#suggestion-discussion
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On top of that your loud and everyone knows a bards near
exactly the cons are outwaying the pro's now.
I have to agree
disagree. I played bard a fuckton and it is definitely op
loud with long skill checks for mid buffs and damage.
I really hate the fumbling through 4 instruments. Checking to see which buff is up looking at the confusing symbols and announcing our presence to everyone.
rogues OP , FIghters OP if everythnigs OP nothings OP
Woe is me
here let me play this sweet 8 second skill check so you can have your 16 seconds of agility.
getting 50 armor and magic resist for party permanently, 3 to all attributes to party permanently, attack power for you permanently raised, and movespeed permanently raised + movespeed, action speed, raised during fights an absurd amount, and lowering their armor by 60 and also blinding them in everyfight for 25 damage AND you don't even have to play the full song correctly is disgusting. stop coping
you're acting lits its sustainable to even keep up all these buffs
like i said i played bard a lot and it is definitely sustainable, but go ahead and keep coping the nerfs were very necessary
It'll die down, happens with every class that gets the nerfbat
they should add a little pop up menu that you have to press OK on that notifies you that you were pickpocketed, and what was pickpocketed. This would help avoid confusing on "dissappearing loot" (after extracting and reaching the main menu)
๐
yeah it will die down when all the bards just stop playing the class.
Woe is me woe is me!!
I'm sure the competent ones will remain
๐ญ๐ญWahhh wahh wahhh ๐ญ๐ญI need my daipee change
ad hominem nice
100% still a good class
Yea im gonna leave the lute behind now
There's 0 personal attack unless you're labelling yourself other than competent
Ad hominem bc take is so horrid man
attack the person you know nothing about about a complaint is a suggestions and discussion board. but ina slight and suddle back hadned way. you mediforical "D*c must be hige.
mediforical XDDDD
LMAO BRO THOUGHT WE DONT KNOW THE DICTIONARY ๐ญ๐๐
The persecution fetish is real, damn
man im legit trying to keep up with 3 people talking to me. please give mesome grace i can only try to type so fast.
I honestly think that making every song playable on any instrument would be better. Kinda like baldurs gate.
How to make a suggest?
im legit trying to discuss the stats and abilities of the class and all you have to say is " idk have to tried to GG m8?"
Fun game fr
have you tried tossing your drum m8?
I really would love to use drum spells with my lute lol
What you're doing is whining that it got nerfed there's no real discussion to be had here.
I'm not even the one who suggested "try throwing drum" and you're getting upset at me, direct that shit to the one responsible lmao
i guess you're right. but i figured this is where people came to whine to nerf the class in the first place so this is where we goto whine.
@hasty lotus would making one instrument usable for every spell better? Maybe make it have to be in your second slot?
absolutely would help with some things but not playing spells in combat.
Imagine though no playing the annoying โfumbling through item slotsโ minigame and just selecting the ability
it would be nice but the nerf to charismatic performer and slowing the speed of the songs are the biggest issues.
only if the spells ease and accessibility were less impactful. currently bard can essentially with reckless abandon buff and support both allies easily with a minor movement penalty and then deal damage at no risk to their allied as well
Class is most certainly buffed compared to pt5, they has just gone too far in the other direction.
You have to admit it was incredibly powerful in team composition before
Now you're paying for the unlimited resources with slower cast time
I mean. The cons are pretty big. Super super squish. Announcing your presence nearby is also huge. Just make your instrument of choice take your second weapon slot
the shared buffs are too long i will admit that. but they lowered the one personal buff for damage to 1/3 of what it was. lowered the debuff flute ability. made it harder to play. lowered the effectiveness of bards buffs in general.
eh honestly bard casting is just a sign im not gonna have fun. cleric spells very loud and can literally be canceled by walking into them so they're sol. one instrument just makes the bard even less difficult than it already is.
well actually only one of the shared buffs lasts for 2 mins. the others are only so many seconds. the shield buff for sure was too long tho.
I really think 4 instruments is too much
4 is fair
they should make it so that you can't store healing items anywhere but your quickslots in match
unless they seriously weaken some spells if not all then you need some sort of actual penalty i.e charges
Why i cant see channel to make suggests? In Rules, Feedback: first channel is "no access"
you lose movement speed for each of them as well. bard was already getting diminishing returns from every angle lol
inventories with like 30 healing potions and bandages are so dorky
you mean dungeon delving supplies? honestly rather see well stocked adventurers than naked rouges bunny hopping out of the map every go to cheese everything while wearing no gear
Not really. Think about it. They only get one slot for a potion. Or 2 if you sacrifice torch
armor spell that has as much of a buff as dark plate for whole party with no noise or movement penalty. invis for whole party. damage buff for whole party. all buffs not able to be accident cast on enemies. can be cast on Allies without direct Los and even in confined spaces.
Shuffling through slots 3/4 is already a pain
then maybe let them go main slots again? only one instrument per run limit spell options? but all spells with one instrument is too busted
you are so fixated on the BALANCE you aren't seeing the problem
Im fixating on the fun and fumbling through the items slots is not fun.
The point of Charismatic Performance was to help bards that are bad at making those checks. Which is fine but if you want a perk to reduce your cast time by 50% it needs to go on a different perk. I'm fine with certain things on bard being nerfed but I want the effect of my songs to remain strong. Especially those that don't scale with my stats. I also prefer a mix between short duration songs and longer duration songs. Allegro and accelerando were perfect examples of good short duration buffs, where as shriek and howl are good medium term debuffs. Harmonic Shield, and Rousing Rythyms are good long term buffs. Long term being 120s, medium term being around 20s and short term being less than 10s.
Things that I don't mind nerfed:
Note skipping and keeping a perfect performance, maybe it could happen and give good performances but definitely not a perfect performance. I'd remove the mechanic all together.
Instruments as weapons instead of utility items. I'd be fine with my instruments taking up weapon slots and having to either take one and a weapon or two instruments with the rest requiring that I open my inventory. I'm sure this would be inconvenient but it would make a large difference with different bards favouring different instruments or weapons.
Hell if were made to choose a single instrument to start with I'd be open to that as long as we got to choose which one we wanted. But I want my team to feel my buffs and I want to be proud of the buffs I give to my team.
When it comes to song length, I'm pretty sure I can get something decent counting buffs and gear. Naked with only buffs and perks I got 39% after the nerf, with a bit of gear and maybe rogue's Jokester perk I think I can get something pretty manageable. Ideally if they were to return allegro to what it was I don't think I'd have much issue twisting that and songs like shrill in a decent time.
cycling through slots is super fast.
fun is when not every class is overbearing.
could you imagine if cleric heals were aoe and could only hit allies. the community would be up in arms
The cleric also gets to have like all of their slots free lol
Doesn't need to be to be stronger than Bard.
the cleric can only cast each spell a set number of times before literally having to sit down @zealous thorn
Bard is completely unplayable solo at this point, I've completely dropped the class when it became my main because I enjoyed it more than any other class
I'm explaining that the bards are overtuned and even after the nerf they're very strong. hes arguing in favor of one instrument
you liked easy wins and strong impact. that's fine just stop pretending it isn't fun.
I do think they are very strong, but atleast for me it's no longer fun since It's skill ceiling was lowered since it's no longer capable of soloing
I agree with it's stat nerfs
no the class is legit unplayable. you cant buff or cast in combat at all. the buffs are less effecting and each song as a longer skillcheck to even proc. they've removed all skilled combat ability from bard.
skill ceiling was lowered? my brother in christ it was on the floor. they actually gave it a ceiling now and not training wheels
If you have time to keep all of that up, you don't have much time for anything else. Maybe if you were required to play the songs correctly, or at least not have playing them incorrectly provide a bigger benefit. There's definitely room for tweaking but that shouldn't involve removing the fun of bard songs.
Very complex, all of the spells are to slow too use in actual combat if you're solo. No individuality. Gotcha. Very high skill ceiling right there.
@stuck perch it's not hard I did it consistently
In a group setting yeah it's completely fine right now, but actually playing alone or trying to frontline it's insanely hard now to the point that it's not worth it and you should just play fighter for that playstyle
its easy for everyone to talks about the bards skill cehcks but the thing is most of you havent felt the pressure of tryign to proc a singlebuff in combat let alone support a team.
even in a group its still slow to play. and you need around 30 knowledge to increase it to what it was before.
Oh 100%, the class is dogshit right now. It's got strength but it's not setup to do anything right now. Cleric is beating the breaks off of it.
Assuming you kept all of that up full time, how much time did you have for fighting (with weapon) and looting? Allegro lasts 8s, so does accelerando. How long does it take to play those songs and fit the time to play everything else in between?
if the debuff takes me 8 seconds to play thats 8 seconds im jumping around like an idiot slowly trying to play a song that might lower the enemies armor by 10 - 40
HA
8s before taking into account cast speed, naked I can get to 39% so it's not 8s all the time.
Literally no ability to frontline because of the damn 8 seconds I need to dedicate to 1 song
debuff , piercing shrill X amount of times needed to clear the room with party.but now in the time it takes to cast 1 schrill by debuff is already voided.
THEY SHOULDN'T FRONTLINE AT ALL
Who are you to say they shouldn't?
cant even support of defend the team from the back tho. because in the time it takes to play 1 song the teams already targets me.
bard literally needst o be in the center of team to buff correctly. so if not the front you gotta be kinda near it.
it's like rouges taking a blow from a longsword to the chest with no armor. they should be killed by it not able to dance away from it. penalize people who go armorless and reward anyone with positioning.
Casting shrill should be very situational. You should be considering how many enemies you're hitting with it. Often times it's quicker to just use your falchion especially if you take selfish buffs.
The problem is that Bard cant do shit without it
Try running selfish bard and clearing with a falchion and Rousing, Balad, Aria and Beats.
who made you the authority on how and when shrill should be cast? if i want to support my team with damage i should be able to do that. i can only buff so much right?
I did
The sentiment from the non-bards seems to be "Bard should only be able to support sometimes but also be useless in combat too" they just don't want bard to exist
oh i forgot , people here dont actually want to discuss the bard or its nerf. they just want to assure you that you're wrong and they're the better gamer than you.
you just do the 120second buffs, loot around, and use the buffs that aren't 120 seconds ocne you get in fight
I think he just want bard able to do all jobs well and be op af
dude its been this shit the whoel time. but just last night they were all probably crying about how tough bard was and they buffs oh the buffs.
No I'm ALL for nerfs, Alot of our spells need to be nerfed but Charismatic Performance didn't need to be nerfed. I agreed with all of the spell hits we got. We also deserve a few more spell hits.
Also when you design a class. Shouldnt you consider โis it fun to play?โ Bard right now is not fun. Its downright stressful
no I played bard more than any other class this playtest and bard is op once you get it down
But there's different ways of doing so. Shrill is better against many targets, targets with less physical than magic resists and targets that are otherwise hard to get to because they're hiding or dangerous to get close to. 1v1, you can swing your falchion for more damage than shrill ever made several times before you can cast shrill even prior to the nerfs.
the buff isnt even that good. why bring a bard to just buff and loot?
can't speak on this because I don't play bard, but I've only heard good things about it in terms to how much fun it is
Bard was fun before, It's just stressful + bad right now. It was stressful but very fun before.
If you are denying that bard is OP you are coping hard it's actually crazy that anyone is arguing this
Something like that.
fr. ngl I miss when bard had 4 spells cuz only chads played it then
I never said it wasn't OP, Charismatic wasn't the problem and if anything it was saving the class. The spells needed to all be hit. All of them were cracked.
nah man im here to discuss the class and its nerf and you're just here to tell me to GG and i hate this sentiment.
People just hate characters that are good at things other than what they're good at. How dare clerics heal better than bards! The scandal!
imagine how clerics feel and rangers feel. we panic cuz one miss and we penalize our team by buffing an enemy or hitting our allies with arrows dont even get me started on mages
Clerics heal better than bards, what? Clerics cant heal active health.
bard heal was dog shit anyways and i hated yall asking for it.
I mean they kinda can?
I cleric mained before Bard. I know what it's like. Bard is more stressful. I've been playing since PT2.
HA maybe now cuz its not easy mode but not real stress just disdain that it isn't ezpz
the fact is bard was given both offensive and supportive skills. it was never designd to be 100 supportive and thats why over 1/4th of its songs are either debuff or combat r elated.
If you cant cast a few spells with a cleric then you have issues. Bard is way harder
Now it's just not playable you mean. It's stressful because you're always juggling 4 things where cleric only juggles 2.
I'm trying to point out that while it had it's uses Shrill never was that great for damage. If you feel like it was necessary in a given situation all the better to you. But never was the dps spell you seem to be making it.
BARD IS A SUPPORT CLASS! They must be solo viable but they still have dedicated roles
lmao buff heal position fight and aim.... oh don't forget debuff and damage
PLEASE fix skeleton mage. im tired of dieing cause it wants to put 4 seperate fire debuffs on me with one fireball
I was being sarcastic, not sure if you were.
it was great for leaching damage from enemies while the tanks aggro'd. but now takes wayyy to long to do wayyy to little damage before any actual defensive stats are calculated. 8 seconds for 25 physical damage before defensive calculations is crazy. its not even good for pushing anymore.
add an anguish emote in game, or buyable death animations
their dedicated roles are support buff or support dps which they cant do either of well now. not in combat at least.
alright about the length, how long does it need to be to be viable as a supportive ability?
