#Factorio
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Alright try not to get run over by the train now

I might jump in for a few minutes to see what is up.
Things have happened
Starting to see growth
Please don't mind my horrific personal queue. I know.
Very good.
lol holy crap you're making speed module 1's by hand?
We still don't have proper production of several products set up yet
And I was doing that while doing other stuff
buggers were also a problem but now have decreased their buggerness lol
But yes, I'm aware that's horrifically bad
when I have something like that, I'll just plop down a few assemblers and box-feed them. Like not for 2 speed modules, but for sure for 50.
Same, but in this case I would've had to do that for copper wire and red advanced circuits in sequence and I just didn't have the patience for fiddling around for that while I was doing unrelated stuff in the meantime and being afk for a bit. shrug
It's fewer clicks to shift click the speed 1 icon and wait
If anything, there should be a mod that automates away the process of putting down your assembly machines to craft stuff
Honestly in this case I didn't actually plan on doing 50, but I literally didn't notice the count in my queue until too many intermediate products had been made and I'm not intersted in making a mess haha
ahh yeah I see
That's called blueprints and logistics bots
Those still take clicks
I want a mod that when I craft something counts the assembling machines in my inventory and queues up that many parallel craft jobs (up to like 4)
Currently expanding eastward to make room for a train waiting area. Spitters are now starting to threaten the factory.
i will be able to join again tomorrow evening, looking forward to it!
Laser turrets now available.
Advanced Oil Processing obtained.
I may or may not have expanded the uhh... solar farm thingy.... heh 
Why's it walled off?
Biters tend to just ignore solar panels unless they're blocking the way to polluting machines
they're next to mining drills so i can see them deciding they need to attack em
robots researched
Well you ought to wall in the drills too
funny lag means i cant clear biter nests well, but one expanded into where i was trying to make
i can rush utility science for artillary honest
Really great progress! That's awesome
i set it up to make a 4 red belt smelting array that the mining arrays will deffo 100% be able to sate
that i'll work on later
yeah, i cant use vehicles or clear bases
Let's make this printer 🖨️
https://youtu.be/etxV4pqVRm8?si=qRxjfob6AN5qq2Bb
In this video, I teach you something, but I'm not sure what.
Consider supporting what I do: https://www.patreon.com/Zyllius
THE BLUEPRINTS
Printer:
https://factorioprints.com/view/-Nd7yxtL3n_AfrFQc7Cd
Other:
https://factorioprints.com/view/-Nd7zaPMN29f4MukegUJ
Make sure you're using these mods.
https://mods.factorio.com/mod/pushbutton
https://...
welp, I died like three times, and two cars blew up so thats cool
there goes all my stuff lmao
just gotta rush utility science and send ranged greetings to the biters that way
we can't
we're getting bombarded with grubs
I had to fix like seven sections of defense
is that on the little corner to the right? we could just send some oil down there and bombard flame turrets
oh great, oilbase is getting attacked
or someone with better connection could go wacky with some nades
this was a joke
I don't get it
someone could get a bunch of grenades and a car and go ham
the grenades only do so much, I tried doing that to get my shit back. lost grenades in the process
they've gotten super strong
anyhoo, gonna have to build two cars and remake my stuff since the stuff I lost is close to a hive 💀
they shouldnt have much explosive defence, upgrading the ammo line to piercing ammo could help though
we don't have anything, this is still somewhat early 
i know, piercing ammo is like t1 research isnt it?
ye, its the red ammo
fair
you could try a flamethrower, some of the capsules we unlocked (or can unlock by researching the blue potion military tech) and the combat shotgun
I rather not waste more resources.
I'm not sure how effective it is either.
and I rather just make sure the factory is singing
making sure the factory isnt burnt to the ground is a pretty good use of resources
had to double the wall, create a substation because dear god too many broken poles, and pretty much added lasers. Somehow it needs more.
the tradeoff on lasers is that theyre weak so you need a shit tonne
A two-turret thick wall (gun followed by laser) could help here.
kinda feel overwhelmed tbh.
Also whoever made this structure, its part of the grub dominion now.
it was always grub dominion, its construction ghosts for planning
I could jump in but I do need to limit how long I can be there.
i'll also hop on for a bit, but i cant do combat due to lag
I just got off work so I'll jump on for a bit.
🗽
Rail network is expanded now. 
Bricks and landfill also now have their place, and defenses have gone up.
Unfortunately, we're in a bit of a pickle. We ran out of oil and are also running out of coal, which means... no power.
There was a coal patch south that we could use
simply commit violence
We are pretty tight right now.
They're really really strong for whatever reason.
I tried using rockets and that barely hurt them.
mind sending a map screenshot?
Going to need more than two fighting to handle the nests.
Blue buggers out yet?
“Can I get you blue”
this is the safest one but furtherst apart.
We were gonna get the one on north above us but...
we need to get the extra oil
simply because flamers
sort of getting to the point of flamers + staggering
well, that's gonna be quite the trip heh
No nest is too big, no oil is too far for our engineers
We have landfill now. We can build a land bridge.
do we have tanks
simply make some tanks and explosive shells for said tanks
have we even unlocked tanks?
flame tanks are also super fuckin gud
We do have defender capsules unlocked.
can't help but be nervous bout it lol
man y'all keep tempting me to join and I just don't have the ability to be not taking care of the baby long enough to jump in and bust out my madd sk1llz
Apologies for any latency while we downloaded/unlocked Starfield 
I'd be on helping more but I be working hard
I would still be there but I need a break. 
darn, I have to go. I cut the nest down quite a bit but didn't quite finish it off. It's not that big. The base has zero power atm. We have enough supplies to take out the nest next to the coal deposit up north and get going again. no worries.
I hear ya. I hopped on ready to kill some bugs and had to stop after, like, 10 minutes 
ahhhh why not? Can you whitelist LotharBot and I might jump in when I have a chance
Done
Oh huh, looks like we have power problems
Also biter problems

