#suggestion-discussion

1 messages · Page 207 of 1

ivory quartz
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I mean this is a PVP game the point is to engage in PVP, The devs seem to believe that you should have to engage in and win at least one pvp fight to be able to make it out, and have been removing portals and changing the swarm to encourage that. It seems what you may actually be advocating for is a PVE mode. I would further point out that once you get experience you can just stomp through rooms getting the high priority loot real quick just vacuming up half the loot. The storm helps prevent most players from noticing how shallow the map design really is.

graceful tangle
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To be fair, there could have been a legal reason to change the models and they might not have the option of changing them back

pure summit
# ivory quartz I mean this is a PVP game the point is to engage in PVP, The devs seem to believ...

It's a PVPVE game and that's what sets it apart from any other game ever made. The PVE portion with the progression. If you make it like any other Battle Royale, people will get bored real quick. The game is supposed to play like a Dungeons and Dragons fantasy game with the chance of PvP the more you go for high value treasures and loot that other players will be after.

Focusing on PvP is a big mistake for this game IMO, there should be a healthy balance, and I think it's better to be more PvE than PvP to be safe, then crank it up slowly if it's not popular and doesn't hold new players.

lucid acorn
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another day bootin up dnd to find out ranger STILL HAS NOT BEEN NERFED FFS

abstract swallow
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go ahead and explain how ranger needs to be nerfed

ivory quartz
# pure summit It's a PVPVE game and that's what sets it apart from any other game ever made. T...

Well I enjoy the PVE elements to the game, but they are the hardest to balance. For new players the PVE in this game is exceptionally brutal and you can easily die if you aggro the wrong mob, for experienced players the PVE is a joke and they can aggro three whole rooms and just kite them forever. I think Inferno is decently balanced, between the difficulty of mobs, and with the addition of the bosses like lich and Death Knight the game has really good PVE aspects as it is. But I believe it is the PVP the helps to hide the glaring flaws with the PVE and keep interest not the other way around.

ivory quartz
jagged flicker
ivory quartz
jagged flicker
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buncha fortniters calling everything with a shrinking circle a battle royale.

ivory quartz
pure summit
# jagged flicker ew it's not even a battle royale

Obviously it's not, but if they force PvP to a certain extent, it becomes a battle royale, since there's no time or point to do any of the PvE content. You just make builds that are only for PvP, no build diversity, no eploring, no looting, just fight fight fight die/portal.

I kills so much of the game's potential appeal.

jagged flicker
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A battle royale, like the film the term comes from, is a killing game where only one person leaves.

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The film didn't have shrinking circles but death zones on a huge island.

dense compass
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as a new player i find it hard to enjoy the pve contend bc after killing like 5 things theres always like a rough lasthitting and it kills the joy for me

#

also people dont wanna queue up with new players so im forced through that over and over until i find a group that plays with me ig

pure summit
summer crystal
# jagged flicker A battle royale, like the film the term comes from, is a killing game where only...

i said this yesterday; an alternative take on the dark swarm could expose us adventures to new and diverse encounters. My idea: the dungeon starts with all the sconce torches/roasters unlit and therefore the dungeon in complete darkness. You light and snuff torches as you carry on through your adventure, the darkness acting as the new swarm. To light torches, you must have a torch equipped. Ranged foes would have limited visibility, taking away their advantage at a distance. Rogues would have to consider the swarm damage while hiding in the dark. Also, much like when holding a lit item, they wouldn't be able to activate "Hide" whilst in an illuminated area.

dense compass
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i kill a few enemies(ai) and am low or im still fighting an enemy and then somone just comes and last hits me

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i feel like sitting on the ground for 5 mins recovering 1 hp in 3 secs just isnt it

abstract swallow
feral plinth
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if you're taking excessive damage to pve you need to practice that

pure summit
dense compass
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tbf ur right and i got better already but i sometimes just get wallhugged by a random infinite spiderpool while a mummy edges me till i die

feral plinth
pure summit
dense compass
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yeah but if ur a new player u cant afford more than like one or two potions and that only i u manage a good loot escape

feral plinth
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well you aren't expected to just come in and stomp the game from the get go, the point is to curb your hp loss via pve so that when you pvp you arent low

dense compass
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as a fighter u get one bandage and one recovery ability that heals back 50 percent heal ONCE a run after that if u dont find anything ur just dead

summer crystal
feral plinth
pure summit
feral plinth
dense compass
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thanks for the advice im gonna try, i started yesterday night i got like 2 extracts successfully done

summer crystal
dense compass
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after one good loot extract i had like 130 gold so prolly a good idea

pure summit
summer crystal
pliant trellis
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Put a training dummy in the waiting room for hell to give us something to smack

feral plinth
# pure summit You can feel the difference. Try a new class you've never played before (to simu...

avoiding fights isnt going to help anyone get better, it's a part of the game. GC is at least small enough and just a single map that allows you to get familiar with it quickly and the goblins dont have the varied attack patterns that some of the skeles do; not to mention there are limited ranged mobs, and those that do exist aren't positioned such that you need a ranged weapon to deal with

dense compass
pure summit
dense compass
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yeah gc portals take forever for real

#

im gonna try out crypst fighter and see where ill get

pure summit
feral plinth
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the biggest thing is to put time in and keep playing, you'll get the hang of the slower nature of pve until you get gear

dense compass
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oki ill report back after

summer crystal
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It isn't in my official suggestion, I do think they should consider fleshing out the "selling" feature in the Merchant's Hall to combat the bloated trading post. In a lot of these extraction games, the top tier players will carry tons of extra consumables in their pack with no equip penalty which provides them a utility not necessarily in line with the spirit of the game.

arctic lagoon
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context: ruby gets 4 buffs chance while cobalt only gets 3 chance

celest pecan
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was the wraith cheese fixed? when ducking and looking down its still hiting me

pure summit
# feral plinth avoiding fights isnt going to help anyone get better, it's a part of the game. G...

Players need some room to learn the PvE before getting attacked by players. Imagine trying to learn how to play a board game while someone is shooting a bb gun at you. This is why maps need to be bigger, time increased, more portals, less players per lobby, or other changes to help new players culvtivate the skills they need.

I think there's actually more ranged mobs per scare inch on that map than crypts, goblin archer in almost every room, if not two, caster goblins who throw the orbs, centipede spits far range.

white cliff
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If the game gives players no room to learn, it’s weird that the game has retention at all.

pure summit
# white cliff How did everyone else do it?

Most players are from playtest 3 and 4, and they learned in an environement where everyone was freshly wiped, and also new to the game. Nobody was rushing spawns, moving around the map at light speed, and highly skilled in PvP.

Let me put it this way, being thrown into the fire works if everyone sucks and is freshly wiped. If the community passes a certain average level, you need to work to separate them from new players. IM realizes this now, so they've done the level 15 lobbies as a quick bandaid fix.

If PvP wasn't so forced, you can get away with throwin gthem in teh fire aswell.

white cliff
white cliff
pure summit
abstract swallow
pure summit
# white cliff Though a big draw, a big rush is the pvp.

I feel like it used to still be a rush with less people per lobby (Playtest 3), I think people's dopamine gets used to the higher action and don't want to have a drop of that excitement. Over time I think people will adapt, and find joy in more PvE content, and still get excited or scared when they hear an enemy team approaching.

Like if this game never existed and it just launched today with half the lobby size, I feel like people wouldn't complain.

white cliff
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The main draw isn’t the simplistic pve.

pure summit
# abstract swallow Giving back the first floor to Crypts would do a lot to help how PvP is overrepr...

I always imagined it working like this:
Floor 1: Almost all PvE (~0-1 enemy encounters)
Floor 2: PvPvE (~1-3 enemy encounters)
Inferno: PvPvE + Bossing

If you want to take zero risk and just loot basic gear on 1st floor, you should be able to do that, but if you want to go deeper and get better loot, the risk of running into other greedy adventurers increases, etc. so it's a natural flow of when you get better you start choosing to fight over PvE objectives and loot.

feral plinth
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I mean, they tried this with ruins->crypts and people HATED it

pure summit
blissful birch
feral plinth
dense compass
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so i have played like a bit of crypt and imo its way better bc of the ai not being so annoing bc u have more space for everything. i also find the skelletons to be way more chill to fight against but it is a bit annoying being killed by a whole party when ur solo.

pure summit
feral plinth
abstract swallow
feral plinth
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I agree, I loved ruins to crypts

white cliff
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I agree, actually enjoyed ruins with crypts.

dense compass
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so i think the gc needs to be more spacious and less over mobbed

pure summit
white cliff
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I wish duos was just crypt and inferno. I feel like ruins just isn’t fun to play.

pure summit
dense compass
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Exactly

white cliff
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I think the original plan was ruins crypt inferno with repopulation.

feral plinth
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yup

dense compass
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its way more fun already to play crypt over gc

pure summit
abstract swallow
feral plinth
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the foliage makes ruins terrible for me

dense compass
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i just met a trio and tried to walk away slowly while maintaining awkward eyecontact so i could hide behind a statue just so that the group egirl could dagger spam me to death
ps: love that for my solo butt

ivory quartz
ivory quartz
# dense compass I second this

I think that the claustrophobic nature the multi layered map design has is very fitting and even well designed, but when they made Solo mode they knew it was the casual playerbase that was asking for it and they were appealing too, so to make the solos map more difficult in terms of navigation and mob density, was just trolling those players.

floral totem
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The game is not reporting hits people is not dieing after 4 hits this is not skill issue this is something bad going on

jagged flicker
ivory quartz
# jagged flicker People unfamiliar with a map SHOULD find it difficult.

I agree, it is actually part of the charm of the new player experience. But because of how the storm exists and closes in this game a vertical map with multiple layers is far more difficult to play than a wide horizontal map like ruins or crypts. Because sometimes the storm can close over the passageways that lead up, and without the knowledge of how best to navigate the upper and lower floors you will most likely get lost in the storm or simply die unable to find a portal when they are all above you. I think it is cruel to add that added lvl of difficulty for the players that are the worst. (I believe solo players and those that advocate for solo dungeons are casuals)

jagged flicker
ivory quartz
stark sonnet
drowsy grotto
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Is there a single argument against making it so we don't collide with mummy spiders, not only is it buggy (haha) as hell but it's simply just annoying to deal with.

stark sonnet
drowsy grotto
stark sonnet
drowsy grotto
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By far the most unfun enemy in the game to deal with, even worse then spear skellies.

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Most annoying and simply unfun mobs to deal with:

  1. Mummy spiders
  2. Bolas goblins
  3. Spear skeletons
    the first two need changes imo but the spear skeleton is where you run into decently fun mobs to deal with.,
arctic lagoon
drowsy grotto
vale pivot
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Ban every whiner from Gen Chat

somber wind
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I don't mind the spiders, spear skeletons are counterable for sure you just need to learn it they are hella annoying though. I personally dislike how accurate Crossbow Skeletons are, it reminds me of pre-nerf Skeleton Bowmen I would like them to be SLIGHTLY less headtracking but I could live with it if they didn't; Bolas piss me off though.

unique locust
ornate spade
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Anyone thinks a no pre gear setup map is good?

main turret
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Not a fan of the proposed weapon collision. The game already has enough sh*t I can get my weapon stuck swinging on. I dont need more stuff to collide with. Hit boxes are already so so in this game as it is, i doubt they’d find a smooth way to add it to the game.

vague shell
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What do you guys think about this? I think this could be genuenly good thing

summer cedar
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when are we going to talk about war maul? it needs to be tuned down..

pine sapphire
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A firing range, or some sort of training area where we can test out weapons and spells to practice that's not in game.

gilded silo
glacial moon
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A item which can reroll attributes, before getting destroyed. We kinda need this

solemn needle
half grove
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i think either bosses or high roller should have a key or gem something like that not something too rare but it would help with boss farming a little

pure summit
# stark sonnet yes 16 man lobbies should be a thing again the gear disparity + non stop pvp has...

Exactly right, a lot of the game's issues with gear and skill imbalances would be greatly improved by reducing PvP and making PvP more of a CHOICE, rather than a necessity.