I'm talking about doing the songs, positioning, attacking, falling back to redebuff/rebuff, swapping instruments during all of this and making sure to maintain your own status at the same time such as drinking potions, playing tranquility, etc. The reason you think it was easy is because you're JUST a cleric and not also a bard.
Potions? With your one slot lol
Yes it was torture, you had to pop open your inventory to cycle potions mid combat and you wanted to keep that slot empty otherwise to increase instrument swapping speed
with as weak as the skill is probably as longs as it took to play 3 notes before. its just to weak to be usefull. even its audio debuff is only about 3 seconds.
it was nice before because it could be slightly spammed to make it more effective. causing other players to panic. but if i need to play 5/6 notes just to get a good enough thats nearly 8 seconds.
add armor stands that you can equip with a set of gear and you could use it as a sort of gear set save?
The audio debuff is really just a neat extra. I don't even think it's that disorienting. Can you give me a time in seconds? I could see 4s, I'm sure you could get it down further but it's pointless to consider bards with crazy amounts of gear because every other class gets OP with gear as well.
a rogue with no buffs and a dagger probably does more damage in 3 seconds than a bard can in a total of 16 seconds using skilled abilities and thats kinda wack.
might be a nice feature if they add personal homes/taverns
Sure, but the bard does that to every enemy within range with no chance of friendly fire. Also the rogue's class role is to be doing high dps in short amounts of time.
thats the thing. i dont even think speeding the sogn up will help because its still a lot of notes to play. i just think the amount of perfect notes needed to play the songs should be lowred. it was kinda like a grace being able to screw up afew notes and still finish the song.
Lowering the amount of notes to get is a reasonable option. Returning charismatic performance to what it was and removing the speed up component would also help that without making people skip half the song.
thats all im trying to say man. im not here to get mad and argue with people. but an honest discussion about how the class was affected is much better than the toxic internet " well im still good so you GG" shit is played out. players can increase the speed you play at themselves but what they cant do is give you the grace of missing a few extra notes when you got a party swinging on you.
i also agree that the shield buff was too long. but they literally took everything bard had going and made it worse. now bard is just a buff slave and a bad one at that.
When shooting spiders the arrow is not able to be picked up or looted. Please change this
bro i got rocked by a Cleric before I could even finish a song. and I started it when he was down the hall. I was mindfucked
I'm all for the discussion part. I just don't like how some people want the bard to be casting weak songs with quick cast times. I also prefer most buffs and debuffs to last medium to long durations so that they feel impactful outside of me spamming the same one over and over again. I understand that other classes don't have buffs that last that long and I'm actually hoping they increase the duration of spells from other classes and add more that line up with the 2min duration buffs the bard can cast. I think Cleric's bless should be a spell that lasts 120s like the bard's Rousing Rhythm. Sure it doesn't require a skill check, but it also only affects a single target.
Having some buffs that last that long might make them more interesting to use. From there we can consider dispel mechanics on skills and spells as a way to counter some of this and provide the occasional need for players to rebuff during a fight or do without.
Idc about nerfing/buffing spells/songs. But dont nerf perks. I feel as if now there's no need for Charismatic Performance at all. Especially now you'll be lucky to play through an entire song before a Fighter or Cleric hits you or kills you. Or any class kills you at that
wallspikes have a puddle of blood on the floor where the spike ends to mark them. towards the middle where it doesnt give away what side theyre on.
Charismatic Performance should be divorced from the note skipping exploit. Either you like not having to have perfect timing on every notes or you like intentionally doing so to speed up the song. Pick one. I think the first one is decent, especially for players who haven't mastered hitting the notes or those that have bad connections.
then make the songs use fewer notes. increase the time windows to hit them and speed the songs up.
I reckon Bards should have to use Knowledge on gear to be able to play more songs/play better versions of basic songs. Could also affect playing speed; quicker songs but they require quicker prompts in turn, not sure.
with lag and desync you can hit perfect notes and still fail the songs.
Forcing Bards to gather Knowledge on gear at the very least balances out AoE damage spam builds
it does affect playing speed but currently that also makes songs harder to play. smaller skill check windows. another issue is the skills that deal damage should both take magical damage inputs regardless of damage outputs.
Speeding the songs up can already happen with cast speed. The other things aside how much do they need to be sped up?
They broke Bard. This is disgusting
The size of the skill check windows need not be affected, just the time in between notes.
balancing that also depends on other factors uneffected by stats. like note length and amount. i think fewer notes with a wider game but played at a faster speed might balance it out.
Was this because the change to Charismatic Performance or the nerfs to the songs?
playing faster makes it harder so having fewer but slightly easier notes to hit might work better.
Also, keep in mind that songs with more notes are more forgiving than songs with fewer notes.
not anymore theirt not. you still need a 90% to achieve perfect with the perk
yeal sometimes ill miss one note and have no effects or itll just restart the song mid playing its still a bit jank
its not very forgiving when you still need to complete the song and spoiling the last not will ruin to cast. if you miss 1 note early in the song its better to give up and recast now.
Last nerf took clarity to 25% effectiveness, and we cant increase it like other classes can increase their heals/damage.
Our Shield buff gets a nerf
Our Damage songs get nerfed.
Our Movement speed and Action speed buffs get nerfed
Our "heal" isnt even a real heal, it only heals restorable hp.
Now they took noteskipping?
Why? Because people got too good at playing the quicktime event, and were being effective in a high skill floor class?
We're a support class who's constantly getting our buffs/debuffs nerfed.
PLEASE DO NOT RESET CHAR LEVELS ON SEASON RESET..... Whats the POINT of leveling up all our chars IF THEY JUST RESET AGAIN.... It will kill the game for me and my community... Please we beg you, DO NOT do it.
i agree people are mad that a few bards actually started getting good with the class and we all got punished for it.
the worst part is clarity is a specific buff that bard can only do for other player. it has no positive benifit or ourselves.
i dont think its fair that bard get shot down and the supposed "work in progress" class has nothing done to it
I can get 2 bad notes on din and still get great performances with the perk. Then there's getting good notes rather than just perfect notes.
We have to do a quick time event every time we want to do a skill.
We dont just Press Q or E, shout, get fully healed, get movement speed, etc; We have a quicktime event for them, which we have to do mid combat. If we can do that, and perfect it under pressure, we should be rewarded, not given the same effect as the Barb's shout, or a grey clarity potion.
Please add ingame pings to alert teammates of things even if its just an arrow 
So how about we get all our stuff back and we give up noteskipping?
on din is mid as fuck anyways.
mid?
Remove noteskipping, change the perk to simply increase the "good" note zone on a song; and revert these god awful nerfs? I'd be happy.
Fighter get's a full heal on a button press. I cant even heal restorable hp without a quicktime event. I'm expecting them to hit that next.
if i skip 2 notes with schrill i get crappy performance and it only casts about 3 feet in front of my character... lol this is silly.
I'd get behind that. Did you want to write it up as an official suggestion?
and on top of being decently squish bard does not deserve all of that lmao
if i miss one note i might as well restart the song. it takes stupid long to play too and doesnt have enough damage to warrant increasing its cast speed for. i could just get a base stat like any other class and swing a falcion around.
TBH, i dont even see where to do that
I will pm you the link
i just tested this. if i hit 2 bad notes and all the rest gold with piercing shrill i get crappy performance.
I'd be happy with increasing it's range to compensate for it's low damage and long base cast time.
If they keep these nerfs up, you might as well play a fighter.
Falchon, Crossbow, self heal and buffs with just a Q or E.
lol watching a drum main bard play. has weapon reinforcement. still couldnt drop a fresh skelly with 3 drum tosses.
really wish bad had some way to heal burnt hp on a long cooldown through a perk or something
i think youre better off throwing the drum then trying to play it 
meanwhile a barbarian can break a fucking door down with it.
How about burnt hp slowly turns into healable hp so it can be healed just not super fast on a bard?
even then other classes are better for it than you.
The only thing I wished they'd nerf is how fast a rogue with only a blue dagger can kill a fighter wearing heavy armor even at the lower end of gear (whites and green). I'm not saying I should have won that fight, just that I shouldn't have been two shotted.
My bard friend killed 7 people in a game last night. Din of darkness + additional magical dmg is so op.
Every other class I wish they'd buff to a reasonable power curve.
i just feel like bards are being punished because we figure out how to play the class the way it was designed and people complained. make wall classes use skillchecks for all skills and we'll be fair.
stop throwing drums and start using them lol
those 7 people were probably already low health and didnt have clerics.
Yeah that's the one bard spell they nerfed that I'm ok with and only because it's how all dots should work, instead of full +additional magical dmg on each tick.
Anyone else think warlocks range is absolutely shit?
I will pm you the link
I think the range of non-projectile offensive spells is shit in general. I don't need to snipe, but I shouldn't be close enough to smell you to hit a spell. If they want close range spells, they should give us spells like "burning hands" or "cone of cold".
please bring back party members not ready
been 4 days now my friend still has a nonfuncioning login button on his launcher
-yes he has opened as admin
-yes he has reinstalled it
-yes he has repaired, uninstalled AND reinstalled (seperately) the C++ redistributibles
-yes he has tried a VPN
-yes he has cleared his registry
-yes he has deleted the cache files
fix this crap @keen onyx @dawn grotto@granite plinth
pathetic
tickets are useless, with troubleshooting replies that can be found in this discord from other players, i have had more support from users in this discord than the devs of the game.
bard is dead ๐ฆ
my whole time in dungeon, is playing songs now. It just takes too long time getting the buffs out. And then switching for a debuff ( that they nerfed last patch ) takes too long.
and the entire time, you're vunerable to attack.
Song of clarity is literally a quicktime event, for the same effect as a potion
yeah feels like im playing a different game than my teammates. dont have time to interact with the dungeon at all
What's your spell casting speed on your bard?
im grey so its baseline
well you got time to sing in here so i think its fine
After like eight hours straight of bard today. All these people bitchin about it dont know jack. Thing makes barbarians into murderous freight trains. Buffs are still insanely strong and useful. And they can lay down the smack down with a falchion
Well baseline is 0%, with buffs and perks you can get it up to 39%. I wish allegro didn't nerfed which would give us more. but with gear you should be able to get close to 50%
Buffs are insanely strong but when I buff my team they don't see much of a difference. I've had several teams tell me that while I was running the full gamut of buffs on them. So I'm sure it helps but I wouldn't call them insanely strong considering the hoops we have to jump through to get our buffs on people. Debuffs I find are even worse.
They're either reading the stats poorly or just screwy. A 25 flat move buff plus double 40 armor is the difference between a win and a loss in some fights.
40 ar is a decent gear piece worth of pure armor increase.
I'm not talking stats, I'm talking about how it feels in a fight. I've gotten the impression they wanted me for the clarity song and not much else.
There was one guy who told me to stop playing music and to help out and contribute to the fights.
My friend you're playing with people who dont understand pure value lol. We've been running barb/wiz/bard and it was straight vics. The value of 25 move on a barbarian alone is absolutely insane.and that shit got us wins
Flat buff songs, pop the ar and damage debuff then I'm right in the fight with them. Tranquility saves time and money on heels. Etc
25 move speed? Which song are you using for that?
Drum tree, cant remember the full name. Combined with full 3 stat buff, damage buff and ar mr buff
Alleg/Accel?
Nah, its one of the two minute buffs
2 min one or 8s one?
Alacracy? That doesnt effect teammates
beats of alacrity
Rousing for +3 stats does tho
the 2min one (Beats of aclarity) is self buff only. It does nothing for barb
beats of alacrity does affect teammates
False. Even says so in tooltip
Accelerando is trhe 8sec one that speeds up teammates.
it doesn't say it does on tooltip, but it appears in buffs of my teammates
Yea, the buff shows on my teammates
it does work on teammates, regardless of what it says
And we've confirmed with checking the stat listing, their move speed DOES go up when I use it. It does not actually say its ONLY on self only that it doesn't STACK on itself.
Actually it does say that
You're playing with low IQ people. Bard is absolutely busted still.
lets fix the bard pls
it doesnt matter what it says, it applies to mates
hes not fun
rousing also says it lasts 30 secs, but it's not true
Of course not, it's effected by will. None of the times are accurate
i just kinda want have just a lute and be able to pick what instruments i play all the songs with
You screwed up the bard again devs
trying to pull a flute out while im being rushed by a rogue w 2 brain cells is getting tiresome
Yep, we have to perfect a Quicktime Event to get the same effect as a grey potion of clarity.
Want to give a teammate +3 stats? Quicktime event; Oh, whats that? Cleric does the same in 0.5 seconds?
I'm glad I managed to play a good bard for at least a week
you have to constantly keep all the 2 min buffs on yourself and run with flute in your hands to debuff the player/ai you see
Yea, can definitely say after using it all night alacrity applies to my full party lol.
Whoever is doing balance changes for this game go get your brain checked. Other classes like the fighter and barbarian can't play without the same 2 skills but the bard needed the nerfs ofc
i just miss beta bard man he was so much fun
cleric doesn't do it for 2 mins without limits to that spell
They can activate their skills, which are more effective, with one button.
We have to switch to the right instrument, pick the song, do a quicktime event successfully, and then find out that IM nerfed the song yet again.
Maybe we can ask to have them give the bard spells now
yo
Give him zap and light and maybe a weaker magic missile
attack songs like heat metal from dnd would kinda be cool
I actually like each song requiring a different instrument. Maybe in the future we'll have the option to focus on one or two instruments but have more of a specialization with them instead of juggling all 4, and each instrument has it's own style. Kinda like how flute does debuffs and agressive songs, where as lyre does restoration and protection.
their spells aren't more effective and they don't have such a wide choice
Agree
Fighter's Second Wind isnt more effective than Bard's heal? Tell me more about your fantasy land
Barb can hit players and ignore 75% of their armor? Better nerf the thing bards use to reduce armor by 40%.
