#Zelda Legend of Link The Legend of
1 messages · Page 9 of 1
I was actually talking about BOTw and TOTK and the whole thing we discussed about how it felt disconnected and almost like they didn't even fully follow up on directly from BOTW with a friend I saw the other day
so I guess that entire topic isn't too unpopular of an opinion after all
now that you mention it
to be fair Lorule does kinda feel like Dark World 2.0 but again you're not wrong at all you're right there is a bunch of new stuff for sure
it is interesting that both LBW and TotK contain a literal wall of paintings depicting their respective previous games
and yet TotK's mostly repeats BotW's backstory seemingly skipping over the actual events of BotW
I want to say that wall painting depictions aren't that rare in the Zelda games but right now no other example is coming to my head
it feels like you should be right but I also cannot think of any others
Twilight Princess doesn't have an OoT wall
But yeah the only BOTW related thing I found lore wise was the canvas in Paya's room when I went into it once (no reason) that depicted the whole Calamity Ganon battle or whatever
heck no one in TP seems to be aware of OoT besides that one cranky old ghost
(unless you count the manga)
And when Impa went back to Kakariko and I told her about it she didn't really comment that much on it at all so... it feels weird, it's like nobody cares anymore 
TP and WW are kind of what I'm talking about when I say I wished ALBW was more original since both are direct OOT sequels but radically different not only to each other but to OOT as well
I thought TP was relatively close to OoT
even the same locations in TP have been completely changed from hundreds of years passing and decay and just people leaving etc etc
ALBW is a special case since it's the only game in the franchise I can think of that literally is just LTTP 2 technically
only in JP though
Still, literally just (game name): the sequel
Zelda II has Zelda I's map in it's map
Zelda 2 follows up directly on Zelda 1
yeah
I'd probably need a better memory of OoT to judge whether LttP/LBW are more or less similar than OoT/TP, but I think they're close enough you could argue it either way
the bit in the bottom left is Zelda I's map
wow the repeating sea tiles hurt my eyes
oh this is gonna be a fun room
now that is a room where I would've liked a quick lamp toggle
TP had a lamp, but I don't remember how they handled it in that game
I would appreciate a turn lamp on off toggle, I know it makes no sense but still
It's tedious to have to take it off for sure
oh no im getting Death Mountain flashbacks just from the map alone 
It's literally the Water Temple situation from OOT all over again
Faces of Evil had a lantern
it lit up dark rooms but you needed to use lamp oil because the game hates the player
of course it's a very minor issue overall and I'm not sure it could've been "solved" without overcomplicating something else (at least not on a real 3DS)
in most rooms where the lamp is important, I was able to just leave it on at all times, disable any other light sources, and run around successfully based on both the invisible stuff I could see outside that circle and visible stuff I could see inside it
Yeah it's not so incredibly annoying that it gets in the way of the experience but it does make you say ''ah wish I could just toggle''
they kinda tried 'fixing' it with the quick equip but not really 
it's probably better than LttP's inventory and item system
oh yeah, just having two items equipped at a time instead of one is HUGE
I also appreciate that you can freely rearrange the item grid to whatever you find intuitive
Yeah I was getting increasingly worried that I wasn't able to arrange items myself because it was bothering me but when I figured I could just click and drag I quickly ordered everything in the way I have it now 
also damn
I'm missing this one chest in this and I don't want to progress until I get it

ah' want it
just in case there was some doubt: yes, you can get to it at this point
I ended up putting the glasses on and talking to the clue ghost
agh
I hate that I had to do that
I didn't even think about doing the thing it wanted me to do
oh!
....yaaaaaayyy....
green

mmmmmmmmmmhhh.....
I'm no longer color matching... 
I kinda liked the blue one a lot more
alright
final stretch
omg I didn't even think to try that 
there wasn't really anything in that room anyways, just fairies
Ixrec did you ever find the Chris Houlihan room in LttP
"If you will permit(indulge?) me, I would like to talk to you about this land"?
yeah
''If you let me/If you'd allow me, I would like to talk to you about this land''
‼️ ‼️
oh no
OH NO 
for all the little kids who didn't get the subtext, we've added the ⭕ eyes of unambiguous badness
it's a secret room added for a winner of a Nintendo Power contest and it contains 45 blue rupees and a message from Chris Houlihan (the winner of the contest)
I don't not like Yuga-Ganon or whatever this thing is but I do wonder why they didn't just go for Ganon or Yuga separately
I also wonder how much agency Ganon had over Yuga fusing with him like this 
It's probably not that deep at all but I just wonder lol
Oh he BLOCKS 
Oh shit
the Yuganon fight is soooo gooood
d...did I get him already? 
I guess so
Oh no! The evil and scummy character turned out to be evil and scummy! 
eugh
close up Yuganon
never show me this again /s
"dulce" is not a word you want to hear from a face like that 
for a 3DS game I didn't expect for it to look so good, the models and expressions are real nice
you really don't
noooo!!!!!
now for the fun part
the banana of power
Oh cool he went full Vegeta /s
Alrighty, I knew there would be a phase 2 somewhere in here 
let's do this

we're doing ping pong again?
I guess it's tradition now
p-princess
||it goes out of its way to not allow mashing, the speed deliberately varies so you have to watch the orb||, and later on ||there are multiple orbs||
hoooohohoooo!!!!
speaking of tradition

oh my god that is such a fun idea
He runs away from me!!!
In all fours! 
Oh that was fun, he kept charging around the room and I had to quickly get out of the wall, go back in, go behind him, and then shoot
man this is good
this is so fun
this is tough actually
Oh my god
I had to shoot around the wall to get to his back because he kept facing towards me and got smart
that is so fucking cool
''b-bakanaaaaa!!!!!!!'''

yeah I messed her up pretty bad there
you'll walk it off you're fine
wait so the game only lets you be red for an hour ?
well
i guess that's not too different from LttP
yeah that's basically the same
and you can walk out of the dungeon after getting the tunic and go run around the overworld if you want
Nire and I just finished all our exploration before going into the final dungeon
oh and Zelda I you get the red ring in the final dungeon
✨
the fact that I find evil Hilda cuter means there's definitely something wrong with me
Zelda II you can only be red for a single screen before the spell wears off
To be fair Hilda's design is actually very reminiscent of TP Zelda now that I think about it

hm
very reminiscent
aaaaaand there he is
I was wondering when he'd show up
dun duuuuuuun
so interesting seeing a Link and Zelda actually talk to each other and have some differences and tension between them and seeing a Link who instead of being too corageous is too cowardly
also I don't want to spam every single frame but these little cutscenes and cinematic shots are so good seriously
the models look so nice
heck, go for it, I posted several of these when I watched these scenes, that's what the thread's for
prrreeaaaacchh!
louder for the princesses in the back
and yes I also really like the idea that Hilda and Ravio are not just "Zelda and Link with darker hair", but that they specifically lacked wisdom and courage respectively
d'awwwww
usually "Link does the courageous hero thing" has no weight because it's just what we expect protagonists with plot armor to do, but this made it feel significant without having to actually deviate from the Zelda formula
Yeah I love this literally inverted version of the characters
super interesting
I didn't even register Hilda lacking wisdom until you mentioned it
(I'm not sure if Yuga is supposed to be "lacking power"? if so that's the weakest of the three but who cares there's a reason he's not talking any more)
Mmmmmm no I'm pretty sure Ganon exists in their world too
I guess it's not super clear
Not really, but I assume that much since Yuga doesn't really resemble Ganon or Ganondorf at all
''Perhaps Lorule may be doomed. But at least it won't be for having stolen the Triforce''
he's so... wise
it's all secretly a Hitler reference, he wanted to be an artist before falling back on Plan B of taking over the world
just like that light arrow
also, I headcanon that Ravio only got this wise (or at least, this good at speech-ifying it) after spending time in Hyrule
since otherwise it's unclear why they didn't have this argument before
Pretty much since he stumbles onto you 🫵 specifically
or at least that's the only thing that makes much sense since all this happened so recently, I don't know how much time in-universe but definitely not long
I guess we technically now know what Link would be like if he spoke
since you met all of the sages before they were kidnapped, yeah, Yuga couldn't have been at this for very long
maybe they took a long time to open the first portal to Hyrule, but after that everything happened quick
I love that Zelda looks genuinely moved by Hilda and Ravio's actions meanwhile Link just looks bored, like he's hungry and thinking what's he gonna have for dinner tonight
Maybe time just goes by differently between worlds and yadda yadda 
all that jazz
but yeah this was planned for a while from Hilda's part, Ravio was probably planning to hop into Hyrule as well to find the hero
also, Lorule sacred realm 
we don't see the sacred realm much in games

