#Factorio

1 messages · Page 2 of 1

amber bluff
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Hey onosa did you see da choo choo

subtle ferry
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Yeah

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Good work

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The iron with train tracks looks good too, chip

amber bluff
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Alright try not to get run over by the train now

solar fable
solar fable
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I might jump in for a few minutes to see what is up.

slender storm
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Things have happened

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Starting to see growth

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Please don't mind my horrific personal queue. I know.

solar fable
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Very good.

thorn venture
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lol holy crap you're making speed module 1's by hand?

slender storm
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We still don't have proper production of several products set up yet

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And I was doing that while doing other stuff

lavish merlin
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buggers were also a problem but now have decreased their buggerness lol

slender storm
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But yes, I'm aware that's horrifically bad

thorn venture
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when I have something like that, I'll just plop down a few assemblers and box-feed them. Like not for 2 speed modules, but for sure for 50.

slender storm
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Same, but in this case I would've had to do that for copper wire and red advanced circuits in sequence and I just didn't have the patience for fiddling around for that while I was doing unrelated stuff in the meantime and being afk for a bit. shrug

heady fulcrum
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It's fewer clicks to shift click the speed 1 icon and wait

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If anything, there should be a mod that automates away the process of putting down your assembly machines to craft stuff

slender storm
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Honestly in this case I didn't actually plan on doing 50, but I literally didn't notice the count in my queue until too many intermediate products had been made and I'm not intersted in making a mess haha

thorn venture
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ahh yeah I see

slender storm
heady fulcrum
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Those still take clicks

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I want a mod that when I craft something counts the assembling machines in my inventory and queues up that many parallel craft jobs (up to like 4)

solar fable
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Currently expanding eastward to make room for a train waiting area. Spitters are now starting to threaten the factory.

dire trout
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i will be able to join again tomorrow evening, looking forward to it!

solar fable
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Research has been prioritised to laser turrets. They will outrange the spitters.

solar fable
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Laser turrets now available.

lavish merlin
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Advanced Oil Processing obtained.

solar fable
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And now I go sleep. Good night. twimerp

lavish merlin
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I may or may not have expanded the uhh... solar farm thingy.... heh rdwut

heady fulcrum
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Why's it walled off?

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Biters tend to just ignore solar panels unless they're blocking the way to polluting machines

midnight sapphire
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they're next to mining drills so i can see them deciding they need to attack em

midnight sapphire
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CatJam robots researched

heady fulcrum
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Well you ought to wall in the drills too

midnight sapphire
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twicrazy funny lag means i cant clear biter nests well, but one expanded into where i was trying to make

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AJDerp i can rush utility science for artillary honest

subtle ferry
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Really great progress! That's awesome

midnight sapphire
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twicrazy i set it up to make a 4 red belt smelting array that the mining arrays will deffo 100% be able to sate

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CoolHat that i'll work on later

midnight sapphire
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UraWheeze yeah, i cant use vehicles or clear bases

subtle ferry
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Let's make this printer 🖨️
https://youtu.be/etxV4pqVRm8?si=qRxjfob6AN5qq2Bb

In this video, I teach you something, but I'm not sure what.
Consider supporting what I do: https://www.patreon.com/Zyllius

THE BLUEPRINTS
Printer:
https://factorioprints.com/view/-Nd7yxtL3n_AfrFQc7Cd
Other:
https://factorioprints.com/view/-Nd7zaPMN29f4MukegUJ

Make sure you're using these mods.
https://mods.factorio.com/mod/pushbutton
https://...

▶ Play video
lavish merlin
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welp, I died like three times, and two cars blew up so thats cool

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there goes all my stuff lmao

midnight sapphire
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twicrazy just gotta rush utility science and send ranged greetings to the biters that way

lavish merlin
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we can't

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we're getting bombarded with grubs

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I had to fix like seven sections of defense

midnight sapphire
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is that on the little corner to the right? we could just send some oil down there and bombard flame turrets

lavish merlin
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oh great, oilbase is getting attacked

midnight sapphire
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twiverycool or someone with better connection could go wacky with some nades

lavish merlin
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...?

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what

midnight sapphire
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this was a joke

lavish merlin
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I don't get it

midnight sapphire
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someone could get a bunch of grenades and a car and go ham

lavish merlin
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the grenades only do so much, I tried doing that to get my shit back. lost grenades in the process

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they've gotten super strong

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anyhoo, gonna have to build two cars and remake my stuff since the stuff I lost is close to a hive 💀

midnight sapphire
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they shouldnt have much explosive defence, upgrading the ammo line to piercing ammo could help though

lavish merlin
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we don't have anything, this is still somewhat early rdwut

midnight sapphire
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rdwut i know, piercing ammo is like t1 research isnt it?

lavish merlin
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idk specifics

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all I know is that gun don't seem to do much

midnight sapphire
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ye, its the red ammo

lavish merlin
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the red ammo barely did a dent

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lmao

midnight sapphire
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fair

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you could try a flamethrower, some of the capsules we unlocked (or can unlock by researching the blue potion military tech) and the combat shotgun

lavish merlin
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I rather not waste more resources.

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I'm not sure how effective it is either.

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and I rather just make sure the factory is singing

subtle ferry
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Oh we've got oil for days, shouldn't be a problem

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Very lucky spawn in that regard

lavish merlin
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well the oil facility is being slammed dunked atm

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grub bastards

midnight sapphire
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making sure the factory isnt burnt to the ground is a pretty good use of resources

lavish merlin
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had to double the wall, create a substation because dear god too many broken poles, and pretty much added lasers. Somehow it needs more.

midnight sapphire
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the tradeoff on lasers is that theyre weak so you need a shit tonne

solar fable
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A two-turret thick wall (gun followed by laser) could help here.

lavish merlin
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kinda feel overwhelmed tbh.

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Also whoever made this structure, its part of the grub dominion now.

midnight sapphire
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it was always grub dominion, its construction ghosts for planning

solar fable
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celestiascared I could jump in but I do need to limit how long I can be there.

midnight sapphire
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i'll also hop on for a bit, but i cant do combat due to lag

subtle ferry
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I just got off work so I'll jump on for a bit.

lavish merlin
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thanks onosa for helpin

subtle ferry
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🗽

solar fable
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Rail network is expanded now. twimerp

lavish merlin
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Bricks and landfill also now have their place, and defenses have gone up.

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Unfortunately, we're in a bit of a pickle. We ran out of oil and are also running out of coal, which means... no power.

amber bluff
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There was a coal patch south that we could use

lavish merlin
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Can't use that one.

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Buggers are there now.

amber bluff
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simply commit violence

lavish merlin
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We are pretty tight right now.

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They're really really strong for whatever reason.

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I tried using rockets and that barely hurt them.

amber bluff
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mind sending a map screenshot?

solar fable
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Going to need more than two fighting to handle the nests.

amber bluff
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Blue buggers out yet?

lavish merlin
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yes, we have blue

slender storm
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“Can I get you blue”

lavish merlin
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this is the safest one but furtherst apart.

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We were gonna get the one on north above us but...

amber bluff
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we need to get the extra oil

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simply because flamers

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sort of getting to the point of flamers + staggering

lavish merlin
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well, that's gonna be quite the trip heh

subtle ferry
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No nest is too big, no oil is too far for our engineers

solar fable
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We have landfill now. We can build a land bridge.

amber bluff
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do we have tanks

lavish merlin
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no

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we don't have any drone systems in place

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nor spiderbots

amber bluff
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simply make some tanks and explosive shells for said tanks

lavish merlin
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have we even unlocked tanks?

amber bluff
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flame tanks are also super fuckin gud

solar fable
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We do have defender capsules unlocked.

subtle ferry
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We haven't unlocked tanks yet

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So, I set it as the research

lavish merlin
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Its gonna take a while though

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egh

subtle ferry
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less qq more pew pew

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Let's kill some bugs

lavish merlin
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can't help but be nervous bout it lol

thorn venture
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man y'all keep tempting me to join and I just don't have the ability to be not taking care of the baby long enough to jump in and bust out my madd sk1llz

slender storm
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Apologies for any latency while we downloaded/unlocked Starfield rdsnrk

amber bluff
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I'd be on helping more but I be working hard

solar fable
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I would still be there but I need a break. twimerp

lavish merlin
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same

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I've been playing too long now

subtle ferry
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darn, I have to go. I cut the nest down quite a bit but didn't quite finish it off. It's not that big. The base has zero power atm. We have enough supplies to take out the nest next to the coal deposit up north and get going again. no worries.

