#Factorio

1 messages · Page 3 of 1

heady fulcrum
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Just get legs

dusty niche
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So ive been watching afew factorio videos on youtube as i havent had time to play. What is this whole multiple levels of quality thing like 'rare' and such. is this a new space age thing or have they been around a while? How is higher quality obtained. the video skipped over the details and made it seem random

dire trout
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we haven't messed with quality stuff yet

heady fulcrum
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Quality is a space age feature. On Nauvis, you get up to three qualities and unlock more as you progress through the game

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The system is complicated but well polished, and completely optional (can be turned off as a mod)

radiant galleon
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@dire trout I'm finally settled back at home for the night if you're up for THE fACToRy MuST GRow BeeglestiaLol 🏭

frozen moss
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Oh what luck, and I just finished making dinner. I can join you guys in voice for a bit if you're playing.

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Won't be playing tonight though

dire trout
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Ok I'll be on in a few

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ok i am on

subtle ferry
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Hooray! I launched a fish into orbit

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For no reason, apparently. I got no achievement or anything in return rdwut Okay I think I can finally do the DLC part of this game now.

heady fulcrum
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Today I learned I way overproduce turrets

dusty niche
heady fulcrum
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In Space Exploration if you launch a fish into space instead of a satellite you get a weapon in return

frozen moss
heady fulcrum
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In vanilla Factorio if you launch space science instead of a satellite you get fish

dire trout
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Lunar and I got that achievement on our current playthrough

frozen moss
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Speaking of which, did you guys really spend like 8 hours playing last night? ppenk

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Because I fell asleep and woke up and you were still in the VC.

radiant galleon
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Yes
We went to bed at like 5 am

frozen moss
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Lol

dire trout
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Oh yeah, GT, we did decide to abort the plans for that one achievement

frozen moss
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I wake up at 4 for work

radiant galleon
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including the extra hour from the DST rollback

dire trout
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We're kinda making purple science now

frozen moss
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The new planets were too hard without purple and yellow, huh?

dire trout
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Pretty much

radiant galleon
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It's way too difficult for a first run of Space Age when you don't know what you're getting into

frozen moss
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Yeah, that's what I figured. Which planet did you go to?

radiant galleon
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None yet

frozen moss
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Ah

radiant galleon
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We unlocked all of them though

dire trout
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We spent most of the time shoring up our supply chains at home

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The kovarex loop is nearly complete, it just filling up with u235 now, it's nearly there

radiant galleon
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I like Factorio's approach to things like uranium and oil
There's actual IRL based science logic behind all of the processing of it, but it's been gamified to make sense in the context of the Factorio world.
Uranium enrichment, spent fuel reprocessing, cracking oil into different products, all things we do IRL.

heady fulcrum
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Also building walls and turrets to shoot invading biters

dire trout
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We are on peaceful so don't have to deal with that, mostly

frozen moss
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Peaceful doesn't mean pacifistic in their minds. They can and will still kick engineer ass if angered.

heady fulcrum
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This land is peaceful, its inhabitants kind

subtle ferry
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Aight I finally built a space platform but I have nooo idea how to play this video game now so I'm going to bed.

dire trout
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yeah things with the space platform are a bit complicated

fluid owl
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I need to start doing space science sooner rather than later

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So I can get requester chests and fix my mess of a base with bots

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It's so bad

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I should probably read up on space platforms

heady fulcrum
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Instead of reading up I plan to fuck around and find out

fluid owl
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I can barely wrap my head around oil cracking, I need someone to tell me things

heady fulcrum
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I think the process of discovery, while frustrating at times, is very rewarding. So what I usually do is flounder about trying to solve a problem on my own for a bit

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When I get sick of it, I look up more information

fluid owl
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I don't necessarily want everything explained but I do like to have the basic logic and tools I'm working with clear so I'm not trying to do things the completely wrong for very long

heady fulcrum
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Oh, you can open factoriopedia for that

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It's a new feature

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Alt left click to look up anything

subtle ferry
subtle ferry
heady fulcrum
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Yeah, finally a robust solution to the FNEI problem

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(FNEI fucking sucked when it came to performance)

subtle ferry
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I've done a lot of dumb things on my current base, so I'm "finding out" a lot, haha. But it's been fun. I'm hoping to collect some space later this evening.

subtle ferry
fluid owl
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I am producing yellow and purple, even tho at not huge rates, because my base is a mess and biters are really annoying, but enough to get me through the tech tree at least

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If I had noticed that requester chests were behind white science I would have prioritsed that a bit more tho

heady fulcrum
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FNEI is Factorio's version of Not Enough Items, the Minecraft mod that allows you to select a block and see what the fuck you do with it and how you make it

subtle ferry
heady fulcrum
subtle ferry
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I see

heady fulcrum
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It's a problem because it's slow to look up anything, but it's the only way in-game to look up items added by mods

fluid owl
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The tank is really fun...did they make driving better?

heady fulcrum
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Yeah!

fluid owl
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Last time I played was a lot before they even had the spidertron, I'm enjoying all the new stuff

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Also they have artilliery now? Looking forward to playing around with that

heady fulcrum
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Artillery is fantastic

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It is one reason I want to make a city block style base

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So I can expand using an artillery train

subtle ferry
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Artillery is as fun, if not more fun, than nukes. They are AMAZING

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Expensive but that's millitary budgets for ya

fluid owl
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I should extract some uranium for the portable generator, that sounds exceedingly handy to have

heady fulcrum
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With quality, using solar panels and batteries is viable again

fluid owl
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I haven't messed with quality yet

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I mean so far a modest build isn't too bad to keep up with solar

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Even with a personal port

heady fulcrum
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Yeah, you just can't keep everything you want working at the same time for the whole night without a portable generator

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Unless you have more space or efficient equipment

fluid owl
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If you are fighting or building a lot it's true, or if you have more than one exoskeletrons

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or a ton of lasers/shields

heady fulcrum
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The best time to start worrying about quality is when you unlock the later qualities

fluid owl
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Right now basically half of the space should be batteries/panels to make it work

heady fulcrum
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But as soon as you unlock the basic ones, you ought to have a simple setup to make equipment for your armor

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Since that benefits you the most

heady fulcrum
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Just make sure not to go in too deep. You only want the basic necessities, since you unlock better tools later.

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I plan to just improve my power armor, my batteries and my exoskeleton legs (plus power generation if I run out too fast)

subtle ferry
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Yep, sounds good. Plus it sounds like the perfect way to dip my toe into this and learn.

fluid owl
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Behold my "I don't know what the fuck I'm doing" solution to white science

subtle ferry
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Oh oh oh I just got my first space science too!

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Here's mine. I have no idea what I'm doing either.

fluid owl
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That mixed belt is giving me an anxiety attack

subtle ferry
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It's what the "Tips and Tricks" had so I was like "okay..."

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Wooohooo!!! finally

fluid owl
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Right now the absolute priority for me is getting logistic system done so I can start fixing the absolute chaos I have in my base

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Everything else is a bonus

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After I can do stuff like auto repair turrets and shit, and it becomes a bit more feasible to consider leaving the planet for another and actually start the space age stuff

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I do like that pyramid setup for the science, I will definitely copy it

dire trout
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i think we just have a single chain of 30 labs

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our white science setup is a bit more compact and uses circuits to turn off grabbers if they're being overwhelmed

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there's basically 3 grabbers, then a mixed circle belt with 3 crushers inside it and inserters move crushed stuff to the hub, and on the other side of the hub there's a furnace and assembler to make the science

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actually i can load it up for a moment to grab a screencap

subtle ferry
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I dunno how to use circuits tbh

subtle ferry
dire trout
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someone had a good tutorial overview on it the last time there was a manechat server

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chip maybe?

subtle ferry
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Yeah it was probably me, lol. Dosh has a great tutorial

dire trout
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i use them very basically

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mostly just to turn off inserters when their container is full or assembler is stopped

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oh, looks like lunar expanded the science bit

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grabber is turned off when its associated finished product has more than 50 units in the hub

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similar to the science assemblers

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so the hub doesn't fill up with stuff

subtle ferry
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Oh you're using the base in a smart way for passing items. That's clever

dire trout
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rockets take down extra iron ore and white science, we set the requests planet-side

subtle ferry
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Okay I'm basically just gonna copy this. This is great.

dire trout
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the initial ring design was mine, the assemblers and circuitry were lunar

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my kovarex multiplication setup, all processed u-235 and u-239 enter at the yellow arrow. i have yet to add an inserter to remove the u-235

fluid owl
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I will definitely have to improve the white science eventually, but I don't plan to leave the plant anytime soon, at least until I've found some sort of balance with the biters, so I have time to accumulate science even tho inefficently

dire trout
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i think i will wire an inserter to the belt, set to "hold (all belts)" and turn the inserter on when the signal is > 80 (to allow 80 extra u-235 to hang around if i need to expand the setup to add more centrifuges

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the current wire is to a speaker so it makes an alert once a u-235 finally makes it past the last centrifuge, but we hit that already

radiant galleon
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I wired everything so that it doesn't just completely fill the hub with asteroid products or white science. White space science is being dropped to the surface, but we were making it faster than we were using it, so I had to tell the assemblers to turn off eventually or the whole hub storage would end up being nothing but white science.

dire trout
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of course we could just offload the white science into planetside storage too

radiant galleon
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i think there's already an entire steel chest full of it, plus like 2k more in the cargo landing pad inventory. rdwut

dire trout
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o

radiant galleon
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you make it really fast, each craft of it gives 5 science.

dire trout
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of course the actual solution is to balance the other science production and lab research speeds so that they are all being used at the rate at which they are made

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but that sounds like a lot of math

radiant galleon
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that does sound like a lot of math
i want game, not homework assignment rdwut

heady fulcrum
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You could have something do the math for you

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Factory Planner and/or Rate Calculator are indispensable here

frozen moss
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Oh that's cool!

warm laurel
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Maybe it's time I get back to the grind

frozen moss
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Did you know that it's possible to complete vanilla Factorio without ever using belts? https://www.youtube.com/watch?v=6mgQwzom0Xo

In this video, I lose my pants.