We have enough supplies to take out the nest next to the coal deposit up north and get going again. no worries.
Yeah.
yep
it's a very ugly scar that will need to be fixed
but, I was hand feeding the power plants what coal we had on the belts
i was desprate, lol
Makes sense. I can run rails to it once things stabilise.
lol
Base is operational again. We had a major attack down south while I was up north. The military science supply chain took a huge hit before I could get back to base. There was no power, so the guns weren't being refilled with bullets, and eventually ran out.
Also, blue science isn't moving at all. Not sure what's going on there.
Otherwise, we're back in business. We're getting plenty of coal from the new outpost.
I suggest securing the outpost further. I surrounded it with guns and walls, but there is a nest just to the west of it that needs to go.
i fell asleep and then other things came up that needed my attention 
i wanted to play tonight 
yus
I just hopped out of the game. What I accomplished:
- killed all 4-5 biter bases to the south that were harassing us
- killed one significant biter base to the north that kept sending attacks
- unfortunately, used most of the available explosives to build rockets to do it
Bought us breathing room, so that is what matters.
how did I do it you might ask? I grabbed some walls and gates, a wad of turrets, and I'd just build a little temporary block of like a dozen turrets with a wall and gate just outside of rocket range of a biter base, load them all up with 200 mags, and then step out through my little gate and fire 3 rockets to kill a nest, step back, let the turrets kill the biters, and repeat. (Small worms are 1 rocket, medium are 3, and big are 6-7 which is why it took so many rockets total)
Sounds similar to my approach in previous playthroughs minus the rockets.
also it looks like the petroleum base is only feeding into fuel cubes. Everything else -- explosives, blue potions, etc. -- is being starved. I don't like trying to fully debug other peoples' stuff
rockets are great because you can get enough damage off to totally kill a nest before the responding enemies can get close enough to attack you
That was done because the coal reserves were running low at the time.
It can be fixed now given the new coal mine that was set up.
if the explosives maker is back to running next time I'm in, I'll make another couple batches of rockets and clear out the rest of the biter bases within our pollution cloud
that'll cover the day, now i just gotta make accumulators
i always forget how cheap solar is in vanilla
we need a violence spree again
also our fuel based power systems are now on a power switch to only turn on when out of other power
Just turn off the factory until the pollution shrinks
i temp turned off the solid fuel and swapped back to coal so we have litterally any oil for everything else that needs it
Is the explosives maker running? (I better go catch it)
everything that was running on oil that wasn't the solid fuel was being starved out
oil is very much our primary chokepoint
ok, hopping in and hopefully killing more biters
oh I see ... we have a huge coal mine, and a tiny oil mine, and yet we're spending oil on fuel cubes to run our smelters. So nothing that uses oil-centric products is running. I think we need to actually cut off fuel cube production and feed the smelters with coal (or replace with electric furnaces) which are both tasks I'm not ready to take on at this time.
Earlier on, we weren't using the oil for much, so cubes were made to use the excess, but since then oil demand has increased, so switching the cubes off is probably prudent until we hook up another oil source
we should replace all furnaces with electric 100%
i resetup the oil so most of its going to the non-fuel cube (its just using its back supply currently on cube) we just have trash garbo oil
all of them are down to like 3 oil per whatever the measure is
yeah, oil really can't be used for fuel cubes early game. It's too rare of a resource. Unless you get a ridiculous spawn with multiple good oil patches.
if we have enough oil to make explosives, and therefore I can make enough rockets, I can go kill biters and then possibly help take that next oil patch to the northeast (landfill across the lake? Is that pipeline distance or should it be a train?)
100% train
the settings look like a railworld setup, so the world is literally designed for basically railling everything
ok, I made a circuit all the way around the base and killed every biter nest that was inside our current pollution cloud. Also walled in the big oil base to the northeast, built a land bridge to it, and started up pumpjacks and storage. It's ready to have rail set up.
we're now using our oil much more efficiently
bringing it in from the distant base?
that should kickstart our blue research big time
not yet, the base was being to starved to bring the oil in 
ok. Once that oil does get brought in, we should have much higher production
I'm not really good at trains, but I think I'll jump in and at least see if I can lay track out to the new oil base and set up a stop
we have bots! the system shouldn't auto refil above a set amount
the current hives roboports are palced pretty randomly so will probably need moving later
power time
I've built a giant north wall and put defenses along it (not like super buff defenses, but that far out it's not likely to be seeing attacks -- the pollution cloud doesn't go that far.) Needs a few more laser turrets in the gaps in the northeast.
I can do the same at the south but I'd want to have a specific spot for the wall picked out first.
Current bottleneck appears to be copper. There's a big copper mine not far north of main that could be taken. It's already basically defended due to being north of main and south of the giant wall, so could be taken with a minimum of effort.
Current bottleneck appears to be copper.
On it.
I'd be willing to continue the "build a giant defensive perimeter" project if we're cool with these approximate locations or if someone proposes an alternative
lgtm
also I suggest that if we build giant solar/accumulator arrays, the space north of the stone mine is absolutely useless so that would be a great area to build big clumps of solar. (Seriously, there's no resources up there, no forests to speak of, just empty space.)
Was all the railroad tracks hand crafted? I can't find an assembler/chest for it
I believe they were. I still have a lot in my inventory from what I remember.
I can briefly log in and dump them into a chest.
don't trouble yourself
ye,the power arrays are only where they are since its close to what made em
Smarter robots. 
Well, I built a very basic train system between our base and the copper up north. I tried to make it fancy like the stone trains are but I couldn't figure it out. The important thing is that our copper bottleneck is resolved.
I can help fix that up but it is good to hear we have some decent copper supply now.
I would appreciate it.
Later tonight I shall pop in.
Oh and I guess the copper mine is wholely unprotected. I meant to do that but I had to hop off.
Understandable.
nm I defended it enough for a base that's inside the wall
it's because I had one of the trains backwards. That would have explained the weird behavior I was seeing. Silly me.
the defensive wall has been completed, like, all the way around the base. There are probably some spots I didn't build as well as others, but overall it's a very significant defensive wall.
Our current bottleneck is that we simply don't produce blue research very fast. I'm not really good at building that kind of thing, but I can tell that's where the bottleneck is.
It's completely reasonable to remove the interior wall if anyone wants to build a larger blue research area.
@slender storm can my wife play too? Her Factorio name is Drakona
Added
I crave for the machines.
I have been messing with trains for over two hours now.
I like this random ammo casing at the end of our blue circuit bus line.
lol press F
(no really press F to pick it up so it's not infecting the line.)
Already did 
FYI for all: We’re about to get attacked by large waves of bugs
I just did a bit of shoring up of the defenses, but we have at least six nests starting to attack. Identified at least three to the east, one to the northwest, two to the west.
Western defenses are weak
I’m going to bed now, though
It’s good that we have a laser turret factory
Need to build a Big Bertha train. The ultimate defense.
https://youtu.be/lLwUq2XD9Cw
100.000 Artillery shell
Blueprint Explained: https://www.youtube.com/watch?v=wQd1qXL5UEY
https://factorioprints.com/view/-MSUVz6D6lhv4WZOkN2z
How to reload this big girl: https://www.youtube.com/watch?v=fGD4ScyPs_E
Because the Factory MUST grow
this base is causing problem
also these, the gun-laser spacing cant really fight off even small waves at this point due to evolution
i have created a crime against nature
also known as a tileable smelting array that can theoretically process 4 blue belts of metal at a time though it doesnt have its beacons atm as that would take to much power, and it can also only cart out 3 lines