I mean bard heal is infinite
fighter's second wind isn't more effective if he's debuffed with -40 armor and -3 phys power
I'm fine if they increase the duration of the cleric buffs to make them less clutch. They're still single target casts and still use up a cast.
It's extremely limited, and can only heal "recoverable" hp.
I wish they made cleric healing not instant
i feel like they went way overboard with these nerfs concidering the amount of peeps that only want to play bard
And gave fighter nad barb better skills to choose from
how about we just make all casting require a qte? make it fair
would kill the class right away
Yeah I don't like how unrecoverable currently is. I'd rather it be a much lower % of the damage or if it were to slowly regen back into recoverable health.
bc yk we gotta play a minigame to play music but a mage can just throw fire at you
wizard isn't a support, bard is
who decided that?
I just hate how we have to play a QTE, but our buffs dont make it worth.
What's with the hate for the QTE? Bards songs have really nice features in exchange. They're all aoe, they only hit friendlies for buffs and enemies for debuffs/damage spells and they're spammable. Is that not enough in exchange for having to do a QTE?
also, wizard can't aoe damage people through walls, regardless of them not being on the same elevation
This, by all means keep the QTE, and the long cast time but make our buffs something to be proud of.
its just lame and i feel like im being crapped on concistently even though im putting in more work here
those buffs when stacked are already broken enough, no more needed
I'm fine with a QTE, but if they're going to make it slower (no noteskipping), they cant ALSO make the effects of the songs significantly worse.
Clarity was taken from 8/s to 2/s, and now I cant noteskip it? Why not just toss the cleric a couple clarity potions at the beginning of match.
What was broken was skipping half the song to cast it quickly on top of the huge cast speed bonus we had.
it's still broken if you apply all the 2min buffs and combine it with shriek of weakness and silence
Give options to dispel our buffs and we can't just cast a couple buffs even 2mins then spam short term debuffs and buffs.
i even played the bard in the beta and he wasnt broken
So make them take longer to cast; and more difficult to do in combat (no noteskipping). OR make them less effective because people will be spamming them.
Doing both just ruins the class.
If i manage to dodge the barb's hits and get a shriek of weakness off, I should be rewarded. Not find out that it's been shit on
What happens if your buffs get dispelled? Do you keep spamming the silence or do you rebuff? (theory here)
bard strike until they fix it ?
apply shriek of weakness, then rebuff
I've got not motivation to play my barb atm.
barb is pretty bad, his attacks are easy to dodge and when he is debuffed by bard, he literally can't do anything
Right, doesn't that possibility make the combat more dynamic and mitigate the worst of your buffs (or debuffs) during the window it takes for you to recast?
yeah, but if I cast silence before the cleanse, cleanse just won't happen
Cleanse only works on debuffs, and it's possible the cleric was standing back outside of the range of your silence. But there's no requirement to leave dispelling mechanics to clerics or even casters. You could have skills that devour magic or corrupt it. Here's a suggestion I put in about it with possible ideas on multiple classes as examples of what could be done.
https://darkanddarker.featureupvote.com/suggestions/472900/add-purge-mechanics-to-several-classes-to-add-counter-play-against-buff-stacking
I though you assumed the "if" scenario in which they added an aoe cleanse that would cleanse buffs
An aoe cleanse is an option but not the only one.
I also doubt they would include one for every class. but just having the possibility would shake up the meta a bit.
Also in the event that your party bursts into a room with another team and they're hit with a dispel magic (think fireball but a faster projectile and instead of damage, everyone in the aoe looses their buffs and debuffs) Which buffs do you recast first? Some will be more impactful than others depending on the situation. Something like this would add some good tactical depth to the game and the meta.
weirdly enough, if it's an aoe cleanse, bard is the one who it would fit
I'm thinking cleric
an effect like their AOE pve thinger that dispells
I think druid when they add him
or paladin
I actually don't get what they can do with paladin if current cleric is basically a paladin
resist>movespeed>stats
I think buff and debuff removal is important enough that you wouldn't want to give a single class the only option for it. Also cleans and other dispeling options being in the game means that debuffs can be made longer without crippling characters. I really hate insanely short debuffs that have next to no impact on the game. Like cleric's bind. Doesn't even last 1s and that's before debuff reduction.
that ability is just useless
Are there any situations where you would deviate from that order? For example if your team or the enemy's team comp is different or if the enemies are fleeing or charging?
if enemies are just running like it often happens, I would give ms first
but there's no scenario in which I would give stats first
I know. Which is sad because I love supporting with buffs and debuffs over just straight damage.
nah, when I play cleric, I put buffs on mates and myself and go mace to the face until someone asks for heals
Wouldn't these possibilities keep things from getting too stale?
would be interesting, but if it's cleric for example, him having that spell would mean they don't have one of the buffs or heals
or judgement, each of which would be a big nerf
Hey you do you. One of my favourite classes to play in RPGs are debuff wizards. Unfortunately our Wizard's only debuff is slow and it doesn't last very long 2.5s on top of requiring me to hit and a limited range.
slow is terrible
I know. I wish it was better and also that the wizard had more buffs and debuffs.
also, that lightning from the sky and ice shards are so bad they are almost unusable
and cleric's resurrection and damage spells are so expensive no one in right mind will take them
Also I get that sometimes you'd have to give something up to take something different, but giving player options and making those options at least decent if not viable can only help the game.
*Shrug* I've seen a cleric take holy strike. and with a bit of gear (especially if you have buffs from the bard or other classes) you could take some of his more damaging spells. Whether that's worth it is up to them. Not having everyone give the same value to all the options is a good thing.
if they will face a team with cleric who uses right spells, they will just run through his swarm/earthquake with little to no damage taken
that's if he doesn't get killed before even finishing the cast
I think the icebolt either needs a faster projectile speed to make it viable for longer distance or it should be turned into a shotgun blast with multiple projectiles. Slow needs it's duration increased, I'm thinking doubling it to 5 would be a good start, but I'm wiling to budge on that one. All non-projectile spells need better range though.
there is a reason no one takes icebolt
Also increase the duration of the icebolt's slow. It's not the main component of the spell so 15%is fine although it could got to 20%. You could also give wizard an Icemastery perk that increases the duration of slows on frost spells.
I'm sure there is, but what would make you replace something like zap with it?
absoluetly nothing lol
What is your main reason for not doing so, is it the low damage, the lack of decent projectile speed?
both
zap is an instant nuke
you could almost walk a punch to your target faster than you could cast the ice bolt and it would do more dmg too
fireball has good aoechain lightning has good magae and chains, missiles are great point blank
haste and invis give great mobility, the rest are kinda meh
Nerf spell casting speed on specific spells and buff others (on wizard)
It's completely stupid that a wizard can spam 5 fireballs out his ass in a matter of seconds whilst simultaneously turning off their fathers life support
So if we kept the damage as is, and gave a slight increase in projectile speed but made it shoot 6 projectiles like a shotgun each doing similar damage to the current one maybe tuneing the damage down a bit, would you take it?
Range, still think spell casting speed is stupid.
Plus they're mainly back liners and should be treated as such making them take a while to cast spells in-order to deal good damage.
Wizard got a huge casting speed buff when they nerfed their willpower and gave them a huge knowledge buff.
The buff wasn't needed for warlock or wizard, they're completely overtuned.

I don't think the casting speed buff was a big deal, it's barely noticeable without gear. I'm sure with gear it'll be broken but even then people tell me to focus on spell casting speed perks before anything else.
Wizards need to use 2 (three if you count the -1s casting speed on purple spells) of their perk slots just to get some cast speed lol
But I'd like them to get a perk for faster projectiles, a perk for larger AoEs and a perk for longer durations on buffs and debuffs. As well as mastery perks for the other elements they use.
could we get at least enough character slots to have one for all classes please
Yeah idk why this isn't a thing
There's a suggestion about that already, make sure you vote it up.
Gear based lobbies anyone?
Both of these ask for additional character slots
https://darkanddarker.featureupvote.com/suggestions/473038/more-character-slots-second-page-would-be-awesome
https://darkanddarker.featureupvote.com/suggestions/471790/character-slots-for-each-class
Strangely enough I'd rather we just fix the player density problems on the maps.
I'm a level 7 bard running with whites running into purple / blue geared players. Game's barely been out and I don't have the time to neek 24/7, I have a job lol
I definitely agree with this. Is it pinned in the suggestions page? I'd love to upvote it so IM can see we want it.
I understand, although playing around better geared characters is part of the game. You also chose a class that sends up a flair every time you use a song so players who want to find you probably will.
thank you for the heads up
how about we have a vendor that breaks down crafted gear into a fraction of the materials used to craft them it would create a market even for the gear that no one wants to buy and make those items have some use to them since they cant be vendored
At the very least, level based lobbies could help a bit. They have such an edge by being 15+ and wearing full kitted gearsets. It makes it very difficult to enjoy the early grind when I'm fighting people I have 0% chance to kill.
Funny enough we were destroying higher geared people with a bard, ranger, fighter team the other night. When we ended Fighter was level 5, and ranger 7. I was the level 13 bard.
I haven't the slightest clue how.
you either stop playing at low level because you lack the tenacity dont like the challenge or just cant accept the fact that you will die a lot in this game before you can get decent, or see yourself in full gear possibly bonking low level heads simply because there aint enough portals for everybody
The intensity behind this is uncalled for. It's not a terrible idea in the long-run and I understand people have different opinions, but don't lash out, it's counter-productive.
Add a hidden mmr system would be good?
You just have to play around better kitted groups, and keep the possibility of encountering them in mind. I think most of the problems here stem from player density. There's so many players in the dungeon at a given time that unless half of them die to mobs I feel like I'm stepping over them every other room. The circle mechanic is enough to bring players together for pvp as the match goes on.
I may have been extremly blunt and could have said it nicer you are correct.But im trying to make a point that you either accept it suffer trough it then grow and have fun
Or if this is not something you can stomach you better stop now, cause you are wasting your time while you could enjoy an actual game for you
I do agree with what you said though.
I think the best setup was PT3's start location and player cap on maps. 16 players and all the spawns where around the edge of the map.
Slowing the circle speed would also allow players to enjoy more of the game.
I've supported the devs and enjoy the game quite frankly, I just have a hard time understanding why it's so frequent I get steamrolled when it could be avoided.
Too many players for the given size of the map. It's what I call player density.
Crypt should be 16, inferno and goblin caves 8.
16 for ruins as well.
Because you are inviting people around you with your music while the pesky rouges get to loot in the shadows ๐ For real, if you wish to die a bit less you could try some other classes, level them to at least 20 to get a minimal view of what they can do how etc..ALso watching pro streamers can show you great tricks on how to big brain PvE and when and how they position themself when they decide to take the fight
Imagine 16 players in trios lobby. Maths approved
It's what it used to be and it was great. it guaranteed that there were more than trios in a given match. Plenty of duos and solos out there in the crypt.
its so frustrating spending all your time maining a class that literally got stepped on because people were learning to pla it too good.
When you came across someone it wasn't obvious whether he was with 2 others. A lot of time yes, but frequently enough he was a solo or a duo.
I've played since the first playtest and I'm not terrible at the game tbh. I've also got plenty of level 15+ accounts that I'm not terrible at playing, it's just hard to W a battle against people who are purple geared at base start.
Then maybe dont take the battle if you dont have to?
There are anyways, yall focus too much on the loot side of things dont forget it has baselines of a battle royal with zones closing. So the focus must be kills-positioning
Yeah, if you sneak around you might be able to catch one while he's low or maybe loot the remains of a team fight the other team didn't care to completely loot.
Easier said than done, attempted plenty, made it work out and failed miserably as well, it's understandable though.
Also if you played since first playtest you are hardly a new player in my opinion
It's not about being a "new player" rather than making a "new class". The struggle is not that I'm inherently new to the game, it's that it's difficult to get a start when you get steamrolled by ubergearers.
The bard's stated weakness is that he's loud. That's like Rogues or wizards complaining they how low health.
Hence, gear based lobbies could be efficient for newcomers. Geared people get out with better stuff, while undergeared people end up walking out with just enough to gear up later.
Nah, If i go in naked, i should be allowed to find and kill people in blues/purps.
I'm just saying, it could be efficient - that's all.
Oh yeah true.Well I cant really say anything else than until you learn your class you will just die much frequent.And about gear based matchmaking my opinion is get that outta here we dont need anything like that
Even fully kitted out people sometimes go through bouts of bad luck and have to start over. So fair is fair. we just need to get used to dying alot.
Players are just loot pinatas, and they compile all the best loot from chests into one convenient location, their corpse.
^ totally agreed with the first statement. It's each to their own though.
Does not make sense what yall saying. You simoly have to adapt yourself its not the game that has be forced to plause you my guys. Approach the game differently and you will see you will get ton of fun. You dint need to exctract 100% of the tjmes to have a big as stash
Thanks for the chat though, all! I appreciate your opinions on the matter, hearing other people voice their reasoning behind things makes it easier to accept the way that things are as well.
I agree, it may seem like a good idea at first but it won't be good for the long term health of the game.
This is also true, tbh.
I guess my focus is built on the fact that if someone new comes to play this game - they may end up being very upset with the state of it if they come in too late and everyone is ubergeared.
