#Baldur's Gate
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If you get the one that pushes back it's also great
You can push back 2 people at once
For maximum chasm efficency
I thought that one sucked because eldritch blast has a disadvantage if used next to enemies
Yeah it's mostly to throw them down ledges
But it's occasionally useful to help other characters
My cleric got a raise dead for some reason
Now I have a mage and cleric both with raise dead
I have no fucking clue how a trickster cleric got access to raise dead??
Yeah, raise the undead is definitely an option.
Some domain in the tabletop specialise into that
But it's not in this game
Is that normal?
Yeah raising undead is definitely something an evil cleric would do
So it makes sense for it to be in their repertory
I'm guessing it won't be as effective as my necromancer mage though right?
In 3.5 evil clerics instead of turning or destroying undead, could control them
Because he should be getting bonuses for necromancy spells right?
Necromancer mages give their minion extra stuff
Oh, how do you mean?
I think some extra hp
Oh. Lame
But I think you get it at lvl 6
Are there any traders other than those 2 in the grove?
I don't know how accurately they ported this to BG3
I'm trying to get better gear since I'm level 5 now
But the proficency add to damage at the very least should be there
Oh that's cool
So you get an extra zombie and some more buffs
Can't wait for that
The biggest bonus of summoning stuff is still that they can attack the summon and not your party, wasting action on something not that important, so the extra hp is nice especially IMO
I guess yeah
Gonna be fun when both my cleric and mage summon a bunch of zombies, my cleric summons a magic weapon and my warlock cones in with an imp
Gonna have a whole fucking zoo
lol
Does warlock get any more summons later down the line?
I also saw that I could've had raise dead on my warlock too, but I'd need a different subclass or something
I don't remember already
I think it depends which spells are in the game, there are some spells that summon stuff that the warlock can usually cast IIRC
Doesn't seem so from the wiki
There should be another pact feature
Or maybe not, warlocks are complicated
Oh, seems like the next thing is at lvl 10, and it makes you resistant to one damage type of your choice
So anticipating what the fuck the enemies are going to throw at you will become pretty important
The next thing that is from the pact I mean
Oh actually I was wrong
You can get an eldrich invocation that lets you "cast conjure elemental using a warlock spell slot"
Oooh
Now that sounds fun
I was starting to doubt my warlock of the chain choice
Or is the elemental not related to that
I think it's available to all warlocks
But I might be wrong, the wiki is still very approsimative
Maybe warlock of the chain was a mistake then. The benefits from the other choices seem cooler now
You can always try another version, the respec dude is pretty cheap
Yeah
That way you also get to allocate your own stats and be more optimal
Pact (Path?) of the Blade for Warlock is waaaaay better.
I went with Blade because it felt more Wyll, but man thorn whip sounded like a fun cantrip to have
The tome is probably pretty strong overall
Gen was right, you only get three Feat/Ability boost choices. Level 4, 8, and 12. You get one every 4 levels.
Tome is stronger in tabletop, where it lets you learn any Ritual Spell you want + get more cantrips. Here it just gives you more cantrips, which is still not bad.
???
I think you also get access to one free haste cast per long rest through an eldrich invocation (plus a few other spells) which is pretty nice
That's the tabletop progression
Ah, so it might not be the same for BG3 then?
I copy pasted that one because I knew where to find it
And it was the clearest way to explain the sneak attack progression
That's sneak attack progression. The Feats or Ability Score increases are a separate thing, and only every 4 levels.
I'm not sure why that has an ASI at level 10
I was talking about the four green marks. Those ones I made, Gen made the red oval.
Yeah, I see that now. I don't know why it says that.
Ohhhh, I see. Fighters get two extra ones (6 and 14), rogues get an extra one at 10. But that's on the tabletop version, I don't know if they get it in BG3.
Anyway, I decided to ||go for Volo's eye surgery in the end, because he gives you the ability to see invisible creatures, and that's awesome. I'll miss my fiery purple eye, but at least I still have one. Lae'zel and Karlach disapproved, but I don't care about Lae'zel, and Karlach is easy to appease as long as you knock a few enemies' heads together, so I'm fine with that too. Everyone else doesn't seem to care about the new look.||
Lol, if anything, ||Wyll actually likes it.||
Soooo, I just got back from the ||goblin fort, having found some more infernal iron, but upon getting back to the grove, the blacksmith that helped Karlach before won't give her another upgrade, even though he told us to find more.||
Oooooh wait, nvm, I'm dumb. We need to ||meet him at Baldur's Gate first.|| 
Oh actually
Earlier I leveld lae'zel to lvl 6 and she got a feat, so I assume if fighters are getting their extra feats points, so do rogues
So, finally decided to take on the bog. First thing I did was ||dispell the illusion cast over the place by talking to one of the "sheep" and discovering that they were all redcaps in disguise. I hated those ugly bastards in the Pathfinder games, and I hate them here too, lol. And, looks like I was right, all the apples that are in this area are poisoned.||
Also, yes, it is a very, very, very good idea to be level 4 or 5 for this area. 
... ||This hag's a bitch to get to, lol.||
Does anyone else spend too much time turning on every light source in dark rooms? I have to turn on all those candles, torches, and braziers!
I've been having too much fun clicking on candles and such, yes.
What part of the game you on Masque?
I've not played since Sunday morning, I just killed all the goblin bosses. But I need to backtrack, because I missed some earlier quests.
Will choosing specific routes cause you to miss out on the others? I say that because I got the popup saying I won't be able to go back when trying to leave the map in multiple places. For example: ||trying to enter the githyanki creche, trying to enter the path next to the goblin camp (to the cursed lands I guess?) and I'm assuming there will be a similar thing in the underdark||
Yeah, I'm pretty sure certain choices lock you out of other possibilities for that playthrough.
That's pretty typical for these games.
I wonder how much I will miss out by choosing one path or the other
like will I miss entirely new regions or not? 
That I don't know. I'm definitely going to make different choices next playthrough, so we'll find out then.
huh so my warlock's imp should be able to attack twice, but it doesn't anymore. Why is that?
I didn't know they could attack twice
It's the level 5 bonus for warlock
turns out I can infinitely reapply hex? That seems very strong 
Ah right.
Speaking as a not caster here, i saw some enemies casting hex on me but it seemed to be a "concentration" spell. So it stays on until damage interrupts it?
Concentration works this way.
Every time you are hit while concentrating on a spell you roll a concentration save
It's based on constitution
The number to hit is 10 or half the damage recieved, whichever it's highest
If you don't hit it you lose the spell you are concentrating on
You roll separately for every hit, which means spells like magic missile are great to try to break a spellcaster concentration
Since it's 4 guaranteed hits, it's 4 rolls they have to do to keep their spell
Oh and you can only concentrate on one spell at a time, meaning that if you cast another spell that requires concentration, you lose the old one
The party has faced intellect devourers, owlbears, and Lae'zel's bad attitude, but they're about to take on their biggest threat yet.
Watch the animated short created in collaboration with @mashed to see how a real D&D party gets it done.
For more, all you need is Baldur's Gate 3: https://baldursgate3.game/
Baldur's Gate 3 launches August 31st...
When I multiclass a paladin and sorcerer 6/6 I should have the spell slots of a level 9 sorcerer when I reach level 12 right? It is confusing.
wait summoned zombies don't despawn? :O
I'd have to look up how BG3 does multiclassing, I've always hated D&D multiclassing.
I think they remain for a long time, yes.
I never like multiclassing either
heh, all the summons hang around Karlach
necromancy is so cool, I can just have a permanent army of zombies running around with me
it's even better that they don't spawn
I think when you multiclass 2 different casters it puts you on a different spell slots progression, it's complicated and I don't remember the details
At least in the tabletop
can you only romance one party member?
I think it depends on the party member
Gale just said he won't show me his 'secret' because I talked to Shadowheart earlier
You can only romance one on the first night, since you are actively making plans for that night, but I don't think that stops you from flirting with others after
huh, Lae'zel seems to be jealous too lol
And how that first partner reacts depend on that partner
'first' night? This is my fourth timing long resting, if that's what you mean
also, I just ||saved the tieflings after tricking Minthara and now there's a celebration which is why all of this is happening in the first place||
Yeah but I assume it is the ||celebration for saving the tieflings||
Which is the first real romance scene you get if I understood it correctly
I also had an option to 'truly connect' with Shadowheart for a while now, but I didn't see what it does
My ||celebration person is Lae'zel. Apparently i've inspired her way more than any others so she "wants to taste me"
||
I wonder if you help the ||goblins attack the grove if you get it but with the goblins celebrating in your camp||
That sounds fun
Lae'zel be like: ||I can't get enough of yout sweat" and I'm like, lady, I'm a dragonborn... do I even have fucking pores?||