subtle ferry
thorn venture
slender storm
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Oh huh, looks like we have power problems

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Also biter problems

solar fable
slender storm
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No power at all at the moment rdwut

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Ran out of coal it looks like

subtle ferry
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We have enough supplies to take out the nest next to the coal deposit up north and get going again. no worries.

solar fable
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Yeah.

subtle ferry
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it ain't pretty but it's something.

solar fable
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So this is all a belt back to the base?

subtle ferry
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yep

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it's a very ugly scar that will need to be fixed

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but, I was hand feeding the power plants what coal we had on the belts

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i was desprate, lol

solar fable
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Makes sense. I can run rails to it once things stabilise.

amber bluff
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lol

subtle ferry
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Base is operational again. We had a major attack down south while I was up north. The military science supply chain took a huge hit before I could get back to base. There was no power, so the guns weren't being refilled with bullets, and eventually ran out.
Also, blue science isn't moving at all. Not sure what's going on there.
Otherwise, we're back in business. We're getting plenty of coal from the new outpost.
I suggest securing the outpost further. I surrounded it with guns and walls, but there is a nest just to the west of it that needs to go.

dire trout
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i fell asleep and then other things came up that needed my attention FSWAAAAUGH

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i wanted to play tonight trixiesad

solar fable
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IzzySad Aww.

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There is tomorrow at least.

dire trout
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yus

solar fable
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Or today I guess. Time zones. ppenk

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I would jump in now, but I need a drawing break.

thorn venture
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I just hopped out of the game. What I accomplished:

  • killed all 4-5 biter bases to the south that were harassing us
  • killed one significant biter base to the north that kept sending attacks
  • unfortunately, used most of the available explosives to build rockets to do it
solar fable
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Bought us breathing room, so that is what matters.

thorn venture
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how did I do it you might ask? I grabbed some walls and gates, a wad of turrets, and I'd just build a little temporary block of like a dozen turrets with a wall and gate just outside of rocket range of a biter base, load them all up with 200 mags, and then step out through my little gate and fire 3 rockets to kill a nest, step back, let the turrets kill the biters, and repeat. (Small worms are 1 rocket, medium are 3, and big are 6-7 which is why it took so many rockets total)

solar fable
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izzylurk Sounds similar to my approach in previous playthroughs minus the rockets.

thorn venture
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also it looks like the petroleum base is only feeding into fuel cubes. Everything else -- explosives, blue potions, etc. -- is being starved. I don't like trying to fully debug other peoples' stuff

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rockets are great because you can get enough damage off to totally kill a nest before the responding enemies can get close enough to attack you

solar fable
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That was done because the coal reserves were running low at the time.

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It can be fixed now given the new coal mine that was set up.

thorn venture
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if the explosives maker is back to running next time I'm in, I'll make another couple batches of rockets and clear out the rest of the biter bases within our pollution cloud

midnight sapphire
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PL_lunateehee that'll cover the day, now i just gotta make accumulators

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i always forget how cheap solar is in vanilla

midnight sapphire
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we need a violence spree again

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FujiTeehee also our fuel based power systems are now on a power switch to only turn on when out of other power

heady fulcrum
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Just turn off the factory until the pollution shrinks

midnight sapphire
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theres also these ones that are attacking now

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twicrazy and thats all i got time for

midnight sapphire
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i temp turned off the solid fuel and swapped back to coal so we have litterally any oil for everything else that needs it

thorn venture
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Is the explosives maker running? (I better go catch it)

midnight sapphire
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everything that was running on oil that wasn't the solid fuel was being starved out

midnight sapphire
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rdsnrk oil is very much our primary chokepoint

thorn venture
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ok, hopping in and hopefully killing more biters

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oh I see ... we have a huge coal mine, and a tiny oil mine, and yet we're spending oil on fuel cubes to run our smelters. So nothing that uses oil-centric products is running. I think we need to actually cut off fuel cube production and feed the smelters with coal (or replace with electric furnaces) which are both tasks I'm not ready to take on at this time.

dire trout
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Earlier on, we weren't using the oil for much, so cubes were made to use the excess, but since then oil demand has increased, so switching the cubes off is probably prudent until we hook up another oil source

midnight sapphire
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we should replace all furnaces with electric 100%

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i resetup the oil so most of its going to the non-fuel cube (its just using its back supply currently on cube) we just have trash garbo oil

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all of them are down to like 3 oil per whatever the measure is

thorn venture
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yeah, oil really can't be used for fuel cubes early game. It's too rare of a resource. Unless you get a ridiculous spawn with multiple good oil patches.

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if we have enough oil to make explosives, and therefore I can make enough rockets, I can go kill biters and then possibly help take that next oil patch to the northeast (landfill across the lake? Is that pipeline distance or should it be a train?)

midnight sapphire
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100% train

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the settings look like a railworld setup, so the world is literally designed for basically railling everything

thorn venture
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ok, I made a circuit all the way around the base and killed every biter nest that was inside our current pollution cloud. Also walled in the big oil base to the northeast, built a land bridge to it, and started up pumpjacks and storage. It's ready to have rail set up.

midnight sapphire
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CoolHat we're now using our oil much more efficiently

thorn venture
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bringing it in from the distant base?

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that should kickstart our blue research big time

midnight sapphire
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not yet, the base was being to starved to bring the oil in UraWheeze

thorn venture
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ok. Once that oil does get brought in, we should have much higher production

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I'm not really good at trains, but I think I'll jump in and at least see if I can lay track out to the new oil base and set up a stop

midnight sapphire
midnight sapphire
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we have bots! the system shouldn't auto refil above a set amount

solar fable
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Great news.

midnight sapphire
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the current hives roboports are palced pretty randomly so will probably need moving later

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AJDerp power time

thorn venture
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I've built a giant north wall and put defenses along it (not like super buff defenses, but that far out it's not likely to be seeing attacks -- the pollution cloud doesn't go that far.) Needs a few more laser turrets in the gaps in the northeast.

I can do the same at the south but I'd want to have a specific spot for the wall picked out first.

Current bottleneck appears to be copper. There's a big copper mine not far north of main that could be taken. It's already basically defended due to being north of main and south of the giant wall, so could be taken with a minimum of effort.

subtle ferry
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Current bottleneck appears to be copper.
On it.

thorn venture
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I'd be willing to continue the "build a giant defensive perimeter" project if we're cool with these approximate locations or if someone proposes an alternative

subtle ferry
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lgtm

thorn venture
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also I suggest that if we build giant solar/accumulator arrays, the space north of the stone mine is absolutely useless so that would be a great area to build big clumps of solar. (Seriously, there's no resources up there, no forests to speak of, just empty space.)

subtle ferry
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Was all the railroad tracks hand crafted? I can't find an assembler/chest for it

solar fable
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ppenk I believe they were. I still have a lot in my inventory from what I remember.

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I can briefly log in and dump them into a chest.

subtle ferry
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don't trouble yourself

solar fable
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Good luck up there.

midnight sapphire
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PL_lunateehee ye,the power arrays are only where they are since its close to what made em

solar fable
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Smarter robots. izzybongocat

subtle ferry
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Well, I built a very basic train system between our base and the copper up north. I tried to make it fancy like the stone trains are but I couldn't figure it out. The important thing is that our copper bottleneck is resolved.

solar fable
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izzylurk I can help fix that up but it is good to hear we have some decent copper supply now.

subtle ferry
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I would appreciate it.

solar fable
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Later tonight I shall pop in.

subtle ferry
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Oh and I guess the copper mine is wholely unprotected. I meant to do that but I had to hop off.

solar fable
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izzyscared Understandable.

subtle ferry
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nm I defended it enough for a base that's inside the wall

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twifacehoof it's because I had one of the trains backwards. That would have explained the weird behavior I was seeing. Silly me.

thorn venture
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the defensive wall has been completed, like, all the way around the base. There are probably some spots I didn't build as well as others, but overall it's a very significant defensive wall.

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Our current bottleneck is that we simply don't produce blue research very fast. I'm not really good at building that kind of thing, but I can tell that's where the bottleneck is.

