#Hollow Knight/Silksong

1 messages · Page 2 of 1

mortal yarrow
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||where at? i only know of the plasmium one and the silkshot alts||

primal hedge
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||oh the snails do, yeah the one at a time bit sucks since it forces you to do them in a fixed order, defeating the purpose of multiple objectives... and I've already rejected the first one for now||

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I wonder if other people actually enjoy this level of crypticness where a walkthrough is basically mandatory unless you want to miss half the experience

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they blocked more of the game behind this stuff than HK 1 did, so they clearly think it's a good thing

versed wagon
mortal yarrow
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i found most things on my own, only looking up stuff like ||the mist|| because nobody i knew had gotten that far yet, or ||wisp thicket|| because i just straight up missed that one

versed wagon
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For example which || tools have upgrades and which don't ||, then I'll try to figure out on my own how to get them

primal hedge
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huh? we've been asking each other for missed stuff throughout this

mortal yarrow
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a lot of the smaller stuff i looked up was like. random little places i thought "yeah there's an xyz upgrade" and then completely forgetting to mark them for later

primal hedge
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I'm including basically the entire act 3 to be clear, since like HK that quest has so many ways to have no idea what you're missing, and I absolutely would never have gotten it without looking things up (or in this case, asking you two for details, since that's lower risk of unintended spoilers)

mortal yarrow
primal hedge
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I agree, that's not at all the point being made

mortal yarrow
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i thought you were saying "we've been sharing things" in response to "i'm only now considering looking stuff up"

versed wagon
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They're kinda the same but don't feel the same yeah

mortal yarrow
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still not sure what you meant then ponkderp

versed wagon
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I do think if you lick every surface in the game, and in act 3 you revisit every significant room, someone can get to like 80 or 90% on their own

mortal yarrow
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probably more like 96 percent

versed wagon
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But the sharing is part of the intended experience probably, and you save tediousness

mortal yarrow
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or thereabouts

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you're gonna miss some small stuff, but anything that gives percent is pretty obviously missed from what i can tell

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especially with ||farsight telling you where you're missing things as far as like. the placement in the menu, so you can ask others for hints instead of looking things up||

versed wagon
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Or some stuff you gotta revisit in the right order, so you may have discared a room a useless prematurely

mortal yarrow
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it's the curse of metroidvanias sometimes ppensive you want revisiting stuff to be meaningful, but some things can be hidden a bit too well, most people are eventually gonna get a little worn out and get help

primal hedge
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yeah, I've already missed multiple things because I did check exactly the thing they wanted me to check, but too early

versed wagon
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I've been screwed by ignoring the main quest

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If I had gotten some upgrades earlier, I'd've saved a lot of backtracking

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But like, that's on me I suppose

primal hedge
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even HK is totally fine about this except for some of the true ending requirements IMO

mortal yarrow
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have yall found these two enemies btw, next to the bilewater/craw entries?

primal hedge
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while looking up some small things is of course inevitable for 100%ing/completionism, it's still significantly less fun when I have to repeatedly pause the game to look up things that could've had (and in other games do have) more in-game direction instead

primal hedge
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Slubberlug is from ||that one Bilewater room where a bunch of them jump out of the water in parabolas to chomp and drag you into the water||

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muckmaggot I genuinely do not remember how I got a hunter entry for them, since they're just a property of the water

versed wagon
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Oh god the the cheep cheep room that fucking sucked

primal hedge
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yep that room

mortal yarrow
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i vaguely remember that, and i also remember just booking it all the way through instead of actually trying to kill one 💀

primal hedge
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the only reason I have that entry is because I farmed some for heals

mortal yarrow
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also it sounds like the maggots you just have to throw a tool at them or smth, easy enough

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bit of an odd one to put in

primal hedge
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I feel like I brought too much negativity earlier so to clarify

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this is still one of the best games I've ever played, no question

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it's just when a game is THIS fricking amazing, the few things wrong with it stand out so much more it's impossible not to be a little frustrated

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and for me that's a) some major quests are overly cryptic, and b) some bosses/gauntlets needed another bench

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that's it, flawless game otherwise

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it's like how Nine Sols is probably my #1 game of all time but I'll still give it crap for having unskippable cutscenes (...and then make a cutscene skip mod)

mortal yarrow
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i feel like part of that is like, you're putting off that one path that it's trying to get you to do

primal hedge
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ok I genuinely have no idea what that's coming from

mortal yarrow
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and that's more a game problem than a you problem, but even if it's small it's enough to make it seem a bit ridiculous lol

primal hedge
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several of these examples are specifically about trying to do the main story path and then having no leads on where it is, or the goal is clear but no leads on where the next step is

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like this one about Act 3 Far Fields

mortal yarrow
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i was referring to the quest being cryptic specifically

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the game guides you pretty well if you let it, but it wants you to do it in a specific way

primal hedge
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oh wait you're talking about the order the shamans would've given me deatiled hints in?

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ok for this specific quest, that's probably fair

mortal yarrow
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the one hint at a time thing was a bit frustrating for me too, especially when that amounted to "do this awful delivery for the meat"

primal hedge
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but it only applies to this one and it's been a trend all game

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(the gourmand quest also had the one-hint-at-a-time thing but I was never lost on that one anyway; maybe that's where my good luck got spent)

mortal yarrow
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fair! i didn't realize you were having issues elsewhere, i explored enough that nothing was a problem until the wish for second ending

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and even then i probably would've found that on my own eventually

primal hedge
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it does seem pretty clear that you just have better instincts for this kind of thing

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wihch is a real thing, there's far too much evidence of that to deny it is

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but it's still better game design to not require it

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another good example would be The Mist; I think that's a great puzzle idea, and after one poke from you I did solve it, but as you saw I needed that poke because after trying a dozen things I no longer had any idea what to even try besides running around aimlessly for more time, which would never have helped; these do usually seem to be things where just try even harder doesn't actually help

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anyway back to racing this guy

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come to think of it, is it possible to reach The Mist before you have ||the needolin||?

mortal yarrow
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i barely used the ||needolin before act 3|| so that was a really rough one for me too, i noticed it was a ||lost woods|| situation but missed out on all the little hints. it also feels out of the way enough that i can't imagine there are any dialogue hints or anything more than what you see

mortal yarrow
primal hedge
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other than ||weavernests|| I can't think of anything blocked on it that early

versed wagon
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Probably, you only need mantis claw to get there I think

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And dash of course, but that's pretty much a given

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There's no air currents up there so there's no need for balloon

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And grapple is in || Underworks ||

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When do you get Needolin? Was that from the Shellwood boss?

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Man I'm honestly looking forward to doing a second playthrough

primal hedge
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I'm looking forward to randomizer with random starting crest

versed wagon
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Should be doable to do 100% in under 30h

versed wagon
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But otherwise it's gonna be a magnificent randomiser experience

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Peak for sure

primal hedge
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ok race 3

mortal yarrow
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||cursed|| crest randomizer start

versed wagon
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That's probably its own category

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Start || cursed no crests allowed||

elfin kettle
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They could definitely start you with ||prison hornet||

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No ||cape or needle||

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I think random crest is more engaging though

primal hedge
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yeah, even shuffling nail directions was no fun in HK, so prison state is probably too far

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(no one wants me to do Nine Sols' prison state as a start either lol)

mortal yarrow
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it might be interesting as long as you don't lock people out of specific directions lmao

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"you found left sprint"

elfin kettle
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starding with ||beast crest|| would be so difficult

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The pogo is like, 75 degrees forward

primal hedge
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yeaaaaaah, eat my silk

versed wagon
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The long jump in the 3rd one is so fucking annoying

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btw have you visited Fleatopia?

primal hedge
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I do like how many parts of the course have an "obvious" intended route that's really effing slow so you're encouraged to take shortcuts everywhere

cerulean vigil
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update; i finally got double jump paissapretty

primal hedge
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not in a long time but I know I need to do that

primal hedge
cerulean vigil
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also, as someone who does directional unlocks in hollow knight rando, i am defo doing ||prison state directional unlock|| if available UraWheeze

versed wagon
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It was my first stop after escaping || The Cradle || and after First Shrine

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||I needed to check on my awoos hitchgrim ||

elfin kettle
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You know what the real evil mode would be?

cerulean vigil
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||prison cursed?||

elfin kettle
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Start with all the crests unlocked, but you unlock each attack for each crest separately

primal hedge
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hm, that sounds less "cursed" and more likely to be just a selection of really mid options for most of the rando?

