#Baldur's Gate
1 messages · Page 5 of 1
That's the best armor for paladins and fighters, hands down.
God dammit. I keep failing all my rolls with the Gith at the Mountain Pass, and it's always a TPK, so ... I guess I'm not doing that quest path.
Finally got through it. Lae'zel, you're a terrible liar. 
You can try to come back later and kill them if you can't get the rolls
I just ||drew a terrible mustache on a regal Gith portrait without anyone seeing it, then slipped away. Now a Gith youth is frantically trying to scrub it off.|| 
... well. I guess I need to double back and do the Underdark bit first.
tbh that message doesn't seem to actually end act 1
Some NPCs may move into the new area and some events may happen back in the starting area if you do that though
do they? who?
like the tieflings all disappeared on me
but that was due to the party
I'm not sure what to do with this creche and it makes me sad
I'm not 100% sure but I think that one deep gnome moves to the new area
I'm just exploring it for now, finishing up any quests, and then when I leave I'm gonna ||try to steal that Gith egg for Lady Esther and make a quick getaway before anyone notices. Lae'zel can suck it. :P||
||stealing a child? criminal.||
||Apparently nobody, not even Wyll, seems to mind.||
||Wyll actually likes stealing children, he's super cool with it.||
Besides, all of the Gith are kinda cruel, racist, smug bastards anyway.
Also, it's for a good cause.
he needs a first born child so he can get out of his pact and/or upgrade it to a superpact

"I'm going to run so many political attack ads with this" - Wyll, presumably
it seems really hard to get good clothing for wizard folk
Like everyone sells armor, no one sells robes
There's a lot of robes and clothes sold in act 2 I noticed
Also you can put light armor on wizards
I need to know for those that reached Act 3
Did any of you get ||"evolved?"||
can you? you can't wear light armor as a sorc
Me, exploring behidn the ||burning villa||. Ah, barn! With a frightened ox! It's okay, we have animal handling. And a +4 bonus. And Shadowheart's bonus. And it's only difficulty 10
My gale can wear light armor
didn't have any, wasn't my MC talking 
I have like max inspiration on my companions because I never use their inspiration
oh my fucking god it just happened AGAIN
Fuck I did it just to see what it'd give me, ||intending to reload, and now I don't want to go back, this shit is insanely powerful||
As a sidenote, light armor and shield proficency is give by humans in this version of the game
Which is why gale can wear them
Normally casters can't
I just found the ||guy hiding in the next building and i crit failed again and it almost killed half my group soooo fuck that i'm reloading||
What is so powerful?
ah
The reason is that the normal human start would have been "+1 to all stats, or "+1 to 2 stats and a feat"
Since they didn't implement it in this version of the game they gave them a few proficencies
||Illithid powers||
oh you were talking about ||evolved||?
I guess technically my main can wear light armor now too
||You mean I can nullify any 3 level spell with a reaction? Like, no other cost other than once per turn??||
||Also I can fucking fly 18m per turn?||
Yeah that stuff is nuts
how many worms did you eat genryu
A few
Not that many, I think I like, got 3 abilities on my main character
Originally
I somehow started with four of them when i first checked this
With this ||evolved stuff it gave me all the tier 1 stuff, and unloked everything and more.||
Fuck I'll reload but it hurts my soul to do it
This is for a 2nd playthrough, when I go for ||world domination||
are you sure it's every turn and not like once per rest?
It doesn't say once per rest
The other abilities that ore once per rest, do
Fuck actually ||refusing let you do a saving throw because the power tempts you, you know what, that's true, the power tempts me, I'll roll and see what the die decides||
I failed it, seems like this is how this story goes then
So I went ||past that fucker that exploded my party by savescumming and reloading. Turns out there was a smuggling operation, who wanted something. Which I'd found! ...and opened. Despite the letter saying not to open it. So they attacked me. But most of them were like 2 floors below... with a bunch of flame powder on the flor. Bwehhehehehe.||
Also many ledges 

Big Shadowheart spoilers!!!!!!!!
This is really cool, I wonder if the other characters also have ||significant differences in their appearence depending on their quests||
I mean I know Wyl does, I don't think he becomes ||half devil if you kill Karlach|| but that's an international crime so that'll never happen
bleh, doesn't seem too good
God DAMN this is a good dual-wielding rogue weapon.
This seems pretty good if nothing else because you chose where to summon them
Does it matter that much if your summon goes berserk if it's in the middle of an enemy group?
It changes how you use summons but seems fun
hugs her tightly
Shadowheart spoilers/context: ||there's some wolves in the Gith creche, and she hates wolves. She's terrified of them, and refuses to go anywhere near them. Apparently, the Mother Superior of the Shar cult used to threaten to literally throw her to the wolves if Shadowheart disobeyed.||
Fair warning, unlike from Act 1 to Act 2, going to Act 3 doesn't seem like it lets you come back.
... Laezel is so bad at speaking that ||i had to reload a save and speak to this gith patrol myself in order to not die
||
Argh so close to level 5
do these bonuses apply to spells?
@heavy hound do you know?
It's with attack with that weapon specifically I'm pretty sure.
Maybe the crit buff applies on the whole character, not 100% sure tho
I don't have that thing to test it
Shortsword, yeah
Unless you take a level in something
If you take a single level in something you honestly sacrifice very little, you lose one talent and 1 sorcery point
So it might be worth considering
Sooo, big Lae'zel and Shadowheart spoilers here: ||after slaying the Gith Inquisitor in the creche, I got a chance to talk with their queen. She ordered me to go into the artifact Shadowheart has and kill the person inside it, who is actually the dream visitor. However...literally nothing is stopping me from just walking away. Sure, Lae'zel might get pissed at me later, but why ruin what I have with Shadowheart just to appease Lae'zel, who I really, really detest anyway? Like, she's one of the evilest members of the party, openly racist and self-righteous, has absolutely no likeable qualities besides her, ahem, "dommy mommy" personality (which I suspect is why people like her to begin with), and she frankly disgusts me. F*ck her, I'm walking away. No Gith god can tell me what to do.
||
Aren't you curious to ||confront the person inside more directly tho? Hear what they have to say about the Gith queen that send to kill them? ||
Honestly it's why I went in there
I suppose? But wouldn't there be more opportunities anyway?
Maybe, ||it doesn't seem to be super easy to physically go into that thing at will, unless its inhabitant invites us||
True, but I ||don't really want to kill her. I don't trust her, but not enough to kill her.||
Fine, persuasion check passed, you win. 
lol
Still don't give two hoots about Lae'zel though.
When I went in there I had ||zero intention to kill her TBH||
Not that the Queen had to know about that tho
I sure do end up killing a lot of children in this game
Yaaaay level 5
Welp, time to kill ||the entire creche, since I didn't kill the guardian.|| 
It's self defense
And extra experience.

