#Baldur's Gate
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The fact that most guards are named and have dialogues, however small, anyone could have something relevant for me or not
But sometimes you start killing goblins, and everyone in the goblin camps hate you, and things go down
And for some reason there was a ||sorta tiefling demon in the back room I never found, and he attacks me, i attack him, and I have no idea what his deal was but now he is dead||
Y'know circumstances
Yeah I know
one thing I've always wondered about game storytelling is how much "meaningful choice" ultimately comes down to "these choices open up some content at the cost of locking you out of other content"
it feels like any other result eventually starts to feel fake
I ||want to murder him too, now that I'm higher-level and have better stats and equipment. When I first encountered him and his buddies he was waaaaaay too strong, but now I know of a way to get at him and take him down.||
That's nothing, I've got like 1500, I think. It's honestly so much that I simply don't need to collect any more camp supplies at all, but I hate the thought of just leaving them all lying around.
That said, it is weighting me down. I need to use some of them up.
can you leave them at the camp?
This items makes me wish I made a eldrich knight spaclised on bows, this sounds perfect for that
...Huh, you know, I never thought of that.
But I think you actually can.
Hmmm. That video I linked earlier. "Monk is the exception because they use dex for their weapon as long as it's not a two hander". I've been using the quarterstaff. Does that count as a two hander? 
Yes and no, I think. Isn't it versatile?
Versatile means it can be used with one hand or two
I gotta check 
Yes, that's correct, versatile means it can be used with either one or two hands
When it's used with two hands the dice goes up by one size
so a longsword can be onehanded for 1d8 or two handed for 1d10
Longswords are kind of a waste to have two-handed. You might as well use a greatsword for that.
Yeah I gave Lae'zel a greatsword
Anyway the TL;DR: I'm not nerfing myself by using these, right?
so I'm playing as astarion as my main character and I just stumbled upon ||a person who as he says 'is looking to kill astarion'|| 
It's a lot more useful on tabletop because you might need to get a hand free very fast to cast spells, throw things, or grapple, in this version they do less micromanaging for that
And grappling outside of pushing isn't really in the game
That's true, although in BG3 it's not as useful since you likely won't be using a sword with most casters except the paladin and maybe the cleric or warlock, and even then, casting spells in BG3 doesn't really require a free hand, you just cast it and the character sheathes their weapon automatically, casts the spell, and then takes their weapon back out.
That's actually one of the dumbest things I find about the tabletop combat, where in order to give yourself a free hand to cast a spell with a shield, you have to waste an action in order to drop your weapon, then use a second round to cast the spell, and then waste another action on a third round to pick the weapon back up. That's dumb. It should be a free action to put the weapon aside, then an action to cast the spell, and then another free action to grab the weapon.
Dropping something is usually a free action, sheating it is a bonus action IIRC
So it's not as dire
Not according to Flitter, at least in the game Rom and I are playing with him. I had to use an action to drop my weapon, and then use another action to pick it back up again.
yikes ||gnolls are disgusting||
Yeeeeeeep....
Tough bastards too.
And they looooove their acid arrows and soulbinding (is that what's it's called?).
I got that bow as a Ranger, it's neat.
Holy f*ck, this IS a good bow. Was that a random find?
I found it in a vendor's inventory, at the front entrance to ||The Grove||.
I need to check back with him then, because I didn't see that when I was there.
Yeah it's from a vendor
heheh, cute
Oddly enough, Shadowheart didn't say this when I recruited Karlach.
so apparently if you don't do the dungeon, Withers still shows up in your camp after you ||let the Tieflings stop by||.
he also apparently allows you to change your class?
He does 3 things to my understanding
Oh my God, this is a thing you can do?

He can respec anyone, your or any other characters
He revives dead characters if you want
He can recuit npcs that fight for you, in the case you murdered/hate all your friends
just once
JUST ONCE
I'd like a game where a character has a tail and a cape for the game to properly make the tail and cape interact
but that's haaaaaaard
cries in clipping
FFXIV handles this by specifically adjusting the model to include an appropriate hole for the tail to go through
It took me hours to get tails and capes to not clip with Skyrim mods. I had to try several combinations and even when I got it to work it wasn't perfect. Humanity hasn't progressed enough for tails and capes in games.
Clipping is a weirdly hard problem
This happens in not that much gear sadly
I still would like an option to just hide the tail
I'd rather do that than have it clip
True, they’ve been inconsistent about it
It's widely considered to be the strongest option for barbarian
Yeah
Resistence means you take half damage from that source
Keep in mind, that with normal rage you have resistence to slashing, bludgeoning and piercing, so you are mostly adding the elemental damage to that
It's still very good tho
I picked eagleheart mostly because it's more fun
Also I like the mobility
I wish I knew that before I picked Berserker for Karlach. 
Still, I'm happy with berserker too, since it gives her an extra bonus action attack.
Also, I just found some +1 scale mail, and guess who's proficient with medium armor? Shadowheart. She now has a whopping 19 AC. :P
It does give her disadvantage on stealth checks, but with BG3, that's not so bad, since she's not the rogue.
to be perfectly honest I feel like a lot of the difficulty comes from the tail pointing out backwards, if it adopted a more downward posture it wouldn't be a perpendular intersection of mesh and probably make collisions easier to handle.
I'm actually doing very well this play through, which is nice