this was something we definetly needed on the server
the factory is browning out which is less than ideal
I think it's time to go nuclear 
probably,but i got other things i wanna and gotta do today
i put down a bunch more solar blueprints as a patch
I was offering to do it
even better
Oh someone already started on nuclear!
Nice!
Dude, this new train network is insane! Great job
the smelter columns now individually turn themselves off if they aren't processing something
I've started the kovarex process. Waiting on some more u-235 at the moment. I'm going to set up the power plant. Once completed, it'll produce 5 times the power our base consumes atm.
This is the setup I'm using. I've used it on my private server and it was very good. https://www.youtube.com/watch?v=YkpHPl5rex8
She's alive!
I normally build a smelter at the remote mine. 1 miner per furnace. Metal plates are twice as efficient to transport. Steel even moreso.
cool, it litterally isnt
steel sure, nothing else is, due to using productivity modules
productivity modules make a huge difference, setup is much more effort etc, i guess it is defo less important to package ores when not playing modded but still
I find it easier to set up smelters with the mine than trying to keep a dropoff smelter of the appropriate size. Ymmv
are you gonna input more than 4 blue belts of metal?
its also tileable so you can just put another down, since they have the same name it will pickup and drop off from all of the ones named the same
yeah, IDK, I'm just saying what I normally do and why, and now that's two comments where you seem to have an attitude.
your reading way more subtext than there is, text is text
Text always has subtext and context, and we live in a cultural context where "it literally isn't" and incredulous questions are used to end conversation rather than to invite it.
but whatever. I'm saying what I normally do and why. It's a cooperative game with a lot of people doing their own things, and if I'm not running the smelters, whoever is running them should build what they like.
Lothar you're not god's gift to the server, please quit acting like it.
wow. K.
The whole reason I thought I could enjoy this server was because everyone who was interested in player have been in a position where someone who knows everything was telling them how to build the factory.
and now you're reading more into what I'm saying than is actually there.
We're all doing our best to build things, and people are offering commentary into what they do differently. I build defenses, and people comment about how some section or other will need buffed up. My wife builds a nuclear plant, and you share a video about the nuclear design you use. I comment about how I like to smelt at the source because I like the denser transport and being able to size each smelter to each mine, and I find it easier, and ... IDK why that's different.
Ah, shoot. If I'd of known Drakona was the one who started the nuclear I would have left it be. Didn't mean to step in on their first project. I assumed it was DeviantXS for some reason.
At least, without talking about it with her first
it's not a problem that you're adding to or modifying it. We expected that if the game progressed enough before she got on next, someone else would have to buff it up to 4+ reactors, and there are plenty of designs that are equally effective and possibly a little more material-efficient or a better fit for the space.
I think we're all trying to find the balance between building things the way we know how, trying to improve things that we see as not up to the task, and trying not to step on anyone's toes. For example, I haven't replaced the original steel smelter with electric furnaces because I think I'd have to move some other things around and I'm not comfortable interfering with what other people are trying to do at that part of the base, but I did take out a big defensive wall so my wife could build the new blue/purple potion area because that's no longer the outer base wall, and I also asked others on the server for permission to take out the blueprinted-but-not-really-built I-think-it-was-a-smelter that wasn't yet built so we could put in that blue/purple area (and I think we've now taken plenty of space to allow for a mega-smelter to be built pretty much anywhere.)
I do apologize if I seem to be stepping on anyone's toes either with my builds or with my commentary. I'm not trying to tell anyone what to do, just trying to do my best to contribute and hoping to have some useful insights.
Fair enough. No worries. I'm sorry, too. I've been told I tend to take neutral commentary as demeaning commentary.
i think i might be better suited to play on a server with fewer people that play when i can play, that aren't way more advanced than i am at this. i feel like the server has reached the limits of my knowledge and the bugs seems too critical for me to mess around and figure stuff out. also the one thing i really did i was told that it wasn't needed for early game.
Just make a small base on the side
For what it's worth, I think the base is at the perfect place to explore any ideas you may have. It's secure and we have a good supply of everything. We just got bots, so constructing a mall would be a good task.
Indeed, all input and help is welcome. The setups don’t need to be the best possible thing, just have fun
I’m not dealing with the biters, I’m leaving that up to others who are better at combat. The most I’m doing in that regard is just setting up more walls and laser turrets.
Factorio.png
I don't understand signals still 
They do require a bit of study, but I think you can get a hang of it.
Me neither, I have kinda avoided dealing with them
I watched Dosh's video about them but without actually doing it myself, it never solidified in my brain
I just need practice 
they're super simple
No you
they're mini go here signals that only one train can take at a time
Okay but, does it matter which side the signal is on?
Do you need to place them far away from each other?
Do you need to consider breaking speed
breaking speed it considers automatically
you can have them as close together if you want, it will just claim multiple if needed, i usually have 4 train parts long
Ooo
So, let's pretend there is a + intersection. Would you need 4 or 8 signals total?
the side matters, it will show you which way the train can come from when you have a placement
The trains drive such that the signal is on their right side.
I have been spacing out the signals for five-car (plus one locomotive) trains in the network so far.
i refuse to memorise this, i'm hovering a signal in this ion here, you can see the yellow arrows
thats the way the train goes
if you have them on both sides they can use the track to go both ways, if theres signals on 1 side, it refuses to use the track to go the wrong way
that makes sense
Oh!
intersections can be more complicated, or you can just put one on every entrance like i did here and slow down the train network a bit, you can see what sections cover what through the coloured batches
i'd usually have them fancier than this but i'm not using my blueprints on this server that i made for everywhere else
Remember that time I put the locomotive on the track backwards? That's where I'm at
Have to start somewhere. 
Trueee
ok i'll poke around and see if i can do anything
also, the easy way to make sure you put the trains down to go forward is that they lock onto stations if you put place them nearby
which it doesnt if you need to rotate it

