because guess what? Crying that someone is doing something when you did the exact same thing before, is called being a hypocrite, you Idiot." you missed the sarcasm there, I was pointing out you calling me a hypocrite then acting like one not too long afterwards. But hey must be the language barrier.
If you can't tell what I mean then asking clarification, instead of turning this whole thing into a needless argument about grammar for the sole purpose of making you feel superior, would have saved us all the effort of wasting our time.
@stuck perch Now that they're adding 2 more stats that could potentially be useless on certain classes I think my idea holds a bit more weight. I don't really want the loot pool to be too diluted and 2 whole more stats is kind of a big deal in terms of diluting it.
There is such a thing as too diluted, but before they start balancing for that I'd want the rest of the classes introduced. And like I said earlier I'd rather have those useless stats be given some minor role for those classes who don't use them just so said stat isn't completely wasted on a given class.
I just want looting to be more... satisfying and not disappointing you know? Even if loot rarity drops, modifiers being less useless overall would be pretty cool.
I understand the sentiment.
hopefully we see some changes to what can be an affix, I think maybe get rid of item equip speed for instance?
Right because people can easily read sarcasm from visual texts, when none was shown... you are an idiot.
The change I was recommending was for 'useless' stats to not roll onto classes that can't use those stats. I'm starting to think thinning down on affixes would be good if they're gonna keep adding more stats though.
For example with my change barbarian-only items couldn't roll spell slots etc. This is 'useless' not something that has little use or is trash, just LITERALLY useless.
there are a lot of things they could change in this regard, yeah
still i dont think every item having all the best stats would be good either, theres a balance
Sorry but Ghost49X doesnt want anything removed from the rng because it will cause unimaginable damage to how fast people get good gear
I am pretty sure Ghost just agreed that if they're going to keep diluting the loot pool with new affixes he's open to it, but would rather they give use to existing affixes instead.
i mean they can balance that in other ways though. like removing +damage rolls off of armor pieces to cut down on the upper limit of how good classes can get
plus that would make fights a little more drawn out and tactical. i feel like every fight is over in 2-3 swings
That's probably what this patch aims to fix, I think they're gonna decrease the damage of every weapon in the game based on the patch notes.
You probably werent here for what they said earlier then. I word for word said exactly what you wanted, stats with completetly no use to be removed from the rng of certain classes. But they argued that it would make it so people would gear up too quickly.
I've argued with Ghost in the past and he's stated he's mostly against it yes but things are changing now. They're adding new stats and affixes to the game which definitely contributes to a more diluted loot pool.
i argued how its already too diluted, and that removing stats would not change much to any noticeable degree. There are thousands of combinations and the reason it seems like people are getting gear so quickly is due to just the sheer amount of people looting.
I did some math and from grey to purple there are 588 pieces of gear. Then you have to add the fact that each rarity can have a different amount of stats from the 35 they can roll, if any at all. Then that 588 sky rockets to an absurd amount of gear you can possibly get every time you loot something.
get better at communications
On the subject of +flat damage rolls, I want +flat DR added to equipment, possibly as a standard thing to armor pieces only. There's a balancing act to be had between the two. Although with any +flat DR system you also need to convert a base % of damage into true damage or something else to make sure players and monsters always do at least a minimum amount of damage per hit.
if im being honest, this would stretch out the top end of how good a build can be even more than it already is.
also your suggestion for conversion to true damage etc is just convoluted, not a fan personally
sounds kinda fun, but idk, i like that longsword has riposte.
I think rapier should get some kind of riposte as well though, maybe there could be more of that kind of thing, not sure overall
Dude this shit sounds crazy as f - werewolf transform with 50% ats steroid...... Also, why would they got rid of health pots?! Now we're going to be literally sitting for half the match or have a cleric.... that sounds really boring
Let me simplify the conversion part. You can't have flat damage reduction that can let the damage receive got down to 0 or with enough of it someone somewhere will truly become immune to someone else who doesn't have the kit to compensate. Hence there has to be a base amount of damage that can slip through. Whether that's a minimum of 1 damage per tick of a dot or a % of the total damage dealt.