Want to fight over a golden chest or miniboss zone? Go for it, but if you want to play it safe and PvE up some gear before you start swinging, you should have that option and be able to extract without fighting. Low reward = Low risk

stark sonnet
keen jacinth
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Nerf wizards before they ruin this game

fathom bolt
keen jacinth
scarlet creek
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I think that armor rating should be buffed at the low end and nerfed a bit more at the high end. Make it so around 60 or 70 armor rating you get around 25-30% physical damage reduction. And have around 150-200 be the new 50% point and have anything higher than that be insanely hard to achieve. Buffing the low end would make people have more of a chance and take less damage. It also gives a reason to wear armor as some classes because usually it's better to just not wear armor since it doesn't give enough of an advantage and weapons scale faster than armor.

indigo jungle
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If caught teaming in GC should be an automatic 1 day ban then increased the more it happens

white cliff
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Insane health, super fast
Rapid fire, fire balls that last forever
Two poison cloud spam on a 20 second delay basically guarantees four clouds go off.

stark sonnet
elfin vigil
rough falcon
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I wish the game would include the shields and weapons' stats onto the detailed info page. Right now they only include the armor and jewels.

tiny wharf
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Nerf Wizard and Cleric buffs 10 games in a row now where someone is running Barb Cleric Wizard and Cleric and Wizard just buff Barb and stay away from the fight while the Barb runs at you with a horsemans axe

zealous bison
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Please change payment companies xsolla is really bad. I have never had as much trouble buying a game as I did with them.

dusty matrix
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Please add highrollers on the twos map!

plush haven
small furnace
undone lake
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Please make a game mode that doesn't allow anything to be brought in. No gear, no heals, nothing. This could balance the pub stompers rolling through new and less geared players. At the very least give it a test and should be easy to implement and give a try

feral plinth
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you're already playing against people level restricted and trade restricted, if you're still getting pubstomped by people it likely isnt gear

polar remnant
tranquil pine
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honestly I've ran into players in goblins cave pre-15 loaded with +3all gear. There's still ways to abuse the system. having a game mode that forces everyone to start off at the same point, isn't a terrible idea, My main concern would be splitting the player base more, and what it could do to the game moving forward, Also what is the reward and how is it implemented for playing this battle royale mode. just some thoughts.

toxic pulsar
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Buff ranger inventory space, I can't hold all of this gold and gear even at lv13

heavy osprey
vernal hedge
real trellis
vernal hedge
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bruh wtf is that announcment
we are changing the risk-reward of high roller, so we tripple the entry fee? wtf how out of touch can you be xD

heavy osprey
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how many players now can attend high rollers? they made lobbies smaller? or larger?

vernal hedge
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smaller, im guessing they are trying to make it more pve focused and so in theory there more loot in the map per player but this seems like such a stupid change, if new players werent paying 50g they sure as fuck wont pay 150g lol

karmic birch
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If they want to incentivize HR they should have a 50g NAKED only lobby where you pay 50g and can only participate with the base items that cannot be sold to store.

vernal hedge
karmic birch
heavy osprey
vernal hedge
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without seeing the full patch notes i very much doubt this will make more people play it, because I sure as fuck dont see a point to play a way riskier more time consuming mode to make 100- 150g a run when I can do the same shit playing normals

small furnace
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Lowering the players definitely means less risk, but holy crap that price hike... It really isn't worth it with the gear you find in highroller. Thankfully they said they're doing more changes so this isn't just it'll be but yeah this... a halfway good start? The fee is really ridiculous though.

civic zodiac
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its kinda paid back with average loot quality increase. might increase gold value and good items also

vernal hedge
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the fee is completly stupid unless theyve doubled the loot on map or significantly culled chance for grey/whites, and hopefully they fuckd bards luck because otherwise the only thing we are seeing is bard comps to get their fee money back lmao

real trellis
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If they hike up the price that much then the only people doing HR are going to be the most geared out of their mind and coordinated players who will rush the rest of the lobby then go and farm the inferno boss. There is very little incentive for players who have never gone into HR to try it now.

glacial moon
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Give us item which is destroyed after one use to re-Roll a items attributes for 1$

vernal hedge
real trellis
civic zodiac
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honestly they should add a lvl 20 map with more complex bosses like dragons etc with more chances to unique/legendary. so ppl bringing their chad gear just to eventually get killed in a easy naked lobby and lose it for low profit look pretty sad and will even mostly get targeted for their loot instead of being feared like now.

lone crescent
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High roller change for goblin caves is good, map is so small that you don't have time to heal before the next time

civic zodiac
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i hate goblin cave. narrow passages with floor design is really not my style i do solo in crypt instead. should have a better designer solo map for starters tbh.

lone crescent
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I'm done taking any kind of decent gear in normals, i died fighting 4 people in a row without time to heal

civic zodiac
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ruins as a rogue feelsbetter

elfin vigil
storm fulcrum
lone crescent
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Am i the only one who likes trading?

Gear is unbalanced and that's a fact, that's the real issue, not trading in general

real trellis
civic zodiac
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i am for removing trading. its an open door to gold selling and p2w in a game like this cause situation like we have. superchar in low level lobbie and full purple team constantly in normal game

lone crescent
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Gold sellers will always find a way

real trellis
civic zodiac
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how is that crybaby? i am a succesfull player i dont need gold seller in my life to get any better

gleaming garnet
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Removing trading is a good way to kill the game, for reasons that Dousiq just stated.

vernal hedge
civic zodiac
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tbh idrc since most of gold buyers just endup donating their gear to good players and make item with good stats price skyrocket.

real trellis
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If they remove trading then gold becomes nearly worthless which means players are just going to stock up insane amounts of heals and bring 15 heal pots, 15 bandies, and 10 prot potions to every raid in place of gear

south tendon
gleaming garnet
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I would be interested in a less gold valued economy and more of an item for item based one though. Gold the best way i can describe it is, it feels very arbitrary how its valued since dupes happen and merchants print gold off trinkets. Playing some other games where currency is player made i.e. through items being valued by the community made trading a lot more interesting for me. It also allowed for cool videos purely on trade based on what people valued.

south tendon
#

Whatthehell is your profile picture

limber matrix
real trellis
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Ideally I would like a system like Phantasy Star Online's player market where players just collectively decided that Photon Drops, instead of the "gold" currency of the game, would be the standard trade currency. We kind of have that in the form of keys but because their value varies so much it is very confusing to keep track of.

abstract swallow
gleaming garnet
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Well one example would be, in the other game i mentioned, theres been plenty of videos of something in terms of DaD of a 30 gold item persay to thousand+ from bartering up.

Without it mainly being gold you could barter a ranger item to a ranger and they would trade you something that isn't their class i.e. a warlock item and you would trade for it. and since in this hypothetical its not gold driven, they can't just sell it on the trade channel for an arbitrary amount, they would have to trade item for item.

real trellis
low osprey
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If were paying more for high roller can the loot be actually good? Im tired of getting white loot

real trellis
low osprey
gleaming garnet
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The player made currency would be typically something with a stable static value. Perhaps in this game it would be calculated in something every class needs and is fairly easy to get but still has value. Campfires(?) Healing items, Probably potions of luck is what I would guess it would eventually turn into. something of the sort.

vernal hedge
gleaming garnet
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Ahh, Sorry I thought you meant give an example of the system. One that immediately comes to mind is a permadeath game called Realm Of the Mad gods. Its a PVE game though. think bullet hell easy to die kinda extraction esque.

real trellis
vernal hedge
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ive played realm, was a really fun game but couldnt get into it has I had no idea where to look to learn

ripe turtle
gleaming garnet
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It would incentivize actually getting good gear from HR yourself since you would need to have items of high value to barter with others for your classes' gear. No1 is trading 10 greens for a purple most likely

real trellis
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The replacement for currency would need to fit several criteria to be usable.
It needs to be a static item that cannot roll stats or be a different rarity. It needs to be an item that drops in every dungeon from almost any mob, any chest, barrel, or pot, and it needs to stack significantly. It needs to be something that is directly useful for all classes so that some of them are consumed instead of all of them being hoarded. It needs to be rare enough to be valuable but prolific enough to be reliable.

gleaming garnet
vernal hedge
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What you want @gleaming garnet might eventually come in some form once we get quest and more developed traders with barters and such

gleaming garnet
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Honestly though, an item for item trading system rather than gold would fix the whole, no1 is doing HR situation. Since you can't just farm lowbies for gold in ultra sets for gold a bit a time to fund your sets.

The people actually playing HR and consistently getting purps + jewlery aren't trading for your 200 greens you are farming off norms with.

vernal hedge
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And if we ever get for example a daily board with quests like “deliver 3 wolf fangs” I think a lot of these items would have more stable price and maybe be used as another currency

Also forgot to mention crafting and other system they may add like enchanting

gleaming garnet
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That would be a good way, quest items would probably work as a stable currency if the rewards were something like, being able to craft/get an item gacha

real trellis
gleaming garnet
vernal hedge
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An improved goblin merchant but instead of gold he requires barter item but increases base rarity to a green could be a cool way to go about it

drifting oar
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i just want a mode where there is no trading and i find everything myself, but i also like the idea of having a character that i build up through trading as well. i want both

tall shuttle
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Make all Healing items unique. You can only equip one Healing Potion, one Bandage and so on. Then increase slightly the drop rate of Healing Items. Rewarding actual PvE. This would counter the horrible "let's go in with maxed out gear and hunt every team".

Also you shouldn't be able to outheal the zone. Sure it's fine to do it for a short time to get back into the circle, but chilling the whole game outside the zone shouldn't be possible. Maybe give players outside the circle a debuff with "-10% Damage, -5% Speed" which stacks every 10 seconds.

Add diminishing return on Movespeed and Healing attributes on gear, so you can't stack them too much. Agility classes should be faster than Strength classes, period. And an old Wizard with a Staff shouldn't be able to run like Usain Bolt.

void remnant
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maybe increase lvls for HR and trade after a wipe now you got player who geared just rocking lobbies just because its not their main

daring python
urban tapir
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An idea for HR dungeons. Make entrance fee 20 gold and for anyone that kills someone they get that 20 gold entrance fee added if they make it out. If they killed 2 people that's 40 gold but if someone kills them they take over that gold amount at the end and so on. So at the end someone might make an extra 60 gold. Otherwise the money is just GONE

karmic birch
# vernal hedge but that's more like scav run, not eng game content that you are paying to acces...

I feel like the main barrier to entry, at least for most people, is gear. The inefficient trade system makes it difficult to buy an entire kit in a short amount of time, unless you don't care about gold. Since they are investing in the entry fee they feel like they need to protect that investment with at least some gear, and if they die repeatedly, while learning the harder environment, it discourages them.

If everyone came in naked, it would put everyone on an equal playing field and the investment would be lower. Additionally, players could die multiple times in a row without having to hit the trade hall for another huge time sink before jumping back in.

urban tapir
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I also think Traders should only MATCHMAKE with fellow Traders. I make a new level 1 and get wrecked by a level 13 in full magic dmg gear. You can't even become a trader till way later so low levels are at a big disadvantage.

glacial sphinx
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this whole new trend of blaming trade for everything is kinda weird. Legit trade is important to making things feel valuable. Gear granting too much power is the main issue many are struggling with

karmic birch
# glacial sphinx this whole new trend of blaming trade for everything is kinda weird. Legit trade...

I agree that trade and chase items are important to the game. I even think they should put the nerfed attributes back in the game but make them ultra rare.

Trade is important, but the current system is... Well I'll just say that if they made the trade channels in their discord, it would be leagues better then the current setup.

I was just trying to problem solve a way to make people more comfortable joining HR.

abstract swallow
surreal quail
void remnant
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@buoyant mortar this mans thinks will increase magic def so agree as you will

karmic birch
surreal quail
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that meand having a player below lvl 15 join the lvl 15+ groups, still a risk and still technically not "traders" in the actual sense, no need to split it even further imo

karmic birch
void remnant
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@karmic birchyes because the objective still needs to be 15 no matter the player

glacial sphinx
# karmic birch I agree that trade and chase items are important to the game. I even think they ...

The issue with the gearing system is the poor position of middle tier sets.

Queuing naked or with one or two greys is easy and cost efficient since you can do most PVE, do well against other greys and lose little if you die. Acquiring an expensive strong set is fairly easy and efficient since you'll stomp everyone.

But getting a middle tier set is very inefficient cause you'll lose a lot on trade fees and you'll likely still die to people with good gear so the value isn't great.