Consider supporting what I do
https://www.patreon.com/Zyllius

0:00 Intro
1:11 Run Starts
5:40 Heresy
10:45 Automated Science
16:21 Blue Science
25:14 New Base™ Rises
31:10 Green Circuits
40:53 Real Science
45:33 Rocket Launch
47:06 Final Thoughts

Music Used:
System Shock Soundtrack - Elevator
RuneScape - Trawl...

▶ Play video
subtle ferry
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Classic

frozen moss
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I discovered Dosh not that long ago, and I've been binging his content ever since. Not only does he have an excellent taste in montage music (and he posts the song names in the description, hallelujah), but he also has a superb sense of dry humor and his expertise in the game is actually helping me relearn the stuff I had forgotten as well as help me sort of understand the more advanced stuff too.

Dude's a legend.

subtle ferry
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He was invited to be part of the private beta testing. It's my theory that's why the new content is so hard 🤣

He truly is amazing. Check out his video on roguelikes later, too. It's so good.

heady fulcrum
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I've been thinking about a challenge in Factorio

frozen moss
subtle ferry
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Oh God the sushi belt video

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That was so funny

dusty niche
heady fulcrum
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Object oriented factory:
1- Make a factory that is modular. Each module, or class has a fixed entrance where it takes in inputs and an exit where it spits out outputs.
2- Encapsulate the classes. Walls are free, and you must use one of a few templates to enclose each class depending on the size.
3- Apply Inheritance. Classes should have template blueprints that are adjusted to fit needs.
4- Avoid doing anything without proper encapsulation. Trains, mining, base defense, electricity generation must all be done through this system. Connections like electricity, roboports or belts may be done manually.
5- Start with construction robots. Minimize building by hand. (Except for blueprint design)

subtle ferry
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That sounds pretty interesting, Flitter

heady fulcrum
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I'm glad you think so. My goal is to figure out the weaknesses of this system, where you take city blocks to the standardized logical extreme

frozen moss
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The absolute disgust in his voice when he said at the very end as he watches the rubber ducky floating in the water: "Was it all worth it? ........No."

dire trout
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@radiant galleon want to ignore the world and play factorio until it's way past our bedtimes

radiant galleon
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Unfortunately not tonight
I'm dealing with cleaning up soaked basement carpet
The torrential amount of rain we got up here caused my basement to leak

dire trout
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ah yeah that sounds pretty important

subtle ferry
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Thank you for the inspiration. This makes a lot more sense.

frozen moss
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I mean, using tanks and cars as a means of transporting items across longer distances is a legitimate strategy for megabase builders and advanced players. It's why the devs added the ability to use inserters with them in the first place.

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Oooooh wait, I thought those were tanks

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That's a new Space Age thing

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Never mind, I'm stupid

thorn venture
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I generally don't use tanks for transporting regular construction materials, except when I'm setting up a brand new significantly-sized mine / remote smelter / etc. But I do often use inserters to have a parking spot for my tank where I can load it up with fuel and ammo

radiant galleon
frozen moss
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That's useful!

heady fulcrum
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No worries. The spare power poles can be used as a substitute for tungsten rod bombardment

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A kinetic bombardment or a kinetic orbital strike is the hypothetical act of attacking a planetary surface with an inert kinetic projectile from orbit (orbital bombardment), where the destructive power comes from the kinetic energy of the projectile impacting at very high speeds. The concept originated during the Cold War.
Typical depictions of ...

placid coral
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I too love Rods from God.

warm laurel
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I've only just gotten into space

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I still need kovarex enrichment

frozen moss
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You know, I thought the sushi belt base was bad, but this one...THIS ONE is horrific, lol. https://www.youtube.com/watch?v=jFC7ez1bgnQ

In this video, I burn through my will to live.

Consider supporting what I do
https://www.patreon.com/Zyllius

0:00 Intro
3:03 Early Game
35:33 Midgame Starts
37:25 Rambling About Trains
40:16 Building the Real™ Base
1:07:50 Rocket Launch and Space Science
1:10:24 Final Thoughts

Music used:
Thunder Compilation # 1
Thunder Compilation # 2

▶ Play video
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He actually censored his spaghetti, he was that ashamed of it. rdlol

heady fulcrum
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Burner only bases are not so bad, just tedious

frozen moss
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No, you don't understand Flitter.

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He made everything into a burner using a mod.

heady fulcrum
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I do understand

frozen moss
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Assembly machines, pumpjacks, everything.

heady fulcrum
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I've done a couple of mod packs that did it

frozen moss
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My condolences. ponee

heady fulcrum
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In practice it ceases to be that annoying once you have nuclear fuel and logistics bots

heady fulcrum
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So you can beeline those using a minimalist base

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Nuclear fuel lasts a long time and is so small a few logistics bots can use it (of course the bots need to be fueled too)

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Solid fuel is also pretty decent and can be made early on

frozen moss
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Yeah solid fuel is, well, pretty solid.

heady fulcrum
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Rocket fuel lasts about twice as long as nuclear fuel per stack, but robots can't deliver it as effectively

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If the mod makes all machines slower or faster depending on the fuel (like vanilla Factorio does for trains) the actual choice of which fuel to use becomes a lot more interesting

dusty niche
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i remember a mod that someone mentioned that would allow for liquid robots that could pick up an internal tank of liquid instead of items.
but im not sure if the mod ever came about

heady fulcrum
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I don't recall seeing it

warm laurel
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Is there an option to have rockets delivery to platforms automatically when full?

heady fulcrum
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Probably

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Space Exploration had that as a full option. If it isn't, you can just do it with circuits

fluid owl
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Ok so, I'm starting to get pretty comfortablle on Nauvis, producing decent science, building a lot of stuff in automatic, have a lot of energy turrets and solar power aplenty.
As soon as I secure a couple extra mineral outpost, I'm probably starting to consider to try to get to a different planet, what's your advice as to which to go first

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My first instinct was Vulcanis because artilliery, but from the previews that place looks rough.
Perhaps fulgora would be a gentler first new planet and allow me to get the mech armor

heady fulcrum
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Do Vulcanus

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1- Fun worms.
2- You get to take your time.
3- Very valuable for basic resources

fluid owl
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On fulgora you don't get to take your time?

heady fulcrum
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Not unless you solve the lightning storms

fluid owl
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got it

dire trout
fluid owl
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What do you do when you move planet, I know you can only go to space with your power armor and nothing else, do you load all kind of useful shit on the space platform to use in the new location or just yolo naked

dire trout
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yeah, send up stuff to the platform

fluid owl
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Ok it'll take some time to figure out what I want with me exactly

dire trout
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i was thinking we might make a second platform just for traveling

fluid owl
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Hell it'll take some time to figure out a spaceship

dire trout
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do you have a platform yet?

fluid owl
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Yeah just a very basic white science thing

dire trout
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i think you'll have to manufacture thruster fuel onboard

fluid owl
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I set it up and basically have been collecting that and nothing else, probably will use a new platform for travel tho

dire trout
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which you can make from melted ice and other space-collected stuff

fluid owl
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I should definitely fabricate that portable power reactor too before actually embarking

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Maybe even considering trying to look into quality stuff and trying to make a quality power armor

frozen moss
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Vulcanus seems to be the one everyone goes to first, because aside from all the cliffs and lava (and the worms, obviously), it isn't that much different from Nauvis overall. Fulgora is also much easier once you unlock the big drillers from Vulcanus.

As for Gleba, do not do that one first, lol. It's universally agreed to be the steepest learning curve for Space Age, and much harder than the other two entry planets. And Aquilo you can't do until you get the heating towers from Gleba.

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Also, be prepared for sushi belts on Fulgora. Lots and lots of sushi belts, haha.

fluid owl
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Makes sense

dire trout
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why, is there a lot of fish there

fluid owl
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I fucking hate sushi belts so I'll probably try to avoid it

frozen moss
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No, it's because Fulgora is a massive soup of a planet where the only resources you can get are mined from scrap piles, which you then recycle through recyclers which then output random items from concrete to coal to iron ore to, I kid you not, processing units.

