#suggestion-discussion

1 messages ยท Page 178 of 1

hasty lotus
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and thats 8 seconds if i hit every notes.

zealous thorn
hasty lotus
#

exactly the cons are outwaying the pro's now.

zealous thorn
#

I have to agree

slow hearth
#

disagree. I played bard a fuckton and it is definitely op

hasty lotus
#

loud with long skill checks for mid buffs and damage.

zealous thorn
#

I really hate the fumbling through 4 instruments. Checking to see which buff is up looking at the confusing symbols and announcing our presence to everyone.

hasty lotus
#

rogues OP , FIghters OP if everythnigs OP nothings OP

keen steeple
#

Woe is me

hasty lotus
#

here let me play this sweet 8 second skill check so you can have your 16 seconds of agility.

slow hearth
#

getting 50 armor and magic resist for party permanently, 3 to all attributes to party permanently, attack power for you permanently raised, and movespeed permanently raised + movespeed, action speed, raised during fights an absurd amount, and lowering their armor by 60 and also blinding them in everyfight for 25 damage AND you don't even have to play the full song correctly is disgusting. stop coping

hasty lotus
#

you're acting lits its sustainable to even keep up all these buffs

slow hearth
#

like i said i played bard a lot and it is definitely sustainable, but go ahead and keep coping the nerfs were very necessary

soft finch
#

It'll die down, happens with every class that gets the nerfbat

vestal ore
#

they should add a little pop up menu that you have to press OK on that notifies you that you were pickpocketed, and what was pickpocketed. This would help avoid confusing on "dissappearing loot" (after extracting and reaching the main menu)

honest flame
#

๐Ÿ’€

hasty lotus
#

yeah it will die down when all the bards just stop playing the class.

keen steeple
#

Woe is me woe is me!!

soft finch
keen steeple
#

๐Ÿ˜ญ๐Ÿ˜ญWahhh wahh wahhh ๐Ÿ˜ญ๐Ÿ˜ญI need my daipee change

hasty lotus
#

ad hominem nice

slow hearth
zealous thorn
#

Yea im gonna leave the lute behind now

soft finch
#

There's 0 personal attack unless you're labelling yourself other than competent

keen steeple
#

Ad hominem bc take is so horrid man

hasty lotus
#

attack the person you know nothing about about a complaint is a suggestions and discussion board. but ina slight and suddle back hadned way. you mediforical "D*c must be hige.

slow hearth
#

mediforical XDDDD

keen steeple
soft finch
#

The persecution fetish is real, damn

hasty lotus
zealous thorn
#

I honestly think that making every song playable on any instrument would be better. Kinda like baldurs gate.

bright sparrow
#

How to make a suggest?

hasty lotus
hasty lotus
zealous thorn
soft finch
hasty lotus
#

i guess you're right. but i figured this is where people came to whine to nerf the class in the first place so this is where we goto whine.

zealous thorn
#

@hasty lotus would making one instrument usable for every spell better? Maybe make it have to be in your second slot?

hasty lotus
zealous thorn
hasty lotus
glacial schooner
soft finch
#

Now you're paying for the unlimited resources with slower cast time

zealous thorn
hasty lotus
#

the shared buffs are too long i will admit that. but they lowered the one personal buff for damage to 1/3 of what it was. lowered the debuff flute ability. made it harder to play. lowered the effectiveness of bards buffs in general.

glacial schooner
hasty lotus
#

well actually only one of the shared buffs lasts for 2 mins. the others are only so many seconds. the shield buff for sure was too long tho.

zealous thorn
glacial schooner
serene shell
#

they should make it so that you can't store healing items anywhere but your quickslots in match

glacial schooner
#

unless they seriously weaken some spells if not all then you need some sort of actual penalty i.e charges

bright sparrow
#

Why i cant see channel to make suggests? In Rules, Feedback: first channel is "no access"

hasty lotus
#

you lose movement speed for each of them as well. bard was already getting diminishing returns from every angle lol

serene shell
#

inventories with like 30 healing potions and bandages are so dorky

glacial schooner
zealous thorn
glacial schooner
zealous thorn
#

Shuffling through slots 3/4 is already a pain

glacial schooner
#

you are so fixated on the BALANCE you aren't seeing the problem

zealous thorn
#

Im fixating on the fun and fumbling through the items slots is not fun.

stuck perch
#

The point of Charismatic Performance was to help bards that are bad at making those checks. Which is fine but if you want a perk to reduce your cast time by 50% it needs to go on a different perk. I'm fine with certain things on bard being nerfed but I want the effect of my songs to remain strong. Especially those that don't scale with my stats. I also prefer a mix between short duration songs and longer duration songs. Allegro and accelerando were perfect examples of good short duration buffs, where as shriek and howl are good medium term debuffs. Harmonic Shield, and Rousing Rythyms are good long term buffs. Long term being 120s, medium term being around 20s and short term being less than 10s.
Things that I don't mind nerfed:
Note skipping and keeping a perfect performance, maybe it could happen and give good performances but definitely not a perfect performance. I'd remove the mechanic all together.
Instruments as weapons instead of utility items. I'd be fine with my instruments taking up weapon slots and having to either take one and a weapon or two instruments with the rest requiring that I open my inventory. I'm sure this would be inconvenient but it would make a large difference with different bards favouring different instruments or weapons.
Hell if were made to choose a single instrument to start with I'd be open to that as long as we got to choose which one we wanted. But I want my team to feel my buffs and I want to be proud of the buffs I give to my team.
When it comes to song length, I'm pretty sure I can get something decent counting buffs and gear. Naked with only buffs and perks I got 39% after the nerf, with a bit of gear and maybe rogue's Jokester perk I think I can get something pretty manageable. Ideally if they were to return allegro to what it was I don't think I'd have much issue twisting that and songs like shrill in a decent time.

glacial schooner
#

fun is when not every class is overbearing.

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could you imagine if cleric heals were aoe and could only hit allies. the community would be up in arms

zealous thorn
#

The cleric also gets to have like all of their slots free lol

somber wind
glacial schooner
#

the cleric can only cast each spell a set number of times before literally having to sit down @zealous thorn

somber wind
#

Bard is completely unplayable solo at this point, I've completely dropped the class when it became my main because I enjoyed it more than any other class

glacial schooner
glacial schooner
somber wind
#

I agree with it's stat nerfs

hasty lotus
#

no the class is legit unplayable. you cant buff or cast in combat at all. the buffs are less effecting and each song as a longer skillcheck to even proc. they've removed all skilled combat ability from bard.

glacial schooner
stuck perch
somber wind
slow hearth
#

@stuck perch it's not hard I did it consistently

somber wind
#

In a group setting yeah it's completely fine right now, but actually playing alone or trying to frontline it's insanely hard now to the point that it's not worth it and you should just play fighter for that playstyle

hasty lotus
#

its easy for everyone to talks about the bards skill cehcks but the thing is most of you havent felt the pressure of tryign to proc a singlebuff in combat let alone support a team.

hasty lotus
somber wind
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Oh 100%, the class is dogshit right now. It's got strength but it's not setup to do anything right now. Cleric is beating the breaks off of it.

stuck perch
hasty lotus
#

if the debuff takes me 8 seconds to play thats 8 seconds im jumping around like an idiot slowly trying to play a song that might lower the enemies armor by 10 - 40

stuck perch
somber wind
# glacial schooner HA

Literally no ability to frontline because of the damn 8 seconds I need to dedicate to 1 song

hasty lotus
glacial schooner
somber wind
#

Who are you to say they shouldn't?

hasty lotus
#

cant even support of defend the team from the back tho. because in the time it takes to play 1 song the teams already targets me.

#

bard literally needst o be in the center of team to buff correctly. so if not the front you gotta be kinda near it.

glacial schooner
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it's like rouges taking a blow from a longsword to the chest with no armor. they should be killed by it not able to dance away from it. penalize people who go armorless and reward anyone with positioning.

stuck perch
somber wind
stuck perch
#

Try running selfish bard and clearing with a falchion and Rousing, Balad, Aria and Beats.

hasty lotus
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who made you the authority on how and when shrill should be cast? if i want to support my team with damage i should be able to do that. i can only buff so much right?

somber wind
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The sentiment from the non-bards seems to be "Bard should only be able to support sometimes but also be useless in combat too" they just don't want bard to exist

hasty lotus
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oh i forgot , people here dont actually want to discuss the bard or its nerf. they just want to assure you that you're wrong and they're the better gamer than you.

slow hearth
tranquil plaza
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I think he just want bard able to do all jobs well and be op af

hasty lotus
somber wind
zealous thorn
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Also when you design a class. Shouldnt you consider โ€œis it fun to play?โ€ Bard right now is not fun. Its downright stressful

slow hearth
#

no I played bard more than any other class this playtest and bard is op once you get it down

stuck perch
hasty lotus
#

the buff isnt even that good. why bring a bard to just buff and loot?

ionic wing
somber wind
slow hearth
#

If you are denying that bard is OP you are coping hard it's actually crazy that anyone is arguing this

glacial schooner
somber wind
hasty lotus
stuck perch
glacial schooner
somber wind
hasty lotus
#

bard heal was dog shit anyways and i hated yall asking for it.

soft finch
somber wind
glacial schooner
hasty lotus
#

the fact is bard was given both offensive and supportive skills. it was never designd to be 100 supportive and thats why over 1/4th of its songs are either debuff or combat r elated.

zealous thorn
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If you cant cast a few spells with a cleric then you have issues. Bard is way harder

somber wind
stuck perch
glacial schooner
glacial schooner
obtuse hedge
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PLEASE fix skeleton mage. im tired of dieing cause it wants to put 4 seperate fire debuffs on me with one fireball

stuck perch
hasty lotus
late dome
#

add an anguish emote in game, or buyable death animations

hasty lotus
stuck perch
somber wind
zealous thorn
somber wind
hasty lotus
#

it was nice before because it could be slightly spammed to make it more effective. causing other players to panic. but if i need to play 5/6 notes just to get a good enough thats nearly 8 seconds.

tough granite
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add armor stands that you can equip with a set of gear and you could use it as a sort of gear set save?

stuck perch
hasty lotus
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a rogue with no buffs and a dagger probably does more damage in 3 seconds than a bard can in a total of 16 seconds using skilled abilities and thats kinda wack.

tough granite
stuck perch
hasty lotus
stuck perch
hasty lotus
#

thats all im trying to say man. im not here to get mad and argue with people. but an honest discussion about how the class was affected is much better than the toxic internet " well im still good so you GG" shit is played out. players can increase the speed you play at themselves but what they cant do is give you the grace of missing a few extra notes when you got a party swinging on you.

#

i also agree that the shield buff was too long. but they literally took everything bard had going and made it worse. now bard is just a buff slave and a bad one at that.

feral gull
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When shooting spiders the arrow is not able to be picked up or looted. Please change this

granite plinth
stuck perch
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I'm all for the discussion part. I just don't like how some people want the bard to be casting weak songs with quick cast times. I also prefer most buffs and debuffs to last medium to long durations so that they feel impactful outside of me spamming the same one over and over again. I understand that other classes don't have buffs that last that long and I'm actually hoping they increase the duration of spells from other classes and add more that line up with the 2min duration buffs the bard can cast. I think Cleric's bless should be a spell that lasts 120s like the bard's Rousing Rhythm. Sure it doesn't require a skill check, but it also only affects a single target.

