#d-and-d-suggestions

1 messages · Page 5 of 1

zenith treeBOT
#
Suggestion from !LMS!#7493

Increase the level cap of class (for example 20=>100) so we can continue grinding XP, make it look cool and represent more accurately our playtime on classes

#
Suggestion from Imagine#0814

In dungeon NPC vendor- would encourage players to bring gold with them to try and purchase an item if they had the chance to sell good gear. Risk vs reward if you are able to get in (with a bunch a gold on you starting off)- get to the vendor , AND escape after buying the item you could get some good stuff!

#
Suggestion from aajonusrespecter#3031

allow gold to stack higher in stash, keep it at 10 in inventory but even with gold pouches space begins to become an issue in storage.

Votes

Opinion: +5
Upvotes: 10 66.66%
Downvotes: 5 33.33%

#
Suggestion from i𝕃 𝕪 𝕟 𝕩 ツ#7572

A way to increase stash size, or to buy more stash tabs PLEASE. make it so as you buy more slots it gets more expensive.
Sitting at +6k gold and 400+ candies and can't do nothing with it cause my stash is full

#
Suggestion from Shizoram#1124

Please make a separate leaderboard for players who have gone entirely solo on the leaderboard. Sure it's impressive with a group, but those solo players deserve their own recognition for being absolute badasses. I don't know if you guys track solo kills/stats but if not maybe it's something for next time.

Votes

Opinion: -8
Upvotes: 1 10%
Downvotes: 9 90%

#
Suggestion from TardGuard13#0367

take my money plz

Votes

Opinion: +23
Upvotes: 24 96%
Downvotes: 1 4%

#
Suggestion from AshamedAssassin#6848

never end the play test😂 this game is way too great to end anything ever

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from i𝕃 𝕪 𝕟 𝕩 ツ#7572

Add a place where we can try out our builds with dummies not only in pre-lobby cuz maybe you wanna try differents builds all in once or try swapping items to tets damage inputs / healing etc. Also sometimes you don't even have time to hit dummies in pre-lobby because it fills so fast.

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from Imagine#0814

Items that give you class skills. Say you are a rogue and want to run all damage, but ALSO want to be able to sneak around. What if you had boots that give you the hide ability (as long as you have them on) or the sneak ability.

Votes

Opinion: -20
Upvotes: 1 4.54%
Downvotes: 21 95.45%

#
Suggestion from Zandorum#6027

Although not aligned with the current plan of just D&D classes (from my understanding the classes planned are Bard, Artificer, Druid, Monk, Paladin, Sorcerer and Warlock), I think that a few of the following would also be nice additions;

#
Suggestion from Daavy#1319

As I said in my suggestion of nerfs in the rogue, certain perks should be buffed and I found it interesting to list how I would do such buffs.

Perks

• Creep - Keep the perk currently doing and slightly increase speed by walking and crouching.
⌁ Just reducing the volume of the sound of the steps I don't think is enough to justify the use, however being slightly faster could justify it.

• Stealth - Increase to 15 steps while invisible.
⌁ Would slightly increase the distance the rogue can travel invisible, I don't think it would be too impactful.

• Trap Detection - Slightly increase the detection range.
⌁ Most of the time it just helps newbies deal with traps, I think it's fair to have the range slightly increased.

I only suggest buffs post-suggest nerfs due to noticing a pattern of some patch notes nerfing something too strong and buffing something a little (these suggestions are not intended to increase rogue lethality, what seems to be the current problem).

Votes

Opinion: 0
Upvotes: 8 50%
Downvotes: 8 50%

#
Suggestion from i𝕃 𝕪 𝕟 𝕩 ツ#7572

Would be cool to have a stats / profile page in-game where you can see your kills / deaths, chest opened, which mobs and quantity you killed, vases broken etc.

#
Suggestion from Zutho#5942

A wheel for consumables like the one for spells

Votes

Opinion: +41
Upvotes: 43 95.55%
Downvotes: 2 4.44%

#
Suggestion from Imagine#0814

Clan/ Guilds- Multiple things could be done with this type of system such as guild wars, guild buffs/ bonuses, or a boss fight for guilds.

Votes

Opinion: +29
Upvotes: 30 96.77%
Downvotes: 1 3.22%

#
Suggestion from Butters#8135

add hotkeys for text message chat ingame e.g. "player here" and "im dropping an item"

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

#
Suggestion from Gris#0280

what if you didn't take the game down right now for 2 hours?

Votes

Opinion: -28
Upvotes: 2 6.25%
Downvotes: 30 93.75%

#
Suggestion from FurnaceFish#4412

Divide up games with people who are solo,duo and trio

Votes

Opinion: -24
Upvotes: 8 20%
Downvotes: 32 80%

#
Suggestion from Freschezza#4832

ok now we can start talk.
Give us an Open Beta ❤️

Votes

Opinion: +19
Upvotes: 20 95.23%
Downvotes: 1 4.76%

#
Suggestion from KingZiggy671#3004

Make it to where we can purchase more than one item. Suxks spending 30 minutes trading silver coins for gold

#
Suggestion from Harsh#7686

the windlass crossbow needs a big damage buff, it is the same damage as a normal crossbow however you cannot MOVE and reload, (NOT EVEN WITH THE RANGER CLASS PERK). And the Reload makes you stationary and you cannot move for the exact same damage of the normal crossbow. -- IMO with all the CONS of this bow it needs to be dang near a 1hitter quitter or have the potential to be since the LONGBOW and the Crossbow can be the exact same damage and offer better mobility.

Votes

Opinion: +21
Upvotes: 23 92%
Downvotes: 2 8%

#
Suggestion from Alexgv#2273

Change the name of the game

Votes

Opinion: -41
Upvotes: 3 6.38%
Downvotes: 44 93.61%

#
Suggestion from Zandorum#6027

Instead of making it so Savage Roar no longer works on Wraiths, Skeleton Champions and Centaurs maybe instead they have a chance to be feared. Suggested rates: Wraiths (33%), Skeleton Champions (45%), Centaur (10%). Savage Roar was extremely useful, I understand it was too much but it helped groups actually manage some of these enemies; changing it to a percent chance instead of removing it might be better.

#
Suggestion from AerialUh#6656

Leave the Play Test open in an "As-Is" state, while development of the game continues

Votes

Opinion: +28
Upvotes: 35 83.33%
Downvotes: 7 16.66%

#
Suggestion from KingZiggy671#3004

cleric gets a praying skill similar to wizards meditate to regain a few spells depending on the cost. And possibly extend the amount of time to pray compared to meditating.

#
Suggestion from YOGLSKǾG#7777

Savage Roar should state that it fears in the tooltip. The recent nerf to make it not fear mini-boss enemies is a large nerf to barb who, in this playtest, is already the weakest class in the way of overall power and utility. To make Savage Roar have more utility in PvP instead of mainly being a PvE function (now nerfed in PvE), reduce the damage penalty to -15% and give it a -10% move speed slow on enemies.

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from Offspec#6019
  1. Description improvement, it's hard to gauge efficacy from "You can hear footsteps further away"
  2. Item managment in general is still very clunky, some of the UX issues can be solved by moving the interaction tooltips (ie alt + left click to split items) on to the floating window
  3. Item stacking/unstacking/trading is wholly unintuitive, similar inventory systems tend to use the same binds for things like splitting a stack in half, dropping one out of a stack, as well as the ability to spread out items evenly into a set of selected slots. Expanding on the existing system to be more similar to either something like a World of Warcreaft or a Factorio would be big for usability
  4. More gold sinks. Unless a player is regularly doing ante up dungeons they're likely to accumulate gold, having a way to burn it is essential for the trade economy to prevent gold inflation.
  5. Haste potions should exist
  6. Spell Memory 2 should double your spell memory alongside slots
  7. Attack direction for common melee mobs (ie shielded skeleton) should be somewhat relative to the direction they're looking, this should help combat verticality cheese.
  8. Purchasable lockpicks
  9. Dropping all of your armor if it's not green or higher is not just viable but a common tactic, if this is clashes with the intended design then increasing the efficacy of armor in general should help mitigate it
  10. More modes of communication while in game
  11. Projected fireball landing location to prevent self immolation
  12. The trading system absolutely needs some love, the ability to whisper, the ability to filter messages, and maybe force item link relevancy to the channel
  13. Account-wide stash for cross character item storage
Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

#
Suggestion from ItsJayms#2713

add allow player name change 1 time per 60days

#
Suggestion from Klabbath#0021

Map / Environment suggestion

-procedural generation on map

-themes (Jungle, Egypt, Viking etc)

#
Suggestion from pyramid#0960

a Forrest map outside under the moon

Votes

Opinion: +25
Upvotes: 29 87.87%
Downvotes: 4 12.12%

#
Suggestion from Joharran#1453

Add tower shield to the game.
It should cover 70-80% of a player. Obviously induce a slow movement penalty when equipped(similar to longbows - 50)but would help against rangers and archers as a fighter or cleric. . The Pavise is useless in its current form besides a few niche plays.

Barbarian should have a stacking buff on kill to promote a more frenzy play style.
Each kill giving a 3-5% heal stacking up to 5 x (15% - 25% per kill) and possible a small damage boost per kill too, even 2% would suffice leading up to a 10% attack boost and heal per enemy.

#
Suggestion from Zandorum#6027

Astrologer, a new class that would be about the stars and tarot. Similar to Spells this class would build a deck of cards which can be cast in the order they appear. You have a skill that lets you sitdown and re-order your deck with your other skill being how you cast cards; on your hud similar to a spell you can see what your next card is. The Astrologer would also have an additional tab like Spells do for Wizards which would let you pick a Zodiac sign for your character which provides a passive.

Votes

Opinion: +14
Upvotes: 18 81.81%
Downvotes: 4 18.18%

#
Suggestion from Elijahhh#1826

Please for the love of god and all that is great, keep this game playable for as much as you can until final release, its honestly the most fun i.ve had playing a game in so many years. The player base is huge already and this should be taken advantage of by allowing us to play this in early alpha as soon as possible, that way when the game gets launched you will have all the hype that has built up from the playtests and early alpha as well as other marketing before official release, people will be clawing at their wallets to get this game and finally enjoy the final product for the time being. If hosting servers would be an issue you could just put the game for presale anyways once the couple playtests are over. All in all i want to be able to enjoy this game for as much as possible during the coming year and from what ive seen, everyone else is feeling the same way.

#
Suggestion from Byrdman#4584

It would be nice to be able to re-roll what the merchants have once every 24 hours or 6 hours or 12 hours it doesn't matter.

#
Suggestion from Kubar#3228

PLEASE MAKE THE GAME PLAYABLE FOR LONGER ITS TO GOOD I CANT STOP PLAYING IF IT GOES AWAY I WILL HAVE TO PLAY BAD GAMES

Votes

Opinion: +14
Upvotes: 20 76.92%
Downvotes: 6 23.07%

#
Suggestion from Dylanhopkins33#4703

make a bard class it stays true to d and d and sounds cool as fuck

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

#
Suggestion from romp#9153

I think that barbarian should get some form of sword weapon that isn't big and clunky or he should atleast be able to use the long sword I understand that a fast and strong barbarian would be over powered so of course it could come with a damage reduction or just a weaker weapon than the usual 35 and up damage from the axes

#
Suggestion from pyramid#0960

enchanted forest map under the moon light with graves spots and camp fires for health food no camp fire racks like meat and drinks instead of potions just for this map also leave a like have more suggestions for this but ill wait to see if u guys like it

#
Suggestion from Holo#6192

separate 4 man group size dungeon map in final game.

#
Suggestion from Estus Soup#0211

Maybe add a magic barrier spell for the wizard that is similar to the one the skeleton mage uses on itself or other dungeon enemies. Maybe a 4 or 5 cost that can be cast 3 times total with the effect of target is made invulnerable to incoming damage for 5 seconds.

#
Suggestion from Monkieponkie#4773

It would be nice to use knowledge not only for which spells you bring with you, but also for the number of charges of the spell. For example: If I slot less spells I could increase the number of charges of other spells.

#
Suggestion from Byrdman#4584

I have heard more than one person complain about the Ranger class since I have started. I think they are fine personally. But, if there was a change I think they should start with a hand axe and be able to use hand axes. No bow start. You'd have to spend 8 gold or 12 gold to get a bow.

Votes

Opinion: -30
Upvotes: 1 3.12%
Downvotes: 31 96.87%

#
Suggestion from C4#3173

Add a training dummy at the back of each spawn room.

Why?
Lobbies start way too fast to effectively check your build changes, would be a much simpler and easy addition for the mean time while we have no training lobby 🙂

Votes

Opinion: +49
Upvotes: 54 91.52%
Downvotes: 5 8.47%

#
Suggestion from ConMan#4755

Make the party leader able to ready up like any other member of the party. Put the party into queue once all members have readied up.

#
Suggestion from vixsem#4754

Incorporate temporary voice channels into the discord server. It would look better and be easier for players to just join a single channel from which a bot would send them to a custom one. After they leave, the channel would be automatically deleted. This makes searching for open parties easier and discord less clumsy as there aren't 200 additional, unused VCs

Votes

Opinion: +5
Upvotes: 8 72.72%
Downvotes: 3 27.27%

#
Suggestion from Goazd#6146

proximity chat

Votes

Opinion: +30
Upvotes: 36 85.71%
Downvotes: 6 14.28%

#
Suggestion from Acalia#0001

Multiple textures for the dungeon itself, randomly selected each game. Instead of seeing the cobblestone walls, we could see maybe sandstone, ice, an dirt/mud underground look etc.

#
Suggestion from Veltray#9413

my idea is make a station in random runs (not all runs) where you can update one items to next tier whit any resource. This will foment to enter the dungeons with a good item and the resorce needed to update that.
The chance from appear this station in a run will be a 10 or 20%

#
Suggestion from godc#2697

When you hold an item with your cursor, and drop it on an item in the inventory, it will switch the two items. like how it works in diablo 2

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Paths#7896

please revert the fear changes at least just make the minibosses run so you can't kill them. fear was the only thing that made solo barb viable its already one of the worst classes

#
Suggestion from Zoom#8851

be able to make a multiple purchase at merchants such as buying traps or bandages by stack of 3 in one click 🙂

Votes

Opinion: +53
Upvotes: 53 100%
Downvotes: 0 0%

#
Suggestion from Voltaiac#3901

Split Barbarian Fear ability in to two parts, one that fears NPC's (including demibosses) and another that causes enemies to do -25% damage.

#
Suggestion from Veltray#9413

buy more cuantity items in one action in merchants

Votes

Opinion: +35
Upvotes: 35 100%
Downvotes: 0 0%

#
Suggestion from Miish#2819

Seasonal armor for all classes would be fun! Santa & elf hats, summer solstice flower crowns, black witch hats & devil horns for halloween. Just a lighthearted thing :) plus they could be considered collectors items after they are removed from the drop rotation!

Votes

Opinion: -18
Upvotes: 3 12.5%
Downvotes: 21 87.5%

#
Suggestion from Veltray#9413

add a friend list or the posibility to invite friends from steam

Votes

Opinion: +55
Upvotes: 55 100%
Downvotes: 0 0%

#
Suggestion from ExtremeG#0591

add a new mecanic where if you kill a enemy player you would be able to take their soul hearth and add a mercahnt were you could sell it.This way the game would get the pvp as important as pve

#
Suggestion from Hi Friend#1482

Don’t take the game away from us, please go early access

Votes

Opinion: +33
Upvotes: 42 82.35%
Downvotes: 9 17.64%

#
Suggestion from KenAg#9919

make it that you can see full map by pressing M

#
Suggestion from Miish#2819

Moderate your discord

#
Suggestion from Krazy#5299

Give fighters the ability "Shield Slam". Make it stun enemies for ~1 second.

#
Suggestion from Veltray#9413

An enchanting table to reroll the effect in one item and you need to use a key or something to access to this table (only one player for run can do this and the chance to spawn this table in a run will be 20%)

#
Suggestion from M1A2D Abrams MBT#4170

Allow fighters to use bardiche

#
Suggestion from Toe Knee#4609

when the game is more finished I think it would be cool to make the pre-lobby a fair-grounds where you can can walk around in an area with other players, able to interact with others, trade, or have a 1v1 duel (casual or bet for gold/equipment). Also have a training area with the training dummies (and possibly an AI to train and learn basic attack/dodge skills. Furthermore, have unique buildings for each trader, have the tavern as a POI, and inside have minigames like axe throwing at a target or card games in the tavern to pass time. the fair-grounds can easily be a place for people to find others to dwell the dungeons with or simply pass some time waiting for their team mates to be ready for another run. Every time a leaderboard gets reset the fair-grounds can expand or have a special trophy area for the loot we see in the tavern before going into the game. Lastly, I think it would simply be a great place to get our roleplay on with the Bard by the bonfire!

#
Suggestion from Joharran#1453

give warriors a shield bash ability.

Strike enemy with shield, knocking them back or concussing them giving a movement penalty for x seconds.

This provides gest utility against other melee but obviously takes a skill slot.

#
Suggestion from Alien King#9384

add Whips and add bigger party size up to 4

Votes

Opinion: -24
Upvotes: 7 18.42%
Downvotes: 31 81.57%

#
Suggestion from Keg#3824

Add a ping system similar to apex. Would be really nice for coordinating in groups

Votes

Opinion: -31
Upvotes: 11 20.75%
Downvotes: 42 79.24%

#
Suggestion from TheLameOne#7203

give barbs ability to shut off the lights with a yell ..Yeah.. thatll even out the playing field while getting shot by everyone from distance. if they cant see you they cant shoot you 😉

Votes

Opinion: +22
Upvotes: 36 72%
Downvotes: 14 28.00%

#
Suggestion from Veltray#9413

the posibility to invite party any solo or duo player with a shake hands emote

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Keg#3824

The fact that this channel’s voice channels are usually all full begs for an Ingame voice feature. Could add distance fade off to keep the spooky vibe. Additionally, you could yet at enemies but this might be abused

#
Suggestion from El 𝓝𝓮𝓚𝓸𝔂𝓸 de Zéphyr <3#0666

Customisation of : Armor and characters. We all know this is a lot of work, but being unique could be really cool ^^ ! Adding feathers, small patchwork or even purity seal on our armor to be "Cool" 😎❗

#
Suggestion from Holo#6192

Covenants to swear your allegiance to with farmable rep/rewards like in Dark Souls.

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from 0Tohyo#7586

The weapon Morningstar would be a cool addition. I do feel like it would be hard to be put into the game, but it would add more diversity with weapons and it would add a new level of difficulty with weapons and something different then usual swords and bow’s

#
Suggestion from Calicifer#7494

At the moment Steam page is a little bit misleading. It makes an impression that this is a PvE game. All the content shows its PvE side. Trailer, screenshots, description only talks about PvE. There is only one mention of PvPvE in entire store description. Store page is not descriptive of game's content and as a result, a lot of players expecting PvE games come in and get disappointed. I suggest adding additional marketing material or reworking description to better tell a new player that this is a battle royal game.

#
Suggestion from hr7znz#8436

Player model and NPC collision boxes need to be smaller to combat being body blocked by a single NPC in a tight corridor which is clearly big enough to accommodate two character models

Gas clouds from Zombies/Mummies should disappear when the respective NPC dies, or the duration needs a heavy nerf

#
Suggestion from DeadPanda#6755

add a necromancy class where you can revive the dead skeletons, but add a limit of like 1-3 or make it so you can add dead players to your team (only party mems but with reduced health and damage along with their inventory) itll add something scary but a little worthwhile

Votes

Opinion: -16
Upvotes: 4 16.66%
Downvotes: 20 83.33%

#
Suggestion from Creamy#8882

a marker on the map for escape beacons and down portals

Votes

Opinion: -20
Upvotes: 4 14.28%
Downvotes: 24 85.71%

#
Suggestion from Bluephe#7761

so, Ranger main here, i suggest adding a black powder flintlock with Limited ammo (say 3 shots?), whilst making it have problems such as wet powder, or lower tier black powder guns can explode in your hand resulting in damage to the wielder and anyone around him for a set amount or locking up while adding no guaranteed accuracy. such debuffs will make ranger a little more fun but add some versatility without necessarily having to resort to your sword, this would make it much harder and riskier to push rangers so hard , in my opinion we are in a very bad place at the moment, without a team to fallback on 8/10 times we are more likely to die than any other class

Votes

Opinion: -10
Upvotes: 3 18.75%
Downvotes: 13 81.25%

#
Suggestion from JanusRegno#4390

A 'Throwing Bandolier' type weapon. With bows now being limited with shots i feel a similar approach can be used for throwing weapons to a certain degree, as they currently are throwing weapons are rather situational, and the limited ammo makes them hard to use effectively. Have this weapon be limited to Rogues/Barbarians most likely, have it have no base damage but maybe enchants like a normal weapon, and you can slot either a throwing knife or a francisca axe and have them have unlimited ammo but follow the same reloading system as bows. This will give rogues/barbarians a slightly better but still very limited ranged option.

#
Suggestion from CJ#5007

blood splatter on walls / floors and dismemberment (on death). Would be cool to go into a room and see the carnage from people fighting.

Votes

Opinion: +30
Upvotes: 30 100%
Downvotes: 0 0%

#
Suggestion from Anthony_Miles#1027

Feature another Dungeon Entrance where you lose no gear on death. Instead cost 100 Gold to enter, Players that leave via portal get Gold, Maybe even Gold based on Kills. Provides a fun way to use your best gear without gear fear, as well as providing an environment where you can still lose financial progress. Balance as needed based on how much gold to enter and rewarded when you leave. Etc. Thanks for Reading.

Votes

Opinion: -22
Upvotes: 5 15.62%
Downvotes: 27 84.37%

#
Suggestion from YungDomino#9442

voip so we can be friendly with people. I dont want to have to kill everyone I see.

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from Veltray#9413

add a slime enemy similar to minecraft. If u kill the big drop more littles (and please fix the spiders hitbox because her bodyblock not is realistic, if you jump up the spider the player do a "surfing move" and this feel really bugged)

Votes

Opinion: +9
Upvotes: 14 73.68%
Downvotes: 5 26.31%

#
Suggestion from VengfulSnp#6969

The Devs enjoy their well earned holiday knowing that they have made the best game of 2022

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from Holliday#0372

As a solo player, I believe adding other modes solo/duo etc is a bad idea and think that there should be continued changes that help solo, There have been some already that I feel are going kind of unnoticed that help solo.

With a peek player count of 60k, high roller lobbies already take longer to load than normal(obvious why), but imagine both normal, hard, high roller, etc for other modes solo/duo/etc months after release for the available regions. The players will be split up, longer queue times, poor balancing, and I actually believe people will try and team up in solo when you can just do that already with wiggles and emotes. The game is very difficult at the start but as you progress your character and gain more experience with planning and utility tools such as molotovs/traps with more possibilities in the future, you can still come out on top with any class albeit there are much better solo classes (rogue/ranger).

You are still going to encounter unwinnable 3 man fights and I believe that it's completely normal in any game even with it being very frustrating, but im sure the feeling is mutual for some 3mans who are upset that a solo rogue/ranger is even able to 1v3 them. I'm sure the devs are already aware of this, as I've said there have been many changes that actually help solo players a ton. I think the devs are doing a great job and am loving this playtest as someone who is mostly solo.

#
Suggestion from KK'#9503

Lfg africa

Votes

Opinion: 0
Upvotes: 3 50%
Downvotes: 3 50%

#
Suggestion from Ax-now#4093

It would be cool to have a trash can icon next to the storage so that we could easily drop items that we consider useless instead of having to sell them for zero to merchants.

Votes

Opinion: +20
Upvotes: 21 95.45%
Downvotes: 1 4.54%

#
Suggestion from Kahboomafu#7398

would be cool to know the base dmg of all the lightning spells in the wizard spell tool tips

Votes

Opinion: +23
Upvotes: 23 100%
Downvotes: 0 0%

#
Suggestion from zskara#4878

Add more races such as Dwarf, Elf, Orc, Gnome, Dragonborn..etc.

Votes

Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%

#
Suggestion from Zandorum#6027

Casual mode where any loot found CANNOT be brought out with you. Any loot found is not kept when leaving, all items brought in are given back to you when you die. You do NOT gain XP in this mode or Adventure points. The entire point is that it is for experimenting or just having casual fun, no risk and no reward.

Votes

Opinion: -2
Upvotes: 7 43.75%
Downvotes: 9 56.25%

#
Suggestion from ZeddleSnake#0541

make it so we don't get stupid perks on weapons like why the hell do we get 2.6% magic interaction speed????
make it so every weapon has their perks depending onn their use, example: rare zweihander = 5% physical power
also get rid of the percentages just use plain numbers like +2 +5 +10 etc...

Votes

Opinion: -13
Upvotes: 1 6.66%
Downvotes: 14 93.33%

#
Suggestion from Grimm#5000

please nerf the volume the game make when moving item in the inventory mainly coins + moving coins into pouches at higher volumes, it really hurt my ears ( I'm sure many people too) I already made this suggestion my wording was completely off ..

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Becko#1575

Shield potion should, maybe be displayed as a blue outline on the current playermodels instead of an oval shaped shield, preventing it from clipping through doors but still making it obvious to the enemy player that his opponent has a shield potion on. Small quality of gameplayimprovement imo!

#
Suggestion from ZeddleSnake#0541

fixing my last suggestion: i didn't mean that 2.6% magic intreaction speed is useless i meant that it's just pointless and useless on a melee weapon that can only be used by barbarian, cleric, fighter etc.

#
Suggestion from BedlessSleeper#0896

Please look into adding additional sounds to character actions such as drawing a bow, light grunts from some weapon swapping with cumbersome weapons, or anything else that would help in identifying a players existence if they are not directly on screen. It is so difficult to perceive another player either behind a wall or just next to you with so little sound cues being used. It would also be nice to add some more ambience to the levels such as kindling of walled torches or fragments of rock falling.

There's also the issue of footsteps sounding very far away but the enemy or friend can be right next to you. I did some testing with a friend of mine and it was practically impossible to judge the distance they were walking to towards me from if I was slightly turned away, as there was no discernable difference in footstep noise.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Evilmailman12#0626

Proximity Chat. Nuff said

#
Suggestion from ZeddleSnake#0541

a crossbow skill for ranger
Piercing shot: your next crossbow arrow has 10% armor penetration and it will go through one obstacle
examples to ''obstacle'': crates, barrels, doors, players, enemy mobs and enemy shield (that's all the obstacles i can count atleast)

#
Suggestion from BedlessSleeper#0896

Add a very quiet uncloaking sound while exiting Invisibility, whether it be from a potion or rogue affect. Potentially also add a very short 0.5second lockout once leaving stealth, but have it be affected by action speed. Make Rogues perk that enables him to walk while invisible negate this lockout or sound cue.

Votes

Opinion: +12
Upvotes: 17 77.27%
Downvotes: 5 22.72%

#
Suggestion from ZeddleSnake#0541

make so the merchants are more likely to give items that are from the class you are playing with so we don't have to wait 2 years to just buy one item like a crossbow: i always have problems buying crossbows they rarely come in shop

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from Dubs#4101

The Zweihander needs some animation adjustments, there's no reason to use it at all right now. It's wide swing arcs and slow speed make it quite unviable in comparision to most 1 handed swords and the Long sword.

#
Suggestion from Bilbo Beenus#2300

please add some sort of audio indicator for when the darkness is about to consume everyone on the map, like 20 seconds prior or something similar. Many times I am tanking and fighting deep in the zone and cannot see when or if the zone has closed all the way on the minimap, which just leaves the 'dark' visual effect to let me know its time to go. But by that time it is too late to open a portal and get in, even if you are right on one.

#
Suggestion from Zz'rot Portal#2859

Chest item sold by The Treasurer so we can store even more gold in one place (maybe 1000g storage?)

#
Suggestion from Pirujo#1592

Ranger skill Quickshot shouldn't recharge to full quiver

#
Suggestion from BedlessSleeper#0896

Add restrictions to trade channels such as an inactivity/idle kickout timer, maximum user count ~500, or any other viable method that can assist in spreading out traders to different channels. It's really annoying having majority of players missuse Weapon Trade Post #1 simply because it's the first tab, and due to so many traders posting within that chat, they spam their items making the channel even worse like a vicious cycle. And of course add in filtering to only see messages that contain a specific type of item or weapon.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from Vita#7078

I kinda want a level above high roller, maybe called “casino royale” or something.

500g buy-in. Only happens every two hours and must be a 3 man pre-made. Feel like that would be crazy

#
Suggestion from Ploj#3418

add one more minute of time to the end of high roller first map. So many fights happen at the end in the small circle as there are far fewer portals however are all unrewarding as you rarely have time to loot and often everyone ends up dying due to the insta kill mechanic and being unable to open the portals until the others are dead.