Dont want to tell you how much I actually yelled just like my barbarian while I was learning the ropes after cleric and getting killed by even basic pve.Then steamrolled for days sometimes I would take hour brakes come back thinking itll be different then just get aggravated go in naked with a grey weapon and wipe a team, then comes Mr Rubysilver and shows me whos boss.
Indeed, but that's why they're going to be wiping characters every couple months. They said the first one would be after 3 months. I think 2 months is better.
It happens it will happen and oh boy it feels good when you get some epic kit with default or white gear lol
I love games with regular wipes. Tarkov-esque type gameplay makes it much more valuable to use the gear rather than hording it up.
Make hell runs last longer
So yeah you guys have fun, im gonna go take a peek whats happening in goblin caves good chat
any plans for more stash size? Running into a problem where shit is a bit uncomfortable. Only been playing for like a little over a week but already finding my stash is full of good gear and gold.
They said no in Q&A
That's unfort, guess I'll have to make mule characters and have friends help me transfer.
Buy some keys or other items that will hold value. I think keys are going for something like 1k.
Stash size is something they have to be really careful with, because if you can hoard too many good equipment you might fall into a situation where losing gear doesn't hurt as much because you already have many full sets ready to go.
That's a great idea actually yeah, I would just worry a bit about if they make the item less rare or smth.
I mean that's already the case for me, an extra stash slot would just make inventory management less uncomfortable, but yeah I can already hold onto several blue sets worth of value.
Ask around which items are good for that, I hear ores and keys are good options.
Appreciate the advice!
How many times can you go into the dungeon and full wipe before you're forced to go in naked?
Looking at my inv right now, I only have 2 decent sets in my stash, but if we're talking gold I have about 5 sets worth of decent sets in gold (blue/green, def not purple)
just an idea i had lmk what u guys think
https://darkanddarker.featureupvote.com/suggestions/473051/make-wall-spikes-somewhat-visible
I'm not saying they shouldn't extend the inventory. But they have to do so very carefully. It's not something they can nerf without sever player backlash.
Yeah I understand that, a lot of players of this game seem very touchy on what they wanna see in this game. I get it, thanks for the helpful advice anyway.
Haha, the locations are shown on the map, and while sometimes people fall for it or aren't paying attention to them. Rogue has a perk expressly made for finding and disarming them and if they were to be made more visible it's just going to reduce the value of a rarely taken perk.
Wait the rogue perk works on npc traps too? Here I was thinking it was a waste of a slot because it only worked on bear traps
Yeah. They glow bright red. You can see them in the dark too. I love it when people chase me through traps on my rogue. It's my backyard.
thatโs what i thought too i have a rogue and i thought it showed caltrops and bear traps but i see now thatโs interesting
A rogue with the perk can also disarm dungeon traps too.
then maybe a ping system could be useful so a rogue with the perk could benefit a team by pointing out traps with ping if thereโs no coms
That's what voice chat is for.
I've seen people without voice chat tap their weapons on the wall near the traps to point them out too.
There's also emotes like pointing that can work.
that is true. another neat idea is ranger gets a perk where they get a set of darts that can ping and be scouts for the team but iโm just spitballing
I think a ping would be pretty good, VOIP is nice but some people don't have mics and it would be good to communicate within a team. As long as the ping isn't ridiculously strong like it doesn't highlight something through walls or in the dark.
I don't want something too meta-gamey.
Grease pencil markings on the map or something.
Like maybe if it just left a marker on the minimap even.
maybe the dart idea where itโs a limited number but still effective. so in a way you have to manage them. i can see players complaining about managing ping uses tho
interesting concepts all around
Why is the cleric's divine protection cooldown 100s? For a 4s +30% phys resist?
Because we want to disentivise anyone picking anything but smite and holy skeleton death bomb
Isn't something like a 30s cd more appropriate?
I didn't make the fucking game, stop questioning me. I'm not a secret agent, stop this. I HAVE NOTHING
Ask Greg more questions.
What would people think if on a caster, Wizard, Warlock, Bard or Cleric, not taking any spell memory (or music memory) still let you cast a single spell, being the first one on the priority list? This could let caster classes take 2 skills and still use a little bit of magic.
I like the cost of a skill slot for it. Makes magic feel like a actual Investment.
But I also thinki current bard is just fine despite the tribunal of diddling flutes angry howls otherwise. So I have bad takes.
Think battle Cleric coming in with judgement and smite, and taking something like lesser heal or holy strike as their single spell. Warlock could go melee focused warlock with both Phantomize and Blow of Corruption and still take something like curse of pain or sacrifice (even Curse of Weakness).
What spell memory brings is 4 more spells (or 5 more for the 2nd one) if you choose to take it. You wouldn't need the wheel as holding a focus would default to your only spell.
Every cleric knows some holy magic even if they're more combat oriented, same with all wizards know at least a single spell, Warlocks ect.
The only reason I could see against that is while, completely yes. Battle cleric and warlock CAN fight melee. They dont particularly synergize well with current stat distribution to have it as a focus. I'd think it would require some retweaking of stat distribution or something. But that might honestly put the class out of whack.
Besides at the end of the day. A paladin is basically a battle cleric and its confirmed. As far I know.
I think that encouraging strange builds is something good, and this would do that. Sure the Paladin is going to be a better melee character than a cleric but there's nothing wrong with letting the clerics have some fun and also this could provide a different leveling experience for a given caster.
I can see where you're coming from, it's not a terrible idea, but its definitely a odd system when compared to what they currently provide.
It would be a minority of players but it would allow for fun ways to build a class.
I mean they did things like give cleric a drunk cleric perk ect.
makes a lot of sense devs! nerf bards but leave rogues on the loose running around being annoying as fuck!!! great job guys keep it up!!!!
For rogues I just want them to not be able to kill an armored warrior before he can react unless you severely out gear him.
Drink blue potion, get stabbed 15 times by rogue while the animation finishes and i cant do anything. just make potions cancelable zzzz
Cancelable potions is a good one. Did you want to write that up as an official suggestion?
Actually yea. How do i submit to the suggestions channel?
Maybe don't chug a pot when you're literally in melee range of someone? Skill issue for sure.
It was a rogue. Rogues have invis in case you're new and aren't familiar with rogues yet. No worries, enjoy the dungeon bud.
So he outplayed the fuck out of you. Problem? Still a skill issue. He engaged onto you at the optimal point in time. He actually played the game well. Get better.
I suggest therapy if you're this mad at someone you've never met. What an annoying person to interact with lol.
It isn't anger at all. It's pity that you can't see the fault in your own gameplay and are immediately crying for changes because you got murked in a video game. You're the one who needs therapy. You legit can't admit that someone was just better than you in the moment.
no u
look at his roles, no need to even talk to this guy anymore lol
Yee i saw lol. Guy has some pent up anger just looking for an argument.
rogue players usually have no friends to play with thats why they play rogue
Check out his failed twitch and twitter. He's mad because society wont let him be openly racist. Poor fella
I think if you try to queue up for ruins as a solo rogue or as a team of 3 rogues the game should just kill you the instant you spawn in
^
Is Hand Crossbow in woodsman? If not it should have a chance atleast.
I have never seen the woodsman selling it. There are several pieces of gear you will never see at a vendor like shadow masks or viking swords
how to submit suggestion?
any plans to rotate inventory items?
thoughts on a rogue perk that lets you see enemy health while within a very short range? probably like pickpocket distance
when more stash tabs?
Ideally never, economy is bad enough as it is
dal jsem up
I've only seen it once in PT5
Now THAT'S projection and reaching, lmao.
Hey do I need to make a suggestion on the Dark and Darker website too if I want things to actually change? Or is a Reddit post with lots of attention good enough
Devs watch Reddit and their suggestions forum. Both can work, technically. For maximum traction on a potential idea, use both and advertise both. I'll be honest, though - not many Redditors I'd ever trust on pretty much anything.
Anyways here is my Reddit post concerning bard nerfs etc. Iโm the #1 killer in Bard HR Goblin Caves so I have a lot of experience with it. https://www.reddit.com/r/DarkAndDarker/comments/15u3tbe/please_make_solo_bard_playable_again_while_still/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1
Ah ok. Thanks. Maybe Iโll make a suggestion there too then when I wake up
@sly onyx I'll be honest, the Bard is not a class where you should be able to reliably 1v3. It's a support class at it's core. You won't likely get Bard back as a soloable class, because it needs to be balanced around trio gameplay and if you can easily and reliably 1v3 with it, it deals too much damage to be a support class. The reason Rogues are able to solo so well is because the element of surprise and double jump, which arguably does need to either get nerfed or removed from the game.
Itโs not about 1v3. Itโs about 1v1. The damage or abuse of Din of Darkness isnโt what the post is really about. Give it a good read
Vote! warlock morning star to break the falchion meta
https://darkanddarker.featureupvote.com/suggestions/473150/let-warlock-use-morning-star
I was just letting you know that you shouldn't have high expectations. Again, you're a support class. You shouldn't be able to 1v1 very many, if any at all of the other classes that aren't support classes as well.
I just got conveniently DC'd to get afk'd kill and didn't get to reconnect until I was dead
Cleric is a support clsss and is very viable even in highroller solo. You could argue ranger is a support dps class and it does just fine. I talk in the post about why class variation in solo play is a good thing
If you force bard to take different songs in 3v3 vs solo, AND have different levels of power depending on if he has allies near him etc, then itโs not an issue at all
I have to know if by any chance are rogues getting changes anytime soon ? Im tired of dropping 3k+ gold gear to naked rogues . Solo Leaderboards remind us how stupid rogue is.
That's a problem with the Bard being a buffing support class versus a healer support class. There's a distinct difference between those two roles, and because the Bard falls under being a buffing support, it does not fit very well into the "trinity" of classes, and therefore doesn't have a class archetype that it directly counters. This means that it shouldn't, and clearly doesn't do well in 1v1 situations often.
nerf din of darkness. if you stack additional magic damage you can wipe lobbies easily. there's nothing enemies can do, you can even kill them through walls. clerics cant outheal it, you cant run from it. actually disgustingly broken. i hope everyone starts abusing it so it gets nerfed ASAP
for reference my entire party or geared green/blues and a cleric healing got killed in less than 5 seconds in a huge aoe.
I think we can all agree about Din of Darkness
Wish list of changes for Wizard:
- Fireball should have scaling damage for it's aoe. 40 damage for direct hit, 30/20/10 depending on how close you are to the center. Increase the radius of the aoe a bit.
- Slow should have a longer base duration. Start with 5s, keep an eye on it and maybe increase that.
- Icebolt should have a it's projectile speed buffed and the duration of it's slow increased to 2 seconds.
- New ice spell, shotgun shot of ice projectiles with each projectile doing damage to anything it hits including if multiple projectiles hit the same target. Targets are slowed like icebolt.
- New light spell "Dispel magic", a fast moving projectile like fire ball, but deals no damage, when it hits something it releases a flash of light and everything in range gets buffs and debuffs removed from them.
- New fire spell "Burning Hands", basically a short ranged cone of fire, that damages and sets enemies and the ground on fire. 30ยฐ arc? Deals damage over time, and you can turn but not move without canceling the spell.
- New ice spell "Cone of Cold", identical to burning hands but doesn't last as long and slows targets in the cone by 20% for 2 seconds, and applies a frozen debuff, if a target accumulates a full stack of the frozen debuff they're immobilized for 2 seconds but they're immune to damage for the duration.
- New ice spell "Freeze", Freezes a door in an open or shut configuration for 20 seconds, Barbarian's door breaking perk takes 2 hits and Wizard needs a 2nd fireball to break the door.
- New lightning spell "Shocking Blow", causes the next successful attack to deal additional lightning damage to the object or character hit. Spell is not discharged until it hits someone, except if used with a crossbow which will consume the spell even on a miss.
- New arcane spell "Rewind Time", cast the spell at the end of the duration, you will be teleported back to where you cast the spell. Base duration 15s
- New perk "Lightning Mastery" When you deal damage with a lightning spell, reduce the target's magic resist by 20% for 10s (non-stackable)
- New perk "Ice Mastery" increase damage by cold spells by 10% the duration of ice spells is increased by 2s (both the slow debuffs from damaging ice spells and ice spells with a duration)
- Fire Mastery perk, it's damage component increased to 10%
What does cleric directly counter then? Iโm not sure what youโre getting at here. The same way cleric is weak to mages but stronger vs bows and rogues, bard is weaker to bows and rogues but not as weak to mages thanks to higher move speed
please god everyone abuse din of darkness to wipe entire lobbies so it can be hotfixed
nerf the scaling on Din of darkness to be in-line with other dots. Din has a long ramp up time and players should be able to recognized it being spun up and either mitigate it, counter it or run away from it. Also with players who take damage from it but decide to wait it out deserve to die from it. The bard's just going to keep playing it until he stops hearing it hit things anyways.
Can we have the option to use skins without the stats pls? I want to run lich wizard but I don't want to make it even easier for others to kill me...
And Iโm fully open to bard being even squishier in a 3v3 setting. Maybe make his team shield spell only give 20 resistance, but give him a new solo spell that is mutually exclusive with the team one and gives 40 or 50.
Why nerf Harmonic Shield AGAIN?
because bard is busted
just remove skipping notes or the nerfs are pointless
Tanks kill dps, dps kills healers, healers kill tanks. This trinity has been in rpgs since the inception of rpgs. Bards don't fit really into any of that, so they don't really have a strong case to be able to 1v1 anyone but another Bard or maybe a Wizard, like you said. It's a generic rule, and obviously each game will have different tweaks on the trinity, but that's the aspect I'm referring to, and it holds pretty true in DaD... Rogues and Rangers have a hard time killing Fighters (tanks kills dps), Rogues and Rangers have an easy time killing/kiting Clerics (dps kills healers). Clerics do have a bit of an even match against Fighters, but again, each game will have their own tweaks on the trinity and nothing is perfect.