They could make it so that light armor reduces damage by 1, and plate by 2 for each item as a base stat to off-set the movement speed penalty that you take from wearing heavy plate armor in a game where movement speed is a very important stat.
imo a bad idea, they're still continuing to nerf the higher ends of what armor DR does anyway so I think they also disagree with this idea
there would be people who stack this buff and have like effective 98% DR or something ridiculous
It doesn't work for all games, but it does highlight the worth of heavier armor early on compared to lighter armor.
its already pretty obvious
This is why there has a to be a % of damage that will bypass this no matter what. This in turn also highlights the effects of heavier weapons compared to lighter weapons.
yes it is a buff to fighters i agree
definitely not worthwhile or necessary. they were literally nerfed this patch with good reason
fighters were nerfed?
maybe i misinterpretted, but I took this:
Armor rating curve slightly reduced at the upper end due to the higher overall armor values.
to be a nerf
its overall samesies tho which is fine, I think it's meant to be the class that the other classes are balanced around
Last time they said "slightly" they meant -75%. I wonder how this will work.
my general point about this line of text in the balance changes is that I think they also agree that high DR builds are already incredibly strong
theres no reason to add random flat DR as well. which honestly only serves to nerf rogue, and lighter weaponry like rapier / arming sword etc
something they also seem to feel warrants nerfs.
yeah rogue already got turbo nerfed, or at least weakpoint did
Yeah something like this may have warrented weakpoint not being nerfed like it did.
Something like flat DR would change the relationships between weapons, as well as different weapons vs different armors.
Suggestion: Stop Giving ETA's for big updates or be more generous with the time allotment you give as this is not the first time an update has taken longer than expected
Isn't the second time either, nor the third... So yeah I agree.
In the spell memory area, have it where if i hover the spell it says what kind of spell it is (only really matters for warlock and wizard spells) along with maybe the damage the spell does next to it with the current set on instead of needing the training dummy in the loading areas.
The spells are color coded by school, but I would add not only the damage but the full damage formula keying in each stat used in the scaling.
I personally feeel like the QOL should be fixed, yes its different from any other game, but getting stuck on vertain ledges, or caught on a wall, it makes it hard to make plays and feel like you can actually win something
#1 best suggestion on the website
go upvote
Imagine if the lobby was a Town Square or a Tavern instead of being a menu. I'd suggest Town Square if your lobby was multiplayer, or a Tavern if your lobby is just the party you invited. Your lobby would have vendors you run to, NPCs for the upcoming quests, you could use the in game voice chat and maybe this would act as the gathering hall?
Imagine being in your tavern with the boys, and challenging one of them to a game of chess
Because Ironmace decides a chess board in the tavern is a good idea (which it is)
Maybe you could wager against a friend in a chess game.
https://darkanddarker.featureupvote.com/suggestions/496092/lobby-instead-of-menu
Imagine if there was a reflection on the longsword
So when you're blocking you can see behind you
Please do give us a way to use CHAF GAMES to even only download the game and login with blacksmith launcher. We do need a better way to download it. Not everytime so slower probably 1hr than CHAF.
hey maybe if you're gonna release a 12gb patch just put out a torrent instead of filtering everyone through your shitty servers
Suggestion for a new class that's just an orangutan with a gun.
Really hoping to see this back in steam soon.
The DR is capped at 75% if I remember correctly
please remove pink +blue items from traders you will ruin the economy.
To my knowledge, it's impossible to reduce the damage of an attack to 0. Even in scenarios where you technically wouldn't take ANY damage (think Locust Swarm or a stack of Poisoned Weapon on a Cleric with Perseverance), you still take at least 1 damage per tick iirc
congratulations ironmace you are succesfully killing your game. Revamped maps SUCK DONKEY DONG f the highroller maps in normals. rouge is unplayable. warlock and cleric is now just to op. trader has so much crap its just ridiculus why do he sell 3 grey templar armors for example.. what the reason? ranger still op. COME ON REVERT F-ING EVERYTHING this is just getting so bad, game is no fun no more now.
