#Archipelago Multiworld Multi-game Randomizer

1 messages · Page 49 of 1

cold valve
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level 3 done

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this is what the rooster gave La DxRomulus sent Mask_Shard to FlitterHK (Damp Cave Heart Piece (Tal Tal Heights))

fresh hill
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@midnight depot finally found those beans

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random coordinates are so much more amusing than they have any right to be

cold valve
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level 4 done

fresh hill
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aaaaaall of GD done

wet field
midnight depot
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Thanks

cold valve
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La DxRomulus (Team #1) has completed their goal.

fresh hill
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was that 3 goals within the last few hours?

cold valve
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ye

fresh hill
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comet cleared

cold valve
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nothing of note

fresh hill
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...welp, this loop might be over

cold valve
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wow, my ballad of the wind fish was sphere 59

fresh hill
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dang it, I nearly slingshotted myself onto a planet where I could do something useful, then GD ganked me

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ok, probably final loop this time

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slot is now at 100%

cold valve
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what's the goal for that one?

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||start a new universe||?

fresh hill
cold valve
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||quantum goat waifu||

fresh hill
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now that the DLC has been added you can also choose goals for ||just completing the DLC, or reaching Eye after meeting Prisoner, or "Prisoner OR Solanum" or "Prisoner AND Solanum"||

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hm... Ixfox can probably goal now too

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oh crap I never found the route to west bell

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nvm I can get into temple this other way to unlock final boss

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first try flutteryay (with very OP gear)

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that puts us at 10/16 goals

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yay's slot was released so I guess we don't count that one

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so the remaining goals are in 2 of Flitter's slots and 3 of Lli's

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is Nightmare Key (Eagle's Tower) necessary to complete LADX?

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otherwise nothing in the hints jumps out to me as a goal blocker (kratta has a page for LlisandurFox but that's only needed for true ending)

cold valve
fresh hill
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ok, then I need to do some entrance hunting tomorrow, unless Flitter can find my Dark Tomb Ladder

midnight depot
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Tomorrow

tender pelican
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Yes, I need the nightmare key.

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I put the instruments where they go this time because the last couple times I did like two dungeons total each.

tender pelican
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Dungeon 6 completed, just need that nightmare key to complete LADX.

cold valve
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This month I was quite happy with my localization settings, putting all my junk to local only made receiving items from other players more meaningful

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And the random music was goofy

fresh hill
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I'm definitely gonna do prog non-local and filler/traps local next time

tender pelican
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[Hint]: LlisandurFox's Pages 12-13 is at Forest Temple Basement Chest in krüt's World at Desert Colossus -> Spirit Temple Lobby. (not found)
[Hint]: LlisandurFox's Pages 22-23 is at Water Temple Longshot Chest in krüt's World at Lake Hylia -> Water Temple Lobby. (not found)
Pages 34-35 not hinted, ran out of points.
[Hint]: LlisandurFox's Pages 40-41 is at Fire Temple GS Boss Key Loop in krüt's World at Graveyard Warp Pad Region -> Shadow Temple Entryway. (not found)

Need these to complete, or Hero Relic - ATT and Hero Relic - POTION which I can't hint because I ran out of hints.

fresh hill
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I think Ixbug had one of your ATT relics on a whispering root I didn't finish?

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Ixbug LlisandurFox ATT Offering Whispering_Root-Waterways

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yeah I can do that, I didn't have mantis claw last time I was down there

tender pelican
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I laso need the nightmare key for LADX and the Lute from Kratta for FF1.

fresh hill
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so it's just me and kratta with your stuff, and indirectly Fliltter might be able to help me get your key

tender pelican
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Yep.

midnight depot
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Hi

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It's tomorrow

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Let's play OoT.

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Thanks for death, carpenter key, death, requiem of spirit, double defense (lmao), water temple key ring, death, beans, epona's song

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Let's plant those beans

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Detour: sing to the frogs

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FlitterOoT sent Shape_of_Unn to ChipKnight (ZR Frogs Eponas Song)

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Five froggish tenors song: A◄ ► ▼ ◄ ► ▼ A ▼ A ▼ ► ◄ A

midnight depot
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That's all the important beans. Let's save the carpenters

midnight depot
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Carpenter rescued

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Archery minigame ignored

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FlitterOoT sent Hero Relic - ATT to LlisandurFox (Colossus GS Hill)

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[Hint]: FlitterOoT's Small Key Ring (Shadow Temple) is at Geo_Rock-Mantis_Village_After_Lever in Ixbug's World. (not found) @fresh hill I need this to get your hint

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Ixfox's Ladder in Dark Tomb is at Shadow Temple Freestanding Key in FlitterOoT's World at ZF Ice Ledge -> Ice Cavern Beginning. (not found)

fresh hill
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dang, I almost went there last time

midnight depot
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Time to fight shadow link

fresh hill
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ok I'm at Mantis Village

midnight depot
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Thanks for finding me all these hearts and making it harder

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Thank you for shadow temple key ring

fresh hill
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oh it was literally the first check inside the village

midnight depot
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Now I just need megaton hammer to finish the game

fresh hill
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ok, MV fully cleared

midnight depot
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Mantis Village is the best area to clear in Hollow Knight

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Having everyone bow to you while you fucking murder them for money never ceases to be funny

fresh hill
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Grime had an area like that where the lore actually acknowledged that rdsnrk

tender pelican
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Nice. Too bad I already did the gauntlet. XD

fresh hill
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oh now I realize you probably specifically meant the HR one because that uncaps your ||ghost|| stats

tender pelican
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Big sword makes everything easier.

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Yes. Which Flitter just got also. :P

midnight depot
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FlitterOoT sent Deep_Focus to Ixbug (Water Temple GS Near Boss Key Chest)

tender pelican
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Still prefer to win with pages. Waiting on Kratta for everything pretty much.

fresh hill
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mm-hmm, and now flitter can get the ladder I need for your nightmare key so I've got my Tunic tools ready to go for that

tender pelican
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Except maybe wherever pages 34-35 are. Someone can peek at the spoiler if you want at this point.

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Yay.

midnight depot
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Let's do shadow temple

midnight depot
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Link dying the moment he touches anything painful is so funny

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It always catches me by surprise how fast it is

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My last bottle

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FlitterOoT found their Bottle with Blue Fire (Shadow Temple Falling Spikes Upper Chest)

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FlitterOoT sent Ladder in Dark Tomb to Ixfox (Shadow Temple Freestanding Key)

fresh hill
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apparently if you reload a completed save you spawn in the final boss arena ponee

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@tender pelican

midnight depot
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Bongo Bongo is dead

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[Hint]: LlisandurFox's Old House Key is at Market 10 Big Poes in FlitterOoT's World. (not found) @tender pelican do you need this soon or at all?

fresh hill
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assuming no ER, the Old House has some checks but isn't a big deal

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actually Lli might have access to the back entrance anyway, I'm too ER-brained to remember how all that connects

midnight depot
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FlitterOoT sent Titania_Piece to Ixling (Sheik in Kakariko)

fresh hill
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since I already goaled that's a nothing (unless I care to go back there just for a different ending)

midnight depot
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Thanks, Sheik

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Ah whatever, I ended up getting it

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Now OoT is done until I have the megaton hammer

tender pelican
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Yeah, it's more checks but unless my pages are in there it's not that important. But since you got it I'll go check.

midnight depot
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Tomorrow I'm going to play Paper Mario

fresh hill
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what do you need for FF1 and LADX goals?

tender pelican
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FF1 I need Lute, which is hinted to Kratta. LADX I need the nightmare key to get the last instrument.

fresh hill
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ah right and you have the latter now

tender pelican
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Ok.