Iโm just putting out ideas. If people want bards to have counters and stay squishy in 3v3 while still being viable in solo. That is one possible way to do it
So the answer is to just nerf everything the class can do until it's useless?
u mean bard who can do everything?
Bard doesn't do everything. He doesn't tank, he doesn't do traps, hell he can't even heal properly.
he literally reduces dmg and gets shield, wym?
im playing bard and nobody can do anything if we rush in with 20 different bard buffs lol
That doesn't mean he can stand in a doorway and block an enemy from coming through for a long time.
I would argue that the solo bard fights perfectly into the dps category. You said it yourself itโs not really a healing class. My experience in high rollers is that killing geared fighters or barbarians as a bard was very hard while killing other dps or healers was do-able. Also the wizard then falls into the โhealerโ category in your trinity then? As it can kill fighters but dies to rangers. With fighters being Jack of all trades in this game the trinity starts to get messy too
why would i be on the door when i have another two players
Realistically no class should be entirely viable in solos. There are certain classes that do it better than others due to their kits being built for quickly killing off a person and having high mobility... but they typically lack any kind of sustainability and have low health pools. You can't have your cake and eat it, too. If you want Bards to be good for 3v3 combat, they very likely will not be a soloable class since there has to be balance in the game. You can't be an uber buffing machine and a dps machine with the best movespeed in the game that also allows you to be soloing trios. That's too much in one kit.
and shields stack so u can have triple shield, bard, potion and cleric
The answer there is to provide counter play options like dispel magic to strip buffed up players of their buffs.
the counterplay is that good songs have more notes, so it should take more time to get all of them, but if u skip notes whats the point of making them longer
lets nerf the duration or % if u fail notes, but then we keep a perk to skip notes without any punish lulw good nerf
rogues can destroy fighters with thrust/weak point wdym
Whoa slow down. Most classes can get away with being decent in solo thanks to them countering each other to some degree. That sustainability issues isnโt real when good players donโt get hit by mobs and can bring lots of meds. Most classes are good at 3v3 and decent in solo, and bard is no different if the devs use solo vs group songs correctly and give him perks that force him to decide what kind of bard he wants to be. And ffs stop talking about the 1v3ing. Nobody wants that, and the only way thatโs happening is with Din of Darkness, which I agree should be nerfed to tick less often
You're asking for solo Bard to be viable again while ignoring the fact that the majority of the game is based around trio gameplay. That's why the focus is, and should be, involving trio gameplay, and is why I'm saying 1v3 vice 1v1.
First that's not counter play options, it's mitigation aspects. Second let's just get rid of the skipping notes mechanic. Balancing anything about the bard is going to be hell without having to consider that he will be cutting out notes. You might as well just remove the mechanic and balance the duration of the songs properly without it.
Counter-play options are options other players have to counter a problem they have, in this case buff stacking players.
its actually counterplay because u dont have enough time to stack all of them if u have to play the full songs unless u have magic interaction gear
I touch on this point in the Reddit post. Why have goblin caves then? Why have goblin caves* HIGHROLLER LEADERBOARD then? Clearly people enjoy playing it. And clearly itโs competitive. So either the devs are saying one thing and doing another or they somewhat value the solo experience
so they need to choose what songs are they using, right now its just spam all of them together
Aight Onyx Iโm tired letโs wrap this up
bard is so good rn that u can go naked every single run and still be insane usefull
Comes down to player skill at that point. If a Fighter runs a shield and has over 90% DR and ends up blocking the attack you have weakpoint procced on, you 100% lose the 1v1.
weakpoint doesnt reset anymore when they block the hit
only w the warlock buff, that one goes away if u miss/hit shield
Counter play is not something that's in the bard's hands, it's something that's in the hands of his opponent.
- โaction, choice, or strategy a player can use to mitigate or overcome an enemy threat." It's something that was defined by Riot games, the guys that did League of Legends. But the principle applies to any game where a rich strategic or tactical gameplay is desired.
https://www.leagueoflegends.com/en-gb/news/dev/quick-gameplay-thoughts-may-14/
Again, not all classes are built to be great at 1v1s. Some will be better than others.
counterplay and league of legends 
It's since become a principle of game design, and a solid one at that.
idk on what elo u play league at, but tell me whats the counterplay to get dived 3v1
and still totally different game
Depends on what class you're playing, Wizard? Invisibility and juke.
ima just go ahead and add you to ignore cuz ur making 0 sense
How does that not make sense? Do you not know what juking is?
From Collins dictionary: juked or หjuking. 1. to outmaneuver by a feint or other deceptive movement.
Nerf rogue (or remove it).
would you please elaborate? I'm interested in why you have such a large issue with rogue that you entertain the idea of removing it entirely
Im' not interesed to debate on it. It's a non sense class who can go without any armor and kill everyone. Stay stealth for 1mn at least and deal serious damage with a so annoying attack speed.
I think we should be able to forgive a team killer without karma points. My team mate killed me by pure accident (I ran in front of the axe as he killed the enemy team) , he apologized and my team mates ressed me, and I can't mark as a forgive as I don't have enough karma points as I barely get out alone and that match will disappear till I have enough karma points to forgive. Idk.
I haven't really had a problem with double jump except back when the ruins map was a jungle gym for them
still is, there are many statues and such where they're completely unreachable without ranged
well people run 3 roque on ruins so it totally "ruins" the map
Double jump is absurdly strong in the dungeon, they really gimped any kind of verticality in ruins
don't get me wrong, I understand how powerful it is, but I don't think the perk itself is the problem
just as they did in the ruins, simply patching out problematic paths and spots I think is a much better way to handle double jump
is there any suggestion on improve trade market? i feel like is impossible sell anything without been there for a long time, its like a war of type symbols, its just annoying, streamers often sell things to their audience quickly but that's a bit unreal for the rest of the world
Disagree, it's just absurdly strong for dealing with PvE and PvP and that's before you consider the crazy amount of movement
I would have agreed if u said that double jump in previous playtests was too op since in ruins and dungeons u could double jump on the weirdest places where it shouldn't have been possible , but a lot of cheesy spots has been fixed and can't jump on those places anymore especially on the ruins. Also double jump only helps somewhat in combat but most of times it's easy to take rogue out even if he double jumped somewhere where u can't (Ehm ehm Throwing knifes , axes , oil laterns , bows , traps , camping , longer reach weapons , probably missed much more but u get the idea)
here's a proposal
what if instead of a doublejump perk, they granted rogue a short cooldown directional leap ability
(maybe as a replacement for tumble since that is a very...underused skill)
Idk, just sounds like double jump with a cooldown? Plus they already have the tumble (which is mid).
I'd rather they remove double jump and bring back verticality for everyone in ruins personally. Feels like most of that map is blocked with uneccessary invisibile walls
They could replace it with a super jump, having to crouch for a second to charge it up
But if u bring vertically back and remove double jump for rogues then what is the point of vertically if there is no use for that ? Since no one can jump over or climb over those ? And even if they readded any better player would go always above and just camp there. Only way i can see something like that being added if maybe there would be a low chance for like a huge castle wall to break which would allow some part of the map go on the roofs of the rooms.
the only place I've found invisible walls are places that require doublejump to reach but I may have just not found the spots you know of
and by moving the double jump style ability to be skill instead of a perk it raises the opportunity cost very sharply
you would have to give up one of your two skills like hide or rupture in order to have this increased mobility
Other classes absolutely could use verticality in previous iterations of the map. There are so many walls that look like you should be able to climb them but they just slide you off of them
???? Those walls weren't even that huge to begin with and it would only increase of abusing the map ? Like avoiding monsters that can't reach you ? (They already can't reach u if u even go on top of the chest)
In my experience on my fighter or ranger trying to engage in ranged combat or ambush people in ruins is annoying because if I want to take a ledge or something it's usually not an option. When you consider how much passive lighting is in that map as well I find it a bit strange they've removed places to hide that were available without double jump.
You are only focus on the double jump... what about the +30% damage in the back ? The +50% bonus damage when he's out of stealth during some seconds ?
Also hitting an invisible wall when something is actually climb-able sucks, they should design the map better and account for player movement
How else is a rogue going to kill a stacked plate wearer? Don't get stabbed in the back?
and the weak point
Anyone, and I mean ANYONE would be prioritizing headshots in the first place, the backstab perk is probably the worst perk Rogue has next to Poison Weapon. Meanwhile Ambush is only a single attack.
@terse pier Rogue should be countered by fighter 100%, the entire game is based around team composition and hard counters are a part of that.
Because ofc ... everychar in this game can wear plate.
Yeah only thing i agree is invis walls which are stupid adding some sort of minigame of parkouring or adding ladders where maybe u could climb by just jumping could increase vertically and remove some of invis walls. Weird solution but could work on paper
thats incorrect.only 2 charcters can wear plate. fighter and cleric
He's using sarcasm
upss
the backstab perk realistically only gives you that damage once or twice since most people tend to turn around once they get stabbed from behind
and the +50% out of stealth only applies to the first attack
as a squishy ambush class I would expect them to have high damage numbers
I would like to see the +50% out of stealth changed to charge up rather than being an instant 50%
it call sarcasm ..
yeah yeah got it late
Backstab is even worse than that when you start really thinking about it. When you use it, it's like you say, maybe one or two hits of it in a fight. When people start running away? It's worthless because thats free damage as long as they try to run, rogue is one of the faster classes in the game and can easily keep up with a dagger in their back anyways.
They should redesign ruins to actually allow for "parkour" like the inside maps do
We're going to have to agree to disagree, @icy panther I just don't believe that there should be hard counters on a classwide basis, they're boring and reduce counterplay. Stuff like ranger having a hard counter to rogue stealth is good but saying "you can't fight a fighter as a rogue" is boring imo
Agreed, backstab is terrible. Don't get backstabbed.
keep in mind how power bonuses stack, rogue starts with a negative power bonus so they actually get more value out of that 30% than say a barbarian would (granted a barbarian has more damage per swing, but I'm talking in terms of % bonus)
You're thinking it of three individual 1v1's in a group setting compared to an actual 3v3 where the battle flow is completely different.
Yes, a 1v1 as rogue vs fighter is unfair, but in a group you are supposed to eliminate the backline, whether it's a cleric or a ranger, and make the fighter lose his support so he can start getting poked down. Not to mention that weakpoint is extremely strong right now that you essentially let your own frontline deal major damage as well.
@tulip hill It's still not worth it imo, you're going to be aiming for headshots anyways for the +50% and enemies running away is just free hits, dagger expertise, despite being a much smaller bonus, is infintely better because it has no actual prerequisite outside of using a weapon you're gonna be using anyways.
mhmmm nah parkour wouldn't work on this game exactly not on starter maps at least , adding ladders on some of the vertical places would be better , far more simplier and to not overpower it u could break ladders. And to avoid camping on top of the ladders there would be always something that is very loud if u step on it like bricks , or bones or any other material that is loud. Only thing that would be op is for rangers or fighters that could just cheese everything with range. The game still does not a have solution for those who just get a bit above monsters and monsters just stand doing nothing.
I see a lot of rogues use rapiers but I get what you are saying, especially since rogue has a wide selection of very valuable perks
No I agree with you actually, in a 3 v 3 setting this is how a fight should go unless the fighter gets caught out first. I just don't agree with your statement " Rogue should be countered by fighter 100%", it should be a bad matchup but not unwinnable
there is already parkour on the starter maps wdym, I'm out here parkouring on my plated up fighter
For the most part i have memorized crypts , ruins , goblin caves there are only 1-3 places where u can somewhat consider parkouring otherwise it's not parkouring ur just jumping over obstacles if we are talking about without rogue's double jump.
True, but it depends on what the rogue is going for. Rapier vs a cleric feels like childs play and will frustrate the hell out of the cleric because it genuinely feels like theres nothing you can do about it.
Dagger vs squishier classes like a ranger is just a full on gigglefest as you burn them down :^).
@terse pier I guess that might be more semantics on my part. I'm saying "hard counter" as "the matchup is incredibly hard to win against" moreso than "you should have no hope", but a 95% DR fighter is just evil to fight as any physical class. Hell, I had a run as ranger vs a fighter with 40% projectile defense & 70% DR, genuinely felt like I couldn't do anything and I shoved 16 arrows into him.
Atleast rogue has a saving grace in weakpoint attack and thrust passive, makes the fight much more passable.
Yeah that's true, the thrust passive + poison + weakpoint is my goto for bursting atm. I wonder if they will nerf fighter DR stacking. Because second wind is a free get out of a bad situation button and I don't think they should be SOOO tanky while also having their phat in-combat heal
Well we now have a counter to the second wind in the form of Warlock, maybe in the future with the level update we might see a form of healcut with other classes.
Where do i make a suggestion?
lol that reminds me of a time where I was poking a cleric with a rapier but then he big brained me and equipped a warmaul he had in his bag and took me out with a jump attack
honestly I hope so
heal cuts are a great way to counter heal tanking without nerfing the healing directly
Hot take - clerics should not have instant heals, they should provide heal over time buffs instead.
Nerf the rouge already they are to fast its stupid
I see where you are coming from but at the same time the way Dark and Darker handles over time effects means that high will characters will get more healing which might cause some issues in the numbers department
when u see u get almost 1 shot from a barb or a fighter instant heal is good.