It's completely reasonable to remove the interior wall if anyone wants to build a larger blue research area.

thorn venture
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@slender storm can my wife play too? Her Factorio name is Drakona

lavish merlin
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I crave for the machines.

solar fable
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Celestiaaaaa I have been messing with trains for over two hours now.

slender storm
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I like this random ammo casing at the end of our blue circuit bus line.

thorn venture
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lol press F
(no really press F to pick it up so it's not infecting the line.)

slender storm
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Already did twimerp

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FYI for all: We’re about to get attacked by large waves of bugs

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I just did a bit of shoring up of the defenses, but we have at least six nests starting to attack. Identified at least three to the east, one to the northwest, two to the west.

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Western defenses are weak

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I’m going to bed now, though

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It’s good that we have a laser turret factory

marsh elk
midnight sapphire
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this base is causing problem

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also these, the gun-laser spacing cant really fight off even small waves at this point due to evolution

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dumbtiktok i have created a crime against nature

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also known as a tileable smelting array that can theoretically process 4 blue belts of metal at a time though it doesnt have its beacons atm as that would take to much power, and it can also only cart out 3 lines

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this was something we definetly needed on the server

midnight sapphire
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fs_fascinating the factory is browning out which is less than ideal

subtle ferry
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I think it's time to go nuclear discool

midnight sapphire
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CoolCat probably,but i got other things i wanna and gotta do today

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i put down a bunch more solar blueprints as a patch

subtle ferry
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I was offering to do it

midnight sapphire
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CoolHat even better

subtle ferry
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Oh someone already started on nuclear!

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Nice!

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Dude, this new train network is insane! Great job

midnight sapphire
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dumbtiktok the smelter columns now individually turn themselves off if they aren't processing something

subtle ferry
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I've started the kovarex process. Waiting on some more u-235 at the moment. I'm going to set up the power plant. Once completed, it'll produce 5 times the power our base consumes atm.

subtle ferry
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She's alive!

thorn venture
midnight sapphire
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fs_fascinating cool, it litterally isnt

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steel sure, nothing else is, due to using productivity modules

midnight sapphire
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productivity modules make a huge difference, setup is much more effort etc, i guess it is defo less important to package ores when not playing modded but still

thorn venture
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I find it easier to set up smelters with the mine than trying to keep a dropoff smelter of the appropriate size. Ymmv

midnight sapphire
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ppenk are you gonna input more than 4 blue belts of metal?

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its also tileable so you can just put another down, since they have the same name it will pickup and drop off from all of the ones named the same

thorn venture
midnight sapphire
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ppenk your reading way more subtext than there is, text is text

thorn venture
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Text always has subtext and context, and we live in a cultural context where "it literally isn't" and incredulous questions are used to end conversation rather than to invite it.

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but whatever. I'm saying what I normally do and why. It's a cooperative game with a lot of people doing their own things, and if I'm not running the smelters, whoever is running them should build what they like.

subtle ferry
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Lothar you're not god's gift to the server, please quit acting like it.

thorn venture
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wow. K.

subtle ferry
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The whole reason I thought I could enjoy this server was because everyone who was interested in player have been in a position where someone who knows everything was telling them how to build the factory.

thorn venture
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and now you're reading more into what I'm saying than is actually there.

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We're all doing our best to build things, and people are offering commentary into what they do differently. I build defenses, and people comment about how some section or other will need buffed up. My wife builds a nuclear plant, and you share a video about the nuclear design you use. I comment about how I like to smelt at the source because I like the denser transport and being able to size each smelter to each mine, and I find it easier, and ... IDK why that's different.

subtle ferry
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Ah, shoot. If I'd of known Drakona was the one who started the nuclear I would have left it be. Didn't mean to step in on their first project. I assumed it was DeviantXS for some reason.

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At least, without talking about it with her first

thorn venture
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it's not a problem that you're adding to or modifying it. We expected that if the game progressed enough before she got on next, someone else would have to buff it up to 4+ reactors, and there are plenty of designs that are equally effective and possibly a little more material-efficient or a better fit for the space.

#

I think we're all trying to find the balance between building things the way we know how, trying to improve things that we see as not up to the task, and trying not to step on anyone's toes. For example, I haven't replaced the original steel smelter with electric furnaces because I think I'd have to move some other things around and I'm not comfortable interfering with what other people are trying to do at that part of the base, but I did take out a big defensive wall so my wife could build the new blue/purple potion area because that's no longer the outer base wall, and I also asked others on the server for permission to take out the blueprinted-but-not-really-built I-think-it-was-a-smelter that wasn't yet built so we could put in that blue/purple area (and I think we've now taken plenty of space to allow for a mega-smelter to be built pretty much anywhere.)

I do apologize if I seem to be stepping on anyone's toes either with my builds or with my commentary. I'm not trying to tell anyone what to do, just trying to do my best to contribute and hoping to have some useful insights.

subtle ferry
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Fair enough. No worries. I'm sorry, too. I've been told I tend to take neutral commentary as demeaning commentary.

dire trout
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i think i might be better suited to play on a server with fewer people that play when i can play, that aren't way more advanced than i am at this. i feel like the server has reached the limits of my knowledge and the bugs seems too critical for me to mess around and figure stuff out. also the one thing i really did i was told that it wasn't needed for early game.

heady fulcrum
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Just make a small base on the side

subtle ferry
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For what it's worth, I think the base is at the perfect place to explore any ideas you may have. It's secure and we have a good supply of everything. We just got bots, so constructing a mall would be a good task.

slender storm
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Indeed, all input and help is welcome. The setups don’t need to be the best possible thing, just have fun

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I’m not dealing with the biters, I’m leaving that up to others who are better at combat. The most I’m doing in that regard is just setting up more walls and laser turrets.

slender storm
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Factorio.png

solar fable
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We all have our niches. Seems mine is fiddling with the train network. ppenk

subtle ferry
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I don't understand signals still ppenk

solar fable
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They do require a bit of study, but I think you can get a hang of it.

slender storm
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Me neither, I have kinda avoided dealing with them

subtle ferry
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I watched Dosh's video about them but without actually doing it myself, it never solidified in my brain

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I just need practice pipppipphooray

midnight sapphire
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dumbtiktok they're super simple

subtle ferry
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No you

midnight sapphire
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they're mini go here signals that only one train can take at a time

subtle ferry
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Okay but, does it matter which side the signal is on?

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Do you need to place them far away from each other?

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Do you need to consider breaking speed

midnight sapphire
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breaking speed it considers automatically

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you can have them as close together if you want, it will just claim multiple if needed, i usually have 4 train parts long

subtle ferry
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Ooo

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So, let's pretend there is a + intersection. Would you need 4 or 8 signals total?

midnight sapphire
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the side matters, it will show you which way the train can come from when you have a placement

solar fable
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The trains drive such that the signal is on their right side.

solar fable
midnight sapphire
#

dumbtiktok i refuse to memorise this, i'm hovering a signal in this ion here, you can see the yellow arrows

#

thats the way the train goes

#

if you have them on both sides they can use the track to go both ways, if theres signals on 1 side, it refuses to use the track to go the wrong way

midnight sapphire
#

intersections can be more complicated, or you can just put one on every entrance like i did here and slow down the train network a bit, you can see what sections cover what through the coloured batches

#

PL_lunateehee i'd usually have them fancier than this but i'm not using my blueprints on this server that i made for everywhere else

subtle ferry
#

Remember that time I put the locomotive on the track backwards? That's where I'm at

solar fable
#

Have to start somewhere. izzylurk

subtle ferry
#

Trueee

dire trout
#

ok i'll poke around and see if i can do anything

subtle ferry
#

Yay!