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Nope, just jet pack fuel and two FFMQ junk items.

midnight depot
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Ah well

tender pelican
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5 checks remaining for Tunic.

tender pelican
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LADX completed. Released 3 items.

wet field
tender pelican
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TECHNICALLY not required, but I prefer to get the true ending. :P

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Also waiting for Lute for FF1, which IS required.

fresh hill
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should we ask Flitter to check where your "Pages 34-35" is? after kratta collects your hints you'll be sooooo close

midnight depot
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I can do that tomorrow

tender pelican
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[Hint]: LlisandurFox's Pages 34-35 is at Southeast Cross Door - Chest 2 in Ixfox's World at Swamp Lower Entrance. (not found)
Opening the old house got me just enough checks to hint it. XD

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So, remaining pages are:
[Hint]: LlisandurFox's Pages 12-13 is at Forest Temple Basement Chest in krüt's World at Desert Colossus -> Spirit Temple Lobby. (not found)
[Hint]: LlisandurFox's Pages 22-23 is at Water Temple Longshot Chest in krüt's World at Lake Hylia -> Water Temple Lobby. (not found)
[Hint]: LlisandurFox's Pages 34-35 is at Southeast Cross Door - Chest 2 in Ixfox's World at Swamp Lower Entrance. (not found)
[Hint]: LlisandurFox's Pages 40-41 is at Fire Temple GS Boss Key Loop in krüt's World at Graveyard Warp Pad Region -> Shadow Temple Entryway. (not found)
Then I can complete the game.

fresh hill
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back to krüt

tender pelican
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Yay.

wet field
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Oh shit, I actually can't get Llisandur's lute until Ixrec gets my mirror shield

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That's why I didn't get it yet 🙃

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I forgor

fresh hill
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oh new hint

midnight depot
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Hi

fresh hill
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ok, flag time

midnight depot
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[Hint]: Papermegario's Power Bounce is at Forest Temple Boss Key Chest in krüt's World at Desert Colossus -> Spirit Temple Lobby. (not found)

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This badge would help me deal a lot more damage

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It's the one where you jump and do four damage, then three damage, then two, then one, and repeat for as long as you correctly press A

fresh hill
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sweet, only took 20+ tries ppenk

midnight depot
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Wow, mirror shield and ribbon

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Chapter two complete

weary lagoon
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thats chapter three

midnight depot
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It's the second one I finished

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Don't need to play the game to guess this one right

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Oh nevermind there's a hint right here

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Third chapter done

lament tusk
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tHaTs ChApTeR 2

midnight depot
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What's FOR? FOR Exit to Gusty Gulch Hidden Panel

lament tusk
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is that a location check or item?

midnight depot
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Location

lament tusk
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forever forest

midnight depot
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Wouldn't that be FF? Weird rando

lament tusk
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only thing that makes sense

midnight depot
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The hat trick

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Papermegario sent Pale_Ore to ChipKnight (KBF Left Tower Top Of Tower)

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Papermegario sent Gold Leaf to La DxRomulus (KR Koopa Village 2 Kolorado Artifact Reward)

midnight depot
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Papermegario sent Thorns_of_Agony to ChipKnight (JJ Village Buildings Yellow Yoshi Food Reward)

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And Paper Mario is in BK mode again

fresh hill
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what does it need to finish

midnight depot
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I have no idea! Just keep finding me stuff

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I know I need a cake, and a nutty cake to get more checks

lament tusk
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i think the goal is every power star and beating bowser

midnight depot
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Yeah I just have no idea what I need to get my next star

lament tusk
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which ones do you have?

midnight depot
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Volcano star, desert star, boo star, and koopa castle star

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There's three more

lament tusk
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so you need to get into shy guy toybox, flower fields and shiver region

midnight depot
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Yeah. For Shy Guy's Toybox I need a cake so I can get the big shy guy out of the way

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For flower fields, I need more seeds

lament tusk
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you need to cook cake mix for cake

midnight depot
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For the last one I have no idea

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Yeah. I could hint cake mix or I could hint cake

lament tusk
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shiver region you need to use sushi in the toad town sewers somewhere, i forget where

midnight depot
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[Hint]: Papermegario's Cake is at SR Shiver City Mayor Area Mayor Penguin Gift in Papermegario's World. (not found)

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I have no clue where Shiver region is but I know it's not accessible to me right now

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[Hint]: Papermegario's Magical Seed is at LH GS Tree in krüt's World. (not found)

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This magical seed is the last one I need for Flower fields @wet field

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You need to be adult link with longshot to get that

lament tusk
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if that helps

midnight depot
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Yeah these blocks are intangible for me

midnight depot
lament tusk
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i dont think you need watt, but they help

midnight depot
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You may use a hookshot jump to skip it

midnight depot
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I need a higher jump to hit them from below first

lament tusk
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aah

midnight depot
wet field
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krüt sent Lute to LlisandurFF1 (Shadow Temple Bongo Bongo Heart)

tender pelican
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Yay.

wet field
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lute from krüt

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I got the magical seed

midnight depot
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Send tweet

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Thanks

wet field
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krüt sent Pages 40-41 to LlisandurFox (Fire Temple GS Boss Key Loop)

tender pelican
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FF1 complete. I ended with three Masamune.

tender pelican
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Tunic complete.

fresh hill
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so... now it's just Flitter's games

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all the unfound hints are between those two slots so I guess nothing for the rest of us to do

midnight depot
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You should play even if there's nothing to do because I can't hint for everything I need

fresh hill
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but I have to finish this mod update so I can use it for next month

midnight depot
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Okay. You don't necessarily need to play but there is something to do

fresh hill
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I probably will play a bit more after some modding

midnight depot
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Hi

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I am finally done with my homework. Let's play some videogames

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First, let's look at what I have accessible in Paper Mario

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Oh yeah, Bowser's Castle

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Papermegario sent Slingshot to FlitterOoT (FLO (NW) Bubble Flower On Ledge) wow thanks

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He will fucking die

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5+4+3+2+1+1+1 for 3FP is not bad

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I should get another attack boost though

lament tusk
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jumps are stupid broken in paper mario

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tho hammer is easier to do

midnight depot
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It's a fucking shiny?

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They're usually yellow. This one is blue and glitters

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Oh wait. They're all blue now that they have water, but this one's gold and glittery

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Super Mario Wiki

Amazy Dayzees are sparkling, golden, extremely rare variants of Crazee Dayzees appearing only in the Paper Mario series. In Paper Mario, they can be seen outside of battle and are fought alone only in Flower Fields. In Paper Mario: The Thousand-Year Door, however, they appear randomly with other enemies in battle.

lament tusk
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yeah golden ones are stronger, and tend to run away turn one, but if you kill em, you get a decent amount of money

midnight depot
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I got lucky

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Normal ones give 1 EXP. This one gives 33

lament tusk
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oh and exp
i wasnt sure about that so i didnt mention it
nice tho

midnight depot
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[Hint]: Papermegario's Progressive Boots is at Library Hall - Holy Cross Chest in Ixfox's World at Stick House Entrance. (not found) @fresh hill this would help

fresh hill
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that I can get

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behold the power of this rug

midnight depot
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Thanks!

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Apparently there's a third powered up dojo master fight

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Let's go all in on damage

lament tusk
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good luck

midnight depot
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With my first attack I did 7+6+5+4+3 then they stopped me.

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Same for the second attack, but now my mega rush and power rush badges trigger

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Easy game

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The final attack was 11+10+9+8+7 then the game stopped me.

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Apparently Can't See Koopa is not a check

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Super Mario Wiki

Kent C. Koopa is a Big Koopa Troopa that appears in Paper Mario. He wears large glasses, with his name being a play on the words "can't see". He also bears a strong resemblance to Hookbill the Koopa, possibly being inspired by him.
Kent C. blocks Pleasant Path, the road to Koopa Village and the Koopa Bros. Fortress after Chapter 5, preventing Ko...

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Christmas is here early

lament tusk
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neato

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that should be a few checks

midnight depot
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The cake sent him

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Getting three stars gives you ten mushrooms

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Papermegario sent Megaton Hammer to FlitterOoT (SGT RED Station Hidden Block) Finally!

weary lagoon
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Perfect. Just enough to leave 10 mushrooms on the floor

midnight depot
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Yeah at this point mushrooms are worthless

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I think I have one or two chapters to go

midnight depot
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Fucked up game

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One sleepy sheep is progression but another is not

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Both are one off

fresh hill
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that's pretty common actually

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unless you're saying there's a location that requires every Sleepy Sheep

midnight depot
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The thing is sleepy sheep are discardable

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So two non replenishable sources are in the same screen. One marked progression and one not

fresh hill
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huh

lament tusk
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theres no location that requires them, they're a neat combat item but entirely unnecessary

fresh hill
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then the question becomes why is it ever progression

midnight depot
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Ice king is dead

weary lagoon
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he is pretty tough

midnight depot
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Yeah, he heals himself for 16 whenever he's low on HP

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I had to stun him to actually kill him

midnight depot
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Another boss down

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That's seven, so all I have left is Bowser's Castle

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Let's stop here for now

midnight depot
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Good afternoon

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Let's try to wrap things up today

midnight depot
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Oh my god I can't escape water temple

midnight depot
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This is the only segment I remember of the game

midnight depot
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They should make Bowser's Castle a quarter the length

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This is way too long

tender pelican
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That kind of thing is why I make the FF1 Temple of Fiends the short version. XD

midnight depot
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Oh good there's a shortcut at the end

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Oh my god it's another castle

weary lagoon
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Yeah bowsers castle sucks

midnight depot
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I should probably put on the boss killer build

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I love how they gave him 99 HP too

weary lagoon
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Be thankful they cut the peach fight out of the rando

midnight depot
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He just heals himself for 30 whenever he has less HP than you

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And done

lament tusk
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yey

tender pelican
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Yay.