I love when they go into full cinematic mode and not the top view only cutscene


it's Twilight Princess' ending all over again
it's so bittersweet
Link you look like you came home drunk and passed out
straight up face plant
we're home...!
vuelto, huh
we can actually get this close to it...
oh man I had never actually been in the sacred realm or seen the triforce this close before
wow
wait, I get to actually get the triforce's power and wish for something?
I thought Link was doing this free of charge
just out of the kindness of his heart

aw
Ixrec — 07/31/2023 8:34 PM
I think Zelda's thinking what I'm thinking

oh my god this is so damn cute

well some things never change I guess
oowwwww 
Hilda's reaction is gonna make me cry
I felt the need to screencap that too
she's just crying
Ravio's reaction is a great contrast

''I did it!''

aaaahhhhh
that ending made me feel good
that was realy really really good
Ixrec — 07/31/2023 8:39 PM
spoilers: it's called Triforce of the Gods 2 because it ends by asking the gods to make a 2nd triforce
it was right there in the logo

awww
Peace has returned to the three remaining zora in all of hyrule 
yay!
awwwww
right, we do this every game, I forgot
FOREVER!

ahhhh.....
look at that end screen....
peace 
and it just stays like that...
ah this is nice
this is really nice...
ah, in JP it's English "The End", you got "Fin"
funnily enough I'm pretty sure in english it's usually ''Fin'' as well when it comes to ending the story
that's why that choice intrigues me
maybe "Fin" is less familiar to Japanese audiences?
Definitely
I'm pretty sure it was the most familiar choice of words they could use for japanese audiences
and now for a tangentially related point that I can fully explain only now that you know all the spoilers:
you know who Ravio was constantly reminding me of?
well, I gotta get off this screen at some point so... let's just press A real quick and see what happens
who?
The Voice from Furi
partially because of the obvious pink rabbit head thing
but also because they both show up early, tell the silent protagonist more or less what to do, provide them with necessary equipment, and very obviously know more than they're letting on because how else would they have known to be here at this time with this stuff for us
and in the end it turns out they just want your help with saving and/or being reunited with someone they care about
I have no clue about this game at all but that does sound pretty directly inspired 
the games have absolutely nothing in common otherwise (besides being excellent) but it is weird that all of this coincided twice
that does remind me, I have a confession to make, I already knew what Ravioli's whole deal was since before I played the game from years ago
(vaguely, I just knew his face and I knew he was ''Link'', but that's it) I remember when you found Ravio I almost slipped and said he was a callback to lttp since he's from ''the dark world'' and he's in rabbit form which is what Link was in the dark world in lttp
same color and everything too
oh god I never put that together 
:flutternod:
I admit I did not know that but when you were playing through lttp and you shared Link's bunny form I realized
nice

game overs
one

and it was because I literally went into the mouth of a lynel spitting fire at me
now you're just making me look bad 
I don't even remember if I ever saw what your final 'score' was
hero mode
interesting.... I wonder if it might be worth a replay
there it is
I did find the game to be overall pretty normal with the difficulty but I realize how smug that makes me sound and I don't want to say it
I think I mentioned it a couple times when I was fighting the first few bosses
oh yeah it's definitely not hard
It did get very tough a lot of times but only once did it get to the ''oh shit OH SHIT'' tough moment
most of my deaths were pure carelessness
and it was the blind boss
makes sense, you fought him much earlier than I did
that's not bad, I thought you died more when you said that 
hype moment
LA hero mode i hate
aah I can't believe it's over 
that was such a good game, might be one of my favourite Zeldas
I love love love the artwork of this game
the painting style even seems pretty similar to what they went for with BOTW a couple years later
very textured and impressionistic

the opening music for Zelda II 😩
https://youtu.be/Ue5KL9IFS5k
The Intro for the Zelda 2: The Adventure of Link for the Nintendo Entertainment System. Enjoy.
god i love this game
synth version goes hard af too
https://youtu.be/ahcyGifnSPY
Zelda 2 artwork is incredible
I really love how radically different and darker it feels in comparison to other Zeldas
Link also looks much older which is cool
holy shit it's a Fokka
I hope Nintendo will revisit a darker setting some time
i don't remember how many years after Zelda I Zelda II tales place
I feel like making everything grotesque and ugly like Twilight Princess did makes you realize just how legitimately terrifying and dangerous the world and monsters really are
i used to know who drew those arts but i forgor the name
they did some LttP arts too
and Link's Awakening
lol i remmeber this boss
omg haha
Zelda 2 Link had long hair before it became popular /s
Really really would love another game with an atmosphere like this, just to spice things up
i don't know why but i get lots of BotW/TotK vibes from these images. maybe it's just cause i associate the games the drawings are based off with those games ? or somethin like that
even the artstyle itself feels very western inspired it reminds me of ink illustrations or etching by 1800s artists
BOTW is super stylized and cartoony it's nothing like this at all
🤷♀️
i get the same vibes
like the Ganon pic makes me feel the same feelings as when i fought Calamity Ganon or Demon King Ganondorf
3 images
i love the hc that Link uses sign language that's so cute 😊
I do like the headcanon that he uses sign language
In the case they do yet another sequel or whenever they do DLC I hope we see this Zelda in the traditional purpl dress
also I wonder if I'm the only one who found it weird how much hair these characters have 
i hope they bring back the pink or red dress
soo pretty :3
my impression probably doesn't count since she has only slightly more than me 

I have Link length hair but it did stand out to me how long Rauru, Sonia and Mao Ganon's hair is
I wondr why they went for that design choice
cuz it looks cool probably
a lot of things about fictional characters look cool when they're posing or standing relatively still but would be a nuisance or worse if you actually tried running around with them
yes
there's a reason I keep my hair in a ponytail all day
like Batman's cape being on the ground in dingy gross Gotham City
even the 4th Doctor's scarf had to be swapped for a shorter "stunt scarf" to avoid catching on stuff
lol yes
even in ponytail form, my hair always falls over my shoulder into dead anime mom position if I bend down slightly

don't go dying on us Ix
#tearsofthekingdom #thelegendofzelda #thelegendofzeldatearsofthekingdom #totk
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【QRT of 不怎么找(学习中) (@Bo_oj0916):】
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💖 2028
snoofa
awww
very Ghibli
"Mattison's Independence" is such a sweet quest
dragon of light ✨
#Zelda #ZeldaTearsOfTheKingdom https://t.co/ptIQL9mYL3
Right?