Suggestion. Let me pay you money so i can be prioritized and download the game faster
Bro the game is still being balanced stop crying
They could avoid the issue by just being a little more cautious with their balance changes.
not balanced, killed.. balance everything or leave it as is. all they do is killing one class at a time and balance has nothing to do with the maprolls. if i wanted to go highroller i do that.
why the fuck don't we get healed anymore with the curse of pain active on magic damage ticks? it just killed the warlock class, please fix
Go play minecraft
Think its bugged
By doing these risky changes balancing will be a lot easier along the way. Ya'll need to keep in mind this game is still in early development
LOL you clearly dont know how gaming works. if ppl are not satisfied they just move on to another game and if they fix stuff the amount of people coming back is so low. prime example just look at diablo4.
LOL you clearly dont know how developing works. You paid 35$ for a game you will NEVER ever play again.
The game is bleeding players, and has competition now that is on steam. A lot of people have a bad taste in their mouth from the recent changes, and this patch hasn't restored that confidence. Eventually we will hit the point of no return. Also I must ask, why should they do Risky balance changes when they already created a genre defining game and got huge success from it. Why change it if it worked?
Let's look a a s&p 500 company and compare it to iron mace
No its not
Well I hope that is the case, Lets look at player counts this week, because if it doesnt increase after a wipe and new content drop, that will not bode well.
You have zero idea of the player count metrics, there is no resource to compare. So let's not blatantly make stuff up on assumptions as it ruins the legitimacy of any other claim you make. That said... Games almost always see substantial player count loss after shortly release.
playercount is incredibly high for a game that has been in a lawsuit the entire time.
Playercount is publically available is it not? Doesnt the game itself list howmany are online at any given time?
@keen fable and @storm blade keep an eye on the numbers and stop being a fanboy. we can take an discussion in few days when u see whats happening with this game. i have 1000+ hours in to this but last two patches killing it. and its all cuz they rather do their vision whatever that is and listen to twitchplayers that eat adderal and play 24h.. most of the players are not jaygriff they are normal people.
ur delulu tbh
You understand this game would be top 50 on steam right. This company is like 15 people and steam is filled with massive companies. The fact that this many people are playing is insane I don't know what world you live in
And congratulations you got 1000 hours money well spent
If you're this fed up with all of this why haven't you switched to project crawl/greed is good? it's not that hard to switch + it's free!
I will also question your premise of " Games almost always see substantial player count loss after shortly release." I believe that the playerbase for this game is not typical. Given the fact that it is not sold on traditional platforms, and was released without much advertising or algorithmic recomendation, and was sold primarily through word of mouth I would expect the people who purchased the game day one to be very dedicated, in fact I would suspect them to be the core fanbase. To lose that many of them within two months is a little concerning.
i love the game ❤️ you are the best. Also smaller changes to balance are better than big ones, // changes to traders are not good imo as they limit pink items to 160 G / remove all rare items from traders /
Go play GIG then and let me know we how that works out lmao
Why are you so vitriolic, do you really want people to leave and stop playing the game? I cetainly don't that is my concern.
Except topic burnout and hype is a thing. It's a very natural trend that is well documented in science. You've also yet to provide a statistical analysis of player count over time versus trends within the market. Facts not feelings bud.
Yes I believe toxic people are better off gone. You clearly are one of the people that try and kill the game by saying everything they do is bad and they are losing players so yes someone like you is better off gone
I don't need a study to make an argument, Do you doubt my premise that playercounts are decreasing? or do you doubt my critique of why the playerbase is atypical?
and u still an fanboy who dont take ur time to realize that people getting upset when devs are killing one of the funniest games out there.. se reality for what it is not what u want it to be!