Imo the vendors need to offer more greens and slightly cheaper so that middle level is more approachable. Greens should also vendor for a bit more so that trade is mostly for higher level items.

surreal quail
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the current split of lvl 1-14 andd lvl 15+ is sufficient, the trade is not unlocked before lvl 15, and lvl 15 wont enter the same matches unless you queue with a lvl 15+ yourself

karmic birch
buoyant mortar
void remnant
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@glacial sphinx doesnt fix how hacker where prime when hr was expensive compared to free now what we gonna get is super duper gear players in norms to avoid hackers without and objecter answer how hacking was fixed? yes?

surreal quail
buoyant mortar
karmic birch
void remnant
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@karmic birchi mean if they skilled enough that kinda the point why they nerfed all weps so grays can outplay higher tiers but it legit still makes its dumb hard

buoyant mortar
void remnant
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@karmic birchdo you not read the patch notes?

buoyant mortar
#

Also don’t say anything too fast or with big words he blocks you bc he gets confused

void remnant
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@buoyant mortarits okay this man thinks will is a primary factor in magic resist compared to magic dmg ngl

buoyant mortar
#

This dude never got purp gear and is complaining abt a SMALL fee LMAO you can’t even get into HR bc you are flat broke, all gear with +3 attributes and will yet he still doesn’t comprehend what a build is 😭 he’s never even seen +3 anyways so he’s just a bot

#

I told him the whole build his brain blew up

void remnant
#

@buoyant mortarnever said that and i can copy pasta chat. but what i can show is that you disagree that barb is the most magic resist charact which is crazy

buoyant mortar
#

He’s able to be counter goofy that’s what I was saying you clearly never run HR since your still complaining abt the fee to get in to them when it’s not an issue that’s how our convo started but the little child was just too upset at losing his only set of gear

void remnant
#

@buoyant mortarso please live in your delusions

buoyant mortar
#

If you can’t counter a barb just play him if you can’t counter any character in this game it is quite literally a SKILL ISSUE that simple every character can be built to be a power house but i alr know that you have no clue what those builds consist of

void remnant
#

@buoyant mortarthat stupid af because all characters have a hard counter

buoyant mortar
void remnant
#

@buoyant mortarthat like playing SC or Clash Royal and saying everything fair ngl

#

@buoyant mortarWhen tf did i say any character was broken please show me

#

@buoyant mortar are you drunk or high?

buoyant mortar
void remnant
#

@buoyant mortari did not i elaborated that it can counter the clerics strike ability

buoyant mortar
void remnant
#

@buoyant mortarthen you randomly elaborated about hp and i was like wtf hp got to do with any of this

buoyant mortar
void remnant
#

i said barb are anti magic and you said figher have hella dmg reduction but the topic was how to counter magic

tribal knot
#

Curse of pain to be a projectile please

buoyant mortar
void remnant
#

and here is the post barbs are anti magic not dmg
MostSlump — Today at 5:01 AM
Like Ik you can build hella dmg reductions as a barb but as full grey? Nah
DeezMutz — Today at 5:01 AM
and mauls do -30% armor
so that math not mathing
MostSlump — Today at 5:01 AM
That’s cleric he has the highest magic resistance out of anyone barbs has highest phy resistance out of anyone
DeezMutz — Today at 5:01 AM
no
false
fighter does
barb is actually magic
legit has a skill for it
MostSlump — Today at 5:02 AM
Cleric has 31 will which gives him an insane amount of base resistance
Well yeah perks are always going to buff characters warlock has holy resistance
DeezMutz — Today at 5:02 AM
but barb armor set legit should all of magic reduction
and has iron will as a perk

#

@buoyant mortarim done that wasnt the TOPIC DO YOU UNDERSTAND a topic?

#

your rhetoric is butt dookie because you cant understand a base

buoyant mortar
void remnant
#

this is like saying a verb is and adjactive at this point

tribal knot
#

Everyones a bloody scholar

buoyant mortar
#

Seems like mutz can’t do HR bc it’s too expensive can’t do pubs bc of hacker OH NO like dude quit complaining abt an early access game

#

You say you we’re discussing a topic but you were literally just crying about it

ornate spade
#

Should rogues have charges on invisibility like 7-10 per game on solo/duo and 15-18 on crypts

tribal knot
#

why give them MORE

buoyant mortar
tribal knot
#

Steps for rouges on crypts 15 to 18 he said

buoyant mortar
#

HOLY SHIT NO they have 10 rn

tribal knot
#

well i dont know how many CHARGES they already have but sounds to me they dont need more anyway

buoyant mortar
#

So rogues have 10 steps in invis and have a perk that makes the steps quieter and outside of invis makes them 15% faster if they run pure invis perks you prob won’t live sadly

#

If rogues catch u while invis they mostly win unless they have no armor or no hp. But all it takes for rogues is some +3 attributes then they are terrifying but that goes for everyone with gear

#

Only thing rogues need is a slight perk rework by like 10% not a lot bc they are alr a glass cannon

tribal knot
#

im already on the boat wanting the rouges Worked on as they are a menace

buoyant mortar
#

I’m with you I do think they need a slight nerf but then again the issue with nerfing him is that someone paid a lot of money for that character to be the way they are, I feel like the devs would have to go over the changes with that said person (it’s a hefty amount they paid)

twilit anvil
#

Maybe in high roller just require people to have the 150g in inventory and then they get to bring it in, escaping = you keep your gold and killing = gauranteed 150g

vernal hedge
vernal hedge
abstract swallow
#

I'm just glad that they're actually addressing the whole "running HR at minimum risk for maximum reward" that lead to every lobby being full of 6+ naked rogues

drowsy grotto
# white cliff Nightmare Marauders Nightmare Mages Nightmare Zombies

Really? nightmare monsters are hard? Nightmare monsters are meant to be annoying, the gear they drop is better and should require more effort to kill + you'd only really find one of them in a horde and some of them are pretty unique like the shield that reverses damage.

eager ridge
#

dont slow the game's pace down any more, this is what tarkov devs did and it killed the game from what it used to be

vernal hedge
raven wind
#

Don’t need skill if you rat a few normal cave runs and then buy a set of bis gear

daring trail
#

Is anyone actually interested in trying HR when it's now 3x the entrance cost?! Wtf is this announcement

sharp edge
#

I'm curious lads if the rat can fetch some opinions.

I'm on the side where I don't like the mechanics of the trade system. But I do understand why people like it, and it is a neat thing to have.

So I'm curious how would you lads feel if they got rid of trading with gold and only allowed trading equipment for other pieces of equipment or items.

It'd change it to more of a barter economy and would eliminate any of the lazier gold sellers at least in theory

granite moon
short heath
#

I will literally always run HR if I have the gold to afford running it.

daring trail
# short heath I still run HR.

I'm curious if anyone who wasn't already running it, is now interested.

Based off the announcement it seems like they wanted to get more people in HR

short heath
#

There is legit no reason not to with the increased challenge and rewards. The people who don't run HR are abusive people who don't care about anything but rolling over lobbies/new players/people with worse gear than them.

buoyant zodiac
#

Less player in, i'm more interested in even if it cost 100/150

short heath
#

They all have gear fear. Can't lose their precious purples.

vernal hedge
# daring trail Is anyone actually interested in trying HR when it's now 3x the entrance cost?! ...

yah not at all, it's the complete opposite of what i'd hope they did lol
im still holding out for patch notes have a better idea at what else they are changing but as is now:
Higher entry cost results will likely lead so that people bring some more gear in order to defend themselfs and the 150g fee . so you have less players but more geared players in a lobby.
unless they massively increased the loot but making greys impossible to get in HR or something I don't see why they even would try this, they should understand that their community is already risk averse, so increasing the cost of it won't have any new players thinking that "yah that's something that I wanna try"

short heath
short heath
#

I still do it, and as I said, there is no reason not to - the potential for better equipment and larger overall hauls coming out from a run will always exist from HR over that of no-ante.

proven vortex
#

Even if you get a 300g haul, you spent 150g, so you only made 150g. You can make 150g or more from a low roller run with no risk.

granite plinth
#

Nerf the rogues already, they need a big big nerf.

daring trail
#

I do think there is too much gear fear, but making HR even more expensive hurts the player count in HR even more.

@short heath yeah loot is better, but now with 150g entrance fee the profits are significantly less.

You can make the same profit from normals and not have nearly as much risk

#

This whole 150g entrance fee also doesn't stop rogues from just going in naked 🤣🤣 such a sad day for HR

real trellis
#

Torches need to be removed from the drop pool for chests and enemies

short heath
vernal hedge
# short heath I still do it, and as I said, there is no reason not to - the potential for bett...

and?
my point isn't that, my point is that this pushes new players away from the game mode,and not just new players but also the full ruby bois that already only play normal will just keep doing it and there will likely be more of them
if you don't know the map, how to fight nightmare mobs, etc, why would you risk your gear+150g for a chance at a btter haul while also considerably more risky, why would you do it if normals+hell give you enough(in their mentality)
for people that are already familiar with HR and play it regardless it doesnt matter, it's like making labs keycards more expensive in tarkov, idc because i know ill still be printing money but id like for the content to also be reachable by others

daring trail
short heath
daring trail
#

I mean yeah, on a high end game youll get 600 in sellable, maybe in a different game you'll get some gear to sell.

But even you know you aren't getting 600g a run.

It's like talking to the kid who thinks he's the coolest at recess 🤣

short heath
#

Dude you kill one team, your average is already well over 600g.

real trellis
#

making over 600 a run basically presupposes that you're going to run into another team with gear good enough to sell but not good enough to beat you

urban ibex
#

Can we talk about chain lightning being casted on corpses?

short heath
wooden meadow
vernal hedge
short heath
#

Too many people have gear fear and avoid fighting at all costs, then complain that the cost-risk-reward ratio for HR is bad. Hilarious. Learn pvp. Stop going in naked and expecting 600g runs.

real trellis
#

You're giving up 1 chain bounce for the ability to send it around a corner, which is a great trade and makes the spell worth using I think

meager jasper
short heath
vernal hedge
#

shouldnt be supported and encouraged but its 100% a playstyle

urban ibex
granite latch
#

What's ratting?

meager jasper
#

Rogues and Rangers are built around that play-style, and you know it.

vernal hedge
fair gyro
#

If the devs were against ratting rogue would already be removed from@the game

short heath
meager jasper
vernal hedge
#

they also don't want buffball meta and here we are ¯_(ツ)_/¯

meager jasper
#

And it's also the extreme end of the spectrum. You're arguing that because they don't want naked rat rogues in HR, that therefore they don't want all-green parties who try to only PvE and avoid conflict with the blues and purples.

#

But if HR is only viable if you're a PvP monster, nobody is going to play it. I certainly won't. It's just not worth the risk of dealing with other PvP monsters. I absolutely do want partly-geared players to run into HR more.

tame shadow
#

Huh?

short heath
#

And yall said I was out of touch 🤣 we really think that a hardcore game with leaderboard statistics for bossing, kills, loot, etc... isn't gunna have a competitive community that does everything they possibly can to win in HR/get onto those leaderboards?

meager jasper
#

You are out of touch. Thinking a tiny proportion of streamers and competitive players are the majority of players who think only about the leaderboards and not the core gameplay loop is hilariously out of touch.

There's a reason they're having to do this, the queues are completely unbalanced and awful for HR.

meager jasper
#

The literal only reason they are continuing to play with HR is because this sweatfest isn't acceptable to the vast majority of people and people are just choosing the normal maps.

nova mauve
meager jasper
#

The thing I dislike about high roller the most is that there's already an implied ante for your gear. I don't think it needs more than a very token ante cost. I certainly won't be paying 150g for HR runs.

nova mauve
meager jasper
meager jasper
short heath
nova mauve
# meager jasper Baseless. They've said this on multiple occasions.

If they want to get the sweaties out of norms then raising the ante makes no sense. They've also said that they are highly confident that the ante being 50 gold is what's making so few people play. I think this 100g change is just to confirm it when even less people play

short heath
#

They literally said that they have no intention of catering to newer or casual players.

meager jasper
#

That's the definition of cherry-picking.

vernal hedge
short heath
meager jasper
#

Anyway I'm out, this guy is so far up his own ass he doesn't want to be wrong and will argue this to the death with the intentionally wrong information. I've said my piece. I don't like the way HR is because of the danger of PvP in it. But in truth I don't know if it can be "fixed" at all without making normals actively really bad to play profit-wise. Because the problem isn't strictly its risk-reward: The problem is risk-reward vs the regular maps.

short heath
meager jasper
#

Strawmanning to complete his series of logical fallacies, how quaint.

short heath
#

So much copium it isn't even funny.

meager jasper
#

On that we agree.

short heath
#

Legitimately this started with me saying that the amount of ante to get into HR shouldn't matter to anyone because there is always a better chance for more and better loot that will guarantee a higher average payout, meaning highs will always be higher and lows will always be higher, unless you die, in which case you're out nothing more than the ante cost (because you would have died in no-ante anyway eventually).

meager jasper
short heath
#

People have too much gear fear and that's hindering their own game experience.

nova mauve
meager jasper
vernal hedge
# short heath We aren't even talking about ante changes. We're talking about how competitive a...