midnight depot
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I will also finish OoT in a bit and then we can wrap this month up

fierce vale
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i should probably take a peak at other games i wanna do this month if any

fresh hill
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I need to finish my next mod update before I can think about October games sweat

midnight depot
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All right, let's kill Volvagia

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Thanks for megaton hammer, me

tender pelican
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Ok, figured out how FF4 works, so I can add that next time. Hopefully no problems with it.

midnight depot
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And that's archipelago

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FlitterOoT (Team #1) has completed their goal.

tender pelican
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Yay. Congratulations.

midnight depot
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I will write the announcement in a bit

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How's Thursday for a start time?

tender pelican
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Sounds good to me. I just set up all my stuff for next time.

midnight depot
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Thanks for joining me in the Manechat Archipelago for September 2024. This game had 83(!) spheres and 5719 locations. The playthrough file lists from last to first: @fresh hill Rusted Moss, @cold valve, @wet field, @midnight depot OoT, @tender pelican FF1, Meganought and Flitter with Paper Mario, Llisandur LADX, Llisandur Tunic, Llisandur FFMQ, @sage dawn, Ixrec Tunic, Flitter Crosscode, Ixrec HK, FlitterHK, @fierce vale.
Here's the spoiler log, the game log and the output file, plus the YAMLs used.
The game link was here: https://archipelago.gg/room/-fZkdK9uR26Zu7RRsZQnbQ

midnight depot
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Hello, @here! I'm starting another Manechat Asynchronous Archipelago Game, with the intent of running until the end of October. If you're interested, please read the list of available games https://archipelago.gg/games and pick one or more games to run (or browse https://multiworld.news/apworlds.html for unsupported games!), then ping me so I can keep track of you and help you out with any problems. Let's try to make sure that you like the game you picked and can complete it by the end of the month!
The game will start October 3rd or whenever everyone interested is ready.

In order to join, I will need the YAML files for whatever games you want to play. Talk to me if you have any questions or concerns.

cold valve
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@fresh hill what are the odds i can do an outer wilds run this month? will your update be ready?

weary lagoon
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Is Barbuta supported?

fresh hill
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oh OW's been more than playable for a long time now

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this update will be split_translator and the first story mod, but those probably don't matter much if you've never run it before

lament tusk
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i'd like to try paper mario again but this time testing it multiplayer first

midnight depot
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Barbuta is not yet supported

weary lagoon
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hm

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I wonder how Majoras Mask is doing

midnight depot
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But there's a thread

weary lagoon
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thats good

midnight depot
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Majora's Mask is doing great. It's still only partially implemented but nobody is running into serious issues and I think it's completable

weary lagoon
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Is OOTMM dead...

midnight depot
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Yeah, Fletch is busy and can't work on it

weary lagoon
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Maybe I should take over

midnight depot
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That would be nice

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OoT is also unmaintained (but still works fine, so I'm going to run it next month)

tender pelican
midnight depot
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Thanks. In the future it would be easier for me if you put all your files in one zip so I have to do fewer clicks

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It's only fewer clicks if it's more than four files

tender pelican
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Ok, sorry.

midnight depot
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No, don't worry about it

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As for me

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I think I'll run Crosscode, OoT, Ape Escape

midnight depot
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Paper Mario was also fun so maybe I'll run it again with my own settings

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Or I'll leave a month tolerance break first

midnight depot
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All right, for Crosscode

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I want to keep it so the end only unlocks when I beat all bosses and have all shades.

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But I'm going to make ALL my area unlocks progressive instead of split them by overworld and dungeon

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Additionally, I won't shuffle small keys because I rely on people too much that way

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But I will shuffle boss keys

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I will also randomize the locks on each chest

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For shops, I'll make it so I can't send so many items

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Instead of each slot being an item, I'll make it so each item type is an item.

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I will turn on quest rando

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The game is too empty without it

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For Ape Escape, I will do the following settings: True ending, Glitchless logic, Specter Coins randomized, no starting gadgets (net only).

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Reading the new Paper Mario YAML, I think I will run that game again too.

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Leaving me with four games

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Remember, y'all. We start playing Thursday the 3rd, so be ready by then or ask for an extension ahead of time please.

fresh hill
fresh hill
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I think I'll do just one slot this month

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I did turn on regular Death Wish (not the "shuffle" set to only 5-10) so it's a bit beefier than my usual AHiT slot

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wait no that's not the file I dragged

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there we go

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AHit's kinda lacking in name groups but I think that locals all my traps and non-locals probably more progression than necessary

midnight depot
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Hi

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I have nine games so far, so let's make sure it generates

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But first let's finish up my paper mario YAML

lament tusk
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What settings are you planning on using for it?

midnight depot
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That's what I'm trying to figure out!

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I know I don't want koopa koot or radio trade shuffled

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They are boring

lament tusk
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They are

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Radio trade is just a pain too

midnight depot
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For letter rewards I want either a full shuffle or no shuffle

lament tusk
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Full seems more fun

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I think I'd recommend hinting every star piece trade tho, as it just says "someone else's item" with no way to know whos

midnight depot
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I'm worried it might have too many steps

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I also want to make it so junk items can't be found in other people's worlds

lament tusk
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Hax

midnight depot
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No, this is hax

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# All partner field abilities are available to use even before you have unlocked them.

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I will keep this off

#
    # Vanilla: Badges have their original Badge Point (BP) costs.
    # Balanced Random: Random BP costs 1-8, but weighted so most are +/-2 from vanilla.
    # Shuffled: Original BP costs are shuffled together.
    # Fully Random: Random BP costs from 1-6, unweighted.``` I will keep these values vanilla, because badge balance is very delicate in this game.
lament tusk
midnight depot
#

It may have been newer than the version you used

midnight depot
#
    # Vanilla: Mystery will pull from the vanilla item pool (one of six basic items).
    # Random Pick: Mystery will be a random item for the full playthrough.
    # Random Per Use: Mystery will be a random item on every use.
    vanilla: 0
    random_pick: 0
    random_per_use: 1``` Mystery is a useless item. This is the only way it can be useful.
#
    # Vanilla: Original enemy stats.
    # Shuffle Chapter Difficulty: Each chapter is assigned a new number, enemies are scaled accordingly.
    # Progressive Scaling: Enemies scale as Mario gains more progression items and partners.
    vanilla: 0
    shuffle_chapter_difficulty: 0
    progressive_scaling: 50``` I'm leaning towards keeping this at progressive scaling even though in other games I like it vanilla.
lament tusk
#

Option 2 seems interesting to me tbh

midnight depot
#

I watched a run of it and it was not

#
    # Level of the boots that Mario will start the game with.
    # Note: While jumpless, you can still climb up some places with Parakarry.
    # You can also hit floating blocks by using Kooper's ability beneath them.
    jumpless: 1
    normal: 0
    super: 0
    ultra: 0

  starting_hammer:
    # Level of the hammer that Mario will start the game with.
    # Note: Without hammer, you can still hit trees and break yellow blocks using Bombette's ability.
    hammerless: 1
    normal: 0
    super: 0
    ultra: 0``` Is this too much? Let's find out
#

If logic accounts for it, it should be fine

#
    # Badges that come in different power levels are changed to progressive badges.
    # This affects jump/hammer charge, power and mega jump/hammer, and quake hammer.
    # Intermediate beta badges are included for the involved badge families even if beta badges are turned off.

Does turning this option on make it so I get to keep the weaker badges when I find stronger ones?

#

I asked in the thread

#
    # When enabled, Oakley allows you through Forever Forest with no requirements.
    # When disabled, Oakley only allows you through once you have a Forest Pass (added randomizer item), and Fice T's
    # cutscene will have an item check.
    'false': 50
    'true': 0```
#

I think I want open forest on

#

For the rest of the areas I want them locked

#
    # Off: The overworld is never mirrored.
    #    Always On: The overworld is always mirrored.
    #    Random On Every Load: Whether the overworld is mirrored or not is random with every screen transition.
    #    Static Random: Some overworld screens are mirrored, some are not, but they won't change within a playthrough.
    #    Note: The Static Random option is not yet implemented and will fail to generate.
    'off': 50
    always_on: 0
    random_on_every_load: 0
    static_random: 0```
#

Fun option!