I still don't understand wizards though
I killed ||Lump the Enlightened and found a circlet that increases the user's intelligence to 17. Everyone in my party already had 10 or higher, except for Karlach, who had 8. I gave it to her, lol. Not sure if that's quite necessary, but now she doesn't have negatives on anything.||
Berserk is also very strong, the bearheart is extremely good for defensive purpose but it doesn't do much offensively
What's the confusion?
when they run out of spell slots, how do I get them back without long resting?
You can't, most classes only get spells slots back with a long rest
but... they've got so few
You still have cantrips tho, which do scale at lvl 5 and 10
You can also get some slots back out of combat once, as a wizard
With arcane recovery
that was a fun fight
Goblin fort: ||I kinda went around exploring, found Gut's room with the ogress guard, who I killed. The nearby cell had a cage in the air, which when dropped opened a hole in the ground. When going in this hole, I ended up in the pit with the two spiders that the goblins were using to kill prisoners. Even without animal talking, I managed to communicate... then opened the door for them. They immediately started attacking Gut and her other gobbos, joined in, and we killed them all. Which even got an inspiration from Laezel.||
Huge item for bararians, wizards, monks...
One thing I'm really not liking so far is the loading times. They're horrendous.
Who did you mean by "other tief"
Yeah, never mind that, I figured it out. 
She's the girl who ||Wants to ride me until I see stars||
Okay big question, did any of you give in to learning ||any parasite powers yet?||
I'm holding off for now
No, not Karlach, I meant ||Wyll, who has horns on his head, but I didn't realize it was him.||
That being said, enjoy your time with her, lol.
I've been resisting.
||that main goblin boss can fuck right off||
The ||demon/tiefling? He's a problem yeah||
Try to use elemental damage that's not fire, he should resist pretty much everything else
||All of them can f*ck right off a cliff, lol. I'll be slaughtering each and every one of them from the top down as soon as it's time. Don't care how long it takes me.||
||I'm pretty much in the process of that. I've killed the drow and priestess already. On the level 5 guy who has like 100000000 strength||
||i'm also half trying to fight in the rafters to push stuff off but it works against me too. Especially that motherfucker has a roar that knocks back everyone and WEEEEsplat||
||No idea who that is, but I'm sure I will.|| 
||Ah. It's in the direction of saving the druid||
I used gunpowder 
...I wonder if I can go back far enough for that. I tried ||using the gunpowder to open what seems like a path but it did nothing, so there's no gunpowder left||
what the fuuuuck
is their a hot key for ending a combat turn?
I keep getting a bug where I lose the UI
Spacebar does it for me.
Actually, that reminds me: I really wish there was a way to hold your action in this game, like you can prepare an attack if someone gets to within a certain range or if someone walks into melee range, and then when they do, your character automatically attacks once. Sort of like a reaction, I suppose, but more "active", in that you can plan specific actions with it (like launching a fireball or doing a reckless attack).
I'm having dreams about this game now lol
post-goblin camp Volo spoilers ||The dude showed up at my camp, I told him about the parasite, and he tried to use a needle to remove it, after failing, he grabbed a fucking ICE PICK and SMASHED IT INTO MY SKULL, making my eye pop out. He gave me a fake eye with THIS SHIT ON IT||
I knew it'd ||end in disaster when I let him do it, the eye was just a nice bonus||
||I chickened out of doing it but I might reconsider now
||
So after glancing at a "where to find companion" list, I somehow completely missed astarion. Will need to correct that
what's the best Feat for a rogue?
wait you can just straight up upgrade to medium armor with a feat?
huh
this seems very powerful
For level 4 it's probably the first one. Two more points in sex or whatever other stat for your class is powerful
Dex 
(Damn phone)
considering the character customizer, I would've believed that was a real stat if you didn't correct it 
how often do you get feats?
Twice in the whole leveling process I think?
is there any reason to level your main ability on cleric? I feel like it doesn't affect anything
The game does specify a "fast SSD" as part of the requirements.
Level 4 / 8 / 12 (and 16 / 20 in tabletop, but this game stops at 12).
If you mean your WIS stat, it does affect some of your spellcasting. But if you're whomping stuff with a mace, then no, put points into STR instead.
Oh the level cap is 12? I guess that makes sense, in the game by level 20 you're strong enough to whack gods
Yeah, apparently the game was originally going to end at 10, but they bumped it to 12 so that we could get access to 6th level spell slots and that third feat.
thanks!
in the same vein, is it at all useful to level charisma on warlock? Because it seems like it's pretty useless too and I should level dex instead
also why aren't my cantrips affected by the spellcasting ability?
e.g. why doesn't wizard gain extra damage on cantrips from int?
Oh absolutely. You should immediately take the Agonizing Blast Invocation, because that adds +CHA to the damage of your eldritch blast
oh, I didn't see that
I must've missed it already
what level does that unlock at?
2
so the only reason it's useful to skill CHA is for the Agonizing Blast invocation?
Well that and you can get +CHA to all your Persuasion, Deception, and Intimidation checks. It's always good to boost your primary class stat to 18 ASAP.
I don't think I care for those that much
Other Warlock spells will also scale off your CHA
they're for dialogues only anyway
ah. Well I haven't gotten any yet (I'm at level 4)
Right, but you can bypass entire fights with a good skill check
when do they unlock?
I think you should have some Level 2 spells that add +CHA damage at level 4.
huh
I don't think any of these benefit from CHA?
(this is at lvl4)
in fact, all these spells are available to like 3/4 of my characters
I've barely gotten any class-specific spells at all
So, Warlock, Sorcerer, and Wizard mostly share the same spell lists. Certain Warlock subclasses get a few extra spells from other sources, and there's a few warlock-only spells once you hit higher level spell slots.
THe difference is that Warlocks can recover all their spell slots on a Short Rest, which makes up for having so few slots. Also, their spells always cast at the highest level possible.
Wizards have specific spell slots at specific levels, so they're more limited in how often they can cast spells, but they can learn as many spells as they want (just costs gold + having the scroll available).
Sorcerers are kind of a middle ground, but get the advantage of Metamagic that lets them tweak a spell as it's being cast.
anyway, so I just don't see much reason to level charisma other than if I choose the Agonizing Blast invocation
It doesn't improve any spells, it doesn't improve weapon damage. The only thing it improves is dialogue skill checks
doesn't feel very useful
No it improves all spells
Both your to hit and your save DC
(assuming you're a cha caster)
As far as yoru CHA goes, it also affects your to-hit rolls for spells like eldritch blast. So boosting CHA makes it more likely you hit... yeah, what Tale said
THat's why it's always best to boost your primary stat, especially as a spellcaster.
+5% to hit on everything per +2 cha
I'm wondering if I should re-level Wyll to get the Agonizing Blast invocation instead of the one that lets you summon an imp
Worth
Yes, definitely
Agonizing blast is a must have basicalyl
oh okay
If you hit 18 CHA, with Agonizing Blast, his damage changes from 1d10 to 1d10+4, which means your minimum damage is now 5.
maybe I should re-spec Shadowheart too to max out strength or something, because wisdom seems useless
yeah that does sound great
I think a few of her healing spells scale off WIS, and a couple damage spells are more likely to hit with higher WIS. But if she's mostly your tank, then yeah pump the fuck out of STR and CON instead.
Though I'd personally recommend just hiring a Fighter or getting that barbarian woman instead to be your tank
how can you tell if a spell scales off wis? I don't see any at the moment
I'm assuming her offensive spells get a bonus modifier from wis on attack rolls though
and they are quite strong
I think my plan is to try taking the druid as a tank, Shadowheart as my healer / off-tank, and Gale as my "blow shit up" mage, while I plink stuff with my Ranger's bow.
Right, spells are always going to roll your primary stat to-hit.
the thing is that, spells kinda suck in this game because they're an extremely limited resource. You basically have to spend a long rest to be able to use them which in practice means I'm using cantrips or weapons like 90% of the time
and that begs the question: why the hell would I even level attributes that improve attack rolls on spells if I don't even use spells like at all?
maybe it's just an early game thing?
and there's gonna be more spell slots n stuff later? but right now it feels bad
I haven't long rested once so far and I'm like 20 hours in 
and it is more of an early game thing, because as you level you gain additional spell slots
I long rested once, noticed some stuff happened in game that caused me to miss a quest, reloaded and never long rested since
I've been running around with like 0 spell slots and I have to heal from healing potions constantly 
jeez
Welcome to D&D. 
This edition is much better than older ones. In older editions, once a Level 1 Wizard cast his two spells, he was done for the day. Had to carry a crossbow if you wanted to do anything else.
this party i have is like full caster mayhem lol so i have to long rest after every few medium-sized fights
yeah like, I dunno, DND is weird
But yes, as you level up, y ou'll get more spell slots overall, and more powerful spells to use them.
Warlock is just very tight on spell slots, because they get them all back on a Short Rest
I don't like how there's no gear progression, how spells are a very limited resource and how like almost every class shares the same spells
Warlock's main hit spell is free 
and you can recast hex so long as your concentration isn't broken
Most of the problem is that you're getting two/three Arcane spellcasters at the very beginning, and only one Divine (Shadowheart), so things are lopsided until you get the Druid.
Oh yeah, be sure to take advantage of hex on the Warlock, that'll boost damage even more.
yes it's totally fair that my free infinite use cantrip can do a maximum of 16 damage
And gear progression is a bit slow, yes. You're going to spend the first few levels in regular gear until you get enough gold to buy some magic gear or complete some big quests for better rewards.
Usually around 5th level is when D&D characters start getting more magic items.
This is just how d&d is
Yup. 1st level characters aren't exactly "zero to hero" but it's pretty close. It's a game built around 20 levels of progression, so those first three or four are a bit slow and same-y, but then it goes off like a rocket.
gear progression is more like "your armor has progressively more insane modifiers" rather than "your armor class goes up as you go deeper into the campaign"
Right. A lot of your gear will be stuff you pick for new abilities rather than pumping your AC.
Yeah
yeah which is kind of my problem with it. I guess I'm just not used to a system like DND's
as far as I understand though, armor AC, weapon damage, etc doesn't really go up as you upgrade your gear. You just get extra abilities n such
Once you get magic items, you'll see some with "+1 AC" or a "+1 weapon" (which affects to-hit & damage both). But mostly you're going to prefer special abilities being added over those. And the +'s will go up as you hit higher levels. But yeah, an AC of 18 is actually really good for D&D.
Ye, it's a system I like a lot because it means less giant numbers to look at (like having 1100 defense and 2175 attack in Monster hunter, for ex.)
It also works well for dice, of course
Mhm. Plus, your class abilities will really improve as you hit certain milestones.
So for instance, at level 5 a Warlock gets access to 3rd level spells, a sixth Spell Known, and a third Invocation, which opens a lot more flexible options.
oh wait, apparently I already had agonizing blast
does the charisma bonus not show up on the tooltip?
Hm. I honestly never looked, but I know I was getting the +CHA damage.
Oh that reminds me, as you level up you'll get multiple beams for your eldritch blast, so you can either hit multiple targets at once or blast the hell out of one target.
how can I check?
Uh, if you're at your camp there should be target dummies you can practice on.
apparently I do 0 damage to all dummies
I think in general the target dummies only show 0 damage
this is 100% what would've happened to me
It is not shown but it does work
And somehow I, the classic never rester, has managed to avoid that
THe specific HURRTY UP quests are usually pretty clear that you need to hurry, from what I've seen
Spoiler for Wyll's storyline:
uhmmm ||Wyll just turned into a devil. Was there no way to avoid this without killing Karlach??||
huh, they just let you do that? interesting
it's not a real CRPG if they don't let you do a few stupid things 
(if it's the kind of story where you know how to get there early)
Eternally battling
I did have some real hilarious times
As me and Kar show off for SH by hauling barrels of gunpowder into the rafters for tactical advantage in fights
Man, I had one insanely difficult battle... and realized afterwards that some of the barrels on the upper level were smokepowder (gunpowder). I could've made the fight so much easier with those.
I have seen this big talk about skills but IDK if this has been mentioned.
You should aim to have even scores.
The bonus goes up at even scores.
So for example, having a 14 or a 15 in strength count ad a +2 to melee attack rolls.
It's when it goes to 16 that it becomes a +3
A lot of NPC start with odd numbers, so getting attribute points at lvl 4 and putting one in each to even them out is very tempting as an option
Yeah I realized that already
is there a way of toggling interactables so they're always visible (rather than holding left alt)?
I don't think so. And honestly, some rooms would be impossible to navigate with it always-on, there's so much stuff in htem.
Yeah, that's a common problem with these types of isometric RPGs, too much stuff to navigate around.
I was getting really frustrated yesterday because I wanted to click on someone to take an action, but accidentally clicked next to them & my character cheerfully walked past multiple enemies (taking attacks of Opportunity from them) to get there.
After I ||got the bear boi out of the cage we decided to go kill all humans goblins, and I get into a fight immediately outside of the room. But it also pulled in a couple of goblins that had line of sight through a hole in the wall and I basically had to do the whole fight up to priestess gut without short rests||