What does this face mean?
you really dont need anything complicated, this was by far the most used intersection on mine and flitters space ex save
that processed the core miner outputs which was like 90% of the bases materials
and like, those trains covered most of the base
also i forgot how mad i went with solar panels
It means the real solution is to just use my friggin eyeballs to see which way it's facing. Something I neglected to do for, like, an hour.
What are those six lanes on the left? Places to hold trains but how do they work
I scattered a few of those things throughout the train network, mainly on the newer stations since there was space.
This just allows a queue while you unload
(you should be using green inserters to minimize queues, after you unlock them)
theres a bunch of signals here, they're trying to path to the train station, they can't because the stations full, so they wait at the last one available, which is there
this is a chain signal which basically just extends the one in front of it, which is just the stations themselves
The chain signals are what allow the stackers to work.
Very helpful ty
I love it when others learn about trains
Means I can play with them and it's their job
we'll have you playing pythagadons in no time
And I can keep doing my no-fuel conveyer belts everywhere
i'm starting to build the robot logistics
where we're at:
(1) we now have all 6 non-rocket research colors and almost all of the tech
(2) we have lots of resources coming in from distant bases, sometimes by belt and sometimes by train. The new steel base we built to the north needs to be connected up to the main line, probably via rail.
(3) huge defensive walls. Not with heavy defenses, but with a lot of space covered. Some of us have top-tier armor and have been stomping on biters, so there's not much causing problems any more.
(4) 8 total nuclear reactors online and fueled, along with substantial solar, so we have close to 1.21 jiggawatts of power available.
(5) I'm curious to see what direction different people take the game at this stage. Giant smelters and multiple trains to saturate the base? Signals and balancers? Build the rocket? Spidertron rampages? Building more efficient or larger-scale parts of the base? I don't know. This is where I'm definitely going to start seeing things I don't normally see, and that's fun.
Don't forget to put a fish in the first payload!
i have no idea how it works
it needs to build rocket parts first apparently
i've been hooking up the logistics network
most things now go to passive provider chests
i've started using some requester chests here and there, gradually adding stuff
and i'm getting the hang of storage and buffer chests
they're another thing thats pretty simple once you get used to them
Imma put in a feesh
It's unlikely any of us will get any achievements then. Bummer
Rocket is ready
now we build more rockets
Space science!!
what's the benefit of the kovarex enrichment? it looks like it turns 40 U-235 and 5 U-238 into 41 U-235 and 2 U-238. This seems like it uses up valuable U-238
The U-235 is the important stuff since it is much rarer to get from ore.
U-238's utility is for uranium ordinance.
It's glowing because it's good
It glows because it knows what it's worth is 💪
i was adding in spent fuel reprocessing
I see. 
ok the nuclear power plants, specifically the uranium post-processing, should be fully automated now, the spent fuel cells now aren't piling up, and the fuel cell assembler has a steady supply of stuff from the logistics
Looks like I need to add a passenger station in the southeast. 
Behemoths have just started to spawn.
We'll need to start thinking about artillery.
What's your goal for the game to end?
when we get tired of it i guess
Ah, usually I prefer to have scenarios with preset conditions like mods and settings, as well as an end I can work towards, but that makes sense too
If we decide to restart with a mod like space exploration let me know
There's a list of mods I'd like to add
I think it's best to not go immediately for space exploration. Simpler mod packs make for an easier transition
I've played it before but I don't know how many people here have
But yeah it is much more difficult and multiplies the play time by like 10x 
@slender storm dies Factorio have difficulty settings?
You can turn off the bugs completely or just make them passive where they never attack but you still have to deal with them if you want to expand.
You can customize difficulty in many ways other than biters
You can adjust how the world terrain is generated or how resouces are generated
Ah right. What would you say your difficulty is at?
Like with all the stuff turned on
This session we’re playing has the default settings, except resources are boosted 25% and the enemies are toned down 15%
If we decide to do another session with mods I’ll probably turn resources up some more
Oooh
I like the Krastorio 2 resource thing
Where they all become like oil
Slowly deplete until you get a minimal base amount out of each tile
Makes it so you never dismantle mines. Instead you swap productivity or speed modules for efficiency
K2 is also a common mod to mix in with Space Exploration that makes it a lot easier and more accessible, though it does significantly mess with balance
K-SPEX makes everything even more complex on top of what SPEX already does
but also "balance"
SPEX isn't balanced it's a time sink
hopping back in the game pretty soon
Rail network to the circuit factory in-progress is now there.
neat. We're hooking up the outputs to the main bus. Hope to have not messed anything up.

me and Tallonrain, and then DeviantXS and me, went rampaging in spidertrons and now there aren't many biters nearby:
rocket launches are quite a bit faster now. There are about 20x more rocket control units being built (out to the east.) Research is going really fast now.
I found a little issue with blue science generation and patched it
I got the big iron patch to the east connected to the factory now.
We're at the phase of the game where the main thing left to do is just scale up. On that note: is the Magnus J smelter spoken for? If not, I could potentially take one of these very-large iron mines (there's a 24m inside the wall to the north) and feed the smelter, and then have that feed our main bus. Which is really a multi-part task -- setting up the mine, setting up the train from the mine to the smelter, and then the train or belts from the smelter to the main base.
We could start over and try a modded game if people are up for it.
K-SPEX you say?
it would be fun
i dont suppose we could have progressive spidertrons if so, it will let me use vehicles on the other side of the planet
Wouldn’t Krastorio² + Space Exploration be even harder than just Space Exploration by itself?
its a mix of both, overall i would say it was easier in balance
its more fleshed out is the best way to think of it imo
Krastorio provides a bunch of alternative options, and keeps many of the Space Exploration options available
The SpaceEx developer likes to warn you if you implement some of the balance changes Krastorio makes like more convenient stack sizes
they compliment I think, the QoL balance changes do make SPEX a tiny bit more bearable
also I reject any argument about balance, it's still SPEX and it'll be a few hundred hours
I certainly wouldn’t want to push up the difficulty level to the point where the server pushes out anyone
I agree that I'd rather push the difficulty down
But it would make sense to make it longer
Because we clearly just finished it in two days
A good warm up
I dunno, space exploration sounds impossible to do alone, so I feel like this is the only time I'd even consider trying it.
Just Krastorio 2 might be a good warmup
Krastorio was featured on Dosh, I believe
In this video...
I dunno, I just kind of play the game.
Consider supporting what I do
https://www.patreon.com/Zyllius
Apparently a lot of people want the rail blueprint, so here it is.
https://factorioprints.com/view/-N0GiWEIV-M09Iss9HAu
0:00 Intro
0:42 Run Starts
8:42 Automated Science
13:04 Blue Science
17:20 The Rails Begin
21:54 Oil On
26...
Oh God
It's fine
It kinda is impossible alone haha
It's for crazy people, but it's so good
It's the simplest total overhaul mod I'd recommend
Assuming you want to finish it in less than 500 hours 
Animations are overhawled, 40 new buildings, 100 new techs to research, complete combat system overhaul, more fuel systems, radioactivity becomes a problem, science overhaul, new end-game goal
I've never done Krastorio
But if it is not too much harder but adds more game time that might be the way to go
a key feature of the new science system is that lower end science is not required for higher tier science
you start with brown cards, then red, green, etc., bunch of new science levels on top
IIRC there is also levels to the science lab, so you need to upgrade those eventually (SPEX does that too IIRC)
the advantage of the science system is that once you'Re done with, ie, green sciences, you can remove that entire section of your factory and concentrate on making the next level of cards
Disco labs
oh also biters have proper creep now
you have to harvest it by hand, which helps keeping you involved in cleanign out biters
I definitely recommend a mod that slows down biter evolution
(also biter creep is required for some sciences)
you can slow biter evolution during setup
Yeah, but not all components of it can be controlled as well as I like
Even at the most minimal non-stopped settings I ran into issues playing SpaceEx
the answer is more gun
I'm kind of a pacifist
I only like to kill weak biters that won't struggle too hard
that's a question of your nuclear payload size
Zero?
should be noted if you want to try out Krastorio
DO NOT DECONSTRUCT YOUR SPACESHIP
i'd be fine with just turning off biter attacks to be fair, it always feels like busy work to me when doing modded
the game puts the basic research lab and some early machines in there
if you deconstruct the spaceship, you will be suffering for the 3 hours it takes to recover from that
I think it kinda ruins the fun
I prefer just putting biters very very far away (large safezone) and putting down their evolution, then I can expand in peace until I'm ready
even in visual programming, the bugs won't wait for you
I'm fine with either pacifist or just very turned down biters with a very very large safe zone
also to note
Krastorio rebalances combat
simple rifle ammo is like 50x the amount of bullets
and they do 2x the damage
very tiny turret outposts can effectively handle very large biter invasions easily
and you get several options to remove pollution, so you don't really have to worry about biters
I recommend going through the dosh video as a decent overview over everything
And look at the startup settings
i like the biters off or very far away; personally i like managing the factory lines and techs more than fighting and repairing all my hard-build shit
Yeah I'm in the same boat
We can have Cultpony fight for us
The funnest I had in the last run was when I had to get coal to the base before the bitters broke through again and ended everything. But, it's only fun because I succeeded. If I had failed, I would have felt responsible for the game ending for all of us 
Exactly! The most fun I had with biters was with Bob's mods back when you could spam sniper turrets and destroy biters at any evolution
So I could regularly have them coming but never actually doing damage
They just become part of the factory
I'm like just trying to caution that Krastorio very much makes biters a non-problem as long as you pay a tiny bit of attention
Yeah
we saved a copy of the game before logging off. It was really fun to make that kind of progress. Only thing I would have liked to see happen that didn't was we never made artillery (and this seems like an ideal setting to make an artillery wagon train that just drives around the outside of the base, pauses briefly at several points, unloads on everything, and then goes home to reload after a circuit. IDK if that actually works.)
that wouldn't be as useful in our save due to biters not expanding
Thanks everyone. I learned a lot from this game that I've incorporated into my own family server. Already getting better value out of our trains and nuclear plant.