I missunderstood, but then help me understand, why do you see steps towards making more accessible to a larger part of the community has a bad thing?
Wouldn't you say incentivizing people to go HR and create a larger pool of leaderboard competitors over time a good thing?
and im in no way saying they should make it easier if anything probably even harder or at least different has overtime has people will nail the most optimal strats down

meager jasper
#

Complain about the casuals all you want, your opinion doesn't matter when measured against the whole of the player base.

#

If gear fear is a driving force in the game, then the game needs to be designed around that, period. It's very basic game design, you can't just pretend the game isn't about something most people experience.

nova mauve
#

How is "gear fear" something people are creating in their head? A really good full kit for warlock costs over 1k gold easy. That takes me hours to farm. If I die 2/3 of the time in high rollers even with gear then it's not very sustainable. It's not gear fear it's literally just time cost

vernal hedge
# meager jasper If gear fear is a driving force in the game, then the game needs to be designed ...

I disagreed with this.
you shouldnt drastically change your game because of your playerbase has players a lot of the times don't know what they want. a good example, tarkov had a massive issue with hatchling running to the best loot spots and shove all the best loot up their ass.
So they made it so that if you dont have a gun and armor that ai will naturally target you as well as removing the ability to add a lot of items to containers
if something is antitethical to the game you take steps agaisnt it

deep bobcat
short heath
nova mauve
meager jasper
vernal hedge
nova mauve
nova mauve
vernal hedge
meager jasper
#

I think a big part of the problem with games like this is that the people with the highest engagement tend to be the loudest, and the people the devs should actually want to try get to engage are by default completely silent on their desires and can only be seen through half-understood statistics.

short heath
#

There's a YT video of a dude averaging 1k gold an hour soloing, should go check it out. I'm busy putting on my wife's new tires and am certainly not doing anything at your demand.

jade fossil
meager jasper
#

I'd like some ruins variation, yeah. It needs different module potential too. I'm guessing it would be on the back end of their priorities right now though.

nova mauve
# vernal hedge how so? I actully think that this is some of the best tarkov we have gotten, min...

Weight system is absolutely trash. Cheating is abysmal. No late game except for people who want to play tarkov more than a full time job for 6 months straight. Lightkeeper doesn't add anything to the game they just locked items we already had behind him. Bosses and cultists spawn extremely too low benefits absolutely no one and takes away one of the most fun elements. Even if you spend hundreds of hours getting max traders and hideout you can spend ridiculous amounts of money to but enough good ammo to have 2 raids a day. Lighthouse sucks ass since they added light keeper because the entire map moves in only one direction again

nova mauve
short heath
vernal hedge
#

and whats the video?

muted nova
#

A nice suggestion would be to place a class cap on goblin caves, example would be a max of 2 barbarians per lobby or 2 rogues

nova mauve
jade fossil
#

you're very salty for a vidya game

short heath
#

Warlock can literally solo lich king in grays my guy

nova mauve
muted nova
daring trail
vernal hedge
#

😂

nova mauve
short heath
muted nova
#

real, just make new characters lol, or find friends

nova mauve
jagged flicker
short heath
#

If you're running HR I assume you've at least made it out of 1 or 2 no-ante runs and would have at least a few pieces of gear that would make it easy to do, yes.

blazing plover
#

Bring back halloween candy shop and have a weekend event of some sort to make players return

jagged flicker
#

I want Scimitar. I want Katana. I want Punching Gauntlet.

vernal hedge
jagged flicker
nova mauve
vernal hedge
short heath
daring trail
nova mauve
short heath
tame shadow
daring trail
short heath
vernal hedge
# jagged flicker Why not man.

because its a change for the sake of change so I see no point, mining is already a very strong addon to your runs, specially if going hell

daring trail
jagged flicker
vernal hedge
short heath
jagged flicker
daring trail
vernal hedge
short heath
jagged flicker
tame shadow
wooden meadow
short heath
#

If you don't have money in this game, you're not doing multiple things that are able to net you literal thousands at next to no risk, and quickly at that.

rich sparrow
# jagged flicker You seem rather opposed to a 5-10g discount.

I don't personally think the cost of a pick is what determines if people will mine or not. Pick's could be free and I still wouldn't want to run around looking for nodes and sit staring at a rock for 5 minutes while people around me play the game. But yeah make a pickaxe 10g and if that encourages more mining great.

wooden meadow
jagged flicker
#

Folks are oddly defensive of the current pickaxe price. .w.

short heath
vernal hedge
jagged flicker
#

I was like 5g discount?

daring trail
jagged flicker
#

Look you don't like mining I get jeez. I personally LOVE osrs.

abstract swallow
jagged flicker
#

I'll drop it for now. I've nothing to add to my side of the discussion. :3

vernal hedge
short heath
vernal hedge
rich sparrow
#

We should be running around caves gathering herbs and brewing our own pots

jagged flicker
#

Someone have a #suggestion-discussion to vote on? I love airy conjecture as much as I love breathing, but I'd like to push issues and rally votes.

vernal hedge
#

so that brings into question, when are we gonna be able to fish in goblin caves and ruins?
cant recall any water in crypts other than sewer

tame shadow
nova mauve
stuck perch
#

Prior to the patch, how many players fit into HR lobbies?

short heath
wooden meadow
short heath
#

9 GC 16 Crypts

nova mauve
short heath
tame shadow
abstract swallow
short heath
wooden meadow
short heath
#

Which is crazy because they've been nerfed into the ground from what they used to be and they are STILL very competitive, if not the best class in the game.

tame shadow
short heath
daring trail
vernal hedge
#

It’s been what now? 2 or 3 hours of mostly hr discussion?
Quite an impressive run for this channel lmao

tame shadow
short heath
daring trail
jagged flicker
#

Where v o t e

vernal hedge
#

Magic missiles and ignite were nerfed back to 50% scaling no?

short heath
daring trail
short heath
#

Only Ignite was put to 50% in PT4. All spells had a 50% for one patch and that was reverted next patch.

daring trail
#

It wasnt until a later patch where they corrected it to 50%

jagged flicker
daring trail
short heath
undone lake
# tranquil pine honestly I've ran into players in goblins cave pre-15 loaded with +3all gear. Th...

A solution to splitting community would be making this mode limited time. So they could do every other 2 hours, specific days only, weekends only, ect. Rewards would be the same. The idea is to give players a fair chance to gear then move over to either normal or high rollers with the gear they acquire. This could be very refreshing knowing everyone has an equal chance. Would just come down to rng, skill, and ofc character balance

vernal hedge
nova mauve
polar vale
#

remove the trading system pleas, will fix alot i think

dusky kernel
#

If you did that what would you do about drop trading?

daring trail
short heath
#

It would at least put a layer of risk on top of the transaction

polar vale
muted nova
daring trail
# short heath It would at least put a layer of risk on top of the transaction

I would argue, that removing trading, would potentially hurt the 'regular player' more.
One of these super gamers is gonna put together a set with perfect stats over a handful of games, like full weapon dmg for example on a rogue.

Then they will go into lobbies and literally 1-2 shot everyone. But the regular player no longer has the option to go to trade and buy a similar kit. They are 100% screwed with no way to get a kit theirselves

short heath
polar vale
dusky kernel
#

I feel like the regular player doesn’t interact that much with trading tbh 🤔

polar vale
daring trail
dusky kernel
#

I’d love to see statistics regarding trade.
The question to be answered would be: how much would the removal of trading effect the average player?
I think a good portion of people rn are just remaking characters to perpetually stay -15 though

#

Perhaps if the average player isn’t taking advantage of trade enough, a better solution would be to make trading easier (as opposed to removing it)

daring trail
dusky kernel
#

Bad as in, for the game?
It seems like people are choosing to revert because they’re enjoying the loop from 1-14 🤔

muted nova
#

it's just that 1-14 is like playing a new wipe

#

everyone is low geared like you and low leveled. it's fun and feels like you can win with skill

daring trail
autumn raven
dusky kernel
#

Maybe it’s just me but I think whatever is most fun will likely keep people playing longer.
People have differing preferences with that

daring trail
autumn raven
#

If they add a market system it would save much more time and benefits more the players in general

autumn raven
dusky kernel
#

Maybe the real disparity is trade disparity 😆

daring trail
candid forge
coral glen
#

Man I need to say something here - I've been trying to play warlock and dying all the time... I played mage in the past, and really tried to play warlock - following guides, reading tutorials, practicing, etc.... Still dying a lot. Decided to play Ranger and now I see how unbalanced the game is right now... I don't even like to play Ranger, but I survive waaaaaaay more, I have more options, more flexibility, etc.

daring trail
dusky kernel
#

Some classes are much harder to play for sure, and it could also be a miss match play style thing

nova mauve
abstract swallow
# candid forge I'm surprised that anyone ever stuck around with Tarkov after the weight system ...

the worst part about weight/inertia was that it COULD have been well implemented
instead it just emphasized all the worst parts of T*rkov while harming what players enjoyed most in this almost meanspirited way
gunplay was made worse, looting was made worse, progression was made worse, and not in any way that made rounds more meaningful or slower paced-- it just made things optimally terrible

nova mauve
# daring trail Warlock isn't a finished class right now. It doesn't feel good right now

Yup. feels horrendously clunky. range is abysmally low. Curse of pain has a huge cast time animation AND is a projectile so if they dodge, even if you put it where they dodged to, it misses because they move back to the original spot. If you miss power of sacrifice it puts the entire dot damage on you. base move speed is too low to kite anything. like wtf youre not glass cannon so how can you win anything if you cant kite. oh also you get shit on by all other ranged classes because of your lack of range and they have faster projectiles and better damage... read about it in my blog lol https://darkanddarker.featureupvote.com/suggestions/491446/warlock-quality-of-life-changes#comment553378

candid forge
#

I genuinely thought the game was fine in 12.6. Overall feel was a lot better. Balance-wise, only flaw was the M4 meta and awful shotgun performance but there were LOTS of other viable builds with widely available armor-piercing ammo and sources of recoil reduction.

nova mauve
daring trail
nova mauve
nova mauve
cerulean ruin
cerulean ruin
plush magnet
#

Anyone else think the 100 gold for HR goblin caves is a bit much? I currently run regular and HR and in high roller if I manage a full inventory of trinkets I get around 150-200g a trip give or take. However on the normal goblin caves I make around 90-150g a run and it's free. You tell me if HR is even worth it considering the cave troll loot hardly even seems better. Also 6 players is all that was in the HR goblin before the change anyways. Now youll just be solo dolo

nova mauve
cerulean ruin
outer lotus
abstract swallow
outer lotus
abstract swallow
# outer lotus Bro 50g fee right now and half my lobbies dont even get full, how the hell are l...

half your lobbies aren't filling because:

  1. Goblin Caves killed team diversity & queue populations
  2. There's no reason to go to HR for PvP because GC gets more PvP, faster, and at default kit
  3. There's no reason to go to HR for money because general loot is overtuned as hell, and you can run GC/overgeared Crypts way faster and lower risk for the same or better reward
    I do agree HR loot needs to be improved though, shit's just sad, especially when bossing
lavish viper
#

2 suggestions for the game one being lower arrow costs or remove them again as its too much gold compared to every other class and also slow the zones down a tiny bit as honestly dont get much time to loot anymore zones are soo fast and also scuffed as fuck being half out the map in a bottom corner somewhere for end zones

quartz oxide
outer lotus
quartz oxide
#

Language flex damn

vernal hedge
candid forge
#

You'd think that HR would be more like Tarkov Labs where you risk a hefty sum of money + gear for MASSIVE payouts. It's insane that its rewards are tuned so conservatively.

outer lotus
gentle rapids
#

Make “Trade” actual trading

outer lotus
vernal hedge
abstract swallow
#

a shockingly adequate comparison
it'll probably get better when they add the first floor back to Forgotten Castle so Crypts/Inferno have proper gear floors

scarlet temple
#

ADD SLIMES

hollow quest
#

Nerf ambush, back stab, and base damage for daggers and bows. Rogues and rangers are non stop spammed and ruining the game

lavish viper
potent cosmos
#

anyone else think the highroller entry cost is dumb?

hardy niche
haughty oriole
#

State of the game is boring. you either go into normal fully geared or just dont play, there literally no point going up against fully blue/purps

hardy niche
haughty oriole
#

Also the stability of the game is worse than ever, the performance ingame is just horrid

thorn pewter
#

How can i suggest for the channel below? Here would be my suggestion! Suggestion: As i think Rogues stealth ambush attacks are way to op and also absolutely cheese play with ZERO skill,----->maybe nerf stealth so that rogues can use stealth but with a malus after coming out of stealth or maybe the cant attack for like few seconds in general. What do you think guys? And also i play ALL classes and iam not biased/corrupted to ANY specific class!

slender void
# thorn pewter How can i suggest for the channel below? Here would be my suggestion! Suggestion...