it's a bit too vertical for a game with no means to actually go up or down levels
Ugh, yeah, that entire area has too many sightlines enemeis can spot you on & get into combat with.
There's usually ladders or vines to climb, but they can be very difficult to see without spinning the camera like a top.
or dark vision
Mhm
On a related note, ponies have rotted my brain. I was reading a page about making an optimal build, and they mentioned using an ability "to cover your flank" and all I could think of was

this game's very hard to play without playing dnd tbh
like I get feats and have no idea what I'm supposed to pick
As a character that relies to be 2 meter above someone in order to make one of my strongest moves, please keep the verticality
I just got ||voluntarily beaten by a dude with a kink for that kind of thing while Shadowheart watched and her comments made it clear she enjoyed it|| 
Also that's why misty step is kind of awesome, placing a caster up someplace where melee dudes have a hard time reaching is pretty nice
The buff ||you get if you go all the way is pretty awesome too||
Especially as barb, but in general
my companions didn't seem to expect that 
Has anyone encountered a use for rope? I keep it in my inventory expecting it to be useful one day.
I have not, as of yet. I tried to use it to rappel down into a hole during one bit, but it just wouldn't do anything (and my whole party instead plummeted in when I misclicked). 
Yeah I don't think they account for that sadly
If you want to jump down high places tho, feather fall is a ritual spell
So as long as you prepare it, you can cast it for free and leap down whenever distance assuming you aren't in combat
You can even prepare it on the fly, use it, and change it back
Since they aren't limiting how often you can change your spells
Oh good to know
I did not have feather fall at the time. 
I think after this playthrough, I'll run a evil melee character, and then either a mage or maybe playthrough as Shadowheart.
Apparently there's an Origin that lets you play a custom character, but with its own storyline. However ||it pushes you to make evil choices and gives you some unique dialogues & cutscenes||.
I'm not sure if ||I'm supposed to use the mindflayer powers or not||
I think that's intentional. And I honestly don't know how it's meant to play out. However, at a certain point, ||you get to rip the tadpoles out of other NPCs, and "absorb" them for new bonuses / powers||.
||yeah I got that far and I'm just kind of confused. It seems like a massive system to ignore and the game seems to be pushing you towards it narratively but shrug||
I have a feeling it'll pay off, but yeah, it's super suspicious.
doing it? or not doing it?
another thing I don't get... I had the impression that every member of the party gained the same experience (including those not involved) but my characters aren't all leveling at the same time so I guess not
Doing it, yes.
They are, you just have to add them back to your party and level them up manually
Yeah they get caught up when they join you back
Or at least they should
If it's not happening try to dismiss and readd them
oh yeah, some of the few times I save scummed in Planescape were interiors where I was afraid my party would pathfind unexpectedly and get themselves spotted (and this did happen more than once)
In this game, when it matters you can get a lot of control of where you step
You can either toggle off group mode so you control each character individually and where they go
I kinda wish that, at the camp at least, you could control every character and do all you need to do with them, like level them up and do some inventory swapping, rather than having to switch them out constantly.
Or to stealth, you can toggle turn mode, that act like if you are in combat for the purpose of moving around and avoiding patrols
Strong agree, there are definitely a few QOL I would like to see added and this is pretty high on the list
They all get the big quest rewards and (I think) XP from kills, but there are some XP rewards specific characters get when you do things, and I don't know if you get them when they're not in your party.
Again, this is the one area where the Pathfinder games actually beat BG3, and that's party management. They have a muuuuuuch better party swapping mechanic in place.
Never forget about the switching to turn mode, the hotkey is shift+space
It can save your ass for so many things
An example, in an encounter there was something that was burning, and took some hp damage every turn
I finished the fight in time but the thing was still burning, and I had to prevent to reach zero.
As soon as the fight finished the game went back in free time mode, but I quickly shift+space so I could cast a create water on the thing and put it off before it was too late
It's generally helpful when timing is an issue, some traps are also that way
Yeah, I'm genuinely wondering if I should have one of my casters always prepare the Create Water spell, because there's sooooooo many places where there's fire, and it would save me so many headaches and HP if I could just cast that instead of having to throw water bottles all the time.
shivers
Waukeen's Rest suuuucked. So much fire everywhere. 
That was also annoying
It took me quite a few attempts to figure out how to get to the trapped man on the second floor. Finally I just had Wyll misty step through the cracked wall out of frustration, only for me to find out that there was a cleared hallway connecting the smaller building to the main building all along. 
Hmm. That's a good point, I hadn't considered that.
I just always make sure to have Speak With Animals ready, it's amazing.
Oh nice, I found a list of ways to gain Inspiration (aka a reroll) via the Background you chose at character creation:
https://www.gamerevolution.com/guides/943203-baldurs-gate-3-inspiration-inspirational-events-background-how-to-get-gain
Baldur's Gate 3 Guide to Feats: Which are the Best Feats For You?
In this Baldur's Gate 3 video, We're going to talk about Feats. We're going to be going through each feat of the game, talking about why you might take it, why you might not, whether it's worth it or not, and just some general information about Feats in BG3.
BG3 Wiki: https://bal...
I'm sorry Tale 
That's the end of his Tale
"Oh my God, you killed Tale! You bastard!"
Rip dog thing
I'm becoming more and more convinced that going with DND's ruleset for this game was a mistake
It may 'work' for a tabletop game, but it's just downright frustrating in a videogame
I think it works well enough, but yeah, the more I play, the more I'm thinking that D:OS 2 is still overall the better game for now, but we'll see as I get further in.
It really is. The more I play the more I notice how much better designed DOS2 was
Divinity's mechanics were just more fun and better fit for a videogame
I understand that they had no real choice, you can't make a baldurs gate game without DND mechanics so I don't blame Larian at all
What I really miss is Divinity's sheer combat mobility. I had my characters jumping around, climbing walls, combat-rolling (not really, but it felt like that), setting up sniper positions mid-fight, throwing bombs, teleporting, hovering, and just generally being far more active and fast-paced. Each battle felt like a completely new experience.
Meanwhile with Baldur's Gate 3, there's far less options because it's relying on the D&D system, which is perfectly serviceable and fine, but it relies a lot more on either stealth or brute-forcing the fight, rather than mobility, mid-fight tactical positioning, and planning ahead.
The trick is that the whole Baldur's Gate franchise has always been a D&D game. WotC wouldn't let someone make a BG game without using the D&D rules.
... my screen didn't scroll. 
yeah, like I said, I understand. I'm not blaming Larian, I know it's not their fault
I don't think either of us are saying that BG3 is a bad game by any means. In fact, I think it's a fantastic game, I haven't had this much fun in quite a while. I just think that D:OS 2 is just better overall.
To be honest, the mechanics are a large reason as to why I wasn't able to get into DOS2 so to each their own
I thought it was the world?
yeah. It's not bad, it's just... not as good
The world was neutral
Like, it didn't have time to win me over
To be fair tho, I am already familiar with it which is definitely a big reason as to why I enjoy the ruleset
Also subjectively, I enjoy a more intuitive system
Like, since I alreeady know the philosophy behind it, I know exactly what +2 in dex will give me, without having to go through hoops to figure it out
Since the math behind it is so simple
I loved everything about DOS2: the mechanics, the world, the story, the music - everything. Particularly loved how overly cynical and exaggerated the whole world and lore felt
BG3 for me... well it falls behind in all of those aspects
not to say it's bad, again, but not as good either
The gameplay was good but I didn't feel like I was in control of the game, whenever I got something I had a vague sense of what made my character better at but no more than that, which is why I am enjoying the D&D system more, thanks to my familiarity to it.
it's like the opposite for me with BG3 lol
If I spent enough time to become as familiar with it, I might have enjoyed it as much, but I'm not sure, I remember the to hit calculation involving more math
But I might be misremembering
but it's not even that, I could live with that. But the fights feel slow, and very frustrating when everyone misses all the time, especially when spells are very costly
I'm also familiar with D&D, and in fact, in some ways, BG3 is helping me become even more familiar with it, since I now have the chance to play different classes far more easily and thus get a feel for what I like. And that's why I feel like, as a combat system, it's perfectly serviceable in a video game and works quite well.