I still can't believe I never even saw Windwaker
Wish TOTK had a grandma/uncle equivalent for Link
the last game, ALBW, did have the blacksmith who is kinda like your dad or uncle-ish though
there was concept art for BotW of Link's dad and sister
He was actually so real for this
💖 128
Nintendo characters just casually visit eachothers worlds
i hope they keep the Samus and Link cameos in the SMRPG remake
idk why they'd take them out though
why not ?
i could see it being LA remake Link maybe or maybe even just a original model
No reason in particular really I just don't want Link's appearance replaced by BOTW Link, way less iconic without the green drip and hat
It also looks like classic Link with the yellow rim in the hat so he should be the same
could be BotW Link in the Hero of the Wild set
A new model would be nice but I don't know if they'd go that far
That outfit isn't BOTW Link's canon appearance
It's not about concerning canon it's that everytime Link shows up anywhere else and on promotional material he's got his hair on a ponytail or loose and in his blue shirt not the green clothes so if they were gonna put botw Link in rpg they'd just give him the ponytail and blue shirt
yeah cause the Link of the Switch is BotW Link
they changed the picture of Princess Peach in Link's Awakening remake to her modern appearance
There's been multiple Links in a single console
Okay but Peach hasn't had as drastic of a change as Link though
maybe they will change Samus to her Dread suit that would be cool
But anyways it's not really a super deep or big issue I just like green Link and I hope they keep him in that remake
it's not like they're phasing out green Link completely or at all, LA remake came out and Link was the same as he was in the Gameboy, and BotW/TotK Link even has his own green tunic set, but the design Nintendo is pushing right now is the blue shirt and ponytail since that's what the current Link is. it's kind of like how for a long time there the Link that represented the Zelda franchise was TP Link with him being in Smash and promotional material
I know that already lol it's not a big deal I was just saying
I just like my green boy
“i’m resting up for Raven Beak”
oh aye this is Zelda thread uhh
i liked BotW but never finished it cause i spent too much time trying to find all the shrines and got burned out on it before I could go do the final area
lol that'd be a nice way to include Dread Samus but still have a quote that makes sense
that happened to me with TOTK
I spent most of my first month with the game just having fun doing stuff, then at the second month I spent like a week just going through everything I had left to do for later especially getting all the underground roots 
I remember feeling pressured because Ixrec finished before me
and we were gonna play Link Between Worlds after and I thought I'd already be way done by the time that came around (I was not)
still enjoyed it
as far as finishing games go I’m especially bad with Zelda, and BotW is not normally my type of game, but at launch it was either that or 1-2 Switch, and I still managed to find way more enjoyment out of the game than expected
will likely get TotK eventually but it’s not massive priority… honestly I’d like to go back and play some of the older Zelda games but actually finish ‘em this time
BOTW was already a pretty hefty game to finish and TOTK is like three times that so it gets very exhausting
You play to have fun for sure but then you get so far into the game and you still haven't done like 60% of it and you can't just stop there or back out
gotta finish it now, but it becomes tedious
I stopped playing for weeks because it was getting very tedious to even do stuff anymore especially the repetitiveness of shrines
like I can’t remember if I got the titular Ocarina of Time in that one, even in the playthrough I got the furthest in
Which made me enjoy Link Between Worlds sooooooooo much more 
god it was very refreshing
I remember getting stuck on an aggravating miniboss inside of a creature, and very little else of OoT
the openness of BOTW with the standard formula and compact enough to not make it tedious but enough content to make it fun to hunt down and explore around
weirdly enough that doesn't narrow it down that much 
Jabu Jabu's belly?
THAT F
KING GUY AYE
Drove me mad as a lad (hey rhyming)
I'm probably the weird one for always starting a game and then playing nothing else until I finish it 
Oh no I do that too, I just stopped playing for a bit because I was getting very burned out of doing the things I ''had'' to do but I also didn't want to keep progressing without doing those things first 
Link Between Worlds is the one I did play through pretty quickly because I just really was enjoying my time with it
I took like at most 2 day break from that game
ok, but like, it's obvious I do that more than most of the people in #1032716748887179434
everyone else seems to either have a "full-time game" or two they never stop playing, or to regularly bounce between multiple games, or to spend half their time replaying their old favorites
Oh well I kinda do that but mostly with online games, I get into periods where I play Apex a lot or fighting games but whenever I'm doing single player stuff I focus on that like when I played through RE1 and RE3
Still may do another playthrough of RE1 on hard that was really good
oh yeah, if I replayed more games RE1 would be a strong candidate
I don't really replay many game I'm usually 'done' with them once I finish but there's a couple that I may really really like that I'd be willing to replay and that's one of them
Actually albw may be another one, I could go for a Hero mode playthrough sometime
yeah it's all a matter of degree
I have replayed games, it's just super rare for me, more so than for you evidently
I wouldn't even be able to say since I very rarely do too
The only game I can say I've replayed a bunch is DMC5 which I completed in multiple difficulties 
Hell I never even finished Sifu 
omg i kind of want her to say that now
ive replayed Doom Eternal at least 10 times
Doom 4 and Eternal are ones I've also replayed
because I lost all my progress on both lul
i have a 100%ed file but i can't remember which one it is 
hopefully i don't accidentally delete it
I suppose I technically just replayed the opening of Death's Gambit today, but that's because my first attempt at playing it was months ago and I made barely any progress before a bunch of stuff interrupted me, and I made significantly more progress just in today's session than I ever did that first time
oh yeah you never replay games i forgor
You technically replayed TP too since you mentioned you had already played TP
you just seem to have lost all knowledge of it 
if i like a game ive probably replayed it at least twice
heck im on my second TotK playthrough
right, I only replay games when it's been so long I no longer remember anything
and still very few of those
there are probably a few games ive finished but never replayed
I mostly replay ds/gamecube/wii games and sonic games
idk ive always had the mindset of how if i own a game i should play it for all it's worth until i get bored of it and even then i just wait a few months and i want to play it again but who knows it might just be autism brain that likes the repetition and familiarity
for me completing the game once gets me maximum value for money
most games I just won't enjoy replaying immediately no matter how good they are
but taking breaks in the middle will mean I forget too much of the story or the gameplay to properly enjoy the later parts
yeah
With most games once I'm done I see no reason to come back to it unless it was something that was really really good and possibly also short enough that it wouldn't even take much time to replay through again
Once I did it, I enjoyed it, I loved it, never gonna play it again 
That was me when I continued my replay of paper mario thousand year door with a 3 year gap. I was dookie at blocking hits and I had no idea where to go and what was happening