#
Suggestion from JoyBoy#5386

Let hunting traps be picked up when they're disarmed (not triggered).

#
Suggestion from ElGuruDE#5876

remove closing zone, implement a Timer or slow down zone or close Areas/Rooms Time by Time

#
Suggestion from BedlessSleeper#0896

Replace the water within that large room with all the Mummies and chests under it with a Misty Fog, so that it still obscures players vision looking into the fog but you can still see while inside it, if at most to a limited degree. This would make infinitely more sense than just being able to walk under water or use torches no problem.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from MihoP#4909

Make the candy canes drop a LOT more often this playtest. The test is ending soon, and Christmas spirit is in full throttle, so if you won't be extending it any further, make it go out with a bang.
I never see anyone else going down to 3rd floor, maybe if everyone had easy purples and could get new ones quickly, that'd breathe some life and help test that zone. It could help simulate the game's economy a year or two down the line as well.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from Q-min#4059

Add leaning/peeking so you don't have to put your whole ass into a hallway and get one-tapped by a chad.

Votes

Opinion: -8
Upvotes: 3 21.42%
Downvotes: 11 78.57%

#
Suggestion from Sebbel#4460

(Simple and propaly easy to implement solution for a ingame groupfinder, because not everybody know about Discord or wonna use it)

Add 4 Text Channels in the trader section called:

Find Party Normal - Dou
Find Party Normal - Trio

Find Party High Roll - Dou
Find Party High Roll - Trio

Only Partyleaders/Solos can write (and enter) in that Chat - to keep them more clear.

In these textchats you write undoubtedly with your active character.

  • so its trivial to ask for an name for invite.

Instand of inviting the player for a trade(on the rigth side), you can invite them into the group.

Once a player got an invite to the group and accept it, he got automaticly kicked out of the textchannel.
-for preventing "ghostchars"

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from Zz'rot Portal#2859

feature to send a thanks message to the last player which you traded with or something like that

#
Suggestion from Bilbo Beenus#2300

would love a more effective method of nonverbal communication than banging a torch against the wall, whether it be a pinging system or some sort of quick chat system or whatever fits best with the vibe of the game

Votes

Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%

#
Suggestion from Nerfed#4630

Trade channel needs a item link filter, sort option, or word finder (ctrl f). Trade channel is filled with spam. Give us options to reduce the spam and find what we are looking for.

Votes

Opinion: +13
Upvotes: 13 100%
Downvotes: 0 0%

#
Suggestion from Fortune Finn#2401

Hello! As a simple PvPvE enjoyer, I would like to talk about campfires. When me and my friends once again crawl through the dungeon to look for riches to finance our gear, one of my colleagues found a campfire. Excited to finally see one, and with the image of the loading screen in mind of adventurers taking a rest, we set it up to test it out for ourselves. However, we found that this experience only lasted a few seconds, leaving adventurers healed, but disappointed.

This suggestion comes from the Pve side of love for this game:

We think it would be awesome if campfires were longer or even permanent. Right now the campfire feels very "arcady" and takes a bit away from the immersion. We think that having a permanent campfire wouldn't hurt the gameplay, since the swarm would devour it after a certain amount of time anyway. It would also add to the tension as other adventurers might bump into your old "camp" not knowing if the other adventurers are further away or still in the area. "Is it one guy or a whole group? Should we use it ourselves or keep moving?"

You could also give the campfire a "extinguish" function to prevent people without flint and steel from using it themselves.

As I said, this suggestion comes from a PvE Andie who liked to just sit around the campfire in old RPGs, rest, and enjoy the scenery.

Votes

Opinion: -3
Upvotes: 7 41.17%
Downvotes: 10 58.82%

#
Suggestion from ElGuruDE#5876

implement secure slots (3x3) that you allow to keep Items on Death and where you can put in some Loot

#
Suggestion from Bluephe#7761

allow magic casters like cleric and mage to seal spider vases to prevent them from spawning for a set amount of time, getting ganged up on by spiders is insanely frustrating especially once you clear a room realizing it'll never be fully clear, if you get backed into a room with spider spawns go ahead and be picking out what shoes you want in your casket lol

#
Suggestion from Kyzo#4593

It would be nice to see a colour blind mode added due to some features in game being hard to make out. Examples of this are telling if an enemy is elite or regular and rarity of gear. I have protanopia but there are multiple types of colour blind :)

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from Kitsune's Fortune#1909

The new "mini maps" made solo high rolling by and large far harder in an obnoxious way. It was rough but extremely fun before. Easy fix would be spreading the spawnpoints out, I'm down to PVP and love the overall unforgivingness of the game. I literally yell profanities when I die sometimes making mistakes (I was top 100 on the leaderboards as a 100% solo on highroller so I'm 100% for PVP) -- but the spawnpoints on the 4x4 maps you put in rotation force it upon you, players literally are running to the spawnpoints which take 15 seconds (literally) in over half the games I've played in HIGHROLLER. TDLR : I'm down with the smaller maps, but you need to make the spawnpoints more viable to prevent what amounts to glorified spawn killing. You captured climatic leadup to PVP, spread your spawnpoints so you don't lose it.

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from Voltaiac#3901

Prevent spamming of the trading chats by making a number of changes:

Each item can only be linked once per chat message.
Add slowmode (brownie points if it takes in to account activity of the channel)
Delete messages with repeated messages, e.g.: @@@@@@@@@@@@@, WTS WTS WTS WTS, SELLING 100G SELLING 100G SELLING 100G.

Currently the trade post is far too crowded.

Votes

Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%

#
Suggestion from niggainheat#0282

make the opening time for doors shorter after you've already unlocked it for the first time

#
Suggestion from ElGuruDE#5876

Add Ingame-VoIP

#
Suggestion from Tsuguko#0718

Hi, just seen Grimmz trying to manage his gold stacks and made me wonder why isn't there a chest we can buy like 6x6 to stack gold in it up to (1k?), it is ridiculous the space it takes, thank you :3

#
Suggestion from ~[Lovely]~#1850

When you Equip Gear from stash, it currently takes the gear you're currently wearing and just throws it in the stash when it's replaced, but I only do this to replace the default gear. So my stash gets covered in basic shields and arming swords.

It shouldn't just Auto Swap especially if it's the Default.

Votes

Opinion: +4
Upvotes: 4 100%
Downvotes: 0 0%

#
Suggestion from Bilbo Beenus#2300

Alternative mode idea: a system like trading, except instead of agreeing to exchange items, both players propose certain items and agree to a 1v1 duel. Winner takes all. The classes of the duel can be random and mirrored to balance it

#
Suggestion from YeNZeC#3067

Remove or rework Zwee attack angles or up damage. ATM its too weak, can't be used to hit targets well and is slow. Up damage and make it pure crowd control

Votes

Opinion: +8
Upvotes: 8 100%
Downvotes: 0 0%

#
Suggestion from Peyter#7940

I think depending on the dungeons should be how you extract. When the easy floor 1 comes out there are just extract rooms on the map you go to to leave or go to floor 2 with no swarm zone. Floor 2 & 3 can stay the same with with down & escape portals with the swarm zone.

Votes

Opinion: +1
Upvotes: 2 66.66%
Downvotes: 1 33.33%

#
Suggestion from JoyBoy#5386

duel style staking, both players ante gold or items an duel for the pot

Votes

Opinion: +4
Upvotes: 7 70%
Downvotes: 3 30%

#
Suggestion from 재재#7465

I suggest a system that grants a reward for killing rankers over the top 100. This bounty is awarded differently according to rank of ranker.

#
Suggestion from Midnitte#0929

Add a game mode without the dark swarm, where extraction portals do not randomly pop, but instead you get a list of a few locations to extract.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from chakka bigs#6104

loot goblin they kick you the shin that stuns you for 2 sec they also steal one random item then run away like a madlad

#
Suggestion from ╾━╤デ╦︻#7225

I don't understand why longbows were nerfed. I can still get a purple recurve with a high damage attribute and one shot people in the face. I think if you were going to nerf bows you should nerf ALL bows by 1-2 damage points. The longbow base damage is so low now that it is rendered useless. The " balance " isn't really a balance when Barbarian, Mage, and Rogue all still have one-shot capability. If you think about it there's five potential ranged primaries for a Ranger, and 3 of them are about useless without two solid rolls on them. SIDE NOTE: I don't armor / weapons that are class specified should rolls stats irrelevant to the class! It makes 95% of the pieces of loot feel completely dry and useless. Keep up the good work the game is coming in great.

Votes

Opinion: -9
Upvotes: 1 9.09%
Downvotes: 10 90.90%

#
Suggestion from 재재#7465

I hope to make the movement bigger that hits the shield and bounces off, and give the fighter a chance to counterattack. Now, the time required to re-attack after being bounced is very short.

#
Suggestion from ~[Lovely]~#1850

A button to automatically destroy all default gear in invo/stash.

Votes

Opinion: +4
Upvotes: 10 62.5%
Downvotes: 6 37.5%

#
Suggestion from rian#0420

you guys should implement voice chat ingame so i can go invi and scream at my enemies ears

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

#
Suggestion from Korsan Kral#7863

Hello, we Turks are playing the game and there is no Turkish language role in discord. Please add, let's find each other more comfortable and play games

#
Suggestion from ciek#3582

make proximity chat

#
Suggestion from Mumbles#6710

please can you extend the playtest to the 1st Jan so we can enjoy the game over christmas

Votes

Opinion: +25
Upvotes: 32 82.05%
Downvotes: 7 17.94%

#
Suggestion from mikedontrage#3552

Add some sort of "fill teammates" option (maybe a role queue?), but make it so that if you teamkill on purpose you get marked on the minimap or debuffed someway

#
Suggestion from anadliv#1556

-more ores
-better ore on deeper floors
-sub classes
-add some form of crafting and add mob specific materials

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from AskAkizz#7117

Maybe add filters to Trade hat for specific classes? Having the option to hide gear you aren't even interested in would be a huge QoL change.

#
Suggestion from Estus Soup#0211

Maybe have new spells ( if they choose ti add any. ) be acquired from finding spellbooks or scrolls in dungeons then you go to the alchemist who will provide a transcribing service where you select a spellbook or scroll you have and pay a certain gold cost for each spell you want to learn.

#
Suggestion from Strange Rat#4270

Once zone has reached its smallest size it should stay that way for much longer, this way last minute fights don't always result in the victors being forced to quickly escape without being able to loot everyone, the current system feels like it punishes teams and solos from fighting in the final circle.

#
Suggestion from ilostmycat#2129

Add a "training room" that would allow you to test your weapons/spells with a training dummy. (Playable from stash menu or something)

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from MonoToast#0993

More Storage or Containers that I can put items in

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from valderon#8613

After killing an NPC or Player a rogue's stealth timer should be reduced by "x" amount of seconds. (Maybe a 10 sec reduction) Would help with ducking a weaving through a room of enemies

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from luizbiel#3285

When making a party, a filter for levels & whether or not someone is solo.
Also a button that shows if you're currently looking for a party.
Hopefully this would make party making with random players fairly faster

#
Suggestion from Skryym#6602

a tier-unlockable bestiary. 1st kill of a monster gives you a name and picture. 50th kill gives the lore for the monster. 100th kill gives the monster stats. 150th kill lists special weaknesses.

#
Suggestion from Wolv#7647

nerf the stun that you get when hit, right now if you get hit once by a players weapon the stun is so long, its impossible to escape

#
Suggestion from luizbiel#3285

A log of the last 10 or so players you have partied up with/traded with
A follow list that you can add players to so you can easily party up with them again

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from Swanny#4103

please make training dummies available in an area that we can load into separate of a game. Its very frustrating to not know how significant buffs are, and to have to try to whack the dummy in the 5s there are pre game

#
Suggestion from teddybeargaige#3732

maybe extend dark swarm closure by at least a couple more minutes in both maps?

#
Suggestion from anotheru#2222

Completely rework archers. They need every aspect of them to be less quick as they should have a penalty for having massive damage at a long range. With the reworked addition of the colosseum, the lobby was 14/16 rangers, and there was quite literally nothing my team could've done better to work around the amount of arrows flying that hit us for a third of our health each hit.

Votes

Opinion: -14
Upvotes: 5 20.83%
Downvotes: 19 79.16%

#
Suggestion from RedMeat#9982

Speed up the Barbarian shout animation which plays whenever he uses a skill.

Votes

Opinion: +16
Upvotes: 16 100%
Downvotes: 0 0%

#
Suggestion from Arkanolmadness#7928

Show current numerical hp amount as well as your maximum on the hp bar as well on your allies hp portraits

#
Suggestion from rymdragnar#2309

Barbarians Savage Roar 'fear' should break on damage received while the protection debuff should remain for the full duration. The 'fear' effect should still work on mini bosses although very briefly.

Votes

Opinion: -6
Upvotes: 4 28.57%
Downvotes: 10 71.42%

#
Suggestion from Fatigued#1356

I’ve seen some similar suggestions, but I would love to have the option to specifically recruit party members while in the tavern before a match. Obviously, the game loads too quickly right now but if the tavern had a bigger place in the future this would work well. Also, I think this would fit better if was packaged with an update that added VoIP and/or in game friending.

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

#
Suggestion from 立華結弦#6547

When using the cleric and you need to use an ability either to boost or to heal a player, show a distinctive to whom you will throw it and do not give it to nothing

#
Suggestion from Marcellus Williams#3332

Rework Ranger Skills. Damage output is balanced. The skills make it unbalanced.

Votes

Opinion: -8
Upvotes: 3 21.42%
Downvotes: 11 78.57%

#
Suggestion from Ligonyx#8483

maybe a space where you can see what do you sold to the collector, to see each treasure and they rarity you sold to him. that could be cool for a treasure completion system.

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

#
Suggestion from Stonk#5059

add proximity voice chat

#
Suggestion from andrei7888#0999

In my opinion, a useful option is the exchange of items between one class and another of our accounts (I don't mean the trade function with other players but only with our accounts)

#
Suggestion from Marcellus Williams#3332

Make ranged weapons have piercing damage instead of regular damage. Then make gear/ and gear rolls or rings that negate piercing damage.
Don’t wanna be killed by rangers wear stats against them.

#
Suggestion from Zerzet#8848

Hey Dungeon Crawlers!
I really like the fantasy and idea of this game and I really want this game to be good!

What I don't like about it is the swarm, the casual battle royale zone closing. Pretty lame, not well designed and it doesn't fit the game - just my opinion.
Don't know if it is already off the table but here my thoughts:
It is so much more fun to play at your own pace! So why don’t change that into something like Extraction Points, Stairwells deeper into or out of the dungeon. For example, the game "Hunt: Showdown" does a great job there. Also "Escape from Tarkov".
You can go slow, you can go fast or something in between. You can play at your own pace and the game will reward you for that. And for min-maxing, its still high risk for high reward.

What do you think?

Votes

Opinion: +10
Upvotes: 21 65.62%
Downvotes: 11 34.37%

#
Suggestion from Ayobro#5137

Cleric spell variety would be fun for the class? Maybe a 1 charge group heal (longer cast) maybe a projectile spell would be cool? (3 charges) teleporting enemies or Allies back a couple steps (3 charges).

#
Suggestion from 3rdz#1095

let us keep everything from shop

#
Suggestion from Nemm#3172

The Swarm's behaviour seems a bit ... too slow at the start. I would like to suggest that the "closing" of the ring at the start of the game is sped up a little bit, maybe around 30-60 seconds, and instead make the final ring close slower, maybe about 20-45 seconds slower. This would give the first minute of the game a slightly greater sense of urgency, and make the final ring take a little while longer so the people staying and fighting get some more time to loot the spoils of their victory. Right now, the closer to the end you get, the more exponentially rushed it feels. Not necessarily in a good way.

#
Suggestion from Ducko#2177

a wand that shoots a little magic bolt, something for wizard to be able to use as a base attack when casting isnt an option instead of defaulting to melee

#
Suggestion from SerialBooper#1449

Tiered pickaxes that reduce mining time.

#
Suggestion from Tablor#7037

Make it so player traders cannot post trades for armor in the weapons category, etc, etc,

#
Suggestion from fakeburnerrighthere#5994

Rangers are useless now. Rogues reign supreme gg. Look at the leaderboard and tell me why rangers were nerfed

#
Suggestion from Tharsis#2807

The circle should be completely replaced by extractionpoints with limited outs, giving an incentive to cull other teams even at the start while not forcing solo players to carelessly advance and have a chance to balance the game out and also have more loot to bring to the end to, again incentivise fighting because everyone who made it to the end probably is worth his weight in gold.

Votes

Opinion: -6
Upvotes: 7 35%
Downvotes: 13 65%

#
Suggestion from Gubit#0896

We should be able to drag player and monster bodies. To hide our tracks, to set up ambushes, etc

#
Suggestion from Yone12#3382

Voip... need I saw more

#
Suggestion from Pilot#6282

Make the traps in dungeons (wall spikes, floor spikes etc.) do a set % of a character's health in damage. (I'm not sure if this is already how it works) That way they would always be dangerous no matter how geared a player is, and can be used by, for instance, a solo to gain an advantage when fighting a team of 2.

Votes

Opinion: -6
Upvotes: 3 25%
Downvotes: 9 75%

#
Suggestion from Ducko#2177

You know those cell doors with stairs that you cant go up that are inside the spawn rooms? What if those open up as exits when the zone starts to close in for the people that either cant stay the whole round for whatever reason or started a round by mistake

#
Suggestion from Baloo#8801

Increase the amount of items you can buy at one single purchase at the merchants, for example where is says one, maby implement arrows to increase the amount of items.

#
Suggestion from xuvvy#1652

The Stash should be shared between characters and expandable.

Why? This is going to make or break the game in the long run, and it doesn't matter in these early playtest, but the future of the game might depend on this.

How come? Well, the difference between this game and the likes of Tarkov, Hunt and Cycle is that this game has a hard class system. Having a stash dedicated to one character that is of a very specific class discourages players from experimenting and trying out other classes, it also leads players into a pitfall trap of committing to one character, even if they want to try something new and even if they might already be getting bored with their current class, just because they have accumulated resources, items, gear, gold, etc. on that character - a sunk cost fallacy.

The aforementioned games do not have this problem because you could just change your loadout and become a sniper, CQC fighter, grenadier, assault specialist, a walking tank, a medic, s sneaky rat, etc. - effectively a different "class", while keeping the same stash.

Obviously, you would need a bigger stash for more characters, so spending gold and/or resources with a particular trader could give the option to expand the Stash.

#
Suggestion from Tharsis#2807

Melee Wizard by giving wizard an ability to conjour weapons and a spell to create shields or a rework of his passive/perks you cannot meditate any longer and your utility spells should be able to be longer at a base level 18 second ignite hardly kills a single mob and is barely worth the casttime.

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from Pilot#6282

In addition to Skills and Passive Perks, add "racial" passives that cannot be changed. For instance: 2 Rogue passives: Less fall damage taken (when fall damage is introduced) and Able to use a single lockpick indefinitely (You still have to find a lockpick and have it on you for it to work)

#
Suggestion from General D sykes#1774

This is for having a clan system guilds will have a guild hall they buy and put gold and loot they collect as a guild from clearing dungeons it will also have guild buffs like the items you sell have a percent more than normal without a guild maybe guild bonuses that the guild can buy to help in the unforgiving dungeon

#
Suggestion from DeathSkullZombie#2609

barb damage reduction but speed increase

#
Suggestion from smeenu#8702

What do you think of a rogue getting the ability to throw something to distract monsters? Either from stealth or not, but throw something either picked up or a pebble in the corner of a room, so the monsters go toward the sound, making time for a rogue to sneak past. Would make solo q pve on a rogue a little easier but still not hinder pvp

#
Suggestion from Pilot#6282

Add Goblin enemies to dungeons which are quick and nimble (kind of like spiders) that steal your items on attack and run away with them (maybe primarily your necklace/rings). You have to chase them down to get your stuff back. (Lore works with Goblin merchant 😉 )

#
Suggestion from SaltyAlbert#2670

SO here's another suggestion for making it a little bit tougher for teams, I see alot of Trios opening a portal together, then keep on going together untill they found 3 portals, and exitting together.

So, now what if a Portal has a timer, like you activate and it closes after a few seconds if not used. this way they have to reopen it if they go with their team to look for more portals. this would really split teams up in the end, and im sure alot of team player are gonna down on this, but let's see if there's more solos 🙂

Votes

Opinion: -27
Upvotes: 2 6.45%
Downvotes: 29 93.54%

#
Suggestion from Schulze#8503

allow players to test damage on dummies outside of the lobby system. I find that i almost never to get test the damage of the gear i bring in since i spawn so far away in the tavern from the dummies. I suppose giving players like a 10sec window when all join could also give enough time to run over and test it.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from AdamJames#0819

nerf fireballs you crackheads jesus christ

Votes

Opinion: -32
Upvotes: 7 15.21%
Downvotes: 39 84.78%

#
Suggestion from KPiih#6590

When an skeleton archer or mage start casting the arrow/fireball, they still aiming at you even if you go invisible. They should still cast it but where they saw you last time instead of tracking ur path if you went invisible

#
Suggestion from Pilot#6282

It shouldn't be possible to post trades of armors in weapon trade chats, weapons in utility trade channels etc. Additionally, you should be able to filter what kind of items you want popping up in the trade chats (to help with the insane spam). For instance: When in different trade chats, you should be able to select "Only show posts which involve daggers" "Only show posts which involve robes AKA light armors" etc.

#
Suggestion from JOÃO FRANGO#0453

Draw up a queue for solo players, and another 2 or more.

Getting fairer and more competitive and exciting solo players more.

Votes

Opinion: -13
Upvotes: 7 25.92%
Downvotes: 20 74.07%

#
Suggestion from Ducko#2177

Give the goblin merchant an actual merchant image and make them come around more often

#
Suggestion from Friend.#5913

make a room accessible from the main screen that allows people to try out new weapons

#
Suggestion from Imagine#0814

Currently have 2 ways to leave the dungeon, add a 3rd option- this will port you to a battle arena- small area you could fight just (1 -2 other players) for the loot they gathered while in the dungeon.

#
Suggestion from grimmfeed#6516

clerics should pray at alters the fastest given that they are a faithful class

#
Suggestion from Peyter#7940

Character permanent death. (Hunt Showdown) type of character progression. Every time you die you reset to LV 1. Floor 2 on normal is so easy after playing it alot that when they add Floor 1 surviving is going to be extremely easy. I would also suggest making leveling up a bit easier with this. Reasons for the change: 1) Allows a steady progress system that really rewards survival. 2) Removes the need for game wipes 3) Allows a sharable stash between all of you characters 4) Too easy to max out one character and too easy to always have the upper hand on other players. 5) Adds more to the risk and rewards for high-roller and 3rd floor. aka getting epic's and legendry's and XP.

#
Suggestion from Eliézer Samuel#2217

Not saying it's da best option but it resolves the current problem you stated on the vid
The zone closing in is removed and now we have blue portals spawning in every section, increase the number of red portals and only the time limit stays.
This way we would have 3 or 4 party's at the red lvl and not just 1, the sole survivor of the 2nd floor.

BTW if the situation continues and you can't find a solution when the first floor is implemented we will have the same situation but only 1 team will go to the current normal floor :/ after all it will be a battle for the last team's survival.

#
Suggestion from Schulze#8503

down the road add a few more abilities and perks or rework some of the lesser used abilties of some of the classes. there are some classes that just dont feel like they have much of an option in terms of ability selection. for instance, fighters second wind is a very strong perk and feels like a must take in every run. Same goes for sprint. Though when you look at the other options available they just have such huge draw backs and are some are single use making them even worse.

#
Suggestion from hope192009#8743

take the circle and down portals out completely make escaping a different experience the darker you go lvl 1 could be portals back to town or entrances to a crypt (lvl2). floor 2 can have teleport platforms around the map that will take you out or you can have the 3 pieces of the key to the gates of hell to open the gates and enter the next floor.(there should be more than 1 gate to hell on the map bc well extract camping is a thing) and in hell you have to complete a couple tasks to open the gates to slay the end boss. make maps 3 tier or 4 tier and then move on to another set of 3,4 or 5 tier maps. but i think the timer for maps will be more enjoyed than anything else. it will also spread out the players from bad to good if the better players always have a goal in mind like they brought in the 3 pieces to open hell so they dont want to risk anything they will head straight there. these are all just examples of course.

#
Suggestion from YoBama#3759

Can get inspired a lot from Sword Art online which has a similar concept to the game. Also something that needs desperate attention are the unfair fights of barbarians VS Rangers or Wizzards. They are severely undermatched and would require some sort of Javelin weapon or a Bolas in my opinion would be very cool since barbarians were using them in history.

Votes

Opinion: -3
Upvotes: 3 33.33%
Downvotes: 6 66.66%

#
Suggestion from hope192009#8743

Let us spend spell points on the same spell if we want for example if cleric wants to bring in 15 small heals bc he has 15 spell capacity and so on.

Votes

Opinion: -9
Upvotes: 3 20%
Downvotes: 12 80%

#
Suggestion from Imagine#0814

A map item that will show you the current map you are on (like full screen). That could also show important points that you "discover" (walk near). OR just allow players to make "notes" or little emblems on them map (example) an icon for a dead teammate, or revive alter.

#
Suggestion from ratshaverS#6466

make a warrior perk that lets you block with your shield after attacks 10-15% faster, this would at least let you block an attack from a skeleton after one hit to it with a falchion.

#
Suggestion from Killedbygirl#3423

add accept not only via mouse click but on Y or Enter

Votes

Opinion: +1
Upvotes: 2 66.66%
Downvotes: 1 33.33%

#
Suggestion from Eliézer Samuel#2217

Fairy service to pick the loot not taken by players?

Votes

Opinion: +1
Upvotes: 5 55.55%
Downvotes: 4 44.44%

#
Suggestion from uzO#0001

Nerf Rogues bring back regular Longbow dmg

Votes

Opinion: -20
Upvotes: 4 14.28%
Downvotes: 24 85.71%

#
Suggestion from DropLoot#1935

To lower damage on dragonfly spitters un tell they do not mesh through terrain its really not fair to lose so much HP to something you cant get off of you sometimes. or lower damage all together seems really disproportionate compared to everything else to begin with.

#
Suggestion from anadliv#1556

add player Guilds and add a PVP mode for Guilds

#
Suggestion from Katsuo#6797

special wands, that have a spell and a certain number of charges. You can wield the wand and cast the spell on it as many times as charges on that wand.
For example: A wand with magic missile, 4 charges, so after 4 casts the wand can only do melee hits or you can recharge it with some magic item or at a special altar.

#
Suggestion from Lordoldmanrets#8311

nerf the health pool of monsters a bit they take a beating

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from Dante The Druid#0264

Either slow down the lock picking prompt and make it more distinguishable or give us Skyrim style lockpicking please!

#
Suggestion from JOÃO FRANGO#0453

Fire Ball Wizard have hit box very expensive, can decrease a little bit?

Votes

Opinion: -3
Upvotes: 3 33.33%
Downvotes: 6 66.66%

#
Suggestion from Gris#0280

make the fart cloud damage back to what it was, its way to high now

#
Suggestion from Ducko#2177

Make the skeleton wizard do something other than spam fireball so theres a way to counter play it instead of being forced to either run away or face tank a fireball that can hit through obstacles and has such a big radius you literally cant dodge it

#
Suggestion from Djinn#4856

New Abilities
Barbarian: Shoulder Charge
Fighter: Shield Bash

30 Second Cooldown
Distance Two meters
Effect: Charge forward a short distance and apply a 30% slow for 3 seconds - This ability does NO damage.

Currently with Fighter and Warrior the only stat that matters is Move Speed and Agility. This is because as these classes if you do all the work required to close the gap between you and another player you are not rewarded. They can simply walk away from you. The time it takes you to swing your weapon will slow you down to the extent you cannot hit them. They must active try to fight you for you to be able to land a hit unless you have enough move speed or agility. This is true even if you're standing so close that they are body blocking you. The time it takes for you to pull out your weapon and swing they will just simply walk out of it without you landing the swing.

This ability would be intended to reward you for closing that gap. The distance covered should be the same distance of one swing rewarding you for closing the gap and giving you a guaranteed hit with your next swing (assuming you land the ability.)