Suggestion of the year right here.... get ready.....
Add a Right-Click use item on consumables in the inventory.
@terse pier Bad take if cleric uses all the spells , resting takes quite a lot of time to restore those (Healing especially) , yes there are clarity and campfires (bard song as well) , but if don't have those cleric is left without the important spells for like whole minute. I can only see a compromise that i would heal let's say lesser heal 10 HP and it restores 5 HP every 1 sec afterwards or with holy light same thing restores 20 HP and then it restores 10 HP in 5 seconds afterwards.
Might be not bad idea actually lol heals 10 hp but to get 5 hp more u wait for additional 5 seconds as regenerate buff
hmm indeed
Ye I called it a hot take for similar reasons, the big instant HP is a iconic part of cleric. I think druid might have HoT options however. But when I'm on my cleric sometimes it really be like "wow that's a big ol' heal"
1 mage or rogue is happy when he sees cleric gets behind him and starts shanking, cleric is counterable
Its basically 3v2 if you have decent rogue or wizard against cleric on your team
it is counterable, only if you bring what you need to counter it. It's the current meta of every team's core being a fighter and cleric. I'm getting a lil tired of it ig
They should have both, Holy Light needs to be a regen over time for the same amount it has now and Lesser Heal should stay as is.
I mentioned this somewhere else, but Cleric always feels strong because the frontline he pairs with is also consistently strong, be it either Barb (who performs phenomenally in group) or Fighter (who is just amazing in general), Cleric just furthers their already stellar effectiveness to heights unknown. If you ran a 3 man party with a poor frontline, Cleric will crumble.
@tulip hill The best part about Warlock heal cut is that it affects heals coming from the corrupted unit, meaning a fighter can't use second wind without making it a 15% heal instead of 50%, but a friendly can still heal them as normal.
On the flip side, that would mean hitting a Cleric with corrupting then running away would make the cleric heal for only 30%, a massive punish for bad positioning and furthers dependency on allies, meaning a rogue/ranger killing the backline is even more damning.
Max health bonus which is adding % is not worth as an echantment - Max health which add flat value.
You can get max 3% Max health bonus while you can get 6hp from Max health enchantments.
For Max health bonus to be better you would need to have more than 200 health which is really hard to achieve.
Barb with Max health enchantment on all of his equipment would have 220 health.
oh interesting, I didn't realise it worked like that
I kinda don't like that since it is very hard for a warlock to get to the cleric
Yeah I learned about it when a buddy of mine got hit by corrupting, I healed him and it was the same value as the previous engagement.
Then in another fight I got hit with it and the warlock ran, then I couldn't heal for shit and had to rely on all of my protection casts to keep my team alive.
Warlock needs to have a bit more movement speed or some kind of spell that gives it to him
Health growth from STR and enchantment like this is nothing compared to actual heath you have from stacking armor and physical resistance.
Someone with 80% physical resistance and 120hp has 600 health in reality.
This shows how small max health enchantment as a build option.
And how harder it is to get so much health compared to armor
I wouldn't mind more spells like Power of Sacrifice where you get buffs at the cost of getting hit with a DoT
To get 220hp you need to get enchantment increasing it on every item while really high physical resistance you can get just from normal items without enchantments
yep
"Target receives 10% more movespeed, at the end of the duration, the target takes 1 damage for every step taken during the effect" - something like that would be interesting
Defense Expert is than way stronger than Robust as actual health you are getting is way higher than from Robust
im was thinking about shadow bolt spell with almost similar to fireball projectile that deals physical damage instead of a magical and slows people for like 15% for 2 seconds but has lesser impact area than a fireball
And mb some mass area curses that affect everyone even teammates and yourself but have lesser impact if you have stacked will
yoo, that's actually a really nice and thematic idea
not sure about the numbers, that would require some testing, but the idea is cool
If you have 200hp Robust is giving you extra 20hp
while Defense Expert when you have 100hp and 80% resistance will increase it to 85%. This way you are getting 166 extra health
Yeah but the main power of a barb he is less gear dependent and does more damage
I think the numbers for the damage would have to be low, it has to be usable and not straight up kill you for using it since it's not supposed to be Achilles Strike where you want people to slow down or stay still so you can whack them with your axe.
other classes are able to deal similar amount of damage as barbarian
less gear my dude
you have already a perk that sais u cannot die from your own spells i belive something like that or something like that
fighter gets some white armor, armor expert as he has actual health of around 600
barbarian even with 150hp and 50% resistance has actual health of around 300
Also hes mag res is negative meanwhile barb has like 20 at least
From your own spellcasts iirc, I don't know if you can power of sacrifice yourself and die from the DoT still because I never tried that.
oh for sure
one concern I do have with the idea is that because the damage comes at the end of the buff instead of hurting you as you take steps it would be very hard to know just how much damage you are about to take, especially since it is per step which if you do any back and forth movements can rack up very quickly
fighter can wear dark plate armor instead of fine cuirass to not get negative resistance to magic
Do you even play in the game honestly there is no such think as a meta
everyone is complaining about fighters but my team never had a problem with them
y are people with full purple gear just wiping normal goblin caves it cant be fun
fighter is scaling much better than barbarian and needs much less work to get to great levels of power
Ok
probably doing some low risk farming to buy a backup set
it sucks, yeah
I think the idea of "end of duration" damage is important because it would force people to consciously not waste it as a buff, and enemies who get hit by it need to make sure they don't waste movement either. The informational part between using it yourself or on allies vs using it against enemies would factor in to it.
In which case you would need a unique sound effect for it like Hellfire has when the cast is ready.
Its because HR goblin caves are purely wizard and ranger map
Or rogue if you go for troll kill
Fighters just get stomped in pve and pvp on it
I tried around like 10 matches on the fighter and you just get stuck in between mobs and players most of the time and cant even run away because goblins are really fast @haughty glacier
it is just math
you can calculate yourself how much actual health you have as fighter and as barbarian while taking enchantments like max health and physical resistance.
Max health is just way worse than physical resistance. If by stacking max health you can get up to 270hp with Robust and War Cry while stacking physical resistance you can have numbers like 3000 of actual health
The only way to survive is to sit like a rat and after try to kill a looter
I do like the idea of casting it on enemies, since they may not realise they have the buff, meaning they are likely not going to take advantage of it as well as not think to stop moving
depending on the duration though if its 1 damage per step I feel like it wouldn't be work casting on an enemy over hitting them with curse of pain
someone with 110hp and 95% resistance has actual health of 2200
When will the official fix the vulnerability of remote interaction? I saw people discussing on the forum that many cheaters are searching for treasures in the ruins map to earn GOLD. The above is translated using a translator, which may not be easy to understand
Man i dont care
Just get a mage or rogue or even cleric with judgment on your team
so why are you getting into conversation when you don't care?
Because you are being ignorant with other aspects of the game
well you need to take in calculus the armor pen weapon dmg subs of bonus dmg too of the attacker
yep
I was calculating it too
Interesting idea spell casting
what if instead of a normal casting bar they had a segmented casting bar
once you are past the first section you can cast the spell but you can charge the spell even further for an increased effect
even if this isn't a global change I feel like this would work well for warlock with each segment increasing the effect as well as the health cost
That one guy that does theorycrafting but never plays in the actual game
I think from enchantment you get like 40% penetration
but this shows how much you need to work to get around armor
and how much you need to for more health
๐คฆโโ๏ธ
I think you should not be rewarded if your music performance sounds bad. https://darkanddarker.featureupvote.com/suggestions/472948/bard-music-should-sound-better-when-you-get-good
I wish Reckless strike didn't get used up on striking any surface, and rather only when dealing HP damage.
Moving the bard from 4 instruments to 2-3 and letting bards customize their default loadout as far as where things are located.
lots of people want custom starter loadouts but even just where items are would be such a nice QoL change
My main thing is with 3 slots on the left and 3 on the right why give them 4 instruments it should be brought down to max 3 and fit on one side bar imo
omg I said the same exact thing yesterday
I like you, I'll have to keep an eye out for the things you post
Seems like gear score lobbies are going to need to be a thing. Too many fully geared teams stomping basic lobbies.
does anyone know about any of their plans with the training Tab in the class screen
I recognise the need for some kind of matchmaking
Elo and similar systems are bad for games with parties
Ideally a gear score system would work but would require actually assigning a point system to the gear which because of random enchantment stats is dubious. On top of that it would mean there is little to no chance of picking up a cheeky kill on someone who otherwise outgears you so you can steal their kit
I would personally recommend an extremely simple system of win streak matchmaking
essentially just matching you with other people who are also on a roll, or if you just died, matching you against other people who just died
true its literally so unplayable when you are running naked and you run into a group with even mid gear its such a stark difference its not even playable
I understand what you are saying, its just in a game like tarkov the playing field is leveled with face hit boxes but in this game if you are a fully geared fighter or barb its a really good chance you could get 3-4 free hits from someone and still kill a 3 man solo
very true, the difference between fresh spawns and full kits is quite extreme in this game and I'd love to see it toned down a bit
possibly even just only up to greens in regular lobbies. Im not sure how the gear score would work but its too easy for fully stacked players to pub stomp. Almost need some kind of higher incentive or something to run in high rollers to get the scared full kit teams out of newb lobbies
you know you bring up a good point
there is a rarity system so making the gearscore based on that may be the way to go
sure it would make some items with bad rolls a trap to equip since it would raise your gearscore without actually providing valuable stats but at least it would be an easily understood system
or introduce more variables into the normal lobbies that offset gear score differences id like to see more environmental hazards in the game
ah, so making fights less about having better stats and more about having better strats
kinda sorta
Please revert the change to gold bags. Make it so we can drag and drop a bag on top of another to automatically fill it with gold. this is so annoying that we have to manually remove 10 gold each time :( last playtest it was perfect
ok, I'm not crazy that was a thing, why did they even remove it??
No idea. It's terrible right now, i have around 10 bags all with like 20-35 gold and i can't fix them because it's gonna take 20 minutes xD
at least i have change for trades lmao
I mean, keep bring out treasure to sell and you will eventually fill up your bags
but yeah, its annoying when you do end up with multiple bags that aren't full
nah they defo broke the gold management / purses
Hey heres a suggestion, how about when some random people invite me to a group and I leave it, my map and server haven't changed to the other side of the WORLD so that when I join a game after trading for 10 minutes and forgetting about the group I dont join a game where I have 500ms ping and lose my gear and inventory
Hear me out:
[Goblin Mage]
Bugfix: The magic ball attack no longer bounces on the floor randomly.
Buff: The magic ball attack now has a 12% faster casting time.
Buff: The magic ball attack now produces a shockwave upon landing. This shockwave deals 20% of the normal impact damage and has a lesser slowdown, and does not cause the healing or slowdown debuffs.
Nerf: The magic ball attack no longer homes in on players.
Makes them a bit more of a challenge but removes the jank.
https://darkanddarker.featureupvote.com/suggestions/473215/reworked-monster-goblin-mage Here's an even better idea of what I had.
I suggest that when you finally get around to banning cheaters. Do a hardware ban or something to ensure they don't just purchase again to continue cheating. The disconnects when running into overly geared people arent by chance.
I think more traps and more trap variety could be a potentially interesting fix to the gear desparity. My friends also suggested having a gear score cutoff for low roller dungeons, but it might be more in the spirit of the game to just allow you to be clever and trick geared players into hazards or something.
Make money not take up stash space or something like that
When in a lobby you can challenge someone to a duel in a small circular arena.
warlock with curse of pain with the phantomize build is not fair
REDUCE DAMAGE REDUCTION CAP
Check this Suggestion, tell me what you think of it and vote up if you like it. This idea needs more attention, it would be such a Lightbringer to all the stats that almost noone understands.
https://darkanddarker.featureupvote.com/suggestions/472738/add-the-old-tavern-as-a-practice-location
Purely a skill issue. Phantomize is not nearly a problem. you know when they are vulnerable
you gotta be a dunce hitting a curse of pain and healing 30-50% and running away through spike traps and not being able to be hit at all is not fair in the slightest
Healing 30-50% as a class that can be 1-2 shot by most frontliners is not that imbalanced imo. It's a class that scales incredibly well with gear, and phantomize is easily punishable. If they have spells and phantomize, they lose access to their best ability which is acceptable.
On my bard I can just run down their phantomize then two tap them with a Falchi, no matter what curse they have on me. They're locked in a state of pure inability to hit when they pop it. It's much better when in trios, but one on one, they're incredibly easy to fight.
yeah, phantomize is much less powerful in solo, best bet is to run past a much of mobs or traps to slow down anyone chasing
only class that i kill slower than warlock are fighter and barbarian thats it cleric on occasion though
So I've seen a lot of talk about reworking bow damage and had a thought
what if the damage of bows stayed the same as you went up in rarity but the firerate (and possibly ammo) went up
though this could cause an issue with flat damage buffs so I'm interested in people's thoughts on this
HACKER IN DARK AND DARKER. JUST LOST A PURPLE KNIFE TO THIS. PLEASE BAN!!!!!!
let me buy more stashtabs pleas
this is the suggestion discussion channel, this is not the place to submit reports
other classes arent as fast so when they can just pop curse of pain and tank combos that kill geared fighters its a lil crazy
#๐ขcommunity-announcements message
this message here details what to do with evidince of hackers
in-game matchmaking to queue up for trios
Give Warlock Eldritch Blast 
That's just playing around it, if they're just gonna kite you and you have zero ranged choices, doors between you, ditch it. Sometimes just run. Big part of the game is knowing when to break off. Speedy bois need that speed to avoid getting shafted by the thiccness.