mortal yarrow
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sacrificing myself to the sandcarvers with the drill tool to get their journal entry LB_rdpffffft

primal hedge
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do we know if the journal is part of 100%

cerulean vigil
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mewGiggle come on now, start with 0 crests, unlock attacks seperately so you might just unlock a tonne of things on a crest you dont have

primal hedge
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ah yes, the typical Outer Wilds rando experience on a late Signalscope seed

versed wagon
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I shouldn't be surprised bu I'll accept a chance to return 1% of my pain to them

mortal yarrow
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each crest being as many checks as the attacks you would've had, mix that with the rosary string randomizer setting on and actually get something useful for beating savage beastfly wheeze

versed wagon
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Wait the buzzsaw should work

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YEP one did the 17 kills I needed lmao

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Emptying my entire stock of buzzsaws into the ground

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Feels good

primal hedge
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those can be killed izzynothoughtsheadempty

mortal yarrow
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yesn't c:

versed wagon
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They're infinite

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I'm still trying to make them go extinct tho

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Going back to the bench to craft more buzzsaws

primal hedge
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damn, I really like the Karmelita fight

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but considering how long that went on before I got a phase transition, this definitely still requires tools

mortal yarrow
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that was the fight that made me start using wanderer lol

primal hedge
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nice

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I'm still calling it a win that I got to phase 2 first try no tools

mortal yarrow
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journal hunting making me start to agree that some things are just too hard to find on your own pcrying

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missed an entire fight in karak

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even if i found it i probably wouldn't have thought to use the needolin

versed wagon
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I really thought I was done with SoK when I fought the secret boss

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Then I found that second secret boss

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And then there's the wish...

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I think outside of Bonemarrow, every biome I've had to go back multiple times during act 2 and 3

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Bonemarrow has been pretty much done ever since that hunting wish

mortal yarrow
primal hedge
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yeah I still have no idea what y'all are finding in SoK this late

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got far into Karmelita phase 2 a few times, then I die to the opening mooks for some reason abflat

mortal yarrow
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it's pretty much that boss i just looked up and then maybe ||voltnest|| i think, everything else is gonna be fully mapped on the first visit

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i found a page with a completed journal and they have 236 on their counter

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so i'm just straight up missing two that aren't mandatory even with ||farsight,|| i wonder what they are

versed wagon
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Thinking about it

mortal yarrow
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if yall end up needing more elder pilgrims, there's one that has a chance to spawn to the left of bonegrave

versed wagon
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The journal was also retroactive, considering how late you find Nuu

primal hedge
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oh yeah a feature like that has to be or it won't even come close to being accurate

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especially if it wants to include bosses and other missable / one-off enemies

versed wagon
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Oh god, back to Bilewater for me

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omg this is so much better with || Silk Soar ||

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Thank you act 3

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Alright I'm only missing one tool now and it's in a place I have no access to

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So, it will come later I guess

mortal yarrow
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which one?

versed wagon
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One in High Halls

mortal yarrow
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ohhh, no craftmetal for it?

versed wagon
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I have that one

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There's another one

mortal yarrow
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oh right that one is a simple key door

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i still haven't tried it because ||there's so much to buy|| tool spoiler

versed wagon
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Haven't found the keyhole much less the key

mortal yarrow
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i think its right outside ||the ventrica stop in that area?||

primal hedge
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are you talking about the ||rosary vault in High Halls with the simple key door? it didn't have an in-game name, but the sign outside had a rosary string, and it had a stupid number of rosaries at the end, so that's what I call it||

versed wagon
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Maybe I need to go through High Halls again

mortal yarrow
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okay so the things im missing from the completed journal are shakra, which i knew about and was thinking she might be one

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and garmond and zaza

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also they threw this in at the end

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i think the ||shakra fight|| is missable with ||act 3|| though

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which is a shame, not required for completion though

primal hedge
primal hedge
versed wagon
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|| What's good way to kil the piraña lilly pads in Verdania? ||

mortal yarrow
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maybe we'll get a godhome style dlc, it would be really nice to be able to rematch bosses for sure

primal hedge
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oh I don't know any of that

mortal yarrow
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though maybe it'll be locked still, like how zote was skippable to make pantheons easier

primal hedge
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lol I just found ||Pinstress' body, so I tried Needolin, other Needolin songs, then regular hits and it turns out she's alive ppenk||

mortal yarrow
versed wagon
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I don't kill them in one hit

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Maybe I failed the parry let me try again

mortal yarrow
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you can still whittle them down, their health doesnt reset when they drop back down iirc

versed wagon
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Oh

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I died I hope things didn't reset

primal hedge
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geez I get so many mutual deaths in this game

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I think TLJ was still the only one where a mutual death didn't count, which is certainly a choice

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oh wait no this one didn't count either, we've got #2

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maybe it depends on exactly how long their death takes and how late into it your death started

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I look forward to manipulating that in a speedrun

mortal yarrow
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i looked up the mementos, seth has a whole little questline lol

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oh fuck. seth is the final boss actually.

primal hedge
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I still have no idea who this is izzynothoughtsheadempty

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of course Pinstress gives me a new quest right after I finish her wish

versed wagon
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She does?

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After Mount Fay?

primal hedge
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||not a formal one, she says something about the mountain having a crystal heart, which I just found||

mortal yarrow
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that was one of the only ||silk soar|| locations i remembered to check on my own

primal hedge
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according to all known laws of aviation, this thing makes no goddamn sense

versed wagon
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The more I play with Cross Stich, the more I think of the two ways to end Act 1, TLJ is the objectively worse one.

primal hedge
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so worth it

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lol, the bellwarp doesn't work here ppenk

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how utterly reasonable

versed wagon
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I think because it's inside

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It worked next to Pinstress

primal hedge
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ah, but it does work down here! technically still inside!

versed wagon
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lol

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||Very reasonable puppies then ||

primal hedge
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also ||was that a lowkey Celeste reference? rdsnrk||

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oh, well, no mystery where the final shard is then

mortal yarrow
versed wagon
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Or at least I was

primal hedge
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ok

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for ||Heart of the Woods||, is the entrance at least in Shellwood? i.e. am I totally wasting my time here?

versed wagon
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You are because it's not in Shellwood at all

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The wish tells you the starting point is the bell between Docks and Far Field

primal hedge
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read the spoiler part lol

mortal yarrow
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not that one

mortal yarrow
primal hedge
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neat, missed this the first 50 times I passed through here

versed wagon
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I learned to play the needolin on these in late act2, I wonder how many I missed

primal hedge
mortal yarrow
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have fun! i enjoyed that one a lot

primal hedge
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oh that's who that guy is

mortal yarrow
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yeah, im glad he has such a prominent spot in the game

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it's such a nice way to remember him

primal hedge
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hm, I'm now at 88%, implying I only managed 1% in the last 5.5 hours, which seems unlikely rdsnrk

mortal yarrow
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i'll be honest, it's probably from that last mask assuming you did the wish

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i wish we knew what specifically contributed to completion, so many things are optional

primal hedge
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my guess is the mask shard I found in Mount Fay was that 1%, and other stuff like the Pinstress wish doesn't matter

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I'm gonna start recording stuff I do and my %s to help narrow it down

mortal yarrow
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i was so spoiled combing through the first game again with the 112% checklist

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i got 100% here and i don't even know how, it doesn't really feel earned when im still finding stuff to do

primal hedge
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yeah we might want to compare maps and quest lists and stuff when one of us catches up to you

versed wagon
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So the bestiary definitely doesn't count

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I don't think the wishes do either, but if the reward it's a mask shard for example that does

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I think it's just everything in inventory 1 and 2 and that's it?