Besides, this makes the whole ||"I'mma steal your kid"|| thing a little less awkward.
me: murder is wrong
also me: so anyway I just started blasting
indeed
That's what I got stuck on earlier. 
Hello cat. :P
Yeah, Maui is demanding belly rubs
it's not about advancing the act, it's about the fact that you're loading a new map
My MC is a Gith so I think I have an upper hand that you don't 
Also, is it just me, or are ||the Gith in the creche extremely easy to kill? Like, way easier than the ones at the bridge?||
The ones ||on the bridge|| seem to be elite soldiers.
I went in at level 4 and failed the convo and by the end of the first round (they had initiative, of course), most of my party was at 10% health
Even at level 5, they wiped my party multiple times.
Yeah I can see that 
It's also the start of act 2
I do think I'm going to go back and clear the Underdark before proceeding through the ||Mountain Pass into the creche||.
Unless you don't get the achievment ||right away when you go through the Mountain pass rather than the underdark||
I have a few questions about how this game works if you pick certain classes
In particoular Clerics
If you are a cleric of an evil god, I feel like the situation will be very interesting, I wonder if you can literally just wholly side with the bad guys
My understanding is that you can be really fucking evil if you want to. I don't know if you can fully side with the bad guys, but I know you can ||lead the goblins to the druid grove & have it destroyed|| if you want. Apparently you can even ||incite a fight between the tieflings and the druids before that, letting them wipe each other out||.
Huh...strangely, Lae'zel didn't kill me on sight.
Wtf...I think I've discovered a bug. Every time I try to fast travel to the Sussur Tree in the underdark, I instead get put on a long rest in my camp. 
...Uuuuhhh...now it won't let me fast travel anywhere or allow me to leave an area without long-resting first. I guess I'll just do it, but this doesn't seem correct.
...Oooooh, never mind, it isn't a bug.
It's a mandatory story event after you go to bed. Weird though that the game doesn't tell you that.
UMMM...did I just break Act 2? When you ||free the pixie, she gives you a Blessing of the Pixie, which enables you to walk around freely through the Shadow Lands. It is required in order to get to Moonrise Towers.|| It's no longer there. It got removed when I long-rested...
Oh wait, nvm, I forgot, ||she gave me a bell to put it back on again.||
This is not my night for IRL intelligence rolls. 
@heavy hound Is there a way to use an action to get a character out of the "constricted" effect?
Or any kind of immobility?
I don't think so, by yourself at least, I know another character can usually help you out of it in certain circumstances
In the tabletop you can use your action to retry the saving throw but I didn't find a way to do it in the game version
In most cases teleportation spells work tho
Like misty step out of a snare works
Well, one character is down, two are immobile, and the fourth may or may not be able to make it there in time.
So if you have a scroll of misty step you can use that
Also, I just tried using the dimension door spell, but that doesn't work to get me out of being immobile.
It really depends from the variety of immobilisation
...The misty step just teleported the constriction vines with me.
That's dumb.
That's not how the spell is supposed to work
Weird, I thought I used that to get out of it
It's supposed to only teleport you
I mean at least it does allow you to move
(GT is discovering the surprise act 3 twist where it turns out all the infected characters are actually plants)
It allows me to move once, and it was my only scroll.
I was trying to move to a spot where I could get away from the guy doing the immobilization spell. Instead I'm still stuck.
if you don't mind burning just light it on fire
that's why fire does
I hate immobilization spells like this. It lasts for five turns.
If anyone is concentrating on the spell you can try to damage him to have them drop concentration
Also the caracter should roll at the start of every turn to get free
They don't
That's weird, it doesn't sound like any spell I've been hit so far in the game
In any case, I managed to rescue one of them, so hopefully I can turn it around now
But maybe I didn't pay attention to it
what spell was it?
Some kind of vine constriction from a shadow-cursed blight.
In any case, I turned it around. Karlach nearly bit the dust but she actually saved me at the start of combat. There was no way I could pass a DC 30 perception to see the ambush, so I would've been surprised. But Karlach cannot be surprised at level 7, so I sent her in alone to kill off the two free rounds the enemies would've gotten, and then double back to join up with everyone else.
Literally can't help it, I'm in Act 2 and this is where I need to be. 
I miss having karlach on my team
Why don't you?
I needed lae'zel for the cutscenes
She is reduntant for me, I try to bring them sometimes but 2 barbs is a bit much
I can't part with shadowheart
But yeah, I try to bring whoever is important for the quest at hand
and Gale is like fine ale, can't get enough of that goober
Also fireball
I'm also running out of space
my poor bags
I'm actually causing the economy to crash because the merchents are running out of gold
Yeah I occasionally just highlight my whole inventory and send everything but the few things I need to camp
you what
can I add additional storage?
It's the saving grace of this trash inventory system
If it wasn't the game I would have stopped playing sometimes in act 1
Once in a while I just go back to camp, put all of the magic items in a bag for easy retrieval, and the rest in another
I also have bags for potions, oils, and arrows

my character: "cursed to put my hands on everything"
anyway
I guess I better get back to it
according to a reddit post, it does effect all attacks
What does?
You could multiclass in 1 level of ranger, get quite a few stuff from it, on top of proficency to use that short sword and armor
at the cost of a feat and one sorcery point
Both Natural explorer and favored enemies are at lvl 1 dip, not half bad at the cost of one single level
the knife of the undermountain king
Should I multiclass one level into fighter as a rogue?
Or 2 level of Paladin and you could use your spell slot for smiting, even tho I think your intention is to mainly cast stuff from afar, and for that, I think 1 level of ranger is better since it'd be just some skills and resistences, and the ability to use armor
As a rogue IDK, but I would recomment at least 2 level into fighter
The main perk of multiclassing into fighter is action surge IMO
That said at level one fighting style isn't shabby either
Defense for +1 AC, Archery and two-weapon fighting are good depending on what your rogue is doing
Plus you get access to medium armor, even tho as rogue you are probably better off using light armor anyway
Because of the high dex
That said with a 2 level dip you do lose 1d6 on your sneak attack, so you decide if it's worth it to be able to take 2 actions once per short rest
Hmmm, for rogue, I'd miss out on reliable talent, a feat, and 1d6 extra sneak attack damage, but honestly, to multiclass into a fighter and get action surge + a fighting style + ALL weapon proficiencies (meaning better ranged options and even more options for melee weapons), this is acceptable.
I think for the next two levelups I'll multiclass into fighter. I'm at level 8 right now.
I still think ranger is a superior pick
For a small dip
Actually in some ways the fighter dip is better for rogue
You are right
The ranger as it is in D&D doesn't fit my playstyle, and even though they greatly improved it in BG3, it's still far too situational for my liking.
You'd still essentially play it as a rogue
Yeah
Now for a second question: besides ability score increases, what's a good feat for Shadowheart (being a cleric)?
I go for war caster
Basically all her good spells require concentration, and I don't play her from afar
Oooooh that's true. Yeah, that's a must.
I even respecced as War domain, which still ||fits quite a bit with her story and her wanting to become a Dark Justiciar||
I got so much good shit on my main character recently, that I should do a respec if nothing else to clear things and take away some stuff that's reduntant now
Ooooh, I should respec her, yeah. Does she still keep her spells like sacred flame, guiding bolt, and spirit guardians?
I think some of those spells become domain spells
Meaning that she has them always prepared
And you can prepare other stuff instead
In the War Domain at least, there are other options too
My rogue has some gloves that give him the two-weapon fighting style from the fighter class, so technically when I multiclass I can have two fighting styles. :)
I can get the archery one for even better ranged attacks
Yeah, those are pretty good, unless you want to swap out gloves
I've seen gloves that add 1d4 force damage to sneak attack for example
Meh
It's more dices
Also force is a really good type of damage
I do use the gloves you mentioned on Asterion tho, that said, I don't use Asterion all that often
Yeah, but my dexterity modifier is a +4, soon to be +5, with is already better than the extra 1d4, and I've got the savage attacker feat, so any weapon attack, main hand or off-hand, will roll two dice and take the highest damage roll. I was already dealing immense damage with my rogue, now I'll do even more, and with 2 levels in fighter, I'll basically become the Tasmanian devil from Looney Tunes, but sneaky.

how come I just missed a cantrip if this is supposed to make them unmissable?

...is he just a pile of sliced meat on the floor now?
I mean, that's enough to just leave a pile of giblets on the floor
The way that reads, it only applies to cantrips that require the target to make a Saving Throw. If it's a cantrip that acts as a Ranged spell attack, you can still miss.
So, sacred flame would never miss, but fire bolt could.
That reminds me, I need to respec my Ranger. I'm loving him, but finding the familiar mostly useless.
I kinda want to try to make a beastmaster ranger at some point
I considered it, but my Gloom Stalker hits like a truck on his first combat round, so I'm sticking with that.
It's more because beastmaster on the tabletop is complete trash but they heavily homebrewed it for the videogame
So it warrants some exploration
Well that's dumb
My wizard doesn't even have any saving throw cantrips
It's more common for Clerics, yeah. I think most of the arcane cantrips with Saving Throws are stuff like command or other Charm spells.
Why would a conjurer wizard even need a perk like that
Ah, acid splash is a DEX save
poison spray is a CON save. vicious mockery is a WIS save.
So yeah, I don't know why an Evoker gets that feature. None of those are Evocation spells. 
Oh yeah, I meant evoker
Should probably be something like giving you Advantage on ranged spell attack cantrips instead, for something more useful. Though that could be very OP.
It's more that it's the big damage class so it makes sense, less reliant on spell slots to do some guaranteed damage
Yeah, that would be great
A bit odd for sure tho
It makes sense for what that class is supposed to do as far as how you use it, but not much in class fantasy
Yeah, as it stands, it really only affects two cantrips total for the Evoker. A bit of an odd duck.
On that note, I'm really torn between making my Dark Urge playthrough character a Warlock or a Wizard.
Though I also came up with a silly concept: a Tiefling (for Fire Resistance) Draconic Sorcerer (with Green Dragon ancestry for Poison Resistance).
Or could go all-in on Fire damage with Red/Gold/Brass ancestry, though you don't get more resistance that way.
spoilers act 2:
I keep ||getting ambushed|| 
every ||combat encounter is an ambush|| 
A trick I found while exploring to help with that
Keep enhance ability wisdom on your highest perception character while exploring