I wish I knew what a balanced party was
Like it's getting into areas where I probably need a character with high dex but I've not had much luck with asteroin
the one time I tried to use him all sneaky like he failed a stealth check and got nuked by a bunch of shit
lol my skeletons are scaring people
what are you playing?
I have raise dead on both Gale and Shadowheart, I have a ton of skellies at my command now
ah
Do you have to keep them out of cities? 
So, funny thing, I already had a ||romance scene with Shadowheart long before the celebration. I think I might've done some things out of order. That said, her relationship with me is the strongest of all the companions, and she still treats me as if we're courting, so I don't think I did anything wrong either.||
I guess we'll see.
oh yeah, me too
also, she said sorry for getting angry at me during our romantic scene
or not angry, but annoyed lol
lol, I'm at the ||hag's playhouse|| and it certainly is very morbidly amusing 
Why did she get angry at you? So much of my interactions with her have been nothing but pleasant and relaxing.
I think you can push her on some stuff during the romance scene that she'd get angry at
I looked her in the eye, then told her I'm checking for signs of ceremorphosis 
I thought she'd laugh
lol
can't take a joke smh
As a sidenote, I also did romance her and (Act 2 spoilers) ||me as it looks more and more like Shar is getting involved in the story on the wrong side
||
I feel like that's less of a joke and more of a mood-killer, because it reminds her that she's on borrowed time like you.
To be fair, playing Asterion as an origin that's like, very in character 
Oh yeah, Merc's Asterion here.
Oh, by the way, I did indeed ||kill this hag. She put up one hell of a fight, but I got her on my first try. On the very last turn she knocked three of my companions into death saves, until finally Wyll (who had done nothing for the entire fight) got the last hit on her. Saved the girl, killed the wicked witch of the west, robbed her blind, taunted her corpse, and then resurrected the girl's husband...into a zombie. That said, it sounds like we'll be seeing them again at the city, so I'm not too worried.
||
I'm about to do the fight myself
||seeing them again??? I killed the zombie||
Positioning is key. Also, be warned, if you have Shadowheart iny our party, prepare the Create Water spell. It is very necessary at the start of the fight. Water bottles for some God-forsaken reason are bugged and can't be flung mid-fight.
I suppose that could work too, but I didn't have any barrels
You could probably also ||activate the commands for the cage asap during the fight and that would work, I wonder if you can jump up there and physically shove her ass down||
You have to do it outside of combat. They take an action to activate and an action to throw. I've tried it on multiple characters, you cannot throw them in combat.
I've thrown it in combat many times
Hell, even cancelling the throw still eats up the action
There's a Throw action, which should let you select the item after you click it
Well then my game is bugged.
So, click Throw, then click the water bottle, then the target
Are all characters you try with low in strenght?
Well, Wyll was the one trying, and I tried with my main character, both are 8 in strength. Would that be the reason?
I think the strenght determine the maximum weight of what you can throw
I might be wrong tho
So I can't even throw a water bottle? 
Maybe it's a big carafe?
Noodle arms
heh, I used ||magic missiles on all of the hag illusions and she got angry||
||She gets mad when you actually find her. Also, here's a tip for when she turns invisible (and she will turn invisible at some point): throw an alchemist's fire in the spot she was just in. More often than not she'll be set on fire and forced to re-emerge.||
...RIP
You can, but that's an expensive spell.
true
You could also try with those poison bottles...if you haven't sold them too. 
god, extra summons like skellies and imps help so much in this fight
oh yeah I have a ton of poison
Good
Baldur's gate makes me want to play dnd
then I remember that I have no friend irl or the books and also dragonborns don't have tails in D&D because hasbro is the devil
I ended up ||letting the hag go in exchange for both mayrina and +1 in an ability||
but I dunno if the buff was worth it considering my character already has 19 dex
so I dunno what feat I'm gonna choose next
feels like I don't really need it
plus ||that she didn't even appreciate me rescuing her||
choose dungeon delver so you can detect traps just as you step on them and die
I already do that 
did she have any good loot?
i didn't know what to pick and picked toughness, which feels like a bad mistake
not that I recall. You can rob her house afterwards though
there's a staff in there, bunch of jewels and rings
also it's like a buff only for one character
Well, first of all, Flitter is running a Curse of Strahd campaign with me, Rom, and one other person, and we could use another player. And second, Dragonborn can have tails in D&D, to hell with what WotC says. Every single Dragonborn I've seen in D&D has had a tail.
yeah! fuck WotC! everyone gets tails
not just the dragonborn, but the humans and elves too!
I mean, sure, lol.
She has a decent staff but definitely not incredible
Oh wait I think the staff might be in the house
I don't remember then
I decided to instead ||let her go and keep mayrina, because of how ungrateful that bitch was||
though of course I couldn't have known that without trying the other route first, but oh well. I wish we were given more info in advance lol
Toughness is not a great feat, but it's at least not a total trap like in 3e.
Why isn't it good? It sounds good.
It's more HP, but other feats give you far more useful abilities, which can help you avoid combat entirely. Toughness is only useful if youre getting the shit kicked out of you constantly.
Fair
In 3e, it gave you +3 HP. That's it. It did not scale. 
That's awful
Mhm. The designer came out later and said it was intentionally made as a bad feat, to "reward system mastery."