You have to un-sushi the sushi belts using looooots of splitters, and then sort each item into its own belt.

dire trout
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oh

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wow that sounds fun

heady fulcrum
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Instead of using splitters you can use the filters on inserters to pick stuff out

frozen moss
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Vulcanus: "Lisan al Gaib!"
Gleba: "It has what plants love. They love electrolytes."
Fulgora: "Concrete, on my iron ore belts? How queer! I must contact the manager at once!" vs "Guess we're making concrete now."
Aquilo: "Storm coming. Storm came. Storm will come again. Tempest upon tempest 'till what's left to let the tundra claim?"

frozen moss
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Nobody:
Absolutely nobody:
Dosh Doshington:

subtle ferry
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I was a little confused on what it meant to craft quality equipment vs quality parts. So, I finally did a bit of digging into quality last night. tl;dr:

  • An uncommon, rare, epic, or legendary item could pop out of any assembler with any quality module(s).
    • Technically, if Legendary quality has been researched, then a legendary item could be crafted with an assembler with a single Level 1 Quality module in it.
    • For this reason, it makes sense to craft one off items like Mk II Power Armor in an assembler with quality modules for the off chance a higher quality version is crafted. (As opposed to crafting it by hand, which has a zero percent chance of a higher quality armor.)
    • Also, it makes sense to throw quality modules in solar panel assemblers. You're already building hundreds of them, and you might get a higher quality solar panel along the way.
  • Using items of the same quality guarantees crafting an item of that quality (or higher if also using quality modules in the assembler)
  • Mixing and matching items of different quality is not possible. You cannot build an uncommon solar panel using 15 epic green circuits, 5 epic steel beams, and 5 uncommon brass plates. It simply clogs up.
  • Trying to get a big stash of intermediate parts before getting a recycler is a logistical nightmare.
fluid owl
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I think that the idea is to use splitters and inserters to filter quality intermediate parts out of your chain of production

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Accumulate rare materials and use them for the guaranteed crafts

subtle ferry
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Yes, I left out reasons why it becomes a nightmare to keep it short, but basically since anything could pop out, you need to account for 5 different types of items for every step of the way. What you do with them in the meantime gets a little hectic.

fluid owl
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I think that you can set it so you do filter for anything that is above normal quality

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And you do have to do it only for that to avoid to contaminate your normal supply chain, but yeah if you also want to automate the crafts you do need to have crafting chains for all the rarities

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Having bots alredy the hard part is also to make sure all requester chests exclusively ask for normal quality products

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At lest for anything you are producting of high quality.

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I do like the system, I usually don't like the random chance but appropriately factorio turns it into a logistic problem not a random chance problem.

subtle ferry
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Sure. If you want to walk into the thistle bushes of producing higher quality intermediate parts before getting a recycler, nothing is stopping you.

fluid owl
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I was considering starting doing that with circuits at least

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Since you craft so many

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At least having a few machines with the chance to make rare ones, and inserters to catch them and save them up in steel chests out of the logistic network

heady fulcrum
subtle ferry
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Oh. So a legendary item literally cannot be crafted until you reach a certain point in the game. My bad

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Certain tiers of quality cannot be created until they have been researched.
I see now

heady fulcrum
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And since quality propagates upwards with no limit, you could just make high quality iron plates and shit then decide what to make with them later

subtle ferry
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I have updated my tldr, thank you

fluid owl
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How do I connect things for circuit networks again?
I want to set up so a pump turns on to send heavy oil to be cracked into light oil only when my havvy oil tanks are close to full but I can't figure out how to connect things in a network

frozen moss
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Don't you use the red or green wires?

fluid owl
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Yeah, the question is how?

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What do I have to click on the screen to bring up those

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I remember using stuff like that like a million patches ago, buit now I'm just lost

subtle ferry
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trying to find a screenshot is surprising hard

frozen moss
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I'm not entirely sure myself, but I've seen videos of people using the red and green wires to connect different buildings and inserters and things together and then programming switches to get them all working on the same network. It's all Greek to me, I'm afraid. :/

subtle ferry
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Somehwere down here there is a button that says "Make green wire". Simply click it, then click your heavy oil tank, then click the pump

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I don't have a modern screenshot with the actual button. lol

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but the tooltip will say

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Something like "Turn this on if Light Oil is > 20,000" is very easy to figure out.

fluid owl
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Oh, I found it, thanks

midnight sapphire
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namazu_burn litter wires all over your world so none joining will be able to understand anything going on

fluid owl
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The problem is that I wasn't finding the basic commands to connect things, now I found them

heady fulcrum
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The page sorts recipes from simple to complex

midnight sapphire
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ok, if you see this symbol, its the single thing you need to make everything ever Ellen_nod

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this concludes chipmunks guide how to make every circuit ever

dire trout
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It's NANDs all the way down

fluid owl
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Hmm, I'm wondering if I just want to take some choke points and save myself some annoyance

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This would mean supply those areas with trains since I don't think I want my bots to go all the way there to deliver repair packs walls and replacement turrets

heady fulcrum
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I'd rather make efficiency modules until I'm forced to expand

fluid owl
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I probably will try to at least do the area to the north

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With 3 relatively small walls I get quite a large area to place solar panels into which will probably means I'm chill for energy for the rest of the game realistically, at least on Nauvis

heady fulcrum
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You could set up radars to scout and see if any of these choke points are unnecessary

fluid owl
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Yeah I will definitely scout a bit more before placing walls

frozen moss
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You could also switch to solar power, that saves on a looooooot of pollution.

subtle ferry
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oh I literally forgot about efficiency modules

fluid owl
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I'm basically already solar

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I still have some steam hooked up for emergencies but given that solar usually covers it, it generally is inactive

frozen moss
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You also might want to do some biter-hunting to the northeast, so that they don't attack you first.

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It's getting close up there

fluid owl
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Yeah it's what I'm doing right this moment

dire trout
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We way overdid our power setup

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The nuke plant takes care of most of it and we were already nearly covering it with just solar before that

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Got to remove all of the original steam boilers though

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But also we are on peaceful so pollution doesn't matter

frozen moss
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Yeah, enact climate change on a global scale! Burn the trees and cause mass extinction events! Peaceful mode, woo! mistywoohoo

dire trout
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I think I made that joke while I was cutting down the forest to make room for the solar farm

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"IT'S GOOD FOR THE ENVIRONMENT!"

frozen moss
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"Electrolytes!"

#

God, that movie is a documentary.

fluid owl
#

I did consider going peaceful but I never played it on normal and I was eager to see what the bullshit planets throws at you without going peaceful

#

I did boost the resource patches tho, because fuck expanding every fucking second

radiant galleon
#

Our uranium mine is chilling right next to a biter nest ChrysHue

fluid owl
#

Anyway the vast majority of pollution is from the refineries, so power is not the problem

#

It's all the plastic I'm making

subtle ferry
#

I went with the true default settings with the first map it spat out. I feel like I got a god tier roll on my location, except it lacks a healthy amount of trees.

dire trout
#

I think ours is default too, except the peaceful part

heady fulcrum
frozen moss
# fluid owl I did boost the resource patches tho, because fuck expanding every fucking secon...

When I play, it's usually with a customized death world. I increase the amount of resource patches and also their density, and I also make lakes just a bit bigger. As for the biters, I make their nests just a bit bigger to start, but I put them a little further away so that I can afford to expand a bit without worrying about them.

Finally, I like an area that's easily defendable with a lot of chokepoints, so that it actually feels like I've created a deeply-entrenched beachhead from which I expand and conquer and defend. It makes me feel like I'm playing a Starship Troopers game. :P

fluid owl
#

there was like, a moment in which I was worried that the biter scaling went way past what I was about to deal with

#

Then I discovered our lord and savior cannon shell

#

And the absolutely hilarious amount of damage it does

heady fulcrum
#

It's a shame they nerfed personal laser offense

#

Now you have to use the manual discharge instead

fluid owl
#

Personal laser is still pretty good

#

I didn't mess with manual discharge yet

#

I just go around in a tank and cover every nest I see with a good layer of cannon shells

heady fulcrum
#

Personal laser defense deals a third as much damage as before

#

It is still good for defense but you can't as easily use it to clear out nests

fluid owl
#

I should try out the flamethrower at some point, it's a pain to make ammo for it tho

frozen moss
#

Flamethrower turrets are GODLY for biter control and base defense, but you also need an equally godly amount of fuel stockpile for them. They're absolutely perfect for defending your oil deposits though, since they can be fueled by the same oil that the pumpjacks produce.

#

But what you really want for them is light oil.

#

30% more damage

heady fulcrum
#

As biter evolution proceeds you should pay attention to resistances

fluid owl
#

Cannon tho

heady fulcrum
#

Spitters take up to 30% less damage from the cannon. Worms take up to 70% less from flamethrowers, some space enemies are completely immune to certain types of damage

#

Behemoth biters reduce physical and explosion damage by 12 and also by 10%

#

Which means turrets that rely on shooting a lot of cheap ammo are less effective

frozen moss
#

Pretty sure the best way to kill the Space Age demolishers is actually through poison capsules, of all things. They've only got a 10% resistance to those compared to 50-90% on almost everything else.

heady fulcrum
#

Best is subjective

#

I'm partial to the "have them explode a nuclear reactor" solution

frozen moss
#

Plus, the poison damage is over time, and demolishers heal 2400HP per second.

fluid owl
#

lol

#

I do have to really get into uranium stuff

frozen moss
#

Yeah, they're beasts.

fluid owl
#

So far I didn't need it but I feel like it's a great solution for solving power right away as you land on a new planet

frozen moss
#

Smaller ones will die, medium ones will be hurt but will heal quickly and just get angrier, and large ones will just eat the nuke for breakfast and keep going.

heady fulcrum
#

Make more

fluid owl
#

It's kind of funny that Navius looked pretty scary, but it seems like we crash landed on the most sane planet of that solar system

frozen moss
#

Honestly, Fulgora isn't that bad.

#

Like, the material recycling part is chaotic, but the lightning storms aren't that hard to compensate for.

#

But yeah, Nauvis is the most "normal" out of all the current planets.

#

Wouldn't surprise me if we see a lot more planets coming.