Having some buffs that last that long might make them more interesting to use. From there we can consider dispel mechanics on skills and spells as a way to counter some of this and provide the occasional need for players to rebuff during a fight or do without.

granite plinth
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Idc about nerfing/buffing spells/songs. But dont nerf perks. I feel as if now there's no need for Charismatic Performance at all. Especially now you'll be lucky to play through an entire song before a Fighter or Cleric hits you or kills you. Or any class kills you at that

elfin quiver
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wallspikes have a puddle of blood on the floor where the spike ends to mark them. towards the middle where it doesnt give away what side theyre on.

stuck perch
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Charismatic Performance should be divorced from the note skipping exploit. Either you like not having to have perfect timing on every notes or you like intentionally doing so to speed up the song. Pick one. I think the first one is decent, especially for players who haven't mastered hitting the notes or those that have bad connections.

hasty lotus
silver hazel
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I reckon Bards should have to use Knowledge on gear to be able to play more songs/play better versions of basic songs. Could also affect playing speed; quicker songs but they require quicker prompts in turn, not sure.

hasty lotus
#

with lag and desync you can hit perfect notes and still fail the songs.

silver hazel
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Forcing Bards to gather Knowledge on gear at the very least balances out AoE damage spam builds

hasty lotus
stuck perch
craggy tree
#

They broke Bard. This is disgusting

stuck perch
hasty lotus
#

balancing that also depends on other factors uneffected by stats. like note length and amount. i think fewer notes with a wider game but played at a faster speed might balance it out.

stuck perch
hasty lotus
#

playing faster makes it harder so having fewer but slightly easier notes to hit might work better.

stuck perch
hasty lotus
#

not anymore theirt not. you still need a 90% to achieve perfect with the perk

elfin quiver
#

yeal sometimes ill miss one note and have no effects or itll just restart the song mid playing its still a bit jank

hasty lotus
craggy tree
# stuck perch Was this because the change to Charismatic Performance or the nerfs to the songs...

Last nerf took clarity to 25% effectiveness, and we cant increase it like other classes can increase their heals/damage.
Our Shield buff gets a nerf
Our Damage songs get nerfed.
Our Movement speed and Action speed buffs get nerfed
Our "heal" isnt even a real heal, it only heals restorable hp.
Now they took noteskipping?

Why? Because people got too good at playing the quicktime event, and were being effective in a high skill floor class?

We're a support class who's constantly getting our buffs/debuffs nerfed.

glass osprey
#

PLEASE DO NOT RESET CHAR LEVELS ON SEASON RESET..... Whats the POINT of leveling up all our chars IF THEY JUST RESET AGAIN.... It will kill the game for me and my community... Please we beg you, DO NOT do it.

hasty lotus
hasty lotus
elfin quiver
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i dont think its fair that bard get shot down and the supposed "work in progress" class has nothing done to it

stuck perch
craggy tree
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We have to do a quick time event every time we want to do a skill.
We dont just Press Q or E, shout, get fully healed, get movement speed, etc; We have a quicktime event for them, which we have to do mid combat. If we can do that, and perfect it under pressure, we should be rewarded, not given the same effect as the Barb's shout, or a grey clarity potion.

dusty onyx
#

Please add ingame pings to alert teammates of things even if its just an arrow Salute

stuck perch
hasty lotus
stuck perch
#

mid?

craggy tree
hasty lotus
#

if i skip 2 notes with schrill i get crappy performance and it only casts about 3 feet in front of my character... lol this is silly.

stuck perch
elfin quiver
#

and on top of being decently squish bard does not deserve all of that lmao

hasty lotus
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if i miss one note i might as well restart the song. it takes stupid long to play too and doesnt have enough damage to warrant increasing its cast speed for. i could just get a base stat like any other class and swing a falcion around.

craggy tree
stuck perch
hasty lotus
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i just tested this. if i hit 2 bad notes and all the rest gold with piercing shrill i get crappy performance.

stuck perch
craggy tree
hasty lotus
#

lol watching a drum main bard play. has weapon reinforcement. still couldnt drop a fresh skelly with 3 drum tosses.

toxic pulsar
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really wish bad had some way to heal burnt hp on a long cooldown through a perk or something

elfin quiver
#

i think youre better off throwing the drum then trying to play it KEKW

hasty lotus
#

meanwhile a barbarian can break a fucking door down with it.

stuck perch
#

How about burnt hp slowly turns into healable hp so it can be healed just not super fast on a bard?

hasty lotus
stuck perch
#

The only thing I wished they'd nerf is how fast a rogue with only a blue dagger can kill a fighter wearing heavy armor even at the lower end of gear (whites and green). I'm not saying I should have won that fight, just that I shouldn't have been two shotted.

wind river
#

My bard friend killed 7 people in a game last night. Din of darkness + additional magical dmg is so op.

stuck perch
#

Every other class I wish they'd buff to a reasonable power curve.

hasty lotus
#

i just feel like bards are being punished because we figure out how to play the class the way it was designed and people complained. make wall classes use skillchecks for all skills and we'll be fair.

wind river
#

stop throwing drums and start using them lol

hasty lotus
stuck perch
eternal shore
#

Anyone else think warlocks range is absolutely shit?

stuck perch
#

I will pm you the link

stuck perch
lunar nimbus
#

please bring back party members not ready

ruby prairie
#

been 4 days now my friend still has a nonfuncioning login button on his launcher
-yes he has opened as admin
-yes he has reinstalled it
-yes he has repaired, uninstalled AND reinstalled (seperately) the C++ redistributibles
-yes he has tried a VPN
-yes he has cleared his registry
-yes he has deleted the cache files
fix this crap @keen onyx @dawn grotto@granite plinth

#

pathetic

#

tickets are useless, with troubleshooting replies that can be found in this discord from other players, i have had more support from users in this discord than the devs of the game.

whole warren
#

bard is dead ๐Ÿ˜ฆ

whole warren
#

my whole time in dungeon, is playing songs now. It just takes too long time getting the buffs out. And then switching for a debuff ( that they nerfed last patch ) takes too long.

craggy tree
whole warren
#

yeah feels like im playing a different game than my teammates. dont have time to interact with the dungeon at all

stuck perch
whole warren
fresh basin
smoky marsh
#

After like eight hours straight of bard today. All these people bitchin about it dont know jack. Thing makes barbarians into murderous freight trains. Buffs are still insanely strong and useful. And they can lay down the smack down with a falchion

stuck perch
# whole warren im grey so its baseline

Well baseline is 0%, with buffs and perks you can get it up to 39%. I wish allegro didn't nerfed which would give us more. but with gear you should be able to get close to 50%

stuck perch
smoky marsh
#

40 ar is a decent gear piece worth of pure armor increase.

stuck perch
#

There was one guy who told me to stop playing music and to help out and contribute to the fights.

smoky marsh
#

Flat buff songs, pop the ar and damage debuff then I'm right in the fight with them. Tranquility saves time and money on heels. Etc

stuck perch
smoky marsh
#

Drum tree, cant remember the full name. Combined with full 3 stat buff, damage buff and ar mr buff

smoky marsh
#

Nah, its one of the two minute buffs

stuck perch
#

2 min one or 8s one?

craggy tree
#

Alacracy? That doesnt effect teammates

lucid folio
#

beats of alacrity

craggy tree
#

Rousing for +3 stats does tho

stuck perch
#

the 2min one (Beats of aclarity) is self buff only. It does nothing for barb

lucid folio
craggy tree
lucid folio
#

it doesn't say it does on tooltip, but it appears in buffs of my teammates

smoky marsh
#

Yea, the buff shows on my teammates

lucid folio
#

it does work on teammates, regardless of what it says

smoky marsh
#

And we've confirmed with checking the stat listing, their move speed DOES go up when I use it. It does not actually say its ONLY on self only that it doesn't STACK on itself.

craggy tree
#

Actually it does say that

hushed spire
jaunty shadow
#

lets fix the bard pls

lucid folio
#

it doesnt matter what it says, it applies to mates

jaunty shadow
#

hes not fun

lucid folio
#

rousing also says it lasts 30 secs, but it's not true

craggy tree
#

Of course not, it's effected by will. None of the times are accurate

lucid folio
#

it lasts 120, it's not just a will effect

#

it's an incorrect description

jaunty shadow
#

i just kinda want have just a lute and be able to pick what instruments i play all the songs with

summer drift
#

You screwed up the bard again devs

jaunty shadow
#

trying to pull a flute out while im being rushed by a rogue w 2 brain cells is getting tiresome

craggy tree
summer drift
#

I'm glad I managed to play a good bard for at least a week

lucid folio
smoky marsh
#

Yea, can definitely say after using it all night alacrity applies to my full party lol.

summer drift
#

Whoever is doing balance changes for this game go get your brain checked. Other classes like the fighter and barbarian can't play without the same 2 skills but the bard needed the nerfs ofc

jaunty shadow
#

i just miss beta bard man he was so much fun

lucid folio
craggy tree
summer drift
#

Maybe we can ask to have them give the bard spells now

jaunty shadow
#

yo

summer drift
#

Give him zap and light and maybe a weaker magic missile

jaunty shadow
#

attack songs like heat metal from dnd would kinda be cool

stuck perch
lucid folio
craggy tree
summer drift
#

I mean bard heal is infinite

lucid folio
stuck perch
craggy tree
summer drift
#

I wish they made cleric healing not instant

jaunty shadow
#

i feel like they went way overboard with these nerfs concidering the amount of peeps that only want to play bard

summer drift
#

And gave fighter nad barb better skills to choose from

jaunty shadow
#

how about we just make all casting require a qte? make it fair

lucid folio
stuck perch
jaunty shadow
#

bc yk we gotta play a minigame to play music but a mage can just throw fire at you

lucid folio
#

wizard isn't a support, bard is

jaunty shadow
#

who decided that?

craggy tree
#

I just hate how we have to play a QTE, but our buffs dont make it worth.

stuck perch
lucid folio
#

also, wizard can't aoe damage people through walls, regardless of them not being on the same elevation

stuck perch
jaunty shadow
#

its just lame and i feel like im being crapped on concistently even though im putting in more work here

lucid folio
#

those buffs when stacked are already broken enough, no more needed

craggy tree
#

I'm fine with a QTE, but if they're going to make it slower (no noteskipping), they cant ALSO make the effects of the songs significantly worse.

Clarity was taken from 8/s to 2/s, and now I cant noteskip it? Why not just toss the cleric a couple clarity potions at the beginning of match.

stuck perch
lucid folio
stuck perch
#

Give options to dispel our buffs and we can't just cast a couple buffs even 2mins then spam short term debuffs and buffs.

jaunty shadow
#

i even played the bard in the beta and he wasnt broken

craggy tree
stuck perch
#

What happens if your buffs get dispelled? Do you keep spamming the silence or do you rebuff? (theory here)

jaunty shadow
#

bard strike until they fix it ?

lucid folio
#

apply shriek of weakness, then rebuff

stuck perch
#

I've got not motivation to play my barb atm.

lucid folio
#

barb is pretty bad, his attacks are easy to dodge and when he is debuffed by bard, he literally can't do anything

stuck perch
lucid folio
#

yeah, but if I cast silence before the cleanse, cleanse just won't happen

stuck perch
#

Cleanse only works on debuffs, and it's possible the cleric was standing back outside of the range of your silence. But there's no requirement to leave dispelling mechanics to clerics or even casters. You could have skills that devour magic or corrupt it. Here's a suggestion I put in about it with possible ideas on multiple classes as examples of what could be done.
https://darkanddarker.featureupvote.com/suggestions/472900/add-purge-mechanics-to-several-classes-to-add-counter-play-against-buff-stacking

lucid folio
stuck perch
#

An aoe cleanse is an option but not the only one.