LOL
Yeeeah. I dislike 3e (which is why I don't like Pathfinder 1e).
In 3.5 it made some sense in some situations since it was a prequisite for stronger feats
Also you were given a lot more feats in 3.5 compared to 5e through your progression
I prefere 5e when they are fewer but much more impactful tho
Which class are you playing?
Baldur's Gate 3 Guide to Feats: Which are the Best Feats For You?
In this Baldur's Gate 3 video, We're going to talk about Feats. We're going to be going through each feat of the game, talking about why you might take it, why you might not, whether it's worth it or not, and just some general information about Feats in BG3.
BG3 Wiki: https://bal...
in most cases you wanna pick the first one and just put 2 points into your main attribute
That's definitely the safe bet, in most cases that's gonna work out well
any of them
str/dex are the obvious choices, the other ones - it depends. For example my warlock scales very well with cha, but for my cleric I decided to level strength
For characters that came premade, getting the attribute and rounding up 2 odd attributes to even attributes is probably going to work out the best.
for mage int is a must just like str/dex is for fighters n such
If the class you are looking at uses medium armor, keep in mind that more than 14 dex wont benefit your Armor Class
So for example, shadowheart starting a 13, dex, getting attributes and putting 1 to dex and one to wis both gives her 1 more AC and one more to her casting stat
my character is a sorc
I forgot, does your spellcasting ability work for spell attack rolls?
Yes, both for attack rolls and for raising how high the enemies have to roll to save against your spell
The calculation for attack rolls made for spell is 1d20+proficency+main casting stat bonus
yeah, so in that case you almost always just wanna level your main ability
does Sorc not benefit from charsma ?
Yes, charisma is their main casting stat
your main ability affects attack rolls (chance to hit) for most of your actions and spells and whatnot. If it' str/dex it also adds extra damange to your weapons. Some actions also scale with your main ability like warlock's blast if you took agonizing blast
For casters dex is also good since it adds to their AC
Also Con since it's what you roll to mantain concentration if you are hit (also hp)
But yeah, main casting stat is definitely the priority
only once you have your main stat up to 20 you should consider taking other ones I think
Depends on the caster, I definitely agree on wizards and sorcs it beein probably what you want to focus on.
Druids and clerics are more complicated since they don't necessarily use offensive spells every turn, and for buffs for example, your main casting stat doesn't necessarily do anything
For them having more con might be more important, since losing a spell you are concentrating on might fuck you over a lot more
There is also a feat that make you harder to interrupt which is a good consideration
ooh yeah that could be useful
yeah on cleric it's definite not that good
I chose to max strength, but I might re-spec her into con now that you mention it
I would still get at least to 16 pretty fast.
Then honestly, a War domain cleric should stop there and just get more Strenght
Other domains it changes, a light/tempest domain cleric I'd bring wis up to 20 because they have fireball/lightning and that's worth maximizing
War Domain gives you extra attack at level 5 and you can wear heavy armor and martial weapons, pratically makes you more of a hybrid fighter that can buff and heal
I fucking love clerics
Oh actually I was wrong, you can't quite attack twice every turn, you get some charges you can spend to do an extra attack I think
I'm not sure been a long time
wow, apparently Life domain gives you heal that doesn't require slots
but it kinda sucks =/
+3 health
how is that meant to be useful?
Which feature?
I guess it's useful outside of comabt
oh uhh lemme see
"Preserve Life"
oh wait it requires channel divinity
Oh looking around it seems like it's 3 healing per cleric level
Which it's respectable, and you get more Channel Divinity as you go on
If you don't have to turn undead you don't use those for much else
I might re-spec her to be a life cleric then
because I've literally never even once used any of my trickery spells
that's an absolute waste
Yeah, to be fair tho, invoke duplicity if you have all your party go at once can go hard
Especially if you have the big boss you want to kill near to you
It's literally advantage to your whole party
Bless isn't advantage but it's still very good
But it uses a spell slot which is more valuable than a channel divinity charge
oh wait, invoke duplicity doesn't need slots 
Make sure you give your rogue the blessing of the trickster too if you start with him hidden
Advantage on those rolls is pretty good
Also if you ever happen to want your whole party to sneak, pass without trace is good, that said I can't say I ever do that
I'm a barbarian, sneaking is for cowards
Except when I do it
also, do you have any idea why I remember reading that warlock gets 2 hits on his imp at level 5, but my imp never seems to be able to attack twice
It should be able to, weird
Try to resummon it?
then it just stopped working

is it once per long rest or something?
Nah it should just be able to
well I've been playing at a disadvantage ever since I reached level 5 then 
because my imp only ever attacks once
Weird
wait, does bite count as an attack?
In which case it'd still be a bug but it'd explain why it worked that other time
I think you can pratically test it by going to camp, enter turn mode, and wacking a training dummy
So it shouldn't be hard to test
yeah I'll try in a minute
You can play fetch with the dog in @baldursgate3 !
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update: yeah it just doesn't work no matter what I do
seems like it works only once per summon
when I resummoned my imp it worked, then on the next turn I couldn't do it
Seems like a bug to me, very weird

I never ever use melee attacks with him
as for tome.. yeah. Maybe
an extra zombie is gonna be nice
but not as good as an imp with 2 attacks 
apparently other people are also having issues with it
6 votes and 7 comments so far on Reddit
welp, pact of the tome it is
I got the whole graveyard gang
Spooky scary skeletons
if only there was a way to get animate dead on my rogue too 
Wait, you can change their hair colors?
Gale does not have grey hair for me, and Shadowheart doesn't have purple.
There is probably an item you can get at some point that let you cast animated dead
I'd be surprised if there isn't at least
..huh
That's how it looks for me as well
For me, Gale has brown hair, and Shadowheart has pitch black. There is no purple at all.
Necromancy changes you
While playing Baldur’s Gate 3 I came across a poisonous vent and needed something to cover it. While scrolling through my inventory I FOUND A WHOLE-ASS GOBLIN CORPSE IN MY BACKPACK
it worked splendidly
4072
164
Yeah, I discovered that poisonous vents can indeed be covered with bodies. Made getting to the ||hag|| a lot easier.
Oh I just did some hardcore parkour to get through that part
Didn't even touch the ||gas clouds|| and stuff

Feather fall is your friend
I wonder if this stacks with magic armor
RaW i think you're fine
that's so cool, so you can get like 15 ac without even equipping any armor
at the cost of a spell slot
my warlock actually gets it for free
my monk needs that...
the cost of an infusion then
which are stupid powerful btw, especially later levels
It does, it's definitely massive for barbarians monks and casters
https://5e.tools/index.html i think 5e tools will be super helpful for most people here
A suite of browser-based tools for 5th Edition Dungeons & Dragons players and Dungeon Masters.
That said, gale can do without since you can give him a shield, but any non human caster usually don't have proficency in those
im not sure the game follows D&Ds rules exactly but this should be a good buide
There are some differences
But yeah it's good to get at least a vibe of what to expect
wait what happens if you give someone a shield without a proficiency?
you die
I think they have disadvantage on a bunch of stuff
I would try but I think literally everyone in my party is proficent with shields
this is the armour section, i assume sheilds count as armour so probably this:
Yeah basically you stop functioning
Now I have the idea of a cursed shield you can't unequip, that's made as a way to completely disable caputured casters