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Oh, I'm currently at 97%

primal hedge
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BRENDO to you too

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still 88%

versed wagon
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I'm missing one skill, one blue tool and there's a yellow tool I can upgrade, if that counts

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So that could be it

mortal yarrow
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a yellow tool upgrade?

versed wagon
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Oh never mind the latter one is Steel Soul only

mortal yarrow
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yeah i was gonna say lol

primal hedge
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it'd be good to compare if those matter, since I can't tell if the other menu's totals are separate from the main % or not

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I suspect they're all separate, especially since we're pretty sure at least one journal entry is missable

versed wagon
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So either the two things I'm missing are both 1.5%, or something else counts. But I really think it's only every tool/crest/skill and every upgrade and that's it

mortal yarrow
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both are probably 1

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i think the last percent might be story related but im not sure

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keep track though as you do it and let me know

mortal yarrow
versed wagon
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Okay I'm sure actual wishes don't count, because since I reported 90% the items I've picked up and the wishes I completed woul add to more than 10. Items is probably right at 7 (a few shards, a few tools, one skill)

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Yeah the skill is the last skill, which I assume will come from the plot. The blue tool is this one, which I just need to comb High Halls again

mortal yarrow
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the tool is actually from a wish that takes you to high halls

versed wagon
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Could it be Act 2 only?

mortal yarrow
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have you found the cogheart?

versed wagon
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Yes

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I delivered it, came across the guy just once after that

mortal yarrow
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there's no way it's missable, it probably has a weird condition to start

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ill try looking around, don't worry about it rn

versed wagon
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It's tomorrow's problem

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And that's after the last area I don't want to come back here

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The entry is annoying enough

mortal yarrow
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it should supposedly show up on the wish wall after that

primal hedge
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if we're talking about ||Second Sentinel||, then ||after I activated him I only encountered him as a helper in a few random fights (like Garamond + Zaza), and then as a Songclave wish for the boss fight||

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ok this is an interesting fight

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but before I grind it properly, I want to visit the fleas like I should've done a whole act ago

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"even if it seldom matched by capability" WOW you didn't need to murder him Hornet

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...is this a ||flea sitting in half of a faberge egg? I noticed the Russian-ness before but derpyfacewing ||

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89%

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so tools definitely matter

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I guess in theory it could be the flea questline, but it's probably the tool

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so I'm missing 5 tools and 1 mask shard, that accounts for 6 of my missing 11 percent, probably at least 3 of the rest is main quest stuff

versed wagon
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Do you have 5 of 6 skills?

primal hedge
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oh I also don't have the 7th crest

versed wagon
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What about crests?

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7th crest also comes with one more gift from Atla

primal hedge
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ok I wasn't sure if the gift would count separate but ofc the crest is the blocker either way

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I currently have four clear things to go do (2 main quests and 2 wishes)

versed wagon
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I don't know but I assume so

primal hedge
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should I assume the 7th crest is behind one of those, or do I need a hint for that too?

versed wagon
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I think everything permanent in inventories 1 and 2 counts

primal hedge
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that sounds likely, modulo semantics of "permanent"

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if I break the Hornet statuette do I lose a %

versed wagon
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I think that puts you at 8 or 9 put of 11% that is potentially known

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Oh you also need the last needle upgrade I believe

primal hedge
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yeah I'm definitely not at the "where is my missing %" stage

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right, so missing crest and missing needle upgrade are the two "I know this is a thing but where is it" questions for my slot

versed wagon
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Who would do that

primal hedge
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it's so few shards there's no reason to anyway

mortal yarrow
primal hedge
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so, are the missing crest and missing needle behind a wish or main plot?

versed wagon
mortal yarrow
versed wagon
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The missing oil is also accessible to you

primal hedge
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I do have an "unused hint" from nahvec that no quest/wish has pointed at yet, so I'll try there next

mortal yarrow
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which one?

versed wagon
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The last oil I refuse to spoil or hint

mortal yarrow
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not the oil i mean, which hint did i give, idr

versed wagon
primal hedge
mortal yarrow
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ahh right

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have you ||freed the prince?||

primal hedge
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yes, and met him in Citadel later

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oh that's why you asked

mortal yarrow
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should be the lower area then, if not i don't know

primal hedge
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yeah I just found it

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at long last

mortal yarrow
versed wagon
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Oh, I bet the maps do count

primal hedge
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gah I should've checked

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I'm still 89%

versed wagon
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Huh

primal hedge
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scrolls up

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yeah so discovering this whole area and its map and talking to the guy, none of that mattered for %

mortal yarrow
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there's more to the area psmile

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probably still doesn't count, but it's worthwhile in my heart

primal hedge
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oh, I can ||just push the lily pads|| ppenk

versed wagon
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It was cute when that turned out useful

mortal yarrow
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I DID IT

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I BEAT SETH 2

primal hedge
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still 89% btw, even with ||Conjoined Heart|| in my inventory

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theory: I've been wondering for a while what to do with ||this bucket. But now I realize this is probably where I picked up Flintslate in the first place, so the fact that it still has an "Inspect" prompt doesn't mean I'll have a task here later.||

mortal yarrow
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actually, i think that's not the case

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there's a ton of random materials around the map that get lore entries at your house if you inspect them

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there's one in voltnest for example

primal hedge
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ok, maybe Flintslate and Flintstone are two different things (confusingly)

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but that would imply this bucket does have a use that I still don't know about

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have you found it?

mortal yarrow
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so far, literally just that it gives the lore entry

primal hedge
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ooooh

mortal yarrow
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maybe they'll expand on it at some point, but i think that's it for now

primal hedge
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fair

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so much for that map pin

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anyway, this was creepy

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fun gimmick boss though

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ooooh that's my lowest % yet

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completion 90%

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geez, why did you have to make me think ||this was a mass ritual suicide quest||

mortal yarrow
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found a super jump spot while looking up the relic locations

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fucked up area :)

primal hedge
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nice

mortal yarrow
primal hedge
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re-checking the entire map for super jump spots is probably not for me, if there's important stuff there I'll just have to look it up

mortal yarrow
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and you know? it might as well be a boss

primal hedge
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oh my god they have little bell helmets sunnydaww

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these scores are way harder than they look

mortal yarrow
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i checked against a complete map, and i am missing 18 more secret areas

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sdkjfsdjknfjkn????

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one was a 2 cogwork clapper miniboss fight

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for a pristine core. 220 shell shards.

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how generous, team cherry

primal hedge
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hm, there's so much randomness to these minigames that after the first 5-10 attempts it feels like I'm mostly waiting for a lucky pattern

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ok the dodge one definitely has some unfair patterns, the other two were just skill issues

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there we go, not gonna try to improve these scores further

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THAT WAS THE ||PALE OIL|| QUEST cadancewheeze

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completion still 90%

mortal yarrow
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i think the high halls areas are just straight up blocked off in act 3

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the top right one i can't find, the top part of the bottom left area is blocked off

primal hedge
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||caching it in to change my Hivesteel Needle into a Pale Steel Needle|| did change Completion to 91%

mortal yarrow
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which i just found out lets you get rid of all the clawmaidens in the citadel. which would've been really nice to know

primal hedge
mortal yarrow
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not sure what the deal is with the first one, but the second one isn't mapped and very much blocked off, so nothing to grey out

primal hedge
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and to think I almost spent all this money on ||a hot tub||

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I'll go see what happens there on my file

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neeeeever mind the HHA is back for act 3, I'm not doing that tonight lol

#

act 3 boss: ||I love that Trobbio is so flamboyant even his idea of edginess is purple instead of black||

mortal yarrow
#

wouldn't you just loooove that ||rune harp|| that's locked behind doing it

primal hedge
#

maybe tomorrow then

mortal yarrow
#

it's just for a memento at some point so it doesn't matter, but im being serious wheeze

primal hedge
#

really

mortal yarrow
#

the underworks side of this was never mapped for me, even after like 3 times wandering in there

primal hedge
#

same, I was convinced there was some big secret there I didn't know how to access yet because of its absence from the map

#

(which was correct in the case of ||the Marrow room at the bottom of Bellhart||)

#

ok, Completion 91%... and still 91% after I pick up the ||Dark Mirror||

#

I think that means tools count for % but tool upgrades do not; just the #/57 count is what matters

elfin kettle
#

PLS be wary of specific map location spoilers

mortal yarrow
#

o7

#

i just went back to this area while checking out a shortcut directly there from greymoor, ||he actually comes back if you kill them and rest at the bench||

#

no clue about this area in bonegrave, i wonder if the map they ripped from the game might have some cut areas or something?

primal hedge
#

defeating ||Nyleth|| and picking up the ||Pollen Heart|| also did not change %, still 91

#

oh right I'm still missing ||a spool fragment, I think just one?|| and that's probably a %

mortal yarrow
#

same thing for this area off blasted steps, no breakable walls or anything as far as i can tell

primal hedge
#

actually looking at your two images... yeah, I'm fairly sure I licked these exact walls during my own revisits and found nothing of the sort

#

iiiiiinteresting, because I (act 3 progression) ||did all of Verdania and got that memory/heart, it considers my heart gathering quest complete even though I haven't revisited Coral Tower yet, and the main quest has already been updated to cashing in the hearts back at the chapel cocothink Well tomorrow my plan is to grind Coral Tower anyway, and once that's done advance the main plot since I've done everything else I know of.||

mortal yarrow
primal hedge
#

I'm gonna stop here for tonight. For next time, could I get hints about:

  • ||the 6th skill||
  • ||the red tool left of Delver's Drill||
  • ||the blue tools on both sides of Snitch Pick||
  • ||the yellow tool left of Scuttlebrace||
mortal yarrow
#

||6th skill? do you mean architect?||

primal hedge
#

I mean this (||and probably should spoiler counts of such core stuff like that||)

mortal yarrow
#

OH

#

im silly i was thinking crests for some reason and got really confused

primal hedge
#

it's not a trick question lol

mortal yarrow
primal hedge
#

thanks

mortal yarrow
primal hedge
#

yeah that's no problem

#

||whatever effect it does have, I don't particularly care which variation of the memento I get in my save file, so it's no loss||

mortal yarrow
#

||it's just something that goes on the shelf in your house||

#

||and yes it's still beating even then. maybe i should be leaving the surgery recording on 24/7, it'd really match the vibe||

elfin kettle
#

Yesterday I finally obtained one of the ||pale oils||, and there have been a number of challenge rooms that were actual hell I've been putting off so I'm hyped to clear those up and actually progress finally

#

Counting on the extra damage to carry me

versed wagon
#

What red tools do you have?