Eh. Just straight up nerfing stealth or the burst damage Rogues apply would basically ruin the entire class. Outside of their insta-kill potential, Rogues offer nothing to the game or to a team. Bard is better and buffing and lockpicking, Ranger provides more utility, Barbarian does the same damage but is way tankier, Rogues just get outclassed 9/10 times.

What they need to do is shift the damage from stuff like Ambush into other parts of his kit, or nerf the damage after adding something else into the base kit to make playing Rogue less one dimensional. A parrying dagger or a dodge mechanic for example would be great. No, not his backflip, that doesn't even properly work as a dodge. More like quick side steps or backsteps to weave in and out of fights.

thorn pewter
#

Maybe just nerf his agi stats`? Idk im just trying to propose

slender void
# thorn pewter "Rogues just get outclassed 9/10 times." Funny, statistics/facts say different. ...

A majority of players play Rogues in the solo and duo modes because of the burst potential. But the issue with the class is that, currently, it's either you play Ambush or your class does not exist. It's entirely one dimensional. All we need to do is shift power away from Ambush and burst play and move that strength into other parts of his kit, that's what I'm saying. If you just flat out nerf it, the class will go from too powerful to nonexistent, neither of which are good for the game.

#

And the 9/10 times comment was in team play, trio's primarily. You don't see many Rogues in Trio's, at least not nearly as many as in duo's and solo's like we have now.

thorn pewter
#

Ok i dont know then. Iam just trying to figure out what makes rogue OP. Maybe the burst output yes as you cannot really defend or react to it in ANY meaningfull way

slender void
#

Stealth isn't really much of an issue on Rogue. It was already nerfed before, there's not much else they can do to nerf it further. It's really just Ambush + Weakspot that's causing Rogue to be such a problem. If the damage from Ambush was brought down to, say, 20%, it wouldn't be nearly as instant-killy. But then we just need to move the damage we just removed to somewhere else. Maybe buffing his Will so that poison damage is more viable of an option, or increase back-stab damage to make stalking people from behind better.

thorn pewter
#

i still like the idea of giving rogue a big malus when coming out of stealth or denying him to fight for few seconds. Wouldnt that make rogue rat play still viable but limit his noob-cheese-zero-skill-camp-for-hours-to-1tap-a-wounded-survivor-in-late-game-playstyle? xD

slender void
#

Once power from Ambush or Weakspot is moved somewhere else, Rogue will probably be a lot more tolerable to play against. And hopefully not as common in solo's.

thorn pewter
#

I like my idea as i like yours. Need to find out the hard way i guess. by implementing/testing both

abstract swallow
#

Weak Point is wonderful in team contexts, since it gives Rogue actual team utility and lets him burst down isolated/backline players, but the flat damage boost needs to be something else.
Same with Ambush, it just needs a straight rework. Barbarian being nerfed nonstop since PT4 is proof enough that free damage multipliers baked into a class are always going to be toxic.

scarlet temple
#

ADD HOT LADY VARIANTS TO ALL PVE

urban tapir
#

What was the thought process on increasing HR? So far it was only 50 gold and STILL geared players are too chicken to go HR and fight other geared players. They instead go to the normal dungeons and WRECK everyone for nothing other than trolling. Gear matters. anyone saying get better is dumb and full of it. I've been on the other side and was only slightly geared up and WORKED a fellow fighter who was not. You get more hits you can easily just trade blows and win.

slender void
urban tapir
scarlet temple
#

Nerf rogues by locking 1 of the skill slots to always be the back tumble

weak solstice
gentle rapids
#

Locking doors is ass but lockpick should be base rogue (or start with lockpicks)

gentle rapids
weak solstice
wooden seal
#

wheres the location they said this?

gentle rapids
weak solstice
tough hemlock
#

Should add a way to test a setup before going into an actual game

gentle rapids
weak solstice
wooden seal
#

ahh a youtuber said it too 😮

austere moon
#

Hello,
I think the rest function should be improved, I understand its slow for a reason, but:
if you have been sitting down for 10sec it should improve the health reghp by x% then after 10 sec more it should be improved by x% reghp.
This would then have the wait rest as intended so you cant abuse it.
This is just to make the characters move around more, play more aggressive, have more encounters, found more loot etc,

Its not good or fun gameplay to sit down for 3min and get full hp back then get hit two mobs and be forced to sit down, you dont want to waste pots/bandages on everything..

weak solstice
tough hemlock
austere moon
gentle rapids
#

I like it

weak solstice
gentle rapids
#

But it would have to be more than 10 seconds

weak solstice
austere moon
hallow cargo
#

@dawn grotto An idea for development: lots of people are complaining about getting rolled in normal lobbies by people who have end game gear. I think some of the high roller changes are interesting but the high cost will continue to cause people to not go high roller. The decrease in player count makes high roller much more appealing and is a good change. In addition, I would suggest increasing the drop rate of greens so that people have some level of gear and are not fighting purples in grey. Additionally, rings need to be more common. People who have rings against those who don’t end up with a huge advantage. While I get the game is about risking having such an advantage, this will help tone down the scaling so that it becomes more in line with skill rather than purely being out geared. I would highly recommend reading this as numbers will sadly continue to drop for a game I love because people cant get started.

gentle rapids
austere moon
weak solstice
austere moon
weak solstice
#

give you spells back and small heals.

austere moon
gentle rapids
weak solstice
#

there are potions, surgical kits, and campfires currently. with the bard sitting buff and a campfire you will heal considerably fast. im not saying your idea is bad but if sitting is buffed then why even use a campfire

#

i forgot bandages

austere moon
plush magnet
gentle rapids
plush magnet
#

All these changes but they won't address Rogues 1 tapping everyone in HR lobbys with nothing but a good dagger.

austere moon
gentle rapids
austere moon
gentle rapids
austere moon
#

i mean in all honesty, the dev team is scared of something becoming overpowered and fine-tuning everything, damn just throw out some new functions and let it be wild, instead of putting out one function, then fine-tuning it for months, i mean its not that bad if a few functions are considered overpowered, it will get nerfed eventually

#

well hopefully they read my resting concept and like it, i will go play some more, have fun peeps

plush magnet
haughty oriole
#

Everyone is talking about class balancing meanwhile game performance is at its worst ever

plush magnet
# gentle rapids Remove hide 👍

Maybe just make hide not have a perk that makes you do insane damage plus remove all armor allowing you to 2-3 tap every class for litterally free.

gentle rapids
summer crystal
plush magnet
gentle rapids
plush magnet
plush magnet
abstract swallow
#

WPA needs its damage boost changed to something else, and Ambush needs to be reworked completely

gentle rapids
brisk verge
#

you should just be able to sell silver coins to the collector for the same conversion. Also, let barbs use longsword

gentle rapids
gentle rapids
fast lily
#

The best ambusher suggestion I saw was every X seconds invisible = % increased damage, capped at a certain value.
So if you did 1% bonus damage per second invisible, you could get 45-60% by the end of the duration on the next hit. Or you can do a base bonus % (10% base?) and then have it be x% per second and cap it at 50% or something.

wooden meadow
brisk verge
#

but yea new coins would be cool too

waxen flame
halcyon raven
#

^ lol

dense cipher
#

getting one tapped all the time by white geared is crazy annoying

gentle rapids
waxen flame
#

^ true

halcyon raven
#

^false

fast lily
gentle rapids
#

Rogue should not have free invis

#

And there is actually no way you’re defending ambush bullshit

halcyon raven
#

Rouge invisibility is a core mechanic . What should be introduced is a new item or mechanic to reveal invisbility instead of just wizzard light

waxen flame
fast lily
#

I'm suggesting Ambush get gutted as a damage bonus unless they've been sitting there for literally 60 seconds, but keeping the playstyle because rogue is the squishy assassin class.

The active ability also needs changes but this at least makes Ambush more balanced while keeping it's thematics.

valid atlas
#

these balancing changes better be focused on the rogue and ranger

fast lily
#

Also, for context, I main Cleric and Warlock.

gentle rapids
gentle rapids
fast lily
waxen flame
halcyon raven
#

One of my ideas for counterplaying invisiblity is \ Have the woodsman sell a special torch ~ lets say like 20-30g that reveals invis

abstract swallow
#

scrolls of light orb will be a thing

gentle rapids
halcyon raven
gentle rapids
#

Barbarians are going to be scroll nukes, they will just take forever to cast them

fast lily
halcyon raven
#

TO be fair\ Barbs shouldnt be able to use magic to begin with, fighter and most classes should because thats more lore accurate

gentle rapids
fast lily
#

I agree, hence why I'm suggesting a nerf to it.

#

Hide = Lasts 45 seconds~ baseline, without extra stats.
Meaning someone needs to be in front of you to stab when that last second ticks down in order for you to get a 45% damage increase on your next attack.

Otherwise, you wasted 45 seconds doing nothing.

With my suggestion you could probably expect to get, like, a 20% damage increase when you get a good opportunity to attack which is far more reasonable.

bitter oxide
#

An idea for development: lots of people are complaining about getting rolled in normal lobbies by people who have end game gear. I think some of the high roller changes are interesting but the high cost will continue to cause people to not go high roller. The decrease in player count makes high roller much more appealing and is a good change. In addition, I would suggest increasing the drop rate of greens so that people have some level of gear and are not fighting purples in grey. Additionally, rings need to be more common. People who have rings against those who don’t end up with a huge advantage. While I get the game is about risking having such an advantage, this will help tone down the scaling so that it becomes more in line with skill rather than purely being out geared. I would highly recommend reading this as numbers will sadly continue to drop for a game I love because people cant get started.

gentle rapids
fast lily
#

Make the perk into the perk you take if you want to play that playstyle while still overall nerfing it from it's abuse cases now.
Then for the rogues who want more consistency, have other perks be options for that.

gentle rapids
#

The solution shouldn’t be camping more, the park needs to remain usable not go in the dumpster

prisma sonnet
#

woooo games hopefully gonna be fun again on friday!!

fast lily
#

I don't think my suggestion puts it into the dumpster. Getting a 10-20% damage increase on your next attack for being invisible for 10-20 seconds is not hard to achieve in normal gameplay and not bad for a perk. If you manage to sit invisible without someone bumping into you for 45 seconds and still get that attack off within the 3 second window of ambusher, you're rewarded for positioning well.

One of the largest abuse cases with ambusher rn is people are able to get into a fight, tap hide during a fight but not use the invisibility for a 50% damage bonus on demand because they technically 'exited hide' and I'm trying to suggest a way to remove that.

spice sigil
#

here it is my personal take on changes to arrows and rouges as well as barbs and fighters.

Rouges need a damage nerf, I personally think they should lean more toward a utility/ ability disabling class. I do not think rouge should be unable to kill other players I just think we need to make sure they need to actually ambush you rather than just hide in your face and run at you. And this is just my thoughts personally I think that a rogue should not be able to two tap someone in heavy armor no matter the gear discrepancy.

As for their movement speed, I think it's mostly fine I just think that the max cap for movement speed should be around a naked fighter's speed rather than a naked rouges speed.

I think barb is a ok class but the issue for me with barb is that he is the only class in the game with abilities with downsides. I am ok with this it's just that the benefits need to be greater than the debuff. also And this is a personal take rather than something that needs to be changed. I think barb should a weaker version of the weapon mastery perk that would let them use the spear and longsword.

For fighters I think lower-level plate needs a buff when being hit with an arrow. Adding hitboxes to the visor and joints which deal similar but not quite the same damage as a head shot would make this change more sensible. As well it would add a higher skill and I think it would be fun to land a perfect shot in the opening in a fighters helmet to deal massive damage!