You strap it to their arm and they fall over as if you grab a cat by the scruff on its neck
wow, the ||underdark|| is HUGE
Hey I found a cute interaction
You know how sometimes when you speak with the dead, it says that the corpse isn't willing to speak to its killer
Well, disguise self bypasses that

lol
perfect example of a completely legitimate time to ask "is that a bug or a feature?"
and anyone familiar with the tone of this game will say "feature"
Oh it's definitely intentional
I assume it also works when you are hunted down for having killed a guard
but does the "refuse to speak to killer" thing consume one of your 5 questions? 
Yeah probably the dead dude doesn't get a check
It basically uses up the corpse
So yeah, it's pretty important to avoid it
when I saw the D&D movie I remember wondering if the 5 questions limit was just something they made up for comedy value or if that was a real game rule
It's a thing from the game, even tho the fact that they'd hang around if you don't respond is a comedy thing
yeah that part isnt RaW
its a 10 min duration
but its funny, i'd totally see a DM houseruling that
Keep in mind tho, that there are a 5 editions of the game and most of those spells are around for a long time, so differences aren't necessarily a mistake, as long as they get the vibes right for it.
als DMs can change whatever they like on the fly if it fits the mood
Like, many spells work in wildly different ways between editions
interesting, it can't even speculate in that state
in 4E, magic missle was a cantrip!
cantrips are basically super simple spells that are ingrained into your muscle memory
right, those are the ones you don't need to have assigned to a spell slot at the last rest to be able to cast?
yeah
but you can only ever know a limited number
most classes let you switch out levelled spells in some manner but cantrips are perminant
basically because they're ones that you drilled for months to let you do them as easilly as swinging a sword
thats how i look at them atleast
spoiler: underdark
I found ||mushroom people||
this place looks incredible though
for some reason they are following me while telling me to go away 
you're not away enough yet
oh I think they're freaking out over my zombies lol
probably an unintended interaction
Very hypocritical of them given how they animate a bunch of dead too
I think every friendly NPC freaks out over summoned zombies and skellies
IDK if the goblins would
I am currently at the very start of ||the Underdark||, having completed all (or at least I think all) of the quests I need to in the starting area.
I cleared out the grove, the bog, the High Road, the goblin fort, and the abandoned village...
...
...F*ck, I just remembered while typing this, I forgot to finish up those damn ||teleporting spiders under the ruined village...||
So if you play an evil campaign it's probably easier
you can still talk with them, they just start running away which is annoying
Unlock the undead and leave them out until you are done with the social interactions?
the underdark is the coolest part of the game yet
yeah, I know. That's kind of insane, I put 50 hours into the game already and I'm still not done with the first area
what is the spellcasting ability for spells gained from necklaces and rings?
the main ability?
Ok here is the thing, usually it depends on the item in the tabletop, here they don't seem to tell you
I should do some testing about it
It's very weak in combat but I found a couple of uses for it during the game
I wonder if you can polymorph him once you get that spell into something...bigger
spoiler: underdark
this is getting ridiculous, I have a full zoo running around
very fun 
also one of the ||mushroom dudes|| got so freaked out by my skellies that he is permanently following me around now 
just sayin "shoo, get out"
amusing bug

Clearly 3
spoiler: underdark
holy shit, so I just beat a ||Bulette|| and ||the fat mushroom guy let me raise it|| This is so cool
this area is a dream for a necromancer player 
me n the boys selfie
lol
That'll definitely make what happens in that zone more interesting, i didn't have the guy with me and it went in one way and I had some options, I feel like with him you'll have different options presented to you
Big ||teleporting spider matriarch|| slain under the blighted village. But as it turns out, there was more that I was missing from the beginning area. I forgot about that ||red dragon|| I saw waaaaaay back at the grove, lol.
Oh thank God, I don't have to fight ||the dragon.|| 
Man, screw these ||Gith warriors at the broken bridge. They each get three actions per turn, plus a bonus action and movement, they've got poison-tipped arrows and swords, and they ALL have high AC. Level 5 characters are not supposed to be this strong in any D&D game ever.||
Doesn't help that each of my attack rolls are always below 5, even with advantage...
FFS, two enemies just rolled, and I'm not joking, six natural 20s in a row..
On the first round
lol
Killed Shadowheart and Karlach instantly
Oh yeah, that thing is hilarious.
Also, finally killed ||those Gith warriors. Screw those guys, seriously.|| 
Man, I am so far behind y'all. At least I'll get to play again tomorrow.
Just recruited ||Karlach. She's delightfully silly||
||OOOH SWEET HOLY MOTHER OF ALL F*CK. NOPE!||
There we go.
Still though...NOPE!
I am turning around and going the complete opposite direction. ||This thing can enjoy its statues all it likes.
||
Man, the ||underdark|| is making me save every five seconds... 
Oh, the ||arcane turrets|| are just mean... 
Me: ||I got to find this missing husband. Hey look, a field of explosive mushrooms, I better blow it up first. triggers the mushroom to release spores, then sets it on fire||
Me, hearing screaming, looks at the quest marker. "ah, shit."

Me, speaking with his wife after: "inflammable means flammable? what a realm!"
you know, the game is pretty impressive
maybe I've just not played too many 'modern' games, but like I give a gnome a potion and the animation correctly aligns the bottle (which has an in game model) with the lips
The fuck?! Another one?
Lol
Maybe not quite appropriate for here tho
If it was being really graphic about it I'd agree but I'd say that's just on the limit
I still think DOS2's ost is vastly superior to BG3
I see Nvidia released drivers for BG3. The game told me to update when I tried to launch it today.
Yup, yesterday evening
Yep
Yes, but I don't think it actively changed anything. 
I've got all the same settings as I did before.
I'm assuming it's just better performance?
Supposedly
probably some tiny optimisations or edge case issues patched
also here's a tip to anyone using DLSS: you should disable sharpening entirely
it looks like absolute trash
I was wondering why my game was looking so ugly with DLSS on and then after like only 10 hours of gameplay I realized it was the ugly ass sharpening
oh, you're not using DLSS, you're good
for me though, I can't run the game above 60 without DLSS
Yeah, apparently my system is able to run okay without it.
you have a 3070TI right?
that's definitely good enough even for 1440p 144hz I think
3060 Ti
oh
well I have a 3060m and and high settings 1440p it only gets me like 50-60 frames 
But I've also got that AMD 5800X3D CPU, so maybe that's helping with the extra cache
so I kinda have to play with DLSS on
oh my CPU util is at like 20%
while GPU is churning away at 100%
I may have to figure out how to run some benchmarks.
you can enable a little info window if you have nvidia geforce experience
it shows you your fps, frame times and cpu/gpu util %
Oh nice
I was using Steam's FPS counter, but forgot GeForce could display all that other stuff
yeah, press alt+z in-game, then you can look around the settings for a performance monitor and configure what you want to see
then you can toggle it with alt+r in-game
Hotfix 2.1 is out:
CHANGES
- Fixed an issue with save games that could occur if a save file grew too large.
- Re-enabled Larian Cloud savegames.
As it turns out, many of you were doing so much in Baldur’s Gate 3 that some of your personal ‘story’ databases (where your choices and actions are stored) got too big. We now made the size infinite (or at least as infinite as you have storage space), to account for the sheer amount of things you’re all doing on your journeys.
As of today, we’re also reactivating cross-saves as we near our PlayStation 5 launch.
gotta focus on those small, self-contained, repeatable test cases
it's very rare in software that you want to remove a hard limit on how crazy users can get before they hurt themselves, usually you end up regretting a lack of limits when you get weird crashes only in prod
I suppose if a dev had maintained a single save file the entire time they were on the project, they'd have hit this, but during dev everyone's saves would likely be invalidated every other day
they still haven't fixed lvl5 imp attack bug 
it makes the warlock of the chain very weak
I wonder how long the bug backlog is at this point
do we know for sure if they consider the l5 imp thing a bug?
I'm almost sure. I've seen other people complain about it on reddit. Also it does make sense considering the pact of the blade warlocks get 2 attacks and that does work correctly as far as I know
The patch note did say they're working on a 3rd hotfix patch already
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gah im stuck picking chain, blade or tome
this is someone known for using his blade but i dont like that playstyle on warlocks
i dont really want to have to deal with a familiar
but the tome cantrip options arent my faves either, aside from vicious mockery, but that one is just funny
Pick tome because you'll get animate dead at level 5
That's pretty sick
As well as some other really powerful spells
I think a free chain lightning too?
What do you mean?
I'm talking about the deepened pact at level 5
Tome warlocks get animate dead and chain lightning for free
Chain warlocks get double attacks on their familiar
And blade warlocks get double attacks on their enchanted weapons or something like that
what? that must be a game thing only, level 5 gives you +1 proficiency bonus and 3rd level spells only
oh and one invocation slot
and a new spell
deepend pact isnt a thing
i said its a game thing, not a tabletop thing
interesting departure
i suppose thats their excuse for limiting your spell choices
Right, well that's one of Larian's homebrew decisions I guess
its not really homebrew, it just restricts your spell choices for balance purposes
which is fine
also knowing there are unknown features later on that dont appear in the char level up screen right now makes the choice harder! 
i guess ill go pact of the tome because i prefer that style of play
oh good i get to switch out a spell too, i chose to get shatter as thats the first AOE spell i think i currently have and also i know how it works
oh yay i succeded a perception check to find the other side of the hidden door i just went through 
it'd be concerning if you had failed it
yes and no
you can be aware theres a door but be unable to open it