#

I could see an ocean planet being added, where you have to make underwater factories and protect them from water pressure and sea creatures.

#

A desert planet where you need to hunker down and protect your base from massive sandstorms.

fluid owl
#

Space Age is definitely the perfect setup for easly expand the game

#

Hell even with mods

frozen moss
#

Hell, what about asteroid-mining?

#

Like, building a factory across an asteroid belt?

heady fulcrum
#

Already part of Space Exploration

fluid owl
#

Mining a Gas Giant by making space platforms that periodically dip into the atmospthere and pop back out would be fun

frozen moss
frozen moss
#

That'd be an interesting challenge

fluid owl
#

Agreed

frozen moss
#

It could be the ultimate power source that makes nuclear power look like child's play, but the slightest mistake, the smallest imperfection, could spell doom for the entire factory built there.

#

Also, flying enemies. There's got to be a planet with flying enemies.

heady fulcrum
#

The Factorio devs have implemented some of Earendel's ideas, but they insisted that they want to make a unique and generally different experience. An Asteroid Belt alone is not likely to make it without something interesting to go with it

frozen moss
#

Comet mining then? There's lots of unique and valuable metals on comets, and it could be an interesting challenge making a flying factory that moves alongside the comet from planet to planet.

heady fulcrum
#

You already do some asteroid mining

#

I guess we'll have to see what they make

frozen moss
#

Yeah

#

Oh! What about finding alien vessels?

#

Like, inhabited ones?

#

We can already find alien ruins on Fulgora so it's not like there's no precident.

heady fulcrum
#

Yeah that's pretty cool

fluid owl
#

Oh finding an alien ship wreck, and exploring it, sounds like a ton of fun

heady fulcrum
#

I put one in our DnD campaign and y'all saw it in the distance then proceeded to move on

fluid owl
#

lol

subtle ferry
thorn venture
#

oh dang, guess I'll never update

#

running around with a bunch of personal lasers is my jam

subtle ferry
heady fulcrum
frozen moss
subtle ferry
#

Quite possibly.

#

I'd wager that Dosh has been instrumental in keeping the excitement around Factorio alive.

heady fulcrum
#

I'm more of a Katherineofsky, JDPlays and Nilaus kind of person

subtle ferry
#

Nilaus is dope

#

I dunno the other two yet

heady fulcrum
#

I also like people who play Factorio but don't play it a lot

midnight sapphire
#

katherine of sky is a great youtuber

heady fulcrum
#

Valid

dire trout
#

I think it's hilarious for a burner inserter to use nuclear fuel

frozen moss
heady fulcrum
#

It's a valid strategy

warm laurel
#

Man I'm going slow

#

I only just got 1000 space science... enrichment process comes next, then nuclear power... THEN hopefully enough power to get things more spacing

subtle ferry
heady fulcrum
#

Rare persona laser defense

subtle ferry
#

I only made 4 so that's pretty lucky!

heady fulcrum
#

Remember that they get buffed by laser turret research

#

Wow, apparently they also increased the energy cost by 1000x over the initial version

#

In 0.12 they multiplied it by 100, and the next version they multiplied it by another 10

#

Meanwhile discharge defense:


    0.15.0:
        Decreased the size of Discharge defense equipment from 3×3 to 2×2.

    0.13.0:
        Power consumption increased by a factor of 10.

    0.12.0:
        Power consumption increased by a factor of 100.

    0.7.3:
        Now only damages enemies
        Damage tripled
        Smaller cooldown
        Smaller power consumption.
dire trout
#

welp, i did the post-work-passout thing. @radiant galleon let me know when/if you wanna play and i'll get the game up, otherwise i'll be in vc playing minecraft

radiant galleon
#

It'll be about an hour. I've gotta go run over to work and go pick up a flash courier parts delivery for one of my Dell support cases. There's nobody else there to receive it.

dire trout
#

ok in that case imma run to grab some food real quick

dire trout
#

last night i got the red circuits producing positively finally, it mostly just took shoring up the parts of the pipeline leading up to them and expanding plastic production a bit

#

next is to get gold science up and running

radiant galleon
#

Someone in Reddit commented that they were having their bots move the stuff for landfill assemblers.....
This was the comment under it.

Your poor bots trying to keep up with a landfill assembler...

An assembler 3 making landfill will happily chew down 3 full blue belts of stone. Fill it with speed modules and it takes 9 blue belts of stone.

That's a prime candidate for not putting in the bot mall

heady fulcrum
#

Just use more bots

#

Tens of thousands of bots and hundreds of roboports should do the trick

fluid owl
#

ok so I find myself in an interesting situation

#

I can make nukes...

#

Not having left the home planet, I can't make cliff explosives.

#

There are a lot of cliffs around here

#

Do I dare?

heady fulcrum
#

Nah

#

Just keep the cliffs

fluid owl
#

But they are really, really annoying

frozen moss
#

Yeah, cliff explosives can only be made once you reach Vulcanus, for some reason. One of the more annoying things changed in Space Age, imo.

heady fulcrum
#

You can use an underground belt and pretend the land the cliff takes doesn't exist

#

If you really care nuking them is an option but it's not for me

fluid owl
#

They are breaking up my every elegant fields of solar arrays

subtle ferry
#

Well we can't have that.

heady fulcrum
#

That's because you are a fool and have not made your solar arrays tileable vertically, horizontally and diagonally

subtle ferry
#

Genryu, show your joker side and nuke those cliffs

fluid owl
#

I will probably nuke at least one particoular cliff that is really in the way

#

It's been annoying me for some time

fluid owl
#

Also I'm pretty stable now, I'll actually try to leave the planet next and see the sights on Vulanus next, so I'll eventually get the right tool for the job

#

That's pretty

heady fulcrum
frozen moss
#

Make sure you bring plenty of supplies when leaving the planet, because once you leave, you're not coming back until you make another rocket.

fluid owl
#

Interesting, can you send rockets between planets?

#

Also if I die do I respawn on the base planet or the new one?

frozen moss
#

You respawn on the planet you die on.

#

Unless you're on the space platform, in that case I think you respawn on the last planet you were on.

#

As for the rockets, I'm not sure, but I do know you can have multiple space platforms, and thus communicate with your various bases on different planets that way so you can order in supply drops.

#

Now, there is one thing that's bothering me a bit with Space Age.

#

I've noticed that when people are building factories on Nauvis, they're big, sprawling mega factories that build everything and anything and have all the resources you can possibly need.

But on other planets, particularly Aquilo and Fulgora, most bases are rather small, and barely any of the map is explored.

Herein lies the problem: why is there not as much incentive to explore on these planets compared to Nauvis? Is it simply because they're new and just don't have as much content as Nauvis yet?

heady fulcrum
#

They treat the first one as the primary base

#

And so it's easier to put more effort into it

#

(that's why I recommend starting on another planet for your second go around)

fluid owl
#

It's definitely what I'm doing, from the others I want the research I can get from them to progress the tech tree...
Also because there isn't much of a point of exploring in Factorio generally, it's not like you are gonna come across something unique if you go farther from your base

heady fulcrum
#

Yeah! Not all options are good for a beginner but two are

frozen moss
heady fulcrum
#

Each planet has something it can do that Nauvis can't very well

frozen moss
fluid owl
#

They can definitely expand on them and make more tech for each planet

frozen moss
#

Figured, haha.

#

Gleba is too difficult and different to start fresh on, and Aquilo is impossble without Gleba (which is why it'a locked behind Gleba's heating tower).

fluid owl
#

From what I understand without going anywhere yet, from Vulcanus you can get a lot of metal pretty easly, it's probably easier to get a bunch of iron and copper from it and send it over to Navrius rather than expanding in Navius past a certain point

#

Probably also setting up steel foundries directly on Vulcanus too

#

Since the solar panels there work better

#

So it's convenient for electricity

heady fulcrum
#

The issue with metal on vulcanus is it can't have quality since it's made from fluids

subtle ferry
frozen moss
#

Vulcanus is infinite metal thanks to lava, but expanding is difficult because you need military research in order to kill demolishers. Also, lava can only be used by foundries, and foundries can only be researched after you research everything else.

heady fulcrum
#

More shields

subtle ferry
#

No room starlightexhausted (You're right I should I just get kinda crazy with the solar panels and batteries)

frozen moss
#

The organization in that pic, or lack thereof, is killing me.

#

Also, please research portable fission reactors, lol.

heady fulcrum
#

Please help me budget my family is dying

frozen moss
#

...Pardon?

subtle ferry
#

I'm also confused

subtle ferry
#

loooooooooooooool

#

oh god that's so much better

#

/nick wint

frozen moss
#

Where is this mfer living where he and his family only spend $800 on rent? Even cheap hovels these days are like $1000 or more.

heady fulcrum
#

dril is a popular satirist

frozen moss
#

I understand that

dire trout
#

@radiant galleon let me know if you want to get on later

radiant galleon
#

Oh sure
I can be on in a bit

frozen moss
#

Wish I could join you guys, but I'm still on night shifts for the next few days. :/

Also, when you guys get a chance, can you DM me your Steam info? I'd like to add you both to my friends list, if that's okay.

fluid owl
#

I just realised what I want from space platforms next, I hope a modder puts it in if the base game doesn't

#

I want the ability to make satelites to reveal the map from orbit

midnight sapphire
#

you can do that in space exploration! idk how well it would work with base factorios "infinite" worlds

fluid owl
#

What I would envision, is that you'd set a large portion of the map to be revealed every once in a while for a set amount of time.