K2
cool
Just like a squeezed sardine can.
@slender storm there’s a demo? 
Yep
I wonder how much it’ll have on it. I can see what it’s like before I buy the actual game.
Because the game looks good from what I’ve seen
man fridays are so much better with FFF back in my life
lmao that prelude
I'm very excited about this. Can't wait to try in with the new expansion comes out.
Another blog post
Hm, I'm thinking of suspending our current game and putting the save file aside so we can start a new game with Krastorio along with a few other mods. Sound interesting?
In principle that should give us more game time before completion as well as new stuff to mess around with.
I've never done Krastorio before so that would be a learning experience.
Are you going to return to that game? Without a specific end game that game will be on the table forever
I mean that’s sorta the point though isn’t it?
But I mean, I’d be able to switch it back if anyone wanted it
Or just post the save file
It's not my game but when I play multiplayer with friends it feels frustrating at times to have an incomplete game we could go back to but no one has the courage to ask for it
That being said I might be interested in playing a couple of hours if you start a Krastorio 2 run
Well unfortunately I’m not able to run them in parallel
That makes sense, so the options are shutter it or run them in sequence,
Yep
Given how fast we went through the game as a group, I think a longer-form game would be cool. I helped at the very start and by the time I had time to play again we were launching rockets
Krastorio 2 will not be much longer than a vanilla playthrough. I think it took me about 40% longer
I'd like to do Space Exploration because it's much longer but the endgame gets challenging.
i thought people had stopped playing on the server cus i stopped seeing people talk about it
Did they not?
I think people stopped playing about a week ago
Basically because everything was done
So other than just arbitrarily scaling things up, there's nothing else to do
Which is why I'm really considering Space Exploration since that one goes on basically forever 
go straight to pyanodons or seablock
seablock is relaxing when your not balled up in a corner crying because nothingsetup correctly
No biters, no stress, but also you have to wait twenty hours because you don't want to scale up too fast
yeah, I think what happened with the previous game is that we had enough different people playing at different times that if you went offline for the afternoon, the game was likely to have advanced way beyond what you last saw
like you could have logged off at "we need to take an oil expansion and we have a few blue potions" and logged back on at "we have 8 nuclear reactors, all of the research, and are building a rocket"
(but I don't think we'll play the next one -- Catherine's really busy with work -- and having 2 fewer people should slow things down quite a bit)
The nuke plants getting set up really helped out down the road when i started the transition to power-hungry logistics bots
The only modification to the nuke plants i did was to automate the collection and reprocessing of the spent fuel
it's a pretty common train setup
Krastorio increases complexity in the supply chain
on the other hand requiring rare minerals to make processing units is easier than 20 green circuits
7 days into Space Exploration and gunning for that Space Elevator
~ 2000 * 500 size space base with ~1.3M Scaffold tiles
Very cool.
Awesome 
I love that they are making these huge changes. Like, they aren't limiting themselves to what 1.0 does now. If they want to break the boundaries of today's factorio, they're doing it.
Yeah it's probably a reference
This is the default ship that you find in Space Exploration
and This is FTL Starter Ship.
Faster Than Light
Yes I know
omg.... bridges!???
I had always figured trains should stay on ground level but being able to build pedestrian bridges would be nice
These are for the space expansion
And needed, SPEX already adds a few things so trains aren't a massive pain in the arse
yeah, I never build trains that complex anyway
" only available with the expansion executable [but ... will] be will one of the standalone official mods next to Quality and Space Age, so you can play a vanilla-like game with just the elevated rails"
Cool!
Let me show you around. That's our lab table and this is our work-stool. And over there is our interplanetary space-platform! And here's where we keep assorted lengths of wire. Whoa! A real live space-platform! We designed it ourselves. Let us show you some of the different lengths of wire we used.
Oh goodness, that first quote is brilliant.
Well not every FFF can be as exciting as loot boxes and a new railroad dimension. Fun read tho!
I never did figure our how circuits work in factorio
Not that i spent very long on it, mind you
what you do is you make very complex systems to make it a pain for everyone that touches anything you make
There is a 3 minute video about this that was helpful for me to understand the basics.
And i have a degree in electrical engineering and everything! 
Yes i saw your stuff on the server
i have a degree in embedded engineering, which is litterally what this shit is on the hardware side
the thing on the server was basic memory storage, also known as what i had to design and make as part of a cpu on my degree
I made a 4bit processor on an fpga in one of my classes, that was fun
neat
I was one of only 2 people that actually got it working
we had to make a fully functional cpu, including ALU, CU and MU, along with control of peripherals, that could process machine code ,
i was also one of 2 people to get it fully working we also decided to write a compiler to convert assembly to machine code
now i just write and test RTOS for a living
Now I'm a cryo-electron microscopist and i don't even do EE
tbh I just think of them like minecraft circuits, every gametick the devices read their input and write the output for the next game tick
Oh, that part i got. I don't know how the rest of it works
I'll have to hunt down this video onosa mentioned
Is this video, circuits
Consider supporting what I do: https://www.patreon.com/Zyllius
Yes, is it actually under three minutes.
Music Used:
Kirby Nightmare in Dreamland - Butter Building
Dude I need to see this
These beans are out of this world.
Consider supporting what I do: https://www.patreon.com/Zyllius
Music Used:
Factorio OST
Anvil - Backwaters
Little Bitchard - Choose Zero Polys and Shaders 01
https://littlebitchard.bandcamp.com/
this clearly proves we can go directly from vanilla to seablock as manechat
Brilliant.
I think Space Exploration does this by making a fake player in a sandbox style mode for its remote view
That way you can open up things and do wires but your inventory is empty
yeah, its nice for storing a bunch of blueprints you'd only need in that mode
New fear unlocked.
What?
Accidentally trashing items into the void.
Well don't put inserters facing out of the platform
Sounds like something very hard to do by accident
That final video of the legendary space factory is so wild
thats so cool i can't wait for it
It's so intimidating, lol.
dw bestie we'll start a seablock or pythagadons before then so that by comparison this will seem relaxing