Where is this from?
I tamed a ||bulette thanks to the fat mushroom guy||
so I have a weapon that can cause the user to go mad if they don't attack for a turn. During a fight my shadowheart went mad, pushed Wyll off a ledge which instantly killed him which then gave me the achievement for killing someone by pushing them off a ledge 

Ngl, that's a terrible weapon, I'd never go for it, even if it tripled my damage output. It's not worth the hassle.
I looted it yesterday, but been hesitant to use it 
yeah I'm gonna fucking throw that thing away after this
funniest thing, Wyll got pushed to his death again in the next fight a couple of minutes later 
poor wyll
Wyll has had some of the worst luck for me too. In one fight, he got put into death saves, so I helped him out. Then he got knocked out again immediately afterwards, so I helped him out again. Then, after he had just managed to drink a potion, he got knocked out again. My character kept screaming "Wyll, noooo!" every time. 
lol
you did WHAT
lol
Oh, you didn't ||pass the investigation (or was it insight?) check, huh?||
Ah, good
oh boy i didnt realise barbarians got wild magic
fuck it thats what im picking, cant ever say no to chaos like that
In Act 2 I killed a ||Cloaker|| and didn't get a ||cloak|| from it. So disappointing.
While Baldur's Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good. In this opinion from Destin Legarie we explore why fans feel this way and why they're celebrating games like Baldur's Gate 3, and Elden Ring. The Baldur's Gate 3 reaction has stirred up a bit of ...
state of the game industry in 2023 be like
That the whole "this shouldn't be industry standard" thing?
That's the thing though, this really should be industry standard. That's what we as customers pay them for.
Depends on what they're talking about. THe sheer size of the game is hard to do since it's almost AAA size amount of people who were working on this, whereas a lot of CRPG are usually a lot smaller
(400+ people vs normal teams of say 40-50)
Now if they're talking about full game, no microtransactions? Agreed
For the first point.. dunno if i agree but I definitely see their point
Robin- “baldurs gate 3 sets the bar to high for rpg devs……
Batman slaps robin -“Just put more effort into making quality games”
BG3 had: massive amounts of funding - to the point of them not having to worry.
No being looked over the shoulder by the D&D folk (as I understand it)
No set release date that it HAD to ship by
It's pretty much a perfect storm of the best conditions possible
I diddly done do'd it
I'll be doing this too today if I can. Hopefully.
he stoopid and tried paralyzing my rogue like thrice
missed all 3
I'm assuming it's a dex save
the points about it being a perfect storm are true and all but it doesn't really change things about the greater point. If devs need things like no set release date? make it so
companies are too greedy to do that
^
Like how we get a new cod every year despite warzone being basically the same game mode just with different skins
Or how games are pushed to be rushed for deadlines due financial expectations being lower than expected such as Microsoft
Oh absolutely, I don't disagree that it should be like that. But to say that it is the new standard? It has so many things that was going for it that is not the standard that to expect that from others is unreasonable
Would be fantastic, i don't disagree. But unlikely to happen
Is it the new standard i wouldnt say
But it definitely raises expectations on what people want
It's a bar that should be reached
^
That's the key word there. Should, rather than is
Ive made a point about this previously but the triple a industry cant continue with its current cycle of pushing stuff out banking on life services to profit it
Weve seen failure after failure the past few years with games trying to do it.
And its going to have to make them adapt as they cant keep losing money trying to be the next fortnite or warzone
ANd it needs to happen more to a greater degree - as in, it needs to actually make a financial dent. Some of these games are still releasing early like that and making bank - so the punishment of bad PR isn't enough
my companions are trying to ||kill each other||!!
yep, ultimately people get what they pay for; as long as people keep buying games during their buggy launch period, publishers are gonna push to launch while it's buggy
ponders whether I've done that
I mean, to be fair, they aren't wrong.
Not every game in this genre can be Baldur's Gate 3, budget alone is anomalous for a game in this genre and the several years dev cycle by industry veterans in the genre that were given the license for the perfect IP for their talents.
It's kind of a lightning in a bottle.
Now ideally the fact that it sold so well will mean that more publishers are encouraged to make game with this level of polish but it's not something the devs can guarantee, it's not really in their hands
Pretty much what we've been saying 
Yeah I wasn't scrolled down because Discord sucks

I think that it should be industry standard but it's also unrealistic to expect it'd be.
To be honest the polish and the scope aren't really what I'd even like for it to become industry standards, sometimes it's okay if a game is a bit jank if it's trying new thing or having a game with a smaller scope.
You can't always commit to start a 100 hours RPG and I'd like to have shorter experiences too.
What everyone would like to see become industry standard I feel like it's making a game and not sell a bunch of mictrotransactions attached to it.
But yeah, devs have even less control on that, none want to fill the game they are making with microtransations but in many cases it's the only way they'll get to make the game in the first place.
The soultion would be for customers to stop buying games with shitty monetisation but good luck with that
Indeed
You can't always commit to start a 100 hours RPG and I'd like to have shorter experiences too.
I resemble that remark
The 2009 one not the 2021 one
I think it's worth noting that most of the devs that came out to voice their negative opinion about Baldur's Gate 3 setting unrealistic standards are all from massive billion dollar companies with hundreds upon hundreds of developers
BG3 landed in the perfect moment after I played dozens of hours of X4, a space sim sorta, and I needed a palate clenser, but yeah, after that I feel like I'll appreciate Armored Core.
After all this D&D boosting towards an enemy mech and cleaving it in half with a laser sword is gonna feel pretty good
we're not talking about expectations from AA and indie studios here
WHo all have their owners and shareholders demanding money every second of every hour
I see absolutely 0 excuse from huge industry leading companies saying that they "can't afford to make games like that" or whatever nonsense
Yeah no ones buying their excuse for that after raising the price to $70 for new releases
They can't afford to take the risk, difference
The C suite are intensely risk averse
and this is what I mean when I say "this is what the game industry has come to"
absolutely pitiful
Now, with BG3 paving the way? Yeah, sure, we might get more sometime in the future - but it needed to have the lightning in the bottle as gen said to show that it's out there
Though to be fair, a lot of that success I think is just because Larian is Larian
Well keep in mind that what you invest in a game is proportional what you expect to get for selling it.
Just because you have infinite money you probably wouldn't spend the same budget with making a nichè game like a strategy game, vs what you'd spend making Horizon Zero Dawn
The closest will see something to comparisons to that is starfield next month