#

Maybe you'd have a limit to how farther from one of your radar you could set this

#

And need 3 different satellites for continuous coverage

midnight sapphire
#

mewGiggle theres also the problem that it bloats save files massively, me and flitter had to trim our coverage so often

fluid owl
#

I mean unless you reveal a ton of map over where you are, it wouldn't change much

midnight sapphire
#

true

fluid owl
#

The game does have that info right now, it just hides it from you

#

But it still needs to do the calculations

midnight sapphire
#

rereading what you said, satellites acting as + radius for radars would be good, maybe including longer "active" coverage and lower power costs as buffs?

fluid owl
#

Maybe you could adjust how much it relevales based on how powerful your satelite is, so you can adjust and not fucking yourself over perfroamcne wise

#

My thought would be, when you have a satelite you could say "Cover this area"

#

And the satelite would reveal that zone for X time every X time

#

The cooldown would be to represent that the satelite might not be on the right side of the planet

#

And you could link more satelites so that when one is on cooldown the next one takes over

fluid owl
#

Ok so, first flight test

#

I expected this thing to go much slower given only 3 thrusters and how big the fucking thing is

#

The turrets ran out of bullets so I might have to let it sit a bit longer to give time the one fabricator to saturate the belts more for a safer journey

#

It got there, this was the damage.
I loaded the save since it was a test, fun mechanics tho, I like this, the point defense turrets are super fun especially

#

I could also send up a bunch of bullets and unload them on a belt from the main storage

#

Rely on the fabricator to restock while it's idle

#

Definitely not an optimal design but it has a ton of space with the two warehouse modules so I was thinking of it as a good colony ship to bring a bunch of stuff with me when I go to a new planet

heady fulcrum
#

Fun fact

#

There's a secret speed mechanic where more thrusters active = more asteroids

fluid owl
#

I mean I wasn't unsatisfied with the speed, I expected it to be goddamn slow

#

Could also add more turrets and see if it improves the situation

#

Less work each turret has to do, the less likely it runs out of ammo

#

I wish you could load them up with 100 mags instead of 10

heady fulcrum
#

thrusters are less fuel efficient when fluid reserves are more full

#

They are at max efficiency at 10% fluid or below

fluid owl
#

Yeah I noticed later, when I already calculated how many chem plants I needed to keep the thrusters full.

#

I didn't remove them because I expected I'd have to add more thrusters

heady fulcrum
#

Of course sacrificing efficiency to get there faster is valid

fluid owl
#

I could ditch 4 per side tho

#

I think the sweetspot is around 50-75% full

heady fulcrum
#

Big asteroids have 2000 flat physical resistance, making gun turrets useless

fluid owl
#

I think it's medium only in the first route anyway

heady fulcrum
#

Explosion damage is most effective here, followed by laser damage.

#

Yeah, with medium only, gun turrets are super effective

fluid owl
#

I did hear that laser was useless for point defense

heady fulcrum
#

No flat reduction

fluid owl
#

Probably was bullshit

heady fulcrum
#

Laser is not useless, just massively reduced

#

Medium asteroids have 400 HP and the following resistances:
Electric: 100%
Explosion: 30%
Fire: 100%
Laser: 90%
Physical: 10%

#

Big ones have 2k HP and these resistances:
Electric: 100%
Explosion: 10%
Fire: 100%
Laser: 95%
Physical: 2000/10%

#

So physical damage is effective past 2k, explosions are always effective, laser is cut by 20x

fluid owl
#

I assume they want you to use railguns for the later spaceships

#

Or rockets

heady fulcrum
#

Lasers are easy to fuel given that space has more solar

#

Yeah

fluid owl
#

For huge asteroids definitely

#

Since explosion gets 99% as well

#

For now I'll try to get the turrets working, I don't have to worry about large asteroids until later

#

Might try to put up uncommon turrets

#

Or even rare

#

That doesn't increase damage tho I think, only range/firerate

heady fulcrum
#

Each rarity up gives gun turrets 1.8 range

#

Bullet damage research will be highly effective as a multiplier

fluid owl
#

I've been on the starting planet for so long, I have A LOT of bullet research done

heady fulcrum
#

Weapon shooting speed is also another multiplier but you want to not go through all your ammo fast

#

Hmm

#

Does physical projectile damage improve gun turrets AND the ammo they shoot?

#

Or does it only apply once?

fluid owl
#

I think all the damage comes from the ammo anyway

heady fulcrum
#

Well the wiki has a separate multiplier for both

fluid owl
#

Interesting

heady fulcrum
#

Maybe it improves damage more if you're shooting from a turret

frozen moss
fluid owl
#

I could also send up more expensive ammo but I like the idea of it being self sustaining, and it being able to replenish its own ammo storage

heady fulcrum
#

The only difference between the tables is gun turrets get 70% at level 7 or higher, while ammo gets 40% at 7 or higher

fluid owl
#

So yellow ammo

heady fulcrum
#

More expensive ammo is a no go

#

The asteroids have no flat resistance anyway

frozen moss
#

Aaaand that's why everyone is using yellow ammo instead of red or uranium, lol.

fluid owl
frozen moss
#

Very true

fluid owl
frozen moss
#

I wonder if that was another idea from Dosh, because he was always a big fan of the gun turrets and lamented how pointless they become after you reach lasers or flamethrowers, despite being infinitely cooler than both.

heady fulcrum
#

I definitely think laser point defense is cooler

#

You save the kinetic ammunition for forcefields

#

Since the forcefields only repel energy weapons

frozen moss
fluid owl
#

It's so good

#

I literally showed a few episodes to a friend and I watched a whole season because it's just excellent

solar fable
#

rdawwyeah I look forward to reenacting this in my game.

heady fulcrum
fluid owl
#

This is my cureent power armor setup
I definitely did overdo it with the power generation, the solar panels are absolutely and not needed, are mostly just filler while I figure out what else I want in there

#

Rolling that blue exoskeletron was a stroke of luck tho, I'm fast as fuck

placid coral
#

Nice

radiant galleon
#

one of the achievements is legendary mech armor with every slot full of legendary equipment

heady fulcrum
#

All of my legendary belt immunity equipment

heady fulcrum
#

Maybe one toolbelt instead

warm laurel
#

Okay I'm about to go nuclear THEN we can play around with space

subtle ferry
#

Lucky me! Got an uncommon fission reactor.

heady fulcrum
#

Organized!

subtle ferry
#

I didn't want to give GT another heart attack

frozen moss
#

Hmmmm... cocothink

Batteries and solar panels are in uneven columns, thus breaking symmetry.

fluid owl
#

Ok so I managed to finalize a design that can make the journey

#

Now I didn't realise that while the ship is in orbit around Vulcanus, medium asteroids are just gonna be around and they can probably also come at you from behind your ship.,..this means I'll have to add a few more turrets to cover the back too if I don't want for it to be slowly eaten away while I'm down on the planet

#

Current design, removed a lot of the chemical plants and instead I put some tanks, the logic behind it'll refill while idle so I don't need as much production
this is probably already overkill

#

After I have 360 degrees coverage I'll have to figure out exactly what I want to bring with me

dire trout
#

Do these connect?

#

If so, my mind is blown about underground pipe connections

fluid owl
#

Oh that one on the right is probably something I left there by mistake

#

The one on the left connects down

#

That said something is definitely fucked

dire trout
#

I'm not seeing where your water to the fuel is coming from

#

Unless it's broken and you're running on tank reserves

fluid owl
#

Yeah I definitely broken it at some point and didn't notice because the tanks were full, ty for pointing it out

dire trout
#

Our platform is still taking shape

#

It's theoretically able to go now, but it hasn't been tested. It's also way more compact

radiant galleon
fluid owl
#

The reason I didn't mind making it bigger is that I want to be able to bring a lot of stuff with it

dire trout
#

Ours is like half the size of yours but with 4 thrusters

#

Probably way under-fueled

fluid owl
#

You can 100% cheat that with tanks

#

Those 3 thrusters don't even empty those two tanks

#

In one trip

dire trout
#

Good to know

fluid owl
#

And they are rare thrusters, that consume more

dire trout
#

One of ours is uncommon

fluid owl
#

I would definitely be fine with 3 chem plant per fluid

#

In fact I'm gonna ditch one for each to put turrets next

radiant galleon
#

Also, the faster you fly, the more asteroids come at you. Flying faster = needing better asteroid defenses.
Better be cranking out that gun turret ammo. Lasers are effectively useless against the bigger ones.

fluid owl
#

I did consider going slower, by removing a thruster, but the way they connect it's really annoying putting an even number of them

#

To be clear, my platform already goes pretty fast, if your goes faster you are gonna need a LOT of point defense

warm laurel
#

OH my god

#

I only JUST figured out how quality worked, and how you CANNOT have speed modules anywhere near quality modules

#

Okay this is a big fucking issue

#

I want to scale up the GUI so I can read the text because my monitor is 21:9 ultrawide, but if I do that the bottom info of machines (like electric usage) is cut off, is there any way I can force it to display the full info of machines without cutting off?

fluid owl
#

Ok this is good.
Tested and it works, pretty confident in the ability to make the trip back and forth with no damage.

heady fulcrum
warm laurel
#

Thank you

heady fulcrum
fluid owl
#

What the fuck

placid coral
#

It's a long long man ship.

warm laurel
#

Even in windowed mode it gets cut off damnit

#

alright the cutoff mod seems to have worked whew

heady fulcrum
#

So you would keep the UI close to the center and your face

radiant galleon
#

So from reading Reddit, there seems to be one consensus on how to deal with the worms....

heady fulcrum
#

You mean the Demolishers on Vulcanus?

radiant galleon
#

Yes

heady fulcrum
#

Wiki says:

Planet: Vulcanus
Health: 30000
Regeneration: 2400/s
Resistances:

Electric: 20/20%
Explosion: 60%
Fire: 100%
Impact: 100%
Laser: 100%
Physical: 50%
Poison: 10%

Larger and more dangerous version of a demolisher.
Planet: Vulcanus
Health: 100000
Regeneration: 7800/s
Resistances:

Electric: 20/20%
Explosion: 60%
Fire: 100%
Impact: 100%
Laser: 100%
Physical: 50%
Poison: 10%

The largest and most dangerous creature in the game.
Planet: Vulcanus
Health: 300000
Regeneration: 24000/s
Resistances:

Electric: 20/20%
Explosion: 60%
Fire: 100%
Impact: 100%
Laser: 100%
Physical: 50%
Poison: 10%```
#

Looks like the demolishers have a lot of HP and a lot of regen per second, so at a minimum you want something that deals more than 2400 damage a second.