Without documentation it's a very weak argument. I'm doubting both the scale, cause, and belief in atypicality.
They are the devs they made the game dont you trust them if they made the game you think is go good or should they just do nothing
I am concerned that the game is changing and moving in a not desirable direction. I critique because I care, I ask if you can defend the changes made on their own merit or if you will merely defend any decision made.
Considering they make changes weekly or twice a week I don't care what they change because they are farming data to see things
The only defense the game needs is that it's an early access game that is explicitly stating that they are being overhanded to collect data. The game will be fine. If you don't like it come back on release. You guys are just no life whiners who don't understand metric depth testing.
They even told us that they don't care about everything at once they don't have the team for it the need to do big changes to farm data to see how the game looks
dont feed the fanboy he just want the last word so he thinks hes right. yea @storm blade u right game is awsome all changes are good game gonna get 100k new players with the patch. just go play and see for ur self all is gucci now.
Guys do smt with arrows because - Inventory +15g cost Rangers get least Gold in a raid then evreone.... @keen onyx
@boreal cedar this is primarily at you
I have myself observed the ingame playercounts decrease since launch. I do not keep records of player count nor feel a need to do a "Statistical analysis" To try and prove the point. If you doubt that premise or have experienced different than I will cease arguing the point with you.
@boreal cedar please read this msg, this is all you'll have to read. see you on release!
Can we have an option to turn off the menu sounds? They're pretty grating
Do I agree with every change? No. Am I gonna cry spam that the game is now dead after every change? No
yeah thats why it always takes 0 time to start the game. It is buzzing weekdays at 9 am stop your bullshit fearmongering and play something else if you dont like it.
He is a child no point of even trying
My next request for the merchants is that their items be organised rather than all over the place
Like all the pants in a row, all the hats in a row ect.
please buff the rogue... way to weak now
people wont come back at release cuz people want the game they payed for.. u think this is the first game that goes tru this bs? i still like game but its so much worse now than ever. i hope they fix their "balance" but most likely they wont. if i leave game im out forever. i have no reason to come back if im push me to leave. but thats me and i do know im not alone. im leaving you fanboys to sit here and defend whatever you are defending. SEE REALITY FOR WHAT IT IS!
I must critique this point, I don't see how the overhanded nature of changes allows them to collect very accurate or precise data. I have seen the data available in the devleopment tab; and unless they have seriously changed their data gathering methods and the types of data they do collect, I do not see how any of the changes made can be accurately measured with their methods. For example with the recent rogue nerfs, I don't see how they can tell what the issue or cause of the issue concerning the classes damage output and playrate was, when they nerf ambush, weakpoint, hide, dagger damage and agility. These are 5 different variables that all effect the same thing that were changed, and their data gathering doesnt include much more than class and perk pick rate and extract rates.
@real fjord He is weak at the start at high end he is iver powerd mate//
cannot even get to the end if you cant kill anything
do it in party
Games like No Mans Sky and Paradox Interactive games far exceeded player counts over time.
Is rogue weak now yes. Was this change explicitly stated to be done to collect data since rogues beforehand made up to much of the player base.... yes.
You can absolutely recover and grow from good game design and analytical descisions
i just blocked swede now peace
bard unplayable whos running this
I played warlock the whole first wipe, and just playing right now. The healing aspect of warlock is so cluncky now, I'd rather have old warlock than this. Chainning multiple spells rn just takes my health because they messed with how curse of pain's healing stacks with other instances of damage. I could be full health from 10 hp with a Power of Sacrifice and Curse of Pain on two different mobs. In 5 games I couldn't even get full hp back, no matter what. I haven't found any magical healing yet other than the perk, but if I need to stack a ton of magic healing just to spam my spells now well, I guess I have to change classes. Tldr, Played warlock for a month, loved it, but the new changes to curse of pains healing suck.
no bro, any character should be able to solo
i literally was playing warlock base and a rogue knifed me 5 times and didnt kill me... that is purely messed up
are shadow masks supposed to have plus 2 all at green rarity? or is that what the server SD was about?