what? no
CRPG so far, has been a nichè genre.
Now I am not sure it'll still be, BG3 sold what you'd expect a much bigger genre to sell and no doubt introduced a lot of new people to it
Nah I'd say he's right
I don't trust bethesda with a single thing anymore
heck, being a CRPG probably counts as "niche" at least a little
they're dead to me
though maybe that's about to change a little
And that already has the name brand as well - as in, Skyrim in space. Has all these years of elder scrolls behind it to propel it forward
oh Gen just said that
I have extremely low expectations for starfield. If it's good then nice, I'll have a swell time. Otherwise? Who cares, might be another fallout 76 situation for all we know
Same, personally. I tried Fallout 4 and then skyrim and the pure and utter jank and speed of the game has completely turned me off any of their stuff
Yeah
(pretty much everything Bethesda does is "not my thing" so no opinion on Starfield)
I have not a single shred of hope for any Bethesda games anymore
( I tried skyrim several times. The combat system is utter shite)
Im fully expecting larian rpg vs triple a industry rpg videos after it launches
Yeah it's what I meant with BG3 being a lightning in a bottle.
Spending that much money making it, is already a big risk.
It's by all accounts, a very risky decision that paid off, and the only reason it happened is that the CEO at Larian is a huge fucking nerd
the discourse around Skyrim almost immediately convinced me I would hate it lol
I got a mod that makes it more like dark souls combat which makes it. Sooo much more tolerable

not since f76 (not to mention the multitude of disasters since)
I might consider that, lol
In a move some might be surprised by, I agree completely and thoroughly with everything he has to say here.
I don't think most of us actually watched it, what did he actually say? A tl;dr 
He has a lot to say and it’s better to just watch the ten minutes
compared a bunch of modern similar AAA games to BG3 and showed how greedy and lazy they are
And it does quantify much of my feelings about the state of the games industry
Fair, i'm just mid-acting class atm 
IDK this discourse has been on for a month now, IDK if watching that dude will add anything I haven't heard about the subject
fiiiine I'll watch the video
It probably will be things i already heard but i will also
There’s something I’ve been keeping to to myself since the BG3 hype started but it is relevant to this: I don’t get why people think that this game’s mechanics are incredibly unusual. In my opinion, based on what I’ve seen in this game so far it’s just…. What I expect to work in any half-decently designed RPG game.
So I do agree that the standard does need to be raised and BG3 is a good benchmark to compare to.
It's harder to penetrate than D:OS2's and other CRPG i've played in recent times, I find. But I think that's the D&D ruleset
I disagree with that assessment too
It’s not just that it’s D&D, that’s beside the point
I mean, this is coming from me having played both. Some stuff i'm finding harder to understand
Throwing water on a person that’s on fire should put them out in every game. The fact that this blows people’s minds is actually concerning to me.
I mean, I can't agree with it because I bounced off DOS2, but being already familiar with the ruleset definitely helped in BG3
Ah. That sounds like people new to the genre 
Further, the response from some devs that I’ve seen to BG3 has been just utterly asinine. 
My point is that things like that are not genre-dependent
I think this one has a lot bigger scope than most other CRPGs I played, and it's the 1st one made with modern day everything.
Not perfect, of course, but I've been surprised of what you can do and the variety of outcomes a situation can have.
BG3 is doing a lot of stuff that I would think would be a bare minimum for any RPG in the 2020s and people being shocked by it is just… worrying.
Yeah, I'm also kinda surprised that people are calling this a "groundbreaking" and "next-gen" game in terms of gameplay when DOS2 has already had all of this figured out like 5 years prior (and arguably did some things better, imo)
I strong disagree it's the bare minium, it's pretty much at least at the same level of every other RPG I ever played
Probably above it
Now, scope is a different matter, yes. BG3 is enormous and I’m not saying every game needs to meet this scope in terms of the sheer volume of content. But mechanics? Yeah, that just seems… not odd at all.
yeah the IGN video is mostly saying the same stuff we're saying with way more examples, but it left out the unique dev circumstances
Of course it'll never give you the true freedom of a D&D campaign because there isn't an infinite amount of possibilities they can put in the game, but the variety is pretty impressive
Right
Magicka had this in 2011, and that's not even an RPG! 
looks through https://www.gog.com/en/games?tags=crpg to see what he's played
(as steam's tag seems to be more polluted)
Yeah I could probably list a bunch of games that do this, but it’s just one of many examples that are being put forth as “why don’t AAA games do this?!” and I’m either thinking “they do, though” or “wait, they don’t?” for nearly all of the examples I’ve seen so far
I think we're basically repeating this old conversation from general gaming: #1032716748887179434 message
As far as mechanics, it's not as innovative as Disco Elysium because nothing is, obviously
But the conversation system and the way it makes rolls, both the ones you do explicitly make and the one it makes in the background for you, the amount of unique lines you can say depending on your class subclass race, and previous decisions, eh, it's definitely above bare minimum while it's definitely not unheard of.
For combat mechanics it's a competent tatics based RPG, basically DOS2 level which was at the time of its release, considered the best in the market.
Nothing it does I'd describe as bare minum to expect personally
Yeah the video was about what i expected
BG1 I tried but bounced off, too used to more modern game's QoL changes.
Disco Elysium, great stuff.
Planescame Torment, similar to BG1 but I think i might try again.
Pathfinder Kingmager, tried it but stumbled on some difficulty of fights.
Solasta, same. There's one apparently famous fight near the start that's stupid hard. Gave up there.
Tower of Time: a bit janky and a bit different but interesting enough.
Tyranny: Had a lot of fun with this.
DOS 1 & 2. Had fun with both but 2 is obviously muuuuuch better.
Pillars of Eternity: also a very good one. I found 2 easier to get into than 1.
I'm not sure I'd call DE mechanically innovative, the novelty of that perk system is mostly down to how it interacts with the game's amazing writing
The problems with all the old D&D game is that I'd have to tangle with 3.5e mechanics, and that's true pain
What I consider innovative in DE is the internal monologue
I think of that list, outside of DOS2, I'd be recommending Tyranny and Pillars
yeah I played Planescape purely for the story, spent a few minutes reading a thorough walkthrough for the gameplay side before even booting it up, would've been very bad without that prep
I never felt I had such control and understanding on a character inner world
I might need that 
oh, uh
I think https://gamefaqs.gamespot.com/pc/187975-planescape-torment/faqs/78258 was the one I used
My dad isn't a gamer, his (somewhat younger) girlfriend isn't either but I introduced them to it when I lived with him for a few months. Mostly them watching me play Uncharted. Since then they've gotten into the Syberia games and some Sherlock games.
And this most recent trip, I brought my laptop and introduced them to Disco Elysium and oh boy she got lost into it 
particularly https://gamefaqs.gamespot.com/ps4/258151-planescape-torment-enhanced-edition/faqs/78258/characters had all the concrete "spend your levels on this" advice that I blindly followed to good effect