So you have advantage for spotting the ambush, and whatever else
enhance ability?
Cleric and druid spell
You chose a statistic and you have advantage in ability (so not combat) rolls for that ability
It's a level 2 concentration spell
Useful in conversation but not exclusively
Oh I don't think I have that prepared
I guess also bard
How the f*ck.
have you not been to the ||toll house|| yet?
Be prepared for act 3, having summons active is extra annoying there, I ended up having to park them off where they wouldn't annoy the locals
yeah I already got too annoyed with them and switched all of my raise dead spells out and re-specced gale into an evoker
also they're just too weak at this point
||the toll collector will do a shitton of damage for every coin she has or something like that. It's pretty insane||
...Are you talking about a different toll house than the one where Karlach was?
After talking about beastmaster ranger I decided to respec one of the companions you get later into one to see how they worked, it's why I say that
Apparently Shadowheart is not the only person that gets upset by a bear sized wolf

I do kinda also like the idea of putting the dude hiding in the outskirts, ready to come to help should a fight ensues, feel very good RP wise
no, I mean the one in the cursed land
That said if I had the 12 summons builds you had, I'd probably be to extra annoyed by the process
One is fine
Also I'm ||investigating a murder|| and having a ranger to do this feels appropriate
I didn't realize you could take ability improvement twice (or thrice even, I'm guessing)
so what you should do during character creation is put only 16 points into your main ability
Ooooooh...then no, I haven't been there yet. 
You can't, it caps at 20.
Well, sorta
since having 17 does nothing and you can put those points into something more useful
then when you get your feat you can level up to 18 and then 20 on your second
You can't manually put more than 20 points into an ability, but there are elixors and magical items that can increase it even further by just a couple points.
I think you missed my point. I do know that
I assumed that you can't take the same feat multiple times
but apparently you can
Yeah starting with 16 (15+1 racial bonus) is IMO ideal, unless your first feat is gonna be a half feat that goes on that ability
But during character creation, the default spread already puts you at 17 for your main ability anyway.
yeah, which is dumb
Why?
.
Not quite.
The deafult spreads are okay but not super optimised
You're given two points in an ability stat increase, so you can put one point into your main ability to bring it to 18, and then another point somewhere else (likely constitution or dexterity) to make them even too. That's what I did.
A novice is probably better off with them, but someone that knows the systems is definitely gonna come up with a better one
Yeah but you have to wait 4 levels with extra points on stuff that don't to anything
yeah, but my point is that there is no reason to get 17 during character creation, because it's not gonna do anything for you. You can put that 1 point into another ability instead
then when you get your feat, you can put 2 into your main to get it from 16 to 18
12 I think
Still, most character befit from a 12 in wis rather than a 10
wis saves are the most common, right?
Since it's a common saving throw and it's the ability you use for perception
con is also good though since there's a lot of con saves and it gives hp
True
Concentration is the most common, I think. And I think that one is helped by constitution.
there's a couple of cha and dex saves too and I think I've never seen a str or int save
For mental rolls, wis is the most common saving throws, for physical stats, dex is the most common saving throw followed closely by constitution, especially if you have concentration spells
Also, little-known fact about constitution for the tabletop version of the game: the ability modifier number for constitution is the same number of minutes your character can survive underwater without needing to go up for air.
Dex is used in pretty much all the high damage spells
Fireball and that stuff
So it's really really goot to have it high
are there any str or int saves at all?
Yes, int saves is primarly against illusion spells
Intelligence, not so much, but there are strength saving throws
Str there is sometimes, STR tho is important more because it makes you better at avoiding being shoved
Strength saving throws come from physical combat, like shoving, grappling, sometimes restraining, etc.
Which can be deadly
When in doubt, concentration for spell casters, and strength or dexterity for warriors.
Just roll all clerics and have everyone use spirit guardians
No weapons only prayers
Checkmate athiests. 
Worth mentioning is that CON is also used for all the poison stuff and other stuff that affects your body, like blindness and shit
Watching melee enemies walk into and instantly die is fun

Looking at stuff better, INT seems mostly be for resisting Ithilid powers, which is not nothing in this game especially but yeah, it's not common
If that's the case, so be it, the characters are absurdly powerful already, it'll make for a better run the 2nd time when they fixed it
Like, I don't feel like I'm short on loot, I have a chest with 136 magic items and that's the stuff I'm not using
You've been keeping all that? I've just been selling the ones I'm not using, now that ||Gale doesn't need to eat any more.||
I mean, I might need the 13 magic helbards I have
Joking aside I plan to sell some when I need money
I love how the "trade" option in shops is so that you can still buy stuff if you have l i t t l e m o n e y, but like...you'll be swimming in gold if you just sell stuff you're not using.
my cleric has so many spells that I need 4 rows in my hotbar now 
Merc what cpu is better AMD or intel?
This is what I am getting
you're in the wrong channel Blade

Failed a perception check I see
This is the system I'm following on full spellcasters
Headcanoning this to be Asterion, lol.
Oh man, I should do the same. That's so much better.
I like it because it's easy to put spells where they belong after you change them up
The one class that strains it a bit is cleric since you can get in trouble with the lvl1-lvl4 row, since you have so many spells
wait you can arrange them yourself?
I didn't realize
Yeah, you can put things wherever
Also heads up, a lot of quests actually need you to long rest to advance, especially in act 3.
So I suggest you do it more often than necessary or you could very easly miss some important step that could lock you out of some events
I've seen one STR save, and that's to ||break down the door of the burning building in Waukeen's Rest||.
The buttons on the right let you adjust the menu. + and - increase/decrease the number of rows, you can slide the dividers left or right, and if you click the lock icon you can drag icons around inside their grid.
Well, fuck. Now I'm suspicious of all those empty chests. 
Welp, I just found an exquisite BG3 meme, but I can't post it.
Upcoming update will allow you to change your look ingame
Oooh, nice. I made a few choices when starting out, and I'd like to alter them.
I want my fully custom party, dang it.
It's kind of fun looking at my character, back when I started and now you can tell she went through some shit
||"Back then we had fun, we dual weilded salami just because we could" vs "Now it's emotional damage all the way through""||
My main problem is I was careless with my voice option, so my character has a much more masculine voice than I'd prefer.
I wonder how hard would it be to find the variable in the save file and change just that
Those are probably not in the cards
Yeah i understand
There are so many voice lines to record for each
Even if the protagonist is largely not voiced
There must be still hundreds if not thousands through the game
Oh, I forgot to mention, I managed to make a fun combo the other day:
Shit that hits me gets struck by lightning. 
Nice
Something the wiki page doesn't mention is that after your 5th Lightning Charge, the next time you deal damage with the bow it also deals a bunch of bonus Lightning damange.