#

Wannt to never be able to memorize the world? I got you

#
    # Vanilla: Mario will need to go through the entire castle, requiring 5 keys and most partner abilities.
    # Shortened: Multiple sections of Bowser's Castle will be skipped. No keys or partner abilities will be required.
    # Boss Rush: The entire castle will be skipped until the hallway where you fight the Duplighosts.
    vanilla: 0
    shortened: 1
    boss_rush: 0``` Holy shit
#

The parts that need keys and partner abilities are three quarters of the castle

#

That's exactly what I wished for

#
    # Adds power stars into the item pool. You must collect a certain amount and give them to Eldstar at
    # Shooting Star Summit to open up Star Way.
    'false': 0
    'true': 1
#

This option is stupid

#

But I will try it

#
    # Number of power stars required by Eldstar at Shooting Star Summit
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 120
    10: 1``` But I'm not going to collect fifty gold skulltulas. Let's make it ten
#

Ten out of twelve

#
    # Shuffles the different songs in the game.
    # Shuffle By Mood: Songs will be shuffled within groups of similar moods such as relaxed, upbeat, battle.
    # Shuffle By Type: Songs will be shuffled within groups of similar types such as overworld, battle, event.
    # Full Shuffle: Any song can play anywhere in the game.
    'off': 0
    shuffle_by_mood: 1
    shuffle_by_type: 0
    full_shuffle: 0
``` Amazing option
fresh hill
#

Ender Lilies also had bgm shuffle, and I always had it on

midnight depot
#

I hate music shuffle so much

#

Because it doesn't maintain the mood

#

But this one does!

fresh hill
#

Outer Wilds music… doesn’t really work this way, it has maybe the weirdest “music shuffle”-adjacent option of all time: ||a trap item that plays the end-of-loop music immediately||

midnight depot
#

What a fucked up trap

fresh hill
#

several people independently suggested it rdsnrk

midnight depot
#

Apparently I can generate a setting string through the randomizer page

#

But this font

#

It's unreadable

#

Here's my setting file in case Meganought or Artiks want to check it out

#

Options set to 50 are left at default. Options set to 1 are my changes

fresh hill
# midnight depot I watched a run of it and it was not

so how does level scaling stuff work in practice with RPG randomizers? my guess would’ve been that most RPGs effectively force you to visit areas in an order close to the area scaling (vanilla or otherwise), modulo encounter skipping and hard counter strats and such, so you almost need to nerf scaling to maximize actual randomness?

midnight depot
#

For Paper Mario, certain chapters are locked by certain unlocks

#

When you have these unlocks, the difficulty increases

#

The game is not very hard, so even if the whole world is scaled to max it'll be fine

#

That's why I set it to scale

#

For Crosscode's Archipelago, scaling just uses the in-game scaling mechanisms.

#

Both Crosscode and Paper Mario use a hub-and-spokes world, so scaling is relevant

#

Scaling enemies in Crosscode comes in two forms, boosters that set an area to near-endgame levels, or dynamic scaling that sets enemy levels to your level

#
Press enter to close.```
midnight depot
#

All games gen fine now

tender pelican
#

I thought that might be the problem. Is anyone else playing it this time?

fresh hill
#

oh the duplicate apworlds issue

#

still baffling that they didn't even check for that to provide an explicit error message

midnight depot
#

No I just had a version from before Archipelago implemented the new format

fresh hill
#

seems like such an obvious error case if you're introducing a custom_worlds folder

tender pelican
#

The github download had a new version of the yaml to use too.

#

In case anyone else is going to play.

midnight depot
#

Did you give me that version?

tender pelican
#

Yes.

midnight depot
#

Okay no problem

#

I can just use the apworld to generate up to date YAMLs anyway

fresh hill
#

maybe next month I'll do one slot of insanity Tunic with ER and grass rando and enemy rando and ladder shuffle and so on

midnight depot
#

Bladder shuffle

#

ER is on and you have to go to the one bathroom in the game

fresh hill
#

that's Minit

midnight depot
#

Does tunic have any?

fresh hill
#

not that I know of

tender pelican
#

Oh yeah, I didn't see the option for enemy rando. What does that do to it?

fresh hill
#

in Tunic that's a clientside option

#

does exactly what it sounds like, since enemies don't affect logic

#

I'm told the latest versions even let you replace everything with a single enemy type, or randomly spawn bosses outside their areans, and other nonsense

tender pelican
#

Ah, ok. I'll have to look at it.

fresh hill
#

imo enemy rando goes well with start_with_sword

#

if you have to run past everything for half the game, then it's just obnoxious not knowing what's going to be where

midnight depot
#

Do you have no means of dealing damage other than sword?

tender pelican
#

Bombs? XD

#

But those are consumable.

midnight depot
#

Any renewable resources count

fresh hill
#

the only fully renewable method is your melee weapon, which is normally a sequence of Sword Upgrades starting with Stick and Sword

midnight depot
#

Zelda has sticks and bombs

fresh hill
#

but yes all the explosives are consumable, and the two magic weapons you don't start with and consume limited MP, and if you're a god gamer who can do parries the shield exists but that's also an item you have to find

midnight depot
#

Plus bow, slingshot, boomerang, magic, but sticks and bombs are most reliable

#

That makes sense

fresh hill
#

so, by default, at the start, the Fox can't hurt anything

#

one of the most common questions in AP's Tunic channel is "how do I break the bushes at the start" because logic basically expects you to either bait an enemy into doing it for you or use one of the free starting bombs or use the recently added mod setting to just delete the goddamn bush lol

midnight depot
#

Dark world link ass character

#

No wonder he's a fox

tender pelican
#

Lol. Yeah, I had to bait the enemies to cut bushes for me.

#

It's pretty fun. XD

fresh hill
#

but yeah personally I don't see myself ever doing a weaponless-start Tunic run again, running past enemies just isn't anywhere near as fun as fighting

#

especially after you've done the bush lure once or twice

midnight depot
#

I should add Paper Mario hints for jump and hammer

#

Just in case

fresh hill
#

what I wish I could do is randomly select a starting weapon

#

doesn't have to be stick

#

I should just roll a die myself next time I play Tunic

midnight depot
#

Can you not set a starting weapon in the YAML?

fresh hill
#

oh sure but I have to pick one to start_inventory

midnight depot
#

Just use weights to roll between multiple yamls

fresh hill
#

I don't think that's a setup I can just DM you

midnight depot
#

It's a meta setting

#

You can actually merge all your yamls in one!

#

When I'm home I'll try to fuck around with it

fresh hill
#

I can just roll the die rdsnrk

midnight depot
#

But automation

#

It's October so I'm very excited for the Factorio expansion to come out

#

Maybe I should drop one game

#

Nah

weary lagoon
#

maybe you should add majoras mask

midnight depot
#

When they add snowhead temple so I can exclude it

#

They should make a game with only Majora's Overworld and only OoT's Dungeons

fresh hill
#

people talked me into implementing a dlc_only option

midnight depot
#

Do you get items from the vanilla game in the DLC?

#

The way Majora's Mask is implemented right now, you get all items even in areas that are not implemented

fresh hill
#

part of why they wanted dlc_only as a first-class option was to not generate the base game items that aren't useful in the DLC

midnight depot
#

But the logic is not there

#

I see

midnight depot
#

Let's make sure Ape Escape can connect to archipelago

#

Works like a charm

weary lagoon
#

I thought all dungeons were in now

midnight depot
#

Controls like a shithouse on wheels though

weary lagoon
midnight depot
#

Are they? I wasn't paying attention.

#

I'm still not playing it this month

midnight depot
#

Okay

#
    # Forces these items to be outside their native world.
    [Goombario Upgrade, Sushie Upgrade, Watt Upgrade, Lakilester Upgrade, Bow Upgrade, Bombette Upgrade, Kooper Upgrade, Parakarry Upgrade, Blue Key, Odd Key, Progressive Boots, Crystal Palace Key, Prison Key, Ruins Key, Tubba Castle Key, Pouch Upgrade, Bombette, Goombario, Sushie, Watt, Lakilester, Bow, Kooper, Parakarry, Red Key, Storeroom Key, Magical Seed, Progressive Hammer, Power Plus, Koopa Fortress Key]
#

This should be all partners, all keys (not all key items), progressive jump and hammer, magical seeds, and the power plus badge.

#

Let's see if it generates

fresh hill
#

I wonder if I should've forced my filler local...

midnight depot
#

There's still time

#

The items I am making local are my star pieces and my power stars (60 and 10)