I dont have have enough experience in other classes to give an honest opinion on them other than these.

I am demotivated to play the game when I get hit with Zap twice and die

I think plate mail should be a way to take less damage from arrows. As of right now I feel you die at the same speed with or without it.

clothing should have less of a penalty as putting on a hat and moving significantly slower is ridiculous.

#

Part two a gore system for player feed back

a gore system that gives players feedback based on the amount of blood that sprays from an attack would be amazing.

It could work like this, if you landed a hit on the target's hand that did little damage it could be a small spray of blood with a sound effect but mostly the sound of clothing ripping or metal plate being scraped by your weapon

A headshot that deals massive damage could have the sound of the opponent's helmet being shattered and a massive blood spray to show that you did a large amount of damage.

I don't know if the game needs a full gore system like heads being cut off or smashed, arms and legs flying everywhere. { even if I personally think that would be awesome} I don't know if it's exactly me for the game but I think some type of system to give players better feedback on how much damage they did would be nice and this could be a good iteration of that idea.

this could also work for spells by giving them a different sound effect based on how powerful they are. Low level casters could have the current sound effects. but higher level and higher geared casters could have spells that sound much more demented and scary. Maybe they leave bigger burn marks or send players corpses flying.

I do think it would be cool to walk into a room where players and monsters died to see that limbs went flying and blood is sprayed on the walls with magic missile burns everywhere.

that is all I have to say.

#

also when do suggestions open back up?

frigid wraith
#

Walk right and hope for the best, but I agree I just got almost 3 shot by one @146 hp on HR gob

wooden meadow
ripe breach
#

Ironmace nerf the ez class Archer please! You are always changing spells and melee but never make any changes to the Archers easy-mode class. Please do something to the Archers lol.

autumn raven
spice sigil
elfin vigil
meager oasis
real trellis
scarlet creek
#

I think that armor rating should be buffed at the low end and nerfed a bit more at the high end. Make it so around 60 or 70 armor rating you get around 25-30% physical damage reduction. And have around 150-200 be the new 50% point and have anything higher than that be insanely hard to achieve. Buffing the low end would make people have more of a chance and take less damage. It also gives a reason to wear armor as some classes because usually it's better to just not wear armor since it doesn't give enough of an advantage and weapons scale faster than armor.
https://darkanddarker.featureupvote.com/suggestions/493226/buff-armor-rating-at-the-lowend-and-nerf-the-highend

grave condor
#

Everyone just complain about Rogue, lets get this class removed or fixed up...

vivid warren
#

i feel like iron mace should either remove solo cave or remove barbarians its really sad playing anything but ranger vs them

tepid vine
#

REMOVE CROSSBOW FROM FIGHTER/BARD

wraith tide
#

Can we make warlock spells melee touch attacks. I play a lot of melee warlock and I just thought of a melee debuff class that has magic.

echo dome
worthy flint
#

Can we get default gear only on all maps cause then dont need to worry about all these ppl decked out no matter what level

short heath
# ripe breach Ironmace nerf the ez class Archer please! You are always changing spells and mel...

Likely won't happen. Rangers are basically the 2% on either side of a bell curve right now, meaning they are either dogwater bad, or they are effectively godly, and nothing inbetween, but aren't the absolute worst or the absolute best class, either. Rangers are more skill-based than most classes due to projectile drop and their lack of melee prowess compared to the other classes in the game, and the game being largely centralized around melee combat with the majority of classes being most effective in melee range and almost all rooms/maps not being super open. The Ruins are an obvious exception to this, but the game is still in EA and the Ruins may turn from being a standalone map to the "top level" of the original three tier map design.

latent kite
rough falcon
short heath
# grave condor Everyone just complain about Rogue, lets get this class removed or fixed up...

They just need to properly balance the class. Currently there's legitimately not enough counters to Rogue gameplay. Armor stacking does nothing because they have too much armor penetration. They need to have slightly more flat damage but less armor penetration to make them lethal to squishies still while being still decently strong against, but not necessarily always lethal vs plate wearing classes.

candid otter
#

rework ranger and rogue

short heath
#

Ranger doesn't need a rework, they're pretty well balanced honestly. Stop playing on their terms and to their strength and you'll literally walk over Rangers.

candid otter
#

rework rogue

atomic yacht
short heath
#

I do agree that Rogue needs a bit of a rework, as I said above.

short heath
atomic yacht
#

usually rangers arent smart enough to put their traps in creative places

short heath
#

"Herp derp, arrows, trap, quick shot blue longbow hahaha me monkey"

#

Unga bunga Ramger goob eheheh

crude aspen
#

Sorry for my bad English, but listen to my rant, there's a class that needs a Nerf or Skill Removal, you see, the Class is the only one that starts with 35 agility lv 1, it makes your attack speed and movement above the others, but Let's talk about his kit, Rougue has Invisibility (in all games he is too strong, mage example of his nerf), Rougue has Double Jump (impossible to balance this since s3 we see this) you need to go back to s2, without double jump, Rougue has Ignore armor, Rougue can use Stileto, Kris, Castion, Rapier, a huge variety of good weapons, in addition to his ONLY weakness being ranged, troubled by a HandCrosbow 😄
If the rougue is an agility class, short distance, don't force him to do a Double Jump, nor the Crosbow for him to hit from a distance, because that in itself is Over for his kit, after all he has his invisibility which AI, turns to the nearest opponent.

stable moon
#

Please patch the game outside of UK peak times

arctic shadow
#

dont live in the uk 4head

crude aspen
#

That's because I didn't even mention that because it's the most popular class in the game, it becomes the most skilled because there's a variety of people playing.

runic musk
graceful yew
#

Hey guys, I made a submission on the suggestion site to turn the level-split lobbies into a “Prestige” system. Players would be able to self-wipe by “Prestiging” at any time after reaching level 20 (replacing the level 15 split this time), gaining a level of Prestige. Trading would be unlockable at any time, but doing so would put you into “Endgame” queues with other Traders and Level20+ players. At level 20 you would unlock trader regardless of buy-in, and be placed into “Endgame” lobbies. At this point, you can choose to wipe your stash and start from level 1, or continue playing in Endgame lobbies.

The goal here is to facilitate an optional, player-driven wipe schedule that allows players to use and encounter gear of all kinds, fighting to climb in levels with self-found gear with a variety of progression, as well as incentivizing using gear to keep lobbies varied by putting a sort of limit on how long you can use it which helps the issue of budget grey kitted players filling lobbies.

Vote here: https://darkanddarker.featureupvote.com/suggestions/493402/make-nontrader-lobbies-into-a-prestige-system

valid atlas
#

please don’t run away player base with constant nerfs buffs patches. maybe get some feedback discusss possible changes before implementing or being more transparent about the reasoning behind said changes but ur giving the trolls ammo by constantly patching every other week. Love the game to much to see if die because the devs actually care and want to implement balancing

scarlet temple
#

MAKE COMBAT GREAT AGAIN

upper hearth
#

We should get more rogue counters, Light area reveal increase by 200-300%, torches, thrown and held reveal rogue in a small area and if revealed they lose all ambush buffs.

jade monolith
upper hearth
patent mauve
visual pulsar
upper hearth
upper hearth
dusky kernel
#

Someone should make the lantern thing an official suggestion
A+ out of 10, would upvote

scarlet temple
#

ADD A FISHING MINIGAME

scarlet temple
#

ADD VEHICLES

autumn raven
hardy sentinel
#

Tbh This is the first time im complaining about it, but rogue is ridiculous at this point. You guys need to severely nerf the 1 shot build, why are dudes running around with 36 agility and bursting through 60% DR before you can even swing back twice? 90% of my deaths the past few days in GCHR are rogue 1 shot, and they don't even need gear.

timber viper
scarlet creek
#

I think that armor rating should be buffed at the low end and nerfed a bit more at the high end. Make it so around 60 or 70 armor rating you get around 25-30% physical damage reduction. And have around 150-200 be the new 50% point and have anything higher than that be insanely hard to achieve. Buffing the low end would make people have more of a chance and take less damage. It also gives a reason to wear armor as some classes because usually it's better to just not wear armor since it doesn't give enough of an advantage and weapons scale faster than armor.
https://darkanddarker.featureupvote.com/suggestions/493226/buff-armor-rating-at-the-lowend-and-nerf-the-highend

weak plover
#

give warlock some sort of range and either a report button or allow me to go through teaming case files you guys do nothing about reports have evidence and everything the chinese players on oce are horrible for it ruining gameplay and grieifing in general

granite plinth
#

game is dead now ya?

#

150g HR is pretty cool

noble lantern
#

me and my friend kinda just spitball to eachother ideas and we came up with one that i like alot, the team is trying to slow down the game right, so what if you guys make all the weapons do like half as much damage as they do now, that'll make it so you dont insta die to rogues, gunned down by ranger, and one shot by barbs. i think there is alot of potential behind this statement, maybe you guys could make an experimental version somwhere on the game map? anyways thanks for reading this 🙂

languid spoke
wind dust
#

How does one add an actual suggestion. Like to the suggestion page with the voting

spice stump
#

*if you dont wipe asap: please put all pre nerf gear in line with the nurfs -- best players in the game are all running +3 attributes combined with pre nerfed weapons better than unique items, making their power levels unobtainable on top of already being the most experienced and highest skilled players. seems very unfair for the rest of the player base

long nacelle
#

Wouldn't it be cool if items had item powers or something similar and instead of getting qued by character level you qued by item power grouping? That way you dont get rolled in the dungeons in base gear by the people with full purple kits.

small furnace
#

How does everybody feel about the HR changes? I think it's good they're trying stuff but I don't think this will fix the problem, HR lobbies were already only like 50% full, so putting a player cap on them doesn't really solve that problem, and the extra ante if anything will just push more people away from it.

wind dust
#

Nerf ALL extra stats, the only real problem with balance in this game is late game and even mid game gear is 5-10x stronger than the early game stuff. Keep all stats but nerf them heavily so scaling isnt "one shot anybody"

urban apex
#

im so insanely tired of rogues ratting around and jumping me out of nowhere and not being able to do shit about it

mystic turtle
#

Hey what if the warlock had a spell that would take buffs from enemy adventurer, let’s say a cleric applys bless to himself, the warlock can cast a spell that would take that buff in this case the clerics bless and give it to the warlock but have 1/6 of its time shaved off in other to keep its balanced. It would take more health than a cure of pain, about the same health a hellfire cast takes. I think this would be a good idea for the warlock to help with the whole death ball meta that the game just resolves around. It’d make the cleric actually think about buffing. It’ll shake the meta up I believe and a good way to course away from teams forcing themselves to have clerics or brads and just wiping lobbies unless you have your own cleric and bard

daring trail
pure basin
#

Double or triple everyone's HP, and fix the str multiplier.

urban apex
fast lily
# small furnace How does everybody feel about the HR changes? I think it's good they're trying s...

They're trying to stop a bunch of naked Rogues from spam entering the HR lobbies. I've been watching a handful of streamers and when 50+% of the lobby is ungeared/no-gear folks that play hide and seek with you the entire match and scavenge loot off the ground from your PvE kills for gold, it doesn't really look well for the game, nor does it make the game more competitive or interesting for highly geared players. Putting a high ante up = people are not as willing to just flop over and die.

They're also trying to see what the extremes for the game look like in both directions. 0 ante has resulted in too many low-geared players going into HR with no risk, and I bet high ante will cause the lobbies to be rather difficult to fill but overall match quality will be higher.

daring trail
small furnace
# fast lily They're trying to stop a bunch of naked Rogues from spam entering the HR lobbies...

To me it doesn't look like they can decide whether the good gear from players or the reward of looting is the reward of HR.

The way they're setting it up right now it it just fundamentally seems like a rogue meta. Rogues can outrun any class in the game, they have hide to reset aggro and give you the loop and other perks/skills that just let them get away.

Comparatively every other class has a difficult time escaping from encounters, if you encounter a squad that is more geared/skilled than you, you're just kissing that 150g + whatever you spent on your kit goodbye. When you think about it that way, why would anyone run anything BUT rogue?

I don't know how they're going to solve this problem. What they've done right now is make it worse for... well, everyone. The people who crave PvP have less people to fight in their lobbies and the people who just want to try and break even/make a profit will have a harder time doing so with the 100/150g ante.

fast lily
# daring trail I guess it depends on what quality you are looking for. In all of my HR crypts g...

Ideally, only well geared people are actually entering HR lobbies to fight for the best loot in the game and willing to fight other players for it.