No direct pause, but you can go into Turn Based mode and that's effectively a pause button.
My first party wipe was when I walked into the Druid fire trap, realized I was in danger and tried to run, only to mid lick on gale and have him talk
While were all being nuked
Yes we took damage
Yes everyone died
Yuuup, I've had that exact same kind of death myself.
"Oh hey, I've been meaning to talk to you about auuuuuugh!"
The other time was with that screaming windmill gnome
Man… who was it? Shadow heart? Went on this crazy long preamble after something happened to gale
It was crazy
Mhm. Those are always interesting moments.
Similar to the Bethesda Fallout games, where you randomly get a companion's loyalty high enough they start talking to you right as an enemy locks on. You're having a nice conversation as grenades start landing at your feet.
Relationship spoilers
||Ok so, In my game I was already in a relationship with Shadowheart, Halsin came in suble like a freigh train tho, and the whole interaction felt really good, told him I was interested but already in a relationship, he told me he wouldn't mind sharing, I told him I'd have that cleared with Shadowheart||
||Went and did that, she was okay with it, came back and the whole intraction felt really well handled.||
||I wonder with how many characters this is possible with, all voiced, all seamlessly working into each other, this is insane, does he have a voiceline for every character you are with, and they have voicelines for every other character you might be having an interest in? Sure some of them aren't okay with an open relationship? Are Threesome a thing and what combinations? This feels more complicated than the main fucking story||
Someone in my camp has shoes that turn water electric. Would be nice to add to the jolty set
I can't remember who i gave it to 
I've got those, but I've never actually had a fight in water to use them. 
Same. And I suspect it would hurt me just as much as the enemy 
... man, reading a forum thread about BG3, some guy quit the game because it was too hard and he couldn't win any fights.
Turns out, he got rid of all his companions except Wyll, so it was just the two of them fighting everything. 
The only companion I had was the warlock you meet at the druid hole. The rogue guy ambushed me, so that was it for him. The wizard in the space hole was weird and hiding something, so he had to go. The gith attacked me as soon as I let her out of the cage, so much for her. Shadowheart? I just didn't fucking trust her, so I told her to hit the bricks.

I mean that's fair but you are gonna have to play really smart until you can get some hirelings
Nah, he just whined the game was impossible and quit playing.
https://www.youtube.com/watch?v=7g5VvEPFucE (not sure how spoilery this is)
In today's episode of 'Milly Slowly Loses Her Mind While Narrating Baldur's Gate 3' we explore romantic on-hold messages, unfortunate splinters and vampyric littering.
Not very, so far, but hilarious 
also, Gen, I think that ||illithid power that nullifies spells for free|| is only once per long rest. The reason I think so is because I have ||this passive power|| and nowhere does it say that it requires a long rest, but I noticed that it does
Very well might be
They should definitely clarify it tho, you can tell that despite all of the work behind it, some stuff still need some QOL pass
Are the Illithid powers actually bad for you to use, story-wise?
I did a thing at some point and they are now all bonus actions, which make them a lot more usable
For the curious, Act 2 mountain pass spoilers ||I kinda ate the brain eating machine in the Kreche||
I still don't use them much except the ones that are reactions or the ||flying||
So, I don't know if this is true, but I ran into a spoiler on a wiki that basically said ||you're more likely to get a bad ending with all the powers unlocked||.
I mean, depends what you mean with ||bad ending||
The story of a hero that gets ||temped by power and gets undone by it, is just as valid, assuming that's the direction go with||
It's what I'm expecting for my character
In this case ||completing the transformation into an Illithid||.
I mean, I've met a ||few Illithids, some seems to be okay||

That'd be a ||wild direction and kind of awesome, very curious to see where it goes||
Quick tips for #BaldursGate3 - If you ever removed the gear from one of your character in order to replace them in your party. Make sure to give them some clothes before you finish the game.
It might ruin or improve your cinematic.
(the pic in the tweet is an underwear wearin' bootay)
Pre-order the Deluxe Edition or Collector's Edition: https://dndbeyond.link/yt_baldursgate_classoverview_ddm
Todd Kenreck sits down with the Lead Character Artist Alena Dubrovina at Larian Studios to talk about her advice on character creation, designing NPCs and the launch of Baldur's Gate 3.
Baldur’s Gate 3 launches August 3rd on PC and Sept...
oh for fuck's sake
I had some imp critters summoned, and they explode on death
I take a long rest and guess what happens
You get a warning if you're going too far with adding powers.
As for endings there isn't really a good or bad endings, they're just endings based on your choices.
The powers themselves aren't really needed, using them is if you think your character would or not.
I made the mistake of destroying the ||Necromancy of Thay book|| in my camp, which caused a fight. I still have a grease puddle in my camp, and I'm afraid to burn it away.
is it me or is the ||yurgir|| fight literally impossible?
I'm currently level 8 and I can't do shit. Am I meant to come back later?
This is a heckin' large ||secret lab under this village...||
You can go from the ||side and start on the highground which is a lot better than entering from below, especially for killing the adds||
||He is annoying because he becomes invisible, if you hit him with an area spell you can reveal him tho||
Yes I've been doing that
The problem is that all my hit chances are below 20% so even things like fireball are unlikely to ||reveal him||
Though I did forget that ||I have the bell (and also still have the ogre horn from act 1, I wonder if it'll work :p)|| so I'll try again with that next time I play
I also have shitton of bombs including runepowder, maybe if I just toss all of them under him? 
Wow, yeah, level five is definitely a giga power boost 
I think it's really weird how you can ||convince like literally every single boss to kill themselves||. It feels too cheesy and unfair
I need to get that book I guess
You could also prepare see invisibility as a spell. armor of agathys is also a way to make sure he gets some damage when he attacks you.
Spirit guardians are good too.
If you manage to hit him with which bolt you can keep damaging him each turn I think even if he becomes invisible, I'm less sure about that one tho.
spirit guardians feel broken
I'm fighting this spider and her hatchlings all teleport to attack me, one by one they die
lol
I feel like clerics are just better wizards, no lie
I'm pretty sure Spirit Guardians isn't implemented correctly because you can run around killing everything, even running in and out to keep doing damage.
Last I tried if someone already took damage this turn, they don't take more, but I didn't test that extensively
So I might be wrong
However Clerics have always had some great damage when needed, try upcasting inflict wounds sometime.
When I used it a few days ago I walked in range and it did damage, took a step in and out and it did damage each time, and then again on the start of their turn.
I'm mostly thinking that an area denial spell centered around a wizard would be SUPER HELPFUL for said wizard
If you're evo you can fireball yourself.
A wizard that keeps some distance, hastes themselves, and slings 2 spells a turn is really really scary
I've brought down entire rooms with it
They don't enforce the leveled spell rule so yeah.
Yep
leveled spell rule?
A Wizard should keep Misty Step as well to get out of a situation.
In the tabletop is one spell a turn
Here you can just keep slinging
You can grease and fireball in one single turn with haste on
It's so broken, it's great
||Phase spider matriach|| wasn't as bad as i was expecting, except positioning-wise