TTYD
one of those games ive never played and everyone is always shocked when i say i havent played it
I think I remember taking a slight break from a particular survival horror once, can't remember if it was any of the RE's or Signalis or DC even which I played a couple years back, but it's particularly hard to take a break when playing through a survival horror because when you come back you kinda won't know what you were doing or where you were going
pikachu
Context of where you're at might automatically be apparent once you take a step forwards and a boss fight or chase sequence triggers in a survival horror game.
Which the said boss might be apart of the reason why someone would take a slight break in a horror game lol
Might also apply for a game like dark souls or cuphead too
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People either love or hate Zelda 2, but one thing everyone can agree on is ...
hmmmmmm
well, Zelda 2 definitely seems interesting but I don't think I'll ever actually play it... so might as well check this out
It was the first zelda game I played and its gameplay is more like castlevania.
I liked the game even tho it was really difficult to 5-8 year old me
Music: Temple Theme
Playlist: https://www.youtube.com/playlist?list=PLAs1Kha_R9dLaFQYHyklM_6Do_RDMuL9h
Game: Zelda II: The Adventure of Link
Source: The Legend of Zelda
Composer: Akito Nakatsuka
#TheLegendOfZelda #TheAdventureOfLink #Soundtrack
PlayList Complete: https://www.youtube.com/playlist?list=PLAs1Kha_R9dLKLejh8WVS2QuHVt3B10ej
¡All righ...
But the game produced this absolute banger
sounds nice 
town called Rauru lol nice
a bunch of the towns in Zelda 2 are just names we know now
Ruto town, Saria town, Nabooru town, Darunia town
apparently that theme is very popular in Smash
Enemies are annoying in the game especially in the palace levels
Also the enemies looks creepy in the offical artworks
The temple stage is where most people settle their fights and wars with friends so makes sense
i looove Zelda II
FOKKA MENTIONED
Fokka's were bird people before it was cool
i have a hc that Fokkas are Rito that were corrupted by Ganon in the fallen hero timeline (i know it doesn't make sense but it doesn't have to cuz it's my hc >:3)
Looking at the current Zelda 2 WR (went from around 16 min to 15:59 in that Karl Jobst video and then went all the way down to fucking 15:17) this game is pretty impressive for the time
Link has actual acceleration in his movement, npcs seem to enter and come out of houses, the map isn't divided by screens and rather it's all just panning and in one screen
no one listens to me when i say how cool it is
Fokka are the mini bosses in palaces that are the most difficult to beat for me 
They block hits everytime by moving their shield up and down and then proceed to grand slam me
also im obligated to post this whenever Zelda II comes up
https://youtu.be/ahcyGifnSPY
no genuinely fuck Fokkas they are so bullshit hard lol
That isnt too farfetched, never had many bird people besides ritos so this could very much be true
iirc Fokkas are only in the final temple right ?
The cave levels are the worst when it comes to the camera panning
Yeah Im pretty sure
Wait I might need to check, because I think the other palaces have iron knuckles only

Link is literally twice his size it's insane
also i kinda wonder if this is the Old Man from Zelda I
the old man in Zelda I is kinda like Yoda
since I didn't play I can't say but I'm just saying, impressive tech for the time
especially considering when they switched back to regular top view adventure they went back to single screens, even for link between worlds
Oh the tech and programming in the game is pretty great, I'm saying that cave levels are much harder because of the panning and the lack of surrounding vision
also the bats in the cave have like a 2 pixel hitbox + the swooping attack pattern they do makes me big sad
Most likely, might be a reoccurring buddy for Link
lmao
I love her big ass fucking ears
ye
this feels like something Cap would appreciate: https://www.reddit.com/r/zelda/comments/15kz10n/totk_i_built_a_dragon_and_gave_him_to_dinraal_in/?utm_source=share&utm_medium=web2x&context=3
ok reddit just will not allow that video to embed, obnoxiously
awwww
Oh shit, apparently in Hero Mode only in ALBW if you go into || Ravio's house, there will be a journal with some of Ravio's notes about the princess, Yuga, and his plans to help
||
There's also apparently an extra scene at the end of the game
Unfortunately ALBW's Hero Mode doesn't do much when it comes to replay value since from what I know it only really seems to make enemies tougher overall with more damage and health which is always a bit of a boring way to go about making a game harder 
I guess that it technically makes you think more about combat and fully utilize your arsenal to avoid as much damage as possible and completely dominate and master the combat but.. no enemy placement changes, no new or slightly different puzzles or something like that?
man
LA's hero mode is the same cept you take more damage and also hearts don't drop
I heard about the journal, but yeah I have no desire to replay on hero mode
Whenever I feel like doing another playthrough of this game since it's one of the very few games I'd actually really enjoy replaying, I might give Hero Mode a try
I've honestly been thinking about maybe going ahead and putting my sights on Windwaker as my next adventure but I'm still thinking about it since I don't know how much of a time commitment that would be, but it's another one of those ''I've aheard and seen a lot of this game but never touched it''
it's been so long since I played WW I have no sense of how short or long it is
that's the game with the barrels
some of the videos I've watched about Zelda games mention parts of WW that I have no memory of despite apparently being on the main quest line 
its decently long, atleast comprable to any other non-botw style mainline zelda
obviously your milage will vary greatly depending on how much you sidetrack or get lost
Which is why I'm still on the fence about it, I tend to lose interest in things very quickly if it's not something I really wanna do so I don't want to alocate some time for that and start playing it only to drop it later or something, for ALBW for some reason I was very excited about it and I just went straight into it and had a blast which kept me coming to it, helps that it was also not super short but definitely not a long game so every thing you do you can finish in a reasonable amount of time 
gotta give it some time and see if I'm still interested in doing it and then I know I'll probably be able to finish it
sidle
the worst part of the game in my opinion, is very early on. you get separated from your sword and it becomes a forced stealth section which is fine the first couple times you play but its just boring later on
its not hard but even after replaying the section a few times, i still get lost
Most Zelda games tend to have that one annoying/forced section that is a drag on repeat playthroughs
I remember enjoying that part, but of course I did only play it once
I almost want to say most games have at least a few sections that are painful to replay
i dont really recall anything as bad in later zeldas
except maybe the yiga clan in BOTW but thats atleast short and has a satisfying payoff with the boss fight
It's almost always the intro sections
yeah Ocarina had the one
TP, OOT, Majora's I can't remember but it's mostly fine all the way throughout honestly
even TOTK and BOTW have boring intro sections that take forever
for ALBW it's fairly quick you just gotta do the iconic sword delivery ™️ and it takes like, 5 min
oh right i guess oot has the section of getting the sword and shield
but its so short that barely register it
oh i was thinking of the part where you have to sneak passed the soldiers to get to Zelda
oh huh
Nah that's fine
yeah i forgot that section too
but thats also barely a challenge
yeah, ime nearly every game that has a "tutorial level" tends to have replay issues there; many of them even give you an explicit choice to skip it
Zelda games can get especially annoying with this specific issue of being so incredibly hand holdy with tutorials and even puzzles
TOTK's intro was taking a while even while I was playing for the first time, which is kind of indicative of the rest of the game really
they're definitely designed to prioritize the many people who've played few or no Zeldas or maybe even other video games before, over the genre veterans and the replayers and other... is "power users" an appropriate term?
Which is why so many people love love love games like Majora's and ALBW where there's next to none or very minimal stuff like that
And also why so many people had so many problems with Majora's 3d because the 3ds remake adds a lot of these 'modern' Zelda elements into a game that prioritized player freedom
I'm guessing MM being a direct sequel with short dev time was a huge factor there
Every aspect of that game was as great as it was specifically because they didn't have enough time to question what they were doing
no time to think about it just add aliens into the game fuck it 
this game needs to be ready and shipped yesterday
it's nice when crunch culture miraculously produces one of those inimitable cult classics instead of the usual buggy incoherent mess
Only really works for that time since games weren't as expensive to make both money and time wise, also they reused A LOT of assets from OOT for Majora's
it's mostly an asset flip
so that helped out
yeah, as many issues as I had with OoT, it's definitely an extremely solid foundation to base sequels on
heck even without asset reuse it was still the design foundation of the franchise until BotW
mhm, they only got ''''''''''worse''''''''' with each game until ALBW where they went back to the more free design
to the point where TP and SS are infamous for things like beating you over the head with stuff like rupee pick ups every damn time as if you forgot what a rupee was and need the text box to remind you
amongst other stuff like Fi too
the TP rupee pick up messages were silly but mostly happened when you got them out of chests so at least it made sense to frame it the same as any other chest item
can't speak for SS of course
It does it with any regular dropped rupee too every time you restart the game}
oh that's the rule
after an entire playthrough I had no ideas what was causing it on non-chest rupees
...right yes it really did do that huh, i legit forgot that
did HD fix that? that honestly sounds like a bug
bizarre
that's why people hated it
TP did one thing i really apreciated tho, ifyour wallet was full when you found a rupie in a chest... you put it back to be able to collect later
now, you had to remember it was there to go back to, but the option was there
im not sure SS did that? and BOTW did away with max wallet size anyway
fwiw I did go back for a few of those rupees
(TP's far bigger money problem was having almost nothing to spend rupees on, except a few mega-purchases that were larger than your wallet, though I don't think that was unqiue to TP)
I think that's just a thing in Zeldas since usually you don't really have to buy most things
too many rupies and not enough to buy is a common trait of all LoZ games post ocarina
that was my memory too, I just wasn't confident of it outside of TP since that's the one I replayed recently
In BOTW there's no concrete end to things and stores keep restocking and you need resources constantly so a limit would inhibit your ability to play but in any other Zelda you just don't really need max rupees and you'll end up with a full wallet often
TP did "help" with that issue with the money armour and the two big purchases
yeah, the only things you need to buy are bombs arrows and potions
and bombs and arrows are in grass, and potions are cheap
BOTW changes things
and i loved it but it makes things harder
I like how we all bought completely different things in BotW/TotK
mostly its just unclear what you can sell and what yous hould hoard
I didn't find anything harder persé just kind of useless
even in BOTW where there's like half the content of TOTK halfway through the game I had way more than I needed
I legitimately never used certain things at all and only really needed very basic stuff like meats and specific veggies for buffs and arrows and all that
but I never found myself regularly using.... nuts, or horns
or honey or apples
early game i needed so much food
late game i needed just durians for their full heals lol
BotW/TotK have a lot of "fluff" items/mechanics, but it's the kind of fluff that's very easy to just ignore if you're not into it, so I did and it didn't harm the experience; the worst result so far is people keep acting flabbergasted whenever I mention almost never cooking anything
I think with BOTW and TOTK they dialed it waaaay to hard on the ''look at all this content!'' scale and I hope the next Zelda goes a bit more smaller scale but keeping the freedom of these games, I think that'd be an ideal in between and we've seen them do it before so I know they can do it
i never flurry rushed, i never blocked with my sheild or did sheild surfing
however not cooking... how
how do you do that
It's definitely nothing that will completely ruin the experience but I do believe that designing the game around more limited mechanics or items does make for something that is a bit more rewarding or whatever, like how other Zeldas have shops that restock your items but since you only ever really buy stuff like potions or bombs you never feel like there's a time where you don't need to buy or you won't use something
in ALBW I pretty much was constantly rotating through my items for example I never really NOT used an item, even the super net
tbh I can't recall ever buying bombs except to initially unlock bombs (or water bombs); once I had the item ammo was always plentiful in the world
oh i bought a fair amount of bombs in TP, bomb arrows were a genius mechanic i overused
and the sniper mask
TP bow/arrows were best, even better than botw
iirc aside from that one cold tutorial bit where they force you to cook a hot meal, it's just optional for the whole rest of both games, and everything cooked food could do for me either wasn't worth the hassle or I could get a permanent version of from some kind of armor
even that one time in TotK I made a batch of sundelion food, I ended up not using most of it
the thing is tho, cooked food provids you with a bonus ontop of the armour, assuming it wasnt the same thing