Oh yeah, this is wrong
Fuck the inventory system, that's pretty bad.
All else it's great to amazing
For Kingmaker, the early fights are indeed veeeeery hard, because you don't get many magic items at first and enemies tend to swarm. But once you actually start building the kingdom, the fights start to get more reasonable, and you also start to level up faster and pick up a lot more magic items.
But if you want a much better game, play Wrath of the Righteous. It's like night and day, with soooooo many QoL improvements, and a much better balance in difficulty.
Also better music too, although Kingmaker had its own fair share of bangers. :P
The one that really killed me was some... temple ruins and there were spectral boars and/or bears outside?
Oh yeah, that was a shit fight. But it gets easier, trust me.
to complete the implied thought from back here: this is why I'm playing Oxenfree 2 while we muse about RPG mechanics
well.. shit
it looks just like in the movie! 
there's 3 of them..
Ugh, didn't get to play at all today
how are some enemies shooting me twice? I thought double attack was only for melee users?
No two attacks can be of any kind as long as they are weapon attack
A fighter with a bow should be able to attack twice in a turn
In fact, a lot of bow builds are fighters
ahh okay
looks like going for ranged rogue was a poor choice then 
should've just had lae'zel as my ranged fighter
Ranged rogue is a good choice, they are squishier than other classes so they benefit from being able to stay at range
Also they can't wear heavy armor so they tend to have good dex which mean a high chance to hit with bows
I find that ranged rogues are best at the start of combat or if they're very high up. But after that, it's better to have them get close and deal as much damage as possible with quick melee hit-and-runs.
Remember, this isn't Divinity. Ranged attacks in that game were OP and amazing, but in this one it's better to not focus strictly on one weapon.
As long as you can get in that one sneak attack per turn rogue do fine from any distance IMO, from up close tho, having the ability to dual weild means one extra chance to sneak attack which is pretty valuable
Insulates you from one bad roll preventing you from applying your sneak attack damage for the turn
Also gives you the option to flourish into a melee attack that allows you to sneak attack even if none of your allies is near the target, assuming the enemy fails the save
(since flourish can put enemies off balance, giving you advantage on the next roll)
huh, my game's been crashing a lot lately
that's like the second crash today
or third
anyone else getting this?
I'm having the opposite thing, I've had a few crash before, now that I updated my drivers and since the recent hotfixes it has been more stable
I've not had the game crash at all.
If you are using Vulkan, I heard DirectX 11 is a bit more stable
LOL, for me it's the opposite. It didn't crash at all during the first few days and now it's crashing a lot
funny how that works huh 
I'm using DX11
maybe I should switch to Vulkan instead
Give it a shot
My rogue is a dual-wielder, and it's awesome so far. Easily the best choice I could've made early-game. The second strike doesn't do much damage, but sometimes it's just enough to turn the tide.
Vulkan is primarily for AMD GPUs right?
nah, I think Vulkan works with everything
AMD and Nvidia both fully support Vulkan
Huh, neat
I wanna try to re-spec my rogue into an arcane trickster to get access to another animate dead 
that way I'll be able to have more skeletons than party members 
I think it's just a more performing but relatively young API, in my experience I had more crashes with Vulkan in other games but consistently better performances
Nvidia spent some resources helping to define Vulkan and were very quick to put out drivers to support it when it went 1.0
Huh, neat
Gen, you said there was a talisman of animate dead somewhere though?
Vulkan as a concept is vaguely derived from a cancelled AMD venture
I wanna see if I can get that before I try re-speccing
THat may have been waht I was thinking of
Jesus my typing is shit today.
Yes, it should be very early in the game
wait.. really?
I had that like, before getting to the Druid grove
no no, not speak to dead
Oh
animate dead - raise a skeleton
For animated dead I guessed that there might be an item that lets you
What that item will be and where it will be tho
That's another matter entirely
Still using that, btw. Very useful spell.
Everyone supports Vulkan except Apple. Because Apple.
Apple’s Metal API is roughly a competitor to Vulkan, so that’s part of why Apple has no interest in supporting it.
I have no idea if it's actually there but with the variety of items I'm getting I'd be actively surprised if there isn't
in that case I'm just gonna switch to arcane trickster and get animate dead that way
(if it even gives me that spell)
I think that arcane trickster just gets evokation and illusion?
lame
For sure not necromancy tho
but I want more skellies 
I am not 100% sure, lemme check
actually no, that can't be true. My cleric is a trickster and she got animate dead

why can't rogue do the same
"Enchantment and Illusion"
So illusion and stuff like charm, which makes sense for the rogue

clerics get access to all their cleric spells, plus a few from their domain that wouldn't be in their list otherwise.
Animate Dead is just on the cleric spell list which is why she gets it
I mean, you could dip 5 levels in a class that gives you animate dead, but it would also weaken your rogue side considerably
Yeah no, I'm definitely not doing that
Like 5-Sorc 7-rogue is an option, they cast usin charisma which as a main character, you probably want to be relatively high for social interactions
I just wanted to see if there was like a quick and dirty little way I could get another skelly
Too bad ther isn't shadow sorcerer as a specialisation, that'd fit the rogue multiclass theme
I might actually want to play that if it was in the game
huh
With vulkan
Yeah Vulkan tends to be less stable, so it doesn't surprise me it didn't fix the problem
Worth a shot tho
It keeps crashing when I try to trade with that one ||duergar|| in the room before ||nere||
I can't go test it because everyone is dead there in my game
"Arcane Trickster" is just the name of the subclass. It has no relation to the Trickster domain for Clerics.
For some reason when I left the area and returned everyone was dead too
Didn't know the game just does that without waiting for you
No it's not that they just died misteriously, they died very deliberately
It was a long process

I told you, the game insists that I have to infiltrate the cult, I insist that I don't know what that means and they should have gotten someone else, and instead keep murdering
https://www.twitch.tv/tchernobogg alright, back to playing! Think I'm behind most of y'all
Not me.