So not only did I find a rather eloquent Ogre, I managed to ||deceive him into not only being my friend aka not attacking me, but I can also summon him once during a battle? ||
||For free, mind you. He was asking for money and I barbarian intimidated him
||
||If you summon him for battle, do it early, and only do it with enough enemies, because they will get upset with you if you summon them late and they don't get to kill enough enemies||
oh you went the other route with that
yeah nice
I see somebody any % speedran the game in 10 minutes by using Gale and a lot of jumping. Spoils the end of chapter 2.
|| https://youtu.be/tsvByUzapNk ||
Compared to the previous route, this skips the need to stealth by the druid grove encounter by going further left on a ledge, avoiding aggro entirely. Ice Knife is also taken over Magic Missile to kill the imps in a single turn.
playing a warlock, even indirectly, is a lot of fun
https://twitter.com/larianstudios/status/1691377941614317568 When even the studio is amused by your BG3 meme
Sometimes, all you can do when the dice aren't in your favour is...have a little laugh.
but that's an essential part of the CRPG experience! 
Being a toxic gamer is part of crpg experience, you heard it here first folks
tbf even Planescape ||didn't let me do that to every boss; I love the trope but it only makes sense if you know the boss super well and thus plausibly could talk them down, like Planescape's final boss||
or in Fallout 1 where ||you can learn enough about the Master's plans to find a flaw in them that even he would be forced to admit is a fatal one||
So far impressions of the 3rd act, the performance definitely did take a dip in the big city, so many fucking NPCs around, the game struggles a bit more than in other enviorments, the story gets really compelling IMO, even tho I feel like I did encounter a bit more glitches than in the previous part of the game.
oof, my game lags in the shadow lands already
@desert dove https://twitter.com/eurogamer/status/1691392873801879552?
Speedrunner completes Baldur's Gate 3 in only 10 minutes
https://t.co/emvUz9NHvs
I'm afraid of what will happen when I advance to act 3 
Yeah I think I'll have to lower a few settings
Also I stress, unlike from act 1 to act 2, you can't go back to previous acts so make sure you are ready to advance
it wasn't actually the case in act 1, mostly because there were lots of possible outcomes and ways the story could go, which is cool.
On the other hoof, in act 2, I swear ||every single boss interaction has been very binary in the way that you either convince it to kill itself and its minions OR fight a very hard boss|| which I just find really odd. It's kind of shallow and feels cheesy, like you're skipping parts of the game. It discredits all the work you put into your party's combat abilities, in a way. And if you intentionally attempt to do ||those fights then they feel really really hard, as if the devs wanted you to take the other option instead. It's just so much easier||
_ _
this kind of design also encourages save scumming. I think the best way to discourage save scumming is by giving the player paths that are equally as interesting and fair even if they chose the 'wrong' option. But in this case the player is at a huge disadvantage and they may even miss some critical information if they fail their dialog checks
What act are you on Merc?
2
if it wasn't clear, I was being sarcastic / hyperbolic
I get it, I was just rambling 
admittedly, you could make the "discredits work on combat" point against Planescape's final encounter considering ||even if you don't have the information to talk him down, it's likely (>50% ?) you'll have a plot item that makes cheesing the fight easy||
yeah, I think that's kind of annoying
tbf ||it has to account for the possibility that you reached the final fight with 0 companions
||
My next run is going to be one I can definitely use Karlach a lot more, being unable to do so has been an infinite source of pain
I'm thinking this playthrough, I'm going to settle on Karlach, Wyll, and Shadowheart or Lae'zel as my main team.
Next playthrough (Dark Urge) will probably be Astarion, Gale, and drow lady. Team Evil.
I heard that the Dark Urge playthrough is really compelling if you try to resist and romance Astarion
I've seen a cutscene and the writing is really impressive
So far it's me (monk), karlach and shadowheart, with the last being whoever I feel i need for story /quest purposes
The two fixed are Shadowheart and me, 3rd is usually gale or wyl, (or both) because spells are pretty strong
And the last one is whatever I need for quest purposes
Karlach is the best
she's so positive
<battle starts and it's her first turn>
Karlach: Fuck yes.
Saw a twitter post saying something like
"Goes through literal hell of enslavment and war horrors, and comes out with the personality of a golden retriever"
I love her
yeah I really liked Karlach from the moment I first met her but
I already had a full party and it didn't feel right to yeet one of them
I had already been with them for a while
every game that makes me "choose a party" also makes me wish I could just bring everyone and get all the dialogue
it's fine, I'm already planning another playthrough 
yeah, if I was the type to do multiple playthroughs it'd bother me less
I get having a fixed number of characters in combat, but since (normally) in-universe everyone's supposed to be tagging along anyway, I never understood restricting all dialogue/quest/narrative stuff to be with just those 2-3
replayability I guess
and it'd break the balance if you could have so many characters
I get [it] in combat
Ah, right. Sorry
I guess I'm not sure how you'd handle having many characters run around with you and then somehow mysteriously disappear in combat other than your 4 main party members
it is an interesting question
but most games already sort of ignore the problem by just having them all exist in your pocket
so I doubt any solution that lets them participate would be worse
just have gale summon them a few bleachers and they can watch.
half the time the narrative flat out says your whole team is fighting stuff and then in gameplay you're still only controlling your "party"
which imo is fine
Karlatch can provide commentary
actually, in Paper Mario aren't the others literally in the audience throwing items to help you?
"OH, HE'LL FEEL THAT IN THE MORNIN'. You know, if he wasn't dead."
"Damn Gale, those were just kids!"
What do you mean by exist in your pocket?
maybe my mental image of an RPG is still clouded by FF7 or something, but
iirc the game would usually only render 1-3 of the characters in your team at any given time
and whenever one of the others needed to do stuff they'd just start getting rendered again
yeah that's.. not how BG3 works 
fair
I don't see an obvious way that would just 'work' for BG3 to allow you to have all companions in dialogs
You can most of the time divine what party members you should bring at a certain location to get most out of it at least
so what are non-party members up to in BG3?
it just wouldn't really make any sense in the context of the game
they sit at your camp and do nothing basically
lol
until you decide to swap out one of your companions for them
also when you long rest they get like extra character development and dialogs and stuff
one night, ||Lae'zel tried to kill my Shadowheart, then I got them to make up and then Shadowheart tried to kill Lae'zel||
safe to say they're not the best of friends 
||She tried to kill me once||, Lae'zel tends to be a problem
spoilers: act 2
he deserved it. Fuck him
that was all of my smokepowder and runepowder (8 normal bombs and 1 runepowder bomb)
Lae'zel is my least favorite companion by far. Her story is generic, her personality makes a rock look like Jesus, she has no sense of humor, she's racist, mind-bogglingly dumb, fanatical, smug, and self-righteous. She is not a good person, and not someone I would even remotely hang out with.
from what I've heard she gets a lot better and her story is one of the best later on
can't confirm or deny though, I don't have her in my party either
She's like that one player in a campaign who insists on being purely evil and "pragmatic" without being smart, while insisting that everyone else is stupid and that they should play their way because they're clearly superior.
Minor mod but this probably will be a godsend for some
Really hope they add this as an official update
Mouse movement for life.
Also, Larian has added mods to their games as official content before, I'm sure it'll come eventually.
In this episode we explore exciting new cocktails, Victorian lewdness and... sigh ...Gary.
She is a gem
I need to listen to 1 and 2
**"If you pay very close attention to Act 1, you will see that it's actually a very long tutorial,"** Vincke said. "Systems are being shown to you. The AI shows you a lot of things, and makes you realize [how they work], maybe sometimes subconsciously, but you figure things out. You discover increasingly sophisticated challenges, where you will always find a way, because there's always multiple solutions, anyway. But you might discover and stumble upon something that's possible, and from now on, it becomes part of the arsenal that you can use to play the game."
I have reached peak Astarion #BaldursGate3
someone who has finished act 2, pls tell me ||what will change when I sacrifice the selunite to shar? in the least spoilery way|| I just got the popup for it and I don't wanna miss anything
so a lot of things will change?
I managed to ||avoid doing that, but it's hard if Shadowheart is in your party and if she isn't I feel like she'll leave it||
okay, what if I put it this way: what should I do before doing that
I would do it when you are ready to assault the towers.
well I've explored the whole map I think and did everything except the moonrise towers
I haven't even approached them yet. Does that count as assaulting them?
I might be wrong but I think there are quests inside the towers if you infiltrate them instead of going there ready to murder everybody:
I'm sure if you ||don't kill the Selunite it will start the murder everybody phase||
I'm not sure what happens if you ||sacrifice her||
Since I didn't
But it might start a similar process for all I know
Supposedly she's much more interesting if you choose to play as her.
Yeah, my plan is to explore the Underdark, then visit the Creche, then move on to Act II.
Well, yeah, because then you can actually give her a personality. 
so
I want to state this again because I think it got lost: I'm pretty sure the text around the bridge that leds to the creche is just wrong. Like that's not the text it's supposed to have.
it's possible, even likely, that they originally intended it to be the transition from act 1 to act 2 but changed their minds
Well, it's a transition between the transition from Act 1 to Act 2.
There's a lot of fun party banter around Lae'zel, and you can heavily influence her.
Because it does lead to the Act 2 area.
Both the Shadow place and the mountain pass are act 2 areas
As far as I know you can't visit the creche in act 1
so does the underdark but not like this. You can access the mountain pass map through the goblin camp and it actually has a different warning about changing maps
In the underdark you may not be getting the same warning because you already proceeded to act 2 through the mountain pass?
I might be wrong tho
Nah, Underdark doesn't give you a warning at all. At least, not the bit I've explored.
Well, it technically does, but that's probably a little bit ahead of you.
Also, while exploring the underdark, don't forget: you can jump onto the big red and/or blue mushroom caps. I've found a couple hidden spots this way.
Including one that is veeeeeery tucked away, where you might miss it entirely.
you get the warning when you go into the dark part from ||the gyrmforge||
it's the same warning you get at the mountain pass except it really does appear to advance the story
Thank you Larian Studios for sponsoring this video! Baldur's Gate 3 is available on PC on August 3rd & PlayStation September 6th. Check the game using my link https://bit.ly/JonathanYoung_BaldursGate3
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Pretty cool!
Ooooooh, I just had an idea...what if Larian could, as a future update, ask the Critical Role crew to briefly reprise their roles as Vox Machina and the Mighty Nein as hirelings, and you can have them as potential party members? They'd have no quests or storylines, but they'd have exclusive voice lines, party banters, humor, etc.
...Well. THat's one way to start the underdark. 
Ah, I know exactly where you are. 
That fight wasn't too bad, just hit like a fucking truck
And then there's this fucker
...I actually still need to fight it, now that I think about it.
I completely forgot.
Funny enough, she said the exact same thing for me too, since she was the only one for me who could get up there (until I figured out other ways).