#

They also have complete immunity to fire, impact and laser weapons, and good immunity to physical and explosion weapons

#

But very limited poison immunity, and a flat damage reduction to electric damage to make destroyer capsules useless

dire trout
#

So basically poison it and then shell the fuck out of it

heady fulcrum
#

Poison capsules deal sixteen damage a second, making them also useless.

dire trout
#

worked at Verdun

heady fulcrum
#

Do slowdown capsules work?

#

People say they don't

dire trout
#

I am curious how these work in peaceful mode

heady fulcrum
#

Landmines can be an effective bonus damage to help with turrets. Artillery deals 1000 physical and 1000 explosion damage, so it can be useful too. Nukes seem highly effective

radiant galleon
#

Some said they've had good results with DU tank rounds to the face

heady fulcrum
#

Explosive Uranium cannon shells?

#

Impact: 350 physical
Area of effect: 315 explosion

#

No

#

2000 physical
200 explosion

frozen moss
heady fulcrum
#

Regular uranium shells seem better

heady fulcrum
radiant galleon
#

yeah, uranium shells, not explosive.
DU - depleted uranium

heady fulcrum
#

Wiki says you can throw two per second, and each deals sixteen damage per second over twenty seconds.

frozen moss
# heady fulcrum How many poison capsules can you throw at once?

I don't know, I've never used them before, but what you do is you lay down a big field of poison and then bait the demolisher into going through it, and then have a ton of gun turrets at the end to shred the remaining health down. Every time I've seen this strategy the result is the same: dead worm, and only a couple acceptable turret casualties.

heady fulcrum
#

So poison capsules only do 576 damage a second to a demolisher at best

#

Seems more effective to use other weapons. It may mostly be the turrets that actually deal the bulk of the damage

frozen moss
#

I mean, you can replace the turrets with something else, sure. But poison capsules are not to be scoffed at. They're only a 10% resistance for a reason.

heady fulcrum
#

The issue with the poison capsules is the very low damage

#

The turrets have better damage despite the 50% resistance

frozen moss
#

Low damage that stacks over and over and over again.

radiant galleon
heady fulcrum
#

Poison damage does not stack past 576 per second

#

At that point, your oldest poison capsule would expire when you throw a new one

dire trout
#

We gotta start stocking up on DU ammo

#

And nukes, once we research them

frozen moss
#

If that is so, why does the poison field strategy work as well as it does? Again, video evidence.

heady fulcrum
#

Primarily because of the turrets

#

Since the demolisher recovers 2400 HP, poison capsules alone cannot kill it

frozen moss
#

No, literally not because of the turrets. By the time the worm reaches the turrets its health regen is negated and it's already down to like a quarter of its health.

Again, video evidence.

heady fulcrum
#

Four turrets with uranium rounds and no research upgrades at all will deal more damage than you can hope to do with poison capsules

#

It could be that poison capsules deal damage to the demolisher per segment of its body, but I don't see details about that in the wiki

dire trout
frozen moss
frozen moss
heady fulcrum
#

Ah, they do have multiple segments!

#

Demolishers have no resistance to poison capsules. It's not a hint to use poison capsules, it's just because poison damage is so weak compared to other damage types that adding a resistance doesn't make sense. The problem is that if you test 1 poison capsule on a Demolisher, it looks like no damage is dealt because the regeneration is higher than the damage of a few poison capsules (even if they hit multiple segments), so the damage is healed instantly and the health bar doesn't even appear. The reality is that they do offset some of the regeneration but that isn't communicated. If we make the health bar linger for a moment after any damage then it will make that situation clearer.

frozen moss
#

Yes, if you're using just a few capsules. But use a lot of them, and suddenly the battle changes.

heady fulcrum
#

You would need to hit five or more segments at once for twenty poison capsules to exceed the natural regen of the demolisher

#

How many does a small demolisher have, and how long is it?

frozen moss
#

Small demolishers are still pretty long, pretty sure they have more than five.

#

Let me find that video

#

Timestamped

#

The poison capsules won't be enough to kill, but they're enough to negate the regen so that gun turrets can finish off the rest with mere piercing rounds.

#

That was a small worm in the video

heady fulcrum
#

Yeah, that makes sense.

frozen moss
#

I have no idea how well it'd work with large worms.

#

If at all

radiant galleon
#

Everyone has to face at least one small worm

The planet's starting coal, calcite, sulfuric acid, and most of the starting ashlands region are not covered by Demolisher territories. This gives you a safe area to make a factory and get the basics set up. The starting tungsten patch is in the territory of a small Demolisher, so to get the planet's science pack you'll either need to defeat it or engage in some guerilla mining operations.

frozen moss
#

But for small ones, the poison capsules + turrets are the cheapest and easiest method.

heady fulcrum
#

Looks like fifteenish segments fit at once in the poison capsule area

#

Which means you need to have twelve poison capsules active at once to counteract the regeneration, and any more is gravy (you can fit up to 40)

frozen moss
#

That said, the guy in the video does say that the easiest way would probably be uranium tank shells. But that would requires you to put a tank and the required amount of shells in the rocket and have it shipped with you to the planet, which may take up valuable storage space for supplies. Plus, once you're out of those shells, you'll have to have your factory on Nauvis make more and keep shipping them, which can get expensive.

radiant galleon
# frozen moss If at all

according to reddit comments, it doesn't.

a Large worm can face tank 6 uncommon nukes before perishing.

frozen moss
#

Alrighty, nukes it is for the large worms.

heady fulcrum
#

Nukes dealImpact: 400 explosion Area of effect: 1000×100 explosion 1000×400 explosion

#

Not sure how to read the area of effect here

radiant galleon
#

Smalls apparently will die from a single nuke to the head. Aim carefully.

heady fulcrum
#

The area of effect size is about twice as big as a poison capsule

#

Oh, it's a thousand small explosions

#

Sounds like it could cause a lot of lag

#

And also could be highly effective for a massive enemy

radiant galleon
#

Instead of dealing all of its damage in a single explosion, the atomic bomb creates two waves of 1000 small, high-damage explosions in an expanding ring. One wave of explosions expands to a radius of 7 with each of the 1000 explosions dealing 100 damage in a radius of 3. The second wave of explosions expands to cover a radius of 35 and each of the 1000 explosions deals 400 damage in a radius of 3. This results in high damage at the center of the atomic bomb, decreasing to lower damage at the edge of the 35 tile radius.

frozen moss
heady fulcrum
#

There is one more weapon that's more effective, which you unlock later

radiant galleon
#

Nukes are also buffed by Stronger Explosives research level 3 and beyond.

radiant galleon
heady fulcrum
#

Railgun

#

One shot aimed at a big demolisher heading right at you should kill it without research upgrades

frozen moss
#

Railgun? Is that new?

radiant galleon
#

Railgun and their turret variant
They come from Aquilo

#

You need them for the biggest of asteroids to get beyond the solar system edge

frozen moss
radiant galleon
heady fulcrum
#

They cut in a straight line, damaging each segment for 2k unupgraded

radiant galleon
#

You can only make the railguns and their ammo in a cryogenic plant on Aquilo

#

Space Age big izzynothoughtsheadempty

dusty niche
#

so im curious on the new mechanics of the space age stuff.
the 'world' that the space craft/platforms are in. Is it 1 big actual world or is it like a small virtual one. are they all in the same 'world' or is a new one created for each space platform? can you fly between the platforms?
Can you manually fly between the actual planets going though that void of the platform world

heady fulcrum
#

Can you crash platforms into each other

dusty niche
#

ok so they are int he same world. also thats pretty funny thats possible

radiant galleon
dusty niche
#

LOL

radiant galleon
frozen moss
#

Yeah, they really don't.

dusty niche
#

still just watching videos. the heat requirement for Aquilo is crazy but also kinda cool

fluid owl
#

Ok so, this is the plan of what I plan to bring in my first trip, plus the necessary materials to build a rocket silo, a rocket, and a rocket landing pad

#

It's taking a while to send all that in orbit tho

#

If this works well, this is probably becoming my starter pack for colonisation

#

While I'm away I should launch another platform, literally copy paste the blueprint of my current ship, and let it build while I am doing stuff on Vulcanos

#

It's gonna take like, forever anyway

heady fulcrum
#

No weaponry?