I mean if you managed to play the game just fine without ever feeling like you needed to cook anything I guess that makes you better than most players 
I almost always had effect meals on me at all times, mostly and especially stamina and hearts
I dunno that it had anything to do with skill
never used attack or defense meals though
like, in TotK I prioritized buying the cold/hot armors ASAP so I mostly didn't need any cold/hot food (I think I did make some the first time I went to Gerudo? because that armor was in Gerudo Town), and I was doing every shrine the moment I found it so I had plenty of hearts and stamina for the main quest, and the few times I bumped into a sidequest I was clearly underequipped for I "just" ran away screaming and came back to it later
remember when I first bumped into Gloom Hands and "defeated" them? I did that by fleeing onto a rock they couldn't climb, then dropping a bunch of bombs on them; not exactly l33t gamer skillz (also it took forever lol)
being smart and resourceful is an epic gamer skill
that's how I got my first gloom hands out in the wild too
for the weather specific stuff I also didn't use a whole lot of meals for that but it's definitely uncommon for people playing these games to never really cook much so I understand why it's so strange
oh, that and sign guy gave me like a hundred pre-cooked dishes
and my magical bag of holding vaccumed up I dunno thousands of edible flora
so whenever I wanted healing there was no reason to do anything more intricate than open inventory, scroll to food and mash A for a few seconds
there just weren't many situations where I saw a reason to cook anything 
I've even noticed when you cook up your yellow hearts and circles you tend to not use them and then keep them lingering around for dozens of later screenshots, so I don't think that's just me
ah yes, an adventurer's favourite meal
grass
it's almost always not something I need in the moment almost always I keep for later or in case I need it, especially since using these meals not only give you extra hearts and stamina but fully recover it too
ah
So I almost always keep it there in case I need it since I would always climb stuff and glide around and do that sort of thing
so, with stamina specifically, I was also making a conscious choice to not do that
because getting infinity stamina and then holding up for 20 minutes is BORING
sometimes I would feel stupid for wasting some of these meals by simply sprinting around and not noticing I'm using the yellow wheels
if I'm gonna climb a wall that big, either I'm gonna fling myself out of a map tower and glide to it because that's actually fun, or I'm gonna look around for ledges and footholds and try to plan an efficient route that doesn't need bonus stamina because at least that's an interesting challenge even if an unnecessary self-imposed one
the latter was especially common in the depths since I also had the question of how many lightseeds I wanted to spend on any given area
(before I fully internalized that I was picking up more lightseeds than I could ever use)
Well whenever I needed to refill my stamina it's never really because I'm going to a specific place but mostly due to obstacles in my way like gliding somewhere and having a mountain the middle of the way or needing to climb from water to a specific spot, but the few times I did say ''oh I gotta climb up there'' I'd just smash A to jump and just gobble down a bunch of dishes to restore my stamina
I think the only time I used stamina food was when I misjudged a wall's height and downing one piece of food was the difference between making it up there and falling all the way back down
self-imposed but not self-enforced, if you will
that's mostly what I used it for especially later on when I had full three wheels and most walls I could comfortably climb if I started from the ground
but once I got autobuild I'd just get a bike
meanwhile I didn't know autobuild existed until endgame
I also didn't get it until way later because I never went to the depths
I documented how little I went to the depths very well 
somehow I went to many parts of the depths that were not the depths tutorial long before one of you told me there was a tutorial
what tutorial? 
see? lol
oddly that also meant I went most of the game without even the option of using the camera
feels like that should've just been unlocked from the start
Oh you meant that
Yeah it should've, especially since || Zelda already had it unlocked ||
Luckily for me, I found out I could even upgrade the thing basically at the end of the game so I had all the materials required for each and every single upgrade 
thank god
I had even found the teleportation pads and didn't know wtf to do with them until that moment
I ended up doing the same thing but in that case it was a conscious choice because I'd heard of Hateno village and the lab multiple times but decided to do the Rito and Goron stuff before visiting the SE hylian villages
I never even thought about the Hylians specifically situated in the south east region
....now that I think about it the Zora are also roughly in the same position in the map as they were in ALBW 
like the middle ish of the map to the east
gorons and gerudos almost always get NE and SW but zora move around a bit more
which is odd considering the zora have been around the longest
I think it makes a bit of sense they'd be a bit more nomadic since they can just... swim to a new home
along the river anyway
nearly every game puts them at the source of the biggest and longest river on the map, the one leading to Lake Hylia if that exists, but that source keeps moving around
It's probably a stupid question but I wonder if the actual real world has significantly changed geography drastically like that after hundreds of years similarly to how these games roughly have the same landmarks but almost never always the exact same geography
I guess it's not so wild to think Zoras change homes every once in a while then
especially since they almost always go into caves and don't stay in the river usually
well, rivers can't really change their source, that's kinda dictated by the locations of mountains and oceans which don't move as easily
like in BotW/TotK the zora place is surrounded by this huge ring mountain
yeah you can make the TP map fit BotW/TotK if you assume the northern source dried up / froze over and those little lakes at the top used to be more connected or something
anyway I'm pretty sure I've posted that one "make all the Zelda maps fit together" video before
we've also talked often about the broader ''make all the zeldas fit together'' before
which ironically is easier to do with the maps than it is with the lore
now that BotW/TotK basically force us to go "uh... I guess every timeline happened, but only in a vague mythological sense?"
or they literally all happened but so many thousands of years in the past that this is basically the far far future
well, distant past doesn't really explain how all the timelines get directly referenced
the maps do tend to keep the big landmarks at roughly the same spots all the time, like how Kakariko is always leading into Death Mountain usually, in the fallen hero timeline I think it's under the forest which also changes placement
Oh I fully believe this is a full on reboot
yep, that's by far the simplest answer, and we know Nintendo's not planning some elaborate answer for how they all connect
but I mostly meant that the games did happen and not in a mythological sense but, at least over 10k years ago since we know that 10k years back was the first Calamity fight
A lot of people seem to think that a reboot is a great idea because they could connect all the games better but I think it's a terrible idea specifically because the games don't need to be connected 
I mean the whole Calamity stuff was kind of discarded already
well yeah the serious answer has always been that they just don't care about the timeline
BotW/TotK were always a "reboot" in the design/mechanics sense, which is what really matters
I mean people think that's what they're going to do since this was a direct sequel
I'm honestly not sure myself
Like people think it's gonna be direct sequels going forward and no more wildly different stuff
well of course they'll do something different eventually, but yeah I'm expecting at least one more "big" game in the BotW/TotK model
though as we've discussed before, I'm very much hoping they don't try for a "TotK but EVEN MORE SO", since it was already dangerously full of content
Well someone did mention they did say they wanted to keep the format and with them going so hard on patenting all the mechanics of TOTK I wouldn't be surprised if the next Zelda ends up being TOTK BUT WAIT THERE'S MORE!
which would honestly kill my interest personally
if they do that, I'll just use it as an excuse to play Majora's Mask so I don't feel completely left out of that year's "everyone talks about Zelda every five minutes" season
I hope so because as much as I like stuff like all the races finally being together in one single game at once I also don't find this particular iteration of the world very interesting overall unfortunately
and I could use it as an excuse to play Windwaker
on a completely different topic
I was just randomly informed by a youtuber today that "The Hamtaro games are as charming and carefully designed as any Zelda or Mario game, because Miyamoto made them. Yes, that Miyamoto." so now I have the hamster game of all things on my radar
Play windwaker 
Hamtaro?
...Hakotaro?
had to look that up
I feel bad that Bae's nickname was the first thing that came to my mind
apparently that nickname is derived from Hamtaro so that's hardly a "bad" association lol
Oh no I mean I just feel bad that my first instinct was ''Oh yeah Bae's nickname'' rather than ''Oh yeah, Hamtaro'' 
but yeah it's taken from Hamtaro and Hakos, Polka named her that iirc
I do know what Hamtaro is but I don't think I've ever known much about it other than it's a thing I know exists
same
anyways, Zelda
I should probably finish this thing I started months ago before I start doing any more art or play any more Zeldas
(you know I'm definitely doing albw fanart at some point
)