#

We passed the AC

midnight sapphire
#

also, the easy way to make sure you put the trains down to go forward is that they lock onto stations if you put place them nearby

#

which it doesnt if you need to rotate it

subtle ferry
heady fulcrum
#

What does this face mean?

midnight sapphire
#

you really dont need anything complicated, this was by far the most used intersection on mine and flitters space ex save

#

that processed the core miner outputs which was like 90% of the bases materials

#

and like, those trains covered most of the base

#

PL_lunateehee also i forgot how mad i went with solar panels

subtle ferry
subtle ferry
heady fulcrum
#

A stacker

#

The trains will all wait their turn to enter the station

solar fable
#

I scattered a few of those things throughout the train network, mainly on the newer stations since there was space.

heady fulcrum
#

This just allows a queue while you unload

#

(you should be using green inserters to minimize queues, after you unlock them)

midnight sapphire
#

theres a bunch of signals here, they're trying to path to the train station, they can't because the stations full, so they wait at the last one available, which is there

#

this is a chain signal which basically just extends the one in front of it, which is just the stations themselves

solar fable
#

The chain signals are what allow the stackers to work.

heady fulcrum
#

I love it when others learn about trains

#

Means I can play with them and it's their job

midnight sapphire
#

AJDerp we'll have you playing pythagadons in no time

heady fulcrum
#

And I can keep doing my no-fuel conveyer belts everywhere

dire trout
#

i'm starting to build the robot logistics

solar fable
#

The bots will rise up once more.

thorn venture
#

where we're at:
(1) we now have all 6 non-rocket research colors and almost all of the tech
(2) we have lots of resources coming in from distant bases, sometimes by belt and sometimes by train. The new steel base we built to the north needs to be connected up to the main line, probably via rail.
(3) huge defensive walls. Not with heavy defenses, but with a lot of space covered. Some of us have top-tier armor and have been stomping on biters, so there's not much causing problems any more.
(4) 8 total nuclear reactors online and fueled, along with substantial solar, so we have close to 1.21 jiggawatts of power available.
(5) I'm curious to see what direction different people take the game at this stage. Giant smelters and multiple trains to saturate the base? Signals and balancers? Build the rocket? Spidertron rampages? Building more efficient or larger-scale parts of the base? I don't know. This is where I'm definitely going to start seeing things I don't normally see, and that's fun.

dire trout
#

rocket silo

subtle ferry
#

Don't forget to put a fish in the first payload!

dire trout
#

i have no idea how it works

#

it needs to build rocket parts first apparently

#

i've been hooking up the logistics network

#

most things now go to passive provider chests

#

i've started using some requester chests here and there, gradually adding stuff

#

and i'm getting the hang of storage and buffer chests

midnight sapphire
#

rdsnrk they're another thing thats pretty simple once you get used to them

slender storm
#

Imma put in a feesh

dire trout
#

we have now unloced all techs

#

well, except the incremental ones

slender storm
#

I didn't know that was a requirement

#

Dammit

subtle ferry
#

It's unlikely any of us will get any achievements then. Bummer

dire trout
#

33% rocket progress

#

there's fish and a satellite ready to load

dire trout
slender storm
#

Rocket is ready

dire trout
subtle ferry
#

Yoooo!!!

#

We killed 31 big rocks. That's something to be proud of

dire trout
#

now we build more rockets

subtle ferry
#

Space science!!

dire trout
#

what's the benefit of the kovarex enrichment? it looks like it turns 40 U-235 and 5 U-238 into 41 U-235 and 2 U-238. This seems like it uses up valuable U-238

solar fable
#

The U-235 is the important stuff since it is much rarer to get from ore.

dire trout
#

oooooooh

#

i thought it was the other way around

solar fable
#

U-238's utility is for uranium ordinance.

heady fulcrum
#

It's glowing because it's good

subtle ferry
#

It glows because it knows what it's worth is 💪

dire trout
#

i was adding in spent fuel reprocessing

solar fable
#

I see. sunnypeek

dire trout
#

ok the nuclear power plants, specifically the uranium post-processing, should be fully automated now, the spent fuel cells now aren't piling up, and the fuel cell assembler has a steady supply of stuff from the logistics

slender storm
#

Or a bit more zoomed out

solar fable
#

Looks like I need to add a passenger station in the southeast. mistywatching

slender storm
#

Behemoths have just started to spawn.

#

We'll need to start thinking about artillery.

heady fulcrum
#

What's your goal for the game to end?

dire trout
#

when we get tired of it i guess

heady fulcrum
#

Ah, usually I prefer to have scenarios with preset conditions like mods and settings, as well as an end I can work towards, but that makes sense too

slender storm
#

If we decide to restart with a mod like space exploration let me know

#

There's a list of mods I'd like to add

heady fulcrum
#

I think it's best to not go immediately for space exploration. Simpler mod packs make for an easier transition

slender storm
#

I've played it before but I don't know how many people here have

#

But yeah it is much more difficult and multiplies the play time by like 10x rdwut

dire trout
#

i'm glad i gave it another go tonight

#

turns out there was stuff i could do after all

solar fable
#

The trains will run a bit better now.

slender storm
#

It was a gigantic pain but I have a new pet now

#

Don't feed him after midnight

vivid tiger
#

@slender storm dies Factorio have difficulty settings?

heady fulcrum
#

Yes

#

Very configurable settings

marsh elk
#

You can turn off the bugs completely or just make them passive where they never attack but you still have to deal with them if you want to expand.

heady fulcrum
#

You can customize difficulty in many ways other than biters

slender storm
#

You can adjust how the world terrain is generated or how resouces are generated

vivid tiger
#

Like with all the stuff turned on

slender storm
#

This session we’re playing has the default settings, except resources are boosted 25% and the enemies are toned down 15%

#

If we decide to do another session with mods I’ll probably turn resources up some more

vivid tiger
#

Oooh

heady fulcrum
#

I like the Krastorio 2 resource thing

#

Where they all become like oil

#

Slowly deplete until you get a minimal base amount out of each tile

#

Makes it so you never dismantle mines. Instead you swap productivity or speed modules for efficiency

#

K2 is also a common mod to mix in with Space Exploration that makes it a lot easier and more accessible, though it does significantly mess with balance

maiden furnace
#

K-SPEX makes everything even more complex on top of what SPEX already does

#

but also "balance"

#

SPEX isn't balanced it's a time sink

thorn venture
#

hopping back in the game pretty soon

solar fable
#

Rail network to the circuit factory in-progress is now there.

thorn venture
solar fable
thorn venture
#

me and Tallonrain, and then DeviantXS and me, went rampaging in spidertrons and now there aren't many biters nearby:

#

rocket launches are quite a bit faster now. There are about 20x more rocket control units being built (out to the east.) Research is going really fast now.

slender storm
#

I found a little issue with blue science generation and patched it

solar fable
#

pippwiggle I got the big iron patch to the east connected to the factory now.

thorn venture
#

We're at the phase of the game where the main thing left to do is just scale up. On that note: is the Magnus J smelter spoken for? If not, I could potentially take one of these very-large iron mines (there's a 24m inside the wall to the north) and feed the smelter, and then have that feed our main bus. Which is really a multi-part task -- setting up the mine, setting up the train from the mine to the smelter, and then the train or belts from the smelter to the main base.

slender storm
#

We could start over and try a modded game if people are up for it.

maiden furnace
#

K-SPEX you say?

midnight sapphire
#

rdsnrk it would be fun

#

PL_lunateehee i dont suppose we could have progressive spidertrons if so, it will let me use vehicles on the other side of the planet

slender storm
#

Wouldn’t Krastorio² + Space Exploration be even harder than just Space Exploration by itself?

heady fulcrum
#

Easier

#

It is a bit more complex but also easier

midnight sapphire
#

its a mix of both, overall i would say it was easier in balance

#

its more fleshed out is the best way to think of it imo

heady fulcrum
#

Krastorio provides a bunch of alternative options, and keeps many of the Space Exploration options available

#

The SpaceEx developer likes to warn you if you implement some of the balance changes Krastorio makes like more convenient stack sizes

maiden furnace
#

they compliment I think, the QoL balance changes do make SPEX a tiny bit more bearable

#

also I reject any argument about balance, it's still SPEX and it'll be a few hundred hours

slender storm
#

I certainly wouldn’t want to push up the difficulty level to the point where the server pushes out anyone

heady fulcrum
#

I agree that I'd rather push the difficulty down

slender storm
#

But it would make sense to make it longer

#

Because we clearly just finished it in two days

subtle ferry
#

A good warm up

#

I dunno, space exploration sounds impossible to do alone, so I feel like this is the only time I'd even consider trying it.

heady fulcrum
#

Just Krastorio 2 might be a good warmup

subtle ferry
#

What's the tl;dr of that mod?