That simply hasn't been the case since early access's release and I can tell they're trying different things right now to remedy it. I personally believe a little bit of innovative pickpocketers jumping into HR is fine and actually healthy gameplay to keep everyone on their toes and is cool emergent gameplay but watching the game evolve to be hide-and-seek for people pushing leaderboards instead of teams fighting against each other has been silly.

It'd be cool if there was a middle ground between HR and normals for people. Make HR the riskyest and the best loot and count for leaderboards, Middle Roller for people under that, and normals for much less risk but least reward.

That's probably split the queue up too much though.

inland bobcat
#

put up a new suggestion-
Imagine having a deeper part of the backpack like a second inventory that you can only access when resting, giving players something to do and will help free up space in their easier to reach parts of the bag.

glacial spruce
#

suggestion for rogues, stealth is on a charged ability like second wind. They get 2 chargers and can move as many steps as they want but once its gone its gone without a campfire. just needs a rework.

fast lily
#

They should require Rogues be in low light to stealth, if they change hide at all.

Or maybe they come out with higher quality torches and higher quality torches can increase your range to nudge rogues and throwing higher quality torches where you think rogues are can reveal them.

twilit hazel
#

mining should scale off of strength, only makes sense. hit rock harder get rock faster.

scarlet creek
scarlet creek
#

Like at 5 strength you have no chance and it goes up by 1% each strength point. So at 30 you have a 25% chance to instantly collect an ore each hit

#

Or maybe each strength point is 1% chance

twilit hazel
#

welp back to the caves to hit more rocks thanks for the input

scarlet creek
grim moth
grim moth
slender marten
#

Game needs frequent wipes until quest (missions) are implemented. As it is right now it gets stale about 2-3 weeks in with current content.

obtuse socket
#

Rogues need to be reworked, no competitive game should give rats a buff for being a rat. Invis should be more of a pickpocket/ evading, rather than an offense with perks given to further buff a rat gameplay.

wanton swan
#

WE NEED HIGHROLLER FOR THE RUINS FOR TWO MAN TEAMS

jaunty crow
#

Ironmace, online drops to 15k because now is impossible to play for casual players. People lost interest because of overgeared lokomotive party. In game should be gamemode without gear, only for newbies. For casual player fun to play only with same casual, but without pro players in high gear. This is very easy to do. A lot of examples in other games. Now you have a less time to solve this problem, because player get insult and return back to casual games. Casuals expect from Dark and Darker something like Overwatch, Fortnite, DOOM, but you create a too much complicated rogue-like deathmatches. IDK how, but do something like statistic balance, rating mode, casual mode without gear. Game was way much better on test. Now i played one month about 300 matches and escaped less than 30 times. This is too hard. In 50% of matches mobs kills me and in 50% players. I killed less than 10 players. You make only a pro players content, but 99% of players are casuals. Without them nothing gona works. This is top 1 priority task. All other problems are secondary.

barren sonnet
#

Here me out make a ticket that you get from mini bosses that lets you go into highroller for free aswell as a ticket to skip crypts and go straight to sell this ticket wouldn’t be sellable

gloomy nacelle
#

Buff light orb, I should not have to practically direct hit an invis rogue and then still die because even tho i took them out of it thats still somehow an "ambush"

gleaming forge
#

PVE Mode - Yes I suck at PVP - No I am not interested in "Git Gud" right now - So PVE mode for people like me. Please & Thank You

slender marten
#

Make sitting down give rested health quicker, it's to SLOW.

fast lily
fast lily
eager ridge
weak plover
#

region lock china devs please do something everyday they get worse !!!!!!!! its actually discusting

round vault
#

LOVE constantly dying to no outs in goblin caves at the very end, when im last alive. what is wrong with the devs? honestly wish nexon would of won the case so we could have a decent polished game.

stuck perch
stuck perch
round vault
fast lily
midnight field
long blade
round vault
fast lily
long blade
round vault
raven shoal
#

rework the rogue please and also fix high roller NOBODY will pay 150 for the chance to die out of spawn and now normal dungeons have teams wearing full ring and pendant slots with blue and purple weapons/ armor how is a normal team with white or green supposed to compete regardless of skill? normal dungeon runs are being ruined for the average player /////// also the game needs to cut back / rework on pvp perhaps even making the lobbies go from 18 players to 12. 4 groups of 3 is way easier to manage than 6 groups also would make the map more decluttered and open up the CHOICE of PvP or PvE focus also opens up loot, exploration, and portals combat would still be there between players but this would allow for more diversity in playstyle

slim vessel
#

bro remove the ambush cheese on rogue ffs I'm tired of fighting a rogue as ANY class and getting hit for 60 health from a DAGGER from them hitting their ability. Weakpoint attack makes it even worse because then your armor is shredded

zinc tundra
#

please fix the hit radius for the curses on the warlock, the fact that zap has such a bigger hit radius is ridiculous. they both have the same amount of range and the warlock must get closer to do any sort of dmg, BUFF THE HIT RADIUS OF THE SPELLS FOR THE WARLOCK!!!!

placid saddle
#

they should region lock, a lot of farmers from other countries must be playing rogues

fast lily
wind dust
wind dust
neat mantle
#

Make game fun you have my trust devs

small furnace
# fast lily Ambusher suggestion #5342 - https://darkanddarker.featureupvote.com/suggestions/...

I think that's kind of still gutting it, I get what you're trying to suggest but a maximum of 45% with an average of like 20-30% for most encounters would still be gutting it.

My recommendation would be to just functionally change how ambusher works entirely and set a minimum time limit like 15 seconds. Which still achieves the purpose of getting rid of the second abusable case, but the first is kind of necessary cause that's just how rogues play. I understand that there's a bit of a fundamental problem with how rogues play being that they're currently one of the biggest problems in highroller as well but as the current game states are that's just how they are.

fast lily
dreamy rune
#

can the devs please ban everyone that tries to sell money in the trade?

small furnace
celest pagoda
#

YO ADD REROLL TRADER IN DUNGEON 100 GOLD

compact bison
#

Love DCing for 10 seconds constantly and dying to a singular mummy

civic zodiac
#

They just need to make playing for comp and gear viable. Rogue are mainly beginners that cannot get success in their game because its too hard and unwelcoming for beginner so the choose the easy rogue way with ambush and ez escape to try to get some gold. Nerfing ambush dmg would change nothing tbh peoples would still do it untill the game release content to make unsuccessfull and beginner able to progress

compact bison
#

I dont give a shit about balance, upgrade your servers

civic zodiac
compact bison
sinful bobcat
#

it would be nice if you could only bring one class in per party and not just three stack rogue or ranger. promote teamwork instead of spam?

rough rivet
#

Make rogues not balanced around stealth. They need less strength in hiding/speed and more combat capability

graceful yew
#

Hey guys, I made a submission on the suggestion site to turn the level-split lobbies into a “Prestige” system. Players would be able to self-wipe by “Prestiging” at any time after reaching level 20 (replacing the level 15 split this time), gaining a level of Prestige. Trading would be unlockable at any time, but doing so would put you into “Endgame” queues with other Traders and Level20+ players. At level 20 you would unlock trader regardless of buy-in, and be placed into “Endgame” lobbies. At this point, you can choose to wipe your stash and start from level 1, or continue playing in Endgame lobbies.

The goal here is to facilitate an optional, player-driven wipe schedule that allows players to use and encounter gear of all kinds, fighting to climb in levels with self-found gear with a variety of progression, as well as incentivizing using gear to keep lobbies varied by putting a sort of limit on how long you can use it which helps the issue of budget grey kitted players filling lobbies.

Vote here: https://darkanddarker.featureupvote.com/suggestions/493402/make-nontrader-lobbies-into-a-prestige-system

stark sonnet
rough rivet
#

good lol

stark sonnet
#

Enjoy it while it lasts, rats

weary elm
main ledge
#

Ey ladies n gents. I present to you a cool invisibility feature I believe would be an AWESOME addition to the game.
Basically my suggestion is to allow invisible players to see other invisible players. BUT this feature would work by also showing other players from other ongoing live matches also invisible. This would add some confusion and be a cool feature in general in my opinion. Show it some love, thx!

https://darkanddarker.featureupvote.com/suggestions/493179/make-invisible-players-see-other-invisible-players-interconnect-this-with-other-

dreamy rune
#

this game is so bad just lost fully kitted gear due to disconnect

dense sand
dreamy rune
#

sigh

granite plinth
#

Here’s a suggestion. Give nexon the game so it can be good

vernal hedge
finite lark
forest notch
crude zephyr
#

they should only charge 150 gold in HR if you don't escape

civic zodiac
#

Tbh gold fee is fine since gold is barely useless ngl. Whats wrong is the fact theres no intensitive to go there instead of stomping low lobbies. They should increase loot quality alongside the cost

raw summit
#

HR Changes? How about you fix the rogue oneshot meta before you have noone playing ya game

civic zodiac
#

Every class got a oneshot or close to. Problem with rogue come from how hard it is to be a succesfull player in this game when you are not a skilled players so everyone choose thebstealthy class to increase their chance

#

In a 1v1 when rogue dont have tbe first shot by surprise its the weakest class of all. Remove the stealth damage and rogue is becoming a D tier class

raw summit
#

Xancord you are delusional, there's many things you can do to a class to make it viable besides giving them insane oneshot capability on fully geared players with default gear

#

I dont have an issue with rogues being able to ambush and kill people, I have an issue that they can do it to basically any fully geared class in their default gear, THAT IS A PROBLEM

civic zodiac
#

Every class can be scary even naked. Just go with a wizard in ur team or ranger to easy detect them and you wont get 1shot

raw summit
#

You're mental

#

Anyways, enjoy huffing your copium, Devs please look at that stats and make the changes soon! We love you ❤️

civic zodiac
#

Also in order to 1 shot they need to swing the dagger 2 time in order to hit the third with all the buff so its not a real 1shot deal

#

Range with the 3 arrow. Mages with their insabe aoe damage and speed when geared and fighter with the ms and heal buff are way stronger

raw summit
#

C O P I U M

civic zodiac
#

Ppl just dt know how to deal with rogue so they wanna make them useless. Wich i find it a lazy way to think its how a rogue need to be. Sneaky and lethal but squishie

forest notch
#

Rogues are a problem. More widely available ways to break their stealth and thereby canceling the ambush buff would be a good start

raw summit
#

there is no counterplay to a camping rogue, simple as that

civic zodiac
#

Range footstep? Mage light orb? Clerc prayer? Bard music? Want more?

#

Waiting

vernal hedge
civic zodiac
#

Problem if the full purple player on low lobby. If you have no hide then if a team of char is in the game u better leave cuz u waste ur time. The game mechanic created the rogue problem by making the game so hard to be succesfull with average players

slender marten
#

Doesn't matter, rogue ends Friday

vernal hedge
civic zodiac
#

Rogue can only 1shot once fully buff stacked. If you detext him and make him waste his 3second hide dmg increase alongside not showing ur back u cant lose to a rogue unless you failed.

slender marten
#

They are going to heavy hand nerf like usual KEKW

vernal hedge
#

from what I gathered the nerf we will see is gonna affect everyone which will be scalling back added weaon damage and added physical damage, similarly to +all attributes

slender marten
#

Yep everyone getting cucked anguish

vernal hedge
#

yah will be fun to see how it plays out, im already saving my +3 weapon gear for the weekend lol

slender marten
#

Major update without wipe would be surprising.

civic zodiac
#

Been only a month. Wipe now would pissoff so many ppl

vernal hedge
#

its major update but seems like still mostly balancing, they just have no clue on how to name updates

slender marten
#

Need another one, kinda boring without stuff to grind for. Plus there was another gold key dupe.

vernal hedge
#

but can't wipe at any point there an issue like this, theyll be frequent and from what I saw yesterday, the dupping is still not fully patched

slender marten
#

Honestly with the content we have now, monthly wipes should prob happen. Once they implement the questing stuff so we have an actual goal to grind for will be different. My guess is questing and training system are going to go hand and hand.

vernal hedge
#

like I wouldn't mind but I know that a lot of people would even just looking at the group I play with, a lot of them ply mostly base kit and invest the money they make a long the way in bis gear sets but dont use them till end of wipe lol

slender marten
#

Maybe, I rather wipe every 3 weeks. KEKW but I'm use to playing these type games where they have wipes

#

That first week after a wipe is the most fun 😏

#

Suggestion

Add media section in the discord where we can share clips/screenshots

ivory quartz
ivory quartz
gentle rapids
#

That’s more than what I bring in lol

ivory quartz
# gentle rapids That’s more than what I bring in lol

Its a decent set up, but to think you are invincible with 2 greens and some rings is arrogance. Most of the people complaining about rogue simply dont want to put in the effort to look out for them. It requires a different skill set to constently listen for player footsteps and mob fights, remember where they are occuring and then to advance into new rooms slowly.

hearty otter
#

Use some of that money to buy an anti cheat. Ironmace full of actual apes and hampsters making this game

gentle rapids
#

Hey

gentle rapids
vernal hedge
#

interesting, I find the audio in this game to be really good(minus a few bugs of when you are in a small room or fighting in doorways) and its kinda ridicolous how crisp it is to locate someone from voip

ivory quartz
gentle rapids
#

If they suck

#

But good luck taking less than 50% from the first hit

vernal hedge
gentle rapids
ivory quartz
# gentle rapids If they suck

I dont care if I take 80% from the first hit if I win the fight. If I have to expend all but 1 hp to win a player fight than it was hp well spent. Anyother class wouldnt leave me wiht 50% hp they would just kill me.

gentle rapids
#

You probably getting 1-2 shot in most cases

potent rampart
#

I don't know where you are taking your arguments from.