#

I also doubt they would include one for every class. but just having the possibility would shake up the meta a bit.

#

Also in the event that your party bursts into a room with another team and they're hit with a dispel magic (think fireball but a faster projectile and instead of damage, everyone in the aoe looses their buffs and debuffs) Which buffs do you recast first? Some will be more impactful than others depending on the situation. Something like this would add some good tactical depth to the game and the meta.

lucid folio
craggy tree
#

I'm thinking cleric
an effect like their AOE pve thinger that dispells

lucid folio
#

I think druid when they add him

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or paladin

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I actually don't get what they can do with paladin if current cleric is basically a paladin

stuck perch
#

I think buff and debuff removal is important enough that you wouldn't want to give a single class the only option for it. Also cleans and other dispeling options being in the game means that debuffs can be made longer without crippling characters. I really hate insanely short debuffs that have next to no impact on the game. Like cleric's bind. Doesn't even last 1s and that's before debuff reduction.

stuck perch
# lucid folio resist>movespeed>stats

Are there any situations where you would deviate from that order? For example if your team or the enemy's team comp is different or if the enemies are fleeing or charging?

lucid folio
#

but there's no scenario in which I would give stats first

stuck perch
lucid folio
#

nah, when I play cleric, I put buffs on mates and myself and go mace to the face until someone asks for heals

stuck perch
lucid folio
#

or judgement, each of which would be a big nerf

stuck perch
lucid folio
#

slow is terrible

stuck perch
#

I know. I wish it was better and also that the wizard had more buffs and debuffs.

lucid folio
#

also, that lightning from the sky and ice shards are so bad they are almost unusable

#

and cleric's resurrection and damage spells are so expensive no one in right mind will take them

stuck perch
#

Also I get that sometimes you'd have to give something up to take something different, but giving player options and making those options at least decent if not viable can only help the game.

stuck perch
lucid folio
#

that's if he doesn't get killed before even finishing the cast

stuck perch
#

I think the icebolt either needs a faster projectile speed to make it viable for longer distance or it should be turned into a shotgun blast with multiple projectiles. Slow needs it's duration increased, I'm thinking doubling it to 5 would be a good start, but I'm wiling to budge on that one. All non-projectile spells need better range though.

pale dust
stuck perch
#

Also increase the duration of the icebolt's slow. It's not the main component of the spell so 15%is fine although it could got to 20%. You could also give wizard an Icemastery perk that increases the duration of slows on frost spells.

stuck perch
pale dust
#

absoluetly nothing lol

stuck perch
#

What is your main reason for not doing so, is it the low damage, the lack of decent projectile speed?

pale dust
#

both

lucid folio
#

zap is an instant nuke

pale dust
#

you could almost walk a punch to your target faster than you could cast the ice bolt and it would do more dmg too

lucid folio
#

fireball has good aoechain lightning has good magae and chains, missiles are great point blank

#

haste and invis give great mobility, the rest are kinda meh

drowsy grotto
#

Nerf spell casting speed on specific spells and buff others (on wizard)
It's completely stupid that a wizard can spam 5 fireballs out his ass in a matter of seconds whilst simultaneously turning off their fathers life support

stuck perch
#

So if we kept the damage as is, and gave a slight increase in projectile speed but made it shoot 6 projectiles like a shotgun each doing similar damage to the current one maybe tuneing the damage down a bit, would you take it?

drowsy grotto
stuck perch
#

Wizard got a huge casting speed buff when they nerfed their willpower and gave them a huge knowledge buff.

drowsy grotto
#

The buff wasn't needed for warlock or wizard, they're completely overtuned.

violet sail
stuck perch
#

I don't think the casting speed buff was a big deal, it's barely noticeable without gear. I'm sure with gear it'll be broken but even then people tell me to focus on spell casting speed perks before anything else.

violet sail
#

Wizards need to use 2 (three if you count the -1s casting speed on purple spells) of their perk slots just to get some cast speed lol

stuck perch
#

But I'd like them to get a perk for faster projectiles, a perk for larger AoEs and a perk for longer durations on buffs and debuffs. As well as mastery perks for the other elements they use.

rapid pulsar
#

could we get at least enough character slots to have one for all classes please

drowsy grotto
stuck perch
signal halo
#

Gear based lobbies anyone?

stuck perch
signal halo
#

I'm a level 7 bard running with whites running into purple / blue geared players. Game's barely been out and I don't have the time to neek 24/7, I have a job lol

signal halo
stuck perch
rapid pulsar
frosty robin
#

how about we have a vendor that breaks down crafted gear into a fraction of the materials used to craft them it would create a market even for the gear that no one wants to buy and make those items have some use to them since they cant be vendored

signal halo
stuck perch
signal halo
#

I haven't the slightest clue how.

analog spoke
signal halo
warped spruce
stuck perch
#

You just have to play around better kitted groups, and keep the possibility of encountering them in mind. I think most of the problems here stem from player density. There's so many players in the dungeon at a given time that unless half of them die to mobs I feel like I'm stepping over them every other room. The circle mechanic is enough to bring players together for pvp as the match goes on.

analog spoke
#

Or if this is not something you can stomach you better stop now, cause you are wasting your time while you could enjoy an actual game for you

signal halo
#

I do agree with what you said though.

stuck perch
#

I think the best setup was PT3's start location and player cap on maps. 16 players and all the spawns where around the edge of the map.

#

Slowing the circle speed would also allow players to enjoy more of the game.

signal halo
#

I've supported the devs and enjoy the game quite frankly, I just have a hard time understanding why it's so frequent I get steamrolled when it could be avoided.

stuck perch
#

Too many players for the given size of the map. It's what I call player density.

#

Crypt should be 16, inferno and goblin caves 8.

#

16 for ruins as well.

analog spoke
# signal halo I've supported the devs and enjoy the game quite frankly, I just have a hard tim...

Because you are inviting people around you with your music while the pesky rouges get to loot in the shadows ๐Ÿ˜„ For real, if you wish to die a bit less you could try some other classes, level them to at least 20 to get a minimal view of what they can do how etc..ALso watching pro streamers can show you great tricks on how to big brain PvE and when and how they position themself when they decide to take the fight

minor badger
#

Imagine 16 players in trios lobby. Maths approved

stuck perch
hasty lotus
#

its so frustrating spending all your time maining a class that literally got stepped on because people were learning to pla it too good.

stuck perch
#

When you came across someone it wasn't obvious whether he was with 2 others. A lot of time yes, but frequently enough he was a solo or a duo.

signal halo
analog spoke
#

Then maybe dont take the battle if you dont have to?

minor badger
#

There are anyways, yall focus too much on the loot side of things dont forget it has baselines of a battle royal with zones closing. So the focus must be kills-positioning

stuck perch
signal halo
analog spoke
#

Also if you played since first playtest you are hardly a new player in my opinion

signal halo
stuck perch
signal halo
#

Hence, gear based lobbies could be efficient for newcomers. Geared people get out with better stuff, while undergeared people end up walking out with just enough to gear up later.

craggy tree
signal halo
#

I'm just saying, it could be efficient - that's all.

analog spoke
#

Oh yeah true.Well I cant really say anything else than until you learn your class you will just die much frequent.And about gear based matchmaking my opinion is get that outta here we dont need anything like that

stuck perch
#

Even fully kitted out people sometimes go through bouts of bad luck and have to start over. So fair is fair. we just need to get used to dying alot.

craggy tree
#

Players are just loot pinatas, and they compile all the best loot from chests into one convenient location, their corpse.

signal halo
minor badger
#

Does not make sense what yall saying. You simoly have to adapt yourself its not the game that has be forced to plause you my guys. Approach the game differently and you will see you will get ton of fun. You dint need to exctract 100% of the tjmes to have a big as stash

signal halo
#

Thanks for the chat though, all! I appreciate your opinions on the matter, hearing other people voice their reasoning behind things makes it easier to accept the way that things are as well.

stuck perch
signal halo
#

I guess my focus is built on the fact that if someone new comes to play this game - they may end up being very upset with the state of it if they come in too late and everyone is ubergeared.

analog spoke
#

Dont want to tell you how much I actually yelled just like my barbarian while I was learning the ropes after cleric and getting killed by even basic pve.Then steamrolled for days sometimes I would take hour brakes come back thinking itll be different then just get aggravated go in naked with a grey weapon and wipe a team, then comes Mr Rubysilver and shows me whos boss.

stuck perch
analog spoke
#

It happens it will happen and oh boy it feels good when you get some epic kit with default or white gear lol

signal halo
drowsy grotto
#

Make hell runs last longer

analog spoke
#

So yeah you guys have fun, im gonna go take a peek whats happening in goblin caves good chat

small furnace
#

any plans for more stash size? Running into a problem where shit is a bit uncomfortable. Only been playing for like a little over a week but already finding my stash is full of good gear and gold.

small furnace
#

That's unfort, guess I'll have to make mule characters and have friends help me transfer.

stuck perch
#

Stash size is something they have to be really careful with, because if you can hoard too many good equipment you might fall into a situation where losing gear doesn't hurt as much because you already have many full sets ready to go.

small furnace
#

That's a great idea actually yeah, I would just worry a bit about if they make the item less rare or smth.

small furnace
stuck perch
#

Ask around which items are good for that, I hear ores and keys are good options.

small furnace
#

Appreciate the advice!

stuck perch
#

How many times can you go into the dungeon and full wipe before you're forced to go in naked?

small furnace
#

Looking at my inv right now, I only have 2 decent sets in my stash, but if we're talking gold I have about 5 sets worth of decent sets in gold (blue/green, def not purple)

elfin quiver
stuck perch
#

I'm not saying they shouldn't extend the inventory. But they have to do so very carefully. It's not something they can nerf without sever player backlash.

small furnace
#

Yeah I understand that, a lot of players of this game seem very touchy on what they wanna see in this game. I get it, thanks for the helpful advice anyway.

stuck perch
small furnace
#

Wait the rogue perk works on npc traps too? Here I was thinking it was a waste of a slot because it only worked on bear traps

stuck perch
#

Yeah. They glow bright red. You can see them in the dark too. I love it when people chase me through traps on my rogue. It's my backyard.

elfin quiver
#

thatโ€™s what i thought too i have a rogue and i thought it showed caltrops and bear traps but i see now thatโ€™s interesting

stuck perch
#

A rogue with the perk can also disarm dungeon traps too.

elfin quiver
#

then maybe a ping system could be useful so a rogue with the perk could benefit a team by pointing out traps with ping if thereโ€™s no coms

stuck perch
#

That's what voice chat is for.