#

Was it featured on DoshDoshington rdwut

maiden furnace
#

Krastorio was featured on Dosh, I believe

subtle ferry
#

Oh God

heady fulcrum
#

It's fine

slender storm
#

It's for crazy people, but it's so good

heady fulcrum
#

It's the simplest total overhaul mod I'd recommend

slender storm
maiden furnace
#

Animations are overhawled, 40 new buildings, 100 new techs to research, complete combat system overhaul, more fuel systems, radioactivity becomes a problem, science overhaul, new end-game goal

slender storm
#

I've never done Krastorio

#

But if it is not too much harder but adds more game time that might be the way to go

maiden furnace
#

a key feature of the new science system is that lower end science is not required for higher tier science

#

you start with brown cards, then red, green, etc., bunch of new science levels on top

#

IIRC there is also levels to the science lab, so you need to upgrade those eventually (SPEX does that too IIRC)

#

the advantage of the science system is that once you'Re done with, ie, green sciences, you can remove that entire section of your factory and concentrate on making the next level of cards

heady fulcrum
#

Disco labs

maiden furnace
#

oh also biters have proper creep now

#

you have to harvest it by hand, which helps keeping you involved in cleanign out biters

heady fulcrum
#

I definitely recommend a mod that slows down biter evolution

maiden furnace
#

(also biter creep is required for some sciences)

#

you can slow biter evolution during setup

heady fulcrum
#

Yeah, but not all components of it can be controlled as well as I like

#

Even at the most minimal non-stopped settings I ran into issues playing SpaceEx

maiden furnace
#

the answer is more gun

heady fulcrum
#

I'm kind of a pacifist

#

I only like to kill weak biters that won't struggle too hard

maiden furnace
#

that's a question of your nuclear payload size

heady fulcrum
#

Zero?

maiden furnace
#

should be noted if you want to try out Krastorio

#

DO NOT DECONSTRUCT YOUR SPACESHIP

midnight sapphire
#

fs_fascinating i'd be fine with just turning off biter attacks to be fair, it always feels like busy work to me when doing modded

maiden furnace
#

the game puts the basic research lab and some early machines in there

#

if you deconstruct the spaceship, you will be suffering for the 3 hours it takes to recover from that

heady fulcrum
#

Oh yeah

#

I love turning off biter aggression

maiden furnace
#

I think it kinda ruins the fun

heady fulcrum
#

Yeah biters kinda ruin the fun

#

The pure unadulterated fun of visual programming

maiden furnace
#

I prefer just putting biters very very far away (large safezone) and putting down their evolution, then I can expand in peace until I'm ready

#

even in visual programming, the bugs won't wait for you

slender storm
#

I'm fine with either pacifist or just very turned down biters with a very very large safe zone

maiden furnace
#

also to note

#

Krastorio rebalances combat

#

simple rifle ammo is like 50x the amount of bullets

#

and they do 2x the damage

#

very tiny turret outposts can effectively handle very large biter invasions easily

#

and you get several options to remove pollution, so you don't really have to worry about biters

#

I recommend going through the dosh video as a decent overview over everything

heady fulcrum
#

And look at the startup settings

dire trout
#

i like the biters off or very far away; personally i like managing the factory lines and techs more than fighting and repairing all my hard-build shit

slender storm
#

Yeah I'm in the same boat

heady fulcrum
#

We can have Cultpony fight for us

subtle ferry
#

The funnest I had in the last run was when I had to get coal to the base before the bitters broke through again and ended everything. But, it's only fun because I succeeded. If I had failed, I would have felt responsible for the game ending for all of us flutterscared

heady fulcrum
#

Exactly! The most fun I had with biters was with Bob's mods back when you could spam sniper turrets and destroy biters at any evolution

#

So I could regularly have them coming but never actually doing damage

#

They just become part of the factory

maiden furnace
#

I'm like just trying to caution that Krastorio very much makes biters a non-problem as long as you pay a tiny bit of attention

heady fulcrum
#

Yeah

thorn venture
#

we saved a copy of the game before logging off. It was really fun to make that kind of progress. Only thing I would have liked to see happen that didn't was we never made artillery (and this seems like an ideal setting to make an artillery wagon train that just drives around the outside of the base, pauses briefly at several points, unloads on everything, and then goes home to reload after a circuit. IDK if that actually works.)

midnight sapphire
#

rdsnrk that wouldn't be as useful in our save due to biters not expanding

thorn venture
#

Thanks everyone. I learned a lot from this game that I've incorporated into my own family server. Already getting better value out of our trains and nuclear plant.

solar fable
uneven swan
slender storm
#

Oh what mod is that?

#

Or is that like… an old screenshot?

uneven swan
uneven swan
uneven swan
#

Just like a squeezed sardine can.

vivid tiger
#

@slender storm there’s a demo? flutterooh

slender storm
#

Yep

vivid tiger
# slender storm Yep

I wonder how much it’ll have on it. I can see what it’s like before I buy the actual game.

#

Because the game looks good from what I’ve seen

maiden furnace
subtle ferry
#

man fridays are so much better with FFF back in my life

#

lmao that prelude

#

I'm very excited about this. Can't wait to try in with the new expansion comes out.

heady fulcrum
#

Is this like God Modules from bob's mods?

#

Oh it's an innate quality for each item

uneven swan
#

Mods used : AAI Programmable Vehicles

uneven swan
#

Nice UI design

slender storm
#

Another blog post

slender storm
#

Hm, I'm thinking of suspending our current game and putting the save file aside so we can start a new game with Krastorio along with a few other mods. Sound interesting?

#

In principle that should give us more game time before completion as well as new stuff to mess around with.

#

I've never done Krastorio before so that would be a learning experience.

heady fulcrum
#

Are you going to return to that game? Without a specific end game that game will be on the table forever

slender storm
#

I mean that’s sorta the point though isn’t it?

#

But I mean, I’d be able to switch it back if anyone wanted it

#

Or just post the save file

heady fulcrum
#

It's not my game but when I play multiplayer with friends it feels frustrating at times to have an incomplete game we could go back to but no one has the courage to ask for it

#

That being said I might be interested in playing a couple of hours if you start a Krastorio 2 run

slender storm
#

Well unfortunately I’m not able to run them in parallel

heady fulcrum
#

That makes sense, so the options are shutter it or run them in sequence,

slender storm
#

Yep

dire trout
#

Given how fast we went through the game as a group, I think a longer-form game would be cool. I helped at the very start and by the time I had time to play again we were launching rockets

heady fulcrum
#

Krastorio 2 will not be much longer than a vanilla playthrough. I think it took me about 40% longer

slender storm
#

I'd like to do Space Exploration because it's much longer but the endgame gets challenging.

midnight sapphire
#

PL_lunateehee i thought people had stopped playing on the server cus i stopped seeing people talk about it

heady fulcrum
#

Did they not?

slender storm
#

I think people stopped playing about a week ago

#

Basically because everything was done

#

So other than just arbitrarily scaling things up, there's nothing else to do

#

Which is why I'm really considering Space Exploration since that one goes on basically forever rdwut

midnight sapphire
#

sneakybelle go straight to pyanodons or seablock

slender storm
#

Pffft, I'd like it to be fun

midnight sapphire
#

fs_fascinating seablock is relaxing when your not balled up in a corner crying because nothingsetup correctly

heady fulcrum
#

No biters, no stress, but also you have to wait twenty hours because you don't want to scale up too fast

thorn venture
#

yeah, I think what happened with the previous game is that we had enough different people playing at different times that if you went offline for the afternoon, the game was likely to have advanced way beyond what you last saw

#

like you could have logged off at "we need to take an oil expansion and we have a few blue potions" and logged back on at "we have 8 nuclear reactors, all of the research, and are building a rocket"

#

(but I don't think we'll play the next one -- Catherine's really busy with work -- and having 2 fewer people should slow things down quite a bit)

dire trout
#

The nuke plants getting set up really helped out down the road when i started the transition to power-hungry logistics bots

#

The only modification to the nuke plants i did was to automate the collection and reprocessing of the spent fuel

uneven swan
#

When you need the train to have reverse gear

spice parrot
#

it's a pretty common train setup

spice parrot
#

on the other hand requiring rare minerals to make processing units is easier than 20 green circuits

#

7 days into Space Exploration and gunning for that Space Elevator

#

~ 2000 * 500 size space base with ~1.3M Scaffold tiles

heady fulcrum
subtle ferry
#

Very cool.

slender storm
#

Awesome pippwiggle

subtle ferry
#

I love that they are making these huge changes. Like, they aren't limiting themselves to what 1.0 does now. If they want to break the boundaries of today's factorio, they're doing it.

uneven swan
#

kestrel cruiser ?!