I just...really miss the more action and tactical planning of Divinity.
like the armor system makes sense in a tabletop. It's easy because you don't need to calculate damage and reduction and whatnot. You either do damage or you don't - simple
And honestly, I hit waaaaaaay more often in Divinity than in BG3, but in Divinity everyone also had waaaaay more health too.
but in a videogame, which does all the calculations for you, it's VERY frustrating
it sucks when your powerful spells have a 40% chance of landing and you basically just waste all your precious spell slots on nothing
Yeah but simplicity offer more than the benefit of being easy to use at the table.
feels like fights are more often than not (quite literally) decided by a roll of the dice
namely the fact that it's easly to manipulate in the game
you spells hit and do a lot of damage? Congrats you win! No? Too bad bucko
you gotta run away or reload
Welcome to D&D. At least in BG3 you can save-scum, in the tabletop version, you have one shot at everything, and if you fail, you fail. 
Can't speak for you since we play on diffierent difficulties, but it might very well be also that being more familiar with how the game works is helping me stacking the dice in my favour more often
I don't feel like my fights last long for example
progression is also waaaaay less meaningful because gear doesn't really scale as much with levels so the answer to "damn these enemies are tough, what should I do?" is not guaranteed to be "come back later when you're higher level and better gear"
like even beating level 3 enemies is tough with my full level 4 party
In those situations, it's often best to find other ways to either improve your chances, or use an alternate means of winning the fight. Never spend a spell on somehting with that low a chance.
then that begs the question of why the heck would you even get powerful spells at all if they're just gonna miss?
the only spell that has reliably worked for me is (surprise) the mage spell that cannot miss
A lot of enemies that have high AC have low dex or wis saves, that's on purpose, using spell to disable them or blow them up that bypass the Armor Class is a strategy for those
Like I said, there are ways to improve those rolls.
Having high ground often helps with ranged attacks.
well then it's extremely unclear how you're meant to be improving your rolls and it's just frustrating no matter how you put it
I think that's why guides recommend going for the +2 stats as your first feat. Since your hit checks depend on your dex/str whatever, getting it as high as possible early helps with that? I think that's how it works?
I did that
Basically this. Whenever possible, I try to find higher ground, and then use a ranged sneak attack strike with my assassin rogue on the toughest enemy I can see before the battle even starts, while everyone else is individually stealthed a little further away from the battle. That way, when battle begins, only one character is actually fighting, allowing me to get at least 2 or 3 more shots off from other stealthed characters from different directions, thus greatly increasing the chances of me winning the fight.
That said, each shot has to hit first. 
and it has barely helped at all
feels like my characters also barely do any damage to enemies because there's no obvious gear progression that would give you more damage
When you attack anything you have a breakdown as to exactly what goes into the roll, you can figure it out why you have lower or higher chances to hit, get bless on your cleric for big fights and them keep them out of enemies reach to avoid losing concentration it is a good strat to help the whole party hit more often
Something doesn't sound right here. Gear really isn't the biggest factor in doing damage in D&D, your class abilities should be handling it. If they're not, something else is wrong.
There are also specific levels in which you do big jump in powers
my class abilities all kinda suck, they're barely better than when I started at level 1
and they're all the exact same for all my characters
LVL 5 for examples is where casters get lvl 3 spells and fighters get an extra attack a turn
LVL 2 spells are also pretty strong
Scorching Ray tends to be a favourite
If you really need to get someone who can deal massive damage in rapid succession, get Karlach. Never let her leave your party. She can't use armor so she'll have low AC all the time (this is why spells that grant +2 to AC are great), but she's very tanky with a huge health pool, and she can hit for a lot of damage with a greatsword. Not only that, her rages essentially give her a bonus attack, and she can also do reckless attacks for advantage, which almost always guarantee a hit.
For clerics spiritual weapon is a very strong summon you can cast on a bonus action and doesn't require concentration
I have spiritual weapon, I have scorching ray but it barely helps at all!
If I weren't at work, I'd offer to take a look at your party & see if I can spot any issues.
I was in a fight earlier where spiritual weapon would have a 50% hit chance against some enemies
That first version sounded like a threat. "So help me, if I wasn't at work I-"
also my party kept getting mud sprayed and all of my attacks were like 20-40% hit chance
like I said, the only thing that carried me through that fight was magic missile, because it can ACTUALLY hit enemies
without any bullshit
and then that leaves me with like 0 spell slots meaning I have to long rest after any moderately hard fight
I want the ai to not be smart, so I can shove them over cliffs without them doing the same 
I mean, scorching ray is 3 rays at 1d12 each, which is pretty good.
They have to hit of course but it usually doesn't perform badly, if you are afraid about missing maybe make sure a cleric cast bless before shooting, or disable the enemy in some other way so they are easier to hit.
(Invoke duplicity with Shadowheart can give you advantage)
I've never actually been mud sprayed yet. I didn't even know that was a thing.
that was in the ||investigate kagha|| quest
I'll look at bless and stuff, but I dunno, combat has been really frustrating the futher I go
I may have bypassed that by ||killing the goblin leaders|| because I can't get a quest marker for it.
Oh right, consider also magic arrows.
You drop a fair bit of them and can definitely do some tricks on enemies
Especially once you get 2 attacks at lvl 5
WHat's your main character class (like your personal character)?
Throwing a bottle of grease and a fire arrow in the same turn becomes a good strat at that point, or a bottle of water and a lightning arrow
oh yeah, I forgot about those
rogue (astarion)
Hm. Yeah, Rogue can be tough to actually play, due to their reliance on Stealth mechanics.
If you want a free second attack, I'd consider dual-wielding with rogues. Gives you two chances to hit instead of just one, even if the off-hand strike might do less damage.
actually, my rogue is probably the highest damage dealer from the entire party
I'm playing a ranged rogue
Ah, so basically the ranger from Divinity.
I usually just make him camp out on some highround, sneak and then sneak attack with the bow
Stealth + range.
God, the rangers in Divinity were OP as f*ck. I loved them, lol.
Oh yeah, if you play right, Rogues are combat monsters. But folks who don't maneuver them well tend to get killed quick.
I think in here you gotta work on the whole disengage/surprise attack thing that rogues can do?
I actually discovered the ultimate melee rogue build for tabletop D&D that maximizes damage and makes you very difficult to hit, but it's not possible in BG3.
Is the game good masque I’ve been thinking of getting it.
It's very good
It's good, but don't go in expecting D:OS 2 mechanics wise
Thinking about this, I'm wondering if the enemies you're encountering are ||druids or other spellcasters
||, because they would be most likely to resist your spells.
I'm really enjoying it, but I'm a D&D nerd, so I like the mechanics. The story is good too, but again, I'm a D&D nerd so I get a lot of the lore bits being dropped.
What class did you make?
I know enough about the world and lore to help me get by, but I'm no savant.
I rolled a Dragonborn Ranger, which is working out pretty well.
Oooh nice what difficulty is everyone on?
I'm playing on Balanced
And I think another reason why Merc is having so hard a time is because he's playing on Tactician, which is hard even for the devs.
Well, Ranger is pretty much the definition of "jack of all trades, master of none." If you build for ranged combat, they're very good at it, and can at least hold their own in melee, but you really want to disengage and shoot things ASAP. Plus they get a few utility spells.
Balanced, yes.
Oh crud, I missed that detail. Yeah, Tactician is really for experienced D&D nerds who know how to take advantage of the system.
And it's probably buffing the enemies. No wonder your level 4 party is having trouble with level 3 enemies.
Got to a +9 to hit, this is going to be fun to try out
I wonder if they would add a harder setting in a patch?
It literally says that it buffs enemies and weakens players, so yes, Tactician is not good for a first-time go at a D&D combat system.
Weaken players? I have to check what it changes
Well, maybe not weakens players, but it does make them harder to land hits, iirc.
Mercurial, bopping to new p@d — 08/04/2023 5:15 PM
I chose the medium one at first, but after the starting nautiloid section I switched to tactician because it felt too easyMercurial, bopping to new p@d — Yesterday at 5:57 PM
Also I really like how tactician difficulty is balanced in this game. It's hard, but fair