lol this is familiar to space exploration mod players
Yep. And makes sense - the dev of space exploration is working on this expansion too.
It makes me happy to hear that this is taking a diffrent approach than the SE mod
1- Implementing -f in Factorio with shift+ctrl+click
Removes preexisting buildings and even builds landlfill if necessary.
lol the angry ghost icon
2- Changing the codebase to allow removing landfill.
nice!
Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is g...
Circuit interface rework: https://cdn.factorio.com/assets/blog-sync/fff-384-circuit-gui-new.gif
Decider combinators have also been reworked to use multiple conditions and outputs
The other combinators also got some work
https://www.reddit.com/r/factorio/comments/17sxx38/on_my_first_playthrough_as_a_js_engineer_i_really/ @rotund tusk
This part sorts items https://i.imgur.com/O9whptl.png
New items are inserted here https://i.imgur.com/DFSmCui.png
Items are made here https://i.imgur.com/kxgq1bH.png
And everything here is the buffer https://i.imgur.com/pxdTkPc.png
🍣
manmade horrors beyond all comprehension
Support me on Ko-Fi: https://ko-fi.com/ripecontext
Join my discord: https://discord.gg/kx2YA8PpJQ
The Pain Mods:
- Belt Overflow
- BurnersOnly
- PlaceableOffGrid
Other Mods: - EvoGUI
- Simple Vehicle Physics
- Disco Science
- Even Distribution
- flib
Not Used Mods: - helmod
- Recursive Blueprints (had ...
Hello there, I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one. As you already know, there are 4 new planets in the expansion. We will take an in-depth look at each planet's terrain, challenges, processes, technologies, and new gear, but ...
Allow me to introduce this toasty volcanic wonderland, conveniently sandwiched between idyllic Nauvis and the sizzling sun. Vulcanus is closer to the sun than most would dare to venture but trust me, it's a splendid place to start your interplanetary travels.
Space Exploration ass planet
I knew they hired him for a reason
Being the hottest planet, I wanted Vulcanus to have lava. I got some pushback on this on the basis that “lava worlds are too cliche” in games.
Train refueling for everyone in 2.0 yay
In this video, my brains get scrambled.
Consider supporting what I do: https://www.patreon.com/Zyllius
Music used:
Quazar - Rock that Shit
Jester - Stardust Memories
Radix Analogue - Superglam
You should play #1119170161518334004 with us. It has a Factorio randomizer
you have to actually setup a server properly for it though
https://www.youtube.com/watch?v=TXrGaYSOauY&list=PL4o6UvJIdPNpmotDMr8Q1LjI_C6p7m5yS i haven't started watching it yet, but katherine of sky always finds interesting factorio mods, this one looks especially so
Here's a mod like nothing I've ever played before! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky
Check out my new children's books: https://www.emmatales.com
... and YT channel: https://www.youtube.com/@emmatales
Outro Music by JonathanOng: https://www.youtube.com/watch?v=F-CbCgtaFnA
Babbel: Learn a new language! (I'...
Thank you. Anyone ever being beholden to my progress in a single player game sucks away my desire to participate.
||
the 225 coal cost underground||

That's the best recipe, but it's not my favorite WTF moment 
||is it the bot one, the bots being useless made me laugh||
Mmm yes turning guns into bullets 
Beans are to seablock as guns are to randomizer
Circuits which take stone and copper
Nothing wrong here, just Si and Cp
Guns into steam engines makes the violence much more inherent to the system
Iron plates into landfill means he's just covering the ocean instead of filling it 
So many fucked up things. I love it
300 boilers definitely makes good armor
The slow bot is cute
It gets so much worse
Where does this random roll of speed come from?
Oh like his movement speed? It just happens every 30 minutes
Ah part of the mod okay
What a beautiful mess. God bless this man's masochism
+2% productivity 
Could be worse
Great times see you next Dosh
This was the best part
That area was painful
#Factorio #Speedrun #Challenge #MouseOnly #NoKeyboard
Pain, suffering, and more in this Factorio challenge! The game was clearly built around a mouse and keyboard, but you can technically do everything important without that second part.. so clearly this is the intended way to play :) That's why today we'll be trying to launch a rocket using ON...
Sounds doable if you can make a belt from the starting spot
Yep, landing on iron is the first priority
This would awesome to try one day
wireless circuits has been something i have wanted for a long time. nice way of implmenting with the radar dishes
Absolutely. It's an elegant and smart solution
Space Exploration has it implemented in a complicated way with channels and receiver/transmitter buildings
lol yeah ive seen the crazy on peoples vids of the SE version.
It was a downright pain to do it the first time, so I put it in a blueprint as quickly as possible
Thinking about starting a run. Is there any QoL mods any of you would recommend
There's tons of good mods but I'd have to look at the list to make up to date recommendations
There was a mod set literally called the Quality of Life set but it's not THAT good imo
it really depends on how much "QoL" you want, theres stuff like squeek through that are nice to have, then theres things like recipe lists and factory planners which are of varying use, especially if you have content mods
cars drivable on more than 50 ping
My brothers... have I found my people?
my brother in Celestia, welcome
i do love a good round of factorio
space exploration?
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
That's the juice... super long mod, but I have yet to get into it
ya
@warm laurel I played it before, it's decent but never finished it
u can automate ships so they sort of become like trains
i played it with flitter before, its great fun, but holy shit does the spaghetti become spaghetti if left unchecked, and you very much need to use a fair amount of circuitry or something to not let things get out of hand
u can always go mainbus which is the go-to for multiplayer
works for bob and angels
alone i usually like being more experimental
lol
you can go for mainbus, but you have a lot of systems on a lot of planets doing a lot of things, and space exploration is designed with attempting to limit the mainbus through that
nothing may defeat the mainbus
when u got like 6 people or more, mainbus it is for me lol
Man... playing factorio.. with people...
Who would even do that...
God, I would love to have someone do a playthrough with me of space exploration
maybe but it's gonna cost yea
How many fat dollars
Listen hot shot, I got a compliment locked and loaded for ya
First of all, you play factorio, so you're obviously a stand up person
sure ig
im in for that, just be warned my processor is crap so if we get super far i may not be able to finish it
Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz 3.20 GHz <ssaid processor
spice it up
Is factorio one of those processor intensive games?
It's CPU intensive for large bases
might be best to say it's one of those games that allows you to make it processor intensive, if you really want to 
mc when u do some trolling with tnt
Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On Nauvis we either just hit them with an axe eno...
Can we start a new manechat factorio world
I'll be busy the next two weeks but after that I could join. Someone new will need to host it.
who shalll
we should do signups
* Pipes, underground pipes, and storage tanks are merged into fluid "segments".
* Each segment inherits its volume from the fluid boxes that comprise it and can hold one fluid.
* Machines can push fluid into a segment at an unlimited rate, and can pull from a segment at a rate proportional to how full the segment is. In other words, if a segment is half full, then the pulling rate is half of the maximum.
* As a special case, pumps can pull at a faster rate if they are connected directly to a storage tank.
There is no longer a realistic fluid "flow" through pipes; fluid pushed to a segment will be immediately available at any point along a segment. This is the "nuclear electric-network type solution" that was discussed in previous FFFs. The result is that pipes "just work" and you almost never have to worry about throughput.
In brief they're replacing the fluid algorithm with a less realistic one that's less problematic
Thank goodness, hahaha
I can't wait for them to release the quality system so I can figure out what they see in it. Generally they have good judgement
This mod is neat https://mods.factorio.com/mod/afk_crafter
It crafts stuff automatically to make sure you have enough of it, but only if your queue is empty
ok thats pretty cool mod
Hello, we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are like me, you might appreciate it. Our story start...
This is an overview of the expansion's development history. The release date of the expansion will be revealed next week