I wonder if that's an intentional change that needs to be tweaked upward. They probably don't want you to be able to full heal based off of two mobs. I guess time will tell what they do with it.
I can't use spells if I can't heal more than it takes to use the spells and the new healing spell is such hot garbage cuz you can't move and warlock is so slow with kiting, so you can never get a heal off
yeah, the guy i was responding to was saying they should add a flat DR buff affix to armor. like -2phys damage affix or something similar to how you can get + weapon damage
Nerf bow damage, +weapon damage on Ranged weapon scaling reduce to 0,6
its already nerfed, legendary recurve 33 dmg pog
bring back old song of tranquility from a bard please
Even the main problem is scaling when Rangers have +15 weapon dmg, the problem also IS when throwing knifes or Francisca. When you stack wep dmg Ranged weapons become too good
Please add an option to disable the extremely loud and annoying "clicking" noise when selecting things in the class menus
Restrictions for cleric for using cuirass and houndskull armour are mandatory, thodr should be only be use by fighter. Full heavy armour Cleric with right perks tank better than fighter
@hot hemlock they are doing it wtf, we have luck gear now, check pm
Buff Rogue please. The class is unplayable
After a couple hours of solo. You'd think you would have nerfed the class that does the MOST damage for the LEAST cost...But nope, Rangers still rampant and overpowered. I suggest you look into tuning long bow base damage down, because that didn't happen and it makes the Ranger broken.
oh rogue can use wanderer attire now
Why is bard having Music Memory?
Thanks you for limiting bard spell to half of what they can bring before.
Rather than nerfing Charismatic Performance (Which allows 25-50% faster music casting, and is ridiculously broken), they decided to make Bard only be able to carry half of the music, AND then proceed to make Bard play their music 19% slower
Not joking Bard is almost the weakest class now, and is a complete joke without spending at least 500g to make it playable.
They call it "rework" but what they did is nerf bard into the center of the earth, possibly the biggest nerf I have seen in ANY game periods.
They added a lot of extra armor and defense, with the weapon damage changes it appears that ttk will prob be reduced somewhat significantly. Although they did add a bunch of extra stats to items. Does anyone know how they changed the Enchantments and the rolls on them?
remove mob cross map aggression seriously one of the worst things in the game
Rogue needs help.
Request: Damage decay for physical projectiles (except short-distance throwing weapon). Big for bows and less for crossbows, for example. The projectile starts from minimal damage at bow, then accelerates to peak damage point in a very short delay, then decays to minimal again. The steepness of the graph depends on bow\crossbow type the same as projectile ballistics.
RUINS HIGHROLLLER
I think that they changed the way that rolls pop up on items cause I'm seeing MUCH better rolls now. Feels great.
Suggestion delete the game
love the game but the trader changes are not good. I can not buy any starter weapon but all kind of blue or pink weapon that nobody asked for and ruins the economy. Traders should only sell basic weapons.
revert rogues damage keep the hide duration 20
It isn't. Stop asking for landmine meta again, please. Rogue nerfs were deserved.
Omfg they added this new high pitched ear piercing bat sound fx that sounds like a dog whining and it’s heinously irritating
For the love of all that is holy I beg you removed that sound
They’re only useful now for ratting and escaping they serve 0 purpose to be in game right now
The audio bit quality on the menu selection tabs seems to be a noticeably lower quality bit rate. ( the sound when swapping between tabs ie merchant trade stash) it may just be me but i was very noticeable.