#

Those can do a lot of carrying too

elfin kettle
#

The toobox is maxed for the damage

#

Still need 2 pips in capacity

#

But yeah, I have been struggling so I decided that I needed at least a needle upgrade instead of smashing my head against the wall for hours

versed wagon
#

I think you can even get your second || pale oil || if you have dj

elfin kettle
#

That was my first ||pale oil||

#

The quest one is fucking bullshit

versed wagon
#

Ah. I wonder if that's intended to be the first or the second one

elfin kettle
#

Still don't even know where 2 of the ingredients are, I'll find them eventually

versed wagon
#

I got the || Gourmand|| wish one second

#

You can talk to the guy for hints

#

Well, one hint. Per ingredient

#

And only one at a time

elfin kettle
#

Now that I have DJ I could probably attempt the courier run with some success, but I will probably do some combat first now that I am upgraded

versed wagon
#

Yeah that delivery and DJ are the only blockers of that quest

primal hedge
#

(well, second to obtain, you could easily find it first)

primal hedge
#

felt like watching mossbag's "(Pretty much) everything we know about Silksong before launch" now that there's no spoiler risk

versed wagon
#

Heh

primal hedge
versed wagon
#

Neither did I but I'm not surprised

#

I did notice they were always from above, when they animate a gauntlet for example

primal hedge
#

neat, I just loaded my save and suddenly a new thing is here

versed wagon
#

Oh, it's Genryu's boss

mortal yarrow
versed wagon
#

I assumed it was because || I got it on a random, inconsequential one||

mortal yarrow
#

i just got it on the way to a main quest area, but that makes way more sense

#

fuck it we ball btw, i needed an excuse to play more LB_rdpffffft

primal hedge
#

act ??? boss spoiler: flutterooh

mortal yarrow
#

the reward for that is actually quite good, don't be like me and forget about it lol

primal hedge
#

max needle is sooooo nice

mortal yarrow
#

awoo!

primal hedge
#

completion 91%... pick up ||craw memento||, still 91%

#

same for picking up ||crawbell||

versed wagon
#

|| Mementos definitely don't count yeah ||

#

|| Or furniture ||

#

Which is weird because || you do need the home to assemble the farsight for example ||

cerulean vigil
#

it might just be 'part of the %' for the latter thing

primal hedge
#

completion incremented to 92%

mortal yarrow
#

||that section actually nearly had me tearing up ngl||

primal hedge
#

there is sooooo much to talk about in that sequence, especially (act 3 late main plot) ||was that the real White Lady? she's still alive, right? in fact did we just kill her??? ponee|| but that's probably a theory conversation for another day

mortal yarrow
#

big spoilers in these btw so no one click probably

#

idk if wcct got that far just yet

primal hedge
#

and now to disregard all that narrative weight by detouring to an optional fight

mortal yarrow
#

pff, which one?

versed wagon
#

Back on the grind

primal hedge
#

yeah putting this off until max upgrades was absolutely the right call

#

||first try died in arena 2||

mortal yarrow
#

||ohh right coral tower lol||

versed wagon
#

|| Verdania || is so annoying

primal hedge
#

||3rd arena defeated||

#

oh there's a shortcut

versed wagon
#

Using the boomerang against the boomerang boss

#

Also I need help with this one: || where is the third fountain? ||

mortal yarrow
versed wagon
#

Oh nvm

primal hedge
#

||I first-tried the 4th arena AND boss starlightwheeze||

#

||that guy would've been a lot harder if he ever, uh, attacked personally when I was standing right in front of him rdwut||

#

completion 92%... still 92 as expected

#

nahvec was right

versed wagon
#

I really do like the ||mementos ||

#

Oh you can't hit the ghost

#

I mean, that makes sense

primal hedge
#

yeah I think that's one of the main ways they ||made this second version harder; the only other one I consciously noticed was the new conjoined attack||

versed wagon
#

Which I tried to parry but it seems I couldn't

mortal yarrow
#

my most consistent counter to that one was just ||walljump into clawline over them||

primal hedge
#

I guess that was the final ||mossberry||? oh neat, ||I never use that tool but still||

versed wagon
#

The cogflies certainly try to attack the ghost rdsnrk

primal hedge
mortal yarrow
#

OH

#

the missing areas i was talking about are ||steel soul only||??

primal hedge
#

the more things change, the more things stay the same

mortal yarrow
#

steel soul spoilers

versed wagon
versed wagon
#

I really don't mind the run to this boss I just wish || it didn't take so fucking long to enter Verdania ||

mortal yarrow
#

going to start mapping out a route for this crap, i already died and remembering this whole game would be a nightmare lol

versed wagon
#

Alright that's that boss down

primal hedge
#

||oof, not a fan of that much being steel soul exclusive... guess I won't be max %ing this either||

versed wagon
#

||Eh it's probably different 100s||

#

|| There must be stuff in a regular run that isn't available in steel soul ||

#

Okay now that I'm done, what the fuck did I want to do today

primal hedge
#

I think I'm gonna go for the ending now, and then break to do a bunch of non-Silksong things that need doing

mortal yarrow
#

it wouldn't surprise me if they tossed in a surprise extra phase on the final boss or smth with how mean the game has been pcrying

versed wagon
#

How do I get his entry?

mortal yarrow
#

have you done the ||act 3 alchemist|| quest? might be required first

versed wagon
#

Yeah, the upgrade

#

nvm I found Zango

mortal yarrow
#

alright, good

versed wagon
#

That guy had way too much health

#

Ah, there's the High Halls wish

primal hedge
#

ok I don't have the skill for this fight right now, maybe later

versed wagon
#

Oh, || the Sentinel is just modeled after the Pinstress ||

#

||Like the dancers after the prince ||

#

And there's my final tool

#

Nyleth: || what the fuck ||

#

|| They really made a boss fight with no floor?! ||

mortal yarrow
#

they really decided ||ascended markoth|| wasn't bad enough

versed wagon
#

This is a bad boss

#

|| I'm sorry but it's not fun that I can't use 90% of my tools or ablities, it's all grapple and jump for the sake of landing one hit. This is a bad boss |

primal hedge
#

oh hey, someone else is complaining about a thing I enjoyed sweetiedumbfabric

#

||Nyleth forced me to use a bunch of tools I don't normally use||

versed wagon
#

|| What do you mena a bunch, there's two tools that reach her from the other side of the room, and both I used plenty early game||

#

|| This boss is not forcing me to adapt or change, or opening new possibilities. It just decides 90% of the things available to you are useless ||

#

|| Another proof the boss is badly designed, those spiky balls you can deflect to hit her they just hit each other. Unless you're lucky or you're next to the one closest to her, they're useless ||

#

|| Or they don't even rise to her height!!! ||

primal hedge
#

what I remember consciously using for that boss was ||Ascendant's Grip, Wispfire Lantern, Reserve Bind, Cogfly. I also brought Curveclaw but discovered that doesn't go far enough, then beat her before I thought to change it.||

versed wagon
#

|| Cogflies don't fly to her if you're holding on the wall, she's too far ||

primal hedge
#

||sure, but I need to jump around to pogo her for at least some of the fight||

versed wagon
#

I did equip the lantern

#

And yeah the grip of course

#

Well she's dead. || Who knew drill was such a good weedkiller ||

primal hedge
#

ah, I've never used ||drill|| since intentionally putting myself inside enemy hitboxes seems like a great way to get both of us hurt in a game with contact damage; come to think of it that's also one reason I didn't like the parry