Also, the nautiloid section is literally the tutorial, it isn't supposed to kill you. 
This isn't Elden Ring or Dark Souls
Reading around, the differences are
30% more hp for enemies
The enemies tend to target casters more, and generally act smarter
And there are more enviormental hazards
That said the game is new and people might have missied harder to detect differences
Like if they have more AC or more to hit chances, it'll be harder to notice right away
does "proficiency bonus" have anything to do with accuracy/hit chance?
my problem isn't with the difficulty
it's with the core gameplay systems
I just realized, this is basically the same thing that Flitter is running for me and Rom. We're playing on a Tactician campaign, but instead of 30% vendor increase, it's 200%, lol. 
the actual D&D players started going "oh, Tactician, oof" so that's what I was responding to 
I think that proficency scaling and hp scaling is same as in balanced
It's in explorer (easy) where you have double proficency and get max hp with every die auatomatically instead of the average
Which is why there are those categories
I think no? Isn't it more for saving throws and ability checks?
Unless it's weapon proficiency, in which case it might?
Proficiency Bonus applies to ability checks, saving throws, and attack rolls. Each class has a different progression for this bonus, some get an increase every level, others only get an increase every 3 or 4 levels.
proficency applies to everything you are "good" at so if you change proficency, it also applies to weapon attacks
That is not correct, proficency level up at the same interval for every character
Even if you multiclass
A 6th lvl character always has a proficency bonus of +3
I think it's a 5, at 9 at 13 and at 17
Ah. Tabletop it doesn't.
My bad
It does in tabletop too

if you notice all the characters have the same progression
And if you multiclass your proficency stops being tied to your class and starts being tied to your total levels
Yes, in 3.5 it was all over the place
When it was called "attack bonus"
Back then it was balanced because spells usually ignored the armor, so didn't need as much to-hit
Also characters got new attacks per turn based on how much attack bonus they had, it was much more complicated
How’s work?
Exhausting. I'm training someone, so I've hit my Social Activity quota for the day about 6 hours ago. 

Oh holy shit
chuckles I'm in danger
I have no idea what you are doing at lvl 4, but it looks fun
Yeah, you are way in over your head fighting that at level 4.
Oh boy that looks awesome
Not at level 4
At level 4 that looks terrifying
Hope you long rested before that
At least it's not a real ||Beholder||, it's more like one of their lesser offspring, but that's still a terrible thing to fight at that level.
... 5 attacks
Yeeeeah

They gonna die
Wait fuck, you are summoning that thing? 
hey, to my credit, I did manage to get it to half hp
Okay, that's impressive
uhmm, I think I'm spoiling too much already. You should go see it for yourself 
Was this about the ||notnecronomicon||??
Huh
No, I actually looked that one. It's not nearly as interesting as this. 
Yeah, that's what I thought that was.
I read it all, but I need a key to read the rest
Pretty cool you got it down that low.
managed to get it to 64
I wasn't able to read it, I need to go back for an item. But mostly likely on this playthrough I'll just destroy it, I'm playing a Good character.
Next time I'm reading that fuckin thing. 
died shortly after
I'm gonna try it either in the goblin camp or druid grove
see what happens
I don't think I'll finish it and will destroy it when I have access to divine smite, but it was fun up to what I've read
Apparently any ||Radiant|| damage will do it, so Shadowheart can do it with one of her spells
Hm
what's a beholder anyway?
You can tell it's ||radiant damage by examining the book, it's the first thing I tried||
Its the same thing but more eyes
And more powerful in general
They are usually above lvl 12 content, but they might tone one down a bit from the monster manual so it's lvl appropriate for lvl 12 players
Or maybe they wont tone it down and they put it in there anyway just to fuck with us
A Beholder is an Aberration (think unnatural horror), basically a floating ball with one eye and mouth up front, and 8 eyestalks around it. Each stalk has a spell-like ability it can cast, and the central eye can project an Anti-Magic Field.
They hate all life, including other Beholders, beleiving every other being in existence is inferior to themselves.
oh wow, god
Yeah, they are very, very nasty to fight
yeah I noticed ||this one cast a different spell with each stalk||
and it USED EACH ONE EVERY TURN
Yup. This is a smaller, less powerful version of a Beholder (which is why it's called a Spectator).
There on a lot of dnd boxart
There's a bunch of variants like that.
Yeah, beholders are an iconic D&D monster (and trademarked as such)
Yeah beholders might be more iconic than dragons for D&D, ironically
Masque remembers the dnd cartoon days lol
I actually do
I bought a shirt with tiamat in that style
What the absolute shit.
I KNOW 
Lol. Imagine what will happen if you make a dragon mad
Theres mods for that
"Tactician wasn't hard enough, so I summoned a few abominations from the outer planes"
this is the worse game of pokemon I've ever played
HEY I didn't know THAT would happen! 
I'm not sure I had a whoops moment like that in Planescape 
yeah, it wasn't as interested in boss monsters
lol
I broke the game
wow I just one-shotted an entire group of gnolls with 1 bomb 
those things are powerful
that was very satisfying
Yup, smokepowder bombs are awesome.
So far I've only recieved one as a random drop. I'm assuming you can buy more, I dunno if you can craft any with Alchemy.
I found a path at some point leading to what I suspected was a ||spider queen area||, but I was still level 2 or 3 at that point and decided that cowardice sounded like a very good idea
I don't know where you got yours as a random drop, but I found mine from ||rescuing the Deep Gnome that was strapped to the windmill in the abandoned village.||
Oh, btw, I've noticed a little something odd about the dialogue in the main goblin camp: ||so, at the gate, there's a rather annoying goblin who will tell you to literally rub shit all over your face and then he'll let you in. I winked, then grabbed the shit and threw it in his face instead, and then slaughtered him and the other gate guards without alerting anyone else. However, the odd part is, after I make it into the camp, my companions and the other goblins still react as if I've smeared shit all over my face at the gate.|| Idk if it's a bug or just a weird dialogue hiccup that Larian forgot to account for.
Yeah probably a flag that wasn't set up correctly somewhere
Not surprising on release
Things like these were the reason I was considering waiting a few months before playing, they'll probably get caught and patched but it'll take some time
Yaaaaay got the ||goblin boss bastard|| with very little damage. Got super lucky that his movement failed riiight at the right spot to have me take advantage of it
"Am empty box. If I were a cat, this would be a great find."