man
I sort of get why, but there feels like there's so much good heavy/med armor and absolutely crumbs for light/cloth
like I'm at the ||Lastlight inn|| and I run into one of the tiefling guys again and I give him (????) something and he makes me an armor. Heavy. Looks cool. Blue.
like, okay that's great man but what about some kick ass cloth?
I feel like a lot of it boils down to there's this sort of romanticism around forging that just doesn't exist for weaving.
Like, we all know who's the smithing god of greek mythology but we'd have a harder time naming who's associated with weaving (it's Athena)
The problem is that the only character who can wear heavy armor in your party is a terrible person to be around with. It's either her or Karlach as the only choices for a frontline tank/damage-dealer, and frankly, Karlach is better.
Well, unless you turn Shadowheart into a tank healer, which is what I did (22 AC! :D). But even then, medium armor is all she can manage, and she can't really hit things very well.
We really, really needed a paladin to round out the team.
well. I lost the game somehow
Dammit, now we all lost the game
Fuck you marcus
I'm surprised there's not achievement for saving everyone ||at the inn, considering how hard it was.|| It took me 4 tries.
||It turns out marcus isn't exactly socrates so it was easy to banish him||
How are you guys having such a hard time with that fight? I breezed past it, and I was at level 6. Saved everyone ||in the inn|| on my first try.
honestly I thought it was scripted and unavoidable at first
|| If the cleric you have to protect gets knocked out she immediately gets kidnapped and the fight is over. At least that's what happened to me on the first try. ||
yeah, which is why I thought it was scripted and didn't bother with her
ended up having to ||murder the entire population of the inn|| 
Yeah it happens real fast too. Like on turn two for me.
yup
I just rolled with it cuz whatever
she is also really dumb and just wants to get killed
literally runs into the enemies
like bitch, I have spirit guardian on my cleric and a whole bunch of party members around you to protect you and stuff, why THE FUCK are you running straight towards the enemies?
All these spoiler tags and meanwhile I'm still in act 1 
It really depends how well you roll initiative and as such, if you have characters with good dex / the alert feat
Also yeah, she is dumb as a rock
The most effective strategy if you have it, is probably to use a cleric to use the spell that give them resistence to all damage but you split damage with them
I was so busy poking around for treasure, the ||minotaur|| spawned before I even opened the gate, so the magic turrets killed it for me. 
If you respec her into War Domain, she gets Heavy Armor and Martial Weapons proficiencies.
clerics get heavy armor proficiency on the Life, War, Nature and Tempest domains iirc
correction: nature doesn't get it
I respecced my shadowheart into a life domain cleric and she's now rocking the heavy adamantine armor
I'm pretty sure nature does get it, I didn't remember Life did tho
I don't see heavy armor proficiency here
Yeah, I'm pretty sure Nature tops out at Medium, because the concept is to be wearing stuff similar to a Druid.
That I agree with, a Pally would've been a great option for a companion, especially if they could avoid making them Lawful Stupid.
are paladins always lawful stupid? 
I was pretty certain about it since I played this on tabletop
I play a lot of clerics
why the heck did they do nature different from the others on the wiki 
all the other subclasses state the heavy armor proficiency in the progression section
Huh. TIL.
The wiki is really poorly formatted & most of the info is from Early Access still.
it is, yeah
a lot of the act 2 and later stuff just isn't accurate or is completely empty
Fextralife has always prioritised getting stuff out as fast as possible, and it takes forever to actually correct the mistakes it has, it's a really bad wiki
It had disinfo about Elden Ring on it for like, 10 months after release
That's what happened to me too! I was on the other side of the gates so he walked up and got zapped
I've read a few posts where people got a little too excited about being in the Underdark, got outside the gate, and he rocked their world. 
And i wandered towards the two other ||turrets but they seem to be respawning after I kill them.... so there must be a trick I'm missing||
I went through by the passage in the Priestess' chambers. First met the ||Observer|| and then some other ||lizardlike creature|| i forget the name of. First hit like a truck but went down easily enough, second as well. Lots of stunning 
If you want a half spoiler hint about those turrets || they are arcane which means they run on magic ||
I do mean the ones ||away from the gate. The yellow pop up ones||
You mean the arcane tower?
Ranking all of the classes available to play in the full version of Baldur's Gate 3!
Timestamps
00:00 Intro
01:35 Druid
03:15 Ranger
04:11 Rogue
05:29 Monk
06:18 Barbarian
07:20 Cleric
08:27 Wizard
09:55 Bard
10:38 Fighter
11:38 Sorcerer
12:39 Warlock
13:53 Paladin
15:30 Conclusion
16:05 Wrap Up
Intro Music By Juan Andrés Matos, http://www.jua...
what's "attack"?
Attack roll. Your chance to hit.
yeah, it's just a flat bonus to any melee or ranged attack.
That should also include spell attacks (not spell saves, but things like eldritch blast where you have to make an attack roll).
Also, that's the second item I've seen in-game that just sets your stat to 18.
I've seen 3 items that do something similar
||Warped Band of intellect that sets int to 17||
||A club that sets your Str to 15||
And that one
Big patch incoming https://twitter.com/LarAtLarian/status/1691479778488909827
We're all very enthused by your feedback. It's very rewarding. Our focus now is fixing any issues you report, but we are listening to suggestions. Current roadmap: a) Hotfix 4, b) Patch 1 (+1000 fixes and tweaks), c) Patch 2. The latter will already incorporate some requests.
5055
276
Also modder tools will be added
Act 3 is kinda rough at the moment, encountered a few broken npcs
Which makes sense, I assume the bulk of the bugfixing was focused on the part that most players were playing and reporting bugs on
Wonder if they'll fix any of the rule oddities or keep them as homebrew.
It'll likely remain homebrew, since some things that work in the tabletop version just won't work in BG3.
The differences between the tabletop ruleset seem very deliberate, yeah
Most of them at least
Also I did test the spirit guardians doing damage multiple time and it doesn't seem to be the case, if you run out and come back in they lose and gain the status "spirit guardians" since they are in range, but if they already took damage during your turn they don't take damage again.
They do take damage once they start their turn tho
Because it was genuinely difficult to lay in enough damage unless you're prepared for it? the first time I had no idea I was advancing the story I thought she was just a random npc and it wasn't until I deliberately took a short rest that I was able to save her
out of curiosity, what are some of these differences?
PS5 players, prepare for adventure.
Pre-loads for @baldursgate3 begin August 31st for Digital Deluxe Edition owners.
Not Pre-Ordered? There's still time: https://t.co/XPEHAxzByn
PS5 version 
Jinx
I accidentally deleted the middle part of the tweet link instead of the end, so I had to edit it.
Ah.
A bunch of them
To make a couple of example even tho IDK if they will mean much to you.
In tabletop you can only cast one spell per turn, or a cantrip andf a spell (cantrip being level 0 weaker spells you can use without limitations)
So if you have two actions for whatever reason, or want to cast 2 spells, one of which would use a bonus action, you wouldn't be able to.
Here you can
Another thing is that normally is much more complicated to use crossbows, you have to have a hand free to reload them, so you can't dualweild them, or rather, you could but you can shoot them only once
To cast spells that have a somatic component you need a hand free, or a feat that allows you to ignore that, in BG3 they did away with it
Plus there is a grappling system that is absent (aside from the shove) in BG3
Subtle Spell, a Metamagic for Sorcerers, allows you to cast a spell while Silenced in BG3. In tabletop, it can do that, but is often used to let you cast a spell without those around you knowing you're doing it.
And you can't "Dodge" which is an action that allows you to impose disadvantage at the attackers.
Which is kind of funny they removed it since the players get so powerful that I really don't think it'd have changed the combat much IMO
are these restrictions in the tabletop game just to reduce how much mechnically complicated stuff could possibly get thrown out in a single turn?
Yeah, it's a balance thing
Some are balance, some are added complexity, some are just variety
Especially since spellcasting gets really OP at higher levels. Like, exponential curve powerful.
From that aspect, the tabletop is more complicated, but not in a way that can be easly simulated in the game I feel
Or rather, it could be simulated but in a way that becomes tedious to manage for the videogame
Like a spellcaster that has a two handed weapon, as long as they don't attack with it that turn, can cast a spell saying they keep their weapon with one hand
The weapon is two handed only when it's effectively used as a weapon.
In the videogame it becomes difficult to manage, like, you'd cast the spell and go "why can't I attack? This is confusing" if it was handled automatically, or you'd have to click a toggle that disable your weapon for a turn, it'd add complexity without really adding much to the game
In the tabletop it's fun to manage since you are playing a single character, here you manage multiple.
And if it's not fun you probably homebrew it away anyway
Yeah, some of this stuff you can handwave in tabletop, but isn't easy to automate. In the same vein, some stuff is much easier to automate (skill check modifiers for darkness/spell effects/etc.) than it is in tabletop.
Oh, also: the biggest difference I've noticed is less of a rules change & more of a "computers vs. people" thing.
And that's % chance to hit with an attack. Normally in tabletop, you just plain don't know.
I still wish there was a roll behind the curtain on your knowledge skills the first time you meet an enemy
And that'd decide how much it tells you about the enemy with examine
And if you don't know enough to know it's AC, well, you don't know the %
It's not that way to be clear, as long as you click examine you know everything you can know
But I wish they did it that way
Eh. As a tabletop player, that sounds cool. But from a game UI perspective, I'd rather have the % laid right out for players, especially the ones who have no D&D experience.
Yeah it's a minor gripe
They did a decent job with making the knowledge skills useful in dialogue at least, int is still the easy best dump stat tho
yeah in a tabletop setting you can rely on the DM to fudge around "obviously broken" stuff, while a video game you're always going to end up having to "debug" something (if only in the sense of figuring out which mechanic you forgot about) without any other humans who can help, so we're always going to want at least the option of very explicit numbers in a crunchy video game
why does this keep happening to me 
this time I was forced to ||murder the entire githyanki creche. Hopefully lae'zel won't be too angry about that
||
the game really wants you to work for that max difficulty achievement
I keep making the wrong choices 
Well, that one is relatively unavoidable.
It caught me by surprise too, but the easiest way to win is to have someone pick off the winged horror outside, then have everyone else attack any other horrors inside the room. Marcus will likely focus on whoever is attacking him, so as long as you hold his attention and are focusing mostly on the horrors, it becomes a very simple fight. The Harpers can hold off the rest of the attackers throughout the place well enough on their own, they've got warriors and high-ground archers aplenty.
The only enemies you need to focus on are the three horrors near the cleric, who are very easy to kill since they're level 3 and don't have much AC, and Marcus, who's juat one singular target that you can tank for a bit until the horrors are gone.
For reference: my team was my main rogue character (dual-wielding and with the assassin background), Karlach (my damage soaker and damage dealer), Wyll (my main apellcaster), and Shadowheart (my tank and main enemy distraction).
I feel like ||giving them the relic could possibly help avoid having to slaughter all of them ||
Well, he didn't for me. He focused solely on my rogue, leaving the cleric alone (though she did get hit a bit).