#

(Nine Sols doesn't do contact damage)

versed wagon
#

There's no risk with the parry you're pretty much in iframes the whole way through

primal hedge
#

I understand that, the risk comes after it's over

versed wagon
#

It's just a "hit this button at the right time", location doesn't matter

#

I don't see it but okay

primal hedge
#

even doing regular attacks it's still easy to get slightly too close and get both of us damaged, which is usually a worse overall outcome than a whiff

versed wagon
#

Most of my fighting consists of dash-attack, attack, dash away. Hit and run, always on the move

primal hedge
#

there are many enemies/bosses where I also do that

#

but dashing into the enemy is a recurring problem with that for me

versed wagon
#

Tank the hit, attack them anyway, dash away

#

Heal later

primal hedge
#

ah, yes, that's a playstyle for people who are good at video games

versed wagon
#

I wonder if Seth just goes straight to his final place if you've done that place, because I can't find him in the other places

primal hedge
#

when I have 3-5 hp and the other team has more than that, I generally need to avoid taking hits to last long enough for my damage output to begin to matter

versed wagon
#

Even after switching back to Hunter I find the silk regen pretty good but yeah, idk

primal hedge
#

I'm not complaining, this is just what all hard games are like for me

#

some people can find ways to facetank this stuff or otherwise "play aggressively" but if I try anything remotely similar I'll just die in five seconds, I have to focus 90% of my energy on avoiding damage before any of the other mechanics matter

#

especially when this game is even harder than HK

versed wagon
#

MAybe fighting him so early bugged him

primal hedge
#

(the whole silk regen and healing stuff being in that "other mechanics" bucket; I have to live long enough to build up silk before silk matters)

versed wagon
#

Also, || Sprintmaster didn't give me a memento ||

primal hedge
#

oh right I also need to look up what all this extra Seth stuff is now that I've done the one fight

primal hedge
mortal yarrow
#

damn, i didn't think about drill during that, i just went in with full nail and got good because i was out of shards i think

versed wagon
#

Maybe it's wrong

mortal yarrow
primal hedge
#

I mean there always could be more

#

but he had nothing new to say to me after I did the wish

versed wagon
#

Also I only did it in Act 3

#

Maybe I need to progress the plot

primal hedge
#

can you even get to him without ||silk soar||? I thought that whole sub-region was act 3 only

mortal yarrow
#

i know, i just think you're trying to check things earlier than they're active? there's probably weird requirements or it's just time based somehow

#

||crawbell|| is time based so i know there's some things in the game like that

primal hedge
#

huh

mortal yarrow
versed wagon
#

|| IF there's a way to get in that area that isn't silk soar at the red ant's statue, I don't know what is. I don't think there's a cave in that opens it up either, in act 3 ||

primal hedge
#

come to think of it, ||Coral Tower is the only one of the four heart fights you can even visit in act 2, or act 1 for that matter, though ofc you can't play the song to do it yet||

mortal yarrow
#

yeah, i just completely forgot which part of the map it was in again lol

primal hedge
#

||or, well, maybe Green Prince visits that cave earlier, but then there's a whole dream region you can't get to yet, so Karak is still by far the closest you can get to a heart pre-act 3||

versed wagon
#

Got my last relic (weaver effigy)

versed wagon
primal hedge
#

damn, how would anyone find that organically ppenk

versed wagon
#

Relic bug sucks

versed wagon
#

||I honestly considered going back to the start at the bottom of the whole and do a whole sweep||

#

Unrelated but I love the craw nest

versed wagon
#

Found my last fucking cylinder

#

|| Found the hidden gauntlet in Cogwork ||

primal hedge
#

there are ||6|| of those, right?

versed wagon
#

yes

primal hedge
#

well at least I can claim to have gotten one category of items fully unaided rdsnrk

versed wagon
#

Coral time

primal hedge
#

wait, you put that off even longer than I did? ppenk

versed wagon
#

I keep putting everything else above the plot

#

This thing has a really cool entrance

primal hedge
#

ah well, enjoy first-trying the whole thing /s

versed wagon
#

Only up to the third gauntlet

#

I do think I'm more upgraded than you when you did it

burnt perch
#

im about to climb the citadel

#

btw I beat the last judge

primal hedge
#

I saved it for when I had max needle and max masks, so I'm fairly sure you have more stuff but unsure how much of that will matter

#

e.g. I think I'm missing one spool fragment? kinda doubt that was critical

burnt perch
#

I know a lot of people here are stuck on that boss fight as always my DMs are open

versed wagon
#

What I do know is Hunter is great and they let you pre-farm it before every room

#

The hardest enemy in this is the spining guys

#

|| TIL the dice also negate resetting the Hunter charge ||

snow wigeon
#

Sandfall games being bros. Lovely art 🙂

versed wagon
#

Sherma <3

#

Coral ||Lmao they acutally put a shortcut inside the dream ||

primal hedge
#

||technically I didn't need it but if I hadn't first-tried the boss man I would've been pissed if there was no shortcut at all||

versed wagon
#

Alright I'm crusty now

burnt perch
#

why am I dying on cogwheel dancers

#

he easiest boss in any video game

versed wagon
#

So true

#

Such a good boss

#

Karmelita: || The music, the moves, the fight. What my fingers and Hornet are doing. There's nothing I can say that would do justice to how good of a boss this is ||

burnt perch
#

an I supposed to feel bad for the guy left dancing alone...

versed wagon
#

Are you not?

versed wagon
primal hedge
#

||I can! sweetiedumbfabric ||

#

||but that was absolutely a fight where I did my first few runs "clean" for vibes and practice, and even when I felt capable I mostly saved the tools for phase 2 partly because that's where I need them but also because the phase 1 vibe is just so good||

mortal yarrow
#

i feel like sister splinter needed the nerf a lot less than other bosses lol

#

i just did it on steel soul and silkspear just oneshots everything, vines and adds

versed wagon
#

Yeah I didn't use silkspear at all at the start of the game and when I remembered to, it destroyed everything

#

Specially when you're in need of range at the start

burnt perch
#

How do I leave the citadel its too big

versed wagon
#

But all the skills are very powerful

mortal yarrow
#

not on beta patch either which is prolly a little stupid, but the two masks of damage definitely is scary, on steel soul

versed wagon
mortal yarrow
#

i feel like it's not much of a problem otherwise

burnt perch
#

the slab!

primal hedge
#

I think that means literally everyone found slab faster than I did

burnt perch
#

just go left its right there

primal hedge
#

see I chose to go right

versed wagon
#

Cancel Ixrec

burnt perch
#

Whiteward!

#

im drowning in new areas

primal hedge
#

I feel like most of us went "surely that's all the areas" and were wrong at least 3 times

versed wagon
#

All the way to the end of Act 2

burnt perch
#

Im overwhelmed

#

break time

versed wagon
#

There's no wrong choices

#

But the best choice is to go to Bilewater

mortal yarrow
#

widow on the first try on my practice save. which is terrifying because that's only one run of practice going into this flutterscared

burnt perch
#

all I want is NAIL UPGRADES and COOL MOBILITy UPGRADES and The Citadel has given me NOTHING!!

primal hedge
#

it's interesting how the zoomed out map calls Citadel one region but it's really broken up into ||7||(?) regions

#

probably the right call given all the overlapping but it does lead to you not expecting that much

versed wagon
#

Good choice from them

primal hedge
#

it almost feels like a bait and switch, but the whole act 1 v 2 thing and all the changes to ||fast travel and map acquisition|| that go with act 2 make it feel totally natural even as you go "another area?!" repeatedly

#

(in addition to the non-citadel areas you can only get to from citadel rdsnrk)

versed wagon
#

I do think there should be a connections between MF and SoK

#

Even if it only opens up late

#

IT's the only map-adjacent biomes that don't connect

primal hedge
#

I never felt the need for that particular connection, especially since ||SoK|| is super out of the way, only likely to be found as part of ||act 3 or the gourmand quest||

#

I do think there are a few areas that would've benefitted from having more than one entrance, especially when the one entrance was hidden with no hints

#

||although I just discovered today while looking for the craw summons fight that there is a second path from Greymoor to Sinner's Rest ppenk||

versed wagon
#

Yeah I had that one

#

|| I think the only real issues are Wisp Thicket only having one entrance, because the other one is one-way. Then there's Whiteward too ||

primal hedge
#

||yeah Wisp Thicket is definitely one||

versed wagon
#

|| Blasted Steps and Wormways are okay because there's travel points very close by and it's a straight line from them. SoK is the big stinker for sure ||

primal hedge
#

||Whiteward is fine because the entrance is pretty obvious on a cursory inspection of Choral Chambers, even if it takes a while to become openable||

versed wagon
#

|| Verdania of course but you go there once and never again so whatever ||

#

Everything else is okay in my books

#

On that note, || I did the Songclave delivery and it's a very smooth, easy route going through Gerymoor to Exhaust Organ to top of the Citadel ||

primal hedge
#

||well, Verdania could use a hint that that cave is relevant later, or that there's anything to find out there, especially since I've been told it doesn't exist until act 3; iiuc you really just have to stumble into it or look it up atm||

versed wagon
#

|| You might accidentally thanks to Crawfather but yeah ||

primal hedge
#

||I'm actually fine with SoK because in act 3 they point you at it. At that point it just becomes the recurring issue of "the map marker is here, but which of the 4 surrounding regions is the entrance in?" which is a hard problem to solve and maybe TC would just say I'm too impatient. But my personal experience is "lick more walls" stops being rewarded well before that point.||