#

The stern is too similar

#

and outline

heady fulcrum
#

Yeah it's probably a reference

#

This is the default ship that you find in Space Exploration

uneven swan
uneven swan
#

Faster Than Light

heady fulcrum
#

Yes I know

uneven swan
#

oh

#

I'm a mod player of this game hehehe

uneven swan
#

"Canary prospector"

#

ship name

maiden furnace
subtle ferry
#

omg.... bridges!???

heady fulcrum
#

You can't say that

#

omg... bridget?! is a common phrase

thorn venture
#

I had always figured trains should stay on ground level but being able to build pedestrian bridges would be nice

maiden furnace
#

These are for the space expansion

#

And needed, SPEX already adds a few things so trains aren't a massive pain in the arse

thorn venture
#

yeah, I never build trains that complex anyway

thorn venture
# maiden furnace These are for the space expansion

" only available with the expansion executable [but ... will] be will one of the standalone official mods next to Quality and Space Age, so you can play a vanilla-like game with just the elevated rails"

Cool!

heady fulcrum
subtle ferry
#

Oh goodness, that first quote is brilliant.

#

Well not every FFF can be as exciting as loot boxes and a new railroad dimension. Fun read tho!

dire trout
#

I never did figure our how circuits work in factorio

#

Not that i spent very long on it, mind you

midnight sapphire
#

dumbtiktok what you do is you make very complex systems to make it a pain for everyone that touches anything you make

subtle ferry
#

There is a 3 minute video about this that was helpful for me to understand the basics.

dire trout
#

And i have a degree in electrical engineering and everything! penk

midnight sapphire
#

dumbtiktok i have a degree in embedded engineering, which is litterally what this shit is on the hardware side

#

rdsnrk the thing on the server was basic memory storage, also known as what i had to design and make as part of a cpu on my degree

dire trout
#

I made a 4bit processor on an fpga in one of my classes, that was fun

midnight sapphire
#

CoolCat neat

dire trout
#

I was one of only 2 people that actually got it working

midnight sapphire
#

we had to make a fully functional cpu, including ALU, CU and MU, along with control of peripherals, that could process machine code , CoolHat i was also one of 2 people to get it fully working we also decided to write a compiler to convert assembly to machine code

#

UraWheeze now i just write and test RTOS for a living

slender storm
#

TIL

#

Sounds cool!

dire trout
#

Now I'm a cryo-electron microscopist and i don't even do EE

maiden furnace
dire trout
#

Oh, that part i got. I don't know how the rest of it works

#

I'll have to hunt down this video onosa mentioned

subtle ferry
dire trout
#

I see

#

Thanks!

pine echo
#

Dude I need to see this

maiden furnace
midnight sapphire
#

ajlie this clearly proves we can go directly from vanilla to seablock as manechat

maiden furnace
subtle ferry
#

Brilliant.

heady fulcrum
#

I think Space Exploration does this by making a fake player in a sandbox style mode for its remote view

#

That way you can open up things and do wires but your inventory is empty

midnight sapphire
#

yeah, its nice for storing a bunch of blueprints you'd only need in that mode

heady fulcrum
lavish merlin
#

New fear unlocked.

heady fulcrum
#

What?

lavish merlin
#

Accidentally trashing items into the void.

heady fulcrum
#

Well don't put inserters facing out of the platform

#

Sounds like something very hard to do by accident

lavish merlin
#

I love it though.

#

Its such a tiny detail.

subtle ferry
#

That final video of the legendary space factory is so wild

midnight sapphire
#

fs_fascinating thats so cool i can't wait for it

subtle ferry
#

It's so intimidating, lol.

midnight sapphire
#

twicrazy dw bestie we'll start a seablock or pythagadons before then so that by comparison this will seem relaxing

subtle ferry
heady fulcrum
midnight sapphire
marsh elk
subtle ferry
spice parrot
#

lol this is familiar to space exploration mod players

slender storm
#

Yep. And makes sense - the dev of space exploration is working on this expansion too.

amber bluff
#

It makes me happy to hear that this is taking a diffrent approach than the SE mod

heady fulcrum
#

1- Implementing -f in Factorio with shift+ctrl+click

#

Removes preexisting buildings and even builds landlfill if necessary.

subtle ferry
#

lol the angry ghost icon

heady fulcrum
#

2- Changing the codebase to allow removing landfill.

midnight sapphire
#

nice!

heady fulcrum
#
Factorio

Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is g...

#

Decider combinators have also been reworked to use multiple conditions and outputs

#

The other combinators also got some work

marsh elk
#

🍣

midnight sapphire
heady fulcrum
#
Factorio

Hello there, I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one. As you already know, there are 4 new planets in the expansion. We will take an in-depth look at each planet's terrain, challenges, processes, technologies, and new gear, but ...

#

Allow me to introduce this toasty volcanic wonderland, conveniently sandwiched between idyllic Nauvis and the sizzling sun. Vulcanus is closer to the sun than most would dare to venture but trust me, it's a splendid place to start your interplanetary travels.

#

Space Exploration ass planet

#

I knew they hired him for a reason

rotund tusk
#

Being the hottest planet, I wanted Vulcanus to have lava. I got some pushback on this on the basis that “lava worlds are too cliche” in games.
rdsnrk

spice parrot
#

Train refueling for everyone in 2.0 yay

subtle ferry
heady fulcrum
#

You should play #1119170161518334004 with us. It has a Factorio randomizer

midnight sapphire
#

rdsnrk you have to actually setup a server properly for it though

#

https://www.youtube.com/watch?v=TXrGaYSOauY&list=PL4o6UvJIdPNpmotDMr8Q1LjI_C6p7m5yS i haven't started watching it yet, but katherine of sky always finds interesting factorio mods, this one looks especially so

Here's a mod like nothing I've ever played before! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky

Check out my new children's books: https://www.emmatales.com
... and YT channel: https://www.youtube.com/@emmatales

Outro Music by JonathanOng: https://www.youtube.com/watch?v=F-CbCgtaFnA

Babbel: Learn a new language! (I'...

▶ Play video
subtle ferry
#

Thank you. Anyone ever being beholden to my progress in a single player game sucks away my desire to participate.

midnight sapphire
subtle ferry
#

That's the best recipe, but it's not my favorite WTF moment izzyscrunch

midnight sapphire
#

||is it the bot one, the bots being useless made me laugh||

subtle ferry
#

YEP!

#

It was then that I felt the world was too cruel to my little Doshy

north glen
#

Mmm yes turning guns into bullets noted

subtle ferry
#

Beans are to seablock as guns are to randomizer

north glen
#

Circuits which take stone and copper
Nothing wrong here, just Si and Cp

#

Guns into steam engines makes the violence much more inherent to the system

#

Iron plates into landfill means he's just covering the ocean instead of filling it rdsnrk

#

So many fucked up things. I love it

#

300 boilers definitely makes good armor

#

The slow bot is cute

subtle ferry
#

It gets so much worse

north glen
#

Where does this random roll of speed come from?

subtle ferry
#

Oh like his movement speed? It just happens every 30 minutes

north glen
#

Ah part of the mod okay

#

What a beautiful mess. God bless this man's masochism

#

+2% productivity ICANT

subtle ferry
#

Could be worse

north glen
#

Great times see you next Dosh

subtle ferry
north glen
#

That area was painful

north glen
heady fulcrum
#

Sounds doable if you can make a belt from the starting spot

north glen
#

Yep, landing on iron is the first priority

pine echo
#

This would awesome to try one day

cinder crane
heady fulcrum
dusty niche
#

wireless circuits has been something i have wanted for a long time. nice way of implmenting with the radar dishes

heady fulcrum
#

Absolutely. It's an elegant and smart solution

#

Space Exploration has it implemented in a complicated way with channels and receiver/transmitter buildings

dusty niche
#

lol yeah ive seen the crazy on peoples vids of the SE version.

heady fulcrum
#

It was a downright pain to do it the first time, so I put it in a blueprint as quickly as possible

cinder crane
#

Thinking about starting a run. Is there any QoL mods any of you would recommend

heady fulcrum
#

There's tons of good mods but I'd have to look at the list to make up to date recommendations

pine echo
midnight sapphire
#

NamazuThink it really depends on how much "QoL" you want, theres stuff like squeek through that are nice to have, then theres things like recipe lists and factory planners which are of varying use, especially if you have content mods

heady fulcrum
midnight sapphire
#

celebrate cars drivable on more than 50 ping

warm laurel
#

My brothers... have I found my people?

thorn venture
#

my brother in Celestia, welcome

flat narwhal
#

i do love a good round of factorio

warm laurel
#

AHHHH

#

What's the name of the big big big factorio mod where you go to space

flat narwhal
warm laurel
#

That's the juice... super long mod, but I have yet to get into it

flat narwhal
#

ya

pine echo
#

@warm laurel I played it before, it's decent but never finished it

flat narwhal
midnight sapphire
#

mewGiggle i played it with flitter before, its great fun, but holy shit does the spaghetti become spaghetti if left unchecked, and you very much need to use a fair amount of circuitry or something to not let things get out of hand

flat narwhal
#

works for bob and angels

#

alone i usually like being more experimental

#

lol

midnight sapphire
#

you can go for mainbus, but you have a lot of systems on a lot of planets doing a lot of things, and space exploration is designed with attempting to limit the mainbus through that

flat narwhal
#

nothing may defeat the mainbus

#

when u got like 6 people or more, mainbus it is for me lol

warm laurel
#

Man... playing factorio.. with people...

warm laurel
#

Who would even do that...