Release date Oct21 this year. It will cost 35USD like the base game. It will come with 2.0
AHHH!!!
Please calm down
I can't...
Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the context of Space Age, that makes it an early-to-mid game unlock. For the planet Nauvis, nuclear power is great for the whol...

It's got me sweatin over here boss
I dunno if I can wait until the new factorio...
same
Old Factorio is still here. Just play it
But that's not the new factorio
It's good
lol that first picture goes so hard
"A typical factory"
I have made factories look like that
Usually with modpacks that extend progression
I just like to have tens of thousands of roboports and no belts or trains
Roboports having a built-in radar is really nice
Those are fun updates. I really like the optimization updates.
the more modding I do the more familiar these sound
the bot network in mine and flitters space exploration world was a lot
That video is awesome
Dude the technical breakdown of how they built that electrical arch was a masterclass in game design
I played a little bit of Unsighted today
It's a fun game. The design is evocative, even if it goes a bit too far and makes things unclear
But one thing was obvious
The procedurally generated animations were amateurish, unlike this one
If you go through the effort to procedurally generate an animation instead of making something by hand and calling if a day, I'd better not notice that
interesting, I had heard about that one but hadn't prioritized it
(was that meant to be in #1032716748887179434 ?)
No. It's related to the procedural animation in Factorio
Hello, It is time. STOMPY TIME! If you don't want spoilers on enemies and want to discover them naturally then you might want to skip this one. Let's continue the story from FFF-413. A trumpeting scream quietens all the small animals. You hear the breaking of waves followed by stomping: earth-shaking steps that are getting louder and lo...
well this is fun
I want to play a world like this
have fun, its literally heck
uhhh idk if the frontier scenario is open to public
its a Redmew server one
Not really interested in multiplayer. I just want a solo hellworld experience where I actually use turrets
they offer solo versions of multiplayer maps
that looks like the least fun thing ever
i mean, once you've got a foothold, its a lot more about heavily maintaining defences, managing your pollution cloud with forests w/e else, and using a lot of artillary
Yes, I want to do maintenance.
I'd show it off if I'm allowed to stream this
I wish to do factorio... one day
unacceptable
sushi belts now
i love it when dumb stuff i make actually works
Too bad the patches map I showed here may end soon, it's a multiplayer map and we have to launch a predetermined amount of satellites, we recently got space sci packs unlocked so it should start soon
We launched around 35 at time of this messt
Need 1000 sent
Soon...
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.Space platformsThe backbone of planetary logistics and the first foray into space. Space platfor...
Oct 21, 2024
Support the Factorio developers and buy it from the website. You will pay the same price if you are in the US, and you'll get a steam key plus a DRM-free copy
They will get more money that way
Dude, fantastic tip. I'm absolutely doing it that way then.
If you didn't buy the base game from their website make sure to first link your steam account
Ponydev is organizing a game on their server
yay for game devs who have DRM free options
There are two "buy" webpages so I wanted to disambiguate the Space Age one.
its in fact cheaper to buy it on their website form the uk
though thats a next paycheck purchase
So, if you buy space age... how does it effect your current modlist?
I don't use any space or off planet mods so hopefully there wouldn't be a huge effect
I think the only mods I use is uh... warehouse mods and something else
Mods are already all incompatible
Factorio is now 2.0, with massive sweeping changes
Just wait for mods you use to be updated
Thank you
I'm streaming the new Factorio update constantly until we beat it: https://twitch.tv/cloudhop
https://youtu.be/Bx7x4cPJr4E all the 2.0 changes that arnt related to spaceage
FACTORIO SPACE AGE
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.
Steam Release 21st of October:
https://store.steampowered.com/app/645390/Fa...

March 2019. It's been a bit.
must stop playing the tutorial and go to bed
They got you now.
factorio just got 90,000 engineers to collectively stop working today
Quoting Factorio (@factoriogame)
Factorio: Space Age is here!
https://factorio.com/blog/post/factorio-space-age-release
#factorio #gamedev
@factoriogame Barely any mods for it work which is disappointing.
Without the belt sorter mod I cannot play Factorio due to my desire to keep everything neat & tidy.
Will prob get a refund. This has killed Factorio for me.