[heavy breathing]

WHERE. Please tell me. 
I looted all that stuff without even killing the boss dude
Oh, this is all in the ||goblin fort||?
Yeah it is. I looted the other guys too for some great stuff but all at once from the crates is nice
Also i just now got around to getting Astarion, and...
GOOD LORD he sounds smarmy
He very much is
That's...forward. 
Also I have just discovered the ||BRAINPOWERZ screen||
So yeah, clearing out the ||goblin fort|| leads to maaaaaaaaaany rewards

Welp, I know what I'm doing tonight, lol.
It ain't easy. Many a save scum 
Gee, i TOTALLY didn't see ||these skeletal corpses rising up as soon as i click on something specific|| coming a mile away...
Oh shit. I just found ||an entrance to the friggin' UNDERDARK under the goblin fort. With warnings from long-dead Selunites to stay the everliving F*CK away. And yet I'm supposed to go here to find that "Nightsong" item.||
What did I just get myself into? 
Welcome to ||Act 2|| 
I don't think I'm supposed to be here yet. I haven't even cleared the ||goblin fort|| yet.
...This game is actually gonna make me kill ||two goblin kids in order to free Halsin||, is it? 
Welp, time to go Anakin up in this bitch.
Although...
Shadowheart doesn't like it if we hurt ||kids, even goblin ones||.
What to do?
start wearing black and tell her that you'll bring order to your new empire
Peace to Faerun
I've played the game for 53 hours and tbh I'm not sure I really like it
Like it's fun, but there's times where it feels like I'm missing something that a DM would probably not let me miss or they would talior the difficulty to what the party was actually capable of handling
I mean, I'm aware
Alright, Halsin is freed, and now he wants me to kill all the goblins. I left him in the prison area though because I don't want to have to babysit him while I try to do this delicately.
It's time to earn my assassin's degree in goblin anatomy.

Ok so, ||I did kill a spectator and it lets me cast "speak with dead" on it, this is going to be fun||
Underdark spoilers
Boo, ||nothing to say, hopefully other creatures similar to that can talk tho||
The game literally just finished, give them a couple weeks guys, lol.
Two ||goblin bosses down (the hobgoblin and the drow), one to go. Idk what y'all are talking about, the only hard one was the hobgoblin so far. The drow lady went down in two rounds.||
Aaaaand done. Degree earned. 
well. I killed them. I killed them all.
||The hobgoblin hits like a truck and seems to swing more often than you since he's level 5. A string of bad luck will annihilate ya||
||Yeah, two of my characters were at death saves towards the end, but one thing I found helped was having one guy in the rafters raining cantrips down at the enemies from above, having Karlach solo all the weaker enemies, and having everyone else focus on the big guy. Eventually, he starts to get so frenzied that he'll actually attack his own people. Also, fun fact, you can long-rest inside the temple after you've cleared out the goblins, the ones outside won't give a shit, lol. Of course, that still makes the battle outside only slightly less painful. I tried to do it last night, but I realized soon enough that it was gonna take a while, so I saved it for today.||
Also, ||destroy all the wardrums at the start fof combat. Matter of fact, make that the combat initiation. It'll stop the goblins from calling friends.||
||I'd already killed the entire rest of the goblins inside the building so those wardrums did nothing. For my successful playthrough, i had my entire team up in the rafters raining stuff down and if anyone came up, Lae'zel was ready to push them. Only hobgolin made it and he ran out of movement before being able to attack. Pushed him, and then shot him while he was still prone. I took no damage from him. Cleaned up everyone else easy||
||in fact I streamed it to no audience on twitch but I should have it up on there
||
The D20 is just a humbling device. #BaldursGate3
💖 104
What's wrong, Tale?
Oh, that would have been nice to know before I did the puzzle I just did
I had to short rest to be able to use mage hand
there's a surprising amount of things you can shoot
I watched a tips video and just then realized you could've ||shot that stone on a rope at the crypt entrance to kill the dwarf and human instantly if you didn't manage to persuade them||
You can also throw stuff on pressure plates to set off traps from a distance
That's definitely the Divinity DNA, you can tell it's the same studios
I don't think they're actually kids, just really excitable. That said, you don't have to kill them, you can succeed at some skill checks to make them open the cage, or just use your POWERZ to make them obey you.
||Then Halsin will kill them for you.|| 
I was level 3 during the fight, and I only managed to win once I started ||knocking goblins into the spider pits||.
I love how different all of our solutions are
I haven't fought them yet, but I'm considering ||summoning the spectator and just running away and hiding|| 
I ||got into goblin priestess' room and killed the ogre there, opened the cell and knocked down a cage which created a hole. I went down the hole and found myself in that spider pit Masque just mentioned. Somehow the spiders were smart enough and I was able to communicate with them even without animal talk abilities, so I allied with them... unlocked the door with thieves tools and unleashed the two spiders on the Priestess||
that'll be two birds with one stone 
God, I never even thought about that, I figured they wouldn't be intelligent enough to talk to.
I was fully expecting a fight
But then they started chatting and i ||mimicked what they did and they were chill, and pointed towards the door||
Actually, they are kids. One of the random conversations that the goblin warrior next to them will have is asking them if they "want to grow up weak".
On that note, I let the priestess ||drug me|| just to see what would happen, wound up ||in that cell in chains, but was able to make a DEX save to dislocate my wrists to get free, then stealthed out of the room||. Came back later to kill those two, after I found Halsin & he wanted the bosses dead.
What level are you now masque.
Also, it's kinda in your best interest to kill them, because A) Shadowheart actually doesn't care as much as I thought she would (or maybe she was just too far away), and B) they will run to get help if you don't get them fast enough.
oh goodness, I totally forgot I had ||Lump's war horn item|| as well. This might be the perfect opportunity to use it
I hit Level 4 on Sunday, that's the last time I got to play.
I wonder if I'll be able to use it after I'm done with the goblin camp or not
https://www.twitch.tv/videos/1892004750?t=00h51m30s @desert dove that section in particular from the ||cell onwards||
or if I should stop saving it
I'll have to check that out later, when I'm not at work, but it sounds like a blast.
Also, I'm looking forward to figuring out WTF was up with the ||Strange Ox|| from the druid grove, I expect I'll run into them again later.
Oh I see, I think it's because I am an ||outlander and had animal handling to a minor degree?||
Ooh, that could be it
||the strange ox is actually you, the player character, after you’re thrown back in time at the end of act 2|| /s
That's probably why I couldn't make the wolf in the druid grove like me. 😦
Oh worth mentioning, if you don't want to murder someone, you can enable non lethal damage
I had a hilarious moment picking off some of the goblins in that blacksmithing area of the sanctum. There was always one goblin who would go to the edge of a hole to piss into it, so I used Karlach to shove him right into the chasm. That killed him, and then three other goblins on the other side of the hole decided they didn't like to see that so they attacked me. I then picked each one of them off, but then I realized I did all of that without even alerting the goblin smiths literally five feet away. So, to deal with the smiths, I walked over to the goblin that was hanging over the edge of the chasm in a cage, decided "f*ck that guy, sorry", and shot the trapped cage door, blowing him up and causing the smiths to attack. After killing the smiths, a goblin guard walked in...only to remind me grumpily not to take any items.
I was literally standing in the pool of five to six goblins' worth of blood, and she only cared about me opening a crate. 
That will work only with melee attacks tho
Yup, I did that with the tieflings that had Lae'zel in a cage.
Then I looted them while they were unconscious.
Oh, and wandering around the druid grove, I accidentally "stole" an item by clicking on it, and had to give it back to the druid that saw me, with amusing dialogue about my terrible thieving skills.
Hilariously, you could've actually used this moment to have another one of your characters sneak up behind the druid while you were talking to them and rob them blind.