#

I've seen people without voice chat tap their weapons on the wall near the traps to point them out too.

#

There's also emotes like pointing that can work.

elfin quiver
#

that is true. another neat idea is ranger gets a perk where they get a set of darts that can ping and be scouts for the team but iโ€™m just spitballing

small furnace
#

I think a ping would be pretty good, VOIP is nice but some people don't have mics and it would be good to communicate within a team. As long as the ping isn't ridiculously strong like it doesn't highlight something through walls or in the dark.

stuck perch
#

I don't want something too meta-gamey.

#

Grease pencil markings on the map or something.

small furnace
#

Like maybe if it just left a marker on the minimap even.

elfin quiver
#

maybe the dart idea where itโ€™s a limited number but still effective. so in a way you have to manage them. i can see players complaining about managing ping uses tho

#

interesting concepts all around

stuck perch
#

Why is the cleric's divine protection cooldown 100s? For a 4s +30% phys resist?

drowsy grotto
#

Because we want to disentivise anyone picking anything but smite and holy skeleton death bomb

stuck perch
#

Isn't something like a 30s cd more appropriate?

drowsy grotto
#

I didn't make the fucking game, stop questioning me. I'm not a secret agent, stop this. I HAVE NOTHING

smoky marsh
#

Ask Greg more questions.

stuck perch
#

What would people think if on a caster, Wizard, Warlock, Bard or Cleric, not taking any spell memory (or music memory) still let you cast a single spell, being the first one on the priority list? This could let caster classes take 2 skills and still use a little bit of magic.

smoky marsh
#

I like the cost of a skill slot for it. Makes magic feel like a actual Investment.

#

But I also thinki current bard is just fine despite the tribunal of diddling flutes angry howls otherwise. So I have bad takes.

stuck perch
#

Think battle Cleric coming in with judgement and smite, and taking something like lesser heal or holy strike as their single spell. Warlock could go melee focused warlock with both Phantomize and Blow of Corruption and still take something like curse of pain or sacrifice (even Curse of Weakness).
What spell memory brings is 4 more spells (or 5 more for the 2nd one) if you choose to take it. You wouldn't need the wheel as holding a focus would default to your only spell.

#

Every cleric knows some holy magic even if they're more combat oriented, same with all wizards know at least a single spell, Warlocks ect.

smoky marsh
#

The only reason I could see against that is while, completely yes. Battle cleric and warlock CAN fight melee. They dont particularly synergize well with current stat distribution to have it as a focus. I'd think it would require some retweaking of stat distribution or something. But that might honestly put the class out of whack.

Besides at the end of the day. A paladin is basically a battle cleric and its confirmed. As far I know.

stuck perch
#

I think that encouraging strange builds is something good, and this would do that. Sure the Paladin is going to be a better melee character than a cleric but there's nothing wrong with letting the clerics have some fun and also this could provide a different leveling experience for a given caster.

smoky marsh
#

I can see where you're coming from, it's not a terrible idea, but its definitely a odd system when compared to what they currently provide.

stuck perch
#

It would be a minority of players but it would allow for fun ways to build a class.

#

I mean they did things like give cleric a drunk cleric perk ect.

prisma sonnet
#

makes a lot of sense devs! nerf bards but leave rogues on the loose running around being annoying as fuck!!! great job guys keep it up!!!!

stuck perch
#

For rogues I just want them to not be able to kill an armored warrior before he can react unless you severely out gear him.

fiery breach
#

Drink blue potion, get stabbed 15 times by rogue while the animation finishes and i cant do anything. just make potions cancelable zzzz

stuck perch
fiery breach
#

Actually yea. How do i submit to the suggestions channel?

short heath
fiery breach
short heath
fiery breach
short heath
prisma sonnet
fiery breach
prisma sonnet
fiery breach
real trellis
#

I think if you try to queue up for ruins as a solo rogue or as a team of 3 rogues the game should just kill you the instant you spawn in

daring basalt
#

Is Hand Crossbow in woodsman? If not it should have a chance atleast.

real trellis
#

I have never seen the woodsman selling it. There are several pieces of gear you will never see at a vendor like shadow masks or viking swords

weak shore
#

how to submit suggestion?

pastel venture
#

any plans to rotate inventory items?

tulip hill
#

thoughts on a rogue perk that lets you see enemy health while within a very short range? probably like pickpocket distance

bleak dagger
#

when more stash tabs?

abstract swallow
#

Ideally never, economy is bad enough as it is

icy panther
short heath
sly onyx
#

Hey do I need to make a suggestion on the Dark and Darker website too if I want things to actually change? Or is a Reddit post with lots of attention good enough

short heath
sly onyx
sly onyx
short heath
#

@sly onyx I'll be honest, the Bard is not a class where you should be able to reliably 1v3. It's a support class at it's core. You won't likely get Bard back as a soloable class, because it needs to be balanced around trio gameplay and if you can easily and reliably 1v3 with it, it deals too much damage to be a support class. The reason Rogues are able to solo so well is because the element of surprise and double jump, which arguably does need to either get nerfed or removed from the game.

sly onyx
#

Itโ€™s not about 1v3. Itโ€™s about 1v1. The damage or abuse of Din of Darkness isnโ€™t what the post is really about. Give it a good read

distant night
short heath
bleak pollen
#

I just got conveniently DC'd to get afk'd kill and didn't get to reconnect until I was dead

sly onyx
#

Cleric is a support clsss and is very viable even in highroller solo. You could argue ranger is a support dps class and it does just fine. I talk in the post about why class variation in solo play is a good thing

#

If you force bard to take different songs in 3v3 vs solo, AND have different levels of power depending on if he has allies near him etc, then itโ€™s not an issue at all

weary geyser
#

I have to know if by any chance are rogues getting changes anytime soon ? Im tired of dropping 3k+ gold gear to naked rogues . Solo Leaderboards remind us how stupid rogue is.

short heath
# sly onyx Cleric is a support clsss and is very viable even in highroller solo. You could ...

That's a problem with the Bard being a buffing support class versus a healer support class. There's a distinct difference between those two roles, and because the Bard falls under being a buffing support, it does not fit very well into the "trinity" of classes, and therefore doesn't have a class archetype that it directly counters. This means that it shouldn't, and clearly doesn't do well in 1v1 situations often.

astral fjord
#

nerf din of darkness. if you stack additional magic damage you can wipe lobbies easily. there's nothing enemies can do, you can even kill them through walls. clerics cant outheal it, you cant run from it. actually disgustingly broken. i hope everyone starts abusing it so it gets nerfed ASAP

for reference my entire party or geared green/blues and a cleric healing got killed in less than 5 seconds in a huge aoe.

sly onyx
#

I think we can all agree about Din of Darkness

stuck perch
#

Wish list of changes for Wizard:

  1. Fireball should have scaling damage for it's aoe. 40 damage for direct hit, 30/20/10 depending on how close you are to the center. Increase the radius of the aoe a bit.
  2. Slow should have a longer base duration. Start with 5s, keep an eye on it and maybe increase that.
  3. Icebolt should have a it's projectile speed buffed and the duration of it's slow increased to 2 seconds.
  4. New ice spell, shotgun shot of ice projectiles with each projectile doing damage to anything it hits including if multiple projectiles hit the same target. Targets are slowed like icebolt.
  5. New light spell "Dispel magic", a fast moving projectile like fire ball, but deals no damage, when it hits something it releases a flash of light and everything in range gets buffs and debuffs removed from them.
  6. New fire spell "Burning Hands", basically a short ranged cone of fire, that damages and sets enemies and the ground on fire. 30ยฐ arc? Deals damage over time, and you can turn but not move without canceling the spell.
  7. New ice spell "Cone of Cold", identical to burning hands but doesn't last as long and slows targets in the cone by 20% for 2 seconds, and applies a frozen debuff, if a target accumulates a full stack of the frozen debuff they're immobilized for 2 seconds but they're immune to damage for the duration.
  8. New ice spell "Freeze", Freezes a door in an open or shut configuration for 20 seconds, Barbarian's door breaking perk takes 2 hits and Wizard needs a 2nd fireball to break the door.
  9. New lightning spell "Shocking Blow", causes the next successful attack to deal additional lightning damage to the object or character hit. Spell is not discharged until it hits someone, except if used with a crossbow which will consume the spell even on a miss.
  10. New arcane spell "Rewind Time", cast the spell at the end of the duration, you will be teleported back to where you cast the spell. Base duration 15s
  11. New perk "Lightning Mastery" When you deal damage with a lightning spell, reduce the target's magic resist by 20% for 10s (non-stackable)
  12. New perk "Ice Mastery" increase damage by cold spells by 10% the duration of ice spells is increased by 2s (both the slow debuffs from damaging ice spells and ice spells with a duration)
  13. Fire Mastery perk, it's damage component increased to 10%
sly onyx
astral fjord
#

please god everyone abuse din of darkness to wipe entire lobbies so it can be hotfixed

stuck perch
steel cedar
#

Can we have the option to use skins without the stats pls? I want to run lich wizard but I don't want to make it even easier for others to kill me...

sly onyx
steel cedar
grand bane
#

just remove skipping notes or the nerfs are pointless

short heath
# sly onyx What does cleric directly counter then? Iโ€™m not sure what youโ€™re getting at here...

Tanks kill dps, dps kills healers, healers kill tanks. This trinity has been in rpgs since the inception of rpgs. Bards don't fit really into any of that, so they don't really have a strong case to be able to 1v1 anyone but another Bard or maybe a Wizard, like you said. It's a generic rule, and obviously each game will have different tweaks on the trinity, but that's the aspect I'm referring to, and it holds pretty true in DaD... Rogues and Rangers have a hard time killing Fighters (tanks kills dps), Rogues and Rangers have an easy time killing/kiting Clerics (dps kills healers). Clerics do have a bit of an even match against Fighters, but again, each game will have their own tweaks on the trinity and nothing is perfect.

sly onyx
#

Iโ€™m just putting out ideas. If people want bards to have counters and stay squishy in 3v3 while still being viable in solo. That is one possible way to do it

stuck perch
grand bane
#

u mean bard who can do everything?

stuck perch
grand bane
#

he literally reduces dmg and gets shield, wym?

#

im playing bard and nobody can do anything if we rush in with 20 different bard buffs lol

stuck perch
#

That doesn't mean he can stand in a doorway and block an enemy from coming through for a long time.

sly onyx
# short heath Tanks kill dps, dps kills healers, healers kill tanks. This trinity has been in ...

I would argue that the solo bard fights perfectly into the dps category. You said it yourself itโ€™s not really a healing class. My experience in high rollers is that killing geared fighters or barbarians as a bard was very hard while killing other dps or healers was do-able. Also the wizard then falls into the โ€œhealerโ€ category in your trinity then? As it can kill fighters but dies to rangers. With fighters being Jack of all trades in this game the trinity starts to get messy too

grand bane
#

why would i be on the door when i have another two players

short heath
# sly onyx Iโ€™m just putting out ideas. If people want bards to have counters and stay squis...