Votes

Opinion: -1
Upvotes: 7 46.66%
Downvotes: 8 53.33%

#
Suggestion from Snekisnek#2754

Perk for Cleric to instead of receiving the altar's buff after prayer, to regain some chargers for their spells

#
Suggestion from Local printer#9301

making multiple servers per region

Votes

Opinion: +4
Upvotes: 5 83.33%
Downvotes: 1 16.66%

#
Suggestion from Katsuo#6797

Cleric spell: detect evil
For a set duration you can see all undead and abberations (mimic) in a set radius, even in the dark and through walls

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from Fonki#9186

Add middle ranged weapon for Rogues/Rangers/Mages.
Some sort of a one-handed double shot? crossbow with big reloading time and light weight. Maybe some sort of a hidden crossbow glove.
It should have very limited range, with arrows range dropping significantly after a few meters as this crossbows shooting power is not that serious (can be similar to throwing daggers/axes).
This will provide more outplay opportunities in both PVE/PVP for Rogues/Mages using this light option (yes, big crossbow is an option for mage, but its co clunky. Also this weapon can be used for Rangers as offhand. And for Rogues there are no options currently).

#
Suggestion from joeA#0336

Add more equipable gear for Rangers.
Right now all rangers have to wear is the starting set and a couple of things from the tailor, which when in comparison to classes such as fighter/barb/cleric/rouge, is not much at all. Just adds more depth and as someone who mains ranger, makes it a little more fun since the nerfs

#
Suggestion from Connwaer#0151

Give Clerics' Judgement ability an indicator of range. In it's current state there is no counter-play other than just trying to one shot them, and at the very least a range indicator or visual effect would give people going against it more queues to why they just got half their health obiliterated by a gearless cleric.

#
Suggestion from buby#2354

Trying to sneak an arrow through a closed door hole is clunky (not sure about other classes but could be the same). The ranger will draw the bow like he can fire, but he will not be able to shoot. Finding the sweetspot where you can actually fire the arrow is tricky, and in tense moment is frustrating and waste you lot of time and opportunity to shoot the arrow on the enemy.

#
Suggestion from Ducko#2177

Make all footsteps quieter

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from KanseiDrift#3101

Since durability is eventually a thing going to be added. let us pay the weaponsmith or armorsmiths a fee to repair the gear. (higher rarity = more expensive fee to repair) but for the love of god if you add BOTW-like durability most people will quit.

#
Suggestion from bliicy(Nik)#7452

maybe having a universal stash for all characters or an easier way to transfer loot across characters

#
Suggestion from Its_Bogz#3470

I feel like some balancing to PVP would help in regard to the bow and crossbows. The ranger should get a secondary weapon of some sort. Some crappy 11 damage sword. Alternatively, everyone in the game should be qualified to wield a bow or crossbow. It makes no sense to not be able to wield them... Maybe I'm crazy...

#
Suggestion from Katsuo#6797

different types of doors
for example doors without little windows or doors with cracks, where you can see through when sneaking

#
Suggestion from Schulze#8503

increase the cast time for invisibility on mage. currently its about 0.3 sec, which is noticablly faster then all other spells in the game. I think it should be about the same cast time as haste.

Votes

Opinion: +17
Upvotes: 23 79.31%
Downvotes: 6 20.68%

#
Suggestion from babyzwithgunz#9362

add a 1 class per team to highrollers

#
Suggestion from mrruffels#0797

rangers triple shot ability should have damage fall off. The first should could do 100% damage, the second could do 50% and the last could either also do 50% or less. Right now it just seems too strong giving it has such a short cool down

#
Suggestion from SodaPop#6541

I am sure mentioned before but add a LFG flag while waiting in lobby. Allowing party searchers to see who is actually LFG vs blindly sending invites out.

#
Suggestion from momoyawn#2582

all perks should scale even if only slightly, for example 30% extra weapon damage will always beat 20 flat armor or 10 flat HP and scales far harder.

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

#
Suggestion from Just#2478

make curse of gathering work with skeletons, so the lich can actually be solod

#
Suggestion from The Slippery Slope#4688

An overhead right click for war mauls. I have an ultrawide monitor and swinging this thing 90% of the time results in it colliding with something like a wall offscreen; let alone not colliding into something like an enemies' shield (which realistically should allow you to stagger or split their shields considering these are mechanics already recorded ingame, but that's besides the point)

#
Suggestion from ZeddleSnake#0541

please make the game early access man all of here can play at least 20$ for it

#
Suggestion from Schulze#8503

The devs should look into a potential bug about having the blood splatter from a hit only show on a sucessful hit. im not sure if this is a bug or not. i was playing fighter last night with a white long bow and to kill a wraith it took about 62 (not exagerating, I counted every single hit) hits through a door. every single hit showed blood spatter, but since it took so many hits im not sure if there was an issue where it showed the hit feedback (blood spatter) and no damage was dealt.

#
Suggestion from NickDanger#6755

let Savage Roar fear wraiths, champions, and centaurs. Ranged characters can infinitely dps them for free with no threat just by using terrain.

#
Suggestion from nes#0115

In-game group chat, for those who dont want to mic up

#
Suggestion from radio#6943

more voice chat channels in discord pls!

Votes

Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%

#
Suggestion from Bizank#8841

make it so you can view your attack damage in your character details from the main menu. It only shows your damage for being unarmed.

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Killedbygirl#3423

make leader mark as ready too and game auto start when all party members are ready

#
Suggestion from FlatFl#7947

hey degenerate braindead devs! can the traps not perma lock you so the ranger just sits there like a cuck and shoots you down while you cant do anything? use your empty retarded brains for once? thanks!

Votes

Opinion: -41
Upvotes: 0 0%
Downvotes: 41 100%

#
Suggestion from buby#2354

skeletons shouldn't bleed

#
Suggestion from Katsuo#6797

ranger are slower than fighters and clerics. They should be light footed, they even wear light cloth armor. They are still slower than most classes. You cannot run away, please buff their speed

#
Suggestion from Wakefield#4007

Increase headshot damage multiplier on zombies by a lot, leave limb and body health as it is and increase the amount of zombies spawned at a time. It would be really intense to walk into a room and have 12 zombies spawn in and surround you instead of two zombies that each take 6 hits to the head.

#
Suggestion from Meczet#0756

B3 on H-R is like survivial mode not as doungeon-like game

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from talentedguy#4905

MERCHANT SWITCHER HOT KEYS

#
Suggestion from KingEdd#4040

Give the Barbarian some sort of AOE weapon dmg ability?

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from HorizonBleu3#6462

slightly lower the health pool of wraiths

#
Suggestion from Wendigo#8267

A toggle crouch option would be awesome

#
Suggestion from snwf#8739

Do not add a weight system (most of the characters are already slow), inertia or any of the stupid, unfun chore mechanics the fartsniffers managed to sneak into Tarkov and then quit themselves

Votes

Opinion: +12
Upvotes: 20 71.42%
Downvotes: 8 28.57%

#
Suggestion from Ozziejay#4501

can the devs please fix hitboxes, the amount of times i have been trapped by skeletons so i can't get through a door is rediculous, it just makes the game feel so much worse

#
Suggestion from Gris#0280

fix all the little nooks you end up in and then stuck in terrain when trying to get away from mobs, getting stuck in a crouching position and unable to use any skills is getting really rough! please do another hot fix.

#
Suggestion from Deadzulu#9963

Add more variety in enemies throughout all of the floors, a good example would be adding necromancers (if they aren't already existant) to later levels, as well as adding random dnd creatures like goblins or wolves, or hell, if you want to go all out with dnd creatures you may as well include the original Vecna, a literal god that was once a lich and a king, as a final boss or a really rare chance with it being a completely optional fight but with great rewards akin to the items in Nicholas' shop.

Votes

Opinion: +3
Upvotes: 5 71.42%
Downvotes: 2 28.57%

#
Suggestion from StrictlySloth#5751

can they A.i behavior be changed it should not lock on to whoever deals the most damg rather first lock on to the closest player have them lock on damg wise lead to farming bosses by blocking them and players useing mobs as a sort of human shield haveing them target the closest player prevents this

Votes

Opinion: -6
Upvotes: 2 20%
Downvotes: 8 80%

#
Suggestion from Wendigo#8267

More of a nitpick, but maybe redo animations to accurately reflect range of each weapon

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from ethikal#6089

Do you think we could get class specific rooms added to discord for deeper and easier to find discussion pertaining to each class?

#
Suggestion from Diabolical Sweets#6241

add guilds/crews where we can pay say 100gold and form a guild and keep a list of members to make grouping even easier and have like a Guildhall so people can trade and practice on training dummies and duals. Maybe even decorate it to etc etc

#
Suggestion from Seetherrrr#1026

Hotkey Improvement Suggestion:
Spell Selection & Self Targeting: Please allow for binding hotkeys to select specific Spell Slots. Having to use the selection wheel is unwieldy. Also, please create a Target Self spell hotkey so that while in combat you don't have to spin your camera away from enemies/allies simply to cast a spell on yourself.
Belt Quickslots: Please allow for setting a hotkey to select individual items on your "belt" (the 3 and 4 quickslots) rather than having to cycle through them. With the additional belt quickslot hotkeys you should be able to choose the behavior of Normal (same as currently, when belt item is selected you just hold it in you hand) and Quick Use where as soon as you press the button it will use the belt item (i.e drinking a potion/applying a bandage).

#
Suggestion from Pastah#6969

Make normal deep dungeon loot tables minimum green. It's sad that there are whites + greys in deep dungeon on normal. Very low reward for high risk.

#
Suggestion from 10Gates#8682

Add ingame party chat and ping/communication system and maybe a trio gamemode with autofill teamates

#
Suggestion from Stop Clockerman#9603

Rogue Hide should not get cancelled if a player bumps into you. If "hardcore" it should be up to the player to figure our why there's nothing in front of me and I'm being blocked.

Votes

Opinion: -4
Upvotes: 9 40.90%
Downvotes: 13 59.09%

#
Suggestion from Warcake#0293

Local voice chat in the game, that sounds lower the farther the players are from each other. I think maybe this could be good for streamers, and could make the players not always attack on first sight but rather have other interactations

Votes

Opinion: +1
Upvotes: 0 0%
Downvotes: -1 100%

#
Suggestion from WarningLA#8006

We need more voice channels, the 350ones are always full

#
Suggestion from HyperStriker#0003

make hell doable without massive cheese. Everyone just glitches enemies so they don't move and if your not ranged you don't get to do anything. I rather it be tuned down a bit so it's actually doable a normal way instead of standing on top of walls and everyone just cheesing frozen enemies.

Also should be able to trade to your group without any fees like have a small window that says "trade" after a run and only the items you came in with and got during that run are tradeable. After you start another run the game would no longer allow up to those 3 players to trade for free from those items. Even if it's only per character you run it on that would be a lot better. But if devs see fit why not allow you to change to a different character and get gear from that trade allowance, or even allow self trading to other characters stashes after a run. Again once you start another run those items are locked and aren't tradable as so anymore.

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from 👑 Kherbyne#8207

Just remove silver coins from the game, whats the point in having loot spawn that is 1/3 of a gold and then having to trade a trader in the slowest possible way. Just remove it

Votes

Opinion: +33
Upvotes: 36 92.30%
Downvotes: 3 7.69%

#
Suggestion from Warcake#0293

A training area with the dummies for testing your equipment, usually the matchmaking doesnt take too long and I wish I could test different things and see how my damage goes. Also, would be cool if all my party could go there to just train PvP

#
Suggestion from Gris#0280

making the game more solo playable

Votes

Opinion: -18
Upvotes: 4 15.38%
Downvotes: 22 84.61%

#
Suggestion from Anderswo#9466

Instead of negating Barabarian fear on Skeleton Champions, Wraiths, and Centaurs entirely, add a Slow for the duration. I understand the Fear was abusable against these enemies, but its a core part of the Barb’s kit and it’s not intuitive for it to do nothing at all.

#
Suggestion from 𝓖𝓔𝓣𝓞𝓝𝔁𝓨𝓞𝓤𝓡𝓚𝓝𝓔𝓔𝓢#7289

make it easier to cancel a potion or if umyou accidentally use 2 potions back to back instead of resetting timer add another cycle so you don't waste as much potion by accidentally clicking too fast

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from shrekt#7612

Kick solo players out of Discord channel after ~5min. People wanna play together and they block the voice chats being afk

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from 𝓒𝓸2𝓢𝓱𝓪𝓻𝓴𝔂#7860

When looking at the perk/skill/spells in the lobby there should be an indicator telling you the cooldown and uses

#
Suggestion from Criminal Dogger#4681

Give us Solos lol. Losing alot of players because they cant play by themselves

Votes

Opinion: -23
Upvotes: 6 17.14%
Downvotes: 29 82.85%

#
Suggestion from Gris#0280

make it so two fireballs actually kills a fighter or a barbarian

#
Suggestion from Padfootz#8828

make a trading post with filters (weapon and armor types, stats, etc) instead of the light speed trading chat

#
Suggestion from FAT RAT#0581

The player count for the parties should be 4 instead of 3 :)

Votes

Opinion: -15
Upvotes: 6 22.22%
Downvotes: 21 77.77%

#
Suggestion from drizz#8851

-the pub g closing circle is a trash mechanic-try a timer and that level of the dungeon fills with water at the end or something creative. you can see the water level via the walls having a sightline on them showing water level. No circle closing but a timed race for portals still getting the game moving. The circle is over played and poorly done, and will probably keep most of my friends from playing this game sadly.

Votes

Opinion: -14
Upvotes: 6 23.07%
Downvotes: 20 76.92%

#
Suggestion from Mishipeshu#4686

limit ranger ammo with ability to refill it at campfire, add doubleshot and remove tripleshot.

#
Suggestion from RadChad#0939

enchantment system. Find scrolls throughout the levels of the dungeons and read scrolls to learn the different enchants. Pay gold to then infuse your favorite weapons.

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from Zoruahful#3785

(Future) Guilds & Guild Raids,

These raids could be 6v6v6, and Have an MMO style raid boss in the center of the map, you can then earn points for you guild for leaderboard,

Players choice: Fight the boss or clear players before doing so

Votes

Opinion: +9
Upvotes: 12 80%
Downvotes: 3 20%

#
Suggestion from SlippyMoops#6800

Remove rogue invisibility. In a game where the winner is decided primarily by movement and positioning, it feels unbalanced to fight against good rogues. They will still have high dps and movement speed to control the pace of combat. Indivisibility resetting a fight for them as well as resetting PVE aggro is too strong and seems difficult to balance. Hopefully, this will increase the skill gap for rogues having to rely on perks/skills like smoke bomb and creep to gain an advantage in combat.

Votes

Opinion: -18
Upvotes: 2 9.09%
Downvotes: 20 90.90%

#
Suggestion from Pastah#6969

Let ranger purchase campfires for cheaper than other classes. He already has free campfires that he spawns with and can stash by entering/exiting lobbies, might as well just give him a discount for campfires.

Votes

Opinion: -10
Upvotes: 5 25%
Downvotes: 15 75%

#
Suggestion from 👑 Kherbyne#8207

BIGGER COIN POUCH

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from Loba#3503

Chests should feel more rewarding, there should be overall less chests but more loot in them, it would also give more importance to bringing lockpicks

#
Suggestion from barrett#5531

allow for blocking at any time regardless of where your swing is. being slow and unable to dodge is one thing, but being completely stuck to an enemy because the block just doesn’t block is very irritating and i feel it would make for better combat overall.

#
Suggestion from Criminal Dogger#4681

Solo lobbies with decreased loot/rarities so people cant farm them for gold as well as they do trios

Votes

Opinion: -20
Upvotes: 2 8.33%
Downvotes: 22 91.66%

#
Suggestion from Bluestar#7953

All melee weaponry should have a block or parry added and be able to block/parry melee damage. ** It would NOT function on ranged damage or spells**. This button would be disabled when using a shield and instead use the shield to block. Numbers given are examples only.

The block should lessen incoming damage and if timed correctly stun the opponent. The amount of damage reduction would be governed by the block statistic with shields always having a 100% damage reduction on a successful block, heavier weaponry such as longswords having something like a 95% reduction, mid-range weaponry such as the rapier and arming sword having a 65% reduction on block and the weakest weaponry such as staves having a 35% reduction and daggers a 15% reduction.

The strength of the block of said melee weapon would be decided by a stat most likely strength if not its own statistic. For lighter weaponry and classes such as the rogue, a single dagger would be unable to block but dual daggers would.

This gives classes with major disadvantages in melee the opportunity to block and also allows more variety in combat and weapons overall without the necessity for a shield to 'block' weapon attacks. It would also allow player skill to take a higher role in engagements whereas currently it is often that the 'better gear' overwhelms player skill.

#
Suggestion from 三和大神#7959

Having the skeleton skin equipped should make things like foot steps and being hit have different noises.

#
Suggestion from Sarcasm#3496

the taunt skill for fighters doesn't feel great, i've noticed that sometimes it won't even pull agro, and if it does it's usually broken the second someone shoots the monster with an arrow. maybe make it so taunt performs like a traditional taunt where the agro is locked on you for the duration?

#
Suggestion from hope192009#8743

give ranger a speed boost ability and fighter and/or barb a charge ability. I feel like that would be a good balance both close and open gaps 1 is more agile and the other can cut people off.

#
Suggestion from Philthie#6107

could torch slot & button be seperate like F key for flashlight and be a different inventory slot than 3?

Votes

Opinion: +12
Upvotes: 14 87.5%
Downvotes: 2 12.5%

#
Suggestion from SlippyMoops#6800

Implement a way to trade between group members in a lobby.

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from sKlat#4193

Make High-Roller more expensive, maybe 250 or even 500 per run but up the loot a little more... There's FAR too many people coming in default sets because losing the 70g entry fee is worth the risk of getting immediately killed by the first people or AI they run into.

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from SlippyMoops#6800

Slightly reduce the time it take to mine Rubysilver Ore.

#
Suggestion from Wendigo#8267

A system with queues so parties get queued into lobbies with other parties. My experience so far has been dying to mainly parties cause they hunt late game circle for players

#
Suggestion from K4T#9041

(Future Suggestion) Gonna get flak for this but it is important to raise. If it is possible to do so, add the ability to create a PvE only character for a PvE version of the maps.

A PvE character would be locked to only playing in PvE mode and only able to trade/interact with PvE characters. If possible, the PvE mode would be locked to single squads at a time for practice purposes and dungeon crawling. Disable player v player damage during this game mode. Everything else would remain exactly as it already is. There would still be a healthy competition over loot and portals.

**The purpose of the PvE character mode would be as follows:

  1. To learn and understand the maps and basic mechanics of the game.
  2. To act as a basic tutorial opportunity and introduction to the game.
  3. To catch and entice the frankly massive PvE community of gamers.**

The PvE mode could also be used to test and balance new monsters, traps and boss mechanics without worrying about adjusting for PvP encounters. This would entice new players, offer a good stage for practice and learning without the strain of PvP and allow people to practice teamwork or play with freinds who do not want to engage with the PvP community at large.

This has no impact on the main game/PvP players. There is literally no downside to this.

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from Midnight#0070

Give cleric a normal looking plate hat, the kettle helmet is ugly as hell. Everyone looks good, then there's my man with the teapot.

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from MihoP#4909

Make the candy canes drop a LOT more often this playtest. The test is ending soon, and Christmas spirit is in full throttle, so if you won't be extending it any further, make it go out with a bang.
I never see anyone else going down to 3rd floor, maybe if everyone had easy purples and could get replacements quickly, it'd breathe some life and help test that zone. It might also help simulate the game's economy a year or two down the line.

#
Suggestion from Zepharos#4646

can we get Coffin mimics and puzzle challenge rooms pls

Votes

Opinion: +14
Upvotes: 15 93.75%
Downvotes: 1 6.25%

#
Suggestion from Javva#6879

More storage room (buying it for gold)

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from Ducko#2177

Sack of Infinite Holding, .001% drop chance, its a bag that when you open it in your stash it opens a tab that is basically another stash tab

Votes

Opinion: -23
Upvotes: 0 0%
Downvotes: 23 100%

#
Suggestion from f0000#0514

Make cleric's Holy Light deal 100 damage to any players playing as the skeleton as they're undead

Votes

Opinion: -1
Upvotes: 11 47.82%
Downvotes: 12 52.17%

#
Suggestion from njbenji#0460

one 3 man escape portal at the very center of last zone, but still keep all the single escape portals and 3 man drops

#
Suggestion from Eldasck#2946

make battle system like in dark messiah, when ur attack depend of ur movement, or some shit like mordhau

#
Suggestion from Danny_G#8847

implement loot rolls for the party

#
Suggestion from ֆɨӼֆɨӄֆɨӼ#2701

Ability to buy another inventory chest, make it 1500G or something.

#
Suggestion from Kennny#0114

More traps in map like flame traps maybe

#
Suggestion from OmegaZeri#8319

Stash should be shared between all classes

#
Suggestion from Yocairo#8994

Ctrl-f type filter for trade screen for some quick trading improvement. Would be way less dev effort than an auction house type system. You can search for an item name, for example Recurve Bow, and it would only show messages containing that, and update live.

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from Youshisu#0268

New Alatar
Defended by some elite monsters or bosses. But with guaranteed portal of some kind.

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

#
Suggestion from Havoc2urface#0176

with 200 hours played.. I say release the game and take my money already!

#
Suggestion from Blonde#4847

make teams 4 players

#
Suggestion from Zebin#1990

there should be at least a small storage/stash that is shared between characters for loot you find that is the roles you want/need for another character.

#
Suggestion from AuraXphere#6111

Make a circle wheel for our 3 and 4 items, hold down the 3 or 4 button to activate a small interaction wheel to choose the item you want to pull out. Cycling through them disturbs with possible plays that could be made by pulling up a random torch when you wanted a trap.

#
Suggestion from Melibar#0073

A new leaderboard for successful escapes in a row. How many escapes can you get before you fall?

Votes

Opinion: +5
Upvotes: 6 85.71%
Downvotes: 1 14.28%

#
Suggestion from FurnaceFish#4412

proximity chat for party members in game

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from Skits#4389

add a gas bomb that functions like the zombies gas but maybe doesn’t last as long

#
Suggestion from Fillr#3527

make candy cane from christmas event more common, I see one drop maybe every 5 hours

#
Suggestion from OpelKorsek#8980

add floating damage numbers (toggleable)

Votes

Opinion: -18
Upvotes: 5 17.85%
Downvotes: 23 82.14%

#
Suggestion from Lenon#5034

FIX HEADSHOT CLERIC MACE FIX HEADSHOT CLERIC MACE FIX HEADSHOT CLERIC MACE FIX HEADSHOT CLERIC MACE FIX HEADSHOT CLERIC MACE

#
Suggestion from I Wish(Kai)#4856

Let us lock our hands from auto equipping weapons. For example, using a stiletto dagger on a rogue you automatically pick up any rapier or main hand dagger you find and need to swap it off to keep the movement speed from just the stiletto.

#
Suggestion from Tranquil#3126

REVERT BARBARIAN FEAR NERF WHY YOU TAKE AWAY THE 1 GOOD ABILITY

#
Suggestion from DragonStorm#4723

The trading should be more like tarkov with listings because trying to sell lots of stuff is kinda frustrating, if it was a listing you could do a match while it is waiting but im not sure if it would be a good idea or not, it would have to be implemented well

#
Suggestion from Ducko#2177

if I set the gas cloud on fire it should go away

#
Suggestion from OmegaZeri#8319

fix the hitbox for the escape portal

Votes

Opinion: -5
Upvotes: 0 0%
Downvotes: 5 100%

#
Suggestion from Yinami#7213

for a friend more customization, they wish to look like a teifling

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from Darkk#5613

Create a training range where people can test how much damage their weapons do to dummy's.

Votes

Opinion: +18
Upvotes: 18 100%
Downvotes: 0 0%

#
Suggestion from Xopo#7359

Create in game VOIP or Proximity chat in the dungeon.

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from Kibblejay#4707

Trading channel needs to be figured out Buying and selling in difference or a market. ITs Resembles Early OSRS and Realm of the MG rn with everything in 1 place and impossible. Possibly pop limits or chat limitations to force usage of other channels, Buying/Selling Versus a Grand exchange.

#
Suggestion from Warcake#0293

A more organised interface for the trade, the way it is it's easy to lost track of the current offers, would be awesome if we could filter what type item we want in a list and have refresh button to see what's new

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from Brad Quackson#0948

I am a pickpocketing menace, I almost stole the soul of a teammate from somebody but it said I couldn't pickup the item, I think it would be a really funny interaction if the soul could be pickpocketed!

Votes

Opinion: +3
Upvotes: 7 63.63%
Downvotes: 4 36.36%

#
Suggestion from Randomancy#3853

Make the trading system into an e-commerce, where we can select specific attribute filters and sort by cost. I want to do a bulk checkout from a cart. No cart priority, so if someone buys it, it leaves your cart.

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

#
Suggestion from fatalchaos#4898

in game voice chat and friends list to find friends better

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from Sahkez#2162

Erase maze or at least exlude it from being an ending zone. At some point at high rollers it just rng if you will have luck or not.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Baconlitheque#5443

Let us filter the text chat in the trade posts by specific word, as my old man brain cannot keep up with the chat

#
Suggestion from Hobo#5198

Here's an easy fix for the trade channel spam. Make it so you can add a text filter, then it will only display messages containing the keywords. Then you'll be able to see relevant trades to your keyword.

I think this would be easier than revamping the whole system.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from GhostMaree#6919

filter player list by region

#
Suggestion from Trigger#8700

untill you seperate solos from duos from trios this game is unplayable. fix that before even considering anything else. after 1000 raids and only 2 extracts i can confidently say this game isnt fun at all without a full squad. simply a waste of time to try.

Votes

Opinion: -19
Upvotes: 0 0%
Downvotes: 19 100%

#
Suggestion from Doom#8693

Since the idea behind the longbow nerf is for players not to be able to one shot other players in the head, how abot nerfing barbarian so a full green STR ring build can´t one shot an entire party with an ax

#
Suggestion from Rouhsif#8731

An option or way to change spider models to something else, like a rat or something. i have severe arachnophobia and playing solo its my worst nightmare when i open a door and find spiders behind it.

Votes

Opinion: -4
Upvotes: 12 42.85%
Downvotes: 16 57.14%

#
Suggestion from Caes3r#5687

remove spider spawners

#
Suggestion from Ducko#2177

Make the spear a 1x5 in storage instead of 2x5, space is limited and it seems like its overly massive for being a pole, especially when the zweihander is only a 1x4

#
Suggestion from Kiffy#5514

small items need way larger hitboxes and be easier to see

#
Suggestion from DULU#5759

Ammo limit for Rangers, so they have to resupply. No more infinite ammo. Tone down kite meta.

#
Suggestion from POD#2568

small maps suck add more open space areas

#
Suggestion from ! PAMBOU !#7774

it would be nice if all the players of the same team could start from the same portal

Votes

Opinion: -7
Upvotes: 0 0%
Downvotes: 7 100%

#
Suggestion from Pip#1063

when buying potions, bandages, or converting silver coins etc, under the item you're buying it shows 1, make that changeable to allow buying more than one at a time

#
Suggestion from 5 Solas#6698

Limit one class type each per group. Example: no more groups of 3 Rangers, Wizards etc.

Votes

Opinion: -28
Upvotes: 0 0%
Downvotes: 28 100%

#
Suggestion from fatalchaos#4898

gear thats for other classes stop getting enchants like 2 extra spell slots and stuff

#
Suggestion from bucketking#0

I'm going to put this bluntly: Barbarian is bad. Just bad. Your tankiness and damage output does not matter. The damage you deal is outclassed by Rogues and Fighters with spears, whilst both of these classes are far faster than you and, in the fighters case, far tankier. The major thing killing the Barbarian from even remotely being a good class is the sheer lack of speed on...everything. This game values speed of things more than anything else. Having speed means you can outright dodge attacks, having speed means you can get more loot, having speed means you can engage and disengage when you want to. Barbarian has zero speed. All of his weapons have some of the heaviest speed penalties in the game, despite them not even being that powerful outside of the Maul. It is genuinely more effective to go in with a green Hatchet than it is to go in with a blue Battle Axe because you will do more damage with the hatchet than the battle axe whilst avoiding more damage in turn.

Just lower the damage of some of the axes and decrease the speed penalty on them. A barbarian shouldn't have to be naked just to match the speed of a fully armored fighter using Swift. It makes zero sense.

Votes

Opinion: +10
Upvotes: 13 81.25%
Downvotes: 3 18.75%

#
Suggestion from DadsOP#5656

can we please stop casting buff spells and things on enemies like invisibility and ignite.