fluid owl
#

I have to see how much stuff weight, like, I could bring the necessary materials to build a tank and the ammo

#

Plus all the modules to outfit it

#

But that sounds like a lot of space

#

Oh right a stack of laser turrets I'll bring

#

that's for sure

#

The ship can also do multiple trips while I'm on thje planet, so maybe I'll start with the turret and plan for a tank delivery and ammo if things are rough

#

Oh wait I see that a tank can go on the rocket

#

I expected it'd be too big, nevermind, I'll bring one for one slot

#

Hopefully I wont need it

heady fulcrum
#

On Vulcanus you will need enough ammo to take down one small demolisher (but may take multiple trips)

fluid owl
#

I was hoping there was a way to avoid confrontation with those

#

I'll see once I get there tho, as I said, I can always airdrop stuff I didn't expect to need by remotely sending the ship back and forth

#

The uranium shell do considerable damage, even considering the regenration and 50% physical resistence, I'm not too concerned

#

Like 7k a shot? Sure regen 2.4k a second, see if I care

#

Larger ones will be a bigger issue but that should work on the small one

heady fulcrum
#

You cannot finish the planet without fighting one

radiant galleon
fluid owl
#

It's a rite of passage, it does indicate the passage into adulthood.

heady fulcrum
#

ChatGPT draws guerilla mining

#

(I asked it to make it in the style of a New York Times Cartoon)

frozen moss
#

The gorilla above the New York Times is a mood.

fluid owl
#

Today I learned that I can connect my science machines production to a roboport, and have them stop producing if there is already a lot of science of that color in the system

#

This is so useful and saves me from diagnosing why blue science is slower than everything else despite theorically having been made to output one per second like all the other production lines.

#

I just noticed that uranium bullets are 25 per rocket

#

Fuck that

#

I'm sending up a stack just to make me feel better and I hope I don't need them

#

Let me have my cope bullets, but 4 rockets per stack is a steep price

warm laurel
#

We need... bigger rockets...

#

Mayhaps a space elevator?

heady fulcrum
#

Today I learned you can press q on an item you can craft to make a ghost copy of it you can place

dire trout
#

i keep doing that by accident

heady fulcrum
#

Stop pressing Q then

dire trout
#

q is what also puts away my current item

heady fulcrum
#

Oh then press Q more

heady fulcrum
#

Apparently you cannot choose a starting planet other than nauvis

#

But a mod fixes that

heady fulcrum
#

Zisteau is one of the older Factorio YouTubers I used to watch

frozen moss
#

Zisteau
Factorio YouTuber

I remember when he was known for absurdly large, extravagant, and intricate Minecraft base builds that were wildly over-engineered and brilliantly constructed from the visions of a madman. The Lens is still one of the coolest Minecraft bases to ever grace us with its presence, and he built that thing waaaaaaay back in the Adventure Update.

But yes, Zisteau is awesome, and I'm glad his Factorio series is still trucking along.

heady fulcrum
#

Icons look super wrong when there's only two sciences

subtle ferry
#

Yeah

dire trout
#

Sounds like you need a mod to fix it

warm laurel
#

My brothers, I think I need your help

subtle ferry
#

What I'd want is for it to be center aligned based on the number of unlocked sciences

warm laurel
#

I don't think I can build all the shit I need to build on my map by myself...

warm laurel
#

can I count on your help?

heady fulcrum
#

Lmao no

#

Just make bots

#

They'll help!

warm laurel
#

They're too slow and I can't make enough science fast enough to make them faster

heady fulcrum
#

Make more of them instead

warm laurel
#

no they freaking take too long

heady fulcrum
#

Cheat yourself some faster bots

warm laurel
#

I'm not gonna cheat I'm a good boy!

heady fulcrum
#

Then take your lumps

warm laurel
#

But then I'll ahve to play more which means I won't be as motivated to do things in real life

heady fulcrum
#

That's fine.

dire trout
#

Factorio just takes a really long time unless you're very well practiced

frozen moss
#

It can take a long time even with lots of practice.

fluid owl
#

In the meantime I did go to Vulcanus, and I'm managing, somehow, to make science there

#

It's not pretty, it's not fast, but I'm making it

#

The harder part for me, is managing to send it back to space since rocket parts are not easy to put together with the resource on the planet

dire trout
#

That's probably what we will be doing tonight

warm laurel
#

What's the primary form of power generation on vulcanus?

heady fulcrum
#

Whatever you make primary

#

You can do solar, you can use nuclear, you can even use chemical plants and sulfuric acid

fluid owl
#

The most effective per space occupied is easly to use sulfuric acid and calcite to generate steam

heady fulcrum
#

More effective than a nuclear plant?

fluid owl
#

By a wide margin I feel

#

One plant with a tiny bit of calcite is enough to power 30 steam turbine

#

And the big ones at 500°

dire trout
#

@radiant galleon let me know if you want to play tonight, elsewise i'll be in VC playing something else

fluid owl
#

The Bigg worms are uncomfortably big to look at

#

Comparison of a medium versus a big

heady fulcrum
#

Do all demolishers have the same number of segments?

fluid owl
#

I didn't count them but they did seem pretty comparable in proportions

heady fulcrum
#

Medium has 41.

fluid owl
#

Also small ones aren't that bad to take down and you need to travel quite a bit before starting seeing the medium, so you probably don't strictly need to ever kill a medium or a big if you don't want to

heady fulcrum
#

Sure. You technically need to kill no more than one small demolisher

fluid owl
#

Depending how much space killing one buys you

#

I had to kill at least two because the tungsten patch was pretty much in between the territoy for two of them

#

Then I killed a few more to give me more space to build

warm laurel
#

OF COURSE!

fluid owl
#

It's not an obvious combo because on Nauvis you don't have geyser of solphuric acid you can just harvest with pumps

#

So you think of that as something hard to obtain

warm laurel
#

Ididn't know that those geysers could make steam

fluid owl
#

The 2nd option is solar panels, since they get a big bonus on Vulcanus, but I hate that since space is a bit of at a premium and there are cliffs everywhere at first

heady fulcrum
#

This pattern is called the "Get off my property right now" pattern

#

(Should probably balance it so it drains evenly)

fluid owl
#

I have artilliery, it is fun, also allows me to probably never leave my base ever again which is really all I want to do in Factorio anyway

#

Next step is to try to make the clusterfuck I have on Vulcanus somewhat functional, and maybe to fabricate rocket fuel in house instead of importing it.

#

It is annoying becase you have no oil on that planet, so you have to do it with coal liquefaction

#

And whatever I'm producing I'm already using for plastic

heady fulcrum
#

Maybe instead of starting with Vulcanus you could do Fulgora to make the mech armor and fly over all the cliffs and lava lakes

fluid owl
#

It is supremely annoying to go around on Vulcanus

#

And I saw, the tech to fill the lava up with landfill is like, on the 4th planet

#

At least the cliffs are gone now tho

radiant galleon
#

IT'S BOOMBOOM TIME

heady fulcrum
#

This is the first run in like eight hundred hours that I left biters on

#

Doing shooting damage and speed research makes a huge difference. Way bigger than I imagined

dire trout
#

instead of going to another planet, we instead spent the whole time revamping our rail network

fluid owl
#

That's the most Factorio sentence ever wrote

#

Together with "I don't think I need this power pole" followed by your whole steel production going dark

heady fulcrum
#

"Why does removing this undocumented line of code break everything?"

dusty niche
dire trout
#

we actually found several of those tonight

#

"why are the nuclear turbines not showing up on the power grid"

#

because i keep replacing the pole forest with substations and forgetting to reconnect stuff

dusty niche
#

the last time i played it was. Why has all my power gone. OHHH i removed the power pole that powered the inserters that were putting coal into the steam generators

dire trout
#

pro tip: if you are inserting burnable things into something, just use burner inserters; they will self-fill themselves with the fuel they are inserting

#

though it's fucking hilarious watching a burner inserter use a nuclear fuel on itself

dusty niche
radiant galleon
dire trout
#

at least we have no problems getting U-235; i think i have like 30 centrifuges in the kovarex loop

#

we're actually at a net negative rate of U238 since we're converting it at a higher rate than it's being refined from ore

fluid owl
#

I need to set up that enrichment thing at some point, not that I'm using U235 for much right now, I'm largely solar, but to at least burn some of the 238 away

heady fulcrum
#

Factorio is a game of automation

#

Automatically crafting two hundred advanced circuits by hand

warm laurel
#

Making QUALITY!

dire trout
#

@radiant galleon let me know if/when you want to hop on

radiant galleon
radiant galleon
#

I have achieved fully automatic train dispatching.
All these trains are waiting for a load to go pick up, and will go do so automatically once a full load of any cargo is available.

dire trout
#

yes we spent the whole weekend overhauling the entire rail network instead of going to vulcanus

#

nuked several bug nests tho

placid coral
#

Nice

fluid owl
#

Hmm, I think that Vulcanus is sufficently tamed for now, I'll probably want to do some extra industry and all, now I think what planet I want to try out next

#

Also with the artilliery thumping I can probably not give much of a shit about Nauvis for a while too, I doubt any bug are going to be able to annoy my base anymore

fluid owl
#

Fulgora I think the best options for energy might be either harvesting the lightning, and if that's not quite enough, I could still use the heavy oil ocean to turn into solid fuel to power steam enginges

#

Unsure tho

#

For gleba IDK, there are the big towers so i do want to bring laser defenses, but I am worried by the fact that energy panels are less effective

#

Oh right I just realised, that's gonna be the case around the planet too right? meaning that my ships might not work as well just by solar panels

#

To be fair the panels I'm using are way overkill around Navious so it might still be okay

#

Maybe supplemented with some accumulators

#

okay seems like I'll have 66% power in orbit around gleba, and only 40% power in orbit around Fulgora, compared to Nauvis, that's rough

heady fulcrum
#

Keep in mind that both of those are still higher than terrestrial solar panels in Nauvis

#

You can make up for some of the difference with higher quality solar panels, which are nice to have when space platform area is at a premium. They produce 30% more per quality.