I don't know what the possible outcomes are, but I wonder.
Oh, and I think today's the last day for the Twitch drop clothing
Want to earn exclusive Baldur’s Gate 3 loot while supporting your favorite streamers? There’s a Twitch Drops campaign for that! From August 3, 2023 at 9am PDT/4pm UTC to August 17, 2023 at 9am PDT/4pm UTC, watch a total of 2 hours of Baldur’s Gate 3 on Twitch to earn the Camp Clothing Set, giving you and your adventuring party some new options f...
yo
Hotfix #4 is now live for Baldur’s Gate 3.
This hotfix takes care of several bugs, blockers and crashes. Also, we threw cold water over your sleeping companions so they wake up from their Long Rests. Rise and shine, sleepyheads!
Read More: https://t.co/GSmeKyqlx5
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Man. I hadn't seen anyone play BG3 with a controller yet. The UI is very different. They really went through the effort of designing a whole new thing specifically for controllers
Like, they didn't go the lazy route of just having a virtual cursor. No, they actually rearranged and rethought every little interaction and menu
Duuuuuuuude. That's so cool!
Idk if i can wait to play this till i get a pc...
That's a better wording. "Pinnacle", rather than standard (it should be standard yes, but)
I wonder how the controls feel on controller
free strength, I won't say no 
will go perfectly for my cleric
I still like D:OS 2 better so far, but that's a well-earned score. BG3 is amazing, even if I do have the occasional gripe here and there.
There is definitely some space to improve on the QOL department
And in the UI department
Some things that would be minor annoyances in other games are magnified by the fact that the game is more than 100 hours, and it gets really annoying to deal with them (mainly inventory managment) for that lenght of time
That said, it's a great game nonetheless
I am clearing up act 3, I think I see what my path to finishing the game it is, but there are so many options and permutation on how, nevermind a bunch of places and secondary quests that I want to get to before closing it.
Basically all I did today was a secondaty quest that isn't even tied to the main conflict at all and that was a good 3 hours by itself
Man, the rejection option for ||Wyll's dance scene is heartbreaking. It's not even a good rejection either, it's a blunt and, well, forced one. All you say is "I'm not interested" and then "Let's just call it a day." Like, no, that's so ice cold, that's not how I feel at all! He walks away trying and almost failing to hold back tears. I'm so so sorry Wyll...I see you more as a brother-in-arms and best friend than I do a lover...|| 
I wish there were better options to let your companions know that you aren't interested in that kind of relationship with them without having to completely shatter each and every one of them.
you too huh
I ||danced with wyll and now gale is mad at me and doesn't want to share. This harem anime is awful||
How is ||a dance supposed to mean "officially a couple"?||
have you never watched a nature video?
everyone knows the dance is how you attract a mate
<insert dancing spider gif here>
I beat her, but DAMN she kicked my ass so hard my game nearly crashed three times. Methinks that fight is bugged beyond belief and needs immediate patching.
What kind of bugs?
She was annoying but I don't think I met any bugs
That I can recall at least
The entire screen blacked out, then there were flat textures all over, the lady herself was only legs, and lots of flickering. It always happened when she summoned that golden halberd. There was also looooooots of severe lag. When it switched back to me though, it all smoothed out again and was back to nromal almost instantly.
weeird
nah man that's just what the fight is supposed to be. Lady Legs and the Reality Crash
Roll for sanity
I think everyone in this town rolled a natural 1 on sanity. 
Looks like they did some kind of hotfix rollback. One of my save files from like 7 hours ago is incompatible and won't load.
I didn't lose much time though.
Hope they redeploy before I get home this evening, pretty sure I did a big fight on it and I don't want to redo it
I have successfully defeated capitalism. you're welcome
I just ||cheesed her by convincing her to kill herself||, like all the rest of the bosses there
The fight wasn't very difficult once you ||send to camp all your gold to not be deleted instantly||
Also you wanna ||sneak around and pick up all the gold on the floor because it turns into enemies at the start of the fight||
Or you can just, y'know, ||convince her to die... because it's sooo much easier..|| 
I didn't even know you could, probably what was required for it wasn't something my character would have said
Due to a build error causing new crashes, we’ve rolled back Hotfix 4 for the time being. We'll re-release it as soon as we’ve fixed the cause.
If you’ve saved since updating, you won’t be able to load those saves until we’ve re-published Hotfix 4. Sorry about the inconvenience.
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414
fuck
noooooooooooooooo
my last 10 saves don't work now
I just checked
what do I do now
Do it again and make the perfect choices
I did a load of stuff, I don't wanna redo all of it
It looks like you just have to wait for them to put the patch back in.
yup 
good thing I'm working rn, I really hope the patch comes back by the time I'm done
or I'll have to do the unthinkable 
play something e l s e
for the first time in weeks