#

There's a separate setting that keeps all consumables local too

#

So all you can find me are badges, key items, letters, partners and progressive upgrades

#

It seems to generate just fine. In order to keep the game going, I'm auto-hinting my boots and hammer upgrades

fresh hill
#

might as well add
"25 Pons", "50 Pons", "100 Pons", "Health Pon", "Random Cosmetic",
to my local_items and see how that goes

midnight depot
#

Weird format

cold valve
#

I will set up my outer wilds tomorrow after work

fresh hill
#

oh right the quoting is unnecessary with yaml magic

cold valve
#

I can send ladx today

fresh hill
#

good thing nobody ever puts commas or brackets in item names

#

ever

midnight depot
#

Seems to generate

#

ActRandomizer: insanity # consider light in asyncs

#

Do you really still use the YAML from 0.4.3?

#

Yep, they're local

fresh hill
#

I haven't generated one from scratch since then, no

#

I'm not aware of anything significant changing with AHiT in the meantime

midnight depot
#

You wouldn't know if you haven't checked

#

I guess you wouldn't check if you don't know so

fresh hill
#

if it generates I think we're fine

#

I'm already taking a small known risk with regular DW, if there's a change I don't know about it'll probably have less impact than that

fresh hill
#

I'm so glad I implemented random OW coordinates

midnight depot
#

Can it generate a swastika?

fresh hill
#

it cannot

midnight depot
#

Dang it

fresh hill
#

you can only visit the six points of a hexagon, and each point can be used only once per coord

midnight depot
#

Hmm

#

I don't have a brain for geometry

#

How many shapes can you construct with these restrictions?

fresh hill
#

back when we brainstormed this in the AP thread, we concluded the only maybe problematic shapes are a handful resembling certain English letters, which I put in a deny list

midnight depot
#

Ah yes

#

G and F

fresh hill
tender pelican
midnight depot
#

Hello. We start in two days, if anyone else intends to play, please send me your YAMLs as soon as possible.

#

This is what I have so far.

fierce vale
#

mewGiggle i fear wooden ocean will not leave my mind, and as a result i shall not be taking part again

cold valve
#

Crap I forgot to send mine last night

#

I'll send both tonight

midnight depot
#

Yeah I thought for sure you sent it but I checked again and it wasn't there

cold valve
#

Ladx is the same as last month, FWIW; I'm not changing any settings

midnight depot
#

Not even the name?

cold valve
#

Is the name bad?

midnight depot
#

It's not bad, just seemed like a typo

cold valve
#

Keep the name

midnight depot
#

Excellent. I'll just toss the file as is then

fresh hill
#

oh right, I need to redo all the AHiT AP set up on this laptop

weary lagoon
#

Im not really feeling any of the games maybe ill change my mind tomorrow.

tender pelican
#

Seeing if my brother wants to join in.

weary lagoon
#

and I got trolled apparently MM is actually just the one dungeon

#

the bottom sentence isnt in the pin..

fresh hill
#

now that's a dev moment if ever I've seen one

#

all they had to do was reread the pins after they finished writing them up to notice the issue

midnight depot
#

Oh

wet field
#

I don't think I'll have much free time for AP this month, so I'll pass on this one

midnight depot
#

No problem. See you next time you can join

midnight depot
#

I will not be turning this feature on when it comes to archipelago

cold valve
#

@fresh hill should i use the v0.3.2 RC or the v0.3.1 version?

fresh hill
#

no one's reported a (significant) bug with 0.3.2 RC so far, so I'd make that choice based on whether you care about anything in its release notes

#

(if this is your first time rando'ing OW you probably don't yet)

cold valve
#

i technically did one run a few versions ago

fresh hill
#

though I'll probably be declaring 0.3.2 stable tomorrow evening if no one reports anything

cold valve
#

@midnight depot what all files do you need from me for outer wilds?

fresh hill
#

for unsupported games it's a .yaml and an .apworld

cold valve
#

ok i will post those shortly, once i make sure the game generates and runs, and i go over yaml settings

fresh hill
#

odds are you'll be the only OW player this month so you get to choose the apworld

cold valve
#

i'm gonna use the 0.3.2 RC file

tender pelican
#

Looks like there was an uncaught error with the updated FF4 apworld, please use this one.

cold valve
#

how do i know what AP version i'm using? i don't see it anywhere in the launcher or client

fresh hill
#

launching a Text Client is the fastest way I know of to see the core AP version

cold valve
#

oh there it is

fresh hill
#

though their release cycles are long enough we should all be on 0.5.0 by now

cold valve
#

thanks

#

ye

fresh hill
#

they keep threatening to do a 0.5.1 and not actually doing it rdsnrk

tender pelican
#

You can also go to where it's installed and right-click on any of the executables, go to properties then the details tab. It'll tell you what version.

#

Assuming you're on Windows. On Linux you better know what your appimage version is. :P But it has the version in the file name by default.

cold valve
#

hmm...do i do a non-vanilla spawn right away?

#

i think i'll keep it close to default settings for my first time in this group

fresh hill
#

real Gamers ™️ always play alt spawn + warp rando + db rando + logsanity rdwutbap

cold valve
#

screw logsanity, that shit was hard enough in vanilla OW

fresh hill
#

but what about the "wait 20 minutes for Chert to have a mental breakdown" location!? /s

cold valve
#

i am, however, making trap and filler items local, and progression items non-local

#

i really liked that in ladx

#

i thought it was pointless to find jetpack refills in ladx, since the next time you log on you certainly won't need it

fresh hill
#

yeah, filler/trap being useless as "async items" is pretty universal across AP randos

cold valve
#

and i don't want to log on and receive a bunch of traps at once either

#

in fact, i should edit my ladx yaml to move zol attack to local only

cold valve
#

oh i thought suit puncture trap would be a thing

#

that would be devious

fresh hill
#

it certainly could be

#

tbh there's a million good trap ideas

#

I'm just not convinced the rando needs more trap types than it already has

cold valve
#

that would be a good trap for a sync rando

#

async, not so much

fresh hill
#

I think that's equally true for all of them?

cold valve
#

yeah i suppose

fresh hill
#

I didn't even implement "buffered/wakeup traps" since my experience with other randos is that "I just logged in, gimme 5 minutes for the traps to finish" is not really adding anything to the experience

#

local traps is just the way to go for asyncs

#

which is part of why I made sure to add item_name_groups like "trap" and "progression"

cold valve
#

very good documentation on this mod, BTW

#

i have zero problems so far

midnight depot
#

Note to self: add the junk hearts to oot

fresh hill
#

it's kinda wild that even my unstable release candidates are usually more stable than half the games you guys bring to this

#

admittedly, rom games have a lot of pain I get to happily ignore

cold valve
#

ok it works

wet field
fresh hill
#

the fact that Outer Wilds and Nine Sols are "just Unity" is incredibly convenient for me

#

half the rando devs are busy dealing with decades-old bytepacking headaches while I go "so I felt like reshuffling Dark Bramble, only took about a day to prototype" izzynothoughtsheadempty

cold valve
#

for ladx, i moved gel and master stalfos's message to local

fresh hill
#

hm, is that all defaults except warp rando?

cold valve
#

did i do warp rando?

#

then yes

#

and the local/non-local items of course

fresh hill
#

oh yeah that too

cold valve
#

i will increase the complexity in later months

fresh hill
#

yeah, the defaults are designed to be good for a first rando run

#

half this stuff would be kinda bad if you don't have the game as near-memorized as we do

#

speaking of which db rando keeps giving me easy layouts, I want some mind-bending recursion dangit

midnight depot
#

Entrance randomizers need a complexity setting

#

I wonder what sort of algorithm you would use if you had this requirement in mind

fresh hill
#

db rando has a hub_start option as a sort of medium difficulty (that was a playtester idea)

midnight depot
#

What even makes an entrance randomizer complex or simple? My first guess is it's the number of distinct chains you have to traverse

#

What's DB again?

fresh hill
#

Dark Bramble, the ||non-euclidean planet that's mostly warps between ~8 different "zones", with varying amounts of enemies and obfuscation and recursion to make the layout a huge mystery on your first playthrough||

midnight depot
#

Oh yeah

fresh hill
#

but if you've 100%'d OW a few times then it's "too easy" so I made it harder