Sadly, I do not have a rogue in my current party.
I might skill Sleight Of Hand in my next playthrough, for exactly such an occasion.
You should. If not your main character, then Asterion. Rogues are OP in this game, easily dealing with traps, doors, chests, and stealth problems of all kinds.
And trust me, there are some traps that hurt.
... now I wonder if you can pull the Fallout/Skyrim trick of reverse-pickpocketing explosives/poison into NPCs pockets to kill them. 
It really is.
Well, in this game, anyway.
It was more balanced for four people in D:OS 2.
I need gale vecause gale is fun
My plan is to be good this playthrough, and evil the next one.
So next game, my party will be me as the Dark Urge, Astarion, the Drow lady, and someone else who doesn't care if I'm evil. Possibly a henchman, since the rest seem to be at least semi-good.
I need devil girl becxauee she’s fun
And again, to sing the praises of the Pathfinder games and their party mechanics, you can have six people in your party.
Etc
Oh, and next playthrough, the druid grove gets burned to the ground. Because Evil.
Karlach is never leaving my party. Gale is a good guy, but he's a chore to babysit and keep alive (whether through combat or ||his condition||).
I've yet to meet Karlach. Probably second thing I do next time I get to play (first is clearing out the mini-dungeon where Withers was hanging out).
Also, I'm absolutely going to try and romance both Shadowheart and Haslin this time through, if I can.
Also, two somewhat spoiler-y things: 1) ||did Lae'zel try to kill you guys in your sleep yet? And if so, what did you do?|| And 2) ||did you let Volo, ahem, perform surgery on your eye? Assuming you saved him, that is.||
- ||She tried to kill me personally, but I talked her out of it.||
2 ||Haven't met him yet.||
has anyone killed the ||hag|| yet?
No, but I did accidentally run into a bunch of ||harpies|| that kicked my ass. 
If you mean ||Auntie Whats-Her-Name||, I met her as she was arguing with the two men, but not yet. The swamps were too tough for me when I first ran into them (level 2). Now that I'm more prepared and with better equipment, I'm gonna head there after I finish up with the goblins.
I recommend lvl4 or above
Well I am level 4, hopefully soon to be level 5 after I deal with the last few remaining goblins.
But that big group out in front of the ruins...oof, gonna need to get smart with that.
If you mean ||the front courtyard|| they were noncombative to me. I don't know if that's because I bluffed my way past the ones in the ||ruined village|| or if that's just the default.
Nah, every goblin is hostile to me because I murdered ||all three leaders||.
Gale is adorkable.
Oooh, yes, that'll do it. If you don't want to fight your way out, ||you can portal out via the fast-travel points||.
He's very fun to have around, and he's one of the actually good guys too, he's just...incredibly weak and he ||eats magic items.||
He’s a growing boy and needs his nutrients
He’s not that weak you just have to keep him in the back and use grease and such
You don't need to spoil that, fast travel isn't a spoiler. :P
In any case, that's the chicken's way out, and these goblins have more than earned what they'll be receiving tonight. I just need to figure out a good tactical position rather than just bum-rushing out of the door. Are there any other entrances to the ruins?
I just wondered into ||this camp (that is full of people, mind you) and why the heck does oil literally instantly explode as soon as I step onto it?? Why is the whole camp full of explosive barrels?!||
Eh, some folks feel like it's cheating, so I did that spoiler as an option.
"...Karlach, you idiot...bleeeeh..."
dies
has anyone been inside that camp yet?
To blow up people walking into the camp. 
like this makes literally 0 sense
and blow themselves to smithereens?
You'll find out why there's so many explosive barrels after you do their quest.
There is
how come they walk over the oil just fine, but as soon as I as much as breath on it, it explodes?
Because Karlach is on fire.
She’s hit
but I don't have karlach in my party!!
...Oh.
Huh
There's literally an Origin as "The Dark Urge" which encourages you to be evil throughout your playthrough, with unique dialogue options and cutscenes, apparently. So I expect there is.
Idk then
it happens when astarion walks over it
astarion is hot, but he's not THAT hot
like cmon
That's because he's h- Dammit
...Wat.
I definitely remember him taking damage from the river
Also, in some traditions, vampires cannot cross running water
Okay, so you need him to jump over the explosives then. 
I tried. It does NOT work
Maybe he's carrying something with a fire effect? Otherwise, it's just... him.
the only thing I discovered that works is throwing water bottles everywhere
create water
Weird
Yet another reason for me to not have Asterion in my party (the other being that I'm already a much better rogue so he's kinda pointless).
You’re a rogue?
Hopefully that means i can assist evil creatures as well lol
Yeah, I'm a Dragonborn rogue
There's actually an option in Act 1 to ||side with the goblins, recruit an evil Drow to your party, and burn a druid grove to the ground.||
So yeah, you can be fucking evil if you want. Some companions will leave you over it, others will be fine with it.
Fun
Some are red some are blue
That... is a very good question. I dont' know.
Im gonna assume the illithids will show up again later in other acts but for now ill not worry about them
I never noticed this. 
apparently there's also the option of ||pointing the drow towards the grove which results in a massive siege||?
Speaking of which, apparently there's a way to get a Game Over in the first five minutes after the ||Nautiloid|| crashes. 
someone suggested to ||cause the siege and then release the spectator in the middle of the mayhem|| for some fun
Of course there is, lol
I've heard about this, actually. And there's also the option of ||then going back to the grove and telling the druids that the Drow is on her way, so you can then ambush her forces with the druids.||
oooh
I’m pretty sure you can get game over before the tutorial ends
wow there are a lot of options in this game huh
There’s a lot to do
And it makes me sad because I don’t know if I’d feel like doing another run of it
What beast
uhh it's a little spoilery. If you haven't done the quest yet then I don't wanna say
Go on
were you at the hyena and gnoll area?
Do you have boots that electrify stuff you are standing in or shit?
Yeah
That's the only thing I can think of
no, I only have the spider boots
I made gale eat his own boots
yeah so have you completed the quest that you get from that area?
you wanna do that first then
Weird, I did walk on oil no problem, probably can jump it tho
I tried jumping 
it did not work
I ||got the box but the dude died and talk to the dead didn’t provide very useful information||
only bottles of water worked
Idk where to delivery it to
- ||talked her out of it||
- ||I chickened out of it but i have seen later what the result is so i'll let him
||
I just opened the box like a real rogue 
did you just grab the whole chest or something?
must be heavy
That reminds me, I'm still carrying around brains in jars from the tutorial, in the hopes they're useful later. 
I sold them to the hobbit
yeah just crack it open. I don't think you're meant to deliver it anywhere? (I could be dead wrong about this)
but I assure you it's gonna be more fun if you have a look inside
Hey same here. I'm also carrying around some of those throwable items from the tutorial too.
Packrats united
I’d have to bring the rogue out for that which is annoying
I keep getting Encumbered and having to throw shit at my other party members for them to carry. 
time to sell some stuff then
Difficult to do in a dungeon. 
I need to store some stuff in my camp, probably.
Like, I probably don't need to actually carry all those Camp Supplies with me. 
This is why I split the load. Have one person be the guy who sells stuff and collects all the treasure (Wyll), have one person who carries all the heavier items in case the seller gets too encumbered (Karlach), have one person who has all the books and papers and quest items (also Karlach), have one person who has all the alchemical ingredients (Shadowheart), and then there's the guy who has all the potions (my main character).
Oh god, right, i can't resist picking up every book I see.
You actually don't. You can store them in the main chest at camp (usually located near Shadowheart) and the game will treat that as being in your inventory while at camp.