@ripe turtle i like the suggestion but it feels more suited towards some other class perhaps.
maybe give the warlock a perk to gain soul shards when killing enemies, and when you have enough, you can consume them to summon a familiar? nothing too op, just a helper
We need a rank ladder lobby. So in total 3 lobby types:
- normal: for beginners and bad gear
2.high roller: for higher end gear
3.ranked: best gear and for tryhards that play this game 6 - 14 hours a day and have natural advantage.
I think that way might provide all players more fun. What do you think
Great theory but what stops ranked players going down the list and taking that amazing gear to lower levels
It wont count to ranked ladder. So they would waste their time. The top ranked players know that all. The more time you spent playing normal, the more likely you fall in the ranking. Watch the streamers with high rank. Nobody there likes to play normal b/c it does not help them climbing.
Currently the problem is that people who have blue+ gear are in normals b/c they are getting farmed by top ranked players in HR. Ranked players dont play this game normally. They just rush for kills.
well killing other players is the best way to get money one decent amor piece and you have to more games of HR, like HR it almost made for killing players
Currently it is mainly made for ladder. That is an issues. In every high roller you have at least 1 - 2 teams that are just way better than everybody else. They play the game longer, mostly even stream. The average user with better gear cant deal with these. If they would go HR for farming gear that would be fine. Believe me they dont want to. Playing 5 games to get some gear back to be able to play ranked lobby again is a huge loss of ladder points for them.
fair enough, i enjoy climbing the ladder well trying difficult as a solo
this.. we need better gold management. remove it physically from inventory and just have it so gold in stash goes to a "unlimited" pouch. gold in inventory continues to stack at 10g
i think they plan to add a gold chest that holds like 500-1000
yh they need to do somethng
we need a high roller ruins map
I'll be honest, I think that the Weapon Mastery Perk should just not have a downside. The current downside it has is so negligible that why even have it?
or bring back the stairs
bro its so strong
Yeah. The 10% is negligible like I said. I think it could have no downside or a completely separate downside to it.
yes, something is super strong = make it stronger
Like maybe using non-native weapons will slow you down by 5% movement speed per non-native weapon, and 10% for two-handed non-natives.
So you're trading out speed for utility and strength.
i think it needs a downside maybe 15 or a debuff to make it more even, the fact that a fighter can combat a bowman at only a 10per debuff is crazy makes the fighter better than the ranger cause of plate armor
I think a movement speed slowdown would be better. It makes them a much easier target to hit.
well dmg debuff and a move debuff together would make it fair, also why does barb have a 10 plus health
SUGG:lower/remove trade guild fee
sometimes i wish it was a market system that you list and forget with a 15 gold fee then no or lower fee when live trading
hola ! are we planning to add any storage expansion to the game :)?
i guess it is the way it is for server management like friend list kind of stuff, i just wanna unload some eh greens so i can buy/store my newb friends stuff and selling something for 50g to net 35 kinda sucks
Can you think of adding a functionality like in baldur's gate, a key such as "T" could allow you to move your mouse over the properties of the elements and these would be described more precinctly?
Could we get weapon skins? Personally I don't like the race microtransactions (despite the stats, I find the skeletons to be very confusing in game when used without armour), but I would love to get nicer skins for weapon types, that I'd happily purchase (as long as they don't provide any extra stats!)
I was thinikng about adding backpack to the game where you can put it in the place where you can put cape, doesn't matter what it would do.
suggestion: don't ping everyone for ads? the hell. I leave @everyone pings on for important shit. not buying your coffee
suggestion: maybe, just maybe, instead of nerfing the classes that buff the fighter, they should just... nerf the fighter?
Can't wait for the falchion nerf
they stated they dont want extra storage for now because people will just hoard their stuff and not use it and there will be people with too much gear
Maybe they should buff other weapons instead?
can we please have more character creation slots, it sucks that i cant play a Barb, and what if when druid comes out??
@tepid raven it wouldn't. mid fight cycle is easier
Falchions are the outlier imo
I do agree with your sentiment in general, fighters are incredibly strong, maybe other classes should be stronger to bring them up to that level instead of nerfing fighters outright. Idk
Oh alright, well maybe add bigger gold purses ? Because it takes way too much space
Maybe a more expensive gold purse but that can hold 100 coins ?
or a purse purse? or a bank for inter characters storage
the problem is... my stash is filled with purses full of gold, so much that I can't store items
make gold just a number in stash instead of it being an actual item taking space in it
again why not a bank across all characters
or that, yes
account wide character names, account wide stash and a separate account wide gold storage
an account inventory to store gold and easily move items between characters without gimmicks of using other people to trade those
and character names for accountability
plz dear god make account names character names
While I agree those things would be convenient, I don't think they'd be healthy
they would, anything that saves time and makes the game more convenient is
I really feel like level 15 to 20 are dead weight, why not make perks level 5-10-15-20 instead to make it actually do something
With infinite space for gold comes infinite room for inflation in the trading house. It having a fixed amount of space relatively gives it a fixed value
if looking through the eyes of more casual players I say it's better. and account wide name thing is just a no brainer
so let it inflate, no problem with that
also account wide karma not character
it's not like there will be so many people storing tons of gold that it will be enough to inflate it massively
but there's an item sink system already meaning it will penultimately equalize.. Dont forget crafting possibly as well.
That I agree with definitely
but there will be lol
most people are broke rn
@violet sail let them sit on their pointless gols
yea, RN
idiocy of gambling with goblin being a huge contributor
more gambling
thats ur problem lmfao
not mine, I have so much gold I can't store items
pub games when?
set the limit of creation character to the actual number of available classes
I wish you could go deeper in the goblin caves @dawn grotto
magic staff really needs to be removed from the game, it's much worse than other starting weapons. Just make cleric start with a spellbook and wiz/warlock with crystal ball
Daily suggestion til they get put in:
Duo ques (2 man parties) that can't go into HR.
More character slots.
are you being sarcastic x) ?
please nerf warlocks blow of corruption its just no fun at all
suggestion: I think warlock's Skill Phantomize should be casted a little bit faster than it is now. like 0.25 or 0.5 sec faster as its casting speed doesn't allow to dodge any incoming attack on time. Just my opinion, what do you think ?
empowered falchion bonk
kinda but kinda not. was thinking a la spongebob chocolate bag bag. it was more satire to drive home how bank system for the currency itself is more important
there is people one shotting the troll its just dumb af
you can't one shot the troll with it
sure you can the scaling is broken
Daily suggestion, take away rapiers from rogues ๐
it would require too much damage, like way too much
have a look on some streams having fun with it
rogues are already pretty much the weakest class with barb being the only contender
buff daggers, remove rapier
I don't think rogues are weak everyone is a fight and fighter just stomp rogues
will be nice some kind of gearscore to normal lobbies, people who going almost complete in purple gear only hunt whole lobby are broken.. some fresh players are hunted like animals without chance)
i get 2 shot by a geared rogue with just a dagger. its not really the weapons that are weak about rogues, its the fact that despite having so many more skills and perks than other classes, theyre only gameplay options are to be a rat that is encouraged to farm players in underhanded ways.. they cant do pve for shit so they all just run in naked and ambush players
double jump doesnt belong in the game imo
no joke I can make peace with other randoms but I can never ever trust roges
its the oppsite for me maybe bc im rogue but in goblin run i always get ganged up on
I am sorry one too many rogue have back stabed me for me to trust them
i agree, maybe if they made his jump higher, but being able to double jump causes rogue to be the only class with verticality, and a lot of things in this game just arent designed around verticality, when it comes to balance and exploitation i mean
i mean thats how i am with anyone in this type of game lmaoo played to much rust to trust ppl
I can make peace with Barbarian and Cleric and sometimes fighters but the other class I just can not trust, the range dag they can out put is just something I can not trust to a another person
The game isn't about making peace, but the entire gameplan of rogues is soo cringe, everytime I get ganked by an invis rogue sitting and playing with himself in the shadows, whether i win or lose I just think what a pathetic excuse of a human being he must be. Rangers are annoying aswell, hella annoying, but still
My Hot Take: The Bard, should spawn with 1 Torch and 1 Lantern or just a Lantern, what u guys think?
Rogues could do with a nerf
not a nerf, but 4 sure, ms reduction and double jump removal, or atleast rapier removal
we need more character slots
pertition to stop full blues/purples from destroying new players in goblin caves ๐ฆ
How about a fast attacking 1h mace? Swords/daggers has it
have warlock default gear be their class robe. The robe has nearly identical stats to the default frock (only 1 more armor, so could just keep that or reduce by 1).
I don't know this game is one of the few games that making peace with another player feels amazing and just a treat when it happens
judgement should not scale with health wtf is up with that
I just have not been in that situation top it off I know the goblin caves so well that I can out smart them most of the time
I agree, it can feel nice, i usually accept peace, but don't ask for it.
It doesn't though? Right? Am I wrong???
If you're on low health it goes off near-instantly
rogues are so annoying
they buy a green dagger and stand still in a room untill someone passes by, whats the counterplay to that...
I play fighter I live in a world where Barbarian can 2 shot me if I do not play well and can do this no matter what armor I am wearing.
pertition to remove rogue from the game
play a fighter turn around and slap them
to be fair rogues can kill just about everyone else which is why if they are not playing like a rat they die very fast
yea pretty nice to have a class in the game that everyone plays like a rat
and needs to buy 1 item to kill everyone
You can't make suggestions anymore, right? I was just thinking about the 2 extra empty slots under character inventory again...
It'd be sick if those were for 'profession' or specific item bags. This is probably already in the works by the devs, but if we had a mining bag or a skinning bag so you can fit more ore or animal hides in them for later it'd be cool.
One could also be for Ranger's quiver for like 100 arrows
the same could be said about a lot of weapon for fighter and Barbarian
give a hr free after certain amount of normal extracts
@latent flower I believe there's a website for official suggestions.
ranger needs a nerf or nah?
no
warlock needs to be gutted, wtf is boc
possibly a rework, increased dmg and reduced utility and movement speed possibly
I genuinely think the spear ability for Ranger is dumb. It needs to go. Rangers should either be short range with little power or long range with higher power, no in-between.
In JayFriggyuh's stream a chatter suggested a HR ticket after X amount of normal extracts, think that'd be cool
Make thowable like felling and knives restorable from corpse like arrows
Players need to take fall damage. Also, if implemented, add something like feather fall potions and/or add the spell to one of the classes (don't remember which classes could use in D&D)
Lame
hii how do i make official suggestion ?
bro... set the character limit to the number of avaivable classes!
I take it you abuse the no fall damage lol
I take it you fail at killing people so you complain about them getting away lol
Nah, just want it consistent like every other game lol
There are plenty of games that don't have fall damage
Being able to jump from top of map to bottom in one shot and matrix land like it's nothing is.... dumb lol
Look pal it's bad enough trying to go UP floors in the goblin caves when the circle is encompassing the stairs we shouldn't have to also go DOWN them too
Yeah they need to add a report feature for "Teaming". Goblin Caves should either be an FFA or "mind your own business" thing.
can we make it so you don't bounce like a trampoline when you land on something's head
either have us slide or stand, not bounce, please
I don't care what the devs say, it shouldn't be allowed to team.
Also where exactly do you put the limit for how far you can fall without taking damage? One floor? Then those pits that are supposed to make it easier to go from top floor to middle floor become useless because you'll take damage using them.
bro, is so easy dodge the shot of the rangers
with my fighter always is better just dodge than use shield
where are you finding these rangers that can't aim, I need some of them in my games please
they should make a gamemode where its 1v1 or 3v3 gladiator style and both sides have to wager stuff winner takes all
use A and D no W
do you mean AI archers lol
Yeah obviously I thought you meant real players lol
How to do off suggestion
Can we just get a stash upgrade already? Half of all my characters stash space across all 6 is gold, 2 options increase the coin purse to hold more gold or give us more stash space or a way to upgrade it. It's ridiculous trying to keep gear set aside and gold as the same time to buy future items or gear.
You aren't supposed to be able to store 5 gear sets plus 3000 gold. Get used to it, or start buying low-space high-value items like keys or really good capes
https://darkanddarker.featureupvote.com/suggestions/471139/quivers-for-rangers I am once again asking for your support
add an indication on the kill feed of what tier the weapon they used to kill another player was. this is a nice direct quality improvement and also would allow players in normal to see if there is a very geared player killing people in their match. would be a subtle way to help players that are paying attention survive overly-geared players stomping the entire map.
Skeleton ๐๏ธ is around 1k and it holds its price, same with rusty gl gl
anyone else think they need to rework the trade menu?
you know actually that would be pretty nice
doesn't affect highroller since there is no kill feed
and gives low gear people a heads up to be extra careful if they see too many pretty colors in the feed
If it's done in lobby it's fine so long as it's not a "que up together" scenario
hit and running rogues need some type of fix, idk how but just something. It makes it literally impossible to win fights, you're either forced to entirely disengage or just wait for them to push you and hope to god they don't have half a brain to figure out you're camping behind something.
(For melee-ers)
It gets even worse when they have a hand cross bow and can just run the fuck away whilst spamming arrows, in that situation there is close to nothing that can counter it minus insanely good archers who can hit a double jumping bald mfer or idk wizard fireball/chain lightning.