I wouldn't try arguing with him, He is a very low skill player; and I do not mean that as an insult he will admit if you speak long enough that he has a below 20% extract rate, and only plays with grey gear because he can barely extract, he muted me after I pointed out that he admitted such that during a prior argument.
give bard skills that dont suck? if we have spell capacity can our other skills not be useless
dont understand why bard need to be nerfed in that way. Now it just as always with gear and very bad without gear. I thought it was some intentions to nerf geared players, now ungeared bard cant be usefull really
ungeared bard is dead in the water, and you need like +15 knowledge from outside sources to get back to spell memory you had before
bards two other skills are so bad that most bards will still go in with 2 spell memories and hope that they can scrounge up enough gear to unlock 1 more song
alacrity costs 4 😄
those decisions seems like devs never played their game
the patch is great alot of new stuff and more crafts and materials , BUT where is more stash space for all that how im supose to store all that in 1 tiny stash?
You clearly haven’t played the class nor seen the streamers playing. Class needs buffed. Ranger needs nerfed, but what’s new
Ahh I see. You can’t fix stupid. Thank you for the heads up.
Lol bard is literally dead they already killed it with the last patch now its even worse
I'm sure they will add more things if it's weak. The class does a lot of things others don't, Ironmace just needs to build on top of that, instead of just giving it very easy damage (which is something I hear some streamers complain about because they just want to pvp for leaderboards lol)
Bard changes are amazing lol. Love to see it
..Nerf bow damage, +weapon damage on Ranged weapon scaling reduce to 0,6
https://darkanddarker.featureupvote.com/suggestions/496254/make-bard-great-but-not-broken-again#comment557108
🇫 🇮 🇽 bard so they are actually fun to play and also makes it so that low gear aren't completely junk and high tier is not as broken.
let me buy my greys at the merchant ffs ironmace
Can we get a warlock class discussion please
give us projectile reduction on most armors please
I don't think the warlock should be able to life drain it's hydra thing -that's busted
the hydra is horrible, coming from a warlock main its god awful
make a monk class where weapon trajectories can cancel out spells 3-4 seconds after swing as an active ability >:)
no
you hide behind your hydra, I'll just flank you like I did the last guy who didn't hear me over the chaos he was causing
15 Damage and 6 Spell Slot for a door blocker that Hellfire did better.
Well at least you got a self-heal for 10 spell slots
I understand. However. The fact that a unique dagger can roll a high of 20 damage compared to some of the other weapons is a bit ridiculous. The class definitely needs lifted and I think they should start with dagger buffs since anyone that still plays Rogue will most likely only use Rapier.
can we please fix the spawns on goblin caves i just loved being dropped on by a rogue 5 secs into the match
Just ban rapier from Rogue, never see a an assasin Rogue is wielding this type of weapon, not class fantasy. Should only use daguer short sword throwables
Do we really need to shoehorn rogue into assassin playstyle in the first place? There are so much more for rogues rather than a mere "unga shadows bunga backstab"
You took Rogue class It is what It is, if you want close face to face dash and reposte abilities rather than stealth evasion gameplay make a duelist/swordman/blademaster class
Most weapons got nerfed this patch, and I think daggers got nerfed less than most other weapons
They actually nerfed them again after the most recent nerfs.
@dawn grotto pls fix rapier, a white rapier does more damage than purple kriss dagger.
It's a weapon of controll not dps, you are not supposed to be able to keep insane distance as well as do more damage than with a dagger.
With dagger you need to hug people which is supposed to do a lot of damage, while rapier is a tool to kite people around.
Pls nerf rapier
I know, I'm saying not as much as other weapons.
Although now that I look at it, Kris Dagger got nerfed quiet a lot too hmm
Well. Other weapons only lost 2-5 damage. Whereas the Kris dagger lost 7-9
Yeah, I wonder what that is about. Maybe data showed that it was secretely the best dagger in the game or something lol
Well, nevermind, daggers did get a decent nerf. I do still think that 20% of a dagger is still not as much as for other weapons though.
It really depends on the data. If you count previous patches plus this one then daggers were hit the hardest. Most other weapons seem to hover around the 30+ mark it seems. With a green falchion staying relatively the same at 34. Honestly the biggest kick in the teeth to me is that Ranger was hardly touched. But it’s Ranger meta now so I might as well join them.
Please let us change color of zone on the map.
Or allow us colorblind mode.