#

Accumulators get 100% capacity plus 30% throughput both ways for each quality step up

fluid owl
#

They are working well now, but they might not be working as well once I move them over the other planets is the problem

#

Good idea for quality panels tho, if I swap them all for green ones it might be enough

#

Even better if it's blue

#

I don't have that many to begin with, like, a 16 or so

#

I decided that it's going to be Fulgora

#

Because I don't want to deal with huge spiders without a mech suit

heady fulcrum
#

Kovarex himself looking for a world of warcraft group

#

Where's @pine stone?

#

(Kovarex is the head and main dev of Factorio)

pine stone
#

I already played classic in 2005 and 2019 I dont need a third go

heady fulcrum
#

Okay

#

What's with your username and status? Do you or do you not have any enemies?

pine stone
#

I have no enemies

#

Not a single one

heady fulcrum
#

Other than the month of November of course

pine stone
#

I missed the word "with" in your message so I thought we were still talking about WoW

heady fulcrum
#

Sorry

pine stone
#

Usually I have no enemies

#

but in november every single person is my enemy

#

Look out for yourself

#

Besides, I have a custom status on the manechat

fluid owl
#

Ok listen, Fulgora is kind of a problem

#

And not for the reason I was expecting

#

The lightning is whatever, the problem is that the whole landscape is a bunch of tiny islands, which makes it pretty difficult to have centralised power production, since the power poles don't reach across the islands...only way to transfer stuff across is realistically trains

#

And each island will have to have its own power, which is not a huge deal, since you can harvest the lightning, but is also kind of a pain in the ass

heady fulcrum
#

Landfill to connect long power poles

fluid owl
#

Nope, can't landfill it

#

Until later reasearch

#

Like I think it's an Aquilo research so very far from now

heady fulcrum
#

I see

fluid owl
#

It seems like the challenge of the planet is actually space.
Between having to protect the buildings with lightning rods and have to build on small islands

dire trout
#

Does regular landfill not work?

radiant galleon
#

From what I've read, it does not.
You can't even build elevated rails until you get floating support platforms researched because of how deep the oceans of oil are.

fluid owl
#

You can build elevated rails, but only in shallow oceans

#

Luckily most of it is shallow

#

So rail is an option

#

Well maybe not most, but it's a good 50/50 split

radiant galleon
#

hey @dire trout whenever you get a chance, can you send me the save file for our world?
%appdata%\Factorio\saves
I'm gonna fiddle with it during the week and see if I can unbreak the logic for the fluid trains. I forgot to save a copy of it when we quit Saturday night.

fluid owl
#

Oh BTW my plan to use steam to power a base in fulgora was very good, until I realised that I wanted to make steam on a planet with no water

#

So that went out the window fast

frozen moss
fluid owl
#

Luckily the lightning is a pretty reliable source of power provide you have enough accumulators

#

That said I do need water anyway, so I'm gonna have to invent a way to get it

#

But certainly not enough to use Steam

#

Chances are I'll modify my ship to be able to send down ice

#

I'll probably send down a 2nd ship, which I'll turn into a permanent platform to send down ice to the planet to be melted

heady fulcrum
#

You should already have a second ship

#

One for space science to Nauvis, one for calcite to Nauvis and Gleba, one for transporting yourself

fluid owl
#

I have one ship that does the transporting of important stuff between Vulcanus and Nauvis

#

Already all autmated there

#

Never been to gleba

#

The one for space science I don't count as a ship, since it doesn't have engines

heady fulcrum
#

I suppose not

fluid owl
#

And yeah the one I'm using myself for my colonisation purposes

#

This one isn't gonna have the fancy blue solar panels, so hopefully it can make the journey

#

It just need to do it once so it should be fine

#

Ideally without breaking any turret

heady fulcrum
frozen moss
#

Oh good Lord

pine echo
#

So true

pine echo
radiant galleon
heady fulcrum
fluid owl
#

I already am not sure how I feel about the ones already there rdsnrk

#

That said, on Fulgora I managed to connect two relatively close islands thanks to blue big electric poles, allowing me to dedicate one island fully to energy storage

#

which was pretty neat

#

(rarer electric poles connect farther)

dire trout
#

@radiant galleon did you want to play tonight? i am about to get some food then i'll be around in like 20 minutes

radiant galleon
#

My brain is fried from a long day of dealing with on site techs at work. Not really feeling very Engineer minded tonight. I'm probably gonna just chill in VC and look at the new Derail Valley update.

dire trout
#

cool cool, i'll be in VC in a bit regardless

heady fulcrum
#

It's time for my favorite part of Factorio

#

Making solar panels and logistics robots

subtle ferry
heady fulcrum
#

Hell yeah I love how it looks

#

However with the 2.0 update it is outdated. Roboports come with radars so you don't need a radar for the grid aligned version

subtle ferry
#

Nice

heady fulcrum
frozen moss
#

@dire trout @radiant galleon So, not sure if you've figured this out already last night, but Vulcanus foundries have a built-in 50% productivity bonus, and you can create foundries within foundries.

Meaning that you get even more free foundries by making them in foundries than you would if you made them by hand. This will speed your production up significantly.

heady fulcrum
#

They however cannot make higher quality stuff

#

(not as well as using high quality ore would)

frozen moss
#

True, but for starting out on Vulcanus, it's very good.

heady fulcrum
#

Maybe this is a bit overkill for my second patch

#

Little better

warm laurel
#

Lord knows I can't change

dire trout
frozen moss
#

Nice!

radiant galleon
#

I'll try and figure out the patch for our game save too. So that we can actually get the achievement for killing the worm. ppinkiepain

frozen moss
#

TIL that there is a "shattered planet" location beyond the edge of the solar system, that is so difficult to get to that only a few people have actually managed to do it. You can't land there, since, y'know, it's shattered, but you can harvest the unique Promethium asteroids around it, which are needed for the final and most difficult science pack: Promethium science.

#

And it's only used in a single research: "Research Productivity", giving you a flat 10% productivity bonus per level, and it's an infinite research.

heady fulcrum
#

Which is very handy for people trying to get a million SPM base

rapid moth
#

It's the Endless Defense mode of Factorio

warm laurel
#

I'm almost ready...

#

I got distracted by helping my dad with satisfactory... then I got distracted by quality

heady fulcrum
#

Downside of making trees have one pixel of collision

subtle ferry
#

Noooo the shade of the trees is blocking the sun from the panels

heady fulcrum
#

These trees give like negative shade

warm laurel
#

Might... actually be ready to go to a new planet...

fluid owl
heady fulcrum
#

Yeah but I don't wanna

warm laurel
#

How many turbines can one sulfur-to-steam machine process provide adequate steam for?

dire trout
#

I think at least 4

warm laurel
#

I made it to vulcanus... and not only that, I made it back...

dire trout
#

Lunar and i are stuck on vulcanus until we can build a rocket silo and fix our platform

dusty niche
#

oopsies

dire trout
#

We got the orange science cranking out at least

warm laurel
#

Yeah I made sure to have enough fuel and material to shoot down so I could launch a rocket back up to the platform

#

Also... is there a way to keep your platform from constantly being bombarded with asteroids?

#

Or is the only way to send it back to nauvis

dire trout
#

Guns

warm laurel
#

No yeah I get that, but when over volcanus, asteroids constantly come, where as they don't constantly come over nauvis

dire trout
#

Our problem was using laser turrets and underestimating their power requirement

#

We'll swap over to bullets once we get back up there

heady fulcrum
#

Higher quality solar panels are good for that

warm laurel
#

Oh shit I completely forgot about those...

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Yeah I've got a bunch of rare quality solar panels up there, hopefully that will be good enough to power a few lasers

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Does the size of your platform affect thrust speed when traveling between planets?

dire trout
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I believe so, the mass of it

heady fulcrum
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Width is the biggest factor last I checked

warm laurel
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Alright, no reason not to trim it down wherever possible

fluid owl
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You have iron in space

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Yes I know it's hilarious overdesigned, I still love my baby

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I added the capacitors and the extra panels because they help around fulgora, you can easly get away with half that for Volcanos

heady fulcrum
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Looks great

fluid owl
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Ideally it got enough fuel that it could do the farther skip from two distant planets without stopping by Nauvis, I didn't test that yet tho

warm laurel
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My platform is a lot narrower than that.

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Also is there a button to automatically put a certain type of ammo in said guns? Like, keep them constantly filled as long as you have them in your platform inventory?

heady fulcrum
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There's a mod for that

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But no

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Factorio intends you to design a solution to automate it

warm laurel
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So you have to belt it from the platform inventory to each individual turret?

heady fulcrum
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Ideally, you would just make the ammo from meteors you destroy

warm laurel
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Sure but if you have the ammo stocks, you'd have to then have to send it to each turrent via belts and inserters?

heady fulcrum
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I guess

warm laurel
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I mean I don't know how else I would keep them filled