Realistically no class should be entirely viable in solos. There are certain classes that do it better than others due to their kits being built for quickly killing off a person and having high mobility... but they typically lack any kind of sustainability and have low health pools. You can't have your cake and eat it, too. If you want Bards to be good for 3v3 combat, they very likely will not be a soloable class since there has to be balance in the game. You can't be an uber buffing machine and a dps machine with the best movespeed in the game that also allows you to be soloing trios. That's too much in one kit.

grand bane
#

and shields stack so u can have triple shield, bard, potion and cleric

stuck perch
grand bane
#

the counterplay is that good songs have more notes, so it should take more time to get all of them, but if u skip notes whats the point of making them longer

#

lets nerf the duration or % if u fail notes, but then we keep a perk to skip notes without any punish lulw good nerf

astral fjord
sly onyx
# short heath Realistically no class should be entirely viable in solos. There are certain cla...

Whoa slow down. Most classes can get away with being decent in solo thanks to them countering each other to some degree. That sustainability issues isnโ€™t real when good players donโ€™t get hit by mobs and can bring lots of meds. Most classes are good at 3v3 and decent in solo, and bard is no different if the devs use solo vs group songs correctly and give him perks that force him to decide what kind of bard he wants to be. And ffs stop talking about the 1v3ing. Nobody wants that, and the only way thatโ€™s happening is with Din of Darkness, which I agree should be nerfed to tick less often

short heath
stuck perch
# grand bane the counterplay is that good songs have more notes, so it should take more time ...

First that's not counter play options, it's mitigation aspects. Second let's just get rid of the skipping notes mechanic. Balancing anything about the bard is going to be hell without having to consider that he will be cutting out notes. You might as well just remove the mechanic and balance the duration of the songs properly without it.
Counter-play options are options other players have to counter a problem they have, in this case buff stacking players.

grand bane
#

its actually counterplay because u dont have enough time to stack all of them if u have to play the full songs unless u have magic interaction gear

sly onyx
grand bane
#

so they need to choose what songs are they using, right now its just spam all of them together

sly onyx
#

Aight Onyx Iโ€™m tired letโ€™s wrap this up

grand bane
#

bard is so good rn that u can go naked every single run and still be insane usefull

short heath
grand bane
#

weakpoint doesnt reset anymore when they block the hit

#

only w the warlock buff, that one goes away if u miss/hit shield

stuck perch
# grand bane its actually counterplay because u dont have enough time to stack all of them if...

Counter play is not something that's in the bard's hands, it's something that's in the hands of his opponent.

short heath
grand bane
#

counterplay and league of legends KEKW

stuck perch
#

It's since become a principle of game design, and a solid one at that.

grand bane
#

idk on what elo u play league at, but tell me whats the counterplay to get dived 3v1

#

and still totally different game

stuck perch
#

Depends on what class you're playing, Wizard? Invisibility and juke.

grand bane
#

ima just go ahead and add you to ignore cuz ur making 0 sense

stuck perch
#

How does that not make sense? Do you not know what juking is?

#

From Collins dictionary: juked or หˆjuking. 1. to outmaneuver by a feint or other deceptive movement.

edgy cloak
#

Nerf rogue (or remove it).

tulip hill
edgy cloak
distant night
#

only double jump should be straight up removed

#

now thats completely unfair

willow berry
#

I think we should be able to forgive a team killer without karma points. My team mate killed me by pure accident (I ran in front of the axe as he killed the enemy team) , he apologized and my team mates ressed me, and I can't mark as a forgive as I don't have enough karma points as I barely get out alone and that match will disappear till I have enough karma points to forgive. Idk.

tulip hill
distant night
#

still is, there are many statues and such where they're completely unreachable without ranged

late egret
#

well people run 3 roque on ruins so it totally "ruins" the map

terse pier
tulip hill
ivory fossil
#

is there any suggestion on improve trade market? i feel like is impossible sell anything without been there for a long time, its like a war of type symbols, its just annoying, streamers often sell things to their audience quickly but that's a bit unreal for the rest of the world

terse pier
rough elm
#

I would have agreed if u said that double jump in previous playtests was too op since in ruins and dungeons u could double jump on the weirdest places where it shouldn't have been possible , but a lot of cheesy spots has been fixed and can't jump on those places anymore especially on the ruins. Also double jump only helps somewhat in combat but most of times it's easy to take rogue out even if he double jumped somewhere where u can't (Ehm ehm Throwing knifes , axes , oil laterns , bows , traps , camping , longer reach weapons , probably missed much more but u get the idea)

tulip hill
terse pier
#

Idk, just sounds like double jump with a cooldown? Plus they already have the tumble (which is mid).
I'd rather they remove double jump and bring back verticality for everyone in ruins personally. Feels like most of that map is blocked with uneccessary invisibile walls

#

They could replace it with a super jump, having to crouch for a second to charge it up

rough elm
#

But if u bring vertically back and remove double jump for rogues then what is the point of vertically if there is no use for that ? Since no one can jump over or climb over those ? And even if they readded any better player would go always above and just camp there. Only way i can see something like that being added if maybe there would be a low chance for like a huge castle wall to break which would allow some part of the map go on the roofs of the rooms.

tulip hill
terse pier
rough elm
#

???? Those walls weren't even that huge to begin with and it would only increase of abusing the map ? Like avoiding monsters that can't reach you ? (They already can't reach u if u even go on top of the chest)

terse pier
#

In my experience on my fighter or ranger trying to engage in ranged combat or ambush people in ruins is annoying because if I want to take a ledge or something it's usually not an option. When you consider how much passive lighting is in that map as well I find it a bit strange they've removed places to hide that were available without double jump.

edgy cloak
#

You are only focus on the double jump... what about the +30% damage in the back ? The +50% bonus damage when he's out of stealth during some seconds ?

terse pier
#

Also hitting an invisible wall when something is actually climb-able sucks, they should design the map better and account for player movement

terse pier
icy panther
edgy cloak
rough elm
#

Yeah only thing i agree is invis walls which are stupid adding some sort of minigame of parkouring or adding ladders where maybe u could climb by just jumping could increase vertically and remove some of invis walls. Weird solution but could work on paper

manic thicket
manic thicket
#

upss

tulip hill
manic thicket
#

yeah yeah got it late

icy panther
terse pier
# rough elm Yeah only thing i agree is invis walls which are stupid adding some sort of mini...

They should redesign ruins to actually allow for "parkour" like the inside maps do
We're going to have to agree to disagree, @icy panther I just don't believe that there should be hard counters on a classwide basis, they're boring and reduce counterplay. Stuff like ranger having a hard counter to rogue stealth is good but saying "you can't fight a fighter as a rogue" is boring imo

terse pier
tulip hill
icy panther
# terse pier They should redesign ruins to actually allow for "parkour" like the inside maps ...

You're thinking it of three individual 1v1's in a group setting compared to an actual 3v3 where the battle flow is completely different.
Yes, a 1v1 as rogue vs fighter is unfair, but in a group you are supposed to eliminate the backline, whether it's a cleric or a ranger, and make the fighter lose his support so he can start getting poked down. Not to mention that weakpoint is extremely strong right now that you essentially let your own frontline deal major damage as well.

@tulip hill It's still not worth it imo, you're going to be aiming for headshots anyways for the +50% and enemies running away is just free hits, dagger expertise, despite being a much smaller bonus, is infintely better because it has no actual prerequisite outside of using a weapon you're gonna be using anyways.

rough elm
#

mhmmm nah parkour wouldn't work on this game exactly not on starter maps at least , adding ladders on some of the vertical places would be better , far more simplier and to not overpower it u could break ladders. And to avoid camping on top of the ladders there would be always something that is very loud if u step on it like bricks , or bones or any other material that is loud. Only thing that would be op is for rangers or fighters that could just cheese everything with range. The game still does not a have solution for those who just get a bit above monsters and monsters just stand doing nothing.

tulip hill
terse pier
terse pier
rough elm
#

For the most part i have memorized crypts , ruins , goblin caves there are only 1-3 places where u can somewhat consider parkouring otherwise it's not parkouring ur just jumping over obstacles if we are talking about without rogue's double jump.

icy panther
# tulip hill I see a lot of rogues use rapiers but I get what you are saying, especially sinc...

True, but it depends on what the rogue is going for. Rapier vs a cleric feels like childs play and will frustrate the hell out of the cleric because it genuinely feels like theres nothing you can do about it.
Dagger vs squishier classes like a ranger is just a full on gigglefest as you burn them down :^).

@terse pier I guess that might be more semantics on my part. I'm saying "hard counter" as "the matchup is incredibly hard to win against" moreso than "you should have no hope", but a 95% DR fighter is just evil to fight as any physical class. Hell, I had a run as ranger vs a fighter with 40% projectile defense & 70% DR, genuinely felt like I couldn't do anything and I shoved 16 arrows into him.
Atleast rogue has a saving grace in weakpoint attack and thrust passive, makes the fight much more passable.

terse pier
icy panther
vestal wharf
#

Where do i make a suggestion?

tulip hill
tulip hill
terse pier
#

Hot take - clerics should not have instant heals, they should provide heal over time buffs instead.

wispy swift
#

Nerf the rouge already they are to fast its stupid

tulip hill
manic thicket
vestal wharf
#

Suggestion of the year right here.... get ready.....

Add a Right-Click use item on consumables in the inventory.

rough elm
#

@terse pier Bad take if cleric uses all the spells , resting takes quite a lot of time to restore those (Healing especially) , yes there are clarity and campfires (bard song as well) , but if don't have those cleric is left without the important spells for like whole minute. I can only see a compromise that i would heal let's say lesser heal 10 HP and it restores 5 HP every 1 sec afterwards or with holy light same thing restores 20 HP and then it restores 10 HP in 5 seconds afterwards.

#

Might be not bad idea actually lol heals 10 hp but to get 5 hp more u wait for additional 5 seconds as regenerate buff

terse pier
#

Ye I called it a hot take for similar reasons, the big instant HP is a iconic part of cleric. I think druid might have HoT options however. But when I'm on my cleric sometimes it really be like "wow that's a big ol' heal"

obtuse lichen
#

1 mage or rogue is happy when he sees cleric gets behind him and starts shanking, cleric is counterable

#

Its basically 3v2 if you have decent rogue or wizard against cleric on your team

terse pier
icy panther
# terse pier Hot take - clerics should not have instant heals, they should provide heal over ...

They should have both, Holy Light needs to be a regen over time for the same amount it has now and Lesser Heal should stay as is.
I mentioned this somewhere else, but Cleric always feels strong because the frontline he pairs with is also consistently strong, be it either Barb (who performs phenomenally in group) or Fighter (who is just amazing in general), Cleric just furthers their already stellar effectiveness to heights unknown. If you ran a 3 man party with a poor frontline, Cleric will crumble.

@tulip hill The best part about Warlock heal cut is that it affects heals coming from the corrupted unit, meaning a fighter can't use second wind without making it a 15% heal instead of 50%, but a friendly can still heal them as normal.
On the flip side, that would mean hitting a Cleric with corrupting then running away would make the cleric heal for only 30%, a massive punish for bad positioning and furthers dependency on allies, meaning a rogue/ranger killing the backline is even more damning.

reef spindle
#

Max health bonus which is adding % is not worth as an echantment - Max health which add flat value.
You can get max 3% Max health bonus while you can get 6hp from Max health enchantments.
For Max health bonus to be better you would need to have more than 200 health which is really hard to achieve.
Barb with Max health enchantment on all of his equipment would have 220 health.

tulip hill
icy panther
obtuse lichen
#

Warlock needs to have a bit more movement speed or some kind of spell that gives it to him

reef spindle
#

Health growth from STR and enchantment like this is nothing compared to actual heath you have from stacking armor and physical resistance.
Someone with 80% physical resistance and 120hp has 600 health in reality.
This shows how small max health enchantment as a build option.