oh boo hoo, mods don't work the day a new major update releases
give the mod maintainers time, ffs
What a moron
over 150 mods updated on day 1
just give them time
there's like 15 pages of mods updated within the past 24 hours, and 615 flagged as 2.0 compatible
"This has killed Factorio for me." ok bud, the factories will go on without you
the factory hungers
I think the only people that give modders a chance are the StarSector folks, but that comes with other issues.
It's sad that people have to be repeatedly told that:
- Updates generally break mods
- Until said mods are updated, do not use them with the new patch
- Most games give the option to roll back updates if you want to keep playing/finish up older games
fwiw, my experience is most people do get this; it’s probably yet another case of vocal/incompetent minority
The factory must grow
How are your factories going
I'm at green science because I've only had 2 hours to play and I'm bad at the game, but I"m proud of my noisy little base
I might play this weekend
I wonder if it might be fun to get a small server going again so we can explore the new content together
Though MA hosted it last time and he is no longer with us
Er, not currently in manechat, he's not dead AFAIK
lmfao
I'm down, if only to watch. Last time I didn't play so much as admire what y'all did
i made a fancy furnace array, then got yelled at for making a famcy furnace array
aldo a few other things
My contributions last time were setting up initial red and green science, implementing logistics robots, automating the nuke plant, and launching the rocket
The early game is really fun. And saving the factory for annihilation because of a power spiral was a blast
Most of the hard work was done by others
I've tried getting into it a few times, but bounced off.
I'd be down for Factorio with whatever free time I have this weekend
i ain't touched it since 0.17.9 so I'll be teaching myself the game again 
but it don't take long to get back into it
If someone here hosts a server I'll probably play as long as it's up when I am
I could throw one on my spare Oracle capacity...except for the fact that Wube doesn't provide an aarch64 headless build, only x64. 
I'm up in green science doing the starting base... trying to get as many green and red vials before I move on to bigger things
Good news though all my Nilaus blueprints remain after the update, woohoo!
You should avoid using old blueprints
Especially for pipes and trains
The ratios for many things changed, and the core mechanics changed as well
See if Nilaus made updated copies
I'm not up to using pipes and trains yet thankfully.
No updates yet, or I don't know where he keeps his blueprints
At least the starter bases work... so far although I think they changed medium electric poles to needing copper wire instead of just copper, that's an easy work around where you can essnetially have the same starter base
i got a game going, server is Manechatorio and password is cloudycanvas
you know what i'm not sure
you gotta be friends with me on steam then join on my game from there
we got blue science up and running (barely) and one remote base connected via train
Well what's your steam then!
It's time for me to start my 2.0 playthrough
What mods do I want to use?
Bottleneck lite, even distribution (lite?), factory planner, mining patch planner, milestones, space age, quality, elevated rails.
There. This list should be fine
I don't suppose you ran across a good waterfill mod?
Waterfill destroys game balance so I don't consider it.
@radiant galleon let me know when you're ready and i'll pop the game back up
invite me plllsssss
what's your steam
zeroxwolfx
a'ight
im finally awake enough and got some food in me
ok give me a few minutes and i'll get the game up
ok it's up
going to get some food, will be afk so tech keeps happening, i'll get back in vc when i'm back
ha ha sike! i practiced my horn instead, now i'm gonna go grab food. be back soon
i return to factorio
soon
how does multiplayer work for those without space age?
I'm planning on starting a new Factorio Space Age playthrough soon. And, assuming that the mods are updated in time, I'm also planning on adding the Rampant mod (which basically makes the biters far more aggressive and prone to large-scale invasions a la Starship Troopers) and the Clockwork mod (which gives you the option to play the game in permanent darkness, making lamps essential). On top of this, I'll also be customizing the terrain a bit to make biter nests a bit bigger (but also a little further away from my base so that I have some room to breathe) and will be making the ore deposits a little bigger and a little richer.
Yes, it's gonna be torture dealing with the bugs. But it's gonna be f*cking FUN. I'm even crafting something of a backstory.
You should try ribbonworld
That's the really thin world, right? Not my style, I like having big sprawling bases, not super condensed ones.
You can set the actual dimensions to whatever you like
Make it 200 tiles high, for example
Then crank up the biters super high to give the feeling that you're just managing a strip of a larger factory
I prefer the normal terrain style
I like the feeling that you get when having to fight off multiple biter invasions from multiple angles across a sprawling base. Sure, it's more panic-inducing, but the rush it gives you is amazing (especially when you got action-y music pumping into your ears at the same time), and when you're victorious in your hard-fought war it feels like you're a god.
...Damn, looks like neither mod has been updated, although the dev for Rampant is working on it but it'll take a long time.
Looks like my Biter War playthrough will have to wait. An old-fashioned vanilla playthrough it is.
Duuuuuuude, someone made an animation of what Factorio would look like in 3D with Unreal Engine 5 graphics! https://www.youtube.com/watch?v=01qux-5Qx_Y
FUE5 is a fan-made project we've been working on with my friend Nuke for the past 5 months. Its goal is to see what would Factorio look like and behave in 3D. This project is a 3D visualization environment which is able to import bases from the Factorio game and seemingly replicate their behavior. It contains no gameplay, however you can fly aro...
Well, actually not strictly an animation, it's apparently a program that allows you to import your base and then allow you to fly around in 3D.
That's cool
It's a satisfactory animation
Will it have the UE5 hitching issue?

I have no idea
Puns aside, pretty much yeah, just with a Factorio skin.
That said, I prefer it this way. Satisfactory always felt too...clean. It's too modern, corporate, and sleek for my liking. I prefer Factorio's grungy and rusty dieselpunk/steampunk style.
After watching that one, which was great, I came across this one: https://www.youtube.com/watch?v=TE8KMnGm2Xw
The factory must grow indeed, but right now you better run !
This short film was created as part of my training in the 3D designer formation at EMC Malakoff.
In the creation process I used : Blender 4.0, Golaem in Maya, Gaea, Plasticity, Embergen, After Effects, Substance Painter, Photoshop and Premiere.
The biters crowd simulation was done in...
Yeah, I saw that one too. Fun, but not as polished. The biters look a bit weird in there. Still pretty cool.
Now if only someone like JT Music or Stupendium could do a Factorio song. I know Stupendium did Satisfactory, but Factorio deserves a song too.
Factorio is a great game but doesn't really go for evocative themes that make it easy to do a song about it
You'd be surprised what music artists can squeeze out of certain games, especially JT Music. They've done songs on games I've never even heard of, and they're hugely prolific in the nerdcore scene.
The notability of a game has little correlation with whether it has evocative themes that make it easy to do creative works about
Factorio is only a little easier to make a song for than Football Manager 2023
that happened fast
Excuse the gif, but...
It's hilarious by how instant it was though, lol
Looney Tunes-ass death
I mean
It was basically turned into an atom bomb
If a reactor is destroyed (by damage) while it is above 900°C, it will explode just like an atomic bomb. This explosion has enough power to destroy other reactors, so one explosion can lead to a chain reaction of exploding reactors.
Am I stupid... or is there no method for exchaning plasma?
fusion generator/reactor plasma?
nope
plasma can not go into pipes
fusion generators must be placed in close proximity to fusion reactors while still leaving enough room for the fluroketone output
Is there a limit to how many plasma reactors you can chain?
finally has time to download a playlist of the Factorio soundtrack
playlist gets deleted by the user

Luckily I managed to find another, but it's missing a bonus track
I knew I should keep the hotkey hints on
H and V flip blueprints while maintaining symmetry, which you can't do by rotating twice
I was looking for that, thanks
@radiant galleon you up for factorio tonight?
Yeah I'll be there in a few
i'm finishing up dinner so i'll be a few myself
we made it to space!


Aww.