Votes

Opinion: -4
Upvotes: 4 33.33%
Downvotes: 8 66.66%

#
Suggestion from DxAxxxTyriel#5893

Outline when aiming spells at party members. Simply, when you aim a spell, and the target is your party member, and WITHIN THE RANGE OF THE SPELL, the party member's outline will be highlighted slightly, indicating that the spell will affect that party member, assuming no sudden movement. Would solve a lot of issues with casting buffs on monsters or missing heals which realistically should hit

Votes

Opinion: +12
Upvotes: 13 92.85%
Downvotes: 1 7.14%

#
Suggestion from Dakota#2085

give ranger more skills that work with crossbow. He can only use true shot.

#
Suggestion from 재재#7465

How about introducing an auction house with an entrance fee of 500 gold or 1,000 gold? Players can easily sell and purchase their items at this auction house, creating an environment where they can focus solely on game content.

Votes

Opinion: +4
Upvotes: 5 83.33%
Downvotes: 1 16.66%

#
Suggestion from Kiffy#5514

a visual progress circle showing how much of a spell has been recharged while meditating

Votes

Opinion: +10
Upvotes: 11 91.66%
Downvotes: 1 8.33%

#
Suggestion from TheGammer211#4803

a multi class system similar to that which you can find in regular dungeons and dragons or Tiny Tina’s Wonderland, you give up some more powerfully abilities from one class to pick up ones from another especially with the class leveling system that’s coming

Votes

Opinion: -7
Upvotes: 4 26.66%
Downvotes: 11 73.33%

#
Suggestion from Joharran#1453

Pickpocket in current state is high risk, tiny reward.
Rework so that it opens othet players inventory allowing a free for all grab, to balance this maybe add a small rustling sound too indicate its happening.

Alternatively when pickpocket is used it should slowly funnel items out of their bag over time. The longer you're doing it, the more items taken.

#
Suggestion from MineralBunny#5431

I am part of another discord that uses an auto create channel for anyone who clicks a channel named "create a channel" and it works great! The channel disappears when the last person leaves! Here is the link for the website and bot that does this; it's called VoiceMaster https://voicemaster.xyz/

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from BigSteaKnife#6189

spells used in the pre-game lobby should be reset when getting into the actual game so they can be tested without repercussion

#
Suggestion from Lerj#8580

Change the walking sound, it doesnt make sense that it always sounds like they're barefoot and it doesn't even sound like barefoot walking it sounds like someone having a wank

Votes

Opinion: -6
Upvotes: 3 25%
Downvotes: 9 75%

#
Suggestion from eybb#8804

dont nerf fear now there is no intended way to beat red room unless people cheese or at least nerf centaur and other mobs because its not like a single barb is cruising you still need a comparable team to do anything but now its useless

#
Suggestion from SaltyCrackers#7445

serverside checks for proximity to items and weap delay for fixing the acks

Votes

Opinion: +1
Upvotes: 2 66.66%
Downvotes: 1 33.33%

#
Suggestion from Bilbo Beenus#2300

instead of nerfing longbow dmg, maybe nerf the time it takes to draw back. This could go well with a crossbow buff, so that there are two equally viable options for high power ranged weapons. barbs should not be able to tank 5 shots from a longbow like they do now

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from swaffy (first name jimmy)#2636

allowing a different bind for all 6 utility slots (instead of 3 slots of 3 and 3 slots of 4, allow an individual item to be bound to 3, 4, 5, 6, 7, and 8)

in the heat of the moment it's easy to pull the wrong thing out and have to cycle through 3 times to get back to the one you want. would reduce that if 3 is always torch, 4 is always campfire, etc

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from POD#2568

More open areas on the map

#
Suggestion from Offspec#6019

Partial name matching in player search

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from mickey#5078

just accept defeat and remove the ranger class. its unskilled and isnt a healthy addition to a primarily melee based game. it throws everything out of whack and makes balancing complete spaghetti. it will never be balanced, and instead OP or useless, as the nature of the class revolves around abusing the lack of MS rogues/fighters/barbs get

#
Suggestion from makai#1461

as much as I enjoy the janky runescape esc trading this game needs some kind of flea market something faster and easier at least the option for it

#
Suggestion from Midnight#0070

Bard should have an interaction with campfires beside just resting, perhaps inspiring the party for a long term but small buff?

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Ottalouse#8555

having some sort of special pendant or something to honor those who farmed and bought the skele skins, Took a while to farm up elite skele and it'd be cool if on release there was something unique (obviously cosmetic) like a charm or weapon skin or something to commemorate those who put serious time into the playtest

#
Suggestion from Luzz Bightyear#3085

Solo mode so i don't get rushed by 3s every time

Votes

Opinion: -9
Upvotes: 5 26.31%
Downvotes: 14 73.68%

#
Suggestion from Graystone#1856

Lockpicks shouldn’t be consumed if you fail the quick time event. They should only be consumed after 1 successful opening

Votes

Opinion: +7
Upvotes: 15 65.21%
Downvotes: 8 34.78%

#
Suggestion from Featheredbat#4735

spike traps should not be able to hit you twice or more on one trigger

#
Suggestion from Killedbygirl#3423

ore collecting should not be affected by class interaction speed

Votes

Opinion: +9
Upvotes: 12 80%
Downvotes: 3 20%

#
Suggestion from Maoh#9297

It would be great if headshots played a sound effect like in Vermintide and Overwatch so you can more easily tell when you hit headshots since it can be difficult to be sure at long range or in some melee confrontation.

Votes

Opinion: +8
Upvotes: 10 83.33%
Downvotes: 2 16.66%

#
Suggestion from Douke#6802

Color blind mode, cannot tell the difference between the lich spells for some players

#
Suggestion from AKMI#7203

a in-game room to fing people to play with ( like the trading room's ). as to fing a group you have to join discord and finding a group some times takes a long time.

#
Suggestion from Potato Odyssey#4229

maybe make it so you slide off targets rather then bounce on them like you are on the moon.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from Zadomor#0034

Okey i might be alone here but i love punching poeple. the suggestion i want to make is maybe make a martial art class that evolves around getting close and punching.

#
Suggestion from KingEdd#4040

Imps and or demons? For some new mobs.

Votes

Opinion: +12
Upvotes: 12 100%
Downvotes: 0 0%

#
Suggestion from Ducko#2177

More gold sinks

#
Suggestion from Kwatos#9287

I think it would be sweet if we found items to enhance our gears quality up a tier or multiple tiers. Like imagine looting a scroll that follows the gear quality system of junk - unique, and when used on an item base, it raises the tier of the item to the quality of the scroll that was used

#
Suggestion from Kiffy#5514

similar suggestions have been made, but you could just add an item filter for the chat

#
Suggestion from RollerGalaxy#0067

Achievements:
Expeditious Retreat - Escape the dungeon for the first time
aaaaaaaaaaaa - Escape with a minute or less left on the clock
Aaaaaaaaaaaa - Escape with 30 seconds or less left on the clock
AAAAAAAAAAAAA - Escape with 10 seconds or less left on the clock
Bug-fixing:
Fix your archers, please. they can see me in a pitch-black corner and headshot me when i’m hidden (rogue main).
Other:
Add a stat board so we can see kills, deaths, kill/death ratio, # of escapes, escape/death ratio, etc.

#
Suggestion from Local Warlord Beep Boop#6631

Make a perk called "Your Guns": gives the player a bonus to damage and attack speed using their fist, would be an amazing neutral perk.

#
Suggestion from Ducko#2177

Make blocking functional

#
Suggestion from jblazer1#3478

An in game friends list (sorry if this has been suggested a million times)

#
Suggestion from Rimuru Tempest#2943

make a solo mode so people who play alone have chance at pvping since most of the time there are only 2-3 groups which are very hard to defeat as a solo

#
Suggestion from MKY#3625

please reduce the amount of portals in game or at least reduce how many spawn next to each other

#
Suggestion from doob#3065

Make “ready” status for all party members visible in every menu screen (stash, trade, merchant, etc.) small QoL change, but helpful for people with no mics

#
Suggestion from Midnight#0070

Gonna go off a previous suggest in regards to campfire, give all classes a second option beside resting that they can perform at one. Cleric can maybe pray and get a random mini-shrine buff? Wizard could focus and get a quicker cast for his first spell used. Bard can inspire the party, Barbarian can get a small hp regen for awhile. 1% every 20 seconds? I'm just spitting examples, but just an option so that the campfire is more meaningful.

#
Suggestion from corey#3825

A keybind to self-cast spells while held. IE "Hold ALT while casting Protection to self-cast".

#
Suggestion from F🦊xbit#0392

The 'Smash' perk from the Barbarian should also allow you to break open wooden coffins and caskets

#
Suggestion from Imagine#0814

Throwable healing potions that any class could use- Have it take time to "wind up" so it wont be an instant thing. Gives players other options to play support if they don't want to play cleric. Plus you run the risk of throwing it at the enemy/ mobs. So it makes it fair.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from AveryUwU#1234

Storage boxes for the stash which allow storage for specific item types

#
Suggestion from ϟ BlackCat ϟ#5033

in game team chat and voice chanlle

Votes

Opinion: +8
Upvotes: 9 90%
Downvotes: 1 10%

#
Suggestion from HanBallsLow#6143

add more gore like dismemberment and decapitation on enemies

Votes

Opinion: +16
Upvotes: 18 90%
Downvotes: 2 10%

#
Suggestion from TundraCat#0736

Tavern Master as a merchant kinda lacks wares rn. He can sell us food or travel rations that can give a little buff for a long time, like str food that gives +1-3 str for 1-3 minutes. You cant mix different foods, like you can't eat str food and then agl food. Maybe it can be a bit pricey, about 15g+, so that players should think if they really need that buff or not

Votes

Opinion: +11
Upvotes: 12 92.30%
Downvotes: 1 7.69%

#
Suggestion from Femhawk#3636

coin purses should hold more than 50 coins, or other storage types should exist for coins/money that allow more more storage at a higher cost. Possibly could even be earned as a result of finishing a quest

#
Suggestion from 𝓣𝓱𝓮𝓚ı𝓷𝓰#1235

Fireballs explosion should be blockable but over time fire damage should still hit even if blocked

#
Suggestion from zskara#4878

Remove invisible spell from wizard, or give it long cooldown like rogues’ stealth.

#
Suggestion from Zandorum#6027

Boxing Tape as a weapon, it doesn't change your fist moveset or anything it just allows the fists moveset to get modifiers and damage buffs. It shouldn't affect movement speed while worn similar to having your weapon put away. It should probably be all class but if it should be restricted I'd say keep it to fighter, barbarian and in the future monk if we get that.

Votes

Opinion: +7
Upvotes: 7 100%
Downvotes: 0 0%

#
Suggestion from Ferima#4053

This one is from a dev standpoint. Please take a close look for some insights from somebody who is trained to dissect systems for long-term maintenance. It's intended for developers and directors for the sake of future-proofing your product.

Firstly, you're dev-ing yourself into a stat hole. I understand that you desire several stats that cover every possible angle of primary stat influence both in and out of combat, but you MUST simplify. Terms, effects, and outcomes; concision is the key to effective language and mechanics. You do not need multiple types of true damage, as a minor example. You will have more things to balance, more complaints of balance, and more difficulty micro-tuning each one due to touching any other. If you are truly worried about being able to balance universally, find a few major actors within the stats and rely on those as your reliable tuners. Movement speed and overall damage, for instance.

Secondly, the more layers of gear and item quality you add, the less valuable all of them become. It's more work to create more work. If you want every item discovery to possess the wonder of something new and great, focus on rarity, not variety. While that sounds counter-intuitive, it's absolutely necessary and will make your lives easier. This doesn't need to account for every item type, but insisting on variety or inclusion will lead to overall communal outcry and balancing issues.

Lastly, for now, your ranged weapon changes do not work. I say this respectfully, acknowledging the efforts. But if you truly want to balance bows then you need to reduce the movement speed debuff on hit or reduce the damage drastically. Realistically, yes, they SHOULD be more powerful. From the game balance perspective, they must be nerfed into oblivion if you want melee to ever shine. Thank you for reading.

#
Suggestion from Valakos#7491

it would be cool if you could make marauder/warden outfits with the rubysilver ore, as of rn Its kinda mid for rogues especially.

Votes

Opinion: +5
Upvotes: 5 100%
Downvotes: 0 0%

#
Suggestion from zskara#4878

Don’t stop the playtest, let people continue playing and testing.

#
Suggestion from Lokista#7029

can we get like 50+ channles (i am unable to create party cuz every channel is full)

#
Suggestion from HyperNoxious#2593

I think it would be good to change Clerics "anti-undead" and make it "anti-evil", and just have clerics be extra effective against all PvE enemies.
This way, they aren't Map reliant, so when/if the Devs make Maps that aren't undead focused, clerics don't get hugely nerfed on those maps.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Cam.#8405

Proximity Chat :)

#
Suggestion from Maze#2803

make the game shadowplay compatible

#
Suggestion from dialectiks#0305

I wish Clerics would get the same love as Mages - a skill to replenish resources and a weapon that can do both melee and cast spells

#
Suggestion from Mr Primitive#0927

when healing with consumables potions/bandages show how much it's gonna heal on the bar while it's held in hand.

#
Suggestion from HyperNoxious#2593

Have a Tab under the Storage Tab in your Stash Labeled "Bank" , Only Gold/Gold Storage items can be placed in here and it's Shared across all of your Characters.

It can have a 1 time Purchase to unlock The Bank(similar to the one time purchase of being a Trader).

This will 1) Help organize, 2) Make playing multiple classes easier, and 3) Help clear out some of your Storage for actual gear, rather than mixing both currency and gear in one area.

#
Suggestion from Ruyzen#7516

Rename "+Magical damage" to "+Spell damage" to avoid confusion. In other games, you can make a mixed damage builds by equipping physical weapons (bows, swords etc.) with magic affinities, but in Dark and Darker it only buffs your spells.

#
Suggestion from Zandorum#6027

The Alchemist could have a dilution service where he can turn 1 potion of higher rarity into 2 of a lower rarity. So for example you can turn 1 Green Protection Potion into 2 White.

#
Suggestion from MSOnce#8603

implement a way to pass things between different characters even if it is a personal trade where you have to pay some gold to get the items

#
Suggestion from SmokeyJon#2468

Throwing torches or Causing fire to interact with zombies gas clouds makes the cloud combust, either doing damage or stunning any targets hit by the combustion

Votes

Opinion: +11
Upvotes: 11 100%
Downvotes: 0 0%

#
Suggestion from pyrok#4245

rework spiders

#
Suggestion from Fluix J. Rockefeller#0958

more voice channels, all channels are full during peak times

#
Suggestion from Lean#0347

add class discussion channels to this discord

#
Suggestion from Fuuji#5669

give women characters more options, like make the cleric bald and give the wizard longer hair and a beard

#
Suggestion from L12TJR#1065

Have a game mode where the dungeon starts with all torches out and you can use your torch to light them as you go. This would make pve scary and pvp more interesting.

Votes

Opinion: +5
Upvotes: 7 77.77%
Downvotes: 2 22.22%

#
Suggestion from Kiffy#5514

make wall traps only hit you if you are on their side and not also in the middle

#
Suggestion from zandorum#0

Perfumer class. This class would use Censers to produce buffing, debuffing and damaging AOEs using magical scents (that are not team specific). Censers should have one of the highest movement speed reductions in the game making it required to put it away when attempting to move from place to place but when you need to use it to have to take it out. In addition the class would have perks that give poison damage reduction (from both Rogues and Zombie Gas Clouds) as well as a perk for increasing explosive bottle's fire damage. Perfumers wear clothes similar to Wizards and Clerics but cannot wear anything all that armored. Perfumes that are available via your Censer would be setup similar to the Spell system but it doesn't require Spell Capacity and instead it should have Scents that cancel eachother such as a Healing Scent and a Damaging or Damage Buffing Scent will negate eachother and cancel those clouds so making sure you have complementary Scents is important unless you're willing to be extra careful which gives this class a skill based ceiling of power based on the players personal composure while fighting.

Votes

Opinion: +1
Upvotes: 4 57.14%
Downvotes: 3 42.85%

#
Suggestion from AlexPloz#5707

Remove hitslow on ranged attacks.

#
Suggestion from Youshisu#0268

Rangers' Quick shot
It should not refill full ammo.
3 Ammo is max as it fires 3 arrows.

#
Suggestion from dylan_#9149

do a quick patch to give rangers some more content as the merchants dont even offer any cool weapons or armor for us

Votes

Opinion: +5
Upvotes: 8 72.72%
Downvotes: 3 27.27%

#
Suggestion from ratasecina#0

I would be cool if mummies could jump of a coffin while u are looting xD kinda mimic but with mummies.

Votes

Opinion: +18
Upvotes: 19 95%
Downvotes: 1 5%

#
Suggestion from Goon#7981

bigger stash 😇

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from pyrok#4245

don't add a weight limit

#
Suggestion from theinkubus#0

Sell Treasures automatically when leaving the dungeon. There's no need for a reduntant extra step, and it allows people to go back in faster.

Votes

Opinion: +2
Upvotes: 14 53.84%
Downvotes: 12 46.15%

#
Suggestion from starcatraz#0

Every class should get a "Lone Wolf" Perk, can be equipped, takes up a perk slot, Cannot team up with players. +33% in all stats, +33% health

Votes

Opinion: -13
Upvotes: 3 15.78%
Downvotes: 16 84.21%

#
Suggestion from Fat Nutt#3787

Not sure if been posted before, but introducing some rare item to summon a down portal would be cool.

#
Suggestion from xBraden#2419

nerf the fireball its fucking stupid

#
Suggestion from 𝓣𝓱𝓮𝓚ı𝓷𝓰#1235

When shield is worn on the back make it block when something hits it for now everything goes through it, and maybe make a shield that can block all magics only used by knight since if cleric would use it he would be too op and he is already op

#
Suggestion from Tendies#0001

fix rangers arrow flying through enemies when close, seems like the arrow comes from the center of the player instead of out of the bow

#
Suggestion from Kiffy#5514

add a slight aim delay to where skeletons shoot so they dont guarantee aimbot shots when trying to dodge or run past

#
Suggestion from moonkey#8849

allow cleric to press F to pay respect on the corps

#
Suggestion from Ducko#2177

Give crystal sword a massive damage buff

#
Suggestion from lfanew#5482

Client side anticheat to combat ESP, aim locking, etc.

#
Suggestion from boots#4547

Please allow a matchmaking system for ranks and also make a system for the game to team you up with other people in case you don't have anybody to play with (like myself). It sucks to play solo and be teamed up against teams.

#
Suggestion from Mishipeshu#4686

I really suggest you to do something with bows, 14 guys out of 16 in match is bow users. Party with >1 bow literally impossible to push

#
Suggestion from Zandorum#6027

Add World Modifiers, in 1 in 10 games it'll be announced when you join that there is a modifier; it can be things like increased loot, extra enemies, all wall torches start put out instead of being on, etc.

#
Suggestion from pyrok#4245

stop skeleton mage suicide

#
Suggestion from Kiffy#5514

make explosion bottle destroy or burn barrels

#
Suggestion from Sabotender#3560

It would be nice if there was a way (possibly one of the merchants) to make items "Soulbound", so you don't lose them on death. This should be expensive (and scale with the value of the item), and something to save up for at later stages of the game. As an additional gold sink, the "Soulbound" could have charges that get consumed when you die and the item is "saved", this would enforce the player to refresh the permanency of their items.

Votes

Opinion: -6
Upvotes: 10 38.46%
Downvotes: 16 61.53%

#
Suggestion from HonorableHarbinger#1087

Cleric + Maul needs a quick light attack, and something other than just swing for the fences. It is useless for pvp unless you use judgement, so you get one swing every 30 seconds, which is useless.

Votes

Opinion: +5
Upvotes: 9 69.23%
Downvotes: 4 30.76%

#
Suggestion from Branimal#6033

Add a container, small in size much like the tarkov beta/gamma containers which allows you to stow something in it and guarantee it leaves the dungeon, this would help newer players who we frequently see complaining, this trickle of gold at least may stave off some complaints from them, could make it some magical bag etc could fit the lore

Votes

Opinion: +7
Upvotes: 12 70.58%
Downvotes: 5 29.41%

#
Suggestion from Ferg#8118

add a perk for the barbarian that makes him attack slower but with every successful melee attack landed attack speed is raised for a short period of time (can stack infinitely but eventually gets reverted to default)

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from TMTrainer#8349

Hardcore mode as an option on character creation;
When you die

  • A special message in broadcasted in the dungeon that lets everyone know how many successful escapes you've had.
  • Character is reset to level 1 as if it was freshly made (not deleted so people can keep usernames).
  • All loot on character and in stash is dropped to the ground for the killer to pick up.
#
Suggestion from Mankey#6039

be able to remove the spider nest and/or decrease the spawn rate of the spiders

#
Suggestion from Kiffy#5514

increase effects of % gear because flat values are currently giving way more value

#
Suggestion from Ferg#8118

add hob-goblin race it will be a fan favorite

#
Suggestion from Kero#2930

Remove spiders bodyblock

#
Suggestion from Kiffy#5514

make teammates visible on map

#
Suggestion from Exasis#6097

having the light from handheld oil lanterns expose people under the effects of invisibility potion, wizards using their invisibility spell or rogues using stealth

#
Suggestion from WillieWood#2813

Allow Wizard to use invisibility in the swarm. As of now, it immediately turns off because of swarm damage and I think that's unfair for that ability and, potentially, others like it (that allow you to move AND be invisible).

#
Suggestion from FurCannon#1712

Add map creator to the game - allow players to create dungeon maps so the best one's can be voted on. The map creator could have some limitations with adding high tier mobs, loot can be randomized always based on room difficulty (limitations of how many mobs per distance, quantity and so on, maybe room difficulty setup also and what can be adjacent to each room). There would be testing function where you can play the map and try it with the team or solo. Best maps could be play tested in "Hot limited event". If the map would be to be added to the game, it must be approved by game designers. Use your best knowledge depository and creativity - community.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from TMTrainer#8349

A cleric perk that lets their anti-undead perks and skills works against players, but with a massive penalty to damage (-50% damage or more).

#
Suggestion from SavageTorment#4873

Here’s an idea I’ve been playing with after hearing people ask for more gold sinks.

Maybe we could have a sort of hideout for our characters which we can open by clicking a menu tab.

This hideout would show your character lounging within similar to when we sit at the Tavern in the lobby.

Our hideout’s aesthetics could be changed by using large amounts of gold to purchase them.

For example, the basic default hideout could be like a village hut but you could, over time, save up a ton of gold like 3,000 or 5,000 (if storage doesn’t allow for this amount saved, perhaps instead, you could pay it off over time by slowly putting gold towards that purchase when possible.)

This would allow players to spend their hoard of gold and get the right to show off their epic castle hideout or dungeon lair.

In addition to the aesthetics side of a hideout, perhaps it could have the ability for you to purchase “stations” within it.

These stations would have different effects…

Example:

Alchemy Lab (3,000 Gold): Each time you die, your new basic character comes equipped with 3 basic health potions.

Additionally, once per day, you can brew a batch of 5 potions that contain a mixture of protection, health and invisibility of varying rarity.

Infirmary (2,500 Gold): Each time you die, your new character comes equipped with 3 basic bandages.

Additionally, once per day, you can receive a shipment of 5 random bandages of varying rarity.

Workshop (7,000 Gold): Once per day, you can upgrade an item up one level (cannot upgrade past blue rarity) with the same stats it had before and a small chance to add another stat on top of it.

The aim of these stations would be to make your life a little easier.

#
Suggestion from Cunnive#4501

Introduce the 'Coin Satchel'. This will be the next size up after the coin purse. It will take 4 spaces but hold 500 coins and cost 25 gold to purchase.

Votes

Opinion: +32
Upvotes: 32 100%
Downvotes: 0 0%

#
Suggestion from Hexadiagonal#7946

Ultrawide monitors send inventory UI elements to the furthest possible edges of the screen, making sales and inventory management difficult.

Votes

Opinion: +5
Upvotes: 10 66.66%
Downvotes: 5 33.33%

#
Suggestion from boots#4547

Reload arrows and equipment you used in the pregame lobby when the game actually starts

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from Verdehile#3629

More time on the map because we have time for just 1 fight is HR

Votes

Opinion: +21
Upvotes: 24 88.88%
Downvotes: 3 11.11%

#
Suggestion from Gert#8644

being able to rotate direction of loot

Votes

Opinion: +23
Upvotes: 27 87.09%
Downvotes: 4 12.90%

#
Suggestion from フェキトー、デザイナ#3276

Ping blue dot for escape portal and red dot for deep dive portal on minimap ONLY in aclual game area(inside white circle)

Votes

Opinion: -18
Upvotes: 3 12.5%
Downvotes: 21 87.5%

#
Suggestion from Deadzulu#9963

Add procedural generation of dungeons, to put it simply, create an ai that pieces together different rooms in a semi-coherent way to create random dungeons, think Deep Rock Galactic, but it's with premade dungeons instead of completely random terrain.

Votes

Opinion: +8
Upvotes: 15 68.18%
Downvotes: 7 31.81%

#
Suggestion from ProtoFreeze#2653

no circle

Votes

Opinion: -14
Upvotes: 4 18.18%
Downvotes: 18 81.81%

#
Suggestion from Deadzulu#9963

Stash/Backpack expanders, Add items that can increase the size of your stash with the drawback of them being super rare and extremely expensive, and/or add Backpack extenders, which increase the size of your inventory during runs, at the cost of being somewhat rare, and slowing you down slightly (not as much as armor), Have each tier of these items be increasingly rare and valuable, with each tier adding more storage space to the extender.

Votes

Opinion: +2
Upvotes: 5 62.5%
Downvotes: 3 37.5%

#
Suggestion from Pyro#1617

high quality boobas

Votes

Opinion: +19
Upvotes: 22 88%
Downvotes: 3 12%

#
Suggestion from Putty#5456

introduce solo/duo dungeons for basic loot to compete/progress to standard dungeon runs. No balancing to PVE just more progression to stand a chance against Trios.

#
Suggestion from Mumbles#6710
  1. add more mele weapons for cleric & please extend beta until like Jan 1st ❤️
Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from Mrmac23#3362

Option for the crouch button to be toggled instead of held

#
Suggestion from NyteRev#2088

Rogue: Allow pickpocketing to have a very small chance, maybe 2% to 1% chance (possibly less) to take the weapon/satchel item that the player currently has equipped.

Votes

Opinion: -7
Upvotes: 6 31.57%
Downvotes: 13 68.42%

#
Suggestion from BreedLord#6969

reduce collision hitbox on mobs so you can jump over spiders more consistently and have some counterplay when you are bodyblocked vs other mobs

#
Suggestion from Plazmaic#9039

allow pickpocket to take weapons (with priority) as it’s already extremely hard to pull off

Votes

Opinion: -10
Upvotes: 6 27.27%
Downvotes: 16 72.72%

#
Suggestion from Draugur#3379

Gold not taking space in stash. Gold taking space in inventory is a bad idea, i can't get richer than amount of slots in stash, it takes space which I could use for items. I have like 3000 gold and its taking too much space.

Votes

Opinion: +7
Upvotes: 13 68.42%
Downvotes: 6 31.57%

#
Suggestion from JDM#2331

make buffs not illuminate in the dark. It's frustrating attacking a target in the dark with a buff up, being at a disadvantage because he can see my glowing hands while I see nothing.

Votes

Opinion: -11
Upvotes: 3 17.64%
Downvotes: 14 82.35%

#
Suggestion from BucketKing#9945

The Morningstar and Flagged Mace are currently bugged. It seems like the only register headshots at the very top of the head. Probably should fix this, unless the dummies are bugged.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from HolaSoyCsar#7720

Take away from the fact that the npc enemies can even hit you through walls and bars, something that even rogues with a dagger don't find it easy to do, that's not fair...

#
Suggestion from Really Confused Guy#9494

Nerf Mage, missiles is actually disgusting (A fully grey mage just 1 shot my 143 HP barb with 1 set of missiles and didn't even hit them all)

#
Suggestion from Ducko#2177

Purchasable additional stash tabs, larger gold sacks, more items in the vendors

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from 三和大神#7959

nerf fucking gargoyles. they can two shot a fully armored fighter and are hard enough to hit as it is.

Votes

Opinion: +3
Upvotes: 8 61.53%
Downvotes: 5 38.46%

#
Suggestion from DavidFastHands#1244

Speed potions, fire/lightning/poison/arcane resist potions? (I'm not sure how well blue potions accomplish this already but I think they fit with the theme of the game? sorry if already suggested.)

#
Suggestion from BucketKing#9945

The movement speed debuff on bows needs to be heavily increased, especially for longbows. The kiting meta has persisted in all three playtests so far and it's getting to a really exhausting point. The amount of times I've seen naked wizards and rangers is innumerable, and it just feels stupidly cheesy.