#

And how harder it is to get so much health compared to armor

tulip hill
reef spindle
#

To get 220hp you need to get enchantment increasing it on every item while really high physical resistance you can get just from normal items without enchantments

icy panther
reef spindle
#

Defense Expert is than way stronger than Robust as actual health you are getting is way higher than from Robust

obtuse lichen
tulip hill
reef spindle
#

If you have 200hp Robust is giving you extra 20hp
while Defense Expert when you have 100hp and 80% resistance will increase it to 85%. This way you are getting 166 extra health

obtuse lichen
icy panther
reef spindle
obtuse lichen
manic thicket
reef spindle
#

barbarian even with 150hp and 50% resistance has actual health of around 300

obtuse lichen
icy panther
tulip hill
reef spindle
obtuse lichen
#

Do you even play in the game honestly there is no such think as a meta
everyone is complaining about fighters but my team never had a problem with them

haughty glacier
#

y are people with full purple gear just wiping normal goblin caves it cant be fun

reef spindle
tulip hill
icy panther
# tulip hill oh for sure one concern I do have with the idea is that because the damage comes...

I think the idea of "end of duration" damage is important because it would force people to consciously not waste it as a buff, and enemies who get hit by it need to make sure they don't waste movement either. The informational part between using it yourself or on allies vs using it against enemies would factor in to it.
In which case you would need a unique sound effect for it like Hellfire has when the cast is ready.

obtuse lichen
#

Its because HR goblin caves are purely wizard and ranger map
Or rogue if you go for troll kill
Fighters just get stomped in pve and pvp on it
I tried around like 10 matches on the fighter and you just get stuck in between mobs and players most of the time and cant even run away because goblins are really fast @haughty glacier

reef spindle
# obtuse lichen Ok

it is just math
you can calculate yourself how much actual health you have as fighter and as barbarian while taking enchantments like max health and physical resistance.
Max health is just way worse than physical resistance. If by stacking max health you can get up to 270hp with Robust and War Cry while stacking physical resistance you can have numbers like 3000 of actual health

obtuse lichen
#

The only way to survive is to sit like a rat and after try to kill a looter

tulip hill
reef spindle
#

someone with 110hp and 95% resistance has actual health of 2200

wild bone
#

When will the official fix the vulnerability of remote interaction? I saw people discussing on the forum that many cheaters are searching for treasures in the ruins map to earn GOLD. The above is translated using a translator, which may not be easy to understand

obtuse lichen
#

Just get a mage or rogue or even cleric with judgment on your team

reef spindle
obtuse lichen
#

Because you are being ignorant with other aspects of the game

manic thicket
tulip hill
#

Interesting idea spell casting
what if instead of a normal casting bar they had a segmented casting bar
once you are past the first section you can cast the spell but you can charge the spell even further for an increased effect
even if this isn't a global change I feel like this would work well for warlock with each segment increasing the effect as well as the health cost

obtuse lichen
#

That one guy that does theorycrafting but never plays in the actual game

reef spindle
#

I think from enchantment you get like 40% penetration
but this shows how much you need to work to get around armor
and how much you need to for more health

obtuse lichen
#

๐Ÿคฆโ€โ™‚๏ธ

ruby sonnet
stark oxide
#

I wish Reckless strike didn't get used up on striking any surface, and rather only when dealing HP damage.

ripe kiln
#

Moving the bard from 4 instruments to 2-3 and letting bards customize their default loadout as far as where things are located.

tulip hill
ripe kiln
#

My main thing is with 3 slots on the left and 3 on the right why give them 4 instruments it should be brought down to max 3 and fit on one side bar imo

tulip hill
umbral zodiac
#

Seems like gear score lobbies are going to need to be a thing. Too many fully geared teams stomping basic lobbies.

lost rampart
#

does anyone know about any of their plans with the training Tab in the class screen

tulip hill
# umbral zodiac Seems like gear score lobbies are going to need to be a thing. Too many fully ge...

I recognise the need for some kind of matchmaking
Elo and similar systems are bad for games with parties
Ideally a gear score system would work but would require actually assigning a point system to the gear which because of random enchantment stats is dubious. On top of that it would mean there is little to no chance of picking up a cheeky kill on someone who otherwise outgears you so you can steal their kit
I would personally recommend an extremely simple system of win streak matchmaking
essentially just matching you with other people who are also on a roll, or if you just died, matching you against other people who just died

lost rampart
#

true its literally so unplayable when you are running naked and you run into a group with even mid gear its such a stark difference its not even playable

umbral zodiac
tulip hill
umbral zodiac
#

possibly even just only up to greens in regular lobbies. Im not sure how the gear score would work but its too easy for fully stacked players to pub stomp. Almost need some kind of higher incentive or something to run in high rollers to get the scared full kit teams out of newb lobbies

tulip hill
lost rampart
#

or introduce more variables into the normal lobbies that offset gear score differences id like to see more environmental hazards in the game

tulip hill
lost rampart
#

kinda sorta

loud remnant
#

Please revert the change to gold bags. Make it so we can drag and drop a bag on top of another to automatically fill it with gold. this is so annoying that we have to manually remove 10 gold each time :( last playtest it was perfect

tulip hill
loud remnant
#

No idea. It's terrible right now, i have around 10 bags all with like 20-35 gold and i can't fix them because it's gonna take 20 minutes xD

#

at least i have change for trades lmao

tulip hill
#

I mean, keep bring out treasure to sell and you will eventually fill up your bags
but yeah, its annoying when you do end up with multiple bags that aren't full

terse pier
#

nah they defo broke the gold management / purses

muted dagger
#

Hey heres a suggestion, how about when some random people invite me to a group and I leave it, my map and server haven't changed to the other side of the WORLD so that when I join a game after trading for 10 minutes and forgetting about the group I dont join a game where I have 500ms ping and lose my gear and inventory

jovial swan
#

Hear me out:

[Goblin Mage]

Bugfix: The magic ball attack no longer bounces on the floor randomly.
Buff: The magic ball attack now has a 12% faster casting time.
Buff: The magic ball attack now produces a shockwave upon landing. This shockwave deals 20% of the normal impact damage and has a lesser slowdown, and does not cause the healing or slowdown debuffs.
Nerf: The magic ball attack no longer homes in on players.

Makes them a bit more of a challenge but removes the jank.

cerulean dirge
#

I suggest that when you finally get around to banning cheaters. Do a hardware ban or something to ensure they don't just purchase again to continue cheating. The disconnects when running into overly geared people arent by chance.

gloomy thorn
bold pond
#

Make money not take up stash space or something like that

wintry fjord
#

When in a lobby you can challenge someone to a duel in a small circular arena.

rich cypress
#

warlock with curse of pain with the phantomize build is not fair

chrome kindle
#

REDUCE DAMAGE REDUCTION CAP

knotty shell
hidden tree
rich cypress
hidden tree
#

Healing 30-50% as a class that can be 1-2 shot by most frontliners is not that imbalanced imo. It's a class that scales incredibly well with gear, and phantomize is easily punishable. If they have spells and phantomize, they lose access to their best ability which is acceptable.

smoky marsh
#

On my bard I can just run down their phantomize then two tap them with a Falchi, no matter what curse they have on me. They're locked in a state of pure inability to hit when they pop it. It's much better when in trios, but one on one, they're incredibly easy to fight.

tulip hill
rich cypress
tulip hill
#

So I've seen a lot of talk about reworking bow damage and had a thought
what if the damage of bows stayed the same as you went up in rarity but the firerate (and possibly ammo) went up
though this could cause an issue with flat damage buffs so I'm interested in people's thoughts on this

tender verge
bleak dagger
#

let me buy more stashtabs pleas

tulip hill
rich cypress
tulip hill
granite plinth
#

in-game matchmaking to queue up for trios

copper raft
#

Fire Give Warlock Eldritch Blast Fire

smoky marsh
elder stone
#

@ripe turtle i like the suggestion but it feels more suited towards some other class perhaps.
maybe give the warlock a perk to gain soul shards when killing enemies, and when you have enough, you can consume them to summon a familiar? nothing too op, just a helper

ashen bluff
#

We need a rank ladder lobby. So in total 3 lobby types:

  1. normal: for beginners and bad gear
    2.high roller: for higher end gear
    3.ranked: best gear and for tryhards that play this game 6 - 14 hours a day and have natural advantage.

I think that way might provide all players more fun. What do you think

fallen tundra
ashen bluff
# fallen tundra Great theory but what stops ranked players going down the list and taking that a...

It wont count to ranked ladder. So they would waste their time. The top ranked players know that all. The more time you spent playing normal, the more likely you fall in the ranking. Watch the streamers with high rank. Nobody there likes to play normal b/c it does not help them climbing.

Currently the problem is that people who have blue+ gear are in normals b/c they are getting farmed by top ranked players in HR. Ranked players dont play this game normally. They just rush for kills.

fallen tundra
ashen bluff
# fallen tundra well killing other players is the best way to get money one decent amor piece an...

Currently it is mainly made for ladder. That is an issues. In every high roller you have at least 1 - 2 teams that are just way better than everybody else. They play the game longer, mostly even stream. The average user with better gear cant deal with these. If they would go HR for farming gear that would be fine. Believe me they dont want to. Playing 5 games to get some gear back to be able to play ranked lobby again is a huge loss of ladder points for them.

fallen tundra
chrome valley
fallen tundra
mossy burrow
#

we need a high roller ruins map

jovial swan
#

I'll be honest, I think that the Weapon Mastery Perk should just not have a downside. The current downside it has is so negligible that why even have it?

mossy burrow
#

or bring back the stairs

jovial swan
elder stone
#

yes, something is super strong = make it stronger

jovial swan
#

Like maybe using non-native weapons will slow you down by 5% movement speed per non-native weapon, and 10% for two-handed non-natives.