someone had also posted this fanart of Hilda earlier when I was playing through the game so it was some great timing
I still think this game is pretty criminally underrated
I'm not sure if "underrated" is the right word since it's more like people mention it so rarely I was literally unaware it existed
Uhhh....
hidden gem?
maybe
It is a shame that people don't talk about it at all especially when everyone who does talk about it says ''it's literally incredible''
I wonder if people know about LANS too
Supposdely it's one of the best selling titles on Switch but it didn't seem to gather a huge audience like BOTW
LANS?
Link's Awakening (Nintendo Switch)
oh
Since there's like 3 versions of LA, the regular one, LADX and LANS
I guess I never looked up what platform the remake was on
Yeah it came out in 2019 but it really didn't seem to get a big audience unfortunately
it didn't create a huge fuss over it
It did!
for both games!
praise
I mean everyone who played Link's Awakening, even the original version say it's a really good game
but just like with ALBW it didn't seem to create a huge fuss like TOTK or BOTW did even though both of these games are main entries on the franchise, I guess it's as simple as most mainstream audiences not caring about 2D games but I want to believe otherwise because that'd be stoopid
also because Metroid Dread was a whole thing
the one thing about Link's Awakening that makes me not want to play it as much is that it's a way more 'standard' experience than ALBW, it doesn't have as much going on for it much less a wacky integral new mechanic like the wall fusing that changes how you play and view the world entirely
doesn't mean it's not amazing it just means it's got less going on
LA has some of the best dungeon design imo
right, I don't doubt that it's good, just that I already played LBW and (based on what Artiks said before and also a speedrun I saw) it seems like LA would just be good but not as good
also did it really? I didn't know that, I remember the HD port of Skyward Sword ''fixing'' a lot of the more tedious stuff (still doesn't justify the full price tag at all...) but I didn't remember it for TP too
and I'm not going for franchise completionism after all
I wouldn't play anything older than alttp... and even then there's some other zeldas that came after it that I wouldn't play, nothing personal I just can't get into super super old games like the first Zelda
Oracle of Seasons/Ages, everybody loves them, best 2D Zeldas ever in tha world, but I can't get into them
i havent played Oracle of Seasons or Ages yet
i guess i have no excuse now considering they're on NSO
i was waiting for a full blown remake though
i wish Zelda II would get a remake it's in dire need of one, plus more people would play it then
I wouldn't say it's in dire need of one, not every old game is in need of a remake, and if they were to remake it I very much doubt they'd keep the same gameplay style because people didn't like it for a reason, I would've liked remakes of the Oracle games but I honestly can't say I wish for any more remakes of anything really, luckily Nintendo remakes at least in this franchise never go into the reimagination route of remakes like Resident Evil that I don't enjoy very much, but unluckily they also don't change a whole lot either meaning the same basic limited gameplay is gonna be there still
so even if they were remade I can't say I'd play the Oracle games, I already don't think I'll play Link's Awakening
I just want a brand new 2D mainline Zelda game
yeah but i want a Zelda II remake and the billion dollar company must bend to my every whim
Zelda is also a franchise that's usually more interested in a sequel, or just a new entry borrowing some elements, rather than a true remake
Yes, really!
if you ignore the story, it's very easy to call LBW a "remake" of LttP
I think Nintendo's audience is more receptive (in terms of sales) to franchises than specific titles like that
unlike, say, RE4, where a lot of people (like me) are more interested in specifically remaking that one game than in a new RE
RE4 is a game that I was like ''this really doesn't need a remake'' since day 1 and I still hold that opinion because og RE4 is still one of the best games ever made despite the fact that I actually enjoyed the remake a bit more especially from a story and character standpoint
"need" is always a strange word in the context of commercial entertainment like this
i agree Nire RE4 is basically perfect in every way
I pretty much only see a remake as necessary whenever I think it could enhance or improve a game that was a bit rough or is now outdated and would benefit from a modernization of its mechanics and visuals but never a complete overhaul and a full change because at that point it's just a different game, to me anyways of course
the original was amazing but it was great to have a modern remake with improved controls and QoL
and yeah the only thing I ''''''didn't''''' like about ALBW was that everytime I found something really cool about it I find out it was a thing in alttp already which made it feel less original and like it was reusing too many concepts from alttp which was Miyamoto's idea, he wanted the game to be based off of alttp but wanted the wall mechanic to give the whole game and world a new feel to it which it really did
and ALBW still became one of my favourite zeldas after finishing it but I do still wish for a new one because I wanna see what they can do with modern game design and hardware, I think they could do the best 2d zelda yet
I probably made it sound more similar to LttP than it really is
but then it's also very subjective what even counts as "new"/"original"
They've released a 3d zelda, then a 2d one since Spirit Tracks, and then repeat, so if we're lucky next Zelda release will be a brand new 2d 
oh no not Spirit Tracks
Well if ALBW was an entirely new Hyrule world we haven't seen before yet, even if it followed up on alttp's story, I would count it as new
same way Windwaker is a brand new world even though it very directly follows up on OOT
Perhaps a controversial opinion but I think the ''stand still and shoot'' mixed with the third person tank controls that RE4 had was amazing
Even RE5 was like that, they only really fully modernized the RE games with Revelations which became the baseline for the modern RE experience, every new RE is pretty much just an iteration on Revelations' gameplay
I don't think we'll ever agree on tank controls 
I thought it was fixed cameras 
they're entangled issues
Not necessarily!
I will say I kinda enjoy the tank controls on RE4 more than the original RE games, I think it's an interesting way to design a shooter
well, at least as a matter of historical fact they are, before getting to anyone's personal opinions and nostalgia
Signalis did good by giving you options to change between the gameplay styles
honestly i still say the best version of RE4 is the wii version
the motion controlls meant that you were already pointing at your enemy when you froze to shoot, making the gunplay significantly more streamlined
''you wanna play like a normal person or are you a psychopath?''
I do not remember what controls I used for Signalis
I went with tank controls because I'm insane but regular 2D controls will always feel much smoother especially on a game like this where positioning is vital
it helps that Signalis has more of a top view perspective than fixed or dynamic fixed cameras so you'll never be in a situation where you ran into a new camera angle and have to awkwardly change the position you're running towards
I love fixed-dynamic camera angles but top view was actually not that bad at all
is Signalis the lesbian one
ridiculous, everyone knows the best RE4 version is the Zeebo Edition
Well there's at least two lesbians in it, but it's more the space lovecraftian eldritch psychological nightmare.... with robot lesbians somewhere in there
wtf this sounds tailor made for me
have you played a survival horror game before?
true
I guess all of those have asterisks on them lol
but that's probably close enough
you definitely don't need to have specifically played (older) RE or SH to appreciate Signalis
ITS ON THE SWITCH
it's never a requirement but it's almost explicitly made by classic survival horror fans for other classic survival horror fans
so having a previous liking for those games definitely makes it a harder/more recommended reccomendation than someone who may not be too into those types of games
I just wanted to make sure Cap had heard "survival horror" before committing to it, since all the descriptors before my question were of the story and not the gameplay