#

||SoK is only "transitively" an issue in my book because the way to unlock act 3 is also easy to completely miss, like I did. Admittedly I was expecting it on that exact quest since HK was similar; it's the other missing hints that caught me off guard.||

mortal yarrow
#

||wisp thicket entrance explosion||

primal hedge
#

||tbf you could make the argument that some truly missable content is a good thing, and I think for Wisp Thicket I'd be okay with that||

#

||but for all of act 3? nah, a player that misses a literal third of the game, likely without even knowing that they missed something they need to look up a hint for, that's just a bad outcome||

#

||Verdania's I could see argued both ways. I like it too much to want it to be missable, but it's also not blocking anything else, so it feels closer to Wisp Thicket in a lot of ways.||

versed wagon
#

|| What were the parts about getting to Act 3 that you needed hints for? I kinda naturally stumbled into the possibility from literally doing everything available to me, I needed a hint on the snare location ||

#

|| Because I had exhaustively searched Atla already so I couldn't understand where it would be ||

primal hedge
#

||amusingly the snare was the only part I got completely on my own||

primal hedge
# versed wagon || What were the parts about getting to Act 3 that you needed hints for? I kinda...

||Mostly flea stuff. Vog is too easy to miss so it's easy to not even get flea markers, and as you saw 2-3 of the flea markers had that familiar "lick the 100 surrounding walls to find the actual entrance" problem. The minor thing I also remember was Caretaker's critical dialogue only appearing after ending 1; I think that was another point where you or nahvec had to tell me to check again because I'd literally already checked that a dozen times.||

#

||tbf I think if the NPCs at the caravan just mentioned Vog was out there in <vague area> that likely would've tipped the balance into "okay this seems fair and I just suck at wall licking"||

versed wagon
#

Agh so close

primal hedge
#

partly because lore-wise it feels really weird that they never mention her?

versed wagon
#

Yeah I can agree on that

primal hedge
#

||it's similar to how I'd probably consider the HK true ending "fair" if the moth sage just said anything implying dream bosses are a thing, so you know the DN is not purely a lore tool; they're so often just one step away from what I'd consider the perfect balance||

versed wagon
#

Such a fun fight

primal hedge
#

wow that is a far more aggressive playstyle than me

#

||did you add the "by Juan Camus"?||

versed wagon
#

That must be from the Credits option

versed wagon
#

Maybe some others

#

Gauntlets can do it too

primal hedge
#

||I think the flashiest difference is how you're doing all these "unnecessary" clawlines just to get in attack range faster than dashes. I only clawline when it's necessary to safely dodge something huge, or the clawline itself will be doing damage. Otherwise I can't justify spending the silk I could be saving to heal.||

versed wagon
#

Yeah I'm more conservative on that when at certain HP ranges

#

|| Dash-attack is perfectly fine most of the time, but with Karmelita specially I feel the clawline is better to hit and run than dash-attack. Since she sometimes take the hit and sometimes she parries it, the escape is faster after clawline I feel ||

#

Alright I think that's enough Karmelita, I'll let the REM cycle do the rest

elfin kettle
#

Just did ||Trobbio||
Very fun fight

versed wagon
#

Love him

primal hedge
#

act 3: ||does the final boss have just the 3 stages, or is there more after that? (whether it's a 4th phase or another boss, anything with no checkpoint in between)||

#

never mind starlightgrin

#

credits: ||Matthew Trobbiani as Trobbio? wow they just used the guy's real name derpyfacewing||

#

ok, actually completing the game does not increase the completion %, so I shouldn't have to repeat this to get 100

#

...

#

||I had my farming charm on the entire time||

primal hedge
#

found the ||6th skill||, completion is now 93%

mortal yarrow
primal hedge
#

||I wish I was slightly better at it so I could love it properly starlightexhausted ||

#

tool hunt: ||no luck yet, but I did find a memory locket I missed in bilewater||

primal hedge
#

ok I've given up on finding anything in Bilewater, I need a stronger hint on my missing red tool ||left of Delver's Drill||

#

lol, that's twice now ||I've tried to do the mushroom wish and stumbled into a unrelated item instead||

#

94% after stumbling into ||the 7th crest||

primal hedge
#

95% after buying ||the last yellow tool from Grindle, weird that he doesn't sell it until act 3||

#

lol even ||cogflies|| react to the needolin

mortal yarrow
primal hedge
#

||in bilewater? no, never heard of one||

#

||I already smacked just about every wall in the region so clearly I couldn't find it||

mortal yarrow
#

||it's a straight shot east from sinner's road, but i don't remember if it's open from that side||

primal hedge
#

at this point I'm looking up the last wish and the other tools as I've spent almost two hours trying to do them legit and getting far too little progress to justify that kind of time investment

#

interestingly the wiki seems to disagree with some of your previous hints

mortal yarrow
#

is that so?

#

which ones?

primal hedge
#

||mainly the blue tools I'm missing it says are both at mount fay, neither at SoK||

mortal yarrow
#

do you have ||volt filament?||

#

||because that one is 100% for sure in SoK, there's zero mistaking it||

primal hedge
#

I do not

mortal yarrow
#

this site is accurate if you want the exact spots

primal hedge
#

||How to Get Volt Filament Tool in Hollow Knight Silksong||
||Location: Mount Fay||
||Defeat the Voltvrym (Boss) to obtain the Vold Filament.||

#

fair this page is probably just wrong then

mortal yarrow
#

that's such an odd thing to get wrong, bet they were rushing to get that out so they could get back to playing kekdoge

primal hedge
#

hm, ||this also requires a craftmetal I never found||

#

I'm starting to think even "100%" may not be worth the hassle

mortal yarrow
#

the pinned interactive map lets you hide everything but what you want, and has screenshots of the locations so you can mark any craftmetal you know you have

#

you're really close to being done, but if you need to step away from the game now that you've finished you should

#

games are for fun DD

primal hedge
#

oh I'm well aware of that

#

usually I'm the one telling other people to stop hurting themselves with bad addictive games

#

this game is actually good though

#

despite my minor disagreements with it

mortal yarrow
#

besides, there's a ton of other cleanup you probably have left that just doesn't count for anything, unless you like lore or don't want to miss optional fights

primal hedge
#

I mean, to some extent I do, but there's a limit to how much that stuff is worth

mortal yarrow
#

so if you're not feeling it, leaving some stuff to do when they drop a dlc might be good

primal hedge
#

anyway I'm just directly googling the locations of the remaining stuff since, once I know where to look for the entrance to a new area, then it goes back to being fun again

#

||Voltnest was cool||

#

||lol that's more growling than singing||

#

I'm guessing my last few %s are ||the missing memory lockets||, do we know if those count?

#

they do not count

primal hedge
#

do you know what these missing journal entries are? given their position I suspect at least one is a boss

#

...I have questions

mortal yarrow
#

they're all in the same area, just keep on doin that wish and youll find them ^^

primal hedge
#

this will be the sixth time I've climbed Mount Fay and I have become exceedingly efficient at it

mortal yarrow
#

not the same area as in mount fay, same as in they're all together

#

just in case you misinterpreted

primal hedge
#

I'm not sure what my last % would be, we know wishes aren't it

mortal yarrow
#

screenshot the first two pages of inventory?

primal hedge
mortal yarrow
#

||pay a visit to weavenest atla and claim your final reward|| i think

primal hedge
#

ooooh you're right I completely forgot about that

mortal yarrow
#

and grats on the 100% c:

#

im STILL hearing about new things in this damn game

#

||use plasmium phial 9 times with crest of the architect||

primal hedge
#

ok I am done with this lol

#

||evidently this is the path of pain equivalent, and much like the original I can probably do every chunk of it individually, but all in one go without real checkpoints is just no fun at all||

mortal yarrow
#

||yeah, you can sorta farm for silk but it's kinda sketchy||

primal hedge
#

||I tried farming for a while, but on the segment I didn't complete there was no safe farming point, I just kept getting myself killed trying. Which is super weird for a platforming challenge ppenk||