Its to hard to see.
fix lags fix cheaters fix your game ffs already
Ok so I just had this idea I love the new crafting/trading but I find it a pain that not all of my crafting stuff are in the same inventory (for examples my Claris has 2 grave essence but my rogue only have 1 ) and you need 3 to craft some stuff. I propose that we take all the inventory’s of all the characters and make on bug inventory. This would also help tho people how have 10 characters of the same class just cus that ran out of space. Now there could be some down side to it that I don’t see please let me know what you think
wheres new content???
The new ring add makes the circles seem so short you don't have time to explore or fdight much, everythign has to be extreemely rushed, I'd suggest adding a little bit of time, even 10-15 seconds per ring. There's too many mobs to kill around certain doors for the time alloted.
Biggest rogue problem right now is that hide with hide mastery perk only stealth a base kit rogue for 27-28s. Then you get a 40s cd. Not to mention all the ways to detect rogues now has totally screwed the class. Bard can play aoe song, rogue becomes unstealth, Mage can cast light orb, rogue becomes unstealth, warlock can cast hydra (which detect/attack hidden rogues thus becoming unstealth), archers has perk to see rogue foot steps in stealth, thus easy to spot. and so on.. Like. Maybe make stealth be 2 min and 15 steps. Thank you!
(Other user comment: Bro why tf you even want to hide for 2 mins?)
Tbh i want permanent stealth and walk mode, but i know u all will just cry if that came so i said 2 min to be nice- but since there is already plenty of ways to detect a rogue yeah permanent would be better. And i think class should become a thief class, not a assassin rogue which are meant to be killing players. Just my opinion, it should barely be able to do enough dmg to kill bosses solo and if u can't detect a permanent stealth rogue i would say its skill issue on your behalf since u can already hear them come by miles away even with creep perk on. They are easy to hear if u use actually sound not to mention all the tools most classes has by know to detect rogues. (Yes they should also do so they became unstealth when bump into again so there be even further ways to detect rogues from a permanent stealth mode)
Other user comment: Do you even hear yourself? In what world does it make sense to be able to have unlimited looting potetinal with almost zero risk? People would just play that and funnel loot to other classes. You're absolutely delusional if you think that's how rogue should play lmao.
(Me: Well do you even hear yourself? Because apparently if the class barely could kill any boss due to low dmg, they would have to live by looting players and that my guy is not a zero risk free and unlimited looting potetinal)
https://www.opinionstage.com/page/a8539ab5-8618-4835-bafd-6a51ac82a4e5
I made a community poll for the current state of rogue, you can also add your own suggestion by the end, please give it a go and share it around
Dear developers, bring back normal goblins. HR map sucks.
yeah nah
Very informative comment thanks iknow u can't say anything which i can't do better and thus why u blocked,
warlock way to busted what are we doing lmao
hows the gear
"Tbh i want permanent stealth and walk mode" ye you're brimming with great ideas here mate
Thank you now tell us why it's such a bad of an idea. If you at least have one! Rather than keep commenting with another useless comment!
Hyrda Sucks new warlock sucks
what world do u live in
it misses everything
they made it ez to hit with warlock
you place hyrdra and it shoots fireballs above the goblins only the middle one hits sometimes
4 man group map? please?
revert this shit changes
Yeah iknow u don't have any clue why it's actually a good idea. You just comment bs comments for no reasons whats so ever. Making a fool out of yourself.
everything warlock got was a buf dont use hydra u clearly didnt play warlock before
I know the same spells are better now but i wanted new stuff
enjoy it now cuz is going to get killed in 2 or 3 days everyone playig it
Just want to say how appreciative I am for this update concerning the shop. The fact that I can go into runs, check my merchants and ACTUALLY FIND GOOD GEAR!! Oh man, so happy right now. Warlock is lovely and I can't wait to see the refinement you make to the class. Seriously love and appreciate anyone working on this wonderful game! Thank you!!