https://vxtwitter.com/mayamayammy/status/1692868429383159839
Who wants some feels today?
awww cute
Bombs are an important item in almost every Zelda game, and in speedrunning they're somethings the most important item, as they allow for incredible glitches to be performed. Today we look at the most influential bomb glitches in the main series games, so sit back, relax, and get ready to explode.
Patreon: https://www.patreon.com/abyssoft
Busi...
''Let's put bombs in our games Miyamoto-san, what's the worse that could happen?''
Which speedruns would be considered more difficult to pull off, glitchless or glitch runs
Depends on the game
I'm not sure a generalization that broad can be made, most of the games and routes that have a speedrunning playerbase pushes each popular category to its limits
if you mean just learning the route at all, without necessarily getting times anywhere close to the records, then probably usually glitch-free runs
a lot of the popular games also quickly run into ambiguity about what exactly is a "glitch"
Yeah that is true
e.g. lots of TotK runs involve some really precise jumps that arguably involve zero glitches but I doubt I could learn to do without boring myself to tears
Something like mario kart or racing games in general would most likely be more difficult in glitch runs than a glitchless run because racing games are more straightforward
the specific example I have in mind atm is "the red bull jump" from several TotK categories (because it gets you to a chest that "gives you (3 zonai) wings" on the sky islands): https://youtu.be/b82sp3NBMJY?t=50
doesn't look too bad actually...
still not gonna try it lol
I am not good at frame perfect actions, it will be over for me with these types of shortcuts
A 3 frame window is around a half second of time I think
oh, much better example of the ambiguity: is it a glitch if a trick requires pause buffering? pause buffering is usually a direct consequence of intentional design decisions with how button inputs work in most video games, buuuuut 
anyway that's probably why I hear so many games have categories like "no out of bounds" or "no major glitches (as defined by that game's community)"
Yeh, I feel like doing something like exploiting a game by adjusting something like the internal clock in a console would not really fall in a glitch in a video game. Now I see why they have many speedrunning categories like these
yeah, ultimately it comes down to what tricks people consider fun to use, or not use, or sometimes use
the last time I heard someone explain what "no major glitches" meant for their game they said something like "basically none of the sequence breaking stuff", which makes a lot of sense
so, earlier I succumbed to the curiosity and started actually playing Miyamoto's hamster game
which I mention here now because this is very familiar
oh yes Hamtaro
three circles instead of triangles lol
''I succumbed to the curiosity'' that's how it all starts
next thing you know you're creating a whole channel just for Hamtaro /s
Legend of Zelda/Hamataro
I guess now we can finally discuss important stuff like the timeline of Hamtaro games