#

God, I would love to have someone do a playthrough with me of space exploration

flat narwhal
warm laurel
#

How many fat dollars

flat narwhal
#

and a compliment

warm laurel
#

Listen hot shot, I got a compliment locked and loaded for ya

#

First of all, you play factorio, so you're obviously a stand up person

flat narwhal
#

sure ig

pine echo
#

Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz 3.20 GHz <ssaid processor

flat narwhal
#

spice it up

warm laurel
#

Is factorio one of those processor intensive games?

flat narwhal
#

idk tbh

#

prob over gpu yea

#

ive ran the thing on potatos tho

heady fulcrum
#

It's CPU intensive for large bases

flat narwhal
#

megabases might cause problems

#

or those crazy german ones

rotund tusk
#

might be best to say it's one of those games that allows you to make it processor intensive, if you really want to rdsnrk

flat narwhal
maiden furnace
flat narwhal
#

Can we start a new manechat factorio world

subtle ferry
#

I'll be busy the next two weeks but after that I could join. Someone new will need to host it.

flat narwhal
#

who shalll

warm laurel
#

I dunno

#

But I'll join

flat narwhal
#

we should do signups

heady fulcrum
#

* Pipes, underground pipes, and storage tanks are merged into fluid "segments".

* Each segment inherits its volume from the fluid boxes that comprise it and can hold one fluid.

* Machines can push fluid into a segment at an unlimited rate, and can pull from a segment at a rate proportional to how full the segment is. In other words, if a segment is half full, then the pulling rate is half of the maximum.

* As a special case, pumps can pull at a faster rate if they are connected directly to a storage tank.

There is no longer a realistic fluid "flow" through pipes; fluid pushed to a segment will be immediately available at any point along a segment. This is the "nuclear electric-network type solution" that was discussed in previous FFFs. The result is that pipes "just work" and you almost never have to worry about throughput.

#

In brief they're replacing the fluid algorithm with a less realistic one that's less problematic

subtle ferry
#

Thank goodness, hahaha

heady fulcrum
#

I can't wait for them to release the quality system so I can figure out what they see in it. Generally they have good judgement

#

It crafts stuff automatically to make sure you have enough of it, but only if your queue is empty

dusty niche
#

ok thats pretty cool mod

heady fulcrum
#

This is an overview of the expansion's development history. The release date of the expansion will be revealed next week

heady fulcrum
midnight sapphire
heady fulcrum
#

Release date Oct21 this year. It will cost 35USD like the base game. It will come with 2.0

subtle ferry
#

Omg

#

That's huge!

#

It took 9 years to make factorio after all

warm laurel
#

AHHH!!!

heady fulcrum
#

Please calm down

warm laurel
#

I can't...

heady fulcrum
#
Factorio

Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the context of Space Age, that makes it an early-to-mid game unlock. For the planet Nauvis, nuclear power is great for the whol...

midnight sapphire
warm laurel
#

It's got me sweatin over here boss

warm laurel
#

I dunno if I can wait until the new factorio...

pine echo
#

same

heady fulcrum
#

Old Factorio is still here. Just play it

warm laurel
#

But that's not the new factorio

heady fulcrum
#

It's good

heady fulcrum
subtle ferry
#

lol that first picture goes so hard

rotund tusk
#

"A typical factory"

heady fulcrum
#

I have made factories look like that

#

Usually with modpacks that extend progression

#

I just like to have tens of thousands of roboports and no belts or trains

subtle ferry
#

Roboports having a built-in radar is really nice

#

Those are fun updates. I really like the optimization updates.

rotund tusk
#

the more modding I do the more familiar these sound

midnight sapphire
#

mewGiggle the bot network in mine and flitters space exploration world was a lot

heady fulcrum
subtle ferry
#

That video is awesome

#

Dude the technical breakdown of how they built that electrical arch was a masterclass in game design

heady fulcrum
#

I played a little bit of Unsighted today

#

It's a fun game. The design is evocative, even if it goes a bit too far and makes things unclear

#

But one thing was obvious

#

The procedurally generated animations were amateurish, unlike this one

#

If you go through the effort to procedurally generate an animation instead of making something by hand and calling if a day, I'd better not notice that

rotund tusk
#

interesting, I had heard about that one but hadn't prioritized it

#

(was that meant to be in #1032716748887179434 ?)

heady fulcrum
#

No. It's related to the procedural animation in Factorio

heady fulcrum
heady fulcrum
pine echo
#

well this is fun

heady fulcrum
#

I want to play a world like this

pine echo
#

have fun, its literally heck

#

uhhh idk if the frontier scenario is open to public

#

its a Redmew server one

heady fulcrum
#

Not really interested in multiplayer. I just want a solo hellworld experience where I actually use turrets

pine echo
#

they offer solo versions of multiplayer maps

thorn venture
#

that looks like the least fun thing ever

midnight sapphire
#

i mean, once you've got a foothold, its a lot more about heavily maintaining defences, managing your pollution cloud with forests w/e else, and using a lot of artillary

heady fulcrum
#

Yes, I want to do maintenance.

pine echo
#

I'd show it off if I'm allowed to stream this

warm laurel
#

I wish to do factorio... one day

dusty niche
warm laurel
#

unacceptable

spice parrot
#

sushi belts now

subtle ferry
pine echo
#

i love it when dumb stuff i make actually works

pine echo
#

Too bad the patches map I showed here may end soon, it's a multiplayer map and we have to launch a predetermined amount of satellites, we recently got space sci packs unlocked so it should start soon

#

We launched around 35 at time of this messt

#

Need 1000 sent

warm laurel
#

Soon...

placid coral
heady fulcrum
#

Support the Factorio developers and buy it from the website. You will pay the same price if you are in the US, and you'll get a steam key plus a DRM-free copy

#

They will get more money that way

subtle ferry
#

Dude, fantastic tip. I'm absolutely doing it that way then.

heady fulcrum
#

If you didn't buy the base game from their website make sure to first link your steam account

#

Ponydev is organizing a game on their server

dusty niche
#

yay for game devs who have DRM free options

subtle ferry
#

There are two "buy" webpages so I wanted to disambiguate the Space Age one.

midnight sapphire
#

mewGiggle its in fact cheaper to buy it on their website form the uk

#

though thats a next paycheck purchase

warm laurel
#

So, if you buy space age... how does it effect your current modlist?

#

I don't use any space or off planet mods so hopefully there wouldn't be a huge effect

#

I think the only mods I use is uh... warehouse mods and something else

heady fulcrum
#

Mods are already all incompatible

#

Factorio is now 2.0, with massive sweeping changes

#

Just wait for mods you use to be updated

warm laurel
#

Thank you

simple relic
dusty niche
#

https://youtu.be/Bx7x4cPJr4E all the 2.0 changes that arnt related to spaceage

FACTORIO SPACE AGE
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Steam Release 21st of October:
https://store.steampowered.com/app/645390/Fa...