#

it's a weird case for talking about ER because normally ER is about randomizing the entrances/connections between logical regions, and most of DB is logically just one big region; db layout rando doesn't even touch the logic

#

warp rando is more like what ER normally means, that directly edits the logical connections (which can be seen in the in-game tracker's logic display)

midnight depot
#

I think I have it

fresh hill
#

the main issue I can put my finger on is that in Tunic and EL there are just too many little entrances, I spend more time taking notes then playing the game

midnight depot
#

In a game with entrance rando, you have the same number of nodes and the same number of connections. This means the only thing that varies is how dense or sparse the connections are.

fresh hill
#

in OW, db rando and warp rando are the kind of thing you can "just play the game" without taking notes and handle totally fine, given enough familiarity with the game

midnight depot
#

You want multiple bottlenecks, and multiple shortest paths in order to make a graph more difficult to traverse.

fresh hill
#

I think it also helps that in OW, discovering a randomized connection (of either kind) is often not the only time you use it; in many kinds of ER the flow is often "ah, I found the entrance to <room>" and five minutes later "ok <room> is done, never coming back here"

midnight depot
#

I don't know how ender lilies or a hat in time work. Does ender lilies make it so each screen is a node on a graph?

midnight depot
fresh hill
#

AHiT's the easy one to explain: it's a hub world, and on act_rando: light it's the equivalent of simply randomizing which SM64 paintings put you into which levels

#

it does go one layer deeper than SM64 because of "time rifts" inside several of the levels, and act_rando: insanity allows those time rifts to connect to anything, potentially creating nested rift chains, but in practice still rare enough that they're easy to manage

midnight depot
#

That's good. If it was just one layer I don't even consider that a form of entrance rando since you don't really need to do anything special to traverse it.

fresh hill
#

(unless you get Launch Codes, then you're back to the vanilla situation where warps only matter to the non-ship-accessible areas)

midnight depot
#

Now I'm thinking of a small world network

#

A small-world network is a graph characterized by a high clustering coefficient and low distances. On an example of social network, high clustering implies the high probability that two friends of one person are friends themselves. The low distances, on the other hand, mean that there is a short chain of social connections between any two people...

#

This should be the worst case scenario to map out, given that I break it so it's less cyclical

fresh hill
#

meanwhile, this is Ender Lilies:

#

ER shuffles every one of those lines

midnight depot
#

What does it simplify to?

fresh hill
#

I'm not sure what that means

midnight depot
#

Like

#

If you draw this graph in the most easy to read way and ignore the actual shape of the world, what does it look closest to? Can any room be connected to any other room or are there additional rules on what can connect where?

fresh hill
#

any room entrance/exit to any other room entrance/exit

#

it's still a "coupled" ER (every connection goes both ways) but that's the strongest restriction it has

midnight depot
#

In practice how many cycles does it have compared to dead ends?

fresh hill
#

"a lot"

#

no idea how to quantify that

#

but it also has benchwarp, so my notes largely ignored cycles

midnight depot
#

More cycles, a lot more cycles, more dead ends, a lot more dead ends, almost all dead ends

#

Oh

#

Hmm

fresh hill
#

Tunic ER gives you a warp to start item, and you can find a warp-to-last-checkpoint item, but there's no general "bonfire warp"

midnight depot
#

A bench warp allows you to connect any point on the graph to any node marked warpable

#

Usually entrance randomizers ignore all warps except return to start.

fresh hill
#

yep, when I did EL ER my notes were arranged into sections for each bench, and the general strategy was explore every direction from a given bench until I'd connected to other benches and found all the dead ends closest to that bench, after which I could largely ignore that bench's region of the graph

#

also random spawn btw

#

(Tunic doesn't do random spawn because the overworld is so over it'd be kinda pointless)

midnight depot
#

That makes sense. Without bench warping I think EL would be close to worst case for complexity

fresh hill
#

oh yeah I would not have considered playing it without benchwarp

midnight depot
#

Overworld is so over as in open and easy to traverse?

fresh hill
#

more that it's a very large region with lots of locations and lots of entrances/exits, so even if you spawned somewhere else, the odds of you quickly finding a connection to the overworld would be super high

#

how easy the overworld is to traverse depends on your items and other options, in particular a huge part of ladder_shuffle's appeal is breaking up the overworld more

#

see this sequence of events

midnight depot
#

Oh

#

In OoT the overworld areas are not super interconnected. The most connections is six other overworld areas

fresh hill
#

might as well show it with my last entrance tracker save loaded:

midnight depot
#

No clue how many connections each node has since they're not separated visually

#

Oh wait

fresh hill
#

yeah the tiny maps can't show that, that's why I'm using this instead of the poptracker images; each (?) in that first screenshot is an ER connection

midnight depot
#

This is all one node

fresh hill
#

yup

midnight depot
#

That's crazy

fresh hill
#

for contrast, here's Dark Tomb

#

only 3 ER connections

#

in fact you can see there where the Ladder in Dark Tomb you found for me goes

midnight depot
#

About 35 in the overworld out of two hundred twenty in the game

fresh hill
#

and why Tunic doesn't really bother with random spawn

midnight depot
#

Sounds like a close to best case complexity

#

You need to round it up with a medium case game

fresh hill
#

even bonfire warp wouldn't do much since when we say "warp to start" we really mean "warp to center of overworld"

#

fortunately with ladder shuffle the overworld gets broken into... I wanna say 3-5 chunks? I've never properly figured it out but it makes the initial overworld far less OP

midnight depot
#

That brings it to about OoT level

#

Especially if these chunks don't just connect to each other

fresh hill
#

yeah, I was debating saying something like "imagine if all 4? Hyrule Fields were one big unbroken region"

midnight depot
#

There's only one of those in OoT

fresh hill
#

ok I only know the TP map

fresh hill
# midnight depot That brings it to about OoT level

maybe OoT just-dungeon rando is roughly equiavlent to OW's warp rando? that's gotta be 10-20 connections tops, the kind of thing you can just keep in your head, only needing notes if it's for an async, right?

midnight depot
#

Dungeon rando in OoT is a one-layer AHiT act rando

#

Only the front entrance is randomized

fresh hill
#

oh yeah, I guess you can't spawn inside a dungeon so AHiT is the closer analogue

midnight depot
#

OoT has a decoupled overworld entrance rando but it's not in archipelago

#

I assume for technical reasons, the insides of each dungeon are not randomized

#

But it would be really neat, and not too complex

fresh hill
#

I've heard LttP can do ER within a dungeon, and calls that "door rando", but I don't know any of the details

midnight depot
#

I know there's a branch of the randomizer that makes it so boss doors can lead to a whole new dungeon instead of just a random boss

fresh hill
#

but LttP dungeons are probably a lot easier to do per-room randomization of than the later OoT-style dungeons; typically in LttP if you can get into a room you can just walk to the other doors in that room, and all your obstacles are keys and locks

midnight depot
#

So when you cross a boss door, it probably loads the area separately

#

Whereas for doors inside an OoT dungeon, you keep the whole dungeon's collission loaded, and load the graphics for each room when you enter it

midnight depot
#

Hi

#

Updated ff4e and outer wilds apworld, added Dr. Romulus's YAMLs

#

Currently we have the following eleven games

#

And we are waiting to see if anyone else like Artiks or Llisandur's brother intends to join, but we can start soon after

#

I went into my OoT file and added ice traps to nonlocal, and recovery hearts to local checks

#

I'm leaving stuff like "Rupee (Treasure Chest Game)", unrestricted for flavor

weary lagoon
midnight depot
#

Wonderful! Thanks forjoining

#

I have added your YAML to the list.

tender pelican
#

My brother is still interested and he should be on this server now, and he's just trying to get everything set up. I think he's going to be doing DS3.

midnight depot
#

(I'll be able to start in around 13 hours from now)

rare oxide
tender pelican
#

Yay, you managed to get it to work (hopefully)!

rare oxide