#
Suggestion from Brick#6349

make a PVE mode for players to learn the game and add a great number of floors and each floor has a boss or trial (puzzle) that you must pass to move on similar to the anime SOA build out but centered around this games mechanics and playstyles

Votes

Opinion: +2
Upvotes: 14 53.84%
Downvotes: 12 46.15%

#
Suggestion from RageAllDay#1465

Make cleric either faster or have more hp. Clerics are so painfully slow feels like they are useless in combat unless other players are not sure what they are doing.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from SwirlyPooDragon#8859

release an early access so I can give you my money!!

Votes

Opinion: +23
Upvotes: 26 89.65%
Downvotes: 3 10.34%

#
Suggestion from CylonSupreme#0678

Solo and duo queue. Everyone is stacking in trios and it ruins the game for solos/duos.

Votes

Opinion: -4
Upvotes: 11 42.30%
Downvotes: 15 57.69%

#
Suggestion from BedlessSleeper#0896

Give Barbarian a charging/lunging attack ability, that forces him to charge forward and attack a short distance with increased damage and some minor defense buffs, however his action speed after is reduced dramatically for a few seconds.

#
Suggestion from Cheese#3456

5-4 team pve epicly hard nightmare boss raid map where it is timed and only escape spawns after boss defeat.

Votes

Opinion: +6
Upvotes: 11 68.75%
Downvotes: 5 31.25%

#
Suggestion from McTwisty#6469

Out of all the classes, I still see Ranger being most in need of a rework/change. Currently the class is way too good at way too much. Ranger is currently a long range, highly mobile, high damage PvP monster that is a beast at controlling team fights and preventing anyone from pushing. Currently Ranger has very little counterplay aside from more arrow spam, or stacking enough defense buffs to simply tank through the damage, which often leads to fights being two teams refusing to push while their Rangers decide the entire fight through which one of them dies first. Ranger is simply too valuable not to run in every team comp, and basically can't be countered by certain classes due to them being too slow to keep up with a Ranger that wants to kite forever. None of this is even taking into account how essential Ranger/bows are when it comes to cheesing some of the more BS PvE in the game.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from BedlessSleeper#0896

Rework gasclouds and some environmental objects such as flags, they currently act like walls in some circumstances such as the inability to throw a projectile while standing infront of a gascloud, the game prevents you from doing so. Flags cannot be attacked through as they are considered solid objects, items cannot be attacked through which can cause issues when breaking crates/barrels etc.

Votes

Opinion: +3
Upvotes: 3 100%
Downvotes: 0 0%

#
Suggestion from Fankk#2869

Remove stun on arrow impacts. Archery is already stupidly powerful to the point an archer can 1 v 3 teams every time time because of the stun effect. Very boring to fight.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Deadzulu#9963

Add effects during combat such as adrenalin, where if you get hit or enter combat with a player, you get different buffs and debuffs after a certain amount of time fighting. Examples:
Barbarian can get bloodlust or tunnelvision where he either enters bloodlust and has increases speed and damage, but cannot see teammate names, forcing teammates to stay away and let him possibly die, and afterwards/or have tunnelvision where he has a rather strong vignette and cannot see players flanking him.
Cleric would have (insert effect name here because I can't think of one), which would allow him to heal faster/more, but be slowed, and a potential debuff could be nirvana/oblivion (see the mage section).
Fighters would have ferocity (or something along those lines) that increases attack speed and range, but decreases healing speed and protection amount, and or have exhaustion due to having way too much armor that probably ways an actual ton with all plate armor being equipped, which would decrease movement speed and attack speed.idk what you would do for rogues, and mages would have focus, which would increase magic casting rate and damage, but at the cost of a vignette, which would be much smaller than the tunnelvision vignette, and/or they would get oblivion/nirvana, which would decrease movement speed, give a much weaker version of the "drunk" visual effect, and decrease spell accuracy/cast rate.

Votes

Opinion: -2
Upvotes: 2 33.33%
Downvotes: 4 66.66%

#
Suggestion from Really Confused Guy#9494

Give everyone a way to "interrupt". Honestly, that skeleton mage is so annoying to fight as a melee, fireballs for days and if you're close to him he just launches it at his feet and does over half your HP

#
Suggestion from Phantomz#9250

since a lot of people seem to think ranger is way to strong i have a few good suggestions for nerfs. For a start I think that his quickshot ability should not reload the quiver. Currently you can get a free reload every 18 seconds. Also maybe some sort of longer cooldown. Also I think for at least the longbow there should be a much longer reload since currently you don’t get punished much for wiffing. I think ranger bow should be a high skillcap weapon that if you miss a lot it punishes you. Compared to as of now when it doesn’t matter what aim you have. Also maybe a bit more bow dmg tweaking overall

Votes

Opinion: +8
Upvotes: 13 72.22%
Downvotes: 5 27.77%

#
Suggestion from Filler#9999

transition playtest into open alpha I dont know if i can handle not playing

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from Dororix CFN dororix#0259

Make mobs locate you by sight. I noticed they know where you are even if they cant see you when you enter sort of their zone.

#
Suggestion from Spectry1300#4408

make a way to be able to carry items like a safe box that you could put items into that are kept even if you died

#
Suggestion from Misty#8008

my friend has trouble with the sound of feet slapping, he find it too real (good job its perfect, and he hates it) maybe an accessibility option that changes the sounds to a less visceral one (similar to how colorblind mode works)

Votes

Opinion: -1
Upvotes: 9 47.36%
Downvotes: 10 52.63%

#
Suggestion from Kamronik#2121

Viewer counter when being spectated

Votes

Opinion: +9
Upvotes: 17 68%
Downvotes: 8 32%

#
Suggestion from Bryce_#8440

I'm not gonna lie its really hard to play solo, I think making it to where if your solo you get some sort of buff (like a very minor passive regen, or something equivilant). Feel like someone may have already made this suggestion, or im going to get flamed for being bad.

Votes

Opinion: -14
Upvotes: 6 23.07%
Downvotes: 20 76.92%

#
Suggestion from zelmask#0204

Make it so Discord Party Voice channel are automatically generated, right now there is not enough channels for the number of active players

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from TheGoudaCheese#9251

Clerics resurrection only works if you put the soul back in the body and it would be nice to be able to put the soul back into the slot so that you can resurrect someone if you accidentally took it out.

Votes

Opinion: +20
Upvotes: 20 100%
Downvotes: 0 0%

#
Suggestion from BedlessSleeper#0896

Make Rangers 'Quick Shot' ability reload a maximum of 3 arrows, not 6... That is way too much, and besides reloading only 3 arrows makes more sense considering the ability lets you fire 3 arrows in quick succession.

Votes

Opinion: -2
Upvotes: 9 45%
Downvotes: 11 55.00%

#
Suggestion from KingofUP#2752

Make a craft for Rubysilver to make a consumable item that can re-roll the attributes on a magic weapon or armor. Alternatively the powders and ingots can do that. Dont want to make it too easy to reroll stats, but it shouldnt be impossible to alter an item when you get a bad item that doesnt match your class

#
Suggestion from USHuntman#8476

release game in beta while developing 💜 we're having a blast here

#
Suggestion from Wendigo#8267

A rogue skill that lets them stay hidden while crouched indefinitely until they: Attack, use a skill, or interact with an object
Nerd Stats: Could have a cooldown of ~1 minute from deactivation, & for balancing purposes the player could be slowed to ~65% normal crouch speed so they aren't op

Votes

Opinion: -18
Upvotes: 2 9.09%
Downvotes: 20 90.90%

#
Suggestion from Dum Boi#9232

a lot of stats will just be automatically pumped (such as pure phys), a really easy solution to this is balancing items to only rollable stats based on their slot (like say knowledge can only be helmet, Caster weapons, jewelry) Or example, All attributes can only be on a Weapon or Chest slot, or Physical damage can only be on gloves Weapons Rings, dexterity in pants, shoes, gloves etc etc etc

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

#
Suggestion from AngryBearBack#2235

Make a few items that count as magic or physical so if a different class gets a weird roll on their items, it makes all those items usable to some people. Such as potions that explode as magic, being able to be thrown by other classes. Would make a LOT of interesting possible builds

Votes

Opinion: +4
Upvotes: 5 83.33%
Downvotes: 1 16.66%

#
Suggestion from Deadzulu#9963

Make combat more like combat in Kingdom Come: Deliverance/Mount & Blade, Basically just allow us to choose what direction we swing in by moving our mouse in that direction pls.

#
Suggestion from fallenfromafar#5008

death dmg recap

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from PandaRigger#3404

Wizard staff needs to be able to cast in a doorway/tunnel. To force books and orbs to just meet the precision of a ranger is unfun.

Votes

Opinion: +2
Upvotes: 4 66.66%
Downvotes: 2 33.33%

#
Suggestion from Netmonsterjr#6752

Discord server having a "Join here to create channel" That way we have more than just 300 full channels where no one can join

#
Suggestion from Hi Friend#1482

Go early access? It would work you just need occasional wipes

Votes

Opinion: +27
Upvotes: 30 90.90%
Downvotes: 3 9.09%

#
Suggestion from LordRed#8953

Make fists/punches count as a blunt weapon

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

#
Suggestion from LGreymark#2517

Rangers shouldn't have perfect accuracy when moving

Votes

Opinion: +4
Upvotes: 15 57.69%
Downvotes: 11 42.30%

#
Suggestion from DragonStorm#4723

Add bigger coin pouches, storage containers inside your stash and a way to buy bigger storage, add it where water isnt just like fake, make it slow you down SLIGHTLY when fully submerged and other normal water effects

Votes

Opinion: +1
Upvotes: 6 54.54%
Downvotes: 5 45.45%

#
Suggestion from Wendigo#8267

A passive rogue skill for night vision

Votes

Opinion: -13
Upvotes: 4 19.04%
Downvotes: 17 80.95%

#
Suggestion from chumpydump#7111

Audible Alert for when the player is sent a trade request in the Trade Post.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Warp#8660

BE ABLE TO ROTATE STUFF

Votes

Opinion: +16
Upvotes: 19 86.36%
Downvotes: 3 13.63%

#
Suggestion from JaSp3r90#1911

the wizard needs a knock spell, around tier 2 or 3 that can open or close doors form around 6 feet away with a 1 sec charge time to cast

Votes

Opinion: -16
Upvotes: 4 16.66%
Downvotes: 20 83.33%

#
Suggestion from Midge#0672

Larger storage/bank slots (available to purchase, even just double would be enough, let’s say 100g a row? Up to a cap or double what it is now). Currently you can only store a maximum or 2-3 sets at best, if you also have meds and coins. You can play for hours and hours with tonnes of good loot you can’t store that are good backup gear.

Then get unlucky a few times in a row lose all your gear and either start again from scratch, or have to spend ages on the trade channel to try get your gear back.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from SkyeBaby#7720

Mark Soul altars on the map

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Itchibal#7119

Make Magic Resistance stronger, Currently feels like magic resistance does nothing against mages, chews threw me like butter even with 45% magic resistance.

#
Suggestion from Zemaille#7578

You know that one spawn that opens into the drop-down with the pool full of zombies and dragonflies with literally no other path to go? Yeah remove that from the spawn pool please. Just more efficient to abandon match when you're not geared.

Votes

Opinion: -12
Upvotes: 2 12.5%
Downvotes: 14 87.5%

#
Suggestion from Strange Rat#4270

Currently the in game feet models for female characters aren't high quality enough, nor dirty enough to reflect the dungeons they're running through. The dev's should really be prioritizing immersion issues such as this, before they address anything else.

Votes

Opinion: +6
Upvotes: 6 100%
Downvotes: 0 0%

#
Suggestion from TheLameOne#7203

Blue Potion should not get stunned by archer arrows. Also. I hate archers. Sincerely, a Barb who gets stunned and shot repeatedly by arrows.

#
Suggestion from aajonusrespecter#3031

remove interaction bonuses from weapons or make them secondary to useful stats relative to the weapon

Votes

Opinion: -7
Upvotes: 0 0%
Downvotes: 7 100%

#
Suggestion from Yodieland#5847

by no means add the skelly skin back into the game. Keep it limited edition for playing so much through the playtest we really grinded for that

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Isa_YY#8919

A suggestion to balance Solo vs Squad:

If you are on your own, your class is at full strength, let's call it 100% for example, plus your equipped items. Now if you add someone to your squad, you both get a "Weakened" duo version of your respective class, let's say 80% for both, plus your items. If you then add a third person, all three of you get the "Weakened" trio version of the class, let's say a 50% (numbers are random and examples).

This accomplishes 2 things: By the perspective of a naked new player, gives them more of a chance to put up a fight against kitted experienced squads, and the option to maybe run and catch a breath. By the perspective of squads, it mitigates the "Steamroll spawn points to kill naked no-loot players just to ruin other's fun" (And let's be honest, if this is your way of fun, you are probably going to be a problem for the devs eventually, when no new players stay on the game because they cannot survive a pvp encounter 2 seconds after hatching from spawn) and also makes it so squads need to use their resources and tactics much more, true skills and positioning becomes key, instead of just being a matter of raw numbers. Squads vs squads are still the same situation, as a 3v3 in the same conditions, but for any of the other possible encounters, it levels the play field.

Squads are encouraged to invest on gear to mitigate the weakening status, and any possible lost just makes it so grinding it back up (be it solo or with friends) is a legit possibility, as losing things to the dungeon is just an excuse to go right back to grind the kit back, at the same time solos also are encouraged to come to the dungeon kitted since the change of loosing it is (by their perspective) a bit lower

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Zauns Timebomb#1300

Create an outline when using spells (Haste, Ignite, Heal, barrier etc.) on a player. I play a lot of Support Wizard and at times have hasted/ignited mobs and other players or I'm just out of range and boost myself (skill diff). This could help Clerics and Wizards when buffing their team. I know some Clerics sometimes use spells on corpses because of targeting. It'd also be nice for protection potions to be just slightly smaller in radius or maybe make the player glow light blue instead since theirs a lot of clipping through doors with the giant blue protection hamster ball.

#
Suggestion from LaughingDepressed#0216

make it so when there's only 15 seconds on the clock left all portals open. It would encourage more people to go down and not punish solos with slow interaction speed as much.

Votes

Opinion: +3
Upvotes: 9 60%
Downvotes: 6 40%

#
Suggestion from Yummy#8552

Dont highlight the windows on a door when pointing at them so players can see through them easier

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from Znayer#7583

Let us buy the game now and open the alpha test 😁

Votes

Opinion: +18
Upvotes: 22 84.61%
Downvotes: 4 15.38%

#
Suggestion from Pj#8845

Stat tracker! tracking head attacks,kills/deaths, chests looted etc

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from Steech#5133

a friend list would be fun

#
Suggestion from Slim Shady#6881

if not happening already, please add a roadmap and a list of things that will never get added to clean up the suggestions

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from MrMadeHerDay#1875

bigger stash for player/backpack and inventory

#
Suggestion from TMTrainer#8349

Make the 'all stat up' modifier much rarer or remove it. It feels vastly more powerful than other modifiers.

#
Suggestion from Ariel#0002

Please add some feature for arachnophobia. Because I really want to play, but I can't progress with spider around. The game is wonderful, the idea is incredible, but I only ask for the option for arachnophobics, so that I can play without feeling anxious. and add more speed when u attack, like a another combat games

Votes

Opinion: +9
Upvotes: 20 64.51%
Downvotes: 11 35.48%

#
Suggestion from Pj#8845

"Naked que" - if this game will not have wipes after release then new players will have a hard time against older players that are stacked with items and can afford to run blues every match. What about a "Zero to hero" que where you cant take items into the match? Allowing for new players to fight on even ground

#
Suggestion from Pastah#6969

Have Berserk's Smash perk able to 1 shot crates and barrels too since he can already 1 shot destroy doors.

#
Suggestion from ZtruK#2801

access to target dummy outside short tavern time (akin to hideout perhaps)

Votes

Opinion: +28
Upvotes: 28 100%
Downvotes: 0 0%

#
Suggestion from SgtBalanced#3339

Fireball should have a target component and a blast component. The blast area should only receive half damage, and the target who got hit directly should receive full damage.

#
Suggestion from aajonusrespecter#3031

add stiletto and kris dagger variations to the weaponsmith

#
Suggestion from Lucorim#3648

what about creating a chat in discord specifically for each class, to people talk about an specif class. Discuss stats, builds, items...

#
Suggestion from Crud#0159

Game definitely needs an increase in the time it takes for the circle to close, its great that you're pretty often on the run, but it feels pretty bad in comparison to how many strikes it takes to kill some of the most simple mobs. Often no time to loot anything or resurrect fallen allies.

Votes

Opinion: -6
Upvotes: 5 31.25%
Downvotes: 11 68.75%

#
Suggestion from Way1ander.#9899

Can we just move this game to early access, let us all throw you $20-30, and flesh it out over the next 9 months to our delight?

Votes

Opinion: +23
Upvotes: 30 81.08%
Downvotes: 7 18.91%

#
Suggestion from Wendigo#8267

Some ideas leaning into the rogue being sneaky:
A passive skill for dark vision (self explanatory)
An active skill that lets the rogue stay hidden in the dark as long as he is crouched and does not use skills, interact with items, or attack

#
Suggestion from dialectiks#0305

the last part of the drinking sound is a little too ASMR (the "aaaah!")

#
Suggestion from Hi Friend#1482

Add training dummies in the starting dungeon rooms

#
Suggestion from Kladic#9246

i would love to see a soul sucking merchant that takes the hearts of foes for some sourt of cash money 🤑

Votes

Opinion: +28
Upvotes: 30 93.75%
Downvotes: 2 6.25%

#
Suggestion from ELcringe#7520

would it be possible to lock other players form looting the enemies you do the most damage too? people can be super greedy. maybe either until youve looted or died

Votes

Opinion: -21
Upvotes: 1 4.34%
Downvotes: 22 95.65%

#
Suggestion from Dank Hill#3187

trade markets are useless because everyone just sells everything in the 1st trade post. make it to where you can only link weapons in the weapons trade post ect.

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from Wendigo#8267

just rewording my previous suggestion cause I worded it poorly
The skill for the rogue to be hidden in the dark should only activate when there are no light sources within ~3m radius, and should be stopped the moment the rogue does anything other than move while crouched

#
Suggestion from Pip#1063

allow purchasing of extra stash tabs for (x) amount of gold maybe 1000?

#
Suggestion from slayberpulse#3782

a self-promo channel, cuz the chats are always full

#
Suggestion from xPaleHorse#5431

spiders should not block pathing. To many times getting juggled in a corner because you physically can’t pass them is stupid. The alternative is to have it reduce movement speed while going through them

#
Suggestion from cammypanties#0305

add a shared xp system for part

#
Suggestion from fatalchaos#4898

extend the beta

Votes

Opinion: -1
Upvotes: 1 33.33%
Downvotes: 2 66.66%

#
Suggestion from Linden#3680

People who are just starting with no gear should be put into a separate pool than people with gear. For my friends and I have been trying to get an extract but we are continually knocked down by people with fully loaded out gear.

#
Suggestion from Ducko#2177

more goblin merchant

#
Suggestion from Pip#1063

make silver stack to 30, and have the treasurer accept stacks of 30 for 10 gold instead of 3 silver for 1 gold

#
Suggestion from FORBRITANNIA#0620

there needs to be a gear score matchmaking. or something close to it. as a new player i just die everytime, and i mean everytime, to people with way belter gear. also i would like this to be more of a dungeon crawler with a chance of pvp.

#
Suggestion from Bilbo Beenus#2300

please extend this playtest once more pretty please with a cherry on top 🥰

Votes

Opinion: +25
Upvotes: 26 96.29%
Downvotes: 1 3.70%

#
Suggestion from RedSoloCup#3563

proximity voice chat

#
Suggestion from Hi Friend#1482

There should be a filter for the trading, having multiple traders would be so tedious. Its nice to browse through every item sometimes just add a armor/weapon/neckplace etc filter

#
Suggestion from TMTrainer#8349

Currently, when you go down a level you stick with all the same folks who went down a level deeper into the dungeon. Instead of that, considering requeuing folks so that next level has a full 16 players to keep things competitive and dynamic (and to make sure the final levels aren't just one group playing PvE). This might be important if you plan on adding more floors (iirc we're missing one planned one atm). Prioritize trying to keep everyone together even if they aren't on the same team, too, if possible because taking revenge on a group you needed to escape from before is fun.

#
Suggestion from Keg#3824

bucklers for rogues. Its canonic with d&d

#
Suggestion from GODOG#9032

Make Zap an Arcane spell so it gets the benefits of Arcane Mastery. A super quick poking option for Wizard would be nice to deal with Rangers.

#
Suggestion from Revo#2106

mark alter of sacrifice on the map when having a soul on your hotbar so it is easier to find when bringing a teammate back

#
Suggestion from Strange Rat#4270

remove the mods from this discord, pls thanks, they stink

#
Suggestion from PandaRigger#3404

Maybe spawns should be so close together that 3 full teams end up fighting in the first 15 seconds. It ruins the runs of the teams and the other players.

#
Suggestion from Ascend#0132

A cleric melee weapon similar to the wizards crystal sword. Having some magic weapon damage and the ability to cast spells.

#
Suggestion from PsychoSocialD69#4330

When Rogues go invisible monster move back to their original position instead of standing right next to where the rogue went invisible

#
Suggestion from Captain Cortisol#8439

Currently you will get status effects on gear that aren't for your class, even if the weapon or armor is class specific. Make class specific gear only have stats relevant to the class.

#
Suggestion from I_Que_Gaming#7013

Wizard or Cleric should have invisibility detection

#
Suggestion from XXTOPLEGENDXX#9769

torches need to be more viable for game play like for instance they should be able to be used against the green smoke 💨 throw a torch on the ground it kills that smoke but you lose the torch for good that round also I feel the circle ⭕️ needs to be slower it’s moving to fast and you can’t really take the game in or really explore you are always rushed anyways love the game but really would like to see something for that green gas merry Christmas guys

#
Suggestion from Scar03#2264

item rotation would be pretty good : )

#
Suggestion from Loyalty#9999

Remove infinite spider spawner.

#
Suggestion from Revo#2106

ban smoke he downvotes everything

Votes

Opinion: +9
Upvotes: 10 90.90%
Downvotes: 1 9.09%

#
Suggestion from The Black Phantom#1513

summon spell to revive undead to fight for you, for wizard.

#
Suggestion from Preacher#6767

Fix the Shield Blocking. Not sure why a Barb with a FELLING Axe is hitting THROUGH a ROUND SHIELD. The shield is big enough to protect my head and center mass. You need to fix this. It's so unreliable.

#
Suggestion from Ducko#2177

Let cleric use crossbow

#
Suggestion from 2ManyMaglights#7862

Make Chain lightning hitscan - it allready has a limited range of like 15 meters on the intial cast - having to account for lead on a literal lightning bolt is a bit wack

#
Suggestion from CylonSupreme#0678

Instead of a circle why not have rooms just get darker one by one and when it's full dark the damage starts.

#
Suggestion from BaddCamden#4954

Different classes could have a statistic that decreases the noise made by opening chests, picking up items, or walking naturally (not with an ability). This statistic could also decrease the aggro range of certain entities (with the exception of the wraiths, the flying demon turds, and archers because it could render there abilities obscelete or unbalance them). Certain classes such as the fighter, cleric, or barbarian could have negative of this statistic, increases the noise made by these characters. This could create stealth parties with a main tank lead who draws all the aggro attention from players and entities alike while the archer and rogue shanks/shoots them from behind. It could also balance the cleric and wizard by drawing more attention to them in battles, forcing team coordination. For a bonus mechanic, you could make it so when a player is lower on health, this statistic is decreased hugely and more advanced targeting from entites towards hurt players over unhurt ones could make the game a little harder.

#
Suggestion from _Max#6149

Magic staff needs a buff of magic damage or something. Every wizard weapon has a purpose, book is for speed, ball and dagger for the nice combo, and sword for big weapon damage. Staff should be the choice if you want more magic damage

#
Suggestion from ZeddleSnake#0541

different sound when you hit enemy players that would make it clear they are not a mob or to make sure you are not hitting a wall, like in rust

#
Suggestion from Ren#4723

Introducing a barb shout ability that slows nearby enemies would help compensate for many of their slow weapon swings. Which would prevent rangers and other ranged classes from simply walking backwards to avoid.

#
Suggestion from Tvhead#0768

Game Mechanic Idea: there should either be map fragments that partially show the pathing of part of a map without you exploring that area or one of the classes gets a map and they have to be navigator for the team

#
Suggestion from Eliézer Samuel#2217

Make jt possible to press M and see the map like in the first alpha test.
Don't know why it was taken tho, didn't see anyone complaining.

zenith treeBOT
#
Suggestion from Zip#9490

Movement speed shouldn't be affected by starter gear. Naked fighters and rogues are stupid. This movement speed meta basically makes clothes a bit redundant ( pvp wise)

#
Suggestion from FadedFrank#6548

more party voice chats!

#
Suggestion from SneakySerpent64#9874

add teamate player icons to minimap

Votes

Opinion: 0
Upvotes: 7 50%
Downvotes: 7 50%

#
Suggestion from Crud#0159

Money Chest for holding stash gold.

#
Suggestion from Tardigrade#1211

Let me light wall torches / etc with my blue torch :)

#
Suggestion from tonycool32#9951

allow party invites to players that are already in a party

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Adar#1633

Make it an option for people to toggle looking for party and allow people to filter and invite people looking

#
Suggestion from Koda#3479

Would be nice to see a 'Kill Points' based system on the Leader boards rather than 'Kills'. For example Assists could provide 1 point and whoever gets the Killing Blow receives 2 points. I am suggesting this based on experience with PvP hungry Teams where people tend to compete for Killing Blows and things can quickly get messy.

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from KJS#9216

make a trading channel for rings pls

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from KitZune#3247

Give Rangers an ammo count for their ranged weapons, allowing for more careful balance of ranged attack damage output. Give them a 'fletching' skill similar to meditation that may allow them to refill their ammo instead of them being infinite. Refill ammo at campfire. Consider buffing their melee somehow to compensate for not having unlimited ammo.

#
Suggestion from PapaGunz#1764

Please can we have some sort of stun for when we're attacking the AI? I hate getting killed while I'm pounding skeleton archers with magic missile

#
Suggestion from tonycool32#9951

a separate mode / character creator that allows for stat allocation so we could see strength / dex builds or min max builds with the already existing stat system

#
Suggestion from [LOF] Goober King#5657

I think the enemies need newer attack animation and make it a bit unpredictable, after fighting the mummies and skellys for awhile I’m able to dodge all their attacks and train them like call of duty. I wanna stay on my toes more

#
Suggestion from jonburgundy#2381

Make an Undertaker Merchant who sells random pieces of your past loadouts died with. Chance for flavor, make him bug-infested. Someone has to clean up these ruins between matches!

Votes

Opinion: +10
Upvotes: 17 70.83%
Downvotes: 7 29.16%

#
Suggestion from tonycool32#9951

an open mic system on death would be funny. you could hear someones last words and it would be enabled/disabled in settings

#
Suggestion from 2Savage4U#0678

Rethink gear clarity, you have people wearing all kinds of nonsense that while it might be realistic that someone could wear it, doesn't fit a class theme. Then designate specific attributes that make sense to those specific gear classes with a handful of catch-all stats. For instance:
Ranger: Leather
Rogue: Leather
Cleric: Plate/Cloth
Fighter: Plate
Barbarian: Leather
Wizard: Cloth

Cloth: Spell/Knowledge/Will related attributes
Leather: Agility/Damage related attributes
Plate: Strength/Damage Reduc related attributes
Catch-all: Resourcefulness, health, item equip, move speed, etc.

#
Suggestion from Kalathor - $235#0060

Locked chests have slightly higher quality items in them.

#
Suggestion from AdaptorDieAdmin#8575

Improve the AI by adding central pathing or a back off mechanic for when they get stuck (behind open doors)

#
Suggestion from Roozard Roo~ ❤#6590

Add solo que. Spawning sandwiched between two groups of 3 as a solo over, and over, and over again is becoming incredibly tiresome.