Good to know!
Aw I thought I could force Oskar to draw a portrait of myself but the game didn't let me :(
(At the zhenarim basement)
Oh yeah I send all my camp supplies to.. camp 
I have like 2000 and they're way too heavy
I wish there was a button to immediately swap out items from chest to inventory and vice versa, rather than having to drag stuff all the time (I know there's the "take all" button, but sometimes that's not as useful as you might think because that also takes all the junk items).
I remember there being one in D:OS 2, and I was disappointed that there doesn't seem to be one in BG3.
Step 1: Respec every character into a ranger. Step 2: Have every ranger summon a bear. Step 3: Play Baldur's Gate 3 as four bears. https://t.co/azvKdkHw0m
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This also works as 4 moon druids
Hotfix #2 is now live for Baldur's Gate 3.
This hotfix tackles almost 300 bugs and issues, including giving Gnome Sorcerers back their underwear.
Read more: https://t.co/78A00vizcg
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yet more Planescape flashbacks
It's kind of funny because the game keeps telling me I need to infiltrate the cult, and so far I'm just tearing each cultist limb from limb
IDK if they knew I was a barbarian when they sent me
I could carefully plan a way to bring them down from the inside, but I could also carefully line my greatsword to their head and hit really hard
okay turns out you can deliver it too. And you have to deliver it unopened
so the choice is up to you
So far the funniest comment about this was
Me :||They seemed to think they own me, I begged to differ||
Npc: ||That didn't look like begging||
"Penises C and D no longer clip through some githyanki clothing."
Not even just Planescape, I do this with every RPG I play.
ah, most of the ones I played have a single shared inventory

what does ||consuming other tadpoles|| actually give you?
context is for the weak
||BRAINPOWERZ||
So you can influence more npcs basically? Or what else do you mean?
It's an entire new window of stuff
Litereally a completely different set of abilities.
Wait it gives new abilities??

I only ||consumed 1 so far|| and haven't noticed anything yet
Same? I think i saw the option on the upper right or something? Check some other pages. Journal maybe?
also did I just ||skip the entire moon dial puzzle by noticing a hidden lever on a wall||??
or do they do something else?
Not sure i've done that so 
I think the lever is for after you solve the puzzle, lets you open and close the door.
so it was already in the correct position or something?
I didn't even touch them
I should mention that my party only noticed it through perception checks
I supposed it's possible.
They become available when this menu appears, I have zero awareness skills IRL so that might have been there from the 1st minute, no way to tell, I noticed it at some point.
Pretty sure that doesn't appear until you have your first one, possibly second.
I just noticed that like a minute before you sent your message
For your character it's your choice, others will happily jump at the opportunity, others need to be convinced
Oh turns out I have 2, I got another way earlier from ||the gnoll leader||
Make sure you have the right character you want to learn the ability for selected
I have a feeling that choosing to ||consume tadpoles|| will influence the ending in a bad way
Or something
I'm actually quite impressed. Absolutely nobody knows the full story of the game yet. Nobody has beaten the game or seen the ending. I don't think anyone's even made it to act 3.
This game be B E E G
Some people I'm sure did
None here tho
If they did, there have been absolutely no spoilers anywhere.
figured it out: turns out I had a torch in my offhand 
Womp womp
Yeah, there are a couple rendering issues I've noticed. One common issue I'm having is when I'm moving items around in my inventory, sometimes the item I've moved won't render in its new spot until I get out of the inventory and then get back in.
There is this UI element to figure out when a torch is activated, but yeah, harder to spot than a guy with a torch out
It's only visible if you have your weapons out
It's just weird that the oil explodes even if your weapons are sheathed
Very minor gripe in the grand scheme of things, but can I just say how much I don't like the "health bar" in the UI? That big round character portrait just gets covered by a flat red filter, and it's so...boring. I hope they make that better at some point.
Yeah, it's a bit of an odd choice. Hopefully they offer an alternate.
"Larger Giant Spider"? that's gotta violate some adjectives rule 
"Greater Giant Spider" might've been better
Australian House Spider
Again, D:OS 2 had a better health bar system. It was very plain to see under each character portrait, it didn't take up much space at all, and when it went down, you could even see it smoothly slide back to its lower position, rather than just jumping straight to where it needs to be.
Most of the BG3 UI is great, but it's just this one thing that irks me.
wasn't it the same in dos2?
Not even close
This was the UI in D:OS 2
(Ignore the guy there, I'm just taking an example screenshot from a random video.)
Spiderbros!
is there no way to kill the scrying eye?
The one near the ||drow||? If that's the one, i killed it 
I seem to do 0 damage to it
I think I killed it with eldritch blast.
I literally just shot an arrow at it and it blew up.
well
this is fucking awful
||I go all the way through after the hag, get her down to 14 hp, there's dialogue and I let her 'get away' (I misunderstood the options) and all I get was 20 xp. wtf||
RIP
I would've just reloaded at that point
honestly you're right
That's worth save scumming for.
oh my god
I teleported at the end of the dungeon and inspired Kal
I get 50 exp for that

Wat.
something about 'walking on air'
but still
there's a circle of mushrooms that ports you out of the dungeon
let's try this again lol
uh oh, looks like companions don't all level equally
I won a fight with 2 dead and they didn't get some of the xp for it
Yeah inspiration triggers give a small bonus of exp to that companion, that's the only thing they differ I seem to gather
The others should be right behind with the level
would "protect from good and evil" make me completely immune to all attacks of spectators? It says it protects from attacks of aberrations
I have no idea
I think this is what I dislike about this game, it's hard to tell what the fuck it's talking about sometimes. Apparently ||protection from good and evil allows you to don one of the hag's cursed masks and not be taking control of but that's very situational||
If it works like in the tabletop, they have disadvantage when attacking you
Also would automatically protect you from any form of charm
Well from those creature types at any rate
apparently my eldritch blast can be cast twice in the same turn now
why is that?
also wow, my cantrips do double the damage now
Some spells upgrade as you level
where can I see what levels up and when?
it certainly wasn't on the levelup screen
but wow, level 5 is a big powerspike huh?
I'm finally getting better spells and feel measurably stronger
Yeah I mentioned that, at lvl 5 all damage cantrips upgrade
It's a bit like fighters get 2 attacks
Also yeah, lvl 3 spells are huge
Lightning Strike and fireballs are especially destructive
This is the reason it's not recommended to multiclass before level 5
You kinda want that extra power as soon as possible
I didn't get double attack on my rogue
The upgrade progression for rogues is getting gradually more and more dices on their sneak attack
Which is why it's really important to stack the one dice they get in their favour, because if they don't get at least one hit in a turn, they don't get in their sneak attack
Assuming they kept the same dice from tabletop, this is their progression
I'm already feeling my monk's unarmed attack's power. Three hits that tend to hover around 7 per hit so far is STRONK
ah. So you really gotta take advantage of that sneak attack huh
It's a lot of damage
As I said tho, you don't necessarily have to have advantage (even tho it's ideal since a miss is a lot of lost DPS that turn) but having an ally threatening the enemy is enough to guarantee the extra damage
As long as you hit
Oh wow, if you're allowed four ability score improvements or feats in 12 levels, then I'll still be able to take two feats after I get my dexterity score to 20.
I think that in the game, no matter what each class get only 3 upgrades/feats
I might be wrong tho
3d6 is a heck of a ton of extra damage
but you really need those sneak attacks though
It's just weird that nowhere in the game does it say how and what abilities have improved
I would have no idea if you hadn't told me
What else scales with levels?
So far I see that cantrips either double or get 2 uses and rogue gets a big bonus on the sneak attack
What does cleric, mage and warlock get?
Ah right the proficiency also goes up
Warlock get a second attack if they are a pact of the blade dude
That's nice, I'll miss less
No, mine is the imp pact
My imp got 2 attacks
chain
That it did say