Tell me any other class but ranger and rogue that can buy a blue recurve/stiletto and absolutely nothing else and be able to seriously harass and delete other players in full greens and even blues.

vernal hedge
gentle rapids
vernal hedge
#

then here another tip, play rogue for a week, youll quickly learn how to think and play against rogues

potent rampart
#

Had a wizard in GC yesterday, complete blue, purple spellbook.

Wiped the floor with 4 people, me included. Died to a rogue sitting in stairways for 2 minutes that we couldnt have anticipated in any way. A rogue that only had a blue stiletto with crap roles. 3 hits dead before he could even Zap.

ivory quartz
# potent rampart I don't know where you are taking your arguments from. Tell me any other class...

A fighter or Warlock with a flachion can absolutely delete people, a barb can delete anyone with a blue axe if they hit you. And wizard dont need more than a white spellbook to delete a team. So no most classes can win fights with relatively little investment if they put it all in damage. You just dont like rogue and ranger because you are rarely getting the first shot on them. But that is why the other classes have armour and shields and huge hp pools to counteract that loss of initiative.

gentle rapids
ivory quartz
potent rampart
gentle rapids
ivory quartz
# ivory quartz Really bad fucking wizard, should have been running 10 spells and just lightorbe...

I will amend my statement, I dont think he was bad, the wizard was prob mechanically good, but he knows their are rogues in GC. So he either purposefully choose to sacrifice his ability to counter them to perform better in other areas. Or he simply rushed the exit without taking his time, too high on his prior 4 victories. The story you told me only indicated why rogue doesnt need to be changed.

ivory quartz
# gentle rapids I got a 14 rogue, didn’t touch hide because it’s a stinky crutch, did well enoug...

You are correct that Rogue has plenty of tools to escape and avoid fights, but this game is about PVP and is balanced specifically for 3v3 PVP. Rogue needs to be able to do something useful in PVP engagements other than run around in circles. Right now that is doing big burst damage, and the class pays for it by being a glass cannon. Many fights with rogues usually end with either the Rogue dead, or so injured that they can no longer contribute to the fight, and that is if they even got a kill at all.

gentle rapids
dense sand
#

anyone who thinks ambush+weakpoint+backstab is balanced is a delusional rogue main

ivory quartz
gentle rapids
#

Lol, funniest shit I’ve seen all day… day just started though.

dense sand
#

gonna have a hard pill to swallow when the balance patches come along here soon, lots of Rogues gonna be QQing

ivory quartz
dense sand
ivory quartz
gentle rapids
vernal hedge
dense sand
#

just alone that rogues can take 3 perks (without any ability aside from hide) and have 90% Phys power bonus tells you they havent looked at class balance seriously yet

gentle rapids
dense sand
ivory quartz
dense sand
ivory quartz
dense sand
#

regardless of what you think of the devs, rogues being able to invest nothing but 1-3 shot a kitted player is bad for the health of the game

ivory quartz
dense sand
ivory quartz
south topaz
vernal hedge
gentle rapids
#

Fighter is though, well we don’t have EA play data but fighter has been the most played since PT1

vernal hedge
#

data is fun and all, but you can't just look at it directly, theres context and nuance that needed for you to take away key points

gentle rapids
#

wut

ivory quartz
# south topaz First the impossible to kill 92.5% Fighter. Then the 16g Naked Wizard. Followed ...

I will some what defend the nerfs to Physical Damage Resistance, but to think that nerf isn't what led to the following buff barb meta is ignorant. When it comes to Wizard that class will never balanced its kit has too much utility speed and damage that a skilled player will always make it work unless it is nerfed into irrelevancy; which they have been trying to do with the heavy handed 50% nerfs constantly it shows they have no tact. And the recent nerfs to buffball were the worst most reactionary changes I have ever seen in a balance patch, and I played League for 6 years.

gentle rapids
#

It had to happen that way though, the nuke was literally everywhere

#

So did the pdr nerf, fighters would not die without magic

#

Magic in general needs a damage reduction 50 was too much but try 90

ivory quartz
# ivory quartz I will some what defend the nerfs to Physical Damage Resistance, but to think th...

Now I will admit the nerfs to bard where prob needed the class is a balance nightmare and should prob be disabled, but to explain how bad that patch was here are some examples of the redundancy of the blanace changes. They added a move speed cap, but then nerfed all the movespeed abilities, why not just gather data on the cap and adjust that instead? They nerfed Axe mastery removing its additonal weapon damage, but then nerfed achilles strike too, like they were unaware that achilles strike benefitted from the added weapon damage of axe mastery, why nerf both? They also hit Francisa for no reason. Then when they nerfed bard they made Tranquility only work while sitting, but also made it heal less, Did Tranquilty really need a double nerf? I can give you examples from other patches that show the lack of foresight with blance changes, but I would rather address the most recent.

vernal hedge
gentle rapids
#

Idk what you’re on about cus they nerfed 3 songs really, yeah they where good songs but buff all still fully exists

vernal hedge
#

goes to show you are looking at things from one side only

ivory quartz
gentle rapids
#

Well if you want buffs you need a bard, cleric has mid buffs (apart from proc)

south topaz
gentle rapids
#

Tranq clarity and silence where the big ones

#

But tranq/clarity where too strong anyway

south topaz
#

There is one thing I still don't understand about bard,
Why is crappy tier music play sometime and not play the other time?
If I get 50% score I should always play the music at crappy tier, but no, the randomness makes that tier meaningless.

And because of the nerf, both unchained and Silence are better at crappy tier than good/prefect (For unchained, the aera is 3m/3m/3m from 3m/4.5m/6m, And Slience is mostly used to cancel spell instead of stopping them).

vernal hedge
# gentle rapids Well if you want buffs you need a bard, cleric has mid buffs (apart from proc)

but you are forgetting about one of the most important parts of those comps, wizard, they could make it so ignite+haste+invis are selfcast only
In the case of bard i don't have much issue with their nerfs other than tranquility which i think should have remained as 1 hp p/s but not needing resting(clarity should need resting) has this cucks bard as a solo support (specially against a unchanged cleric)

gentle rapids
vernal hedge
#

the way they decide nerfs doesnt make sense, like with the rogue invis changes, someone bumps into you are you are broken of invis.
This absolutely killed pickpocketing which was a meme to begin with but a pretty fun playstyle and makes it that the only way you can build rogue now is for damage(or invest stupid ammount to make a poison build that's shit), if the issue was the versatility off the invis then why don't we reduce the ambush damage multiplier instead, or increase its cooldown slightly.

gentle rapids
#

That was some counterplay they added I guess but breaking a rogue out of invis is just expediting the nuke

vernal hedge
#

exactly, this mostly only hurts the rogue that was trying to avoid the fight, the one that ready to pounce you will likely still have the jump/kill

ivory quartz
gentle rapids
vernal hedge
#

@south topaz what happaned to your message xD, but you were asking about tomorrow update right? what we know of it if i read correctly

south topaz
#

I reply to the wrong message.
Anyway what is the current know balance changes next update?

ivory quartz
gentle rapids
vernal hedge
#

starting with the no balance, but likely we are getting the finished or at least a big update to warlock, with potentially a summon or ability to control a summon
Balance wise we are most likely getting a second wave of bard chages(last weeks were temporary while they worked different way to change it)
Weapon damage and sources of added damage are likely also gonna be looked into, im im theorizing it will probably be brought down to +1 or kept at +3 but weapon only or weapons+jewelry only
That's the ones im confident we are gonna see

ivory quartz
gentle rapids
sharp edge
#

Vote on this now, fuck iron mace for removing meme builds. Fucking shit in my cheerios.

The church needs you my kin.

sharp edge
south topaz
vernal hedge
gentle rapids
sharp edge
gentle rapids
sharp edge
vernal hedge
sharp edge
gentle rapids
#

No, no fun allowed only pain and getting shot by rangers

vernal hedge
#

is okay, at least the map guys aren't the guys THAT WILL BRING BACK THE GLORIOUS POISON ROGUE BUILD od's of HOPIUM

gentle rapids
#

Never

sharp edge
gentle rapids
#

Hmm

vernal hedge
gentle rapids
#

No, fuck fun

vernal hedge
#

alright a arsenic laced banana coming your way sir

sharp edge
gentle rapids
#

🐒

civic zodiac
#

i doubt they will endup releasing content that gonna make the game more balanced tbh. game concept is good but theres no way to balance ranger and rogue on some maps without making them totally useless on normal situations... they should just let them open to more diversity build and stop their hardcore nerf/buff otherwise only 1 build per char will endup being viable... having op broken things is what peoples want so every builds should be op on their own way with flaws.

granite moon
civic zodiac
#

like in every game...

gentle rapids
#

Well not Friday anymore lol

civic zodiac
#

idk man. peoples with average and lower than average skill need to able to do some killing also. making everything balance would make every1 below average skill level to not worth playing anymore. some cheese build need to exist imo

lethal laurel
#

nerf rouges.

gentle rapids
civic zodiac
#

gear diff is the no1 problem in this game i do agree with this 100%

gentle rapids
#

Gear diff is something that’s probably going to change with patch 1… but we’ll see

lethal laurel
#

Gear is not an issue, gearing and difference is already changed and its good. Its players exploiting

south topaz
#

Gear diff isn't the problem.
Green Gear don't drop often enough + No one want to risk bringing anything more than white is the biggest problem.

civic zodiac
#

right now its rogue only to farm gold then gear another char. lose his stuff then back to rogue. balanced games would drastically improve diversity

lethal laurel
#

an entire lobby of rouges. The insanty of insta death 2 taps with them is the problem.

civic zodiac
#

u want them po play a ranger or fighter vs team of purple geared? come on, only rogue can deal with them or flee with their loot to escape more easely. problem is the reason why peoples play rogue and not the rogue itself

south topaz
#

Highroll are just unplayable.
You can get headpoked anytime, and all blue + Purple cost 2K
Or you just get steamrolled by +3 All Pre-nerfed weapon

lethal laurel
#

also the new matchmaking system is already being abused. I know of people creating new characters to get to the lower leveled lobbies and gear, then farm it, then delete, and rinse and repeat.

civic zodiac
#

the new lvl15 is just bullshit open door to grief. very dumb change

civic zodiac
#

imo the best change they could do is making a SSf game mode.

#

only way to balance the game. peoples who like gold selling influence with trades would just stay normal game mode

#

i know i would never play normal server anymore if they release it

civic zodiac
# south topaz Smurfers dream.

smurfers is these kind of game will always be. peoples are so dedicated to it i remember dark soul when peoples could spend 10hour on a new char just to go stomp beginner character with no chance at all to even compete with their fat overbuild low level char. no limitation of any kind would restrain them unless trading is removed entirely

vernal hedge
civic zodiac
vernal hedge
civic zodiac
lethal laurel
#

and whats sad, a person admitted they were exploiting, and nobody can do much bout it.

vernal hedge
# lethal laurel Thats an exploit...

So I have to be locked playing +15 lobbies and goin under 15 to enjoy a early wipe experience is exploiting.

Só fuck playing and introducing the game to new players because that be exploiting

civic zodiac
#

peoples below level 15 are not even new players most of times. just legit alts