#

so I believe this is my stopping point

#

the achivements I have not done are for... ||re-completing the game after 100%, path of pain, steel soul, speedrun, cursed ending, and hunter's memento||, which I'm happy to leave undone

mortal yarrow
#

o7

#

see you in 7 years when the dlc releases

primal hedge
#

||there was a time when I was seriously considering cursed ending, but that was before I discovered act 3 is the same size as 1 and 2 Oof ||

versed wagon
#

|| what's path of pain, is it the end of the mushroom quests? I did everything except " top of cradle" ||

elfin kettle
#

Yesterday I finally got past the challenge room in ||high halls|| which was honestly fucking insane and I tried ||Lace|| once or twice

versed wagon
#

||In Deep Dock?||

elfin kettle
#

lol

#

||On the top of pharloom||

versed wagon
#

|| How are you up there already? When did you get the three songs? ||

elfin kettle
#

I mean, ||they were on the map and went and got them, the last one I couldn't get for a long time because that goddamn challenge room was on my way||

#

I assume this would be the ||first ending if I managed to kill her||

versed wagon
#

Yeah

#

For the record, nothing gets locked out if you do it, nor can you miss it

elfin kettle
#

Yeah I assumed

versed wagon
#

Karmelita time

versed wagon
#

Dance over

#

Act 3 spoilers: || OMFG stpc_ppsqueeqg ||

#

This sequence is peak

#

99%

#

Should be down to the last skill. Also, Seth, finally

#

WTF

#

This is the real final boss

#

First phase of Seth defeated

mortal yarrow
mortal yarrow
#

what a way to immortalize that kid

mortal yarrow
mortal yarrow
versed wagon
#

|| I wonder if you can just set high scores higher than his the first time, or if he does better than that too ||

mortal yarrow
#

||i can only assume the former, but that makes me wonder, did the real seth have a chance to set those scores himself?||

versed wagon
#

Phase two is kicking my ass

versed wagon
#

Final boss Seth has been brought down

versed wagon
#

I guess it's journal time

burnt perch
#

injector band any good?

versed wagon
#

Hell yeah

#

Has never come off for me

burnt perch
#

Clawline??

versed wagon
#

Goated

cerulean vigil
#

yeag

burnt perch
#

Mobility that uses silk is kinda cringe?

#

which of these tools from 12th architect do I want..

versed wagon
#

Buzzsaw is great, it hit like every other frame that it overalps with an enemy

cerulean vigil
#

its also an attack, and you almost certainly have 1 silk regen perma

versed wagon
#

And it just goes wall to wall then doubles back

#

The first silk also regens extremely quickly

mortal yarrow
#

clawline goes crazy against flying enemies, you can chain pogo most of them after

mortal yarrow
#

taking it slow when i feel like doing something so i don't burn out immediately after that first playthrough, but i got a steel soul save to act 2

snow wigeon
#

replaying hollow knight slowly after not playing it for 4 years (and not finishing it then). I forgot that a) you don't start with a dash and b) you don't ledge grab x_x

versed wagon
#

Ledge grab is so good

#

Such a small but significant upgrade with Hornet

versed wagon
#

Act 3 boss time

#

|| First tried phase 1 but this shit'shard once she starts throwing abyss effects ||

#

|| Kinda wish they'd put the coccoon of shame at the ledge||

mortal yarrow
versed wagon
#

|| Also Hornet and Lace need to kiss already why can't they be honest with each other ||

elfin kettle
mortal yarrow
#

||she's such a little shit i would die for her||

#

||hopefully not to her though, id hope i have enough practice at this point||

versed wagon
#

She's the best

#

I just wish her flurry attack didn't have a vacuum effect

elfin kettle
#

Huuu, ||the cradle||

#

So my guess based ||on what we see is that this person is kidnapping every weavers descendants they can find across everywhere, and when she didn't manage to find one to her liking she created a daughter only out of silk.||
We know that ||can be done through the use of soul and void, creating new life from nothing, because HK, we know they can use soul because the threads around pharloom are imbued of it.||

Actually, is ||void|| a necessary component? Or it was for the ||Pale King because he needed an Hollow knight, I am not sure, I guess I'll learn more||

versed wagon
#

|| I don't think there's void involved in Lace ||

#

|| It's just Silk which seems to be its own unfathomable power/thing like void ||

#

Maybe they're opposites

primal hedge
#

||I assume the Void was necessary for HK1 because the goal of those vessels was to trap another higher being. AFAIK lore-wise neither Hornet nor Lace involve any capital-V Void, despite the shade-like visual when you retrieve the coccoon.||

versed wagon
#

|| They're always talking about how unique Hornet is for being a child of silk and void ||

primal hedge
#

||huh, did someone actually say "silk and void"? the phrasing I remember was "weaver and wyrm"||

elfin kettle
#

So loking at those cages with ||weavers in eith part etc||, would Hornet be Weaver ||in half part because she is half wyrm and part Weaver?||

primal hedge
#

that was my assumption too

elfin kettle
#

If ||void|| is involved my assumption is that it was more of a ||component than part of her lineage||

versed wagon
#

Act 3: ||Also, the shamans were involved, the snails ||

primal hedge
#

||huh, I was always under the impression wyrms don't have any inherent conncetion to void, and the Pale King's obsession with it was almost entirely due to its potential for containing The Radiance||

#

time to rewatch the relevant mossbag video

versed wagon
#

|| I just get the vibe she's both, from everything that's said and done ||

#

I will need to be notified when mossbag makes the silksong video

primal hedge
#

||tbh the whole premise for how Act 3 ends feels like confirmation she isn't void herself...||

elfin kettle
#

My bet would be ||an old weaver matriarch or something of the sort||
Let's unpack this

primal hedge
#

ponder the orb

versed wagon
#

|| I just don't think she can get to some of the things she's doing in Act 3 without being part void idk ||

primal hedge
#

||ok yeah on double-checking the HK lore, Hornet tells the Knight to their face that she does not share their "crucial emptiness", for which void-ness is the obvious reading||

versed wagon
#

huh

elfin kettle
#

Ok this fight seems super fun

primal hedge
#

||we also all forgot that Hornet refuses to join you inside the Black Egg until a crucial moment specifically because "That space is built to sustain your likes. Its bindings would drain me were I to join."||

versed wagon
#

Alright this boss is starting to click

primal hedge
elfin kettle
primal hedge
#

yeah, if that was the only line on the subject, there'd be room for doubt

elfin kettle
#

As in, ||might be that the requisit isn't the presence of void, but the absence of everything else||

primal hedge
#

||ah, "born of god and void" describing the vessels (where god presumably means the pale king/queen) also pretty heavily implies the pale beings don't normally have any void-ness||

#

ok yeah that video covered everything we could remember pre-Silksong in way more detail than we just did

#

||I also personally think the way Silksong Act 3 ended wouldn't make much sense if Hornet herself was partly void, but that's obviously not a subtopic Gen can participate in yet||

elfin kettle
#

RIP ||grandma||

#

Well, time to farm some rosaries, stock up on shards and do the other things I know I still have to do, to see if I stumble in the actual rest of the game

primal hedge
#

in retrospect I wish I farmed more in act 2 ||since act 3 kinda broke my farming spot||

snow wigeon
#

(bearing in mind that I am nowhere even close to starting silksong, and am restarting hollow knight after abandoning a playthrough from 4 years ago) Is Silksong worth the wait, does it live up to the hype?

primal hedge
#

Yes

#

Very yes

#

Definitely finish HK (true ending) first though. Silksong’s story relies on HK’s, the gameplay is generally harder and more complex, and most of the overall pros and cons are similar in both games.

snow wigeon
#

Oh, I know the ending already. I was interested enough to look it up but just got frustrated by some bosses and then went to play other games

#

||true ending meaning where our guy takes the place of the thing, if I recall?||

primal hedge
#

||”takes the place” sounds like normal/bad/basic ending. I mean the one where you actually fight TR in addition to HK.||

snow wigeon
#

||Ah. I might have to look it up again, cause i don't know if I have the skill/patience for a true ending. I remember watching a video of that last boss and.... yeah, fuck that||

primal hedge
#

fair, Silksong being even harder might be a problem then

ashen ivy
#

And I can't afford it right now anyway so it's for a future time

elfin kettle
#

There are maybe 2 or 3 hard things to do in HK, don't be discouraged

#

As opposed of Silksong that in my experience, there are maybe 2 or 3 easy things to do in it

#

Joking aside though, haven't yet finished it, the difficulty ceiling seems similar in both games, the main difference that a whole lot more of the game sits at a higher part of the curve instead of just 3 or 4 challenges at most

#

And it is probably correct since Ix completed it while he wasn't able to do a few of the harder bosses in HK, so Silksong must not go too much past that if even it reaches it.