#

Okay, here’s my files! Sorry that took a bit, setting this up on steamdeck was a pain and first time with this whole rakdomizer nonsense. XD

fresh hill
#

I should probably double-check that my AP AHiT install works on this laptop

#

this is sooooo much simpler now that they have a proper steam beta version instead of that download_depot console command

midnight depot
midnight depot
#

You're randomizing bosses, not enabling early banner of vows, but scaling enemies

#

I hope this is completable

#

Let's find out!

midnight depot
#

Ah woops

#
  File "__startup__.py", line 138, in run
  File "console.py", line 17, in run
  File "Generate.py", line 551, in <module>
  File "Main.py", line 275, in main
  File "Fill.py", line 531, in distribute_items_restrictive
  File "Fill.py", line 296, in remaining_fill
Fill.FillError: No more spots to place 5 items. Remaining locations are invalid.
Unplaced items:
Audio Trap (Player 2), Parade Trap (Player 7), Random Cosmetic (Player 7), Oxygen Refill (Player 2), Baby Trap (Player 7)
Unfilled locations:
Gerudo Training Ground Eye Statue Chest (Artiks), Gerudo Training Ground Heavy Block Third Chest (Artiks), South of Aquaria Battlefield (LlisandurMQ), Garden: Royal Grove Lower Left (FlitterCC), 4-3 Dexters Island Coin - Outside (FlitterApe)```
#

That's what happens when you have too many forced locals, I guess.

#

Let's try again

cold valve
#

i can move my OW traps to not be local if that helps

midnight depot
#

Nah

#

I just generated again

#

Have fun, and let me know if I got anything wrong! I updated the pins

#

Whoa

cold valve
#

wow, power bracelet start, large sphere 1 then

midnight depot
#

The port number is a palindrome

#

Let's play Crosscode

cold valve
#

La DxRomulus sent Crystal Gauntlet to LlisandurFF4 (East of Seashell Mansion Bush (Ukuku Prairie))

#

La DxRomulus sent 3 Guided Pellets to FlitterApe (Rock Seashell (Donut Plains))

#

La DxRomulus sent 3 Guided Pellets to FlitterApe (West of Ghost House Chest (Toronbo Shores))

midnight depot
#

FlitterCC sent Dreamchaser's Ashes to RyanDS3

#

Don't worry about guided pellets

cold valve
#

La DxRomulus sent Coordinates to dr rOWmulus (Cave Skull Heart Piece (Mysterious Woods))

#

about those pellets

midnight depot
#

Guided pellets are homing missiles for your slingshot

#

[Hint]: Artiks's Ocarina is at Faction Introduction in FlitterCC's World. (not found)
[Hint]: LlisandurFF1's Tnt is at Global Shop Slot: Spicy Bun in FlitterCC's World. (not found)

cold valve
#

neither of those keys matter until i have the dungeon entrance keys

#

@tender pelican [Hint]: La DxRomulus's Feather is at Mist Village -- Rydia's house -- crawlspace, top left in LlisandurFF4's World. (not found)

midnight depot
#

[Hint]: LlisandurFox's Blue Questagon is at Petty Crime Hunter - Reward 1 in FlitterCC's World. (not found)

#

It's a progression item of some sort. Need the radiant key to get it

cold valve
#

it's surprising how much can be done with only the power bracelet

#

anyway, that's it for me for now

midnight depot
#

FlitterCC sent Ocarina to Artiks (Faction Introduction)

#

Early ocarina for Artiks

#

All 5 accessible locations have been checked! Congrats!

#

Next let's play Ape Escape

#

I had to get a separate Bizhawk installation for this one

#

It doesn't look as realistic without the CRT lines

#

FlitterApe sent Bombette to FlitterPM (1-1 Fossil Field Monkey 3 - Nati)

#

FlitterApe sent Quelana Pyromancy Tome to RyanDS3 (1-2 Primordial Ooze Monkey 6 - Tyrone)

#

Amazing, beautiful game. Hampered by view distance being like fifteen feet

#

FlitterApe sent Badge Pin to Ixhat (1-3 Molten Lava Coin - Entry)
FlitterApe sent Progressive Boots to FlitterPM (1-3 Molten Lava Monkey 4 - Mattie)

#

All 17 accessible locations have been checked! Congrats!

#

Oh yeah

#

The patch files

#

This is fucking weird

#

FlitterPM sent Rutos Letter to Artiks (SSS Shooting Star Summit Behind The Summit)

#

[Hint]: Ixhat's Ice Hat is at SSS Merluvlee's House Merlow's Rewards 3 in FlitterPM's World. (not found)

midnight depot
#

Let's stop here.

#

Next time I'll play more Paper Mario

#

[Hint]: FlitterCC's Progressive Area Unlock is at TT Residental District Shop Item 5 in FlitterPM's World. (not found)

weary lagoon
#

Thanks. Rutos letter is very powerful

fresh hill
fresh hill
#

oh the pin wasn't updated yet

#

omg it is possible to get a non-Mafia Town start ajgasp

#

no I have not seen that egg

#

and that's me BK'd

#

only progression was two of FlitterPM's letters

#

I could get 1 more check out of Owl Express if I had the Brewing Hat, but basically the rest of the game is waiting on enough Time Pieces to unlock the more telescopes

tender pelican
#

Huh, apparently AP items appear as "10 GP" in FF4 right now. XD

weary lagoon
#

lets see if I know how to launch this

#

I was told the pin was edited....

midnight depot
#

For Ocarina of Time?

weary lagoon
#

Luke 50 yen, Luke 50 yen editing this pin

midnight depot
#

It's the same as last time you played

#

Game room is here

lament tusk
#

i did wanna join the archipaeligo this month but tbh this week i've had my mind on other things and honestly dont wanna spend the time setting up the paper mario yaml like i intended

midnight depot
weary lagoon
#

you should put it in the pin

midnight depot
#

That's all right. There's always next month!

weary lagoon
#

this is the old one bro!!

midnight depot
#

Oh

fresh hill
weary lagoon
#

Flitter might be washed

midnight depot
#

I updated the pin but it didn't take

#

Maybe I didn't have a connection at the time?

weary lagoon
#

i can not find the lua

midnight depot
#

Archipelago\data\lua

weary lagoon
#

its script -> open script right

midnight depot
#

connector_oot.lua

#

Yeah

#

You can launch through steam and do this to automatically start the lua:

#

This will also make it properly use some controllers

weary lagoon
#

I no longer launch through steam after getting xbox controller

midnight depot
#

In that case, just click on the apz5 file you got from archipelago

#

This will launch the game, launch the lua, connect, and launch the client

weary lagoon
#

wow I got hookshot

#

and wallet

#

why..

midnight depot
#

Are you an adult?

weary lagoon
#

no

midnight depot
#

I don't know. I'll ask

weary lagoon
#

i found out why

#

I had one in my inventory

#

i chose closed forest so I wont be able to do much before I can kill the deku tree

midnight depot
#

Oh okay

weary lagoon
#

Im trying a new setting that gives me songs at the end of dungeons

lament tusk
#

That... huh, sounds interesting actually

weary lagoon
#

Artiks sent Ballad of the Wind Fish to La DxRomulus (KF Midos Top Left Chest)

#

Alright im in BK mode

#

I will need bombs or the slingshot to escape the forest

midnight depot
#

Let's play Paper Mario and see if we can break Artiks out

#

Noitats

weary lagoon
#

your map looks mirrored

midnight depot
#

That's right!

#

The new version of the mod has the option to mirror it permanently, randomly, or not at all

midnight depot
#

FlitterPM sent Bomb Bag to Artiks (BM Record Room Beat Boo Game) @weary lagoon

cold valve
#

Still, it's nice to have it out of the way

tender pelican
#

I got you feather and hookshot.

cold valve
#

I hope to get some great items for people today!

tender pelican
#

I turned on enemy randomizer in Tunic. That may have been a mistake. XD

cold valve
#

gets 3 gold skulltulla tokens

fresh hill
#

whether it's a mistake depends heavily on your items rdsnrk

midnight depot
#

FlitterPM sent Relic (Cool Cow) to Ixhat (FOR Flowers Appear (FP Plus) Central Block)

#

LlisandurFox sent Progressive Hammer to FlitterPM (Overworld - [Northwest] Page By Well)

#

Thanks for my first hammer

weary lagoon
#

thats a good item

tender pelican
#

LlisandurFox sent White Spear to LlisandurFF4 (Overworld - [West] Obscured Near Well)
Lol nice. That's THE end game weapon for Kain, and he was one of my starting characters. XD

midnight depot
#

You should hint for your spoon

#

That's it for Paper Mario, let's go back to Crosscode

midnight depot
#

FlitterCC sent Baham Summon to LlisandurFF4 (Rise: Ending Pathway Lower)

#

FlitterCC sent Angler Key to La DxRomulus (Rise: Pathway 6 Right)

cold valve
#

Ok now that small key is needed cloudybounce

midnight depot
#

FlitterCC sent Bow to Artiks (Trail: Off Road 2 Upper)

weary lagoon
#

thanks

#

I have longshot and bow now

midnight depot
#

FlitterCC sent Bow to FlitterOoT (Trail: Off Road 3 Upper)

#

I also have a bow

weary lagoon
#

Dont get it twisted with lady bow

midnight depot
#

I do want to get her for Paper Mario because of the slap interaction with defense down

#

FlitterCC sent Jumbo Bomb to LlisandurMQ (Bergen: Seeker Hub Cellar Right)

midnight depot
#

FlitterCC sent Spoon to LlisandurFF4 (Round and Round - Reward 1)

#

Spoon!

#

FlitterCC sent Magic Bean Pack to FlitterOoT (Filthy Frobbits - Reward 2)

#

[Hint]: FlitterCC's Thief's Key is at QM: Land in dr rOWmulus's World. (not found)