I feel like the minigame to "pick lock" of the ranger trap needs to be removed.. Interacting to unlock it is fine, as well as a cooldown where you eventually get out either way. You end up being stuck in the trap for like 20 seconds trying all 3 times and not completing the minigame because it's way too hard. Getting stuck for a few seconds is fine.. even 5-8 seconds sure, but it already causes damage. And standing there attempting 3 minigames while stuck for 20 seconds and you can't even block or fight because you have to unlock it is too broken.
just get rid of it. Or make the ranger have to play the same minigame when they place the trap, and fucking up breaks the trap
are we talking in ruins/crypt or goblin caves?
I could see how that would be frustrating in the goblin caves but in the 3 man dungeons it would be extremely easy to set a trap for them
"set a trap for them" in ruins (probably castle map idk the names I'm stupid) there's no way to trap them, they can literally escape every area with a double jump, with the castle map it's a lil easier but the issue still resides.
Goblin caves is it's own thing which I don't believe has this issue
Add a practice area with only coop so people can practice runs/learn game better, but keep loot/characters separate.
Yeah that's actually a very good idea. Level the playing field. Its OK that traps exist and it's a nice mechanic, but they're very OP. I'm not even complaining about dying to it (although that has certainly happened aswell LOL) I have played 2 rogues and ranger with my friends and you can literally destroy a full blue/epic fighter in seconds because he goes through the door, can't get out of the trap and the rogues just stab him while you shoot him and he can't even defend himself or move away or he will never get out of the trap
They should add a sound indication before a skill check comes so theyโre not as annoying
ruins is the outside map
crypt is down in the dungeon
either way, head into any of the more enclosed areas with two of you party members pushing forward around a corner, third person waits in the shadows for the rogue to pass, that third party member blocks the rogue's escape while the other two 180 to pinch them
It'll be very depended on where you are in the map but any narrow hall will do in the crypt, a bit harder to pull off in the ruins map
(also no shade but if you have a fighter, ranger, wizard, or even warlock its not that hard to land shots on a double jumping rogue, just takes a bit of practice)
GETTING STUCK IN WALLS IS A FUN TIME
Getting stuck on spiders is terrible though
just got clipped into a wall, losing a nice set of gear. Thankfully didn't have to wait for the zone to kill me ๐ฅฒ
Unfortunate man
yo how do I make suggestions in the sugggestions chat?
ig ur right
okay
I just had a radical idea, I understand a lot of people would not like this change but ponder the thought for a moment
what if Rogue's hide was a perk instead of a skill
and instead of having a duration and cooldown it required you to stand still for a bit in order to activate
day 6 of asking for a second stash screen, buyable through gold or hell even blue stones
would probably be a blue stone thing if they added buyable stash space
as long as it lasts after wipes/updates
i dont see how that would actually work, maybe not even staying after wipes, but i atleast need something now
well I image if it was a blue stone purchase the extra tab itself would stay between wipes
please remove the need to "lockpick" hunting traps, pure cancer
That'd make him even stronger?
Not only would he have weak point but he'd have rupture as well along with hide. It'd be a direct upgrade to him.
You don't want this.
It's just going to bring back endless meds spam and hyperinflate prices
Use it or lose it.
we do need more money sink, it doesn't take long to fill your stash with 50g pouches ๐ฆ
Durabilty on equipment, repair before 0 or it's lost. Money sink.
More money sinks are good, we need durability ASAP
High end gear being brought in at 0 expense to low-risk content is half the reason we have pub stompers in every LR lobby
yeah I like durability
as a geared out fighter farming the goblin caves, I agree
Please add a gear lock for normals and HR
why?
All that would encourage us minmaxing your gearscore to pubstomp even harder, and reduce the risk of running into any threat
i dont like the idea of a gear lock, prefer higher risk to entering with gear, durability brings something to this but not alot
Well, starseige deadzone has that and it works really well
But it is nice being in greys and stomping a guy in blue/purple
maybe its a skill issue?
difference between DaD and starsiege is the ability to take on high end gear players with low gear. strategy teamwork and skill and outplay good gear. even in solos if you play your class right and use environment you can win fights nicely.
geared fighter with falcion, fight with a wall/pillar tight on your left so its harder for him to land swings
Please god just add a flea market
if they adda flea market it will inflate prices as theres no sitting and waiting to sell, people will put prices higher and people will find whta they need quicker, prices will inflate due to it
id like to see more use from mining in the dungeon, atm its underwhelming due to the amount of ores needed to craft, and hte random chance of stats
maybe adding something like "trimming" as an upgrade to armor/weapons. being able to add +1 to a stat of choice on the equipment (green+ only) with a low cost of ores/ingots/powders
i think mining needs to be reworked.... as of now it is not worth the time, number of ore/ingots. and lost pickaxes to be worthwhile
false... 20 rubysilver going for 450g
"direct upgrade" is not an accurate description for this idea
it is true that it would allow a rogue to bring hide and two damage skills, but it also makes it so Hide can no longer be used as an escape tool as it would require more set up time
you also wouldn't be able to use hide's cooldown to activate shadow runner and ambush in combat which I've seen many people use instead of rupture
also by moving hide to a perk slot, while it no longer competes with Weakpoint or Rupture, it now has to compete with all of rogue's very valuable perks like poison weapon, double jump, jokester, thrust, hell even dagger master is great is you're not rapier inclined
I really think all of the cosmetics should just be cosmetic, no buffs or debuffs.
bro i meant as the person doing the mining not the one buying it lol
So did I. 20 Rubysilver is nothing to mine lol. ez money
please make pendants different colors like you did with rings. Its a pain to sort them in the stash
If it gets much easier the price will plummet and really won't be worth doing
you have your opinion and i have mine.. but 50 ore for one piece is ass. specially with random stats
Still dislike it, too much damage and if a rogue runs away he could just wait and hide until they push him. I think it's a bad idea
Mining itself is fine, I just wish buying a pick wasn't the only way to get one (aside from murdering someone who bought a pick)
The hide currently lowers damage and requires certain perks to become especially good which I feel like is currently balanced fine, I think the double jump should either be axed or nerfed heavily imo.
The game wasn't built for it and it certainly isn't good for it
counter point
invisibility pots exist, and while they are consumable, they don't have a cooldown
They aren't buyable outside of utility market, the limitation of them and the sounds it makes whilst being activated exist making them balanced enough
Mining picks are too expensive and mining isnt viable for half the classes in the game. when you factor in all the time spent, money spent on pickaxes, the chance of rolling shit stats, and that most pieces of gear sell for less than the number of ore/ingots required to make it. just doesnt seem worthwhile. i was looking in trade yesterday and cobalt/ruby gear was selling for way less than if you had just sold the sum total of ignots required to make it. its too much time/risk with not much reward. Imagine spending all that time mining as a barbarian just to get spell power barbuta helm that no one can use lol
I feel like if they made more stats useful for mining such as strength it'd make it more viable imo or if there were like a perk for cleric, wizard and warlock that makes knowledge/will increase mining speed. It'd make it more accessible.
and they are very cheep on the market, not to mention they aren't exactly rare
the sound is actually a good point though, so what if along with making Hide a perk the requires time to activate, it also gave a sound, like a woosh
I'd be happy with that, it makes it so you aren't always 50/50ing that you're going to get backstabbed and sent to hell or if they'll just get away.
The main use of invis pots for rouge rn is having an instant damage and speed increase after sipping one. Seen a ton of HR rouges ape a team and just chug a invis pot holding the W key lol
Shadow runner paired with ambush makes invis pots turn into mini combat pots
Invis pots are great, I hope more classes get interesting interactions with states/items like that.
I like it, itโs very creative and opens a whole new tank meta for rouge (even if the tank is 2 1/2 hits itโs better than a 1-tap for HR lol
coolio, now that Hide is hypothetically a perk, now we rework tumbler into an actually useful mobility tool that works to replace double jump, allowing the fun of using double jump without the frustration of facing double jump
Even if I had a level 1 rouge on crypts, bc of map knowledge theyโd never be able to catch me bc of double jump, it is v powerful. The last playtest was rouge Hell
Also rouge being able to cheese ghost king solo by simply double jumping over half the attacks is wild lmaoo
remove some of the useless stats in the game like item equip speed, those stats ruin the rolls on so many items
Thatโs the fun of it IMO, you roll bad the merchants can have it for 4 gold
I can see the usefulness of being able to hot swap gear but the values need to be a lot higher for it to be a reasonable stat to include
have they made bard playable again yet?
Falchion nerf some day

Let's get this game back on steam so I can buy it!
no
just revert the game balance back to the public test
why
suggestion - no patches on Fridays please 
Are we going to get a shared stash to transfer some wealth between characters? As it stands, all you need to do this is someone you trust to meet you in misc trade, and i'm sure there are a lot of lonely goblin hunters like me who feel the same.
when new stash tabs?
Hello, fellow bards, but also music enjoyers! I am very passionate about this class but I believe there is a big problem: the current meta is to play songs in such a way that it sounds worse. Here is my suggestion to change that.
given that currently you can get a friend to help you trades items to another one of your characters, at the very least, even if the devs don't want to make it cheaper, they should allow "trading" with yourself for a total trade tax of 60 gold (the cost to trade to a friend and then trade back to you)
Suggestion to please fix or remove chaf games method of purchase. my friend just got this game last night and the experience was still horrible. Paid, but then couldnt download. had to refund it and go through the main site anyways. Not a great 'Partnership' as was described
Are the loot changes to cave troll only highroller or has the loot on the regular cave troll also been improved? As it stands it takes significant time and skill to kill him, then you also need to have lockpicking to open the chest, and you also need to fight the storm which is probably not anywhere near the boss room, and you also need to battle the other players for exits, all for less than 100g worth of sellables and maybe a blue item?
something like this would balance it yes. I dont see how they could stop people trading back items, or even dropping traded gear in game for party member, without a complete rethink of trade.
It's really only for when you find good gear, or want to level a character faster without that dreadful starting gear
@eager sable help
Commands for submitting and interacting with suggestions
.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion
Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)
speaking of rethinking trade
trade tax should be 10 instead of 15
not of any economic reasons
but because 10 is a single stack of coins
alternatively raise gold's max stack to 15
what do we need to do to be able to suggest stuff lol
Could we have the bard's damage songs effect the dummies in the waiting room?
based suggestion
What do i have to do to be able to do a suggestion? I can't do one currently ๐ฎ
https://darkanddarker.featureupvote.com/
suggestions are currently being hosted here
Thanks Zest ๐
:)
This is true. On the matter of coin purses, what i really want is the way you could drag money sacks in to other money sacks, like in last playtest. Easily filling and moving them around.
Could also equip potions/bandages while resting. Seems like two similiar mechanics that messed up a bit between now and back then.
gotcha thank you
oh yeah, someone mentioned that yesterday I think, maybe earlier today
its so strange that feature was removed, maybe there was some kind of money dupe related to it, who knows ๐คท
this is the wrong tab my b LOL
feels so clunky now without it. Maybe it was unstable yea, maybe its what theyre patching now ๐
Suggestion: make game compatible with GTX 3060. Rubber banding with gigabit internet is crazy
dumb question how do you leave a suggestion in the suggestions tab, or do you need to have a certain role to do it?
lol nvm bro says it right here
Hey guys
could you pls publish the announcements to the followers of the channels?
please add a filter on the trade channel for slot type
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๐ง ๐ฆ ๐จ ๐ฐ
๐ท ๐ด ๐ด ๐ซ ๐น ๐ด ๐ต
๐ท ๐บ ๐ณ ๐ณ ๐ฎ ๐ณ ๐ฌ 
the TMNT iOS game?
lol nah, the feature where you could run on the rooftops in the aboveground area
please dear god add option to remove sensory triggers: ringing, screen shake, flashing lights. etc.
its one of the few benefits rogues get there. other classes can get there too though with some cheeky spots.
very valid request
for a game called dark and darker those flash bang will'o'wisps hit different
Mock dungeons that are singleplayer and don't give/lose you any loot at the end of it but just give you time to explore and fight everything, or at least a practice tool where we can fight any mob we want to fight in like a troll arena sized box.
how does one make suggestions now?
lol good luck

Would it be possible for you guys to add a filter where we can see the stats for all of our equiped gear at once instead of having to hover over each one individually? Would definitely help with reviewing your equiped gear quicker and more efficiently.
How long until they add larger gold storage or stash space to the game? I absolutely hate needing to spend all day in trade chat to clear space and making my friends wait for me whenever we play. The price of keys, which are the only way to trade above 1250g, are going crazy for this very reason.
I suggest a buff for bards. they should be able to play the drum and another instrument at the same time. my grandpa is a professional busker and he told me that the bard should be able to be his own band
also people should be able to tip him gold, as long as he has a permit
@mossy walrus if they brought back candy it would solve this issue
Please make high roller/normal hell worth it for geared players. ATM itโs just faster to farm normal Lobbies for kits
wisps are hell and accidentally getting yourself with the holy strike as cleric is death
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๐ฒ ๐ด ๐ท ๐ช
๐จ ๐ญ ๐ฆ ๐ท ๐ฆ ๐จ ๐น ๐ช ๐ท
๐ธ ๐ฑ ๐ด ๐น ๐ธ
goodbye hearing... tinnitus hello.... honestly in general im not sure this game is super accessibilty friendly :/ i was playing with people in vc the other day and they were fundamentally able to identify A LOT MORE happening than I was through sound only
Wish they'd just fully revert the good song requirements, nerf the numbers more, and just add more bonus duration the more notes you hit if they want people to play longer.
how loud is your sound that wisp noises hurt your ear and you worry about tinnitus? dont you think the tinnitus is from having your volume super maxed?