Votes

Opinion: +6
Upvotes: 17 60.71%
Downvotes: 11 39.28%

#
Suggestion from SwirlyPooDragon#8859

most heals done cleric high roller bracket haha

Votes

Opinion: -7
Upvotes: 2 18.18%
Downvotes: 9 81.81%

#
Suggestion from superman#4760

More weapons and armors

#
Suggestion from Fr4g_D4ddy_024#5810

BRING THREE MAN ESCAPES BACK

Votes

Opinion: +4
Upvotes: 18 56.25%
Downvotes: 14 43.75%

#
Suggestion from Wendigo#8267

A system should be put in place to queue more parties with other parties. Rn playing solo is ruthlessly punished compared to parties & it kinda needs to be fixed.
This could be done through buffing/nerfing solos/parties, but I feel like that's an awful idea so I recommend queuing parties with other parties

#
Suggestion from Crud#0159

hot key for dropping items from inventory

#
Suggestion from Viscosity#2492

make zap do 50% of your magic damage but have infinite uses and either hit scan or do 0 friendly fire.

#
Suggestion from Joast#1778

Purchasing from merchants right now has a little bit too much friction, meaning that i need to click many times to purchase a single item

Not sure if there are more plans for the currency items, but i think the 'Fill In All Storage' button is an extra step that doesn't provide much.

The ability to increase stack size on repeatable purchases would also be nice (eg. buying several potions instead of 1 each time)

#
Suggestion from RedMeat#9982

Dungeon food and rations which provide various stat bonuses and slow health regen over a long duration.

Votes

Opinion: +8
Upvotes: 14 70%
Downvotes: 6 30%

#
Suggestion from L12TJR#1065

make damage to ai different from damage to players so melee can fight more on even ground with op ai.

#
Suggestion from Chuche002#2410

A party extract portal so the whole party can extract at once instead of having each party member search for an extract portal individually

Votes

Opinion: -7
Upvotes: 8 34.78%
Downvotes: 15 65.21%

#
Suggestion from Wendigo#8267

Blocking an attack from a boss mob should stun them temporarily as they try to recover from the recoil of having their attack blocked. This would help them be more manageable for solos as well

Votes

Opinion: +26
Upvotes: 27 96.42%
Downvotes: 1 3.57%

#
Suggestion from gamezBrown#0013

I know this is low priority on the to do list, but if customization becomes a thing can you please add dark skin/kinky hairstyles - it would be nice to be represented in that way in a character centric game

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from AdaptorDieAdmin#8575

Have a history where people can see who they have recently met and their interactions with that person (time within proximity) Allow you to add as friend

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from Chuche002#2410

Proximity chat so you can talk to other players you meet in the dungeon

Votes

Opinion: +24
Upvotes: 30 83.33%
Downvotes: 6 16.66%

#
Suggestion from Pastah#6969

The ability to check your ping showing how many ms your latency is, e.g. 50ms, 150ms, etc

Votes

Opinion: +33
Upvotes: 34 97.14%
Downvotes: 1 2.85%

#
Suggestion from Relax#1234

Making ores spawn in more places at random. Right now mining feels really bad when there are only 2 rooms per map that can have ore.

Votes

Opinion: +25
Upvotes: 25 100%
Downvotes: 0 0%

#
Suggestion from AdaptorDieAdmin#8575

When playing solo gain a 10% buff to all stats, when playing duo 5% buff, with trio having no buff

#
Suggestion from ֆɨӼֆɨӄֆɨӼ#2701

Can you please make it so when I purchase items such as bandages I can buy "x" amount instead of 1 at a time.

#
Suggestion from Borox#7391

So instead of an auction house which has been widely discussed - what if we had a zone for bartering where you could rent stalls & set prices. It would encourage the battering and personal interactions between players that creates a lot of the allure to the current system while allowing a better UX and UI for both buyers and sellers.

#
Suggestion from Kalathor - $235#0060

adding all weapon types to each respective shop at the lowest quality. (Just for player preference.)

#
Suggestion from Archon 349#0153

toggle or hold for crouch

#
Suggestion from kp14man#0826

bufff camp fires. its takes forever to set up and only heals a little bit

Votes

Opinion: -15
Upvotes: 3 14.28%
Downvotes: 18 85.71%

#
Suggestion from Metzelboy#4257

Open a room with the training-dummy, or even armoured training dummies counting damage hits etc. where one party can login and pvp each other for a limited or unlimited time. It helps a lot with training your weapon combos etc. and understanding armour ratings etc.

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from Relax#1234

Solo Queue. It's a real pain playing solo when majority of the time you just end up being chassed around half the map by bloody thirsty 3 person groups.

Votes

Opinion: -1
Upvotes: 8 47.05%
Downvotes: 9 52.94%

#
Suggestion from Bilbo Beenus#2300

let us see who is ready in the lobby no matter what tab we are in in the main menu

#
Suggestion from Alex X#9791

it'd be nice if items were removed from your inventory when they get listed in trading and shopping windows as you click them.

Votes

Opinion: -4
Upvotes: 2 25%
Downvotes: 6 75%

#
Suggestion from T's Cam Show#3735

make weapon bonuses relevant to characters that use them for example i have a +1 spell capacity rapier which is for players who cant cast spells

#
Suggestion from Kalathor - $235#0060

Character race should not have positive or negative traits, it should be purely cosmetic.

#
Suggestion from Cash.#1531

Exclusive skin for those who reach the skeleton character race in alpha testing

#
Suggestion from AdaptorDieAdmin#8575

Have a filtered discord channel for Suggestions that have been up-voted a certain amount (within 48hours) so we can then more easily let you know what we want.

Votes

Opinion: +15
Upvotes: 15 100%
Downvotes: 0 0%

#
Suggestion from Alex ^-^#2840

Display the real damage of primary and secondary weapon in details with all the buffs combined. so for example wearing a bow with 10dmg and wearing a ring with +1str would show the real damage of the bow as 11(in the details tab)

#
Suggestion from Alex X#9791

add world difficulty scaling based off solo, duo, trio queues

#
Suggestion from minty#0688

Change the trade to one similar to GW2 trading post. rn it feels rly messy

#
Suggestion from Sir.Andrews#1367

VoIP

Votes

Opinion: +14
Upvotes: 16 88.88%
Downvotes: 2 11.11%

#
Suggestion from Edgy Anime "charater"#6119

Escape portals should spawn near the surrounding of a player instead of being randomly placed somewhere on the map, at least knowing that you have a chance its better then realizing the game hates you that round.

#
Suggestion from Alex X#9791

create invite requests to join someone's party

Votes

Opinion: +13
Upvotes: 14 93.33%
Downvotes: 1 6.66%

#
Suggestion from Sir.Andrews#1367

Toggle crouch/slow walk

Votes

Opinion: +22
Upvotes: 22 100%
Downvotes: 0 0%

#
Suggestion from ֆɨӼֆɨӄֆɨӼ#2701

please remove mobs being able to knock doors down with 1 shot from arrows or sword swipes.

#
Suggestion from SwirlyPooDragon#8859

in game tavern lobbies for meeting players to group up with.

#
Suggestion from tonycool32#9951

add another option for suggester so that we can say a suggestion is pointless

#
Suggestion from GoodGuyGriff#9299

a filter in the player auction so we can sort for people tagging specific items, ex. "rondel dagger"

#
Suggestion from CC-Koopex#9453

add a dropkick to barb

#
Suggestion from FederalBarcode#3893

give us a beta or something we can play all the time

#
Suggestion from SandalKing#2211

have protection potions defend against the zone

Votes

Opinion: -4
Upvotes: 11 42.30%
Downvotes: 15 57.69%

#
Suggestion from Easyname#0085

one-click purchase from shops

#
Suggestion from Alex X#9791

Items dropped while standing on skeleton bodies become unreachable under the bones. Items could roll off, remain on top, etc

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from RogueRenegade#6652

eliminate primary/secondary weapon system and allow one handed weapons be held in either/both hands regardless of what it is

#
Suggestion from Dapper#3414

disenchant somehow, comparable to skyrim, like taking a perk off a weapon and enchanting another weapon

Votes

Opinion: -22
Upvotes: 0 0%
Downvotes: 22 100%

#
Suggestion from AdaptorDieAdmin#8575

When you move an item inside your inventory, if another item is there have it move that item

#
Suggestion from SandalKing#2211

The ability to save past games and a theatre mode to spectate said games

#
Suggestion from FederalBarcode#3893

give us a beta id pay for it

#
Suggestion from Nathan_K88#6197

when opening a chest and it turns into a mimic you should have a better chance of getting a uncommon or rare item because you have to fight the treasure box. thank youu

Votes

Opinion: +39
Upvotes: 49 83.05%
Downvotes: 10 16.94%

#
Suggestion from Alex X#9791

A loot all button with optional rarity filters (uncommon and above, etc)

#
Suggestion from Deben#9865

please add the Fransica axes to a store without a limit, currently if you dont die with barbarian there's a solid chance you cant buy more.

#
Suggestion from Mil4guardian#9980

There should be an option or available menu to allow teammates to share loot when grouped up instead of having to trade in raid or through paid trader windows

#
Suggestion from Alex X#9791

items like torches should be available for dirt cheap in the shop

Votes

Opinion: -2
Upvotes: 1 25%
Downvotes: 3 75%

#
Suggestion from Spnkypiledriver#3329

lvl lock dungeons or mmr of some sort to balance new players from high lvl players

Votes

Opinion: -4
Upvotes: 10 41.66%
Downvotes: 14 58.33%

#
Suggestion from Eldasck#2946

make q lobby like in deep rock galactic, but in tavern

#
Suggestion from ShadowStorm#7531

Dear Devs - make the playtest last till the 30th 🙂 im spending time with friends and family while currently having a hard time thinking about anything else

Votes

Opinion: +40
Upvotes: 43 93.47%
Downvotes: 3 6.52%

#
Suggestion from noyanf#9999

There are a lot things to improve in the game but for me, the most important thing is Mob's movements. Mobs can just target you and direct hit for no reason. There should be at least some kind of delay when they change a target. Because they can already hit so fast (which is not a problem imo.) and when they combine the fast movement plus changing targeted player and fast attack. Most of the time when you are slaying a mob, you get a hit.

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from kp14man#0826

healing items should be a little more frequent

#
Suggestion from DadsOP#5656

saint nicholas or the like should sell bows as well.... why are rangers on the naughty list

#
Suggestion from PaNaRaMuH#5447

Sorry if in the works, but introduce some sort of Gearscore MMR system for lobbies potentially.

#
Suggestion from Liek a Melopdy#5822

Ability to take souls from other dead enemy players and use them at a sacrificial alter to gain health

#
Suggestion from Delirious#5477

Nerf the wizard and cleric buffs when they're on one person as the meta is over powered and unfair to others.

Votes

Opinion: -15
Upvotes: 4 17.39%
Downvotes: 19 82.60%

#
Suggestion from momoyawn#2582

make blocking in first person more intuitive, it feels like where we aim for blocking doesn’t seem accurate to observers/in third person

#
Suggestion from RedMeat#9982

Throwing knives/axes can be swung in melee with RMB.

Votes

Opinion: +31
Upvotes: 33 94.28%
Downvotes: 2 5.71%

#
Suggestion from bowl#5138

uninstall the game

Votes

Opinion: -27
Upvotes: 3 9.09%
Downvotes: 30 90.90%

#
Suggestion from SavageTorment#4873

Pickpocket seems really bad for Rogue and more of a meme than anything else.

I think what might make it stronger would be to give it a bonus which increases the chance you have to get better loot whenever you open a chest or break an urn.

Nothing big but enough of a % bump to entice people to also run it in addition to the other really good Rogue perks.

Especially for newer players who are just learning the mechanics of how to play as a Rogue and need better loot to sell for gold to fuel their learning curve.

Alternatively, maybe make THAT a new perk and instead change it so you can use Pickpocket while you’re Hiding without breaking your invisibility which would make pickpocket a lot easier to do thus making it more appealing.

If you do it this way however, I would also give Pickpocket a buff so that whenever you successfully pickpocket someone, you reset your Hide duration and can move another 10 steps again (if you have Stealth equipped that is.)

This would give you more value when using Pickpocket and further encourage people to use it.

But even then, I still think a lot of people wouldn’t take it since it is hard to Pickpocket because players are moving.

So, the last buff I’m suggesting to make Pickpocket more viable is to give it the ability to completely mask your steps (no sound) when you get near a player in a medium sized radius AND grant you another 10 steps if you’re using the Stealth perk.

This would proc anytime you get near a player and have its own little cooldown effect like the Wizard’s “Reactive Shield” of around 45 seconds before it can be used again.

However, if you attack a player within 10 seconds of breaking invisibility, your cooldown for recharging Hide is doubled.

This would effectively push you to go for more of a stealth and evasion type of playstyle when using Pickpocket which I think would be fun and hilarious.

Votes

Opinion: +1
Upvotes: 4 57.14%
Downvotes: 3 42.85%

zenith treeBOT
#
Suggestion from Hamburgerjunior#9410

Rework bandages to A. Heal for way more and B heal over time

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from HolyMormor#0523

While blocking with a shield and attacking you should perform a shield bash, that staggers the enemy backwards and deal little damage.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from Hamburgerjunior#9410

Rework healing potions to heal their same amount, take longer to use and heal the HP instantly instead of over time

Votes

Opinion: -25
Upvotes: 4 12.12%
Downvotes: 29 87.87%

#
Suggestion from Jet#9508

Make skins in game buyable in a future release, while keeping the game F2P. Think of how Fortnite got so popular, instead of making players buy the game make in game skins and costumes and add some flavor. You’d probably make 50% more $ from a F2P by doing this, than losing a good chunk of the alpha testers by putting up a price.

#
Suggestion from GODOG#9032

Add a rare consumable to refresh some spells for Wizard and Cleric. Maybe some Tabaco you have to smoke in a pipe that slows you down like using a bandage? Could also give some temp Magic Defense to be useful for other classes. Also a way to Packwatch on that 3 man you wiped 😤

#
Suggestion from whyg︻芫═───#3567

test

#
Suggestion from Sabotender#3560

Allow me to add team mates through Steam friend list "invite to game".

Votes

Opinion: +38
Upvotes: 39 97.5%
Downvotes: 1 2.5%

#
Suggestion from SavageTorment#4873

Stealth Mastery Perk for Rogues which decreases the amount of time it takes to recharge the Hide ability for those who want to be stealthy and avoid combat.

Votes

Opinion: -4
Upvotes: 2 25%
Downvotes: 6 75%

#
Suggestion from Atlantean#1057

allow dual wielding 1 handers + torch with a way to either quickly put the torch away or turn it off

#
Suggestion from Chimp Stroganoff#1421

Adding two more classes before release

Votes

Opinion: +17
Upvotes: 18 94.73%
Downvotes: 1 5.26%

#
Suggestion from Crackers#2320

Improve the visualization on the ring timer, very confusing.

#
Suggestion from Atlantean#1057

add a way to see better in the dark, like everquest had with different racial abilities/spells/gear to improve night vision, can be done thru the upcoming class skill tree or perks and/or jewelry/helmets

Votes

Opinion: -10
Upvotes: 2 14.28%
Downvotes: 12 85.71%

#
Suggestion from yer#3159

Gear and weapon sorting filters for trade chat

#
Suggestion from Haze#7777

It would be nice if there were bigger gold pouches for them to not take up an entire stash

#
Suggestion from masonn#0006

fasten the combat like swing speeds a bit and add a voice chat or proximity vc

Votes

Opinion: +9
Upvotes: 12 80%
Downvotes: 3 20%

#
Suggestion from Clockworkbun#2622

the zone is replaced by complete darkness where only a torch can light your way, it doesn't do damage but the match timer stays. when the darkness comes it will slowly eat any and all items inside of it only leaving portals and monsters, could give a possible reason to buff monsters/spawn more if they're in the darkness otherwise the lack of loot and light and possibly buffed monsters will push players further in to fight there as opposed to staying in the zone.

Votes

Opinion: -3
Upvotes: 6 40%
Downvotes: 9 60%

#
Suggestion from eeen#1036

add the ‘voice master’ bot to the discord so we can create our own voice channels instead of having 300+ that are always full

Votes

Opinion: +7
Upvotes: 9 81.81%
Downvotes: 2 18.18%

#
Suggestion from Cheshire#4459

Pickpocketing requires a rework. As it stands right now the only use of it is if other player is completely unaware or behaves friendly. It might work for the time being but will become completely pointless with time when people learn to just never trust rogues.
Pickpocketing as I understand it right now: Steals random item, breaks stealth, requires few seconds of channeling (while immobile) and being close enough to touch player. In the end you are risking less by just attempting to kill the player.
I'd suggest for pickpocketing to either be an instant cast with a cooldown that always aims at belt item. This way it can be pulled off during fight instead of hitting and if done properly give you a small edge over enemy.
Alternatively be as it is but not break stealth. This way you can encounter other players, attempt the steal and dodge without a fight like a shadow that you are supposed to be.
Cheers!

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from kroof#8386

Remove all weapons from the game and add special abilities you are able to put on your fists

#
Suggestion from Concord#9906

Ability to insta kill bosses as a solo, solo is wayyyyy to hard Skull

Votes

Opinion: -31
Upvotes: 4 10.25%
Downvotes: 35 89.74%

#
Suggestion from Lean#0347

add a /roll system in party to roll on items multiple players want

Votes

Opinion: -18
Upvotes: 6 20%
Downvotes: 24 80%

#
Suggestion from Souza To Alogaki#5040

Merchants should have grey variants of all weapons and armors all the time.

Votes

Opinion: +39
Upvotes: 39 100%
Downvotes: 0 0%

#
Suggestion from BlumpkinKing87#0653

An in-game message/announcement for updates. I had no idea I was going to be disconnected for an update just now, and I had a legendary and two epics in my inventory. Thanks.

Votes

Opinion: +29
Upvotes: 29 100%
Downvotes: 0 0%

#
Suggestion from xaronax#8607

Please give more than 15 minutes warning when taking servers offline in full game. Disabling the matchmaking before the game servers go down would also prevent people from losing gear when they can't read an announcement in the middle of trying to extract. ❤️

#
Suggestion from CrystalicFlame#0863

The ability to fully sacrifice yourself at the sacrificial altar, in exchange, you can send one item in your inventory to your stash

#
Suggestion from InvertedLuck#2940

limit the amount of people that are allowed in the trade guild posts, there are way too many people in one post and nothing can be read and everything is spammed, also add a timer of maybe 3 minutes per message sent to stop spamming

Votes

Opinion: +6
Upvotes: 14 63.63%
Downvotes: 8 36.36%

#
Suggestion from Mumbles#6710

Extend playtest until Jan 1st (:

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from GhilliedFox#9183

make invis like WoW and have enemies obscured from view

Votes

Opinion: -23
Upvotes: 2 7.40%
Downvotes: 25 92.59%

#
Suggestion from Mr.wadim#0180

proximity voice chat

Votes

Opinion: +45
Upvotes: 48 94.11%
Downvotes: 3 5.88%

#
Suggestion from Artificial#5805

Please allow players to pay money to keep playing this game or I will die

Votes

Opinion: +46
Upvotes: 48 96%
Downvotes: 2 4%

#
Suggestion from Lag#0172

A haste/speedy potion (can be introduced at higher level of alchemist trader after questing system is there) to balance, craftable items need to be given to alchemist to brew multiple potions.

Votes

Opinion: +10
Upvotes: 14 77.77%
Downvotes: 4 22.22%

#
Suggestion from Zal#2559

new traps we need the indiana jones rolling boulders and pressure plate dart traps , also a dragon guarding a treasure horde classic DND stuff

#
Suggestion from JohnStarr#2182

I have been watching this on youtube this game looks awesome! The game looks fun to play. My suggestion is: Instead of a red or blue totem level down...your dungeon should have 5 levels with progressively harder creatures. depending on the level of the characters they could blue totem get out or decided to go to the next level down. orange totem or stairway portal to the next level. encourage team building to tackle the lower levels with better gear the lower the dungeon levels with more risk. Maybe the end is to defeat a specific creature at level 5. Have multiple 5 tier dungeons with the end one a dragon for the higher level people. If you/team defeats the dragon they become legends. But all legends die eventually so you basically have to start over with a new character build.

#
Suggestion from Bluestar#7953

Add multiple player races with minor racial perks/changes similar to how you have skeleton player race already. Nothing too dramatic but enough to give a little flavour. Would love to see Orcs, Dwarves, Elves, Catfolk, Dragonborn, Kobold, Lizardmen, etc.

Votes

Opinion: +36
Upvotes: 38 95%
Downvotes: 2 5%

#
Suggestion from GUN-killer#3158

add prestige classes to the game at some point

Votes

Opinion: 0
Upvotes: 7 50%
Downvotes: 7 50%

#
Suggestion from Bilbo Beenus#2300

make the trading system and future LFG system into one in-game area like a tavern or great hall where players can interact with each other

#
Suggestion from Applesaucez#0362

Remove incentives for playing naked. Make all gear have more stats on it like Knowledge, Agility, Strength, including starter and low quality gear. Lower the base stats of all classes. This will stop the situation where it's beneficial to be naked or nearly naked. For example have wizards start with 4 less knowledge, but have +2 Knowledge on the Wizard hat and the wizard Robe.

#
Suggestion from SparkyCJ#7599

Give the wizard invisability spell a distance limit that increases with knowledge/will, such as 5m at base, increasing to 10m maxed. Its not balanced that a wizard has an really strong invis and rogue (a stealth class) doent.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from CrystalicFlame#0863

A your-party-only mini tavern, so you can test out your current build for more than 3 seconds against the dummies, as The lobbies have been filling up so fast that it’s impossible to really use those dummies.

Votes

Opinion: +36
Upvotes: 36 100%
Downvotes: 0 0%

#
Suggestion from Freschezza#4832

Please introduce a sort of gear rating.
So we can have simlarish equipment for all the player during the run for fair possibilities to everyone in that raid

#
Suggestion from Horo#2621

A merchant that sells protection for the gear that you bring into the dungeon and gives it back to you if you die and none escape with your gear.

#
Suggestion from Vylric#0835

Arena mode where you can fight up to 3v3 for a chance at 1 piece of rare loot. You can also make it private, with no award, so you can battle friends.

Votes

Opinion: +20
Upvotes: 23 88.46%
Downvotes: 3 11.53%

#
Suggestion from Emba#0001

Increase the time for each map, the circles close so fast at the end it just turns into a rush around looking for portals simulator

#
Suggestion from JohnnyH#7665

Rarely have merchants (or other cool npcs) in the dungeon that sell high quality items for gold. Incentives bringing in gold similar to lockpicks / pickaxes.

#
Suggestion from F I Z Z C A N N O N#8575

Alpha OG's : My suggestion is to not stop the testing and let those that have access now keep it until game release. Furthermore, it would be so cool if we the alpha og testers got a discount code when it comes time for purchase. Thank you for considering.

#
Suggestion from Horo#2621

separate solo, duo and trio party lobbies

Votes

Opinion: +1
Upvotes: 17 51.51%
Downvotes: 16 48.48%

#
Suggestion from angry_roleplayer#4497

start banning/fighting cheats and aimbots already. The playerbase won't last long with these. There are plenty of cheats already and yesterday my whole party was killed with a bare knuckle cleric who took no damage whatsoever. HEASHOT aim cheat for Rangers is becoming super common as well.

#
Suggestion from призрак#5822

Make the game out for early access to be able to played when ever the gamers want to it

Votes

Opinion: -3
Upvotes: 7 41.17%
Downvotes: 10 58.82%

#
Suggestion from ivanGrozni™#5236

Game pricing idea:

  • Do not ruin this game by making it pay to play.
    Best models are free to play, with payed cosmetics.

REASONING: This game thrives on good influx of newbie players that have fun, and that are also fun to slay :). When making game pay to play, it's population will be severely lacking (limited to veterans) and withering over time, and game will become empty very fast.

Thank you for the read. Game is brilliant btw.

Votes

Opinion: -35
Upvotes: 1 2.70%
Downvotes: 36 97.29%

#
Suggestion from Monever#7710

Rogue perk to open doors silently

Votes

Opinion: -10
Upvotes: 1 8.33%
Downvotes: 11 91.66%

#
Suggestion from Nebu#0901

Change the lockpick mechanic by playing the 'warning before skill check' plink sound earlier. It is not impossible in its current state but making it unnecessarily hard doesn't really add much to the game and makes lockpicks very unreliable.

Votes

Opinion: +19
Upvotes: 19 100%
Downvotes: 0 0%

#
Suggestion from MaximusPhallus#0647

To deter from cheesing bosses, when a boss cant attack someone in melee, make it have a ranged attack that does 2-3x the damage of the melee attack. that will encourage people to fight bosses melee

#
Suggestion from G.#7573

Don't balance the game around player feedback, stay true to your original vision.

#
Suggestion from Philosophy#5168

I fair way to implement PVE into the game. For every 3 games earns you a PVE token, for every hour of gameplay also earns you a PVE token, PVE tokens can be purchased with gold only if host is trying to start a PVE match with his token in this case an indicator will pop up asking if you want to purchase a PVE token with x gold. This can only occur if you have no PVE tokens to play with host of party

#
Suggestion from Averiis#6311

Classes should have martial abilities that they can activate on CD to weave between LMB and RMB (IE Shield Bash, Cross Slash, an AOE Spin Slash for 2H, Side Step Etc.) as far as I can tell Rangers are the only Class with Dmg Skills.

This would be In a Similar Vein to Spells for Wizards The martial Skills can use Knowledge as well which would make the Knowledge Stat Universal making it Important or Helpful to everyone and they can use Tiered Techniques (IE Tier 1 could be a shield bash, AOE spin can be a T3 so on and so forth) You could add Monk Later and they could have flurry of blows, Dragon Kick, a round house kick to push people back. This Idea has an infinite amount of applications and possibilities for people to play differently even when playing the same class. You could make the Martial Skills Similar to how Spells work but slightly different to where they aren't attached to E and Q but instead have a separate button where they can hold 1 or 2 skills. Wizards having a Single slot for a Blink/Misty Step on a high CD would be interesting as Skill in this way too.

#
Suggestion from TheGamingGinger#6705

Combining stash among all characters.

#
Suggestion from Bilbo Beenus#2300

theatre mode to spectate past games from each players perspective or with a dolly cam

#
Suggestion from HyperNoxious#2593

Add an end screen that shows EXP, Stats(damage done, damage taken, healing done, distance traveled, etc), and list all players from that match, and give an in-game report function.

Obviously this can be added later, it's just a Playtest for now

#
Suggestion from Prophetx#9510

flails

#
Suggestion from Aezyx#0666

add treasure goblin that scrambles around the map and drops lots of loot when killed like diablo

Votes

Opinion: +22
Upvotes: 24 92.30%
Downvotes: 2 7.69%

#
Suggestion from AussieBattler03#3129

lower enemies base health, you're encouraged to just skip most enemies and look for players because they take too long or are too boring to fight.

#
Suggestion from Arkanolmadness#7928

unlockable base loadout variants for all the classes so people can start with there preferred weapon's albeit weaker versions of them

#
Suggestion from Alex ^-^#2840

Remove suggestions under 50% 👍 after 60 minutes

Votes

Opinion: -26
Upvotes: 4 11.76%
Downvotes: 30 88.23%

#
Suggestion from PvtLenny#8317

Make combat actually skilled. Increase movement speed about 0.5x. Swing speed about 0.5x faster. Add the option to cancel attacks. Add the option to choose swing directions rather than fixed animations. Fix unit hitboxes to accurately reflect their size to allow for accurate juking. Slow down the zone in level 2 / inferno to allow for the enemies to be the focus rather that turning it into a run for your life.

Votes

Opinion: -13
Upvotes: 9 29.03%
Downvotes: 22 70.96%

#
Suggestion from Big Brother#3111

a warhorn. not sure what it should do if anything but i think it would be cool

Votes

Opinion: +18
Upvotes: 20 90.90%
Downvotes: 2 9.09%

#
Suggestion from Twisty#8865

in game text chat for people who don’t have mics

Votes

Opinion: +13
Upvotes: 19 76%
Downvotes: 6 24%

#
Suggestion from PvtLenny#8317

VOIP

Votes

Opinion: +19
Upvotes: 23 85.18%
Downvotes: 4 14.81%

#
Suggestion from Buubuulle#2410

Adding a folder containing the languages to the game files, the file loads the contents of this folder to allow the community to add translations

#
Suggestion from DarthRevan#6642

adding group and solo lobby queues would be nice.

Votes

Opinion: -4
Upvotes: 15 44.11%
Downvotes: 19 55.88%

#
Suggestion from iluvwasabi#0047

let me post in item trading on discord 😄

#
Suggestion from Offspec#6019

Universal shove mechanic to slightly knock back enemies

Votes

Opinion: +34
Upvotes: 36 94.73%
Downvotes: 2 5.26%

#
Suggestion from SquareGoat#0563

All class based gear should grant at least 1.0 to whatever base stat applies to the class, ex. Wizard/cleric: 1 knowledge for frocks and robes, minus fresh/ wipe beginner clothes.