I hope to get some time to play tomorrow, I really want to get further into this game.
ooookay I'm not sure what to do but my game keeps crashing in that area
it's happened like 5 times already
Try to switch everything to low in the graphics setting, eliminate variables.
If it's just trying to buy to the dude, avoid doing that
I'm a little bit worried that the actual city of Baldur's Gate might slow my game down to a crawl thanks to all the NPCs. They've probably thought about that though, which is why there's a render distance.
I did, I tried talking to others and it still crashed
Also maybe restart the PC, sometimes it fixes things I'm told.
I assume you have lastest drivers and all
Might be an actual bug then that's beyond your control.
Yeah I'm gonna try to restart
I do have the latest drivers and I tried verifying the game files
The game was running excellently before
This is really weird
I know I have to restart my computer, not just to install new drivers, but also to install some Win10 updates that my computer has been freaking out about.
They will wait their turn, because I've got Pony pictures to download. 
I have had a few crashes the first few days of release, maybe one or two a day
Also I had a memory leak, that the game started going like really really slow after a few hours it was open, but that was fixed by restarting
I've had three crashes since I've played. In the most random of places too.
That now seems fixed on my end
Yeah I noticed that too
Only after 8 straight hours of playing though 
So not that bad
I tend to leave games open so it happened a couple of times but yeah, hardly a problem
Man this game is so smart
Spoilers for how to solve a puzzle in act 2, so read at your own risk.
There was a statue ||I could move but the mechanism was stuck and the DC for the atletics check to force it was really high, so like after failing I went: "surely if I throw a grease bottle at it, it wont oil the mechanism and just allow me to move it right?" And it actually worked||
Sometimes you try a cute solution and the devs didn't account for it, but man, it feels so good when they did
Yeaaaah, fuck the ||hag's|| entire zone
It suuuuuuuuuuuucked.
I suspected as much with the ||door and the goddamn masks, then after beating those guys seeing an entire other zone with traps before we even get to her... yeah. I think i might deign to come back later but meh||
You can actually get some good stuff if you ||beat her, but it requires you to get past the traps first.||
Also, ||you can bypass the wood door without needing the masks. After talking to the door, I noticed there was a spot you could actually click behind it to move towards, so I did. And I passed through it without any issues.||
Huh, i didn't see that. Will try again...
Also, with the ||traps, an easy if (somewhat slow) way to bypass them is to grab the bodies of the enemies you killed nearby and bring them with you to the area with all the noxious fumes. Then you simply dump them on top of the vents to block the fumes, and then use your best dexterity character to disable the exploding flowers. It'll take a while because the bodies are heavy, but it gets the job done, and you only need to clear out I think three of the four fume clouds to reach the hag's arena.||
||Luckily, there should be four bodies, so you have enough. Also, be on the lookout for more wooden doors.||
Yeah i was doing that, but it's getting late and i didn't want to bother
also my guys aren't doing so well on perception checks
well this is a very frustrating scene
I just learned a super smart interaction
Do you know that cellar in the village in which ||you have to convince the magic mirror to let you pass?||
||If you try to tell it that you are its master, it will normally recognise you aren't him and have to come up with something else, but if you do it as Asterion, the mirror can't see you because you are a vampire, and you don't have a reflection and you can trick it much more easly||
I assume that also works with an invisibility spell
.addquote @heavy hound No it's not that they just died misteriously, they died very deliberately
It was a long process
Added quote #19 to Genryu:
No it's not that they just died misteriously, they died very deliberately
It was a long process
I found a note somewhere else in that temple that mentioned using ||grease to fix the stuck statue. But I just smacked it with my sword and that worked too.||
spoiler: grymforge
WTF
I managed to succeed on an Intimidation roll. 
I got it almost right away, because I read that some ||hammer|| is the only way to ||defeat "the guardian"||
I had no idea what it meant at the time
now I do

That's basically what I threatened to do. 
Yeah I just like that they thought about the fact that's a ||mirror and that Astarion is a vampire. ||
Mhm. They really did cover a lot of things.
Except stacking 47 boxes to get past a wall. 
I kind of like talking to animals, what's the best way to add this to my character? add bard to my character?
Any spellcasting character who gets speak with animals as a spell option. My Ranger has it, I think any divine caster can pick it up. Pretty sure Druid has it as an option.
Oh, Forest Gnomes get it as a racial
- Bard
- Druid
- Ranger
- Warlock (Beast Speech invocation)
- Wildheart (Barbarian)
- Oath of the Ancients (Paladin)
- Nature Domain (Cleric)
Yeah. So you'd need to add one of those classes / subclasses, or a Forest Gnome
There's apparently also a potion of animal speaking
But that would get a bit expensive over time
there is, and I've been using it, but I'm running out
holy fuck these stats are insane
Goddamn. That's great armor for a cleric

I wonder, how many pieces of adamantite are there? I only found 2 so far
is it possible to get more?
Masque I’m getting it when it comes out for PS5
what's the second one?
also the moulds I found are not great
I don't have anyone who could wield a sickle or greatsword
I think
Sickle is pretty much only used by druids. Greatsword is mostly a Fighter or Barbarian thing.
there's one right next to ||the forge|| and another one behind ||nere's area||
no the second item
wdym
oh, I didn't another one yet
I wanna look for moulds of more useful items
I dunno if there are any
Found 2 too, I made a splint mail and a shield
oh I was wondering what the heck a splint is
Heavy armor
ahh okay, I don't have any heavy armor wearers
at times I'm kind of temped to respec into a druid but magic missile and his cha is so useful for like everything
is there a light one?
I have like a plus 7 to deception
My shadoheart is respecced into a war cleric for some time now, so heavy armor for her
I don't remember
Allowed me to drop the dex and go all out on wis str and con, she is kind of a beast
my shadowheart is the most useless out of the entire party
D&D really isn't made to be able to freely respec, you can do some crazy stuff when you can do that

Wyll is an absolute beast
I find Shadowheart kind of weird. the healing seems so insignificant she can't really save Gale at all
Like, now I have gloves that set my dex to 21,you bet my ass that wylll will respec and put every point he has in con and cha
yeah healing isn't that useful I've found.. you really wanna use those buffing spells like bless, spirit guardian, etc
Doesn't need str because the pact weapon rolls on cha
and her melee isn't nearly as good as karlatch's
I've not used Wyll at all this game unfortunately
I guess warlocks are more melee than spell caster though
What level are you now Merc?
halfway to 7
oh no, my wyll is entirely spellcasting
he basically never ever uses his weapons 
my Wyll is an absolute beast, he has:
- a free skelly with animate dead
- some crazy spells like fireball and chain lightning
- double eldritch blast
- haste which lets him quad blast every turn
he's a menace
Merc what’s the max level.
12
Hmm I'm considering which adamantite piece of gear to make
What’s the best class for a beginner.
I feel like the weapons are kinda weak and the shield is completely useless
I'll probably get the heavy armor and then upgrade my cleric to heavy with a feat
So I'll say this: in D&D, like most games, your best way to survive is to kill all the enemies before they can really hurt you. Healing is for those edge cases where they get a lucky hit in before you can do so. 
yeah for sure. Healing in this game sucks big time
They are hybrids, I did pick pact of the blade which makes him pretty good in melee but usually I'd just use spells or cantrips if that wasn't the case.
For a pure beginner, something like Fighter or Sorcerer are pretty simple. Paladin if you want a little more flexibility, but they have some roleplay rules to follow. Warlock if you just want to blast the shit out of things all day, but some class choices are not obvious. Most stuff past that gets complicated.
Also there are a few items which make it very good to alternate melee and spells on him
There is always the explorer difficulty if you are having a lot of problems as a first time player
With Warlock, I personally recommend either sticking to pure spellcasting, or going hard into melee + buffs with Pact of the Blade. If you try to split the difference, it gets a little complex and you can gimp yourself by accident.
In this game in particoular, there aren't any major warlock invocation to get to go melee
So you can go hybred pretty easly IMO
Gen, is the adamantite shield reaction once per rest or is it like every time you get attacked?
I don't remember, I have like 2 shields that can do this so my memory is kind of weird on it
Lemme check if I can read it somewhere
Thanks Masque. I’ve watched some gameplay and the game looks amazing also did you see that they had to add infinite saves because stuff people were doing was braking the game.
To me it seems once per turn, as in, assuming you have your reaction up
But it's a bit hard to tell
ah okay cool
Do we have an idea when The PS5 Version will Release?
Sept 2
A Next-Generation RPG Set in the World of Dungeons Dragons
Though that might be the preorder release date
I think it’s the Release date because I can pre order now.
spoiler: underdark
they are V I B I N G 
Are those NPC’S?
yes
they are very grateful for my help and now they all do this wonky dance when I come in


Where the heck is this? I want it. That's perfect for Shadowheart, it'll give her 20 AC easily.
I don't think you want any spoilers for this
Just keep exploring the underdark and you'll surely find it
I’m guessing the map is huge
Oh, absolutely