Time to check what my own save status is...
||I'd just entered the underdark so potentially my two recent big battles
||
I went right in. I didn't play yesterday because of a WOW raid, i guess I'm safe 
Another reason why baldur's gate 3 is the best game ever
💖 244
What the fuck 
is this the classic 'barrelmancy' build from DOS2?
technically the strongest build possible 
And you can abuse the camp mechanic to do that. So you don't have to carry barrels with you.
I attempted a barrelmancy honor mode run in DOS2, almost did it too 
it does get really annoying when you have to literally drag your chest with you all the time though
Seems like wont be long, I'll probably play something else until it's out: https://twitter.com/larianstudios/status/1692158962437640530
We have a candidate for a build, which is going through rigorous internal testing before it’s released. If all goes well, we aim to release Hotfix 4 by the end of the day, EU. We’ll let you know if and when anything changes.
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FF14! 
Probably
https://twitter.com/baldursgate3/status/1692207819460686302? Patch is out now
We're redeploying Hotfix #4, and changing the way we deploy future patches.
Read more: https://t.co/wzxtU3LrBp
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Oh thank Celestia
I can go back to playing instead of just lying in bed
Thanks for letting me know
No problem Merc
I was hoping for a little more detail on the "compiler corruption"
oh come on, Gale ||got so upset that I chose Shadowheart||, why must the game be like this 
Gale: I don't want to share
Also gale: so anyway my girlfriend is the goddess of magic
I'm hoping that a poly mod will materialize before I have to actually pick
I could be wrong, but I read somewhere that certain companians are fine with you romacing others as well as themselves.
Speaking of, there's not only a any% speedrun, there's a speedrun for how fast you can bed someone in BG3
And it's 8 minutes 
Karlach doesn't care, and neither does Shadowheart, iirc. Not sure about the rest.
Lae'zel definitely got pissy when I accidentally talked with Gale first and promised to spend some time with him.
Heh, nice.
well... shit. I'm at a very important moment in the story, but Gale died and resurrecting him bugged out
he just... didn't resurrect
Unless you wanna reload, you can spend money at your camp to revive him
That is what I did
I don't have any more revivify scrolls
withers did his thing.. and then nothing happened
and I haven't saved in like 30 mins 
This has been my experience
#1136698160698376203 message
Oooh, awesome.
Probably not relevant for must of us this far in, but a nice summary of character creation:
https://youtu.be/Nxr-KiVzRww
Baldur's Gate 3 Create Your Character Guide
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🎮 ...
Oh god... poor Wyll, if you ||let Zariel's 'asset' die then he just gets melted on the spot and you can't revive him... He just disappears from the party
||
...Good to know for the future... 
daaaaamn, but if you manage to ||persuade Mizora to give you something for your trouble then you get an INSANE sword that uses your charisma as attack modifier and also lets you summon this handsome fella 👀 ||
and hooooooooooly shit he is strong

This cut scene is so important and so messed up lol
I had to fight ||a child so I could glue him and another child back together: I managed to recruit Halsin as a companion for at least that quest, and I had wildshaped him into a saber tooth tiger... so the cut scene happens and Halsin is 90% of the screen with the camera awkwardly jammed up his face. lol||
Yes, that happened to me as well
bit disappointing, truth be told, but oh well
Ooh level 10 is quite the power spike isn't it

My cantrips increased in power
Ah
Nah, not even close.
Yeah the cantrips increase on 5 and on 10 IIRC
I only just started to explore the town in Act 2.
Also, is it just me, or are there waaaaaaaay more songs in the actual game than there are in the Digital Deluxe soundtrack? There are several songs I've heard in the game that are simply not in there.
Combat songs, pretty much all of Act 2, and even some Act 1 songs.
JESUS F*CK I KNEW IT.
We barely get 2 and a half hours from the digital deluxe soundtrack
That's just the highlight reel
The full thing is soooooooo much more!
According to the guy who uploaded all of this, the uncompressed music files are a whopping 12.4 GB. 
Damn
it's the same with DOS2
a ton of songs aren't officially uploaded
well that took for-fucking-ever to figure out 
(spoilers for a puzzle late in act 2)
Well that was a giant waste of time 
what the absolute fuck just happened
I went back to my camp and everyone attacked wyll
wtf
well... that happened. whatever the hell that was
Did he has some effect that made him hostile? Like a charm on him, ||or maybe he was in the shadow curse for a while until he became hostile (IDK if that's a thing, but it sounds like a thing)||
Or maybe you did something while you were out that made him hostile to you? if he wasn't in your party
Some choices can make your party members want to kill you
I have no idea
like it wasn't a cut scene kill either, they just randomly ran up and started killing him. Then I rezed him, and they did nothing... until a few minutes later they decided to go after him again
||I think the kid might have been triggering something||
this whole play session was one wild event after another
it started with Wyll getting killed, but then:
||I figure maybe the kid is doing something to trigger things because they seemed upset after I told them their parents were dead. So I go to talk to them and A) suddenly their magical power has transfered to me (???) and Withers is telling the kid they have to go get out and learn how to use their magic (Withers has a character arc now?? He bonded with the kid???) so I convince them to do so. Then I'm exploring Moonrise towers and an orge tells me about Da Meat. I poke about, can't find it, so I google it because it was annoying and they're like 'there's a ladder!' and so there was... I stick my arm in this hole, fail a ability check, and end up in some sort of mindflayer tomb soup? I navigate my way out of it... only to find myself in prison. But not in prison, behind the prison. I blow up some walls because I thought it might lead somewhere and it really just released a bunch of gnomes and then tieflings... and that's when the Warren attacked.||
Anyway I murdered everyone and I really hope this doesn't fuck up the story
Oh and I ||walked into a twilight fan fic, which was weird||
.addquote @kindred talon Anyway I murdered everyone and I really hope this doesn't fuck up the story
Added quote #14 to Oaf Loaf:
Anyway I murdered everyone and I really hope this doesn't fuck up the story
this seems to be a common theme in the game, because similar situations happened to me 
seems like you have to put in a lot of effort NOT to murder everyone in this game
hm, didn't the original Baldur's Gate story also have a lot of "everyone else keeps trying to kill me first, I swear I had no choice" going on?
I dunno, I never played 1 and 2
I watched a video synopsis of 1 once
come to think of it, 1 also had a ||surprise fight with NPCs to defend that is super hard if you don't target the right enemies first, although I think that one was just a game over if the NPCs die?||
I was doing pretty well in act 1, but come act 2 and literally ALL the possible friendly npcs are dead because I kept messing up and doing the wrong thing every time 
and I messed up so many quests because of it 
https://www.youtube.com/watch?v=SWvXRM3xGlo betrayal does seem to be a common reoccurence in bg
Before the eventual release of Baldur's Gate 3, we thought it would be fun to go through the 1998 adventures of Gorion's Ward, Sarevok, Minsc, Volo and the rest of the gang from Baldur's Gate 1 + 2 as we recount the main stories of the base games, as well as the Siege of Dragonspear and Throne of Bhaal expansions.
With the October 6th release o...
||Gekh Coal.|| Ow. Hurts like a bitch.
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Shylily tries to romance the companions, aaaaaand... it does not go well for her. (Surprisingly SFW, just some swearing.)
That poor desk
ok this I have to see
So do gems like rubies and agates and whatnot have a use in further chapters, or is it vendor bait?
Honestly not sure yet. There are certain high level spells in D&D that require gemstones as material components, which get consumed on casting. But I don't think BG3 includes that mechanic.
Her default build is bad for ranged spellcasting.
What level are you now masque?
I've barely played this week, so the same.
what is it with half of the rejections being "I'm sure literally every other character wants to bang you, but not me, I'm good, kthxbye"
Shylily the Rizzless
Welp, got TPKed by the ||duergar ambush|| because I tried to talk to them after spotting them.
I killed them but they hurt. ||level 7, OW.||
I'm level 5. Managed to beat them, but Karlach's gonna need a rez.
Are you using Bear Heart rage for Karlach?
Yup. She's just my main tank right now, so she took ALL the hits.
Nice. But for most of my gameplay enemies that are smart always went after Gale first. He tanked a lot of hits. I finally found some magic armor he can wear now the enemies spread out their attacks more.
Just pre ordered the PS5 version 
I’m going to be a warlock masque.
Gale took an initial hit, then I moved him out of line of sight. Had him start poking out and hitting the archer that was shooting the crap out of my ranger.
Awesome! Have fun with that.
I watched some gameplay of it. What is the hardest class to use?
Probably Wizard. They are squishy and it takes a lot of care to select the right spells.



why are u so cruel


I got off work and it's still not fixed