Votes

Opinion: -16
Upvotes: 1 5.55%
Downvotes: 17 94.44%

#
Suggestion from TrueCalamity#3166

remove bear traps like once you get stun on it its a free kill... no other class has a free lock got for 2 to 3 seconds a spike trap would be better something they can throw on the flow to slow you down not full on lock you for free

Votes

Opinion: -13
Upvotes: 12 32.43%
Downvotes: 25 67.56%

#
Suggestion from Caes3r#5687

remove the zone so solos can avoid teams

Votes

Opinion: -22
Upvotes: 6 17.64%
Downvotes: 28 82.35%

#
Suggestion from Chronically Obese Bully Boi#0926

When playing in a group and one of your allies dies it would be nice if there was maybe a 4x4 or 6x6 square box that I could put items in, to give them some of my loot.

Votes

Opinion: -3
Upvotes: 2 28.57%
Downvotes: 5 71.42%

#
Suggestion from Chan~#8461

limit one class per party 3 archers is cancer

#
Suggestion from Tassoulis#3396

Make barbarians able to use round shields, makes sense both historically and class wise (in terms of Dungeons and Dragons). If blocking is too broken, maybe make them able to make a CC attack attack with the shield (shove, stun, slow)

#
Suggestion from Vitrex#6333

Add "paragon leveling", a way to still earn levels after reaching the cap just so people can now how much you've played a certain character, without any power scaling or rewards.

#
Suggestion from TrueCalamity#3166

solo/duo mode but make the major bosses easier to kill and to be fare to the trio player the solo/duo boss drop rate like the lich are droped by 1/2 for duo and 1/3 for solo since you can do it alone

#
Suggestion from ExtremeG#0591

add new escape/mobility abiliti for ranger like a roll or a perk that turns you invisible if you stai still for like, 5-10 sec and u remain still

Votes

Opinion: -31
Upvotes: 1 3.03%
Downvotes: 32 96.96%

#
Suggestion from Ayo#2450

add a medieval soundtrack in the dungeon

Votes

Opinion: -15
Upvotes: 2 10.52%
Downvotes: 17 89.47%

#
Suggestion from M. Rainbow#3221

A utility item that allows for players to turn a red portal into a blue portal, and vice versa. Make it buyable at a high price or a rare find in the dungeon.

#
Suggestion from DeadlyPhire#4984

trade chat word filters or an AH posting system!!!!!!!!!!!!!!!!!!!!!!!!!!

#
Suggestion from frencce#4851

proximity voice

#
Suggestion from Dellstone O'Wall#9432

adding a craftable money coffer to treasurer that u can put coins and coin pouches in. Similar to Tarkovs money case.

#
Suggestion from KesChrisPasse#4698

Give bosses a visible health bar ( lich kings and summoner in the lower stage )

#
Suggestion from Aris#0589

Colourblind mode, if its not already planned haha

Votes

Opinion: +24
Upvotes: 24 100%
Downvotes: 0 0%

#
Suggestion from swooshdutch#1331

as a player who play with a controller (yh yh i know sue me) it would be really nice if we could change sensitivity when holding down fire button IF it is a ranged weapon, normally i would say when aiming but that isnt really a option in this game 😛

#
Suggestion from valderon#8613

Add a bonus called "Alone in the Dark" If the player is solo they take even less damage when in the the plague. As the circle shrinks solo players get a small advantage to lurk on the outskirts, or way to retreat or attack 3 man gank squads. Also creates more urgency and danger for 3 man groups at the edge knowing that soloist could be near etc. The bonus could just to see better in the dark too. Overall I'm just suggesting a way to even the playing field between groups and solos without creating a separate queue.

#
Suggestion from RedMeat#9982

Zwei and maul have vertical attacks or stabs on RMB

Votes

Opinion: +4
Upvotes: 8 66.66%
Downvotes: 4 33.33%

#
Suggestion from jingle#7983

keeping the playtest active and possibly do wipes for major updates

#
Suggestion from The Grizzle#0893

1: Add a belt lantern to the game, it would have a very low illumination radius maybe only lighting up your immediate area. I am talking relatively small, its main purpose would be to give you vision on monster or players that were right up in your face in the dark. It could fit in your belt slot and be toggled on. When on you could not use any other belt slot items but it would allow you to see an enemy that was very close to you or illuminate a chest you were standing near. It would allow you to use your weapons while it was lit, would give off a light source brighter than the potion glow so you character would be seen in the dark by others, a dull orange glow that illuminates your character so there is a draw back to having it on but also a benefit of letting you see in areas where torches were turned off.

2: Items that are not locked should have a lower interaction time, If they are not locked then you are simple lifting a lid on a chest or pushing open a door. A Wizard or Cleric who should have the smarts to do either of those effortlessly fumble around with them like their gloves are covered in cooking oil. If the time to open is to represent how much time it takes to sift through all the unseen junk that is in each container then okay that makes sense. A character is appraising the items they are looking through in the chest during the activation time to justify how long it would take to find something of value in the chest. If that is the case then I would think that a Cleric who mostly likely has seen their fare share of gilded holy icons in the church would not take so long to notice what items among a chest of junk was worth more money. A wizard with the intellect to hurl magic would be a pretty sharp judge when it came to identifying the junk in a chest aside from what held value.

Just some thoughts.

#
Suggestion from goptimus#3013

Create wall of shame where you can see all nicks of banned people

#
Suggestion from ikswozaW ekiM#7133

change the "storm" and put a lot of rats, flies or anything like that

#
Suggestion from 𝗖𝗲𝗲𝗕𝗲𝗲#3493

please never make new character pay to win

#
Suggestion from Sam Hyde#0991

servers that are un-managed until full release

#
Suggestion from Battle#9766

that 'Gold Coin Purse' should be available for sale to the merchants

Votes

Opinion: +3
Upvotes: 5 71.42%
Downvotes: 2 28.57%

#
Suggestion from The Grizzle#0893

1: The pavise when set as a barricade does just that. On floor two when positioned in a narrow pathway will halt all movement from your NPC enemies rendering them a slobbering goon to be annihilated by a group of ranged players. Perhaps add a durability that after X hits the Pavise will fall to the floor as a lootable item and need to be place again.

2: Add a new suffix to gear that increases their Breaking Power against chests/barrels/etc. Watching arrows break a box in two shots (which should not be possible unless that bow is firing ballista level projectiles) is a bit unbalanced when it takes 4 swings with a sword (which is a plausible weapon to break an object). You could add this to make tearing up objects a bit easier for certain weapon types or alter the breaking power code of your weapons to feel more realistic. A Barbarian with Smash breaks a box in 1 hit with their axe, A ranger with a bow breaks it with two arrows, A ranger with an arming sword breaks it in 4 swings. So a character with the same strength and a weapon that should break a barrel faster than an arrow takes twice as many attacks with the sword that an arrow. Just an observation, could maybe use a looking into.

Keep up the good work love the game.

#
Suggestion from Leviath4n#4488

Last day of playtest make blue and purple gear easily purchasable from traders so that late game can be tested. Would allow data to be collected on what the late game balance will be

Votes

Opinion: +31
Upvotes: 32 96.96%
Downvotes: 1 3.03%

#
Suggestion from Rukhal#7809

Buff Victory Strike warrior ability. 5% Maximum health heal seems very insignificant in comparison to Second Wind. Perhaps make it 10% Heal?

Votes

Opinion: +4
Upvotes: 10 62.5%
Downvotes: 6 37.5%

#
Suggestion from Tragedy#7196

Definitely make items, or at least gold movable between your characters. Right now you get something good for another build and can't use it unless you have trustworthy friends to trade with.

#
Suggestion from The Grizzle#0893

1: Lower the damage loss for a fighter using weapons not from their wheelhouse. Unless a weapon is exotic, a fighter should already be a martial master. It takes no more wit or skill to swing an axe that it does to use a long sword, arguable less. Maybe half the penalty, reduce it to 10% damage loss would still have a negative but not near as detrimental as it is currently.

2: Barbarians should get a skill similar to Fighters Armor Proficiency but for weapons. Reducing the movement penalty from weapons they wield a kin to the movement reduction talent fighters gain for Armor. Barbarians should feel like hulking brute swinging those chonky two handed weapons around so maybe it only gives them the reduction when they are using two handed weapons.

3: I know your skill trees are not out yet but either to them or for the rogue or ranger (both classes that should know how to move about quietly) a Skill Tree talent or Ability that would reduce the sound of their foot steps for a short time.

Votes

Opinion: -9
Upvotes: 4 23.52%
Downvotes: 13 76.47%

#
Suggestion from Niekname#5545

i think removing the circle, making the game more tarkov esque would be more fun

Votes

Opinion: -37
Upvotes: 1 2.56%
Downvotes: 38 97.43%

#
Suggestion from BaJIePb9IHKa#9029

I suggest adding different types of strikes for weapons, for example, Zweihander when pressing LMB will deliver a chopping blow, and when pressing RMB penetrating, the same can be implemented for kris dagger

#
Suggestion from The Grizzle#0893

Audible Emotes to add a bit of fun to the game play. Always wanted to shout Here's Johnny or Surprise MFer after smashing a door open as a barbarian to startle the team on the other side of it. Or do a bird call from the dark before slinging an arrow at a foe. Smacking a foe in the face with a mace as a cleric while shouting God Wills It. Mostly for the memes, mainly for the fun, 100% wholesome. 🙂 Final suggestion from me from my time on this round of beta testing, had fun the whole time even when I was eating dirt on the dungeon floor.

#
Suggestion from Brophet#0498

Make API that developers could make third party apps for stats etc.
Example pubglookup.com for PUBG (obviously) 😄

#
Suggestion from Quincy#1379

Add a ui size slider so you can realistically see and monitor active buffs/debuffs. IE, potions, shield pots, cleric buffs and debuffs.

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from alex#6890

Game is fun and all but anything ranged seems superior, especially wizard. If you're playing against a good one you can never get close enough to them to hit them once they just keep kiting you until you die

#
Suggestion from lexodus#9563

Allow players to enter the tavern without having to queue for a match. If that happens, maybe implement a small area in the tavern for 1v1 bar fights with no risk to losing gear

#
Suggestion from ˞smalls#6001

spiders shouldnt stop all movement or block you, a way to walk over them but slower would be preferable.

#
Suggestion from Gahagan#6473

add more weapons for cleric

#
Suggestion from patruck#3855

rangers have to bring their own arrows to the dungeon so they can't spam them. also you could find stronger arrows in the dungeon kinda like throwing knives and maybe a quiver of some sorts (so you could stash the arrows without them taking all the space like traps do). I think it would allow different playstyles for rangers.

Votes

Opinion: -22
Upvotes: 9 22.5%
Downvotes: 31 77.5%

#
Suggestion from Roxoras#1234

add rotations where class specific loot becomes slightly more common for a period of time

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from LoJackk#5107

Skill development tier system .ie every 20 or 50 uses a Skill can get better increased duration or damage and for every match a skill isn't used it can degrade, allowing characters to further specialize in a particular set of skillz.

Votes

Opinion: -31
Upvotes: 2 5.71%
Downvotes: 33 94.28%

#
Suggestion from Kizuna#5854

Please rework and flesh out the movesets of the rest of two-handed weaponry for the next playtest. The current state of double axe and the war maul for instance, is shameful. No secondary weapon button function at all, with an embarrassingly slow 1-2 swing that clangs on everything in 90% of the rooms. Lastly, please let weapon combos continue between primary and secondary clicks if a combo exists - for example, Zweihander right-click secondary combo is an uppercut swing into an overhead chop, but if you do the left click combo, it ends in a thrust as the third attack. If I do the secondary combo, let me left click at the end of the secondary attack, to do that third attack thrust as well. This is what two-handed weaponry should be capable of, since dual wielding has the unique flurry combo (holding both clicks down at the same time).

#
Suggestion from Respect0x#9407

Add a couple more Barbarian weapons 🙂

#
Suggestion from Upss#1044

Make a kind of 'trophy' section in Discord to see people best and biggest loot

Votes

Opinion: -8
Upvotes: 2 16.66%
Downvotes: 10 83.33%

#
Suggestion from CondraMaylin#0188

Eliminate classes and it spec based. Everyone spawns in with basic sword shield.

Allows for charcter customization, and gear customization

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

zenith treeBOT
#
Suggestion from Killedbygirl#3423

main hand and off hand should be used on right-click both in turn

Votes

Opinion: +1
Upvotes: 4 57.14%
Downvotes: 3 42.85%

#
Suggestion from Milk.exe#2556

Make it so you can switch/trade items between your own characters that way good class based items can still be used you etc.

#
Suggestion from Ahmet is my girl#2638

auction house or trading posts should be filtered (like you can't post your armor on weapon trading post)

#
Suggestion from Neraith#2358

Uninstalling the Pavese should to throw it to the ground and not require your inventory space.

Votes

Opinion: -2
Upvotes: 0 0%
Downvotes: 2 100%

#
Suggestion from TooTired#4966

remove the stupid movement collision on spiders. Literally pointless unless you make the spider the size of a medium dog. I could step on these fucks yet I am stuck from moving.

#
Suggestion from Surfpen#1797

Controls for directional attacks

#
Suggestion from Solo830#4842

I believe some changes need to be made to the survival bow. In its current state its half as weak as the beginner recurve and its not worth purchasing at all. Its sadly a wasted item that is outclassed by even starter equipment.

#
Suggestion from dx31#7082

At its core, combat in Dark and Darker game is grounded, raw, and fun. Do not add parries or ripostes or dashes or any over engineered combat trash you see from other games. This game is better than all of the other medieval games and doesn't need any of that. Adding "cool" mechanics to this game will fracture its core and ruin it. There is genius in Dark and Darker's simplicity.

#
Suggestion from TooTired#4966

We need some sort of testing area without having to go into a match to test out outfits and skills

#
Suggestion from kyotoro#1161

a thank you button to thank the devs and creators for their hard work. This game is a blast.

#
Suggestion from hudson#7435

you guys should make a trello to telll players whats coming and what might come

#
Suggestion from dx31#7082

add parries and ripostes and dodges in this game. Make it more like mordhau and Elden ring! Those games are epic

#
Suggestion from DapperPaperBag#7901

Practice area for new players to learn mechanics of the game. I found the Wizards attack animations too slow and Janky it would be nice to have an area to get used to the classes before jumping into pvp?

#
Suggestion from Alex X#9791

all spells should have a slow recharge rate, or at least for clerics who otherwise need a campfire

Votes

Opinion: -8
Upvotes: 5 27.77%
Downvotes: 13 72.22%

#
Suggestion from TheWestEver#3920

Weapon collisions with attacks, like attacks can cancel each other out or overpower an attack if a certain criteria is met. (i.e. 2h weapons can smack a 1h sword and stagger them shortly if the 1h sword timed their attack poorly and collided weapons, or a stabbing attack got hit with a slash attack and had some sort of affect which benefited the slash attacker.) Balancing might be weird to figure out but I'm curious on how that changes some interactions for better or worse.

Votes

Opinion: -11
Upvotes: 2 13.33%
Downvotes: 13 86.66%

#
Suggestion from elhamvor#4432

remove the stat bonus from the skull outfit on the adventure shop :c if u make cosmetic will be great ❤️

#
Suggestion from TheWestEver#3920

A roadmap would be nice, when the devs fine-tune the direction they want to take the game

#
Suggestion from SerialBooper#1449

Some sort of basic alchemy system as another way of acquiring potions would be pretty cool. Would fit in with the added mining system. Add gatherable moss, etc to the dungeon. Would work especially well if more potion types were added (i.e, haste.) Don't want a super in-depth crafting system, just something basic to fit the style we already have.

#
Suggestion from Blackwyrm#1702

Instead of the monsters running when the barbarian fears it, it would be better if they stay still, and have a shaking animation or something. Because many times, fear is used and the monsters are fast, and they go very far without having to attack them.

#
Suggestion from Matt-Fly∀wayNow#0243

different player races (assuming they're all Human sized) or idk go wild add in a kobold class that can eat at people's ankles

#
Suggestion from ivanGrozni™#5236

Make dedicated inventory slot (and keymap) for torch.

Scrolling through all usable items by pressing 3 is annoying.

Ty.

#
Suggestion from negative-kun#9432

inventory overhaul, you should be able to move/divide item or coin bag in the trading

#
Suggestion from PandaRigger#3404

skele archers need better accuracy at range and worse close up. The fact they can 180 pivot and still hit you, full power and are just a jiggle to avoid at distance.

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from AngryBearBack#2235

Can you make a designated sparring area, either for your team or just a place to go to test out new weapons and swings to see damages? Just something like a shop or whatever. Arena would be cool. Also a friend's list would be neat

#
Suggestion from shikimazu#0001

adding a ping system when you are in a group for your teammates to let you know they are ready when you choose to sit in menus other than lobby

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from TMTrainer#8349

More consumable off hand weapons (like throwing knives and explosive vials and throwing axes) and perks that synergize with them.

Votes

Opinion: +9
Upvotes: 9 100%
Downvotes: 0 0%

#
Suggestion from VisionXD#4973

make the tavern for your party specific to your party make it upgradeable with things found in raid and have it so your able to walk around and hit test dummy in it while at menu waiting for team

#
Suggestion from loismor#0282

Proximity chat, i want to say something to those players im fighting or chasing inside de dungeons xD

#
Suggestion from ZeddleSnake#0541

light crossbow that does less damage (almost like a green recure bow) but has faster projectile speed and less bulletdrop reload speed would maaybe be slightly shorter too and ofc, -35 movement speed

Votes

Opinion: +17
Upvotes: 17 100%
Downvotes: 0 0%

#
Suggestion from AdamJames#0819

Add Lobby FPS limiter I get to much in the lobbies.

Votes

Opinion: +10
Upvotes: 10 100%
Downvotes: 0 0%

#
Suggestion from ZeddleSnake#0541

allow us to queue up with other players or just put a solo duo and trio queue system, a team fight has to be fair in such a game like this
if you think it's possible to 1v3 msot of the time you're smoking 99.9% purity copium
afterall, in a fight the winner will be chosen depending on these two: the one that has better strategy or the one that has more individuals
if you can beat a team of 3 that's thanks to them being bad AKA having bad strategy, put your ego down, don't be stupid, it's ultimately not fair to 1v3

#
Suggestion from Vys#3877

TLDR: Rogue invisibility should be better than wizard’s invisibility.

  1. Let a rogue move around while in invisibility. If you have to make the invisibility duration shorter to compensate for this, do it. (Should at least be longer than wizards invisibility)
  2. Change the “Stealth” perk to instead of allowing 10 steps to increasing move speed while invisible.
#
Suggestion from THICCUS MAXIMUS#3500

group chest between all of your characters, cost = 50g to open a stash or 100g.

Votes

Opinion: -5
Upvotes: 6 35.29%
Downvotes: 11 64.70%

#
Suggestion from SNS#7021

An option to compare items/armour/weapons that you are hovering over to those which you have equiped

Votes

Opinion: +31
Upvotes: 31 100%
Downvotes: 0 0%

#
Suggestion from Ducko#2177

Wizard is underplayed, I think it would be an easy fix - just buff the crystal sword's melee damage, allow movement either full or walking while casting magic missile, maybe increase their interaction speed

Votes

Opinion: -23
Upvotes: 3 10.34%
Downvotes: 26 89.65%

#
Suggestion from Vys#3877

I understand how this game aims to be a rogue-like. But even rogue-likes have permanent gear/stat/skill progression.
Make the craft-able gear permanent starter gear you can switch out. Allowing you some form of permanent progression. If the crafting costs needs to be increased to compensate for this… do it.

Votes

Opinion: -10
Upvotes: 15 37.5%
Downvotes: 25 62.5%

#
Suggestion from cerb#5869

remove combo on miss from every weapon except daggers

Votes

Opinion: -15
Upvotes: 2 10.52%
Downvotes: 17 89.47%

#
Suggestion from Delybird#5583

Larger jewelry pickup hitboxes

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Siegmeyer#8871

In game ability to chat to team mates in some way. Typing at the very least

#
Suggestion from DZKane#4047

Add the ability for party members to have a shared table to trade items after dungeon runs and share items before missions.

#
Suggestion from Ducko#2177

Make portals have a sound play after they come up out of the ground so theyre easier to find

Votes

Opinion: -15
Upvotes: 5 20%
Downvotes: 20 80%

#
Suggestion from I_dont_eat#8762

Make certain rolls like “+3 true magical damage” on a recurve bow impossible. Armor should be able to have all the rolls, but it’s just really disappointing finding a weapon that can only deal physical damage that has all magical rolls.

#
Suggestion from ducko1#0

Give barbarians shields

Votes

Opinion: -24
Upvotes: 0 0%
Downvotes: 24 100%

#
Suggestion from DZKane#4047

allow silver coins to be sold to the treasurer directly rather than as a trade. Alternatively, allow multiple trades to occur at once.

#
Suggestion from Aphetoros#1337

stealth doesn't feel very good or intuitive to me. The wizard invis feels so much better than rogue stealth + it can be essentially spammed, and you can run infinitely. I feel like rogue stealth should be a much longer duration, or a different mechanic entirely. e.g. if stealth let you move base, but the perk let you run, for example. I think it could last MUCH longer, and perhaps have a mechanic borrowing from dungeons and dragons where characters have perception (could tie it to a stat or make it flat) rolls to notice the rogue the longer the rogue is stealthed within a certain radius. Nothing feels worse than trying to stealth out of a situation but you can't because the npc hits you because you can't move fast enough OR the enemy players simply know that you can't have gone far. You can get at most ten steps away, it just seems a bit arbitrary when wiz can invis and run

#
Suggestion from TrueCalamity#3166

make the trade market into kind of shops the spam is to much and keep the service fee when someone buys like as it is now. no spam all the items in the shop and you dont need to wait all day to trade just leave it and come back after to get the gold

#
Suggestion from Backtest#8975

I accidentally deleted my character.. is there anyway to recover it…? It’s better to add a type “delete “ or something to confirm would be better lol

#
Suggestion from Nuro#6157

Test dummy practice room to try out gear.

#
Suggestion from LEON#7951

trade market should able to have filter or else it's too hard for us to look for certain gear

#
Suggestion from Renopin#9192

the mage takes to long to cast spells and having to stand still or it interrupts the spell makes it broken in pvp. is there any way to make it a fair playing field for casters and melee?

#
Suggestion from Gomer#2112

put 3 player portals back in normal dungeons it sucks to make it to the end and not have portals

#
Suggestion from cerb#5869

add a ping feature for teammates

#
Suggestion from Renopin#9192

Add a function to not only invite but to join a group of 2 if your a solo.

#
Suggestion from uzO#0001

for the love of god please nerf Wizards thanks

#
Suggestion from rat enthusiast#8563

add being able to search for random teamates so i dont have to invite the entire playerbase to not get rolled solo

Votes

Opinion: +22
Upvotes: 23 95.83%
Downvotes: 1 4.16%

#
Suggestion from I-Txic#2670

not sure if it has been suggested before, but im sure people thought of it, but can we somehow get a Reset on Spell/Skill fills after leaving the Tavern Area loading into the match? cuz u cant actually use any skulls on dummies to try them out and if u accidently press a skill button, like a heal, you wont be able to reuse it in the match without resting

#
Suggestion from Lucroan#9714

Allow the community to keep playing D and D as it is in a highly addictive state. And just gradually update it as you develop it more. Don’t close it down.

#
Suggestion from PandaRigger#3404

Wizard sword and staff need better animations to facilitate casting on self, targets, hitscan or aoe. The fact the chain lightning damage is after the full animation means people can easily jiggle to avoid the hit. Same with most of the spells.

Votes

Opinion: +11
Upvotes: 13 86.66%
Downvotes: 2 13.33%

#
Suggestion from parker#5101

give barbarians a perk to throw their main hand weapon to deal as much as a normal hit would (depending on limb hit), but they have to pick their weapon back up

#
Suggestion from loismor#0282

Adding solo mode, alowing players to play in a all vs all game mode. :3 Proximity Chat would be awesome here

#
Suggestion from BarKeep#7933

make a limit on how many trades someone can send you. The guy was mad I wouldnt sell to him so he locked me up for a half hour just spamming me trade request

Votes

Opinion: +30
Upvotes: 31 96.87%
Downvotes: 1 3.12%

#
Suggestion from Darkde2907#6545

a monster book tab or something which contains information about all or encountered monsters like their hp weakness and other things

Votes

Opinion: +30
Upvotes: 32 94.11%
Downvotes: 2 5.88%

#
Suggestion from TheNasky#3511

Wizards should have "sorcerer like spellslots" in the sense that they have a set ammount of spellslots and then each spell has a set cost, for example, 12 spell slots, fireball costs 3, chain lightning 4, invis/haste 2, ignite,zap 1. and make it so you get 1 every 2 seconds while meditating (12 second meditate) this will make it so wizards have less upfront spells but can recover them a lot faster. right now the issue is that wizards can cast like 12 damaging spells before having to rest, but then resting takes forever. the aim of this change is to make it so they can only cast like 4 or 5 spells before resting but then they rest really fast. i believe this change will make them stronger for pve, a bit weaker for pvp, but overall much more fun to play and more balanced

Votes

Opinion: -6
Upvotes: 5 31.25%
Downvotes: 11 68.75%

#
Suggestion from DxAxxxTyriel#5893

Idea for a new wizard spell. Freeze the ground where you aim at, turning it into Ice. Anyone who walks onto the ice will start sliding and accelerating but will be slower to turn. This can be used either by the Wizard to escape (accelerate away) or to make enemy players slide past them. Once the first person who walks onto the ice the effect will trigger, and the ice will NOT affect any other player and will disappear in the next 2-3 seconds. Additionally, instead of being a new spell, this could become an alternative function of the Icebolt spell, where hitting the ground or wall will leave Ice/frost that can be activated (if on the floor) or just a missed shot splattered on the wall.

#
Suggestion from TenTapTod#8895

rogue perk ideas. Side step when pressing space bar and a direction. Night vision - at least 2 feet in front of the character so you can see what you’re stabbing at.

Votes

Opinion: +3
Upvotes: 10 58.82%
Downvotes: 7 41.17%

#
Suggestion from Ottalouse#8555

make the swarm do like 10 or 15 damage per second when the floor collapses instead of insta killing you regardless of health or healing, Genuinely so silly.

Votes

Opinion: +35
Upvotes: 36 97.29%
Downvotes: 1 2.70%

#
Suggestion from AngryBearBack#2235

To balance solo vs team, maybe have possibility of finding parts of the escape portals on mobs so solos can build one on their own to get out. I know teams could also benefit, but if the pieces were large like 4x4, solos could sacrifice a bit to make it out alive

#
Suggestion from Tank#7018

please add an in game map function other than the minimap

#
Suggestion from Strict#0777

As your character levels up, your stats should increase accordingly.

Votes

Opinion: -25
Upvotes: 1 3.70%
Downvotes: 26 96.29%

#
Suggestion from SgtBalanced#3339

Rogues using the hide ability should not be able to be tracked and attacked by npc enemies.

Votes

Opinion: +27
Upvotes: 28 96.55%
Downvotes: 1 3.44%

#
Suggestion from buttman#9299

Skeleton Archers should not be able to hit their targets as easy as they do when up close, I understand some classes have a better time dealing with this. But you HAVE to be close proximity to archers and when they are an obstacle in your way you have no choice but to soak damage.

#
Suggestion from TenTapTod#8895

make melee attack directions correspond with movement directions. E.g. while walking left your swings will come from the left hand side (assuming you have a cleave weapon)

Votes

Opinion: -19
Upvotes: 1 4.76%
Downvotes: 20 95.23%

#
Suggestion from Tank#7018

please add an in game friends list or the ability to invite steam friends to lobby

Votes

Opinion: +37
Upvotes: 37 100%
Downvotes: 0 0%

#
Suggestion from Druidvhs#2338

Create a way to reroll blue text stats with the use of either gold or some other currency (like ore). Additionally, if the use of gold for rerolling stats were implemented, you could have the cost increase every time the stats were rerolled. Ex: First reroll 50g, second reroll 100g, third reroll 200g, etc. To the point where it might not be worth to reroll stats on that pieces of gear anymore, and creates a way to output gold from the economy.

Votes

Opinion: +12
Upvotes: 15 83.33%
Downvotes: 3 16.66%

#
Suggestion from TheNasky#3511

increase beer buff duration to 1 minute. 15s is extremely low and 11 strength is not even that much. buff them to something like 3-6-9 str and duration to 1 min

Votes

Opinion: +13
Upvotes: 18 78.26%
Downvotes: 5 21.73%

#
Suggestion from MeSoDeadly#1680

It would be awesome, to have a guild hall. A guild base with guild storage. I also think a gold chest, armor chest and weapons chest would be a great idea. The chest's should be in the 10000 coin range, it would be great late game content.