warlock is way over powered my guy its going to be worse the ranger and rogue
tell me you've never played Warlock without telling me...lol
playing him now you know its true its already 50 percent warlocks man
warlock not OP... its slightly easier to hit COP
see u next patch notes and we talk im playing him so i think iwould konw u heal more now too
not really you dont heal off the second spell now only curse of pain
u can take 2 perks that give you more healing get some gear and let me know how much u heal idc i play warlock jut saying going to be an issue
change the rings back to the way they were they close way to fast and it lame cuz then you have to have a trio or be really geared
remove hunting traps
Can we have a place to test damage
to elaborate further, giving the ability to rangers to place down huntring traps, it destroys the experience for many players. there's no high risk/high reward, there's no risk/high reward. Rangers to be staying in a dark corner filling the place with traps and wait. Ironmace dont reward this kind of gameplay!
No, give them to rouges.
I can not buy any normal starter weapons what have you done..
You have people Farming spiders to slow the game down FPS wise in a room and get chased by a horde to then run next to you to try and Link them to you.
Needs looked into
everyone is playing lock because its essentially a brand new class lol
no wonder with all the new spels that havnt been nerfed yet
Quick shot only shooting twice on the longbow feels quite bad in my opinion. Is there a way to have it shoot 3 arrows but only do a percentage of the total damage when rapid fired?
It would make sense to me to have Quickshot not do 100% damage given the draw of the arrows isn’t maxed out.
Ranger feels great otherwise and Recurve bows are king now. Would love to see Survival bows buffed a little. Even a purple Survival bow does less damage than a grey Recurve
i feel the ranger is uselss in melee and is counterd by fighters majorly and cant really fight against them with how tnky they are.
Gotta use traps and kite better
Rangers have the advantage of pre planning the fight with enhanced hearing
Also spears grant rangers tremendous melee ability
When most ppl EXPECt traps from rangers they are already cautions and with fighters always taking longbows and Crossbows it leaves it down to who can skill shot better.
and even if the ranger is Winning by getting SOME shots in the fighter just second wind and charges
and uses sprint so kiting isnt even much of an option
They still have to play around the traps and it will slow them down
Either way you can’t have Rangers win in every scenario, but you have to play to their strengths
Arrows also slow targets down 😊
The fact that I could have my Bard fully song'd out and now the base Bard is 33/14 with the same kit I used to use....This needs to be middle grounded. I understand base Bard should not be able to have a full 10 song kit, but it shouldn't be so hard to get that 10 song kit...33/14?! That's insane...
We need more skills as a bard if the spell cap is so low at 14 with base kit which can barely fill out five songs, something simple like “Swan song” which you sacrifice hp but get a song of a good/perfect score instantly played
NEED A SLIDER FOR UI SOUND VOLUME
Make Backflip a bit faster, i shouldnt be able to get clipped on the feet with it, if im losing stealth and quick kills rogues should have a reliable evade
five different songs is a good bit no?
The five songs are the max if you take the lowest amount of cost with most of the songs being 3 or 4 cost
I was always of the opinion, that ranger should have more melee options and be able to wield a shield. It is bad enough, that he can't equip any armor, which is understandable, but not being able to use falchions, longswords and axes is stupid beyond any reason.
Dagger mastery needs a buff to make up for the damage atm, the upper scale of rare/epic is still pretty useless compared to a rapier. Poison is p sad too even tho it should work well with the dagger attack speed.
Eldritch shield shouldnt absorb 40 damage, its too much. It needs to either be something more similar to protection (20-30), or have a very short duration (3-5 seconds).
Buff rogue instead of shadow buffing ranger, thanks.
Why would a class skill be equaled by a universal utility item. It’s unique to their class it should be stronger
As a Ranger main. Just make quickshot 2 arrows for ALL bows.
You've nerfed Rogue into the ground and left Ranger to dominate lobbies now. I hope you realize this and at least revert Rogue to having SOME ability to play the game...10+ hits w/ base dagger vs a skeleton is just absurd...Imagine a player.