#

So you're trading out speed for utility and strength.

fallen tundra
jovial swan
fallen tundra
scarlet temple
#

SUGG:lower/remove trade guild fee

fallen tundra
#

sometimes i wish it was a market system that you list and forget with a 15 gold fee then no or lower fee when live trading

red river
#

hola ! are we planning to add any storage expansion to the game :)?

scarlet temple
wide bolt
#

Can you think of adding a functionality like in baldur's gate, a key such as "T" could allow you to move your mouse over the properties of the elements and these would be described more precinctly?

restive shard
#

Could we get weapon skins? Personally I don't like the race microtransactions (despite the stats, I find the skeletons to be very confusing in game when used without armour), but I would love to get nicer skins for weapon types, that I'd happily purchase (as long as they don't provide any extra stats!)

vital violet
#

I was thinikng about adding backpack to the game where you can put it in the place where you can put cape, doesn't matter what it would do.

cyan drift
#

suggestion: don't ping everyone for ads? the hell. I leave @everyone pings on for important shit. not buying your coffee

lucid folio
#

suggestion: maybe, just maybe, instead of nerfing the classes that buff the fighter, they should just... nerf the fighter?

terse pier
#

Can't wait for the falchion nerf

violet sail
lucid folio
urban depot
#

can we please have more character creation slots, it sucks that i cant play a Barb, and what if when druid comes out??

glacial schooner
#

@tepid raven it wouldn't. mid fight cycle is easier

terse pier
terse pier
red river
#

Maybe a more expensive gold purse but that can hold 100 coins ?

glacial schooner
lucid folio
#

make gold just a number in stash instead of it being an actual item taking space in it

glacial schooner
lucid folio
glacial schooner
#

account wide character names, account wide stash and a separate account wide gold storage

lucid folio
#

an account inventory to store gold and easily move items between characters without gimmicks of using other people to trade those

glacial schooner
#

and character names for accountability

#

plz dear god make account names character names

soft finch
#

While I agree those things would be convenient, I don't think they'd be healthy

lucid folio
#

they would, anything that saves time and makes the game more convenient is

uneven osprey
#

I really feel like level 15 to 20 are dead weight, why not make perks level 5-10-15-20 instead to make it actually do something

soft finch
#

With infinite space for gold comes infinite room for inflation in the trading house. It having a fixed amount of space relatively gives it a fixed value

glacial schooner
lucid folio
glacial schooner
#

also account wide karma not character

lucid folio
#

it's not like there will be so many people storing tons of gold that it will be enough to inflate it massively

glacial schooner
soft finch
lucid folio
glacial schooner
#

@violet sail let them sit on their pointless gols

violet sail
lucid folio
#

idiocy of gambling with goblin being a huge contributor

glacial schooner
violet sail
#

thats ur problem lmfao

lucid folio
#

not mine, I have so much gold I can't store items

glacial schooner
#

pub games when?

dull stream
#

set the limit of creation character to the actual number of available classes

wet kelp
#

I wish you could go deeper in the goblin caves @dawn grotto

lucid folio
#

magic staff really needs to be removed from the game, it's much worse than other starting weapons. Just make cleric start with a spellbook and wiz/warlock with crystal ball

ruby hound
#

Daily suggestion til they get put in:
Duo ques (2 man parties) that can't go into HR.
More character slots.

red river
obsidian plank
#

please nerf warlocks blow of corruption its just no fun at all

soft acorn
#

suggestion: I think warlock's Skill Phantomize should be casted a little bit faster than it is now. like 0.25 or 0.5 sec faster as its casting speed doesn't allow to dodge any incoming attack on time. Just my opinion, what do you think ?

lucid folio
glacial schooner
obsidian plank
lucid folio
#

you can't one shot the troll with it

obsidian plank
#

sure you can the scaling is broken

subtle blade
#

Daily suggestion, take away rapiers from rogues ๐Ÿ™‚

lucid folio
#

it would require too much damage, like way too much

obsidian plank
#

have a look on some streams having fun with it

lucid folio
subtle blade
#

buff daggers, remove rapier

light hatch
hushed pawn
#

will be nice some kind of gearscore to normal lobbies, people who going almost complete in purple gear only hunt whole lobby are broken.. some fresh players are hunted like animals without chance)

tough granite
# subtle blade buff daggers, remove rapier

i get 2 shot by a geared rogue with just a dagger. its not really the weapons that are weak about rogues, its the fact that despite having so many more skills and perks than other classes, theyre only gameplay options are to be a rat that is encouraged to farm players in underhanded ways.. they cant do pve for shit so they all just run in naked and ambush players

obsidian plank
#

double jump doesnt belong in the game imo

light hatch
viscid galleon
#

its the oppsite for me maybe bc im rogue but in goblin run i always get ganged up on

light hatch
tough granite
# obsidian plank double jump doesnt belong in the game imo

i agree, maybe if they made his jump higher, but being able to double jump causes rogue to be the only class with verticality, and a lot of things in this game just arent designed around verticality, when it comes to balance and exploitation i mean

viscid galleon
light hatch
subtle blade
#

The game isn't about making peace, but the entire gameplan of rogues is soo cringe, everytime I get ganked by an invis rogue sitting and playing with himself in the shadows, whether i win or lose I just think what a pathetic excuse of a human being he must be. Rangers are annoying aswell, hella annoying, but still

untold musk
#

My Hot Take: The Bard, should spawn with 1 Torch and 1 Lantern or just a Lantern, what u guys think?

sullen sparrow
#

Rogues could do with a nerf

subtle blade
#

not a nerf, but 4 sure, ms reduction and double jump removal, or atleast rapier removal

rich inlet
#

we need more character slots

haughty glacier
#

pertition to stop full blues/purples from destroying new players in goblin caves ๐Ÿ˜ฆ

carmine saddle
#

How about a fast attacking 1h mace? Swords/daggers has it

tardy sun
#

have warlock default gear be their class robe. The robe has nearly identical stats to the default frock (only 1 more armor, so could just keep that or reduce by 1).

light hatch
terse pier
#

judgement should not scale with health wtf is up with that

light hatch
subtle blade
subtle blade
terse pier
atomic reef
#

rogues are so annoying

#

they buy a green dagger and stand still in a room untill someone passes by, whats the counterplay to that...

light hatch
atomic reef
#

pertition to remove rogue from the game

light hatch
light hatch
atomic reef
#

yea pretty nice to have a class in the game that everyone plays like a rat

#

and needs to buy 1 item to kill everyone

latent flower
#

You can't make suggestions anymore, right? I was just thinking about the 2 extra empty slots under character inventory again...
It'd be sick if those were for 'profession' or specific item bags. This is probably already in the works by the devs, but if we had a mining bag or a skinning bag so you can fit more ore or animal hides in them for later it'd be cool.
One could also be for Ranger's quiver for like 100 arrows

light hatch
patent axle
#

give a hr free after certain amount of normal extracts

grizzled lotus
#

@latent flower I believe there's a website for official suggestions.

frank lion
#

ranger needs a nerf or nah?

atomic reef
#

no

pliant bone
#

warlock needs to be gutted, wtf is boc

subtle blade
#

possibly a rework, increased dmg and reduced utility and movement speed possibly

jovial swan
#

I genuinely think the spear ability for Ranger is dumb. It needs to go. Rangers should either be short range with little power or long range with higher power, no in-between.

solid crater
#

In JayFriggyuh's stream a chatter suggested a HR ticket after X amount of normal extracts, think that'd be cool

deft star
#

Make thowable like felling and knives restorable from corpse like arrows

brave vale
#

Players need to take fall damage. Also, if implemented, add something like feather fall potions and/or add the spell to one of the classes (don't remember which classes could use in D&D)

timber sky
#

hii how do i make official suggestion ?

dull stream
#

bro... set the character limit to the number of avaivable classes!

brave vale
next crypt
brave vale
#

Nah, just want it consistent like every other game lol

real trellis
#

There are plenty of games that don't have fall damage

brave vale
#

Being able to jump from top of map to bottom in one shot and matrix land like it's nothing is.... dumb lol

real trellis
#

Look pal it's bad enough trying to go UP floors in the goblin caves when the circle is encompassing the stairs we shouldn't have to also go DOWN them too

jovial swan
#

Yeah they need to add a report feature for "Teaming". Goblin Caves should either be an FFA or "mind your own business" thing.

tulip hill
#

can we make it so you don't bounce like a trampoline when you land on something's head
either have us slide or stand, not bounce, please

jovial swan
#

I don't care what the devs say, it shouldn't be allowed to team.

real trellis
#

Also where exactly do you put the limit for how far you can fall without taking damage? One floor? Then those pits that are supposed to make it easier to go from top floor to middle floor become useless because you'll take damage using them.

cold sonnet
#

bro, is so easy dodge the shot of the rangers

#

with my fighter always is better just dodge than use shield

real trellis
olive verge
#

they should make a gamemode where its 1v1 or 3v3 gladiator style and both sides have to wager stuff winner takes all

real trellis
cold sonnet
#

in front of then

#

use a and d to dodge

real trellis
#

Yeah obviously I thought you meant real players lol

timber sky
#

How to do off suggestion

rapid terrace
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Can we just get a stash upgrade already? Half of all my characters stash space across all 6 is gold, 2 options increase the coin purse to hold more gold or give us more stash space or a way to upgrade it. It's ridiculous trying to keep gear set aside and gold as the same time to buy future items or gear.

real trellis
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You aren't supposed to be able to store 5 gear sets plus 3000 gold. Get used to it, or start buying low-space high-value items like keys or really good capes

glossy linden
tough granite
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add an indication on the kill feed of what tier the weapon they used to kill another player was. this is a nice direct quality improvement and also would allow players in normal to see if there is a very geared player killing people in their match. would be a subtle way to help players that are paying attention survive overly-geared players stomping the entire map.

hasty goblet
kind wasp
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anyone else think they need to rework the trade menu?

tulip hill
soft finch
drowsy grotto
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hit and running rogues need some type of fix, idk how but just something. It makes it literally impossible to win fights, you're either forced to entirely disengage or just wait for them to push you and hope to god they don't have half a brain to figure out you're camping behind something.
(For melee-ers)

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It gets even worse when they have a hand cross bow and can just run the fuck away whilst spamming arrows, in that situation there is close to nothing that can counter it minus insanely good archers who can hit a double jumping bald mfer or idk wizard fireball/chain lightning.

ripe wren
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I feel like the minigame to "pick lock" of the ranger trap needs to be removed.. Interacting to unlock it is fine, as well as a cooldown where you eventually get out either way. You end up being stuck in the trap for like 20 seconds trying all 3 times and not completing the minigame because it's way too hard. Getting stuck for a few seconds is fine.. even 5-8 seconds sure, but it already causes damage. And standing there attempting 3 minigames while stuck for 20 seconds and you can't even block or fight because you have to unlock it is too broken.

tranquil dagger
tulip hill
drowsy grotto
heady harbor
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Add a practice area with only coop so people can practice runs/learn game better, but keep loot/characters separate.

ripe wren
# tranquil dagger just get rid of it. Or make the ranger have to play the same minigame when they ...