Votes

Opinion: +26
Upvotes: 26 100%
Downvotes: 0 0%

#
Suggestion from totz#4981

Make a miner class that breaks the ores faster or even helps locate ores. (Doesn’t have to have those perks it’s just an idea.)

#
Suggestion from ProtoFreeze#2653

barb perk that deals extra dmg to doors and chests should stagger enemies using shield to block hits

Votes

Opinion: -5
Upvotes: 6 35.29%
Downvotes: 11 64.70%

#
Suggestion from I-Txic#2670

Keep the Incisibility spell for the Mage, But Remove the ability to move with it, make it just like the way a potions functions.

#
Suggestion from NeoArmstrong#6959

Toggle Crouch button please.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Nitrostolics#8035

extend the playtest thru the week. More people like myself have time off to play and give you guys data

Votes

Opinion: +18
Upvotes: 22 84.61%
Downvotes: 4 15.38%

#
Suggestion from DeToks#0765

They should add a few more enemies that have magic damage instead of physical and add a potion in that gives a magical damage shield or increased magic damage reduction. Would act as a small nerf to mages without actually nerfing them because as it stands mr is much harder to achieve than ar and giving us a new line of defensive option against magic would benefit the game as a whole. Alternatively they could make protections portions protect against all types of damage, same with cleric shield spells.

#
Suggestion from BedlessSleeper#0896

Barbarians base weapon damage needs to get toned down. I've been playing barbarian for awhile now and its absoluetly disgusting how much damage you deal with a single swing, I'm able to instantly kill people with a White weapon (Although I have additional other gear). Its really funny instantly killing players but its so overpowered sometimes.

Votes

Opinion: -25
Upvotes: 3 9.67%
Downvotes: 28 90.32%

#
Suggestion from Mastecholy#5274

Make it so that you can keep playing high roller lobbies for free if you successfully extract. Maybe increase the ante to balance this out.

Votes

Opinion: -17
Upvotes: 2 9.52%
Downvotes: 19 90.47%

#
Suggestion from TheSilentWolf#9750

fix the lighting issues in hallways and corners where there are already torches on the walls. it is way too dark when there is a torch 3 feet from me and stops me from seeing anything

#
Suggestion from HoneyBoy#8143

remove the maze tileset from the game. not fun to navigate or fight in as the halls are tiny and spike traps are everywhere 🙂 also for some reason its more or less the center of the map so half the games end there.

Votes

Opinion: -6
Upvotes: 8 36.36%
Downvotes: 14 63.63%

#
Suggestion from dshyu#2187

let cleric use crystal ball i dont see why not

Votes

Opinion: -6
Upvotes: 6 33.33%
Downvotes: 12 66.66%

#
Suggestion from ɪemier#8888

Well, as mentioned earlier in a part in the general chat; could we lock certain modifiers out of weapons/gear that literally can't be implemented by the class they're meant for? Such as, I've seen several pieces of otherwise great fighter and barb gear get ruined because they had spell capacity modifiers on them. What's the point of that modifier on gear that cleric and wizard can't use?

#
Suggestion from Katsuo#6797

let the swarm cover the spawn rooms after 20 seconds, too many groups were just camping there when i looted the first rooms and came across them

Votes

Opinion: -7
Upvotes: 2 18.18%
Downvotes: 9 81.81%

#
Suggestion from Zenoes#0001

make it so if you use a lockpick and hit the red, you get to keep the lockpick. There needs to be a way for other classes to be able to loot good chests that rewards good play and makes it so theyre not always starving to find a lockpick

#
Suggestion from PieeDrool#1053

Divide discord cahnnels by region. You get more channels to use. Like EU. US. Oceania etc.

Votes

Opinion: +2
Upvotes: 2 100%
Downvotes: 0 0%

#
Suggestion from Krazy#5299

Give us the options to roll Need vs Greed on loot drops. Let the party leader set what tier rolling applies (Green, Blue, Purple, Gold, Unique). So for example you could set it to only roll if the loot is Purple or better, Gold or Better, etc). Whoever wins the roll is the only one able to loot the item.

#
Suggestion from doob#3065

let us buy multiple things at once. i.e. 3 pots, 3 bandages, etc.

Votes

Opinion: +48
Upvotes: 48 100%
Downvotes: 0 0%

#
Suggestion from Katsuo#6797

Witch Class
could craft potions, has some of the wizard spells/some new spells, for example:

  • a poison spell that hinders healing
  • the poison clouds from the green zombies
  • summoning a skeleton
    A skill to curse objects like chests/loot lying on the ground, that gives debuffs.
Votes

Opinion: -5
Upvotes: 4 30.76%
Downvotes: 9 69.23%

#
Suggestion from StalinPwner#7990

I think rogue's Hide skill and invisibility potion spamming is really strong. While I think rogues having the ability to have a ludicrous amount of damage that it can one shot you even if you're a heavily armored fighter. There's only 1 counterplay to it and its Ranger's tracks tracking.

Make it so rogues have a distinct audio cue when crouch walking while hidden

Limit players to only 1 invisibility potion

#
Suggestion from Krazy#5299

Consider adding a unique "currency", let's call it teeth, that is rewarded for killing players. Every player you kill drops 1 tooth, then add a unique merchant that sells items in exchange for teeth.

Votes

Opinion: +33
Upvotes: 37 90.24%
Downvotes: 4 9.75%

#
Suggestion from Katsuo#6797

make the invisibility slightly more visible. Just slightly. Potions of invisibility could make you more invisible, the higher their grade is, highest grade being as invisible as it is now in the game

Votes

Opinion: -27
Upvotes: 2 6.45%
Downvotes: 29 93.54%

#
Suggestion from Shizoram#1124

make female rogue look like the concept art in the loading screen, the bangs are 👌🏻👌🏻

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from GilbertsWay#5291

Give the wizard a spell like "nimble fingers" to allow them to interact faster.

Votes

Opinion: -12
Upvotes: 3 16.66%
Downvotes: 15 83.33%

#
Suggestion from TMTrainer#8349

Rogue Perk idea - Hide Bodies

  • Delays the kill feed for you kills by a few seconds.
  • The bodies of those you kill are invisible for a little bit after you kill them. If you die, all bodies invisible this way become visible.
  • Maybe the above could just be 'you can move bodies'.
Votes

Opinion: -19
Upvotes: 1 4.76%
Downvotes: 20 95.23%

#
Suggestion from TheSilentWolf#9750

nerf the skeleton archers for the love of god, why can they hit me when im circling around them with a shield

#
Suggestion from Thinker#3838

make wizards less game breaking with good gear

Votes

Opinion: -2
Upvotes: 10 45.45%
Downvotes: 12 54.54%

#
Suggestion from Ἄτλας#3560

make mining speed based on strength and not interact speed. Someone who swings war mauls, halberds, and battle axes should be far better at mining then the anorexic rogue who does a little pokie poke.

#
Suggestion from ZuZuu#7583

Remove the fortnight circle and swarm, create many many many floors instead of 3, still keep finite amounts of extraction portals / down portals, maybe even lessen them. People will kill each other just to leave if you made portals more scarce and the PvP focus would still be maintained and emphasized. This should be a PvPvE dungeon crawler with some immersion, the zoomer circle kinda kills it for alot of people. It also makes the PVP a little more predictable, allow center spawns as well once circle / swarm is removed for a more consistent random experience between players. You guys wont remove the zoomer circle though im sure so I degress 😦

#
Suggestion from TheSilentWolf#9750

fix the AI tracking, if a skeleton is attacking you but a teammate gets closer to it than you are it should then start tracking the teammate instead of you.

#
Suggestion from Wendigo#8267

A rework of attack animations to accurately reflect weapon range

#
Suggestion from gut#0808

Remove the fortnight circle

Votes

Opinion: -29
Upvotes: 1 3.22%
Downvotes: 30 96.77%

#
Suggestion from Battle God#3294

Make it so when an Ai swing/attack they cant turn mid animation because when they are facing my teammate and swing then 180 and hit me, its so annoying.

Votes

Opinion: +38
Upvotes: 40 95.23%
Downvotes: 2 4.76%

#
Suggestion from Zepharos#4646

some of the spawns have wraiths right in front of them and this shouldn't be the case.

#
Suggestion from GAMAx0sj#7076

Swap items between your characters, people already do it giving items to friends and then taking it in other character, but if u play solo its almost impossible to believe in someone to do it, so it will be fair to add it. Thank u so much for the attention

#
Suggestion from JustPanda#2841

Noticed a game or two where 1 person seemed to steamroll or kill many players. I imagine it's due to experience / gear. What about a game mode where each class only starts with their default gear?

#
Suggestion from TheSilentWolf#9750

add more healing items throughout the map

#
Suggestion from Pour toujours#2425

Make a hand crossbow for rogues, the specifics can be worked out like loading time and damage, but a hand crossbow idea sounds interesting

Votes

Opinion: 0
Upvotes: 16 50%
Downvotes: 16 50%

#
Suggestion from Furipasion#9525

Fix the skeleton archers animation so they actually shoot where they are aiming at

Votes

Opinion: +37
Upvotes: 39 95.12%
Downvotes: 2 4.87%

#
Suggestion from That1JakeGuy#9558

Add a shared stash to transfer items you find or buy on one class to a class that can use it.

#
Suggestion from Doug-septic-guy#5752

Adding more options for dual wielding (like 2 Falchions or arming swords) and add alt swings to more 2 handed weapons

#
Suggestion from Cole#1192

When the game releases they should do monthly wipes to make the game fresh every month

#
Suggestion from Killedbygirl#3423

Fix skeleton mages aim so fireballs could be dodged like archers, but they wont release spell if you are behind wall

#
Suggestion from EdoEdoEdo#6663

add "pray" skill similar to mages meditation skill

Votes

Opinion: +17
Upvotes: 20 86.95%
Downvotes: 3 13.04%

#
Suggestion from Eliézer Samuel#2217

make it possible to leave the lobby after queueing without losing items
Sometimes we make mistakes and bring shit items or costly items

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Arthas 氷#1952

New Classes. Something like Druid, Warlock, Paladin, Artificer. They could items that already are in the game and add some new that are exclusive to them.

#
Suggestion from dx31#7082

release paid early access. I'm going to get withdrawals once the game is gone.

Votes

Opinion: +52
Upvotes: 56 93.33%
Downvotes: 4 6.66%

#
Suggestion from Katsuo#6797

A perk or skill for ranger, that introduces Otto's father as your wolf companion to fight enemies or track smells

Votes

Opinion: -27
Upvotes: 1 3.44%
Downvotes: 28 96.55%

#
Suggestion from Tardigrade#1211

lower / remove slow on arrow hit

Votes

Opinion: +11
Upvotes: 18 72%
Downvotes: 7 28.00%

#
Suggestion from boots#4547

Add solo queue, duo queue and squads

#
Suggestion from SLHam#9936

Allow rogues to break barrels. The instance of being put into a dungeon with a door or entry way being blocked by barrels has caused countless deaths for me and im sure many others. Every class except the rogue can break barrels, kind of weird that a class cant traverse the map like all the others.

#
Suggestion from TheFlyIsASpy#3280

Rangers have way too many options when a melee closes the gap

I don't think ranger damage needs a nerf or really anything else. If any nerf to damage only against players and or armor.

But the fact that a ranger still has the advantage when the gap is closed is so not fun to play against.

They can kite any class if done properly. And if they hold the tripple shot you will get one shot if you ever show your face even with prot potions.

They can also use spear which makes no sense and makes them way too powerful in close quarters.

Rangers need to be much slower with their bow out, and or while drawing.

And slow from getting hit by an arrow should be nerfed or removed.

#
Suggestion from Yee_M8#2006

Allow Barbarians to block with their two-handed weapon to reduce incoming damage

#
Suggestion from Katsuo#6797

unidentified potions, which are randomized each game. Some may give you nausea, some would slow you down. But some may raise your physical or magil damage or even charge a random empty spell slot. Infinite possibilities for developement

#
Suggestion from PESTILENCE#4732

spiders should be able to be jumped over, dragon flies should not be able to take 2 hits from anything. Skeleton archers shouldn’t be able to shoot people stealthed. Zombies need less health and the fart needs to disappear faster

#
Suggestion from SLHam#9936

This isn't an MMO. Let's take away the ridiculous perks on items that have no value. We don't have the ability to roll or craft our own gear, so can we add some practicality to the item phasing? I shouldn't be able to find a 2 handed weapon with knowledge on it. This game is listed as a hardcore FPS, so without implementation of being able to control our gear its extremely counter intuitive to looting. I may as well never run high roller dungeons and run as a naked rogue and rat my way into a stash full of coin purses.

#
Suggestion from Wendigo#8267

Stat trackers to see what needs to be balanced & how. ie See which classes make it out the least often, which classes are least picked, which classes get most kills, etc

#
Suggestion from Mr.Producer#5180

gold bags that hold 1k coins for 100g and gold bags that hold 10k for 1000g

Votes

Opinion: +43
Upvotes: 47 92.15%
Downvotes: 4 7.84%

#
Suggestion from ZtruK#2801

extend the playtest until after the new years plox. You can't do us dirty like this.

Votes

Opinion: +33
Upvotes: 38 88.37%
Downvotes: 5 11.62%

#
Suggestion from {{user}}

Torch melee does a small amount of burn DoT and ignites gas clouds.

Votes

Opinion: +28
Upvotes: 29 96.66%
Downvotes: 1 3.33%

#
Suggestion from Katsuo#6797

other chest traps than mimics. Like poison gas traps, arrow traps that get activated by opening a chest and a loud explosion trap that destroys the chest but leaves some treasures like coins

#
Suggestion from swooshdutch#1331

instead of darkness killing/damaging players make it work like a curtain of blackness, in the darkness there is no light and if you stay in it for long you get a blinded by light effect if you step in to the light, and if you stay way too long a darkness creature spawns and chases you around untill you go in to the light.

Votes

Opinion: -1
Upvotes: 0 0%
Downvotes: 1 100%

#
Suggestion from Katsuo#6797

The Shrieker
A fungus enemy that does nothing on it's own, but if damaged or touched with body, they scream loudly. Maybe they always drop a potion for the sake of getting attention? your choice

Votes

Opinion: -11
Upvotes: 3 17.64%
Downvotes: 14 82.35%

#
Suggestion from Kalathor - $235#0060

Multi-purpose the oil lantern, for example Left click can open the lantern to give 4-5 seconds of immunity to the Darkness/Swarm, and right click to use it as a throwing weapon. But you can only throw it if it has not been opened.

#
Suggestion from DashieTheAngel#6969

if you are using a one handed weapon you should be able to hold your torch in your other hand

#
Suggestion from Sunnycore#7918

Cleric: Can we please have the ressurection spell description state you have to stand still for the whole duration to complete it?

The wizard's magic missile desc states standing still, I don't see why not for ressurection for consistency.

Had to do a lot of testing and asking around to find out.

Maybe on the side, add it to hide to rogue, and invis potion. Thank you!

Votes

Opinion: +34
Upvotes: 35 97.22%
Downvotes: 1 2.77%

#
Suggestion from Ccettura#8868

Ranger trap stucking you forever is bulls**t. Please decrease the effect to 3 or max 5 seconds.

Votes

Opinion: -20
Upvotes: 11 26.19%
Downvotes: 31 73.80%

#
Suggestion from Pour toujours#2425

allow the surgeon to sell surgical kits.

#
Suggestion from Preacher#6767

Increase Heal drops on mobs. Mobs do far too much damage as a solo player to make it worth playing melee classes. Clearing a room most times you're down to half health due to Archers which is pretty much guaranteed death if you run into other players as well as clearing other rooms just to farm.

#
Suggestion from MaestroH#1657

Please scrap the trade system for an auction house style instead. It is one of the worst experiences. It can take hours to buy a full set of gear...

Votes

Opinion: +16
Upvotes: 25 73.52%
Downvotes: 9 26.47%

#
Suggestion from Corona#0125

Allow us to move loot quickly from inventory-stash/vice-versa
something like CTRL+CLICK to move items in and out of our inventory
(+making the UI move a bit faster when doing inventory stuff would feel nice)

Votes

Opinion: -5
Upvotes: 1 14.28%
Downvotes: 6 85.71%

#
Suggestion from Lerj#8580

realistic pee and poo, dynamiuc pee and poo. not skeleton cuz skeleton have no bowel. but zombie, dog and centaur animal and poo and pee so add poo and pee mnabe for players too dynamic poo and pee3

#
Suggestion from GAMAx0sj#7076

If u try to cheese apparition climbing on something it can break the barrels an boxes too like skeleton warrior do

Votes

Opinion: 0
Upvotes: 1 50%
Downvotes: 1 50%

#
Suggestion from madi#8251

Add text chat so you can talk to/add randoms when in game. Had multiple times where I was teaming up with a random and couldn't add them afterwards because i did not know their username 🤷‍♀️

Votes

Opinion: +18
Upvotes: 21 87.5%
Downvotes: 3 12.5%

#
Suggestion from Dramwolok#5989

I would love to see proximity mics, as well as the ability to have a in game friends list, send messages to previous players you played with. (Thebirdmen, id really like my gear back) XD

#
Suggestion from Mr Primitive#0927

take away the crouch requirements for rogues stealth movement, or something, wizards can do better stealth combat attacks than the stealth class right now I feel.

#
Suggestion from Thibault#7816

keep private alpha open 2 more days, nobody can play during christmas !!

#
Suggestion from VTOLgorgon#6013

allow us to do single player Tarvern for test dummie and controls config

#
Suggestion from Katsuo#6797

oil barrels that leave oil on the ground after destroying. Walking over oil slows you down and it can be lit up with fire. Throwing a non-lit oil lantern also creates oil on the ground. Skill for cleric to make an oil puddle holy. Holy oil puddles on the ground don't slow you down but it is safe to stay on it in the swarm. Burning holy oil does less damage to human, but extremely high damage to undead and demons. Oil lasts forever, burning it removes it

#
Suggestion from Wendigo#8267

A rogue passive skill for dark vision

Votes

Opinion: -11
Upvotes: 1 7.69%
Downvotes: 12 92.30%

#
Suggestion from GAMAx0sj#7076

a POTION for dark vision

Votes

Opinion: -4
Upvotes: 1 16.66%
Downvotes: 5 83.33%

#
Suggestion from Trace#1489

ban everyone that plays on Christmas

Votes

Opinion: -15
Upvotes: 1 5.88%
Downvotes: 16 94.11%

#
Suggestion from epiphany#8203

Add escape portals in the maze area. Many times the zone comes in and there are no portals in the maze area.

Votes

Opinion: -3
Upvotes: 1 20%
Downvotes: 4 80%

#
Suggestion from Emba#0001

Dark Swarm should not instantly kill people when the circle completely closes, instead it should ramp up the tick damage

#
Suggestion from Preacher#6767

Increase the movement speed of Barbs or allow them to wear plate. They are WAY TOO SLOW for someone only able to wear leather.

Votes

Opinion: +14
Upvotes: 23 71.87%
Downvotes: 9 28.12%

#
Suggestion from TrueCalamity#3166

Sparklers as a torch for newyears

Votes

Opinion: +16
Upvotes: 17 94.44%
Downvotes: 1 5.55%

#
Suggestion from GAMAx0sj#7076

In game area based general voip

#
Suggestion from Hartassen#3733

Lock the trade chats to only be able to link items relevant to the chat. Also make each trading post only have 500 members. Weapon trade 1 is egregious with 800-900 users spamming every item in the game.

Votes

Opinion: -1
Upvotes: -1 100%
Downvotes: 0 0%

#
Suggestion from BullHorn#2971

traded items should go to the stash instead of the inventory to prevent players from accidentally entering the game with all the loot they just traded in case they forget to inventory-manage

#
Suggestion from JustIke#5061

please add the number of available times you can use a skill in the skill selection menu, ie: Ranger having 3 eatable heals, and fighter having only 1 usable 50% healing ability

#
Suggestion from Preacher#6767

Increase the swing speed of Felling Axe. Reduce the Swing speed of the other 2-Handed Axes. They are dog 💩 when fighting players.

#
Suggestion from TMTrainer#8349

Dynamic tool tips for everything. Magic Power effecting a spell? It should change the value on a tooltip. For example, spell does 100 damage and I have 50 Magic Power? It should read 150 damage or maybe 100 (+50). "Advanced healer" cleric perk increasing base healing on spells by 5 should make lesser heal show 15 (+5) or 20 healing. Same with physical power bonus and weapons, ect ect.

#
Suggestion from M. Rainbow#3221

Add a bathroom to the tavern where players can go and powder their nose. It should be unisex, and be available for all races except gnomes because they don’t use bathrooms and will throw toilet paper everywhere. Skeletons need a bone station to polish their sternum, I really don’t see a reason why this hasn’t been added yet. Oh and like humans can go poop or whatever.

I find this very offensive as a skeleton myself. Thank for listening. #skeletonsrights #bonestation

#
Suggestion from シルメリア#8917

in my opinion it would be cool to have some "social wheel" as communication tool with teammates. some voicelines associated to a wheel where you can say like "Come Here!" or "Thank You!", "Wait!" ect ect
it would make characters feel more alive in a dungeon fantasy setting and it will be cool cause it could be have some advantages but also some disvantages as in enemis (real human players) could hear you.
so i think it would be balanced.

a normal teammate would most likely communicate over discord, so i think this feature about adding voicelines linked to a wheel would be cool when inviting random players to the team.

and to be more precise, this won't be a game in-chat nor voice chat, just a social wheel, like the one about emotes but with voicelines sample to communicate with teammates
it will be nice imo

Votes

Opinion: +24
Upvotes: 25 96.15%
Downvotes: 1 3.84%

#
Suggestion from Polyrux#7134

rename gold coins to "dablooons"

#
Suggestion from Deadzulu#9963

Early Access. Just please, even if it costs 30 - 60 bucks, let us play w/o restriction (other than wipes) for the entirety of 2023

Votes

Opinion: +36
Upvotes: 40 90.90%
Downvotes: 4 9.09%

#
Suggestion from Wendigo#8267

Different sounding footsteps based class. For example: Quiet rogue footsteps, deep/loud barbarian footsteps, quiet archer footsteps, etc

#
Suggestion from PlumbusTech#1646

remove shrinking ring until the last minute or so.

#
Suggestion from Archich_#9143

Change UNIQUE items' colour to red or something more apparent than it is right now (impossible to spot in trade chat)

#
Suggestion from NO-MAD-CLAD#7961

Add a compass ping system. The game is very frustrating for people who are Deaf or Mute (or just can't talk due to noise in my case). The bulk of people that play this game seem to be using discord and it puts those of us that can not communicate at a massive disadvantage. I think world Pings or map pings would really hurt the games immersion but a few simple compass pings could really bring some inclusivity and balance to the game. Even just 4 pings (Enemy player - AI enemy - Item Ping - clear current pings); Would mean the world to those of us who can not speak.

#
Suggestion from Saqvobase#4711

party queue so that you can enter the dungeon with two other random people around your level.

#
Suggestion from PlumbusTech#1646

poison rogue blades shouldn't glow. You should only know they are poisoned by a debuff skill if stabbed. Also buffs are extremely bright for everyone on the map in general.

Votes

Opinion: +17
Upvotes: 25 75.75%
Downvotes: 8 24.24%

#
Suggestion from Katsuo#6797

dismembering zombies and skeletons. Cut off their weapon arm, they attack with their other arm (for example skeletons with sword and shield start hitting you with the shield). Cut off their legs and they start crouching to you. That change of the hitbox can lead to different gameplay

#
Suggestion from TomB#6191

Item replacement in inventory, Example: replacing 1 gem with a chalice(2slots) this is if the slot under the gem is empty. Having to play move around with items is annoying, or simply being able to swap one 4slot helm for another 4 slot helm that you would rather have.

Votes

Opinion: +1
Upvotes: 1 100%
Downvotes: 0 0%

#
Suggestion from Kyameron#9016

make circle closing time muuuuch slower, pls

#
Suggestion from GAMAx0sj#7076

poison should be an merchant potion that u use in ur weapon in any class not only rogue

#
Suggestion from AlbertGM24#2946

can we replace the circle system recicled from battle royale games for something else? I dont feel it makes the game harder instead makes it annoying.

Votes

Opinion: -7
Upvotes: 1 11.11%
Downvotes: 8 88.88%

#
Suggestion from NuiN#3595

nerf fireball it is busted af

#
Suggestion from gvv-#3420

add how much damage u dealt to players when u die / squad wipe

#
Suggestion from Dr.FatAss#7860

Anime Tiddies

Votes

Opinion: -20
Upvotes: 8 22.22%
Downvotes: 28 77.77%

#
Suggestion from Wendigo#8267

Change the darkness swarm from a circle to starting at a random edge/edges of the map, then spreading from room to room

Votes

Opinion: -6
Upvotes: 1 12.5%
Downvotes: 7 87.5%

#
Suggestion from Jondiaz#7537

increase damage done by darkness swarm as well as the movement speed debuff, darkness should close in faster to punish people who aren't paying attention to their mini maps.

#
Suggestion from Marcs#4912

Keep Game Up for Us (use a separate dev realm/server for testing/updates)

This play test has attracted WAY more users and players. Possibly could be the time to have bi-weekly, or monthly ladder resets/seasons for us to test in real time your fixes and updates. Could possibly bring back all the old maps as well for added variety. Continue letting us play the game!

#
Suggestion from Saqvobase#4711

training mode where you can test spells, abilities, and attacks safely against training dummies

Votes

Opinion: +41
Upvotes: 41 100%
Downvotes: 0 0%

#
Suggestion from BreedLord#6969

Add 10-15 seconds to circle closing time after every player vs player kill in lobby, the amount of times I've killed multiple teams and had zero time to loot them before having to leave is too high

Make it apply to any death where a player was damaged by another player in the last 5 seconds so it applies for when mobs steal kills

Will buff solo players ability to 1v3 especially ones with dot that can't tell if they killed someone that turned a corner etc

#
Suggestion from buttman#9299

A customizable personal room in the tavern where you can showcase your cool items and stats! Maybe even a pet bird/cat/dog!

Votes

Opinion: +13
Upvotes: 15 88.23%
Downvotes: 2 11.76%

#
Suggestion from Preacher#6767

Fix heals casting on dead NPCs. Also Cleric heals/buffs should not cast on NPCs period.

#
Suggestion from Bungoloid#2216

the smash perk should work on coffins and caskets too

#
Suggestion from Midnight#0070

There's an uneven percentage in regards to maps with the Lich in comparison to the Ghost King. Like we had the lich once, then the ghost king 10 times. Three today, then seven yesterday. Needs to be a better split.

#
Suggestion from Wendigo#8267

Active Rogue Skill that lets them stay hidden indefinitely while crouched & there are no lights within 5 meters. 1 min cooldown

#
Suggestion from EZMotions#6133

Two-Handed weapons like Mauls and Bearded Axes should cause a stagger against blocking enemies or undead casters/archers. Wielding those weapons feels far worse than every other weapon category due to the action speed.

Votes

Opinion: +33
Upvotes: 33 100%
Downvotes: 0 0%

#
Suggestion from madi#8251

Be able to see how much HP a Player/Mob has. Should show when your cursor is on them 🤷‍♀️

#
Suggestion from Deadzulu#9963

VR support (in the very, very far future, perhaps sometime 2024)

#
Suggestion from bergy#1117

Every weapon should have a held block like the longsword (requiring weapon model collision for a successful block), but unlike the longsword, perhaps, every weapon should not have a riposte.

If it is the case that every weapon has a held block like the longsword, there should be a system of weight for weapons (which there seems to be a rudimentary version of in the game already considering shields are knocked aside by certain strong hits). This means that if a weapon weighs much more than the weapon blocking it, that the person blocking might take some chip damage through the block. For example, you wouldn't want to block a halberd with a dagger.

#
Suggestion from Jondiaz#7537

When moving items in the stash, allow click and drag to swap one item from it's current location to the item that was dragged over it instead of giving "item can't be moved here" error message.

#
Suggestion from TheNameIsEcho#8527

they should make solo duo and trio matchmaking

Votes

Opinion: -1
Upvotes: 14 48.27%
Downvotes: 15 51.72%

#
Suggestion from RogueRenegade#6652

revamp the party and friend system, allow one tag/profile for all characters instead of different names for every character making it easier to search for people , still keep levels per character. Could show up as "Gamertag here" using a: lvl5 fighter

Votes

Opinion: +21
Upvotes: 21 100%
Downvotes: 0 0%