#

FlitterCC sent Ring of Favor to RyanDS3 (Kidding Around - Reward 2)

#

FlitterCC sent Blue Questagon to LlisandurFox (Petty Crime Hunter - Reward 1)

#

A second blue questagon!

cold valve
#

I think I need launch codes and rule 1

midnight depot
#

It's not urgent but it would unlock a bunch of checks

cold valve
#

I will ascertain the situation when I play this evening

midnight depot
#

My chests come in the following ratio:

Bronze Chest Lock Weight:        25
Silver Chest Lock Weight:        20
Gold Chest Lock Weight:          10```
#

And the Thief's key is the Bronze lock, so it locks about a third of all chests

#

Mind you, I have quests and shops randomized so it's more like 10% of checks

#

FlitterCC sent Bottle with Red Potion to FlitterOoT (It Can Dig But It Can't Hide - Reward 2)
FlitterCC sent Rod to LlisandurFF1 (Intensive Tree Care - Reward 2)

fresh hill
midnight depot
#

Okay, so I ran into another bug

#

This quest is impossible to complete currently but logic assumes I can finish it

#

The reward is important, so let's hope I eventually get access to the shop that sells Bronze Mail

#

Additionally, Global Shop Slot: Chest Detector says it's doable but in reality it's impossible to reach that shop

#

I don't know what it sells, but if we get stuck I can look at it in the spoiler log

#

I reported both problems to the developer

#

He said he didn't even think of the first one

#

Crosscode is in BK mode

#

OoT is next, but it'll wait

fresh hill
#

Braille Divine Tome? I had no idea Lothric was so good about accessibility

#

from the AP dev channels:

oh yeah item links
i need to learn how those work at some point

From a server perspective it is actually trivial, they are just players with players inside them.

#

.q @leaden dock 1

leaden dockBOT
#

Izzy Moonbot, #1: users must have users in them

midnight depot
#

Braille tomes are for a blind character who can read them and teach you spells

wet field
#

real firekeepers don't have eyes

#

Braille Divine Tome is really good because it lets you get Tears of Denial

cold valve
#

let's play ladx

#

La DxRomulus sent Steel Helm to LlisandurMQ (Cave Crystal Chest (Mysterious Woods))

#

La DxRomulus sent Boss Key (Shadow Temple) to Artiks (Write Cave East (Goponga Swamp))

fresh hill
#

dang I have 12 time pieces already

#

guess we're playing more tomorrow

cold valve
#

La DxRomulus sent Deku Stick Capacity to Artiks (Dream Hut East (Mabe Village))

#

La DxRomulus sent Slingback Shooter to FlitterApe (Heart Piece of Shame (Koholint Prairie))

#

La DxRomulus sent Mine Master Key to FlitterCC (Ball and Chain Darknut Leaf (Kanalet Castle))

cold valve
#

La DxRomulus sent Path of the Dragon to RyanDS3 (Paphl Cave (Tal Tal Mountains))

#

La DxRomulus sent Sage Ring to RyanDS3 (NW of Boots Pit Ledge Chest (Angler's Tunnel))

#

La DxRomulus sent Tower Key to RyanDS3 (Two Socket Chest (Color Dungeon))

#

@midnight depot [Hint]: La DxRomulus's Pegasus Boots is at 2-1 Thick Jungle Monkey 11 - Elehcim in FlitterApe's World. (not found)
Also all the hints for me from crosscode will give me immediate checks

#

@rare oxide [Hint]: La DxRomulus's Flippers is at RS: Exile Greatsword - NPC drop by Farron Keep in RyanDS3's World. (not found) this will be needed sooner rather than later

#

this has been a very good seed for LADX so far

#

now let's play outer wilds

#

dr rOWmulus sent Zipline Unlock - The Windmill Path to Ixhat (TH: Get the Translator from Hal)

#

i guess this was not random? dr rOWmulus found their Launch Codes (TH: Talk to Hornfels)

cold valve
#

well shit, in OW i ||accidentally found the eject button before i flew off||. i didn't even know that was a thing

fresh hill
#

classic

cold valve
#

dr rOWmulus sent Boss Key (Shadow Temple) to FlitterOoT (TH: Chert's Grove Shard Plaque)

#

dr rOWmulus sent Small Key Ring (Forest Temple) to Artiks (AR: Ice Crater Fuel Tank)

#

crap, i don't know the names of the checks to hint them

#

wait really?

#

oh apparently i have the imaging rule already

#

well i guess i can go do the thing then for flitter's theif key

#

@fresh hill i suck at piloting so i need this to not go bonkers [Hint]: dr rOWmulus's Velocity Matcher is at Tasksanity Check 15 in Ixhat's World at Time Rift - The Lab. (not found)

fresh hill
#

hm, that requires dweller hat at least

cold valve
#

dr rOWmulus sent Thief's Key to FlitterCC (QM: Land)

#

@midnight depot a lot of stuff is locked behind this [Hint]: dr rOWmulus's Translator is at Forest Temple Phantom Ganon Heart in FlitterOoT's World. (not found)

#

that's it for me in OW tonight; for once i'm not playing to BK mode

fresh hill
#

one guy even edited the apworld themself to make it a thing in their games before I got to it

fresh hill
#

I got Progressive Wallet just for smacking the roomba?

midnight depot
#

I like money

fresh hill
#

ok these level unlocks are trolling hard

#

first new telescope is chapter 1, which is one where simply completing an act unlocks more acts and that tends to snowball into lots to do, but this time my first act is a lategame time rift that hard requires the hookshot to get even halfway through

#

second new telescope is finale, which is "unlocked" but I can't get to it without brewing, deweller and ice hats

#

let's get what we can in Deep Sea Time Rift for now

#

only 3 pages, sounds right

#

Ixhat sent Bow to FlitterOoT (Deep Sea - Page: Mini Castle)

#

tracker confirms that's BK

#

Death Wishes open up at 15 time pieces btw, and I have 12 now

#

since someone found my umbrella I'm pretty sure at least the first DW will be completeable once unlocked

midnight depot
#

Hi

#

Let's play OoT

weary lagoon
#

Remember to check out Midos house I almost forgot

midnight depot
#

Thanks for strength, slingshot, scale, death, death, hylian shield, death, bow, hookshot, beans, bottle, strength again, fire temple boss key, kokiri sword, requiem of spirit, ocarina, bombchus, song of time!, forest temple boss key, shadow temple boss key, wallet, and 8/80 triforce pieces

fresh hill
#

is that a normal amount of stuff to have this early

midnight depot
#

Yeah

#

I did play OoT last

#

FlitterOoT sent World Key to FlitterApe (KF Shop Item 7)

#

I think this is what allows me to play levels in the second world

#

FlitterOoT sent Progressive Painting Unlock to Ixhat (KF Shop Item 5)

fresh hill
#

not useful yet since I don't have a subcon forest act

midnight depot
#

Bah, I have overworld entrances shuffled

#

Now I gotta bust out the manual tracker

fresh hill
#

hm... I think mountain set is a ch2 relic, and I only have telescopes 1 and 4, so also not helpful yet

midnight depot
#

AND grotto shuffle

#

FlitterOoT sent Rat Tail to LlisandurFF4 (ZD Shop Item 7)
FlitterOoT sent Soul of the Old Demon King to RyanDS3 (ZD Shop Item 6)

#

FlitterOoT sent Zipline Unlock - The Twilight Bell Path to Ixhat (ZD Shop Item 5)

#

I have turned savescumming for the orange rupee in Zora's Domain into an art

#

FlitterOoT sent Seed of a Giant Tree to RyanDS3 (ZD Shop Item 8)

#

FlitterOoT sent Basin of Vows to RyanDS3 (Market GS Guard House)

#

Basin of vows!

fresh hill
#

our early spheres are really packed with progression

#

EGG

midnight depot
#

I am quickly getting lost

#

LlisandurFox sent Weird Egg to Artiks (Overworld - [East] Between Ladders Near Ruined Passage)

#

Let's start with Hype Cave first (robbing Mido blind)

#

FlitterOoT sent Progressive Arms to FlitterCC (KF Midos Bottom Left Chest)
FlitterOoT sent Ladder in Dark Tomb to LlisandurFox (KF Midos Top Left Chest)
FlitterOoT sent Progressive Legs to FlitterCC (KF Midos Bottom Right Chest)

#

Dungeons are not shuffled, so let's do Deku Tree

#

No B1 skip since I have all the items that I need. Let's fight queen Gohma

#

Thanks for Bolero of fire

#

You made me miss

tender pelican
#

Lol.

midnight depot
#

Boss is dead

#

Aw hell crate shuffle is on

#

Two time pieces for Ixrec

#

Oh also

#

Settings for everyone who randomized

#

So for me the relevant part is this Shuffle Interior Entrances: Off Shuffle Grotto/Grave Entrances: Yes Shuffle Dungeon Entrances: Off Shuffle Overworld Entrances: Yes Randomize Owl Drops: Yes Randomize Warp Songs: Yes Randomize Spawn Positions: Off Shuffle Boss Entrances: Off Triforce Hunt: Yes

#

And this

Shuffle Rupees & Hearts:         Off
Shuffle Pots:                    Off
Shuffle Crates:                  Overworld
Shuffle Cows:                    No
Shuffle Beehives:                No
Shuffle Kokiri Sword:            Yes
#

Thanks for boomerang

#

Castle town shops: Quantum Moon signal 185, Llisandur gun 60, Sky Flyer 30, Thunder Rock 90

#

Also, temple of time is temple of time, so I can go adult immediately

#

Let's do that and stop

tender pelican
#

Ooh, gun. XD

midnight depot
#

Next time I'll come back and map the world out with the manual entrance tracker

fresh hill
weary lagoon
#

Flitter should I play OoT now and eat later or eat first

lament tusk
#

instructions unclear, ate oot

fresh hill
#

it begins

midnight depot
midnight depot