subtle

This game seems great so far
I just realized the hamster game has a Resident Evil reference: in the "Boo Manor" area, Bijou (the female hamster running around with Hamtaro) can learn Beethoven's Moonlight Sonata from one of the ghosts, and then play it on this piano to open up a coffin (which used to have an NPC hamster trapped in it, now it's just bonus sunflower seeds)
...well played Miyamoto
it really is
hah
the color scheme on the pedestal reminds me of the super nintendo logo a little bit
I wonder how many people nowadays would catch that as an RE reference 
I can never listen to Moonlight
again without my mind thinking ''oh that's the Resident Evil song, wait no--''
heck, I missed it until well after it happened and I was revisiting the area for an unrelated reason
I probably wouldn't have caught it at first but as soon as that song begins I would've noticed the similarities for sure, like how only the female character can play the piano which has to be intentional
the song felt familiar as soon as the ghost started playing it, but I couldn't place it for a while
and of course, it's a classical music piece, I've probably heard it fifty different places and just suck at remembering music as usual, so I wasn't expecting it to be an additional reference at first
Probably helps that I only ever heard of it in the context of RE1 
ftr I have 100%'d the silly hamster game
so now I can get back to our regularly scheduled serious core gamer experiences 
I'm not ready to go back
I used to have that game 
When I was a kid I had a stint with Hamtaro
Hamtaro is cute, fight me
it's funny how often one of these "huh, I've never heard of that" things turns out to be a "twenty people I talk to have played it but never mentioned it in my presence
"
Hehe
I had a few odd GB and GBA games before my collection got stolen
Don't think I finished Hamtaro but probably did most of it
and it's pretty easy to get stuck on something without modern internet walkthroughs
super duper cool art (final boss spoilers)
||https://www.instagram.com/p/Cv-IxgpqCCU/?igshid=MzRlODBiNWFlZA==||
A forbidden draconic ritual.
The high res file is available on Patreon.
Prints are also avalaible here:
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#zelda #zeldatearsofthekingdom #artoftheday #illustration #art
14894
TotK final boss spoilers i mean
i guess i should have specified woops 
The surprisingly interesting story of Ocarina of Time's Yearly Valentine's Day Tradition.
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this has to be the weirdest speedrun category lol
When your friend borrows your phone and starts scrolling
💖 97
Let me do it for you
the snoot
He’s got a point
Ah yes, Skyloft, the iconic moon isles
We can argue where the moon is, but we can all agree on one thing: it's haunted.
hmm which dungeon should i go to after the Rito
Legend of Zelda live orchestra at #PAXWest
I would have been there this year, but couldn't go.
fun fact about LttP we just discovered in #1119170161518334004: if I ask the blacksmith trapped in the dark world in frog form to follow me around, he'll be stuck with me in both worlds even if I die several times and respawn anywhere, so... he's just kinda my sidekick now

friend
he's this game's fairy
That reminds me of whenever I was escorting the thief girl on the ''first'' lorule dungeon and I fell off the rails and died when she was following me so I went back to that same room after spawning down below and she wasn't there and I legitimately thought I completely broke the game like she somehow tried following me but died or got glitched out
but no she just goes back to the center of the dungeon
There's been an amazing discovery found by @LongJohnsonDE .
It seems that in 1992, before working on Link's Awakening proper, the developers demade almost the entire LttP overworld in the same style.
Much of the final map retains these LttP inspirations, such as Kanalet Castle.
1708
589
this is so cool
It was a strange project, it started out with developers messing around with the developers kit, Nintendo originally wanted a lttp port but it quickly became its own thing.
omg prettyyyy
i wonder if Phantom Ganon's weapons giving you gloom was inspired by the Nazgûl leader's Morgul-blade which if stabbed with would turn the victim into a wraith
probably not that specific, weapons which corrupt the wielder are a classic trope
I'm blanking on an iconic old example though
TVTropes' "mythology" examples are all cultures I'm less familiar with, makes sense
edited for brevity:
- The Kalevala: Kullervo has a rather nasty sword that talked to him before his suicide. It also inspired Michael Moorcock and Tolkien.
- The swords made by the Real Life swordsmith Sengo Muramasa are sometimes portrayed like this.
- Norse Mythology: Swords that "always (must) kill a man when unsheathed" are somewhat frequently encountered. Examples are Dainsleif from Prose Edda, Tyrfing from The Saga of Hervor and Heidrek, and the sword of Bodvar Bjarki in Saga of Hrolf Kraki.
- In Irish Mythology, Lugh's spear, variously called Areadbhair, Luisne, and Brionac
- Taoism holds that all weapons are this.
https://en.wikipedia.org/wiki/Kullervo
The death poem of Kullervo in which he, like Macbeth, interrogates his blade, is famous. Unlike the dagger in Macbeth, Kullervo's sword replies, bursting into song: it affirms that if it gladly participated in his other foul deeds, it would gladly drink of his blood also. This interrogation has been duplicated in J.R.R. Tolkien's The Children of Húrin with Túrin Turambar talking to his black sword, Gurthang, before committing suicide. (Túrin also, like Kullervo, unwittingly fell in love with his own sister and was devastated when he learned the truth, his sister also killing herself).

i still need to read more of Tolkien's stuff
shame on me for not reading stuff other than The Hobbit and LotR lol
yeah def but im still going to pretend it's a reference 
interesting that the Greek myths have Oedipus falling in love with his mother while Finnish have that tragedy with a sister 
dunno if there's any deep meaning to that
incest bad
other than that
oh lol
to be clear, no one in those stories wanted to commit incest, they were unaware of it until it was too late and then horrified after they found out
why did Freud call it an Oedipus complex if Oedipus was disgusted he married his mother so much so he gouged his eyes out
because Freud's Oedipus complex is also about surpassing the father, and iirc Oedipus also (unknowingly) kills his father
so the complex is essentially about secretly, subconsciously wanting to do the things Oedipus did unknowingly
ah
and a lot of Freud's ideas have an element of "you know all that sex stuff we don't like to talk about? we're all constantly thinking about it, even more than we realize, so we probably ought to talk about it more"
although he famously took it a bit too far 
was Freud perhaps maybe possibly projecting
I don't know Freud's work in enough detail to pscyhoanalyze why he defined psychoanalysis the way he did
but if I had to guess, it was at least as much overextrapolating from his famous case studies as it was projecting anything of himself
e.g. I doubt he was friends with any asexual people 
lol
what was the famous one... Little Hans, that's right
https://en.wikipedia.org/wiki/Herbert_Graf yeah, this kid
I'm not going to summarize it here for rule 2 reasons but if you read it you'll immediately see why it's famous lol
my loves this probably isn't the chat for this
and yes back to Zelda now
what do you guys think of the Royal Guard armour
Legend of Zelda meets Miraculous Ladybug in the legendary umbrella scene, this is an animation I first started in 2017 and finally decided to finish up!
Link just works too well as Adrien and I originally had Zelda play Marinette but after losing my entire project, I remade it from scratch and found Ilia from Twilight Princess to be a better m...
Ok there's not really a more appropriate place to post this cuz both mane and tail are busy and don't seem like slowing down any time soon, but i finally finished my BotW puzzle! This one was pretty difficult because of the wonky piece shapes and large areas of similar colors
So all 26 of you can enjoy it
waow !!!!

nicee
Legend of Zelda/Hamtaro
@visual folio I'm on mobile so i can't tell for sure what the thread title is now, it says you changed it. What is it currently?
I just corrected the typo:
Legend of Zelda/Hamataro
to
Legend of Zelda/Hamtaro
because it was confusing #1032716748887179434
Is there really not another zelda thread
not that I know of
this is where I liveblogged me playing Twilight Princess and Tears of the Kingdom
Ok
The hamtaro thing makes it seem like a joke. And cap was the one who linked it so I'm still not sure it isn't
the thread name was changed as a joke because I brought up my playing Hamtaro here, particularly the Zelda references in it, and since nobody else was playing a Zelda game at the time that was the only content for a while
if it's seriously confusing people that badly feel free to change it back
^ for example
what does this mean 😭
Ganon is a pig. pigs are ham. it checks out
aw
tulin
That's awesome
Scott doesn't need credibility, he needs to complain about a Zelda game.
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new scott video
i was gonna watch this
Dunno what he says, but yeah, I wouldn't label it a 10/10 game IMO
me neither
i'd label it an 11/10
why am i getting eyerolled
i like totk a whole lot
It's very hard to have a conversation with you in a way that feels like you're not trolling. You never engage in a way that feels like you're communicating in good faith and honestly I am very tired of the schtick. It is very frustrating.
Just to fully put that out there.
i dont understand
Text conversations are hard.
I think the point is that people don't really like it when they put their opinion out there or say something and maybe want to have a conversation about it and instead of that someone just kind of goes ''well I actually love/hate that'' and just sort of say the opposite of what that person said with no elaboration
...I think 
For the record I absolutely do not care if someone does this to me ^