Yeah that's actually a very good idea. Level the playing field. Its OK that traps exist and it's a nice mechanic, but they're very OP. I'm not even complaining about dying to it (although that has certainly happened aswell LOL) I have played 2 rogues and ranger with my friends and you can literally destroy a full blue/epic fighter in seconds because he goes through the door, can't get out of the trap and the rogues just stab him while you shoot him and he can't even defend himself or move away or he will never get out of the trap

cerulean topaz
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They should add a sound indication before a skill check comes so theyโ€™re not as annoying

tulip hill
# drowsy grotto "set a trap for them" in ruins (probably castle map idk the names I'm stupid) th...

ruins is the outside map
crypt is down in the dungeon
either way, head into any of the more enclosed areas with two of you party members pushing forward around a corner, third person waits in the shadows for the rogue to pass, that third party member blocks the rogue's escape while the other two 180 to pinch them
It'll be very depended on where you are in the map but any narrow hall will do in the crypt, a bit harder to pull off in the ruins map
(also no shade but if you have a fighter, ranger, wizard, or even warlock its not that hard to land shots on a double jumping rogue, just takes a bit of practice)

terse pier
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GETTING STUCK IN WALLS IS A FUN TIME

cerulean topaz
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Getting stuck on spiders is terrible though

terse pier
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just got clipped into a wall, losing a nice set of gear. Thankfully didn't have to wait for the zone to kill me ๐Ÿฅฒ

cerulean topaz
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Unfortunate man

main oasis
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yo how do I make suggestions in the sugggestions chat?

tulip hill
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okay
I just had a radical idea, I understand a lot of people would not like this change but ponder the thought for a moment
what if Rogue's hide was a perk instead of a skill
and instead of having a duration and cooldown it required you to stand still for a bit in order to activate

mortal ingot
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day 6 of asking for a second stash screen, buyable through gold or hell even blue stones

tulip hill
mortal ingot
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as long as it lasts after wipes/updates

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i dont see how that would actually work, maybe not even staying after wipes, but i atleast need something now

tulip hill
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well I image if it was a blue stone purchase the extra tab itself would stay between wipes

frozen sentinel
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please remove the need to "lockpick" hunting traps, pure cancer

drowsy grotto
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Not only would he have weak point but he'd have rupture as well along with hide. It'd be a direct upgrade to him.

abstract swallow
granite crane
woeful vortex
abstract swallow
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More money sinks are good, we need durability ASAP
High end gear being brought in at 0 expense to low-risk content is half the reason we have pub stompers in every LR lobby

granite crane
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yeah I like durability

granite crane
carmine owl
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Please add a gear lock for normals and HR

abstract swallow
woeful vortex
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i dont like the idea of a gear lock, prefer higher risk to entering with gear, durability brings something to this but not alot

carmine owl
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Well, starseige deadzone has that and it works really well

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But it is nice being in greys and stomping a guy in blue/purple

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maybe its a skill issue?

woeful vortex
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difference between DaD and starsiege is the ability to take on high end gear players with low gear. strategy teamwork and skill and outplay good gear. even in solos if you play your class right and use environment you can win fights nicely.
geared fighter with falcion, fight with a wall/pillar tight on your left so its harder for him to land swings

zinc marsh
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Please god just add a flea market

woeful vortex
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if they adda flea market it will inflate prices as theres no sitting and waiting to sell, people will put prices higher and people will find whta they need quicker, prices will inflate due to it

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id like to see more use from mining in the dungeon, atm its underwhelming due to the amount of ores needed to craft, and hte random chance of stats

maybe adding something like "trimming" as an upgrade to armor/weapons. being able to add +1 to a stat of choice on the equipment (green+ only) with a low cost of ores/ingots/powders

rapid tendon
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i think mining needs to be reworked.... as of now it is not worth the time, number of ore/ingots. and lost pickaxes to be worthwhile

covert trench
tulip hill
# drowsy grotto Not only would he have weak point but he'd have rupture as well along with hide....

"direct upgrade" is not an accurate description for this idea
it is true that it would allow a rogue to bring hide and two damage skills, but it also makes it so Hide can no longer be used as an escape tool as it would require more set up time
you also wouldn't be able to use hide's cooldown to activate shadow runner and ambush in combat which I've seen many people use instead of rupture
also by moving hide to a perk slot, while it no longer competes with Weakpoint or Rupture, it now has to compete with all of rogue's very valuable perks like poison weapon, double jump, jokester, thrust, hell even dagger master is great is you're not rapier inclined

jovial swan
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I really think all of the cosmetics should just be cosmetic, no buffs or debuffs.

rapid tendon
covert trench
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So did I. 20 Rubysilver is nothing to mine lol. ez money

devout lark
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please make pendants different colors like you did with rings. Its a pain to sort them in the stash

covert trench
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If it gets much easier the price will plummet and really won't be worth doing

rapid tendon
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you have your opinion and i have mine.. but 50 ore for one piece is ass. specially with random stats

drowsy grotto
tulip hill
drowsy grotto
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The hide currently lowers damage and requires certain perks to become especially good which I feel like is currently balanced fine, I think the double jump should either be axed or nerfed heavily imo.
The game wasn't built for it and it certainly isn't good for it

tulip hill
drowsy grotto
rapid tendon
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Mining picks are too expensive and mining isnt viable for half the classes in the game. when you factor in all the time spent, money spent on pickaxes, the chance of rolling shit stats, and that most pieces of gear sell for less than the number of ore/ingots required to make it. just doesnt seem worthwhile. i was looking in trade yesterday and cobalt/ruby gear was selling for way less than if you had just sold the sum total of ignots required to make it. its too much time/risk with not much reward. Imagine spending all that time mining as a barbarian just to get spell power barbuta helm that no one can use lol

drowsy grotto
tulip hill
drowsy grotto
keen steeple
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The main use of invis pots for rouge rn is having an instant damage and speed increase after sipping one. Seen a ton of HR rouges ape a team and just chug a invis pot holding the W key lol

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Shadow runner paired with ambush makes invis pots turn into mini combat pots

abstract swallow
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Invis pots are great, I hope more classes get interesting interactions with states/items like that.

keen steeple
tulip hill
keen steeple
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Also rouge being able to cheese ghost king solo by simply double jumping over half the attacks is wild lmaoo

pulsar pivot
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remove some of the useless stats in the game like item equip speed, those stats ruin the rolls on so many items

keen steeple
tulip hill
livid silo
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have they made bard playable again yet?

drowsy grotto
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Falchion nerf some day

honest flame
autumn musk
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Let's get this game back on steam so I can buy it!

drowsy grotto
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no

livid silo
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just revert the game balance back to the public test

uncut sedge
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suggestion - no patches on Fridays please anguish

proud spoke
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Are we going to get a shared stash to transfer some wealth between characters? As it stands, all you need to do this is someone you trust to meet you in misc trade, and i'm sure there are a lot of lonely goblin hunters like me who feel the same.

bleak dagger
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when new stash tabs?

ruby sonnet
tulip hill
sage bay
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Suggestion to please fix or remove chaf games method of purchase. my friend just got this game last night and the experience was still horrible. Paid, but then couldnt download. had to refund it and go through the main site anyways. Not a great 'Partnership' as was described

jolly quail
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Are the loot changes to cave troll only highroller or has the loot on the regular cave troll also been improved? As it stands it takes significant time and skill to kill him, then you also need to have lockpicking to open the chest, and you also need to fight the storm which is probably not anywhere near the boss room, and you also need to battle the other players for exits, all for less than 100g worth of sellables and maybe a blue item?

proud spoke
keen grail
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@eager sable help

eager sableBOT
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Suggester Help โ€ข Page 1/2
Module: Suggestions

Commands for submitting and interacting with suggestions

.edit [suggestion id] [new content] - Edits a suggestion
.shortinfo [suggestion id] - Shows information about a suggestion in a concise manner
.suggest [suggestion] - Submits a suggestion

Additional Information

Use .help [command] to view more information about a specific command, including usage examples.
Required arguments are surrounded by [brackets], optional arguments are surrounded by (parenthesis)

tulip hill
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speaking of rethinking trade
trade tax should be 10 instead of 15
not of any economic reasons
but because 10 is a single stack of coins
alternatively raise gold's max stack to 15

main oasis
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what do we need to do to be able to suggest stuff lol

mellow hatch
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Could we have the bard's damage songs effect the dummies in the waiting room?

keen grail
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What do i have to do to be able to do a suggestion? I can't do one currently ๐Ÿ˜ฎ

tulip hill
keen grail
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Thanks Zest ๐Ÿ˜‰

tulip hill
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:)

proud spoke
main oasis
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gotcha thank you

tulip hill
granite flume
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this is the wrong tab my b LOL

proud spoke
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feels so clunky now without it. Maybe it was unstable yea, maybe its what theyre patching now ๐Ÿ™

carmine solar
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Suggestion: make game compatible with GTX 3060. Rubber banding with gigabit internet is crazy

granite flume
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dumb question how do you leave a suggestion in the suggestions tab, or do you need to have a certain role to do it?

granite flume
ebon moss
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Hey guys
could you pls publish the announcements to the followers of the channels?

wheat chasm
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please add a filter on the trade channel for slot type

agile gulch
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HyperShake ๐Ÿ‡ง ๐Ÿ‡ท ๐Ÿ‡ฎ ๐Ÿ‡ณ ๐Ÿ‡ฌ rogachu ๐Ÿ‡ง ๐Ÿ‡ฆ ๐Ÿ‡จ ๐Ÿ‡ฐ rogachu ๐Ÿ‡ท ๐Ÿ‡ด ๐Ÿ‡ด ๐Ÿ‡ซ ๐Ÿ‡น ๐Ÿ‡ด ๐Ÿ‡ต rogachu ๐Ÿ‡ท ๐Ÿ‡บ ๐Ÿ‡ณ ๐Ÿ‡ณ ๐Ÿ‡ฎ ๐Ÿ‡ณ ๐Ÿ‡ฌ HyperShake

agile gulch
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lol nah, the feature where you could run on the rooftops in the aboveground area

wraith geode
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please dear god add option to remove sensory triggers: ringing, screen shake, flashing lights. etc.

agile gulch
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its one of the few benefits rogues get there. other classes can get there too though with some cheeky spots.

tulip hill
lucid vortex
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Mock dungeons that are singleplayer and don't give/lose you any loot at the end of it but just give you time to explore and fight everything, or at least a practice tool where we can fight any mob we want to fight in like a troll arena sized box.

split brook
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how does one make suggestions now?

agile gulch
split brook
quaint grotto
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Would it be possible for you guys to add a filter where we can see the stats for all of our equiped gear at once instead of having to hover over each one individually? Would definitely help with reviewing your equiped gear quicker and more efficiently.

mossy walrus
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How long until they add larger gold storage or stash space to the game? I absolutely hate needing to spend all day in trade chat to clear space and making my friends wait for me whenever we play. The price of keys, which are the only way to trade above 1250g, are going crazy for this very reason.

modest wyvern
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I suggest a buff for bards. they should be able to play the drum and another instrument at the same time. my grandpa is a professional busker and he told me that the bard should be able to be his own band

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also people should be able to tip him gold, as long as he has a permit

quaint grotto
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@mossy walrus if they brought back candy it would solve this issue

honest flame
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Please make high roller/normal hell worth it for geared players. ATM itโ€™s just faster to farm normal Lobbies for kits

wraith geode
astral reef
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๐Ÿ‡ฌ ๐Ÿ‡ฎ ๐Ÿ‡ป ๐Ÿ‡ช anguish ๐Ÿ‡ฒ ๐Ÿ‡ด ๐Ÿ‡ท ๐Ÿ‡ช anguish ๐Ÿ‡จ ๐Ÿ‡ญ ๐Ÿ‡ฆ ๐Ÿ‡ท ๐Ÿ‡ฆ ๐Ÿ‡จ ๐Ÿ‡น ๐Ÿ‡ช ๐Ÿ‡ท anguish ๐Ÿ‡ธ ๐Ÿ‡ฑ ๐Ÿ‡ด ๐Ÿ‡น ๐Ÿ‡ธ

wraith geode
toxic pulsar
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Wish they'd just fully revert the good song requirements, nerf the numbers more, and just add more bonus duration the more notes you hit if they want people to play longer.

modest wyvern
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how loud is your sound that wisp noises hurt your ear and you worry about tinnitus? dont you think the tinnitus is from having your volume super maxed?