#

(well one at least)

primal hedge
#

harder bosses in the last part of HK’s last DLC, to be clear

#

there’s already some optional extra secret Silksong stuff I’m not even attempting partly because it sounds likely to be too much for me

mortal yarrow
#

honestly if exploration wasn't quite so punishing, it wouldn't feel that far off of the first game on the harder end

#

a big part of the boss difficulty is that it's just a much faster game, too, so when you adjust it's mostly a blast

primal hedge
#

for me it probably had more to do with all the multi-damage attacks, since I’m never consistent so fewer mistakes allowed automatically means far more dying

mortal yarrow
#

yeah

#

steel soul has been a slog because i'm having to practice bosses and also map optimal routes for things, and practice bosses several times over, before doing ALL THAT a second time

#

and the double damage everything has made it so much more stressful

#

because you don't really think to practice the traversal between areas, but then you die to a random enemy that deals two damage and then hits you again for double contact damage

elfin kettle
#

If I ever try Steelsoul, it will be after they give us the equivalent of the Hall of Gods

#

BTW, did ||The First Sinner|| earlier

#

||Also found the Father of Flames and went “fuck that"||

#

Why there are still new areas?

#

They just keep coming

mortal yarrow
#

that's what i was saying the whole way through, i thought the game was pretty big 8 hours in

elfin kettle
#

Next step will be finishing ||Karak and stop acting as if bilgewater doesn't exist.||

mortal yarrow
#

bilewater :(

#

being done with bilewater :)

primal hedge
elfin kettle
#

I just got there on 2 masks, saw all the ||fire, and decided "let's say we don't"||

primal hedge
#

oh, yeah, good call

#

I did do a little tool customisation for that one, ||maybe just Magma Bell||

mortal yarrow
#

i ran past all the enemies from the bench and was surprised at how easy it was compared to them

versed wagon
#

But Bilewater will be done with you

versed wagon
#

On retry I'm sure I can first try it

mortal yarrow
#

im so used to tapping down only when needed from weird celeste tech, so that rarely came up for me

#

part of me is glad they're patching it out, but man i got hit a lot on ceilings, burning my double jump just to float through some sections

primal hedge
#

personally I see arguments both ways for it, but I think the knockout argument for removing it is that the game never explained that detail, so the initial experience for players like me was "it's random whether you flap or glide" which is not a good result

#

(even the first few times I saw the claim about holding down, I initially didn't believe it because it didn't seem to be working consistently for me; I eventually figured out it was true and I was skill issuing)

#

hopefully tap then hold is fast enough that in practice it's only a minor nuisance when you do want to glide immediately

versed wagon
#

Alright, maybe today I finish my first Silksong

primal hedge
versed wagon
#

Sherma but worse

#

End of Act 3: || THE KNIGHT twicry ||

#

Actually sobbing

#

|| So the sequel we'll play as Lace FOR SURE I BELIEVE SEE YOU IN 9 YEARS HOLLOW KNIGHT: LACE ||

#

||Fuck I forgot about the escape tunnel I could've done Craddle's peak so much sooner, I thought it would unlock after beating the boss ||

primal hedge
versed wagon
#

||Damn they really went easy on this path of pain huh? ||

mortal yarrow
#

||i actually checked it out naturally trying to see if i could reopen terminus somehow||

#

||and tested soar again after getting pale nails and just so happened to notice the opening||

#

||i thought "damn, this was all for bestiary entries?"||

versed wagon
#

Uhhh ||Where's the mushroom place up here? I don't see any on the ground. Is it close to the hut? ||

mortal yarrow
#

but there's actually a memento if you ||go to the far right at the top|| and ||play the needolin||

mortal yarrow
versed wagon
#

Oh yeah I totally blew past that huh

primal hedge
versed wagon
#

I guess I have to go beat the game again

#

Journal is also complete at || 235/235, I missed Garmond + Zaza. No idea when you're supposed to get that entry in Act 2, even tho I came across him 3 or 4 times ||

mortal yarrow
#

||there's apparently a duel somewhere after seeing them fight a few times||

primal hedge
#

||isn't the journal only for fightable characters? I don't think Garmond was a thing until act 3||

#

huh

mortal yarrow
#

i missed both of those though, 234 for me

versed wagon
#

House looking dope

mortal yarrow
#

i also missed the gorb entry

versed wagon
#

Is that in Act 2?

mortal yarrow
#

nah there's just a gallery of all the journal entries that i used to complete it lol

#

they dropped a "totally real entry trust" at the very end, 237

versed wagon
#

Ah lmao

primal hedge
#

where is that anyway

#

||googleable resources seem to be mostly unaware of Gorb and later Seths||

versed wagon
#

||It was a prank ||

primal hedge
#

nice

versed wagon
#

||For Seth you have to come across him in Greymoor then Shellwood then he shows up at his final location ||

#

And as I found out, he only starts showing up after || you get the flow ||

primal hedge
#

||flower?||

versed wagon
#

|| the bloom ||

versed wagon
#

And there's the achievements. I guess now I do another regular run and try for 100% under 30h, which can also attempt || cursed|as soon as I have all movement and needle upgrades ||. Then Steelsoul until the end of time

versed wagon
#

Oh god going back to no movement is even more unberable than in HK

primal hedge
#

I've learned that in randomizers I cannot stand starting without whatever the dash move is, so at least I have something to do on long straights

versed wagon
#

First tried mother grub letsfuckinggo

#

Or whatever is her name

versed wagon
#

Oh so that's where the first regen came from

#

Kinda funny that Bell Best had this

primal hedge
#

ah I did get that right

versed wagon
#

Considering where the other 3 are, it's crazy

#

Welcome back, dash

#

I don't remember Lace being this easy

burnt perch
#

Lace was easy even on my first playthrough

#

im still on it idk why I said that

cerulean vigil
#

lace was easy after my first attempt where i i got caught by a flurry on the edge and got 100-0'd in one hit UraWheeze

versed wagon
#

I wish I had that flurry attack

#

Next game for sure for sure

mortal yarrow
versed wagon
#

I agree on that

#

I never thought "I'm here too early" except for vibes when I came across Phantom

primal hedge
#

I felt that way pretty much nonstop after the first 5% of the game so it just became normal rdsnrk

versed wagon
#

Lol

burnt perch
#

Ye I feel that almost every single new area

#

not cause its too hard but i feel like I hadnt really gotten close to finishing the previous areas I had found

#

and suddenly im in a new one

mortal yarrow
#

semi related, i feel like most of them are just the right size to not wear out their welcome

#

makes for a much more varied game to have so many

primal hedge
#

I do like that they got me to re-explore/revisit a bunch of act 1 areas in act 1 and so on, instead of the classic temptation to visit every room exactly once until you get the final movement ability

mortal yarrow
#

i feel like act 3 could've used some more exploration style quests now that you do have all of them

#

some things i missed just because i didn't prioritize map markers, with the cost of everything

versed wagon
#

One or two more areas only available in Act 3 would've been nice

primal hedge
#

I think if we count all the act 3 only "subareas" it adds up to plenty

#

I wonder what acts the DLC will add to

mortal yarrow
#

true ending spoilers ||honestly call it cliche but i kinda think it'd be neat to see the aftermath of everything in an epilogue/act 4 considering we got a happyish ending, and have some content branch off with that. but without something controlling bugs i don't really know how you could have that work||

#

though act 3 could use a little more, if you did most things in act 2 it kinda feels a bit too much like it's railroading you to the ending, partially just because you ||only get the one movement upgrade, and it's mostly only used for one large portion of the map and a couple platforming challenges||

versed wagon
primal hedge
#

same, I was happy with that, once I found them lol

elfin kettle
#

Somehow every new room in bilewater manages to be substantially worse than the previous one.

versed wagon
#

I really don't know how they did it

elfin kettle
#

Honestly impressive

#

We didn't know how good we had it with Deepnest

mortal yarrow
#

i feel like it gets worse with ||ducts|| but that one has the benefit of being relatively tiny

versed wagon
#

I'm getting the early-game Moorwing experience this time around, approaching Bellhart from the east

#

Reaper is tailor made for him huh? With the fact you get it the room before

#

I miss my damage the most...

elfin kettle
#

Ohhh that ||bait bench was nasty, good job||

versed wagon
#

They know how much you like doing the whole run

snow wigeon
#

Hornet from Silksong - but she's a Hades 2 Character

versed wagon
#

Thank GOD for the free needle upgrade

elfin kettle
#

This boss seems incredibly infuriating

#

At least I found ||the bench pretty close||

#

Ok fuck this dude, going somewhere else

#

Need to recharge my bilewater batteries, somewhere else

versed wagon
versed wagon
iron minnow
snow wigeon
#

Ah yes I didn't miss this. Not knowing where the fuck to go...

#

Ah, there. Forgot about that guy

versed wagon
snow wigeon