▶ Play video
radiant galleon
placid coral
#

March 2019. It's been a bit.

radiant galleon
#

must stop playing the tutorial and go to bed

solar fable
#

izzymwahaha They got you now.

placid coral
radiant galleon
#

oh boo hoo, mods don't work the day a new major update releases
give the mod maintainers time, ffs

subtle ferry
#

What a moron

radiant galleon
#

over 150 mods updated on day 1
just give them time

#

there's like 15 pages of mods updated within the past 24 hours, and 615 flagged as 2.0 compatible
"This has killed Factorio for me." ok bud, the factories will go on without you

maiden furnace
#

the factory hungers

placid coral
rotund tusk
#

fwiw, my experience is most people do get this; it’s probably yet another case of vocal/incompetent minority

north glen
#

The factory must grow

subtle ferry
#

How are your factories going

#

I'm at green science because I've only had 2 hours to play and I'm bad at the game, but I"m proud of my noisy little base

heady fulcrum
#

I haven't bought it yet

#

Today is my last midterm though

dire trout
#

I might play this weekend

#

I wonder if it might be fun to get a small server going again so we can explore the new content together

#

Though MA hosted it last time and he is no longer with us

#

Er, not currently in manechat, he's not dead AFAIK

subtle ferry
#

lmfao

#

I'm down, if only to watch. Last time I didn't play so much as admire what y'all did

midnight sapphire
#

CoolCat i made a fancy furnace array, then got yelled at for making a famcy furnace array

#

aldo a few other things

dire trout
#

My contributions last time were setting up initial red and green science, implementing logistics robots, automating the nuke plant, and launching the rocket

subtle ferry
#

The early game is really fun. And saving the factory for annihilation because of a power spiral was a blast

dire trout
#

Most of the hard work was done by others

placid coral
#

I've tried getting into it a few times, but bounced off.

radiant galleon
#

I'd be down for Factorio with whatever free time I have this weekend

#

i ain't touched it since 0.17.9 so I'll be teaching myself the game again rdwut
but it don't take long to get back into it

heady fulcrum
#

If someone here hosts a server I'll probably play as long as it's up when I am

radiant galleon
#

I could throw one on my spare Oracle capacity...except for the fact that Wube doesn't provide an aarch64 headless build, only x64. abflat

warm laurel
#

I'm up in green science doing the starting base... trying to get as many green and red vials before I move on to bigger things

warm laurel
#

Good news though all my Nilaus blueprints remain after the update, woohoo!

heady fulcrum
#

You should avoid using old blueprints

#

Especially for pipes and trains

#

The ratios for many things changed, and the core mechanics changed as well

#

See if Nilaus made updated copies

warm laurel
#

I'm not up to using pipes and trains yet thankfully.

warm laurel
#

No updates yet, or I don't know where he keeps his blueprints

warm laurel
#

At least the starter bases work... so far although I think they changed medium electric poles to needing copper wire instead of just copper, that's an easy work around where you can essnetially have the same starter base

dire trout
#

i got a game going, server is Manechatorio and password is cloudycanvas

warm laurel
#

I don't know how to join servers in factorio...

#

@dire trout how doth join?

dire trout
#

you know what i'm not sure

dire trout
#

you gotta be friends with me on steam then join on my game from there

dire trout
#

we got blue science up and running (barely) and one remote base connected via train

warm laurel
#

Well what's your steam then!

heady fulcrum
#

It's time for me to start my 2.0 playthrough

#

What mods do I want to use?

#

Bottleneck lite, even distribution (lite?), factory planner, mining patch planner, milestones, space age, quality, elevated rails.

#

There. This list should be fine

warm laurel
#

I don't suppose you ran across a good waterfill mod?

heady fulcrum
#

Waterfill destroys game balance so I don't consider it.

dire trout
#

@radiant galleon let me know when you're ready and i'll pop the game back up

dire trout
#

what's your steam

warm laurel
#

zeroxwolfx

radiant galleon
dire trout
#

ok give me a few minutes and i'll get the game up

dire trout
#

going to get some food, will be afk so tech keeps happening, i'll get back in vc when i'm back

dire trout
#

ha ha sike! i practiced my horn instead, now i'm gonna go grab food. be back soon

dire trout
#

i return to factorio

warm laurel
#

soon

spice parrot
#

how does multiplayer work for those without space age?

heady fulcrum
#

Space Age is just a mod

#

So turn it off if you want to play with people without it

frozen moss
#

I'm planning on starting a new Factorio Space Age playthrough soon. And, assuming that the mods are updated in time, I'm also planning on adding the Rampant mod (which basically makes the biters far more aggressive and prone to large-scale invasions a la Starship Troopers) and the Clockwork mod (which gives you the option to play the game in permanent darkness, making lamps essential). On top of this, I'll also be customizing the terrain a bit to make biter nests a bit bigger (but also a little further away from my base so that I have some room to breathe) and will be making the ore deposits a little bigger and a little richer.

Yes, it's gonna be torture dealing with the bugs. But it's gonna be f*cking FUN. I'm even crafting something of a backstory.

heady fulcrum
#

You should try ribbonworld

frozen moss
#

That's the really thin world, right? Not my style, I like having big sprawling bases, not super condensed ones.

heady fulcrum
#

You can set the actual dimensions to whatever you like

#

Make it 200 tiles high, for example

#

Then crank up the biters super high to give the feeling that you're just managing a strip of a larger factory

frozen moss
#

I prefer the normal terrain style

#

I like the feeling that you get when having to fight off multiple biter invasions from multiple angles across a sprawling base. Sure, it's more panic-inducing, but the rush it gives you is amazing (especially when you got action-y music pumping into your ears at the same time), and when you're victorious in your hard-fought war it feels like you're a god.

#

...Damn, looks like neither mod has been updated, although the dev for Rampant is working on it but it'll take a long time.

Looks like my Biter War playthrough will have to wait. An old-fashioned vanilla playthrough it is.

heady fulcrum
#

Don't tell the mods

frozen moss
#

Duuuuuuude, someone made an animation of what Factorio would look like in 3D with Unreal Engine 5 graphics! https://www.youtube.com/watch?v=01qux-5Qx_Y

FUE5 is a fan-made project we've been working on with my friend Nuke for the past 5 months. Its goal is to see what would Factorio look like and behave in 3D. This project is a 3D visualization environment which is able to import bases from the Factorio game and seemingly replicate their behavior. It contains no gameplay, however you can fly aro...

▶ Play video
#

Well, actually not strictly an animation, it's apparently a program that allows you to import your base and then allow you to fly around in 3D.

dire trout
#

That's cool

heady fulcrum
#

It's a satisfactory animation

lavish merlin
frozen moss
#

I have no idea

frozen moss
# heady fulcrum It's a satisfactory animation

Puns aside, pretty much yeah, just with a Factorio skin.

That said, I prefer it this way. Satisfactory always felt too...clean. It's too modern, corporate, and sleek for my liking. I prefer Factorio's grungy and rusty dieselpunk/steampunk style.

solar fable
#

After watching that one, which was great, I came across this one: https://www.youtube.com/watch?v=TE8KMnGm2Xw

The factory must grow indeed, but right now you better run !

This short film was created as part of my training in the 3D designer formation at EMC Malakoff.
In the creation process I used : Blender 4.0, Golaem in Maya, Gaea, Plasticity, Embergen, After Effects, Substance Painter, Photoshop and Premiere.

The biters crowd simulation was done in...

▶ Play video
frozen moss
#

Yeah, I saw that one too. Fun, but not as polished. The biters look a bit weird in there. Still pretty cool.

Now if only someone like JT Music or Stupendium could do a Factorio song. I know Stupendium did Satisfactory, but Factorio deserves a song too.

heady fulcrum
#

Factorio is a great game but doesn't really go for evocative themes that make it easy to do a song about it

frozen moss
#

You'd be surprised what music artists can squeeze out of certain games, especially JT Music. They've done songs on games I've never even heard of, and they're hugely prolific in the nerdcore scene.

heady fulcrum
#

The notability of a game has little correlation with whether it has evocative themes that make it easy to do creative works about

#

Factorio is only a little easier to make a song for than Football Manager 2023

rotund tusk
#

that happened fast

radiant galleon
#

I mean
It was basically turned into an atom bomb

If a reactor is destroyed (by damage) while it is above 900°C, it will explode just like an atomic bomb. This explosion has enough power to destroy other reactors, so one explosion can lead to a chain reaction of exploding reactors.

warm laurel
#

Am I stupid... or is there no method for exchaning plasma?

radiant galleon
#

fusion generator/reactor plasma?
nope
plasma can not go into pipes
fusion generators must be placed in close proximity to fusion reactors while still leaving enough room for the fluroketone output

warm laurel
#

Is there a limit to how many plasma reactors you can chain?

frozen moss
#

finally has time to download a playlist of the Factorio soundtrack
playlist gets deleted by the user

emberrage

#

Luckily I managed to find another, but it's missing a bonus track

heady fulcrum
#

I knew I should keep the hotkey hints on

#

H and V flip blueprints while maintaining symmetry, which you can't do by rotating twice

fluid owl
#

I was looking for that, thanks

dire trout
#

@radiant galleon you up for factorio tonight?

radiant galleon
#

Yeah I'll be there in a few

dire trout
#

i'm finishing up dinner so i'll be a few myself

dire trout
#

we made it to space!

frozen moss